@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -13,7 +13,7 @@ export class Prop extends Entity {
13
13
  /**
14
14
  * @param toggle
15
15
  */
16
- setObjectAllowLowLodBuoyancy(toggle) {
16
+ set ObjectAllowLowLodBuoyancy(toggle) {
17
17
  inv('0x4D89D607CB3DD1D2', this.handle, toggle);
18
18
  }
19
19
  /**
@@ -33,7 +33,7 @@ export class Prop extends Entity {
33
33
  /**
34
34
  * @returns
35
35
  */
36
- getLightIntensityFromObject() {
36
+ get LightIntensityFromObject() {
37
37
  return inv('0xFA3B61EC249B4674', this.handle, raf());
38
38
  }
39
39
  /**
@@ -41,7 +41,7 @@ export class Prop extends Entity {
41
41
  *
42
42
  * @returns
43
43
  */
44
- getObjectLightIntensity() {
44
+ get ObjectLightIntensity() {
45
45
  return inv('0x3397CD4E0353DFBA', this.handle, raf());
46
46
  }
47
47
  /**
@@ -49,148 +49,13 @@ export class Prop extends Entity {
49
49
  *
50
50
  * @param name
51
51
  */
52
- setObjectPromptName(name) {
52
+ set ObjectPromptName(name) {
53
53
  inv('0xAEE6C800E124CFE1', this.handle, name);
54
54
  }
55
- resetObjectVelocity() {
56
- inv('0xF40AB58D83C35027', this.handle);
57
- }
58
- /**
59
- * @param bone
60
- */
61
- damageBoneOnProp(bone) {
62
- inv('0xE4EFB315BCD2A838', this.handle, bone);
63
- }
64
- /**
65
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
66
- *
67
- * @param burnLevel
68
- * @param affectAsh
69
- */
70
- setObjectBurnLevel(burnLevel, affectAsh) {
71
- inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
72
- }
73
- /**
74
- * Params: value = 0.0 - 586.67 (?)
75
- *
76
- * @param value
77
- */
78
- setLightTranslucencyForObject(value) {
79
- inv('0x63E39F09310F481F', this.handle, f(value));
80
- }
81
- /**
82
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
83
- */
84
- deleteObject() {
85
- inv('0x931914268722C263', this.handle);
86
- }
87
- /**
88
- * @param toggle
89
- */
90
- hidePickupObject(toggle) {
91
- inv('0x2777150CC7D9365E', this.handle, toggle);
92
- }
93
- /**
94
- * @param scale
95
- */
96
- setObjectBreakScale(scale) {
97
- inv('0xFFB99FFD17F65889', this.handle, f(scale));
98
- }
99
- /**
100
- * @param toX
101
- * @param toY
102
- * @param toZ
103
- * @param speedX
104
- * @param speedY
105
- * @param speedZ
106
- * @param collision
107
- * @returns
108
- */
109
- slideObject(toX, toY, toZ, speedX, speedY, speedZ, collision) {
110
- return inv('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
111
- }
112
- /**
113
- * @param p1
114
- */
115
- N_0x3DF1A0A58498E209(p1) {
116
- inv('0x3DF1A0A58498E209', this.handle, p1);
117
- }
118
- /**
119
- * Params: p1 = 23 in R* Scripts
120
- *
121
- * @param p1
122
- * @returns
123
- */
124
- N_0x0943113E02322164(p1) {
125
- return inv('0x0943113E02322164', this.handle, p1);
126
- }
127
- /**
128
- * @param disable
129
- */
130
- setLightScatteringDisabledForObject(disable) {
131
- inv('0x04D1D4E411CE52D0', this.handle, disable);
132
- }
133
- /**
134
- * @returns
135
- */
136
- getRayfireMapObjectAnimPhase() {
137
- return inv('0x260EE4FDBDF4DB01', this.handle, raf());
138
- }
139
- /**
140
- * @returns
141
- */
142
- createObjectSkeleton() {
143
- return inv('0xB6CBD40F8EA69E8A', this.handle);
144
- }
145
- /**
146
- * _PRE* or _Q* or _RE*
147
- */
148
- makeItemCarriable() {
149
- inv('0x1461DF6DB886BE3F', this.handle);
150
- }
151
- /**
152
- * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
153
- *
154
- * @param toggle
155
- * @param weaponLock
156
- */
157
- setObjectTargettableFocus(toggle, weaponLock) {
158
- inv('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
159
- }
160
- /**
161
- * @returns
162
- */
163
- getStateOfRayfireMapObject() {
164
- return inv('0x899BA936634A322E', this.handle, rai());
165
- }
166
- /**
167
- * @param ped
168
- */
169
- attachPortablePickupToPed(ped) {
170
- inv('0x8DC39368BDD57755', this.handle, ped.handle);
171
- }
172
- /**
173
- * @param lightIntensity
174
- */
175
- setLightIntensityForObject(lightIntensity) {
176
- inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
177
- }
178
- /**
179
- * Old name: _MARK_OBJECT_FOR_DELETION
180
- */
181
- onlyCleanUpObjectWhenOutOfRange() {
182
- inv('0xADBE4809F19F927A', this.handle);
183
- }
184
55
  /**
185
56
  * @param targettable
186
57
  */
187
- setObjectTargettable(targettable) {
188
- inv('0x8A7391690F5AFD81', this.handle, targettable);
189
- }
190
- /**
191
- * @param targettable
192
- */
193
- setObjectTargettable2(targettable) {
58
+ set ObjectTargettable2(targettable) {
194
59
  inv('0x581EDBE56E8D62C9', this.handle, targettable);
195
60
  }
196
61
  /**
@@ -198,7 +63,7 @@ export class Prop extends Entity {
198
63
  *
199
64
  * @param gxtEntryHash
200
65
  */
201
- setObjectPromptNameFromGxtEntry(gxtEntryHash) {
66
+ set ObjectPromptNameFromGxtEntry(gxtEntryHash) {
202
67
  inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
203
68
  }
204
69
  /**
@@ -240,48 +105,22 @@ export class Prop extends Entity {
240
105
  /**
241
106
  * @param opacity
242
107
  */
243
- setObjectBurnOpacity(opacity) {
108
+ set ObjectBurnOpacity(opacity) {
244
109
  inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
245
110
  }
246
- setPickupDoNotAutoPlaceOnGround() {
247
- inv('0x634C19521485AB25', this.handle);
248
- }
249
- /**
250
- * @param txdHash
251
- * @param p2
252
- * @param p3
253
- */
254
- setCustomTexturesOnObject(txdHash, p2, p3) {
255
- inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
256
- }
257
- detachPortablePickupFromPed() {
258
- inv('0xCF463D1E9A0AECB1', this.handle);
259
- }
260
- /**
261
- * @returns
262
- */
263
- isObjectAPortablePickup() {
264
- return inv('0x0378C08504160D0D', this.handle, rai());
265
- }
266
- /**
267
- * @param toggle
268
- */
269
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
270
- inv('0x406137F8EF90EAF5', this.handle, toggle);
271
- }
272
111
  /**
273
112
  * Sets object as auto-jumpable by horse.
274
113
  *
275
114
  * @param p1
276
115
  */
277
- setAutoJumpableByHorse(p1) {
116
+ set AutoJumpableByHorse(p1) {
278
117
  inv('0x98D2D9C053A1F449', this.handle, p1);
279
118
  }
280
119
  /**
281
120
  * @returns
282
121
  */
283
- isObjectVisible() {
284
- return inv('0x8B32ACE6326A7546', this.handle, rai());
122
+ get IsObjectVisible() {
123
+ return !!inv('0x8B32ACE6326A7546', this.handle, rai());
285
124
  }
286
125
  fixObjectFragment() {
287
126
  inv('0xF9C1681347C8BD15', this.handle);
@@ -289,39 +128,39 @@ export class Prop extends Entity {
289
128
  /**
290
129
  * @param intensity
291
130
  */
292
- setObjectBurnIntensity(intensity) {
131
+ set ObjectBurnIntensity(intensity) {
293
132
  inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
294
133
  }
295
134
  /**
296
135
  * @param state
297
136
  */
298
- setStateOfRayfireMapObject(state) {
137
+ set StateOfRayfireMapObject(state) {
299
138
  inv('0x5C29F698D404C5E1', this.handle, state);
300
139
  }
301
140
  /**
302
141
  * @returns
303
142
  */
304
143
  doesRayfireMapObjectExist() {
305
- return inv('0x52AF537A0C5B8AAD', this.handle, rai());
144
+ return !!inv('0x52AF537A0C5B8AAD', this.handle, rai());
306
145
  }
307
146
  /**
308
147
  * @returns
309
148
  */
310
149
  doesPickupObjectExist() {
311
- return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
150
+ return !!inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
312
151
  }
313
152
  /**
314
153
  * Sets object as not jumpable by horse.
315
154
  *
316
155
  * @param p1
317
156
  */
318
- setNotJumpableByHorse(p1) {
157
+ set NotJumpableByHorse(p1) {
319
158
  inv('0xE1C708BA4885796B', this.handle, p1);
320
159
  }
321
160
  /**
322
161
  * @param kickable
323
162
  */
324
- setObjectKickable(kickable) {
163
+ set ObjectKickable(kickable) {
325
164
  inv('0xB7017DA4D498269F', this.handle, kickable);
326
165
  }
327
166
  /**
@@ -329,14 +168,14 @@ export class Prop extends Entity {
329
168
  * @returns
330
169
  */
331
170
  placeObjectOnGroundProperly(p1) {
332
- return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
171
+ return !!inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
333
172
  }
334
173
  /**
335
174
  * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
336
175
  *
337
176
  * @param textureVariation
338
177
  */
339
- setObjectTintIndex(textureVariation) {
178
+ set ObjectTintIndex(textureVariation) {
340
179
  inv('0x971DA0055324D033', this.handle, textureVariation);
341
180
  }
342
181
  /**
@@ -360,8 +199,169 @@ export class Prop extends Entity {
360
199
  /**
361
200
  * @param enabled
362
201
  */
363
- setObjectTakesDamageFromCollidingWithBuildings(enabled) {
202
+ set ObjectTakesDamageFromCollidingWithBuildings(enabled) {
364
203
  inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
365
204
  }
205
+ /**
206
+ * Old name: _MARK_OBJECT_FOR_DELETION
207
+ */
208
+ onlyCleanUpObjectWhenOutOfRange() {
209
+ inv('0xADBE4809F19F927A', this.handle);
210
+ }
211
+ /**
212
+ * @param targettable
213
+ */
214
+ set ObjectTargettable(targettable) {
215
+ inv('0x8A7391690F5AFD81', this.handle, targettable);
216
+ }
217
+ detachPortablePickupFromPed() {
218
+ inv('0xCF463D1E9A0AECB1', this.handle);
219
+ }
220
+ /**
221
+ * @returns
222
+ */
223
+ get IsObjectAPortablePickup() {
224
+ return !!inv('0x0378C08504160D0D', this.handle, rai());
225
+ }
226
+ /**
227
+ * @param toggle
228
+ */
229
+ set ActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
230
+ inv('0x406137F8EF90EAF5', this.handle, toggle);
231
+ }
232
+ resetObjectVelocity() {
233
+ inv('0xF40AB58D83C35027', this.handle);
234
+ }
235
+ /**
236
+ * @param bone
237
+ */
238
+ damageBoneOnProp(bone) {
239
+ inv('0xE4EFB315BCD2A838', this.handle, bone);
240
+ }
241
+ /**
242
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
243
+ *
244
+ * @param burnLevel
245
+ * @param affectAsh
246
+ */
247
+ setObjectBurnLevel(burnLevel, affectAsh) {
248
+ inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
249
+ }
250
+ /**
251
+ * Params: value = 0.0 - 586.67 (?)
252
+ *
253
+ * @param value
254
+ */
255
+ set LightTranslucencyForObject(value) {
256
+ inv('0x63E39F09310F481F', this.handle, f(value));
257
+ }
258
+ /**
259
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
260
+ */
261
+ deleteObject() {
262
+ inv('0x931914268722C263', this.handle);
263
+ }
264
+ /**
265
+ * @param toggle
266
+ */
267
+ hidePickupObject(toggle) {
268
+ inv('0x2777150CC7D9365E', this.handle, toggle);
269
+ }
270
+ /**
271
+ * @param scale
272
+ */
273
+ set ObjectBreakScale(scale) {
274
+ inv('0xFFB99FFD17F65889', this.handle, f(scale));
275
+ }
276
+ /**
277
+ * @param toX
278
+ * @param toY
279
+ * @param toZ
280
+ * @param speedX
281
+ * @param speedY
282
+ * @param speedZ
283
+ * @param collision
284
+ * @returns
285
+ */
286
+ slideObject(toX, toY, toZ, speedX, speedY, speedZ, collision) {
287
+ return !!inv('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
288
+ }
289
+ /**
290
+ * @param p1
291
+ */
292
+ N_0x3DF1A0A58498E209(p1) {
293
+ inv('0x3DF1A0A58498E209', this.handle, p1);
294
+ }
295
+ /**
296
+ * Params: p1 = 23 in R* Scripts
297
+ *
298
+ * @param p1
299
+ * @returns
300
+ */
301
+ N_0x0943113E02322164(p1) {
302
+ return inv('0x0943113E02322164', this.handle, p1);
303
+ }
304
+ /**
305
+ * @param disable
306
+ */
307
+ set LightScatteringDisabledForObject(disable) {
308
+ inv('0x04D1D4E411CE52D0', this.handle, disable);
309
+ }
310
+ /**
311
+ * @returns
312
+ */
313
+ get RayfireMapObjectAnimPhase() {
314
+ return inv('0x260EE4FDBDF4DB01', this.handle, raf());
315
+ }
316
+ /**
317
+ * @returns
318
+ */
319
+ createObjectSkeleton() {
320
+ return inv('0xB6CBD40F8EA69E8A', this.handle);
321
+ }
322
+ /**
323
+ * _PRE* or _Q* or _RE*
324
+ */
325
+ makeItemCarriable() {
326
+ inv('0x1461DF6DB886BE3F', this.handle);
327
+ }
328
+ /**
329
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
330
+ *
331
+ * @param toggle
332
+ * @param weaponLock
333
+ */
334
+ setObjectTargettableFocus(toggle, weaponLock) {
335
+ inv('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
336
+ }
337
+ /**
338
+ * @returns
339
+ */
340
+ get StateOfRayfireMapObject() {
341
+ return inv('0x899BA936634A322E', this.handle, rai());
342
+ }
343
+ /**
344
+ * @param ped
345
+ */
346
+ attachPortablePickupToPed(ped) {
347
+ inv('0x8DC39368BDD57755', this.handle, ped.handle);
348
+ }
349
+ /**
350
+ * @param lightIntensity
351
+ */
352
+ set LightIntensityForObject(lightIntensity) {
353
+ inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
354
+ }
355
+ setPickupDoNotAutoPlaceOnGround() {
356
+ inv('0x634C19521485AB25', this.handle);
357
+ }
358
+ /**
359
+ * @param txdHash
360
+ * @param p2
361
+ * @param p3
362
+ */
363
+ setCustomTexturesOnObject(txdHash, p2, p3) {
364
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
365
+ }
366
366
  }
367
367
  registerHandle('Prop', Prop);
@@ -7,20 +7,7 @@ export declare class PropSet implements IHandle {
7
7
  /**
8
8
  * @returns
9
9
  */
10
- isPropSetVisible(): any;
11
- /**
12
- * @param toggle
13
- */
14
- setPropSetVisible(toggle: boolean): void;
15
- /**
16
- * @returns
17
- */
18
- isPropSetFullyLoaded(): any;
19
- /**
20
- * @param p1
21
- * @param p2
22
- */
23
- deletePropSet(p1: boolean, p2: boolean): void;
10
+ get IsPropSetVisible(): any;
24
11
  /**
25
12
  * @returns
26
13
  */
@@ -28,7 +15,7 @@ export declare class PropSet implements IHandle {
28
15
  /**
29
16
  * @returns
30
17
  */
31
- getPropSetModel(): number;
18
+ get PropSetModel(): number;
32
19
  /**
33
20
  * @param itemSet
34
21
  * @param model
@@ -40,7 +27,20 @@ export declare class PropSet implements IHandle {
40
27
  /**
41
28
  * @param flag
42
29
  */
43
- setPropSetFlag(flag: number): void;
30
+ set PropSetFlag(flag: number);
44
31
  setPropSetAsNoLongerNeeded(): void;
32
+ /**
33
+ * @param toggle
34
+ */
35
+ set PropSetVisible(toggle: boolean);
36
+ /**
37
+ * @returns
38
+ */
39
+ get IsPropSetFullyLoaded(): boolean;
40
+ /**
41
+ * @param p1
42
+ * @param p2
43
+ */
44
+ deletePropSet(p1: boolean, p2: boolean): void;
45
45
  }
46
46
  //# sourceMappingURL=PropSet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI7C;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,eAAe,IAAI,MAAM;IAIzB;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIlC,0BAA0B,IAAI,IAAI;CAInC"}
1
+ {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,IAAI,gBAAgB,IAAI,GAAG,CAE1B;IAED;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAE3B;IAED,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,IAAI,cAAc,CAAC,MAAM,EAAE,OAAO,EAEjC;IAED;;OAEG;IACH,IAAI,oBAAoB,IAAI,OAAO,CAElC;IAED;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
@@ -10,28 +10,9 @@ export class PropSet {
10
10
  /**
11
11
  * @returns
12
12
  */
13
- isPropSetVisible() {
13
+ get IsPropSetVisible() {
14
14
  return inv('0x0CE8AAFE9E433A23', this.handle);
15
15
  }
16
- /**
17
- * @param toggle
18
- */
19
- setPropSetVisible(toggle) {
20
- inv('0x9D096A5BD02F953E', this.handle, toggle);
21
- }
22
- /**
23
- * @returns
24
- */
25
- isPropSetFullyLoaded() {
26
- return inv('0xF42DB680A8B2A4D9', this.handle);
27
- }
28
- /**
29
- * @param p1
30
- * @param p2
31
- */
32
- deletePropSet(p1, p2) {
33
- inv('0x58AC173A55D9D7B4', this.handle, p1, p2);
34
- }
35
16
  /**
36
17
  * @returns
37
18
  */
@@ -41,7 +22,7 @@ export class PropSet {
41
22
  /**
42
23
  * @returns
43
24
  */
44
- getPropSetModel() {
25
+ get PropSetModel() {
45
26
  return (inv('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
46
27
  }
47
28
  /**
@@ -57,11 +38,30 @@ export class PropSet {
57
38
  /**
58
39
  * @param flag
59
40
  */
60
- setPropSetFlag(flag) {
41
+ set PropSetFlag(flag) {
61
42
  inv('0xC1AB7EEFD3E6EE49', this.handle, flag);
62
43
  }
63
44
  setPropSetAsNoLongerNeeded() {
64
45
  inv('0x909E3C7FAE539FB1', this.handle);
65
46
  }
47
+ /**
48
+ * @param toggle
49
+ */
50
+ set PropSetVisible(toggle) {
51
+ inv('0x9D096A5BD02F953E', this.handle, toggle);
52
+ }
53
+ /**
54
+ * @returns
55
+ */
56
+ get IsPropSetFullyLoaded() {
57
+ return !!inv('0xF42DB680A8B2A4D9', this.handle, rai());
58
+ }
59
+ /**
60
+ * @param p1
61
+ * @param p2
62
+ */
63
+ deletePropSet(p1, p2) {
64
+ inv('0x58AC173A55D9D7B4', this.handle, p1, p2);
65
+ }
66
66
  }
67
67
  registerHandle('PropSet', PropSet);