@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -1,139 +1,6 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
- /**
5
- * @param weaponObject
6
- * @param scale
7
- */
8
- static setWeaponScale(weaponObject, scale) {
9
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
10
- }
11
- /**
12
- * @param weaponHash Refer to [enum: eWeaponHash]
13
- * @returns
14
- */
15
- static isWeaponSniper(weaponHash) {
16
- return inv('0x6AD66548840472E5', weaponHash);
17
- }
18
- /**
19
- * @param weaponHash Refer to [enum: eWeaponHash]
20
- * @returns
21
- */
22
- static isWeaponTorch(weaponHash) {
23
- return inv('0x506F1DE1BFC75304', weaponHash);
24
- }
25
- /**
26
- * Gets the model hash from the weapon hash.
27
- *
28
- * @param weaponHash Refer to [enum: eWeaponHash]
29
- * @returns
30
- */
31
- static getWeapontypeModel(weaponHash) {
32
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
33
- }
34
- /**
35
- * @param p0
36
- * @param p1
37
- */
38
- static N_0xD63B4BA3A02A99E0(p0, p1) {
39
- inv('0xD63B4BA3A02A99E0', p0, p1);
40
- }
41
- /**
42
- * @param p0
43
- * @param p1
44
- */
45
- static N_0x74C2365FDD1BB48F(p0, p1) {
46
- inv('0x74C2365FDD1BB48F', p0, p1);
47
- }
48
- /**
49
- * @param weaponObject
50
- * @param component
51
- */
52
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
53
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
54
- }
55
- /**
56
- * @param p0
57
- * @param p1
58
- * @returns
59
- */
60
- static N_0xF2F585411E748B9C(p0, p1) {
61
- return inv('0xF2F585411E748B9C', p0, p1);
62
- }
63
- /**
64
- * @param p0
65
- * @param p1
66
- * @param p2
67
- */
68
- static N_0xD53846B9C931C181(p0, p1, p2) {
69
- inv('0xD53846B9C931C181', p0, p1, p2);
70
- }
71
- /**
72
- * @param weaponHash Refer to [enum: eWeaponHash]
73
- * @returns
74
- */
75
- static getWeaponClipSize(weaponHash) {
76
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
77
- }
78
- /**
79
- * @param p0
80
- */
81
- static N_0x000FA7A4A8443AF7(p0) {
82
- inv('0x000FA7A4A8443AF7', p0);
83
- }
84
- /**
85
- * Only used in R* Script fme_escaped_convicts, p0 = 0
86
- *
87
- * @param p0
88
- */
89
- static N_0x63B83A526329AFBC(p0) {
90
- inv('0x63B83A526329AFBC', p0);
91
- }
92
- /**
93
- * Related to rust of weapons
94
- *
95
- * @param weaponObject
96
- * @returns
97
- */
98
- static getWeaponPermanentDegradation(weaponObject) {
99
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
100
- }
101
- /**
102
- * @param weaponHash Refer to [enum: eWeaponHash]
103
- */
104
- static removeWeaponAsset(weaponHash) {
105
- inv('0xC3896D03E2852236', weaponHash);
106
- }
107
- /**
108
- * @param p0
109
- * @returns
110
- */
111
- static N_0x23BF601A42F329A0(p0) {
112
- return inv('0x23BF601A42F329A0', p0);
113
- }
114
- /**
115
- * @param weaponHash Refer to [enum: eWeaponHash]
116
- * @returns
117
- */
118
- static isWeaponRifle(weaponHash) {
119
- return inv('0x0A82317B7EBFC420', weaponHash);
120
- }
121
- /**
122
- * @param p0
123
- * @returns
124
- */
125
- static N_0x3799EFCC3C8CD5E1(p0) {
126
- return inv('0x3799EFCC3C8CD5E1', p0);
127
- }
128
- /**
129
- * @param p0
130
- * @param p1
131
- * @param p2
132
- * @returns
133
- */
134
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
135
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
136
- }
137
4
  /**
138
5
  * @param ammoType
139
6
  * @returns
@@ -185,7 +52,7 @@ export class WeaponStatics {
185
52
  * @returns
186
53
  */
187
54
  static hasWeaponGotWeaponComponent(weapon, addonHash) {
188
- return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
55
+ return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
189
56
  }
190
57
  /**
191
58
  * @param weaponObject
@@ -196,59 +63,59 @@ export class WeaponStatics {
196
63
  }
197
64
  /**
198
65
  * @param weaponHash Refer to [enum: eWeaponHash]
66
+ * @param ammoHash Refer to [enum: eAmmoType]
199
67
  * @returns
200
68
  */
201
- static getWeaponUnlock(weaponHash) {
202
- return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
203
- }
204
- /**
205
- * @param weaponHash Refer to [enum: eWeaponHash]
206
- * @returns Returns the ammo type, see: [enum: eAmmoType]
207
- */
208
- static getAmmoTypeForWeapon(weaponHash) {
209
- return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
69
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
70
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
210
71
  }
211
72
  /**
212
- * @param weaponHash Refer to [enum: eWeaponHash]
213
- * @returns
73
+ * @param p0
74
+ * @param p1
214
75
  */
215
- static isWeaponKnife(weaponHash) {
216
- return inv('0x792E3EF76C911959', weaponHash);
76
+ static N_0x183CE355115B6E75(p0, p1) {
77
+ inv('0x183CE355115B6E75', p0, p1);
217
78
  }
218
79
  /**
219
- * @param weaponHash Refer to [enum: eWeaponHash]
220
- * @returns
80
+ * @param p0
81
+ * @param p1
221
82
  */
222
- static isWeaponBow(weaponHash) {
223
- return inv('0xC4DEC3CA8C365A5D', weaponHash);
83
+ static N_0x74C9080FDD1BB48F(p0, p1) {
84
+ inv('0x74C9080FDD1BB48F', p0, p1);
224
85
  }
225
86
  /**
226
- * @param weaponHash Refer to [enum: eWeaponHash]
87
+ * @param vehicle
88
+ * @param p1
89
+ * @param minHeading
90
+ * @param maxHeading
227
91
  * @returns
228
92
  */
229
- static getCanTwirlWeapon(weaponHash) {
230
- return inv('0x6554ECCE226F2A2A', weaponHash);
93
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
94
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
231
95
  }
232
96
  /**
233
- * @param weaponHash Refer to [enum: eWeaponHash]
97
+ * @param p0
98
+ * @param p1
234
99
  * @returns
235
100
  */
236
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
237
- return inv('0x2C83212A7AA51D3D', weaponHash);
101
+ static N_0x486C96A0DCD2BC92(p0, p1) {
102
+ return inv('0x486C96A0DCD2BC92', p0, p1);
238
103
  }
239
104
  /**
240
105
  * @param weaponHash Refer to [enum: eWeaponHash]
241
- * @returns
106
+ * @returns Returns the [enum: eWeaponAttachPoint]
242
107
  */
243
- static isWeaponSilent(weaponHash) {
244
- return inv('0x5809DBCA0A37C82B', weaponHash);
108
+ static getDefaultWeaponAttachPoint(weaponHash) {
109
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
245
110
  }
246
111
  /**
247
- * @param weaponHash Refer to [enum: eWeaponHash]
112
+ * Related to weapon visual damage, not actual damage.
113
+ *
114
+ * @param weaponObject
248
115
  * @returns
249
116
  */
250
- static isWeaponOneHanded(weaponHash) {
251
- return inv('0xD955FEE4B87AFA07', weaponHash);
117
+ static getWeaponDamage(weaponObject) {
118
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
252
119
  }
253
120
  /**
254
121
  * @param p0
@@ -307,23 +174,6 @@ export class WeaponStatics {
307
174
  static getWeaponStatId(weaponHash) {
308
175
  return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
309
176
  }
310
- /**
311
- * @param vehicle
312
- * @param p1
313
- * @param minHeading
314
- * @param maxHeading
315
- */
316
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
317
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
318
- }
319
- /**
320
- * @param p0
321
- * @param p1
322
- * @returns
323
- */
324
- static N_0x74C8000FDD1BB222(p0, p1) {
325
- return inv('0x74C8000FDD1BB222', p0, p1);
326
- }
327
177
  /**
328
178
  * Returns hash where WEAPON_ is replaced with SLOT_
329
179
  *
@@ -347,7 +197,7 @@ export class WeaponStatics {
347
197
  * @returns
348
198
  */
349
199
  static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
350
- return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
200
+ return !!inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
351
201
  }
352
202
  /**
353
203
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -389,67 +239,146 @@ export class WeaponStatics {
389
239
  inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
390
240
  }
391
241
  /**
392
- * @param weaponObject
393
- * @param level
394
- * @param p2
395
- */
396
- static setWeaponSoot(weaponObject, level, p2) {
397
- inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
398
- }
399
- /**
400
- * Returns weaponCollection Hash
401
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
402
- *
403
- * @param pedModel
242
+ * @param weaponHash Refer to [enum: eWeaponHash]
404
243
  * @returns
405
244
  */
406
- static getDefaultPedWeaponCollection(pedModel) {
407
- return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
245
+ static getWeaponUnlock(weaponHash) {
246
+ return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
408
247
  }
409
248
  /**
410
- * @param vehicle
411
- * @param seatIndex Refer to [enum: eVehicleSeat]
412
- * @param heading
413
- * @param p3
249
+ * @param weaponHash Refer to [enum: eWeaponHash]
250
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
414
251
  */
415
- static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
416
- inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
252
+ static getAmmoTypeForWeapon(weaponHash) {
253
+ return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
417
254
  }
418
255
  /**
419
256
  * @param weaponHash Refer to [enum: eWeaponHash]
420
257
  * @returns
421
258
  */
422
- static isWeaponLantern(weaponHash) {
423
- return inv('0x79407D33328286C6', weaponHash);
259
+ static isWeaponKnife(weaponHash) {
260
+ return inv('0x792E3EF76C911959', weaponHash);
424
261
  }
425
262
  /**
426
263
  * @param weaponHash Refer to [enum: eWeaponHash]
427
264
  * @returns
428
265
  */
429
- static isWeaponRevolver(weaponHash) {
430
- return inv('0xC212F1D05A8232BB', weaponHash);
431
- }
432
- /**
433
- * @param p0
434
- */
435
- static N_0x74C90AAACC1DD48F(p0) {
436
- inv('0x74C90AAACC1DD48F', p0);
266
+ static isWeaponBow(weaponHash) {
267
+ return !!inv('0xC4DEC3CA8C365A5D', weaponHash, rai());
437
268
  }
438
269
  /**
439
270
  * @param weaponHash Refer to [enum: eWeaponHash]
440
- * @param ammoCount
441
- * @param pos
442
- * @param showWorldModel
443
- * @param scale
444
271
  * @returns
445
272
  */
446
- static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
447
- return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
273
+ static getCanTwirlWeapon(weaponHash) {
274
+ return inv('0x6554ECCE226F2A2A', weaponHash);
448
275
  }
449
276
  /**
450
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
451
- * _IS_WEAPON_M* - _IS_WEAPON_P*
452
- *
277
+ * @param weaponHash Refer to [enum: eWeaponHash]
278
+ * @returns
279
+ */
280
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
281
+ return inv('0x2C83212A7AA51D3D', weaponHash);
282
+ }
283
+ /**
284
+ * @param weaponHash Refer to [enum: eWeaponHash]
285
+ * @returns
286
+ */
287
+ static isWeaponSilent(weaponHash) {
288
+ return inv('0x5809DBCA0A37C82B', weaponHash);
289
+ }
290
+ /**
291
+ * @param weaponHash Refer to [enum: eWeaponHash]
292
+ * @returns
293
+ */
294
+ static isWeaponOneHanded(weaponHash) {
295
+ return inv('0xD955FEE4B87AFA07', weaponHash);
296
+ }
297
+ /**
298
+ * @param p0
299
+ * @returns
300
+ */
301
+ static N_0xBC9444F2FF94A9C0(p0) {
302
+ return inv('0xBC9444F2FF94A9C0', p0);
303
+ }
304
+ /**
305
+ * @param weaponHash Refer to [enum: eWeaponHash]
306
+ * @returns
307
+ */
308
+ static isWeaponValid(weaponHash) {
309
+ return !!inv('0x937C71165CF334B3', weaponHash, rai());
310
+ }
311
+ /**
312
+ * @param p0
313
+ * @param p1
314
+ * @param p2
315
+ */
316
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
317
+ inv('0xE9B3FEC825668291', p0, p1, p2);
318
+ }
319
+ /**
320
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
321
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
322
+ *
323
+ * @param weaponHash Refer to [enum: eWeaponHash]
324
+ * @returns
325
+ */
326
+ static isWeaponKit2(weaponHash) {
327
+ return inv('0x49E40483948AF062', weaponHash);
328
+ }
329
+ /**
330
+ * 0.0: good condition, 1.0: poor condition
331
+ *
332
+ * @param weaponObject
333
+ * @returns
334
+ */
335
+ static getWeaponDegradation(weaponObject) {
336
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
337
+ }
338
+ /**
339
+ * @param p0
340
+ * @param p1
341
+ * @returns
342
+ */
343
+ static N_0xFDCEDFB0577A390D(p0, p1) {
344
+ return inv('0xFDCEDFB0577A390D', p0, p1);
345
+ }
346
+ /**
347
+ * @param weaponHash Refer to [enum: eWeaponHash]
348
+ * @returns
349
+ */
350
+ static isWeaponPistol(weaponHash) {
351
+ return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
352
+ }
353
+ /**
354
+ * @param weaponHash Refer to [enum: eWeaponHash]
355
+ * @returns
356
+ */
357
+ static hasWeaponAssetLoaded(weaponHash) {
358
+ return inv('0xFF07CF465F48B830', weaponHash);
359
+ }
360
+ /**
361
+ * @param weaponHash Refer to [enum: eWeaponHash]
362
+ * @returns
363
+ */
364
+ static isWeaponRepeater(weaponHash) {
365
+ return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
366
+ }
367
+ /**
368
+ * @param weaponHash Refer to [enum: eWeaponHash]
369
+ * @param ammoCount
370
+ * @param pos
371
+ * @param showWorldModel
372
+ * @param scale
373
+ * @returns
374
+ */
375
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
376
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
377
+ }
378
+ /**
379
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
380
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
381
+ *
453
382
  * @param weaponHash Refer to [enum: eWeaponHash]
454
383
  * @returns
455
384
  */
@@ -490,131 +419,186 @@ export class WeaponStatics {
490
419
  static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
491
420
  return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
492
421
  }
493
- /**
494
- * @param weaponHash Refer to [enum: eWeaponHash]
495
- * @param ammoHash Refer to [enum: eAmmoType]
496
- * @returns
497
- */
498
- static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
499
- return inv('0xC570B881754DF609', weaponHash, ammoHash);
500
- }
501
422
  /**
502
423
  * @param p0
503
424
  * @param p1
425
+ * @param p2
504
426
  */
505
- static N_0x183CE355115B6E75(p0, p1) {
506
- inv('0x183CE355115B6E75', p0, p1);
427
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
428
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
507
429
  }
508
430
  /**
509
- * @param p0
510
- * @param p1
431
+ * @param entity
432
+ * @param weaponName
433
+ * @param weaponType
434
+ * @returns
511
435
  */
512
- static N_0x74C9080FDD1BB48F(p0, p1) {
513
- inv('0x74C9080FDD1BB48F', p0, p1);
436
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
437
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
514
438
  }
515
439
  /**
516
- * @param vehicle
517
- * @param p1
518
- * @param minHeading
519
- * @param maxHeading
440
+ * @param weaponObject
520
441
  * @returns
521
442
  */
522
- static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
523
- return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
443
+ static getWeaponScale(weaponObject) {
444
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
524
445
  }
525
446
  /**
526
- * @param p0
527
- * @param p1
447
+ * Returns iSpinHash
448
+ *
449
+ * @param emote
450
+ * @param weaponEmoteTrickType
528
451
  * @returns
529
452
  */
530
- static N_0x486C96A0DCD2BC92(p0, p1) {
531
- return inv('0x486C96A0DCD2BC92', p0, p1);
453
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
454
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
532
455
  }
533
456
  /**
457
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
458
+ *
534
459
  * @param weaponHash Refer to [enum: eWeaponHash]
535
- * @returns Returns the [enum: eWeaponAttachPoint]
460
+ * @returns
536
461
  */
537
- static getDefaultWeaponAttachPoint(weaponHash) {
538
- return inv('0x65DC4AC5B96614CB', weaponHash, rai());
462
+ static isWeaponAGun(weaponHash) {
463
+ return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
539
464
  }
540
465
  /**
541
- * Related to weapon visual damage, not actual damage.
542
- *
543
466
  * @param weaponObject
467
+ * @param level
468
+ * @param p2
469
+ */
470
+ static setWeaponSoot(weaponObject, level, p2) {
471
+ inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
472
+ }
473
+ /**
474
+ * Returns weaponCollection Hash
475
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
476
+ *
477
+ * @param pedModel
544
478
  * @returns
545
479
  */
546
- static getWeaponDamage(weaponObject) {
547
- return inv('0x904103D5D2333977', weaponObject.handle, raf());
480
+ static getDefaultPedWeaponCollection(pedModel) {
481
+ return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
548
482
  }
549
483
  /**
550
- * @param p0
484
+ * @param vehicle
485
+ * @param seatIndex Refer to [enum: eVehicleSeat]
486
+ * @param heading
487
+ * @param p3
488
+ */
489
+ static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
490
+ inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
491
+ }
492
+ /**
493
+ * @param weaponHash Refer to [enum: eWeaponHash]
551
494
  * @returns
552
495
  */
553
- static N_0xBC9444F2FF94A9C0(p0) {
554
- return inv('0xBC9444F2FF94A9C0', p0);
496
+ static isWeaponLantern(weaponHash) {
497
+ return inv('0x79407D33328286C6', weaponHash);
555
498
  }
556
499
  /**
557
500
  * @param weaponHash Refer to [enum: eWeaponHash]
558
501
  * @returns
559
502
  */
560
- static isWeaponValid(weaponHash) {
561
- return inv('0x937C71165CF334B3', weaponHash, rai());
503
+ static isWeaponRevolver(weaponHash) {
504
+ return !!inv('0xC212F1D05A8232BB', weaponHash, rai());
505
+ }
506
+ /**
507
+ * @param p0
508
+ */
509
+ static N_0x74C90AAACC1DD48F(p0) {
510
+ inv('0x74C90AAACC1DD48F', p0);
562
511
  }
563
512
  /**
564
513
  * @param p0
565
514
  * @param p1
566
515
  * @param p2
567
516
  */
568
- static N_0xE9B3FEC825668291(p0, p1, p2) {
569
- inv('0xE9B3FEC825668291', p0, p1, p2);
517
+ static N_0xD53846B9C931C181(p0, p1, p2) {
518
+ inv('0xD53846B9C931C181', p0, p1, p2);
570
519
  }
571
520
  /**
572
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
573
- * _IS_WEAPON_M* - _IS_WEAPON_P*
574
- *
575
521
  * @param weaponHash Refer to [enum: eWeaponHash]
576
522
  * @returns
577
523
  */
578
- static isWeaponKit2(weaponHash) {
579
- return inv('0x49E40483948AF062', weaponHash);
524
+ static getWeaponClipSize(weaponHash) {
525
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
580
526
  }
581
527
  /**
582
- * 0.0: good condition, 1.0: poor condition
528
+ * @param p0
529
+ */
530
+ static N_0x000FA7A4A8443AF7(p0) {
531
+ inv('0x000FA7A4A8443AF7', p0);
532
+ }
533
+ /**
534
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
535
+ *
536
+ * @param p0
537
+ */
538
+ static N_0x63B83A526329AFBC(p0) {
539
+ inv('0x63B83A526329AFBC', p0);
540
+ }
541
+ /**
542
+ * Related to rust of weapons
583
543
  *
584
544
  * @param weaponObject
585
545
  * @returns
586
546
  */
587
- static getWeaponDegradation(weaponObject) {
588
- return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
547
+ static getWeaponPermanentDegradation(weaponObject) {
548
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
549
+ }
550
+ /**
551
+ * @param weaponHash Refer to [enum: eWeaponHash]
552
+ */
553
+ static removeWeaponAsset(weaponHash) {
554
+ inv('0xC3896D03E2852236', weaponHash);
589
555
  }
590
556
  /**
591
557
  * @param p0
592
- * @param p1
593
558
  * @returns
594
559
  */
595
- static N_0xFDCEDFB0577A390D(p0, p1) {
596
- return inv('0xFDCEDFB0577A390D', p0, p1);
560
+ static N_0x23BF601A42F329A0(p0) {
561
+ return inv('0x23BF601A42F329A0', p0);
597
562
  }
598
563
  /**
599
564
  * @param weaponHash Refer to [enum: eWeaponHash]
600
565
  * @returns
601
566
  */
602
- static isWeaponPistol(weaponHash) {
603
- return inv('0xDDC64F5E31EEDAB6', weaponHash);
567
+ static isWeaponRifle(weaponHash) {
568
+ return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
604
569
  }
605
570
  /**
606
- * @param weaponHash Refer to [enum: eWeaponHash]
571
+ * @param p0
607
572
  * @returns
608
573
  */
609
- static hasWeaponAssetLoaded(weaponHash) {
610
- return inv('0xFF07CF465F48B830', weaponHash);
574
+ static N_0x3799EFCC3C8CD5E1(p0) {
575
+ return inv('0x3799EFCC3C8CD5E1', p0);
611
576
  }
612
577
  /**
613
- * @param weaponHash Refer to [enum: eWeaponHash]
578
+ * @param p0
579
+ * @param p1
580
+ * @param p2
614
581
  * @returns
615
582
  */
616
- static isWeaponRepeater(weaponHash) {
617
- return inv('0xDDB2578E95EF7138', weaponHash);
583
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
584
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
585
+ }
586
+ /**
587
+ * @param vehicle
588
+ * @param p1
589
+ * @param minHeading
590
+ * @param maxHeading
591
+ */
592
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
593
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
594
+ }
595
+ /**
596
+ * @param p0
597
+ * @param p1
598
+ * @returns
599
+ */
600
+ static N_0x74C8000FDD1BB222(p0, p1) {
601
+ return inv('0x74C8000FDD1BB222', p0, p1);
618
602
  }
619
603
  /**
620
604
  * @param componentHash
@@ -635,7 +619,7 @@ export class WeaponStatics {
635
619
  * @returns
636
620
  */
637
621
  static isWeaponShotgun(weaponHash) {
638
- return inv('0xC75386174ECE95D5', weaponHash);
622
+ return !!inv('0xC75386174ECE95D5', weaponHash, rai());
639
623
  }
640
624
  /**
641
625
  * @param ammoHash Refer to [enum: eAmmoType]
@@ -660,47 +644,63 @@ export class WeaponStatics {
660
644
  return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
661
645
  }
662
646
  /**
663
- * @param p0
664
- * @param p1
665
- * @param p2
647
+ * @param weaponObject
648
+ * @param scale
666
649
  */
667
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
668
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
650
+ static setWeaponScale(weaponObject, scale) {
651
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
669
652
  }
670
653
  /**
671
- * @param entity
672
- * @param weaponName
673
- * @param weaponType
654
+ * @param weaponHash Refer to [enum: eWeaponHash]
674
655
  * @returns
675
656
  */
676
- static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
677
- return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
657
+ static isWeaponSniper(weaponHash) {
658
+ return inv('0x6AD66548840472E5', weaponHash);
678
659
  }
679
660
  /**
680
- * @param weaponObject
661
+ * @param weaponHash Refer to [enum: eWeaponHash]
681
662
  * @returns
682
663
  */
683
- static getWeaponScale(weaponObject) {
684
- return inv('0x22084CA699219624', weaponObject.handle, raf());
664
+ static isWeaponTorch(weaponHash) {
665
+ return inv('0x506F1DE1BFC75304', weaponHash);
685
666
  }
686
667
  /**
687
- * Returns iSpinHash
668
+ * Gets the model hash from the weapon hash.
688
669
  *
689
- * @param emote
690
- * @param weaponEmoteTrickType
670
+ * @param weaponHash Refer to [enum: eWeaponHash]
691
671
  * @returns
692
672
  */
693
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
694
- return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
673
+ static getWeapontypeModel(weaponHash) {
674
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
695
675
  }
696
676
  /**
697
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
698
- *
699
- * @param weaponHash Refer to [enum: eWeaponHash]
677
+ * @param p0
678
+ * @param p1
679
+ */
680
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
681
+ inv('0xD63B4BA3A02A99E0', p0, p1);
682
+ }
683
+ /**
684
+ * @param p0
685
+ * @param p1
686
+ */
687
+ static N_0x74C2365FDD1BB48F(p0, p1) {
688
+ inv('0x74C2365FDD1BB48F', p0, p1);
689
+ }
690
+ /**
691
+ * @param weaponObject
692
+ * @param component
693
+ */
694
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
695
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
696
+ }
697
+ /**
698
+ * @param p0
699
+ * @param p1
700
700
  * @returns
701
701
  */
702
- static isWeaponAGun(weaponHash) {
703
- return inv('0x705BE297EEBDB95D', weaponHash);
702
+ static N_0xF2F585411E748B9C(p0, p1) {
703
+ return inv('0xF2F585411E748B9C', p0, p1);
704
704
  }
705
705
  /**
706
706
  * Related to weapon visual damage, not actual damage.
@@ -736,7 +736,7 @@ export class WeaponStatics {
736
736
  * @returns
737
737
  */
738
738
  static isWeaponMeleeWeapon(weaponHash) {
739
- return inv('0x959383DCD42040DA', weaponHash);
739
+ return !!inv('0x959383DCD42040DA', weaponHash, rai());
740
740
  }
741
741
  /**
742
742
  * @param ped
@@ -753,7 +753,7 @@ export class WeaponStatics {
753
753
  * @returns
754
754
  */
755
755
  static isAmmoSilent(ammoHash) {
756
- return inv('0xD2866CBA797E872E', ammoHash, rai());
756
+ return !!inv('0xD2866CBA797E872E', ammoHash, rai());
757
757
  }
758
758
  /**
759
759
  * @param p0