@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -12,6 +12,112 @@ import { createFromHandle } from '../types/HandleRegistry';
12
12
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
13
13
 
14
14
  export class Task {
15
+ /**
16
+ * @param p0
17
+ * @param p1
18
+ */
19
+ static everyoneLeaveVehicle(p0: any, p1: any): void {
20
+ inv<void>('0x7F93691AB4B92272', p0, p1);
21
+ }
22
+
23
+ /**
24
+ * @param p0
25
+ */
26
+ static N_0xE2CF104ADD49D4BF(p0: any): void {
27
+ inv<void>('0xE2CF104ADD49D4BF', p0);
28
+ }
29
+
30
+ /**
31
+ * @param p0
32
+ * @returns
33
+ */
34
+ static N_0x756C7B4C43DF0422(p0: any): any {
35
+ return inv<number>('0x756C7B4C43DF0422', p0);
36
+ }
37
+
38
+ /**
39
+ * @param p0
40
+ * @returns
41
+ */
42
+ static N_0xBD70108D01875299(p0: any): any {
43
+ return inv<number>('0xBD70108D01875299', p0);
44
+ }
45
+
46
+ /**
47
+ * @param p0
48
+ * @param p1
49
+ */
50
+ static N_0x651F0530083C0E5A(p0: any, p1: any): void {
51
+ inv<void>('0x651F0530083C0E5A', p0, p1);
52
+ }
53
+
54
+ /**
55
+ * @param p0
56
+ * @param p1
57
+ * @param p2
58
+ * @param p3
59
+ * @param p4
60
+ * @param p5
61
+ * @param p6
62
+ * @param p7
63
+ * @param p8
64
+ * @param p9
65
+ */
66
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
67
+ inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
68
+ }
69
+
70
+ /**
71
+ * @param p0
72
+ * @param p1
73
+ */
74
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
75
+ inv<void>('0x23767D80C7EED7C6', p0, p1);
76
+ }
77
+
78
+ /**
79
+ * Returns true while a hat is being picked up
80
+ * _IS_A* - _IS_D*
81
+ *
82
+ * @param hatObject
83
+ * @returns
84
+ */
85
+ static isHatBeingPickedUp(hatObject: Prop): any {
86
+ return inv<number>('0x11CD066F54DA0133', hatObject.handle);
87
+ }
88
+
89
+ /**
90
+ * @param moveBlendRatio
91
+ * @returns
92
+ */
93
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
94
+ return !!inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
95
+ }
96
+
97
+ /**
98
+ * @param p0
99
+ * @returns
100
+ */
101
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
102
+ return inv<number>('0x4D6D30AB18B0B089', p0);
103
+ }
104
+
105
+ /**
106
+ * @param p0
107
+ * @param item
108
+ */
109
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
110
+ inv<void>('0xA6A76D666A281F2D', p0, _h(item));
111
+ }
112
+
113
+ /**
114
+ * @param p0
115
+ * @param p1
116
+ */
117
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
118
+ inv<void>('0x1ECF56C040FD839C', p0, p1);
119
+ }
120
+
15
121
  static N_0xF718931A82EEB898(): void {
16
122
  inv<void>('0xF718931A82EEB898');
17
123
  }
@@ -42,6 +148,56 @@ export class Task {
42
148
  inv<void>('0x67BFCED22909834D', object.handle);
43
149
  }
44
150
 
151
+ /**
152
+ * @param scenario
153
+ * @param radius
154
+ */
155
+ static setScenarioPointRadius(scenario: number, radius: number): void {
156
+ inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
157
+ }
158
+
159
+ /**
160
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
161
+ *
162
+ * @param scenarioHash
163
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
164
+ */
165
+ static isScenarioInUse(scenarioHash: string | number): boolean {
166
+ return !!inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
167
+ }
168
+
169
+ /**
170
+ * @param p0
171
+ */
172
+ static N_0x358A1A751B335A11(p0: any): void {
173
+ inv<void>('0x358A1A751B335A11', p0);
174
+ }
175
+
176
+ /**
177
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
178
+ *
179
+ * @param hash
180
+ * @returns
181
+ */
182
+ static hasCarriableConfigHashLoaded(hash: string | number): any {
183
+ return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
184
+ }
185
+
186
+ /**
187
+ * @param p0
188
+ * @param p1
189
+ */
190
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void {
191
+ inv<void>('0xE9225354FB7437A7', p0, p1);
192
+ }
193
+
194
+ /**
195
+ * @param p0
196
+ */
197
+ static N_0x1A7D63CB1B0BB223(p0: any): void {
198
+ inv<void>('0x1A7D63CB1B0BB223', p0);
199
+ }
200
+
45
201
  /**
46
202
  * @param p0
47
203
  * @returns
@@ -84,7 +240,7 @@ export class Task {
84
240
  * @returns
85
241
  */
86
242
  static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
87
- return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
243
+ return !!inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
88
244
  }
89
245
 
90
246
  /**
@@ -117,172 +273,148 @@ export class Task {
117
273
  return inv<number>('0x11C7CE1AE38911B5', p0);
118
274
  }
119
275
 
276
+ /**
277
+ * @param waypointRecording
278
+ * @returns points
279
+ */
280
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
281
+ const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
282
+ return [!!result[0], result[1]];
283
+ }
284
+
120
285
  /**
121
286
  * @param p0
122
287
  * @returns
123
288
  */
124
- static N_0x974DA3408DEC4E79(p0: any): any {
125
- return inv<number>('0x974DA3408DEC4E79', p0);
289
+ static N_0xE6A151364C600B24(p0: any): any {
290
+ return inv<number>('0xE6A151364C600B24', p0);
126
291
  }
127
292
 
128
293
  /**
129
294
  * @param p0
130
295
  * @param p1
131
296
  */
132
- static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
133
- inv<void>('0x4A7D73989F52EB37', p0, p1);
297
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
298
+ inv<void>('0xEAF87DA2BE78A15B', p0, p1);
134
299
  }
135
300
 
136
- static resetScenarioGroupsEnabled(): void {
137
- inv<void>('0xDD902D0349AFAD3A');
301
+ /**
302
+ * @param p0
303
+ * @param p1
304
+ * @param p2
305
+ * @param p3
306
+ */
307
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
308
+ inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
138
309
  }
139
310
 
140
311
  /**
141
- * @param p0
312
+ * @param scenario
142
313
  * @returns
143
314
  */
144
- static N_0x76610D12A838EBDE(p0: any): any {
145
- return inv<number>('0x76610D12A838EBDE', p0);
315
+ static getScenarioPointRadius(scenario: number): number {
316
+ return inv<number>('0x6718F40313A2B5A6', scenario, raf());
146
317
  }
147
318
 
148
319
  /**
149
- * @returns
320
+ * @param p0
321
+ * @param p1
150
322
  */
151
- static N_0x5952DFA38FA529FE(): any {
152
- return inv<number>('0x5952DFA38FA529FE');
323
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
324
+ inv<void>('0x5B68D0007D9C92EB', p0, p1);
153
325
  }
154
326
 
155
327
  /**
156
328
  * @param p0
157
329
  * @param p1
158
330
  * @param p2
331
+ * @param p3
159
332
  */
160
- static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
161
- inv<void>('0xF40A109B4B79A848', p0, p1, p2);
333
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
334
+ inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
162
335
  }
163
336
 
164
337
  /**
165
- * Params: p1 is always true in R* Scripts
166
- *
167
338
  * @param scenario
168
- * @param p1
169
339
  * @returns
170
340
  */
171
- static getScenarioPointHeading(scenario: number, p1: boolean): number {
172
- return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
341
+ static getPedUsingScenarioPoint(scenario: number): Ped | null {
342
+ return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
173
343
  }
174
344
 
175
345
  /**
176
346
  * @param p0
347
+ * @param p1
348
+ * @param p2
349
+ * @param p3
350
+ * @param p4
351
+ * @param p5
352
+ * @param p6
177
353
  */
178
- static N_0x10C44F633E2D6D9E(p0: any): void {
179
- inv<void>('0x10C44F633E2D6D9E', p0);
354
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
355
+ inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
180
356
  }
181
357
 
182
358
  /**
183
- * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
184
- *
185
- * @param patrolRoute
359
+ * @param p0
186
360
  */
187
- static openPatrolRoute(patrolRoute: string | null): void {
188
- inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
361
+ static N_0xFC7F71CF49F70B6B(p0: any): void {
362
+ inv<void>('0xFC7F71CF49F70B6B', p0);
189
363
  }
190
364
 
191
365
  /**
192
366
  * @param p0
367
+ * @param p1
193
368
  */
194
- static N_0xA42DC7919159CCCF(p0: any): void {
195
- inv<void>('0xA42DC7919159CCCF', p0);
369
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void {
370
+ inv<void>('0x954451EA2D2120FB', p0, p1);
371
+ }
372
+
373
+ /**
374
+ * @param scenario
375
+ * @param pos
376
+ * @param p4
377
+ */
378
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
379
+ inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
196
380
  }
197
381
 
198
382
  /**
199
- * Checks if there is a cover point at position
200
- *
201
383
  * @param p0
202
384
  * @param p1
203
385
  * @param p2
204
386
  * @param p3
205
- * @returns
206
387
  */
207
- static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
208
- return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
209
- }
210
-
211
- static N_0x0E184495B27BB57D(): void {
212
- inv<void>('0x0E184495B27BB57D');
388
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
389
+ inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
213
390
  }
214
391
 
215
392
  /**
216
393
  * @param p0
217
394
  */
218
- static N_0xEC516FE805D2CB2D(p0: any): void {
219
- inv<void>('0xEC516FE805D2CB2D', p0);
395
+ static N_0x9C8F42A5D1859DC1(p0: any): void {
396
+ inv<void>('0x9C8F42A5D1859DC1', p0);
220
397
  }
221
398
 
222
399
  /**
223
400
  * @param p0
401
+ * @param p1
402
+ * @param p2
224
403
  * @returns
225
404
  */
226
- static N_0x0A98A362C5A19A43(p0: any): any {
227
- return inv<number>('0x0A98A362C5A19A43', p0);
228
- }
229
-
230
- /**
231
- * @param pos
232
- * @param scenarioType
233
- * @param distance
234
- * @param p5
235
- * @param p6
236
- * @returns
237
- */
238
- static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
239
- return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
240
- }
241
-
242
- /**
243
- * @param p0
244
- * @returns
245
- */
246
- static N_0x22CD2C33ED4467A1(p0: any): any {
247
- return inv<number>('0x22CD2C33ED4467A1', p0);
248
- }
249
-
250
- /**
251
- * @param p0
252
- * @param p1
253
- */
254
- static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
255
- inv<void>('0x764DB5A48390FBAD', p0, p1);
256
- }
257
-
258
- /**
259
- * @param p0
260
- * @param p1
261
- */
262
- static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
263
- inv<void>('0xA21AA2F0C2180125', p0, p1);
264
- }
265
-
266
- /**
267
- * @returns
268
- */
269
- static N_0x351F74ED6177EBE7(): any {
270
- return inv<number>('0x351F74ED6177EBE7');
271
- }
272
-
273
- /**
274
- * @param patrolRoute
275
- */
276
- static deletePatrolRoute(patrolRoute: string | null): void {
277
- inv<void>('0x7767DD9D65E91319', patrolRoute);
405
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
406
+ return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
278
407
  }
279
408
 
280
409
  /**
281
- * @param scenarioType
282
- * @returns
410
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
411
+ *
412
+ * @param scenario
413
+ * @param flag
414
+ * @param value
283
415
  */
284
- static isScenarioTypeEnabled(scenarioType: string | null): boolean {
285
- return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
416
+ static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
417
+ inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
286
418
  }
287
419
 
288
420
  /**
@@ -290,142 +422,85 @@ export class Task {
290
422
  * @param p1
291
423
  * @param p2
292
424
  * @param p3
293
- * @returns
425
+ * @param p4
426
+ * @param p5
294
427
  */
295
- static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
296
- return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
428
+ static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
429
+ inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
297
430
  }
298
431
 
299
432
  /**
300
- * @param p0
433
+ * @param scenario
434
+ * @param heading
435
+ * @param p2
301
436
  */
302
- static N_0x2B8AF29A78024BD3(p0: any): void {
303
- inv<void>('0x2B8AF29A78024BD3', p0);
437
+ static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
438
+ inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
304
439
  }
305
440
 
306
441
  /**
307
442
  * @param p0
308
443
  * @param p1
309
- * @returns
310
- */
311
- static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
312
- return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
313
- }
314
-
315
- /**
316
- * @returns taskSequenceId
444
+ * @param p2
445
+ * @param p3
317
446
  */
318
- static openSequenceTask(): number {
319
- const result = inv<number>('0xE8854A4326B9E12B', pvi());
320
- return result;
447
+ static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
448
+ inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
321
449
  }
322
450
 
323
451
  /**
324
452
  * @param p0
325
453
  * @param p1
326
- */
327
- static everyoneLeaveVehicle(p0: any, p1: any): void {
328
- inv<void>('0x7F93691AB4B92272', p0, p1);
329
- }
330
-
331
- /**
332
- * @param p0
333
- */
334
- static N_0xE2CF104ADD49D4BF(p0: any): void {
335
- inv<void>('0xE2CF104ADD49D4BF', p0);
336
- }
337
-
338
- /**
339
- * @param p0
454
+ * @param p2
455
+ * @param p3
340
456
  * @returns
341
457
  */
342
- static N_0x756C7B4C43DF0422(p0: any): any {
343
- return inv<number>('0x756C7B4C43DF0422', p0);
458
+ static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
459
+ return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
344
460
  }
345
461
 
346
462
  /**
347
463
  * @param p0
348
464
  * @returns
349
465
  */
350
- static N_0xBD70108D01875299(p0: any): any {
351
- return inv<number>('0xBD70108D01875299', p0);
466
+ static N_0x974DA3408DEC4E79(p0: any): any {
467
+ return inv<number>('0x974DA3408DEC4E79', p0);
352
468
  }
353
469
 
354
470
  /**
355
471
  * @param p0
356
472
  * @param p1
357
473
  */
358
- static N_0x651F0530083C0E5A(p0: any, p1: any): void {
359
- inv<void>('0x651F0530083C0E5A', p0, p1);
474
+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
475
+ inv<void>('0x4A7D73989F52EB37', p0, p1);
360
476
  }
361
477
 
362
- /**
363
- * @param waypointRecording
364
- * @returns points
365
- */
366
- static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
367
- const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
368
- return [!!result[0], result[1]];
478
+ static resetScenarioGroupsEnabled(): void {
479
+ inv<void>('0xDD902D0349AFAD3A');
369
480
  }
370
481
 
371
482
  /**
372
483
  * @param p0
373
484
  * @returns
374
485
  */
375
- static N_0xE6A151364C600B24(p0: any): any {
376
- return inv<number>('0xE6A151364C600B24', p0);
377
- }
378
-
379
- /**
380
- * @param p0
381
- * @param p1
382
- */
383
- static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
384
- inv<void>('0xEAF87DA2BE78A15B', p0, p1);
385
- }
386
-
387
- /**
388
- * @param p0
389
- * @param p1
390
- * @param p2
391
- * @param p3
392
- */
393
- static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
394
- inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
486
+ static N_0x76610D12A838EBDE(p0: any): any {
487
+ return inv<number>('0x76610D12A838EBDE', p0);
395
488
  }
396
489
 
397
490
  /**
398
- * @param scenario
399
491
  * @returns
400
492
  */
401
- static getScenarioPointRadius(scenario: number): number {
402
- return inv<number>('0x6718F40313A2B5A6', scenario, raf());
403
- }
404
-
405
- /**
406
- * @param p0
407
- * @param p1
408
- */
409
- static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
410
- inv<void>('0x5B68D0007D9C92EB', p0, p1);
493
+ static N_0x5952DFA38FA529FE(): any {
494
+ return inv<number>('0x5952DFA38FA529FE');
411
495
  }
412
496
 
413
497
  /**
414
498
  * @param p0
415
499
  * @param p1
416
500
  * @param p2
417
- * @param p3
418
- */
419
- static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
420
- inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
421
- }
422
-
423
- /**
424
- * @param scenario
425
- * @returns
426
501
  */
427
- static getPedUsingScenarioPoint(scenario: number): Ped | null {
428
- return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
502
+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
503
+ inv<void>('0xF40A109B4B79A848', p0, p1, p2);
429
504
  }
430
505
 
431
506
  /**
@@ -474,272 +549,278 @@ export class Task {
474
549
  }
475
550
 
476
551
  /**
477
- * *SET_SCENARIO**
478
- *
479
552
  * @param p0
480
- * @param p1
553
+ * @returns
481
554
  */
482
- static N_0xA7479FB665361EDB(p0: any, p1: any): void {
483
- inv<void>('0xA7479FB665361EDB', p0, p1);
555
+ static N_0x908BB14BCE85C80E(p0: any): any {
556
+ return inv<number>('0x908BB14BCE85C80E', p0);
484
557
  }
485
558
 
486
559
  /**
487
560
  * @param p0
488
- * @param p1
489
- * @param p2
490
- * @param p3
491
- * @param p4
492
- * @param p5
493
- */
494
- static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
495
- inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
496
- }
497
-
498
- /**
499
- * @param scenarioGroup
500
561
  * @returns
501
562
  */
502
- static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
503
- return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
563
+ static N_0x370F57C47F68EBCA(p0: any): any {
564
+ return inv<number>('0x370F57C47F68EBCA', p0);
504
565
  }
505
566
 
506
567
  /**
507
568
  * @param p0
508
569
  * @param p1
509
570
  */
510
- static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
511
- inv<void>('0xFF8AFCA532B500D4', p0, p1);
571
+ static forceScenarioGroupPriority(p0: any, p1: any): void {
572
+ inv<void>('0x444C910A5058E568', p0, p1);
512
573
  }
513
574
 
514
575
  /**
515
576
  * @param p0
516
- * @returns
517
- */
518
- static N_0x1F7A9A9C38C13A56(p0: any): any {
519
- return inv<number>('0x1F7A9A9C38C13A56', p0);
520
- }
521
-
522
- /**
523
- * @param volume
524
577
  * @param p1
525
578
  * @param p2
526
579
  * @param p3
527
- * @param p4
528
580
  */
529
- static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
530
- inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
581
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
582
+ inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
531
583
  }
532
584
 
533
585
  /**
534
586
  * @param p0
535
587
  * @param p1
536
- * @param p2
537
- * @returns
538
588
  */
539
- static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
540
- return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
589
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
590
+ inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
541
591
  }
542
592
 
543
593
  /**
544
- * @param coverpoint
594
+ * @param waypointRecording
545
595
  * @returns
546
596
  */
547
- static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
548
- return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
597
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
598
+ return !!inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
549
599
  }
550
600
 
551
601
  /**
552
- * @param p0
602
+ * Params: p1 is always true in R* Scripts
603
+ *
604
+ * @param scenario
553
605
  * @param p1
606
+ * @returns
554
607
  */
555
- static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
556
- inv<void>('0xE01F55B2896F6B37', p0, p1);
608
+ static getScenarioPointHeading(scenario: number, p1: boolean): number {
609
+ return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
557
610
  }
558
611
 
559
612
  /**
560
613
  * @param p0
561
- * @param p1
562
614
  */
563
- static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
564
- inv<void>('0x9585FF23C4B8EDE0', p0, p1);
615
+ static N_0x10C44F633E2D6D9E(p0: any): void {
616
+ inv<void>('0x10C44F633E2D6D9E', p0);
565
617
  }
566
618
 
567
619
  /**
568
- * @param p0
569
- * @param p1
570
- * @returns
620
+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
621
+ *
622
+ * @param patrolRoute
571
623
  */
572
- static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
573
- return inv<number>('0x6DAC799857EF3F11', p0, p1);
624
+ static openPatrolRoute(patrolRoute: string | null): void {
625
+ inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
574
626
  }
575
627
 
576
628
  /**
577
- * Returns true when requested asset is loaded
578
- *
579
- * @param asset
580
- * @returns
629
+ * @param p0
581
630
  */
582
- static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
583
- return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
631
+ static N_0xA42DC7919159CCCF(p0: any): void {
632
+ inv<void>('0xA42DC7919159CCCF', p0);
584
633
  }
585
634
 
586
635
  /**
636
+ * Checks if there is a cover point at position
637
+ *
587
638
  * @param p0
588
639
  * @param p1
589
640
  * @param p2
590
641
  * @param p3
591
- * @param p4
592
- * @param p5
593
- * @param p6
594
- * @param p7
595
- * @param p8
596
- * @param p9
642
+ * @returns
597
643
  */
598
- static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
599
- inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
644
+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
645
+ return !!inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
646
+ }
647
+
648
+ static N_0x0E184495B27BB57D(): void {
649
+ inv<void>('0x0E184495B27BB57D');
600
650
  }
601
651
 
602
652
  /**
603
653
  * @param p0
604
654
  * @param p1
605
655
  */
606
- static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
607
- inv<void>('0x23767D80C7EED7C6', p0, p1);
656
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
657
+ inv<void>('0x9B6A58FDB0024F12', p0, p1);
608
658
  }
609
659
 
610
660
  /**
611
- * Returns true while a hat is being picked up
612
- * _IS_A* - _IS_D*
613
- *
614
- * @param hatObject
661
+ * @param p0
662
+ */
663
+ static N_0x9667CCE29BFA0780(p0: any): void {
664
+ inv<void>('0x9667CCE29BFA0780', p0);
665
+ }
666
+
667
+ /**
668
+ * @param p0
615
669
  * @returns
616
670
  */
617
- static isHatBeingPickedUp(hatObject: Prop): any {
618
- return inv<number>('0x11CD066F54DA0133', hatObject.handle);
671
+ static N_0xE9A6400D1A0E7A55(p0: any): any {
672
+ return inv<number>('0xE9A6400D1A0E7A55', p0);
673
+ }
674
+
675
+ /**
676
+ * Flowers, Stalks or whatever the composite has
677
+ *
678
+ * @param compositeId
679
+ * @returns outEntities
680
+ */
681
+ static getHerbCompositeNumEntities(compositeId: number): [number, number] {
682
+ const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
683
+ return [result[0], result[1]];
619
684
  }
620
685
 
621
686
  /**
622
- * @param moveBlendRatio
623
687
  * @returns
624
688
  */
625
- static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
626
- return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
689
+ static N_0x74F0209674864CBD(): any {
690
+ return inv<number>('0x74F0209674864CBD');
627
691
  }
628
692
 
629
693
  /**
630
694
  * @param p0
631
695
  * @returns
632
696
  */
633
- static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
634
- return inv<number>('0x4D6D30AB18B0B089', p0);
697
+ static N_0x865732725536EE39(p0: any): Vector3 {
698
+ return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
635
699
  }
636
700
 
637
701
  /**
638
702
  * @param p0
639
- * @param item
703
+ * @returns
640
704
  */
641
- static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
642
- inv<void>('0xA6A76D666A281F2D', p0, _h(item));
705
+ static N_0xE55478C5EDF70AC2(p0: any): any {
706
+ return inv<number>('0xE55478C5EDF70AC2', p0);
643
707
  }
644
708
 
645
709
  /**
646
710
  * @param p0
647
711
  * @param p1
648
712
  */
649
- static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
650
- inv<void>('0x1ECF56C040FD839C', p0, p1);
713
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
714
+ inv<void>('0x098CAA6DBE7D8D82', p0, p1);
651
715
  }
652
716
 
653
717
  /**
654
- * @param scenario
655
- * @param radius
718
+ * @param p0
719
+ * @param p1
656
720
  */
657
- static setScenarioPointRadius(scenario: number, radius: number): void {
658
- inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
721
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void {
722
+ inv<void>('0xA263ADBBC8056214', p0, p1);
659
723
  }
660
724
 
661
725
  /**
662
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
726
+ * *SET_SCENARIO**
663
727
  *
664
- * @param scenarioHash
665
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
728
+ * @param p0
729
+ * @param p1
666
730
  */
667
- static isScenarioInUse(scenarioHash: string | number): boolean {
668
- return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
731
+ static N_0xA7479FB665361EDB(p0: any, p1: any): void {
732
+ inv<void>('0xA7479FB665361EDB', p0, p1);
669
733
  }
670
734
 
671
735
  /**
672
736
  * @param p0
737
+ * @param p1
738
+ * @param p2
739
+ * @param p3
740
+ * @param p4
741
+ * @param p5
673
742
  */
674
- static N_0x358A1A751B335A11(p0: any): void {
675
- inv<void>('0x358A1A751B335A11', p0);
743
+ static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
744
+ inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
676
745
  }
677
746
 
678
747
  /**
679
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
680
- *
681
- * @param hash
748
+ * @param scenarioGroup
682
749
  * @returns
683
750
  */
684
- static hasCarriableConfigHashLoaded(hash: string | number): any {
685
- return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
751
+ static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
752
+ return !!inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
686
753
  }
687
754
 
688
755
  /**
689
756
  * @param p0
690
757
  * @param p1
691
758
  */
692
- static N_0xE9225354FB7437A7(p0: any, p1: any): void {
693
- inv<void>('0xE9225354FB7437A7', p0, p1);
759
+ static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
760
+ inv<void>('0xFF8AFCA532B500D4', p0, p1);
694
761
  }
695
762
 
696
763
  /**
697
764
  * @param p0
765
+ * @returns
698
766
  */
699
- static N_0x1A7D63CB1B0BB223(p0: any): void {
700
- inv<void>('0x1A7D63CB1B0BB223', p0);
767
+ static N_0x1F7A9A9C38C13A56(p0: any): any {
768
+ return inv<number>('0x1F7A9A9C38C13A56', p0);
701
769
  }
702
770
 
703
771
  /**
704
- * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
705
- *
706
- * @param scenario
707
- * @param flag
708
- * @param value
772
+ * @param volume
773
+ * @param p1
774
+ * @param p2
775
+ * @param p3
776
+ * @param p4
709
777
  */
710
- static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
711
- inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
778
+ static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
779
+ inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
712
780
  }
713
781
 
714
782
  /**
715
783
  * @param p0
716
784
  * @param p1
717
785
  * @param p2
718
- * @param p3
719
- * @param p4
720
- * @param p5
786
+ * @returns
721
787
  */
722
- static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
723
- inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
788
+ static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
789
+ return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
790
+ }
791
+
792
+ /**
793
+ * @param coverpoint
794
+ * @returns
795
+ */
796
+ static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
797
+ return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
724
798
  }
725
799
 
726
800
  /**
727
801
  * @param scenario
728
- * @param heading
729
- * @param p2
802
+ * @returns
730
803
  */
731
- static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
732
- inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
804
+ static doesScenarioPointHaveProps(scenario: number): any {
805
+ return inv<number>('0xEA31F199A73801D3', scenario);
806
+ }
807
+
808
+ /**
809
+ * @param waypointRecording
810
+ * @param point
811
+ * @returns
812
+ */
813
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
814
+ return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
733
815
  }
734
816
 
735
817
  /**
736
818
  * @param p0
737
819
  * @param p1
738
- * @param p2
739
- * @param p3
820
+ * @returns
740
821
  */
741
- static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
742
- inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
822
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
823
+ return !!inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
743
824
  }
744
825
 
745
826
  /**
@@ -747,86 +828,176 @@ export class Task {
747
828
  * @param p1
748
829
  * @param p2
749
830
  * @param p3
831
+ * @param p4
750
832
  * @returns
751
833
  */
752
- static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
753
- return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
834
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
835
+ return !!inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
836
+ }
837
+
838
+ /**
839
+ * @param p0
840
+ */
841
+ static N_0x6AFDA2264925BD11(p0: any): void {
842
+ inv<void>('0x6AFDA2264925BD11', p0);
843
+ }
844
+
845
+ /**
846
+ * @param p0
847
+ * @param p1
848
+ * @param p2
849
+ */
850
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
851
+ inv<void>('0x19BC99C678FBA139', p0, p1, p2);
852
+ }
853
+
854
+ /**
855
+ * @param p0
856
+ * @param p1
857
+ */
858
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
859
+ inv<void>('0x0D322AEF8878B8FE', p0, p1);
860
+ }
861
+
862
+ /**
863
+ * @param waypointRecording
864
+ */
865
+ static requestWaypointRecording(waypointRecording: string | null): void {
866
+ inv<void>('0x9EEFB62EB27B5792', waypointRecording);
867
+ }
868
+
869
+ /**
870
+ * @param scenarioType
871
+ * @param toggle
872
+ */
873
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
874
+ inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
875
+ }
876
+
877
+ /**
878
+ * @param p0
879
+ */
880
+ static N_0xEC516FE805D2CB2D(p0: any): void {
881
+ inv<void>('0xEC516FE805D2CB2D', p0);
754
882
  }
755
883
 
756
884
  /**
757
885
  * @param p0
758
886
  * @returns
759
887
  */
760
- static N_0x908BB14BCE85C80E(p0: any): any {
761
- return inv<number>('0x908BB14BCE85C80E', p0);
888
+ static N_0x0A98A362C5A19A43(p0: any): any {
889
+ return inv<number>('0x0A98A362C5A19A43', p0);
890
+ }
891
+
892
+ /**
893
+ * @param pos
894
+ * @param scenarioType
895
+ * @param distance
896
+ * @param p5
897
+ * @param p6
898
+ * @returns
899
+ */
900
+ static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
901
+ return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
762
902
  }
763
903
 
764
904
  /**
765
905
  * @param p0
766
906
  * @returns
767
907
  */
768
- static N_0x370F57C47F68EBCA(p0: any): any {
769
- return inv<number>('0x370F57C47F68EBCA', p0);
908
+ static N_0x22CD2C33ED4467A1(p0: any): any {
909
+ return inv<number>('0x22CD2C33ED4467A1', p0);
770
910
  }
771
911
 
772
912
  /**
773
913
  * @param p0
774
914
  * @param p1
775
915
  */
776
- static forceScenarioGroupPriority(p0: any, p1: any): void {
777
- inv<void>('0x444C910A5058E568', p0, p1);
916
+ static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
917
+ inv<void>('0x764DB5A48390FBAD', p0, p1);
778
918
  }
779
919
 
780
920
  /**
781
921
  * @param p0
782
922
  * @param p1
783
- * @param p2
784
- * @param p3
785
923
  */
786
- static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
787
- inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
924
+ static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
925
+ inv<void>('0xA21AA2F0C2180125', p0, p1);
788
926
  }
789
927
 
790
928
  /**
791
929
  * @param p0
792
930
  * @param p1
793
931
  */
794
- static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
795
- inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
932
+ static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
933
+ inv<void>('0xE01F55B2896F6B37', p0, p1);
796
934
  }
797
935
 
798
936
  /**
799
- * @param waypointRecording
937
+ * @param p0
938
+ * @param p1
939
+ */
940
+ static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
941
+ inv<void>('0x9585FF23C4B8EDE0', p0, p1);
942
+ }
943
+
944
+ /**
945
+ * @param p0
946
+ * @param p1
800
947
  * @returns
801
948
  */
802
- static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
803
- return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
949
+ static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
950
+ return inv<number>('0x6DAC799857EF3F11', p0, p1);
804
951
  }
805
952
 
806
953
  /**
807
- * @param scenario
954
+ * Returns true when requested asset is loaded
955
+ *
956
+ * @param asset
808
957
  * @returns
809
958
  */
810
- static doesScenarioPointHaveProps(scenario: number): any {
811
- return inv<number>('0xEA31F199A73801D3', scenario);
959
+ static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
960
+ return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
812
961
  }
813
962
 
814
963
  /**
815
964
  * @param waypointRecording
816
- * @param point
817
- * @returns
965
+ * @param p1
966
+ * @param p2
967
+ * @param p3
968
+ * @param p4
818
969
  */
819
- static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
820
- return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
970
+ static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void {
971
+ inv<void>('0x5A353B8E6B1095B5', waypointRecording, p1, f(p2), f(p3), p4);
821
972
  }
822
973
 
823
974
  /**
824
975
  * @param p0
825
976
  * @param p1
977
+ * @param p2
978
+ * @param p3
979
+ * @param p4
980
+ * @param p5
826
981
  * @returns
827
982
  */
828
- static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
829
- return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
983
+ static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
984
+ return inv<number>('0x152664AA3188B193', p0, p1, p2, p3, p4, p5);
985
+ }
986
+
987
+ /**
988
+ * @param p0
989
+ * @param p1
990
+ */
991
+ static N_0x65D281985F2BDFC2(p0: any, p1: any): void {
992
+ inv<void>('0x65D281985F2BDFC2', p0, p1);
993
+ }
994
+
995
+ /**
996
+ * @param scenarioGroup
997
+ * @param toggle
998
+ */
999
+ static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
1000
+ inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
830
1001
  }
831
1002
 
832
1003
  /**
@@ -835,60 +1006,84 @@ export class Task {
835
1006
  * @param p2
836
1007
  * @param p3
837
1008
  * @param p4
1009
+ * @param p5
1010
+ * @param p6
1011
+ * @param p7
1012
+ * @param p8
1013
+ * @param p9
1014
+ * @param p10
1015
+ * @param p11
1016
+ */
1017
+ static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
1018
+ inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
1019
+ }
1020
+
1021
+ /**
838
1022
  * @returns
839
1023
  */
840
- static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
841
- return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
1024
+ static N_0x351F74ED6177EBE7(): any {
1025
+ return inv<number>('0x351F74ED6177EBE7');
842
1026
  }
843
1027
 
844
1028
  /**
845
- * @param p0
1029
+ * @param patrolRoute
846
1030
  */
847
- static N_0x6AFDA2264925BD11(p0: any): void {
848
- inv<void>('0x6AFDA2264925BD11', p0);
1031
+ static deletePatrolRoute(patrolRoute: string | null): void {
1032
+ inv<void>('0x7767DD9D65E91319', patrolRoute);
1033
+ }
1034
+
1035
+ /**
1036
+ * @param scenarioType
1037
+ * @returns
1038
+ */
1039
+ static isScenarioTypeEnabled(scenarioType: string | null): boolean {
1040
+ return !!inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
849
1041
  }
850
1042
 
851
1043
  /**
852
1044
  * @param p0
853
1045
  * @param p1
854
1046
  * @param p2
1047
+ * @param p3
1048
+ * @returns
855
1049
  */
856
- static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
857
- inv<void>('0x19BC99C678FBA139', p0, p1, p2);
1050
+ static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
1051
+ return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
858
1052
  }
859
1053
 
860
1054
  /**
861
1055
  * @param p0
862
- * @param p1
863
1056
  */
864
- static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
865
- inv<void>('0x0D322AEF8878B8FE', p0, p1);
1057
+ static N_0x2B8AF29A78024BD3(p0: any): void {
1058
+ inv<void>('0x2B8AF29A78024BD3', p0);
866
1059
  }
867
1060
 
868
1061
  /**
869
- * @param waypointRecording
1062
+ * @param p0
1063
+ * @param p1
1064
+ * @returns
870
1065
  */
871
- static requestWaypointRecording(waypointRecording: string | null): void {
872
- inv<void>('0x9EEFB62EB27B5792', waypointRecording);
1066
+ static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
1067
+ return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
873
1068
  }
874
1069
 
875
1070
  /**
876
- * @param scenarioType
877
- * @param toggle
1071
+ * @returns taskSequenceId
878
1072
  */
879
- static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
880
- inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
1073
+ static openSequenceTask(): number {
1074
+ const result = inv<number>('0xE8854A4326B9E12B', pvi());
1075
+ return result;
881
1076
  }
882
1077
 
883
1078
  /**
884
- * @param waypointRecording
1079
+ * Params: p1 is always true in R* Scripts
1080
+ *
1081
+ * @param scenario
885
1082
  * @param p1
886
- * @param p2
887
- * @param p3
888
- * @param p4
1083
+ * @returns
889
1084
  */
890
- static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void {
891
- inv<void>('0x5A353B8E6B1095B5', waypointRecording, p1, f(p2), f(p3), p4);
1085
+ static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
1086
+ return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
892
1087
  }
893
1088
 
894
1089
  /**
@@ -900,24 +1095,24 @@ export class Task {
900
1095
  * @param p5
901
1096
  * @returns
902
1097
  */
903
- static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
904
- return inv<number>('0x152664AA3188B193', p0, p1, p2, p3, p4, p5);
1098
+ static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
1099
+ return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
905
1100
  }
906
1101
 
907
1102
  /**
908
1103
  * @param p0
909
- * @param p1
1104
+ * @returns
910
1105
  */
911
- static N_0x65D281985F2BDFC2(p0: any, p1: any): void {
912
- inv<void>('0x65D281985F2BDFC2', p0, p1);
1106
+ static N_0x7CB99FADDE73CD1B(p0: any): any {
1107
+ return inv<number>('0x7CB99FADDE73CD1B', p0);
913
1108
  }
914
1109
 
915
1110
  /**
916
1111
  * @param scenarioGroup
917
- * @param toggle
1112
+ * @returns
918
1113
  */
919
- static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
920
- inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
1114
+ static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
1115
+ return !!inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
921
1116
  }
922
1117
 
923
1118
  /**
@@ -926,16 +1121,26 @@ export class Task {
926
1121
  * @param p2
927
1122
  * @param p3
928
1123
  * @param p4
929
- * @param p5
930
- * @param p6
931
- * @param p7
932
- * @param p8
933
- * @param p9
934
- * @param p10
935
- * @param p11
936
1124
  */
937
- static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
938
- inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
1125
+ static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1126
+ inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
1127
+ }
1128
+
1129
+ /**
1130
+ * @param p0
1131
+ * @param p1
1132
+ */
1133
+ static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
1134
+ inv<void>('0xBC3F847AE2C3DC65', p0, p1);
1135
+ }
1136
+
1137
+ /**
1138
+ * @param scenario
1139
+ * @param propName
1140
+ * @returns
1141
+ */
1142
+ static disassociatePropFromScenario(scenario: number, propName: string | null): any {
1143
+ return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
939
1144
  }
940
1145
 
941
1146
  /**
@@ -1129,7 +1334,7 @@ export class Task {
1129
1334
  * @returns
1130
1335
  */
1131
1336
  static assistedMovementIsRouteLoaded(route: string | null): boolean {
1132
- return inv<boolean>('0x60F9A4393A21F741', route, rai());
1337
+ return !!inv<boolean>('0x60F9A4393A21F741', route, rai());
1133
1338
  }
1134
1339
 
1135
1340
  /**
@@ -1280,8 +1485,8 @@ export class Task {
1280
1485
  * @param p1
1281
1486
  * @returns
1282
1487
  */
1283
- static isTeamCarriableEntity(p0: any, p1: any): any {
1284
- return inv<number>('0x559A6F8C5133B4EE', p0, p1);
1488
+ static isTeamCarriableEntity(p0: any, p1: any): boolean {
1489
+ return !!inv<boolean>('0x559A6F8C5133B4EE', p0, p1, rai());
1285
1490
  }
1286
1491
 
1287
1492
  /**
@@ -1289,7 +1494,7 @@ export class Task {
1289
1494
  * @returns
1290
1495
  */
1291
1496
  static isMoveBlendRatioWalking(moveBlendRatio: number): boolean {
1292
- return inv<boolean>('0xF133BBBE91E1691F', f(moveBlendRatio), rai());
1497
+ return !!inv<boolean>('0xF133BBBE91E1691F', f(moveBlendRatio), rai());
1293
1498
  }
1294
1499
 
1295
1500
  /**
@@ -1646,7 +1851,7 @@ export class Task {
1646
1851
  * @returns
1647
1852
  */
1648
1853
  static doesScenarioExistInArea(pos: Vector3, radius: number, p4: boolean, p5: any, p6: boolean): boolean {
1649
- return inv<boolean>('0x5A59271FFADD33C1', f(pos.x), f(pos.y), f(pos.z), f(radius), p4, p5, p6, rai());
1854
+ return !!inv<boolean>('0x5A59271FFADD33C1', f(pos.x), f(pos.y), f(pos.z), f(radius), p4, p5, p6, rai());
1650
1855
  }
1651
1856
 
1652
1857
  /**
@@ -1745,7 +1950,7 @@ export class Task {
1745
1950
  * @returns
1746
1951
  */
1747
1952
  static isMoveBlendRatioRunning(moveBlendRatio: number): boolean {
1748
- return inv<boolean>('0xD4D8636C0199A939', f(moveBlendRatio), rai());
1953
+ return !!inv<boolean>('0xD4D8636C0199A939', f(moveBlendRatio), rai());
1749
1954
  }
1750
1955
 
1751
1956
  /**
@@ -1807,7 +2012,7 @@ export class Task {
1807
2012
  * @returns
1808
2013
  */
1809
2014
  static isScenarioGroupEnabledHash(scenarioGroup: string | number): boolean {
1810
- return inv<boolean>('0xDCC374913DE6AAA6', _h(scenarioGroup), rai());
2015
+ return !!inv<boolean>('0xDCC374913DE6AAA6', _h(scenarioGroup), rai());
1811
2016
  }
1812
2017
 
1813
2018
  /**
@@ -1831,7 +2036,7 @@ export class Task {
1831
2036
  * @returns
1832
2037
  */
1833
2038
  static isMoveBlendRatioStill(moveBlendRatio: number): boolean {
1834
- return inv<boolean>('0x349CE7B56DAFD95C', f(moveBlendRatio), rai());
2039
+ return !!inv<boolean>('0x349CE7B56DAFD95C', f(moveBlendRatio), rai());
1835
2040
  }
1836
2041
 
1837
2042
  /**
@@ -2082,209 +2287,4 @@ export class Task {
2082
2287
  inv<void>('0xAE287C923D891715', coverpoint);
2083
2288
  }
2084
2289
 
2085
- /**
2086
- * @param p0
2087
- * @param p1
2088
- * @param p2
2089
- * @param p3
2090
- * @param p4
2091
- * @param p5
2092
- * @param p6
2093
- */
2094
- static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2095
- inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
2096
- }
2097
-
2098
- /**
2099
- * @param p0
2100
- */
2101
- static N_0xFC7F71CF49F70B6B(p0: any): void {
2102
- inv<void>('0xFC7F71CF49F70B6B', p0);
2103
- }
2104
-
2105
- /**
2106
- * @param p0
2107
- * @param p1
2108
- */
2109
- static N_0x954451EA2D2120FB(p0: any, p1: any): void {
2110
- inv<void>('0x954451EA2D2120FB', p0, p1);
2111
- }
2112
-
2113
- /**
2114
- * @param scenario
2115
- * @param pos
2116
- * @param p4
2117
- */
2118
- static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
2119
- inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
2120
- }
2121
-
2122
- /**
2123
- * @param p0
2124
- * @param p1
2125
- * @param p2
2126
- * @param p3
2127
- */
2128
- static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
2129
- inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
2130
- }
2131
-
2132
- /**
2133
- * @param p0
2134
- */
2135
- static N_0x9C8F42A5D1859DC1(p0: any): void {
2136
- inv<void>('0x9C8F42A5D1859DC1', p0);
2137
- }
2138
-
2139
- /**
2140
- * @param p0
2141
- * @param p1
2142
- * @param p2
2143
- * @returns
2144
- */
2145
- static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
2146
- return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
2147
- }
2148
-
2149
- /**
2150
- * @param p0
2151
- * @param p1
2152
- */
2153
- static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
2154
- inv<void>('0x9B6A58FDB0024F12', p0, p1);
2155
- }
2156
-
2157
- /**
2158
- * @param p0
2159
- */
2160
- static N_0x9667CCE29BFA0780(p0: any): void {
2161
- inv<void>('0x9667CCE29BFA0780', p0);
2162
- }
2163
-
2164
- /**
2165
- * @param p0
2166
- * @returns
2167
- */
2168
- static N_0xE9A6400D1A0E7A55(p0: any): any {
2169
- return inv<number>('0xE9A6400D1A0E7A55', p0);
2170
- }
2171
-
2172
- /**
2173
- * Flowers, Stalks or whatever the composite has
2174
- *
2175
- * @param compositeId
2176
- * @returns outEntities
2177
- */
2178
- static getHerbCompositeNumEntities(compositeId: number): [number, number] {
2179
- const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
2180
- return [result[0], result[1]];
2181
- }
2182
-
2183
- /**
2184
- * @returns
2185
- */
2186
- static N_0x74F0209674864CBD(): any {
2187
- return inv<number>('0x74F0209674864CBD');
2188
- }
2189
-
2190
- /**
2191
- * @param p0
2192
- * @returns
2193
- */
2194
- static N_0x865732725536EE39(p0: any): Vector3 {
2195
- return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
2196
- }
2197
-
2198
- /**
2199
- * @param p0
2200
- * @returns
2201
- */
2202
- static N_0xE55478C5EDF70AC2(p0: any): any {
2203
- return inv<number>('0xE55478C5EDF70AC2', p0);
2204
- }
2205
-
2206
- /**
2207
- * @param p0
2208
- * @param p1
2209
- */
2210
- static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
2211
- inv<void>('0x098CAA6DBE7D8D82', p0, p1);
2212
- }
2213
-
2214
- /**
2215
- * @param p0
2216
- * @param p1
2217
- */
2218
- static N_0xA263ADBBC8056214(p0: any, p1: any): void {
2219
- inv<void>('0xA263ADBBC8056214', p0, p1);
2220
- }
2221
-
2222
- /**
2223
- * Params: p1 is always true in R* Scripts
2224
- *
2225
- * @param scenario
2226
- * @param p1
2227
- * @returns
2228
- */
2229
- static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
2230
- return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
2231
- }
2232
-
2233
- /**
2234
- * @param p0
2235
- * @param p1
2236
- * @param p2
2237
- * @param p3
2238
- * @param p4
2239
- * @param p5
2240
- * @returns
2241
- */
2242
- static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
2243
- return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
2244
- }
2245
-
2246
- /**
2247
- * @param p0
2248
- * @returns
2249
- */
2250
- static N_0x7CB99FADDE73CD1B(p0: any): any {
2251
- return inv<number>('0x7CB99FADDE73CD1B', p0);
2252
- }
2253
-
2254
- /**
2255
- * @param scenarioGroup
2256
- * @returns
2257
- */
2258
- static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
2259
- return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
2260
- }
2261
-
2262
- /**
2263
- * @param p0
2264
- * @param p1
2265
- * @param p2
2266
- * @param p3
2267
- * @param p4
2268
- */
2269
- static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
2270
- inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
2271
- }
2272
-
2273
- /**
2274
- * @param p0
2275
- * @param p1
2276
- */
2277
- static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
2278
- inv<void>('0xBC3F847AE2C3DC65', p0, p1);
2279
- }
2280
-
2281
- /**
2282
- * @param scenario
2283
- * @param propName
2284
- * @returns
2285
- */
2286
- static disassociatePropFromScenario(scenario: number, propName: string | null): any {
2287
- return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
2288
- }
2289
-
2290
2290
  }