@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -11,60 +11,10 @@ export class BaseModel {
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  this.hash = hash;
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  }
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- /**
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- * Old name: _REQUEST_IMAP_2
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- */
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- requestIplByHash(): void {
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- inv<void>('0x9E211A378F95C97C', this.hash);
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- }
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-
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- /**
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- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
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- *
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- * @param p1
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- */
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- requestModel(p1: boolean): void {
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- inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
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- }
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-
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- /**
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- * Old name: _IS_IMAP_ACTIVE_2
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- *
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- * @returns
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- */
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- isIplActiveByHash(): boolean {
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- return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
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- }
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-
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- requestClipSetByHash(): void {
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- inv<void>('0xAC37644A538F7524', this.hash);
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- }
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-
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- /**
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- * @returns
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- */
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- hasNamedPtfxAssetLoaded(): boolean {
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- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
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- }
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-
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- /**
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- * _SET_E* or _SET_F*
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- */
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- N_0x032A14D082A9B269(): void {
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- inv<void>('0x032A14D082A9B269', this.hash);
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- }
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-
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- /**
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- * Marks the model as no longer needed.
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- */
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- setModelAsNoLongerNeeded(): void {
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- inv<void>('0x4AD96EF928BD4F9A', this.hash);
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- }
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-
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  /**
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  * @returns
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  */
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- isModelAnObject(): any {
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+ get IsModelAnObject(): any {
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  return inv<number>('0x274EE1B90CFA669E', this.hash);
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  }
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@@ -80,8 +30,8 @@ export class BaseModel {
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  *
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  * @returns
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  */
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- isModelValid(): boolean {
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- return inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
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+ get IsModelValid(): boolean {
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+ return !!inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
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  }
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87
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  /**
@@ -130,14 +80,14 @@ export class BaseModel {
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  * @returns
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  */
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  hasCollisionForModelLoaded(): boolean {
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- return inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
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+ return !!inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
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  }
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  /**
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  * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
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  */
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  hasModelLoaded(): boolean {
140
- return inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
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+ return !!inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
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  }
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  /**
@@ -158,8 +108,8 @@ export class BaseModel {
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  /**
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  * @returns Returns whether the specified model exists in the game.
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  */
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- isModelInCdimage(): boolean {
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- return inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
111
+ get IsModelInCdimage(): boolean {
112
+ return !!inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
163
113
  }
164
114
 
165
115
  requestNamedPtfxAsset(): void {
@@ -172,7 +122,7 @@ export class BaseModel {
172
122
  *
173
123
  * @returns position; radius
174
124
  */
175
- getIplBoundingSphere(): [any, Vector3, number] {
125
+ get IplBoundingSphere(): [any, Vector3, number] {
176
126
  const result = inv<[number, number[], number]>('0x9C77964B0E07B633', this.hash, pvv(), pvf());
177
127
  return [result[0], Vector3.fromArray(result[1]), result[2]];
178
128
  }
@@ -182,8 +132,58 @@ export class BaseModel {
182
132
  *
183
133
  * @returns
184
134
  */
185
- isIplActiveHash(): boolean {
186
- return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
135
+ get IsIplActiveHash(): boolean {
136
+ return !!inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
137
+ }
138
+
139
+ /**
140
+ * Old name: _REQUEST_IMAP_2
141
+ */
142
+ requestIplByHash(): void {
143
+ inv<void>('0x9E211A378F95C97C', this.hash);
144
+ }
145
+
146
+ /**
147
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
148
+ *
149
+ * @param p1
150
+ */
151
+ requestModel(p1: boolean): void {
152
+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
153
+ }
154
+
155
+ /**
156
+ * Old name: _IS_IMAP_ACTIVE_2
157
+ *
158
+ * @returns
159
+ */
160
+ get IsIplActiveByHash(): boolean {
161
+ return !!inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
162
+ }
163
+
164
+ requestClipSetByHash(): void {
165
+ inv<void>('0xAC37644A538F7524', this.hash);
166
+ }
167
+
168
+ /**
169
+ * @returns
170
+ */
171
+ hasNamedPtfxAssetLoaded(): boolean {
172
+ return !!inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
173
+ }
174
+
175
+ /**
176
+ * _SET_E* or _SET_F*
177
+ */
178
+ N_0x032A14D082A9B269(): void {
179
+ inv<void>('0x032A14D082A9B269', this.hash);
180
+ }
181
+
182
+ /**
183
+ * Marks the model as no longer needed.
184
+ */
185
+ setModelAsNoLongerNeeded(): void {
186
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
187
187
  }
188
188
 
189
189
  }
@@ -14,12 +14,27 @@ export class BaseTask {
14
14
  this.entity = entity;
15
15
  }
16
16
 
17
+ /**
18
+ * Returns the entity coverpoint with offset.
19
+ *
20
+ * @param offset
21
+ * @param heading
22
+ * @param p5
23
+ * @param p6
24
+ * @param p7
25
+ * @param p8
26
+ * @returns
27
+ */
28
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
29
+ return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
30
+ }
31
+
17
32
  /**
18
33
  * Returns m_eContainerState
19
34
  *
20
35
  * @returns
21
36
  */
22
- getScenarioContainerOpeningState(): any {
37
+ get ScenarioContainerOpeningState(): any {
23
38
  return inv<number>('0xB219612B5568E9EC', this.entity.handle);
24
39
  }
25
40
 
@@ -39,54 +54,56 @@ export class BaseTask {
39
54
  }
40
55
 
41
56
  /**
42
- * @returns
57
+ * @returns args
43
58
  */
44
- getIsCarriableEntity(): any {
45
- return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
59
+ playEntityScriptedAnim(): number {
60
+ const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
61
+ return result;
46
62
  }
47
63
 
48
64
  /**
49
- * Returns the entity coverpoint with offset.
65
+ * carriableSlot:
66
+ * 7 > Back of a horse
67
+ * 6 > Right side of a horse
68
+ * 5 > Left side of a horse
69
+ * flags:
70
+ * 512: enables the prompt being the name of the item when using a generic item
50
71
  *
51
- * @param offset
52
- * @param heading
53
- * @param p5
54
- * @param p6
55
- * @param p7
56
- * @param p8
57
- * @returns
72
+ * @param carryConfig
73
+ * @param carrier
74
+ * @param carriableSlot
75
+ * @param flags
58
76
  */
59
- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
60
- return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
77
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
78
+ inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
61
79
  }
62
80
 
63
81
  /**
64
- * @returns args
82
+ * @param p1
65
83
  */
66
- playEntityScriptedAnim(): number {
67
- const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
68
- return result;
84
+ N_0xF3C3503276F4A034(p1: any): void {
85
+ inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
69
86
  }
70
87
 
71
88
  /**
72
- * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
89
+ * @returns
73
90
  */
74
- getRansackScenarioContainerRemainingLootCount(): number {
75
- return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
91
+ get IsCarriableEntity(): any {
92
+ return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
76
93
  }
77
94
 
78
95
  /**
79
- * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
96
+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
80
97
  */
81
- getRansackScenarioContainerNumCompartments(): number {
82
- return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
98
+ get RansackScenarioContainerRemainingLootCount(): number {
99
+ return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
83
100
  }
84
101
 
85
102
  /**
86
- * @param p1
103
+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
87
104
  */
88
- N_0xF3C3503276F4A034(p1: any): void {
89
- inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
105
+ get RansackScenarioContainerNumCompartments(): number {
106
+ return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
90
107
  }
91
108
 
92
109
  /**
@@ -104,14 +121,14 @@ export class BaseTask {
104
121
  *
105
122
  * @param open
106
123
  */
107
- setScenarioContainerOpeningState(open: boolean): void {
124
+ set ScenarioContainerOpeningState(open: boolean) {
108
125
  inv<void>('0x188F8071F244B9B8', this.entity.handle, open);
109
126
  }
110
127
 
111
128
  /**
112
129
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
113
130
  */
114
- getRansackScenarioContainerNumOpenCompartments(): number {
131
+ get RansackScenarioContainerNumOpenCompartments(): number {
115
132
  return inv<number>('0x849791EBBDBA0362', this.entity.handle, rai());
116
133
  }
117
134
 
@@ -134,21 +151,4 @@ export class BaseTask {
134
151
  inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
135
152
  }
136
153
 
137
- /**
138
- * carriableSlot:
139
- * 7 > Back of a horse
140
- * 6 > Right side of a horse
141
- * 5 > Left side of a horse
142
- * flags:
143
- * 512: enables the prompt being the name of the item when using a generic item
144
- *
145
- * @param carryConfig
146
- * @param carrier
147
- * @param carriableSlot
148
- * @param flags
149
- */
150
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
151
- inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
152
- }
153
-
154
154
  }
@@ -16,6 +16,104 @@ export class Cam implements IHandle {
16
16
  return handle === 0 ? null : new Cam(handle);
17
17
  }
18
18
 
19
+ /**
20
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
21
+ *
22
+ * @param ped
23
+ * @param boneIndex
24
+ * @param pos
25
+ * @param heading
26
+ */
27
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
28
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
29
+ }
30
+
31
+ /**
32
+ * @param camFrom
33
+ * @param duration
34
+ * @param easeLocation
35
+ * @param easeRotation
36
+ */
37
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
38
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
39
+ }
40
+
41
+ /**
42
+ * @param distance
43
+ */
44
+ set FocusDistance(distance: number) {
45
+ inv<void>('0x11F32BB61B756732', this.handle, f(distance));
46
+ }
47
+
48
+ /**
49
+ * Sets the position of the cam.
50
+ *
51
+ * @param pos
52
+ */
53
+ set Coord(pos: Vector3) {
54
+ inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
55
+ }
56
+
57
+ /**
58
+ * @param smoothingStyle
59
+ */
60
+ set SplineSmoothingStyle(smoothingStyle: number) {
61
+ inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
62
+ }
63
+
64
+ /**
65
+ * @param farClip
66
+ */
67
+ set FarClip(farClip: number) {
68
+ inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
69
+ }
70
+
71
+ /**
72
+ * @param strength
73
+ */
74
+ set MotionBlurStrength(strength: number) {
75
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
76
+ }
77
+
78
+ /**
79
+ * @param p1
80
+ */
81
+ stopShaking(p1: boolean): void {
82
+ inv<void>('0xB78CC4B4706614B0', this.handle, p1);
83
+ }
84
+
85
+ /**
86
+ * @param nearClip
87
+ */
88
+ set NearClip(nearClip: number) {
89
+ inv<void>('0xA924028272A61364', this.handle, f(nearClip));
90
+ }
91
+
92
+ /**
93
+ * @param pos
94
+ */
95
+ pointAtCoord(pos: Vector3): void {
96
+ inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
97
+ }
98
+
99
+ /**
100
+ * @param entity
101
+ * @param p2
102
+ * @param p3
103
+ * @param p4
104
+ * @param p5
105
+ */
106
+ pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
107
+ inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
108
+ }
109
+
110
+ /**
111
+ * @param pause
112
+ */
113
+ pauseCameraFocus(pause: boolean): void {
114
+ inv<void>('0x9F97E85EC142255E', this.handle, pause);
115
+ }
116
+
19
117
  /**
20
118
  * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
21
119
  *
@@ -28,8 +126,8 @@ export class Cam implements IHandle {
28
126
  /**
29
127
  * @returns
30
128
  */
31
- isRendering(): boolean {
32
- return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
129
+ get IsRendering(): boolean {
130
+ return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
33
131
  }
34
132
 
35
133
  /**
@@ -37,8 +135,8 @@ export class Cam implements IHandle {
37
135
  *
38
136
  * @returns
39
137
  */
40
- isActive(): boolean {
41
- return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
138
+ get IsActive(): boolean {
139
+ return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
42
140
  }
43
141
 
44
142
  /**
@@ -61,7 +159,7 @@ export class Cam implements IHandle {
61
159
  *
62
160
  * @param toggle
63
161
  */
64
- setAffectsAiming(toggle: boolean): void {
162
+ set AffectsAiming(toggle: boolean) {
65
163
  inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
66
164
  }
67
165
 
@@ -81,7 +179,7 @@ export class Cam implements IHandle {
81
179
  *
82
180
  * @param fieldOfView
83
181
  */
84
- setFov(fieldOfView: number): void {
182
+ set Fov(fieldOfView: number) {
85
183
  inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
86
184
  }
87
185
 
@@ -89,40 +187,10 @@ export class Cam implements IHandle {
89
187
  inv<void>('0xCA1B30A3357C71F1', this.handle);
90
188
  }
91
189
 
92
- /**
93
- * @param distance
94
- */
95
- setFocusDistance(distance: number): void {
96
- inv<void>('0x11F32BB61B756732', this.handle, f(distance));
97
- }
98
-
99
- /**
100
- * Sets the position of the cam.
101
- *
102
- * @param pos
103
- */
104
- setCoord(pos: Vector3): void {
105
- inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
106
- }
107
-
108
- /**
109
- * @param smoothingStyle
110
- */
111
- setSplineSmoothingStyle(smoothingStyle: number): void {
112
- inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
113
- }
114
-
115
- /**
116
- * @param farClip
117
- */
118
- setFarClip(farClip: number): void {
119
- inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
120
- }
121
-
122
190
  /**
123
191
  * @param p1
124
192
  */
125
- setControlsMiniMapHeading(p1: boolean): void {
193
+ set ControlsMiniMapHeading(p1: boolean) {
126
194
  inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
127
195
  }
128
196
 
@@ -131,21 +199,21 @@ export class Cam implements IHandle {
131
199
  *
132
200
  * @returns
133
201
  */
134
- getSplinePhase(): number {
202
+ get SplinePhase(): number {
135
203
  return inv<number>('0x095EDCD24D90033A', this.handle, raf());
136
204
  }
137
205
 
138
206
  /**
139
207
  * @returns
140
208
  */
141
- isShaking(): boolean {
142
- return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
209
+ get IsShaking(): boolean {
210
+ return !!inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
143
211
  }
144
212
 
145
213
  /**
146
214
  * @returns
147
215
  */
148
- getFov(): number {
216
+ get Fov(): number {
149
217
  return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
150
218
  }
151
219
 
@@ -160,48 +228,14 @@ export class Cam implements IHandle {
160
228
  /**
161
229
  * @returns
162
230
  */
163
- isInterpolating(): boolean {
164
- return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
165
- }
166
-
167
- /**
168
- * Set camera as active/inactive.
169
- *
170
- * @param active
171
- */
172
- setActive(active: boolean): void {
173
- inv<void>('0x87295BCA613800C8', this.handle, active);
174
- }
175
-
176
- /**
177
- * @param pos
178
- * @param rot
179
- * @param fieldOfView
180
- * @param p8
181
- * @param p9
182
- * @param p10
183
- * @param p11
184
- * @param p12
185
- * @param p13
186
- */
187
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
188
- inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
189
- }
190
-
191
- /**
192
- * Sets the rotation of the cam.
193
- *
194
- * @param rot
195
- * @param rotationOrder
196
- */
197
- setRot(rot: Vector3, rotationOrder: number): void {
198
- inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
231
+ get IsInterpolating(): boolean {
232
+ return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
199
233
  }
200
234
 
201
235
  /**
202
236
  * @returns
203
237
  */
204
- getCoord(): Vector3 {
238
+ get Coord(): Vector3 {
205
239
  return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
206
240
  }
207
241
 
@@ -212,14 +246,14 @@ export class Cam implements IHandle {
212
246
  /**
213
247
  * @param timeDuration
214
248
  */
215
- setSplineDuration(timeDuration: number): void {
249
+ set SplineDuration(timeDuration: number) {
216
250
  inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
217
251
  }
218
252
 
219
253
  /**
220
254
  * @param p1
221
255
  */
222
- setSplinePhase(p1: number): void {
256
+ set SplinePhase(p1: number) {
223
257
  inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
224
258
  }
225
259
 
@@ -233,7 +267,7 @@ export class Cam implements IHandle {
233
267
  * @returns
234
268
  */
235
269
  playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
236
- return inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
270
+ return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
237
271
  }
238
272
 
239
273
  /**
@@ -242,7 +276,7 @@ export class Cam implements IHandle {
242
276
  * @returns
243
277
  */
244
278
  doesExist(): boolean {
245
- return inv<boolean>('0x153AD457764FD704', this.handle, rai());
279
+ return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
246
280
  }
247
281
 
248
282
  /**
@@ -270,71 +304,37 @@ export class Cam implements IHandle {
270
304
  }
271
305
 
272
306
  /**
273
- * @param p1
274
- */
275
- stopShaking(p1: boolean): void {
276
- inv<void>('0xB78CC4B4706614B0', this.handle, p1);
277
- }
278
-
279
- /**
280
- * @param nearClip
307
+ * Set camera as active/inactive.
308
+ *
309
+ * @param active
281
310
  */
282
- setNearClip(nearClip: number): void {
283
- inv<void>('0xA924028272A61364', this.handle, f(nearClip));
311
+ set Active(active: boolean) {
312
+ inv<void>('0x87295BCA613800C8', this.handle, active);
284
313
  }
285
314
 
286
315
  /**
287
316
  * @param pos
317
+ * @param rot
318
+ * @param fieldOfView
319
+ * @param p8
320
+ * @param p9
321
+ * @param p10
322
+ * @param p11
323
+ * @param p12
324
+ * @param p13
288
325
  */
289
- pointAtCoord(pos: Vector3): void {
290
- inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
291
- }
292
-
293
- /**
294
- * @param entity
295
- * @param p2
296
- * @param p3
297
- * @param p4
298
- * @param p5
299
- */
300
- pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
301
- inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
302
- }
303
-
304
- /**
305
- * @param pause
306
- */
307
- pauseCameraFocus(pause: boolean): void {
308
- inv<void>('0x9F97E85EC142255E', this.handle, pause);
326
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
327
+ inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
309
328
  }
310
329
 
311
330
  /**
312
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
331
+ * Sets the rotation of the cam.
313
332
  *
314
- * @param ped
315
- * @param boneIndex
316
- * @param pos
317
- * @param heading
318
- */
319
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
320
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
321
- }
322
-
323
- /**
324
- * @param camFrom
325
- * @param duration
326
- * @param easeLocation
327
- * @param easeRotation
328
- */
329
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
330
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
331
- }
332
-
333
- /**
334
- * @param strength
333
+ * @param rot
334
+ * @param rotationOrder
335
335
  */
336
- setMotionBlurStrength(strength: number): void {
337
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
336
+ setRot(rot: Vector3, rotationOrder: number): void {
337
+ inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
338
338
  }
339
339
 
340
340
  }