@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -11,6 +11,132 @@ import { BaseTask } from './BaseTask';
11
11
  import type { Ped } from './Ped';
12
12
  export declare class PedTask extends BaseTask {
13
13
  constructor(entity: Ped);
14
+ /**
15
+ * @param toggle
16
+ */
17
+ set PedPathCanUseLadders(toggle: boolean);
18
+ /**
19
+ * @param p1
20
+ * @param p2
21
+ */
22
+ stopAnimPlayback(p1: number, p2: boolean): void;
23
+ /**
24
+ * @param targetPed
25
+ * @param p2
26
+ * @returns
27
+ */
28
+ confront(targetPed: Ped, p2: number): any;
29
+ N_0x1F298C7BD30D1240(): void;
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+ /**
31
+ * @param p1
32
+ * @param p2
33
+ * @param p3
34
+ */
35
+ setCrouchMovement(p1: boolean, p2: any, p3: boolean): void;
36
+ /**
37
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
38
+ *
39
+ * @param entity
40
+ * @param offset
41
+ * @param moveBlendRatio
42
+ * @param timeBeforeTeleport
43
+ * @param p7
44
+ */
45
+ goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void;
46
+ /**
47
+ * Sets the time it takes for a hogtied ped to escape
48
+ * -1.0f for ped to never escape
49
+ *
50
+ * @param time
51
+ */
52
+ set HogtieEscapeTimer(time: number);
53
+ /**
54
+ * Makes the ped run to take cover
55
+ */
56
+ stayInCover(): void;
57
+ /**
58
+ * @param p1
59
+ */
60
+ followWaypointRecordingAdvanced(p1: any): void;
61
+ /**
62
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
63
+ *
64
+ * @param pos
65
+ * @param moveBlendRatio
66
+ * @param timeBeforeTeleport
67
+ * @param finalHeading
68
+ * @param targetRadius
69
+ * @param p8
70
+ */
71
+ goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
72
+ /**
73
+ * @param pos
74
+ * @param speedMultiplier
75
+ * @param timeout
76
+ * @param stoppingRange
77
+ * @param flags
78
+ * @param p8
79
+ * @param p9
80
+ * @param p10
81
+ * @param entity
82
+ * @param unk
83
+ */
84
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
85
+ /**
86
+ * @param radius
87
+ * @param time
88
+ * @param flags
89
+ */
90
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
91
+ /**
92
+ * @returns
93
+ */
94
+ get IsPedRunning(): boolean;
95
+ /**
96
+ * @returns
97
+ */
98
+ get IsPedSprinting(): boolean;
99
+ /**
100
+ * @param useSlidingSurfaces
101
+ */
102
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean);
103
+ /**
104
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
105
+ *
106
+ * @param pos
107
+ * @param p4
108
+ * @param p5
109
+ * @param p6
110
+ */
111
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
112
+ /**
113
+ * @param p1
114
+ * @param p2
115
+ * @param p3
116
+ * @param p4
117
+ */
118
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
119
+ /**
120
+ * @param p1
121
+ * @param p2
122
+ * @param p3
123
+ * @param p4
124
+ * @param p5
125
+ * @param p6
126
+ * @param p7
127
+ * @param p8
128
+ */
129
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
130
+ /**
131
+ * @param pos
132
+ * @param distance
133
+ * @param duration
134
+ * @param p6
135
+ * @param p7
136
+ * @param p8
137
+ * @param p9
138
+ */
139
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
14
140
  /**
15
141
  * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
16
142
  *
@@ -33,7 +159,7 @@ export declare class PedTask extends BaseTask {
33
159
  /**
34
160
  * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
35
161
  */
36
- getTaskCombatReadyToShoot(): boolean;
162
+ get TaskCombatReadyToShoot(): boolean;
37
163
  /**
38
164
  * @param vehicle
39
165
  * @param seat
@@ -79,10 +205,58 @@ export declare class PedTask extends BaseTask {
79
205
  */
80
206
  reactLookAtEnd(exitAnimation: number, p2: boolean): void;
81
207
  clearDrivebyTaskUnderneathDrivingTask(): void;
208
+ /**
209
+ * @param p1
210
+ * @returns
211
+ */
212
+ N_0x2D657B10F211C572(p1: number): any;
213
+ /**
214
+ * Coords: volume coords used in R* Script smuggler2
215
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
216
+ *
217
+ * @param pos
218
+ * @param p4
219
+ * @param p5
220
+ */
221
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
222
+ /**
223
+ * Makes the specified ped stand still for (time) milliseconds.
224
+ *
225
+ * @param time
226
+ */
227
+ standStill(time: number): void;
228
+ /**
229
+ * @param animDictionary
230
+ * @param animationName
231
+ * @param p3
232
+ */
233
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
234
+ /**
235
+ * @param p1
236
+ * @param p2
237
+ * @param p3
238
+ */
239
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
240
+ /**
241
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
242
+ * Only used in R* Scripts fishing_core and av_fishing_river
243
+ *
244
+ * @returns p1
245
+ */
246
+ get TaskFishing(): [any, number];
247
+ /**
248
+ * @param p1
249
+ * @param p2
250
+ */
251
+ shockingEventReact(p1: any, p2: any): void;
252
+ /**
253
+ * @returns
254
+ */
255
+ N_0xB520DBDA7FCF573F(): boolean;
82
256
  /**
83
257
  * @param neverUseInteriors
84
258
  */
85
- setPedPathNeverUseInteriors(neverUseInteriors: boolean): void;
259
+ set PedPathNeverUseInteriors(neverUseInteriors: boolean);
86
260
  /**
87
261
  * @param radius
88
262
  */
@@ -120,84 +294,112 @@ export declare class PedTask extends BaseTask {
120
294
  */
121
295
  pedFishingrodHookEntity(entity: Entity): void;
122
296
  /**
123
- * @param p1
297
+ * @returns
124
298
  */
125
- N_0xFFB520A3E16F7B7B(p1: number): void;
126
- persistentCharacter(): void;
299
+ get PedWaypointOverrideSpeed(): number;
127
300
  /**
128
- * @param speed
129
- * @param p2
130
- * @param p3
131
- * @param p4
301
+ * Climbs or vaults the nearest thing.
302
+ *
303
+ * @param unused
132
304
  */
133
- waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void;
305
+ climb(unused: boolean): void;
306
+ /**
307
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
308
+ * flag: 524419 and 0 in shop_horse_shop R* Script
309
+ *
310
+ * @param vehicle
311
+ * @param pos
312
+ * @param p5
313
+ * @param p6
314
+ * @param flag
315
+ */
316
+ vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
134
317
  /**
135
318
  * @param p1
136
319
  * @param p2
137
320
  * @param p3
321
+ * @param p4
322
+ * @param p5
323
+ * @param p6
324
+ * @param p7
325
+ * @param p8
326
+ * @param p9
327
+ * @param p10
328
+ * @param p11
329
+ * @param p12
330
+ * @param p13
331
+ * @param p14
332
+ * @param p15
138
333
  */
139
- climbLadder(p1: number, p2: boolean, p3: boolean): void;
334
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
140
335
  /**
141
- * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
142
- * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
143
- * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
144
- * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
336
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
145
337
  *
146
- * @param fleeFromTarget
147
- * @param fleeDistance
148
- * @param fleeTime
149
- * @param fleeType Refer to [enum: eFleeStyle]
150
- * @param fleeSpeed
151
- * @param targetPed
338
+ * @param duration
339
+ * @param facingPed
340
+ * @param timeToFacePed
341
+ * @param flags
152
342
  */
153
- smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
343
+ handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
154
344
  /**
155
- * @param pos
156
- * @param time
157
- * @param p5
345
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
346
+ * Flags will still apply to mountStyle
347
+ *
348
+ * @param mount
349
+ * @param timer
350
+ * @param seatIndex Refer to [enum: eVehicleSeat]
351
+ * @param pedSpeed
352
+ * @param mountStyle
158
353
  * @param p6
354
+ * @param p7
159
355
  */
160
- aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
356
+ mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
161
357
  /**
162
- * @param targetPed
358
+ * @returns
163
359
  */
164
- cutFreeHogtiedTargetPed(targetPed: Ped): void;
360
+ get PedIsIgnoringDeadBodies(): any;
165
361
  /**
166
- * @param signalName
167
- * @param value
362
+ * @param p1
363
+ * @param p2
364
+ * @param p3
365
+ * @param p4
168
366
  */
169
- setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
367
+ setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
170
368
  /**
171
369
  * @param p1
172
370
  * @param p2
371
+ * @param p3
372
+ * @param p4
173
373
  */
174
- ambientAnimalHunt(p1: any, p2: any): void;
374
+ useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
175
375
  /**
176
- * @param goToLocationX
177
- * @param goToLocationY
178
- * @param goToLocationZ
179
- * @param focusLocationX
180
- * @param focusLocationY
181
- * @param focusLocationZ
182
- * @param speed
183
- * @param shootAtEnemies
184
- * @param distanceToStopAt
185
- * @param noRoadsDistance
186
- * @param unkTrue
187
- * @param unkFlag
188
- * @param aimingFlag
189
- * @param firingPattern
376
+ * enum eWhistleType
377
+ * {
378
+ * WHISTLE_MAIN,
379
+ * WHISTLE_SECONDARY,
380
+ * WHISTLE_DOUBLE,
381
+ * WHISTLE_URGENT,
382
+ * WHISTLE_LONG
383
+ * };
384
+ *
385
+ * @param p1
386
+ * @param whistleType
190
387
  */
191
- goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
388
+ goToWhistle(p1: Ped, whistleType: number): void;
389
+ /**
390
+ * @param pos
391
+ * @param duration
392
+ * @param flags
393
+ * @param p6
394
+ * @param p7
395
+ */
396
+ lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
192
397
  /**
193
- * @param itemHash
194
- * @param interactionAnimHash
195
- * @param p3
196
398
  * @returns
197
399
  */
198
- canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
400
+ get IsPedInHitReact(): boolean;
199
401
  /**
200
- * @param targetPed
402
+ * @param p1
201
403
  * @param p2
202
404
  * @param p3
203
405
  * @param p4
@@ -205,243 +407,233 @@ export declare class PedTask extends BaseTask {
205
407
  * @param p6
206
408
  * @param p7
207
409
  * @param p8
208
- * @param p9
209
- * @param p10
210
- */
211
- followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
212
- /**
213
- * @param pos
214
- * @param distance
215
- * @param p5
216
- * @param p6
217
- * @param p7
218
- * @param p8
219
410
  */
220
- useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
411
+ N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
221
412
  /**
222
- * @param eventName
223
413
  * @returns
224
414
  */
225
- getTaskMoveNetworkEvent(eventName: string | null): boolean;
415
+ get IsMountedWeaponTaskUnderneathDrivingTask(): boolean;
226
416
  /**
227
- * Baits: see 0x9B0C7FA063E67629
417
+ * flags: See TASK_ENTER_VEHICLE
228
418
  *
229
- * @param bait
230
- * @param withoutBuoy
231
- */
232
- swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
233
- /**
234
- * @returns
419
+ * @param p1
420
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
235
421
  */
236
- isDrivebyTaskUnderneathDrivingTask(): boolean;
237
- cuffPed(): void;
422
+ disembarkNearestTrainCarriage(p1: number, flags: number): void;
238
423
  /**
239
- * This native allows to control the cruise speed of where you want the ped to go
240
- * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
241
- * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
424
+ * fleeType: see TASK_FLEE_COORD
242
425
  *
243
- * @param cruiseSpeed
244
- * @param entity
245
- * @param p4
246
- * @param p5
426
+ * @param fleeFromTarget
427
+ * @param pos
428
+ * @param distance
247
429
  * @param p6
248
430
  * @param p7
249
431
  * @param p8
250
- * @param p9
251
- * @param p10
252
- * @param p11
253
- * @param cruiseSpeed2
254
- * @param p13
255
- * @param p14
256
- * @returns gotoCoords
432
+ * @param targetPed
257
433
  */
258
- goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
434
+ fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
259
435
  /**
260
436
  * @returns
261
437
  */
262
- isTaskMoveNetworkReadyForTransition(): boolean;
263
- clearDefensiveArea(): void;
264
- /**
265
- * @param modifier
266
- */
267
- setPedPathDeepSnowCostModifier(modifier: number): void;
438
+ get IsPedGettingUp(): boolean;
268
439
  /**
269
- * @returns
440
+ * @param time
270
441
  */
271
- getItemInteractionItemId(): number;
442
+ duck(time: number): void;
272
443
  /**
273
- * @param entity
274
- * @param mount
444
+ * @param p1
445
+ * @param p2
275
446
  * @param p3
447
+ * @param p4
276
448
  */
277
- placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
278
- detachCarriablePed(): void;
279
- /**
280
- * @returns
281
- */
282
- getItemInteractionState(): number;
283
- /**
284
- * @returns
285
- */
286
- getIsPedAimingInTheAir(): any;
449
+ robPed(p1: any, p2: any, p3: any, p4: any): void;
287
450
  /**
288
- * param3: duration in ms, use -1 to look forever
289
- * param4: using 2048 is fine
290
- * param5: using 3 is fine
451
+ * getupSetHash: see nm_blend_out_sets.meta
291
452
  *
292
- * @param lookAtTarget
293
- * @param duration
453
+ * @param flags
454
+ * @param getupSetHash
294
455
  * @param p3
295
456
  * @param p4
296
457
  * @param p5
297
458
  */
298
- lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
459
+ unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
299
460
  /**
300
- * @param taskIndex
301
- * @returns
461
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
462
+ *
463
+ * @param coord The coord to check if they're looking at
464
+ * @param radius The radius of the frustum
465
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
302
466
  */
303
- getIsTaskActive(taskIndex: number): boolean;
467
+ isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
304
468
  /**
305
- * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
306
- *
307
- * @param grappleTarget
308
- * @param grappleStyle
309
- * @param p3
310
- * @param p4
311
- * @param p5
312
- * @param p6
469
+ * @param entity
313
470
  */
314
- putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
471
+ walkAway(entity: Entity): void;
315
472
  /**
316
- * @param p1
317
- * @param p2
473
+ * @returns
318
474
  */
319
- combatAnimalWarn(p1: any, p2: any): void;
475
+ get HogtieEscapeTimer(): number;
476
+ weapon(): void;
320
477
  /**
321
- * @param toggle
478
+ * @returns
322
479
  */
323
- setPedIgnoreDeadBodies(toggle: boolean): void;
480
+ get IsPedWalking(): boolean;
324
481
  /**
325
482
  * @param p1
483
+ */
484
+ N_0xFFB520A3E16F7B7B(p1: number): void;
485
+ persistentCharacter(): void;
486
+ /**
487
+ * @param speed
326
488
  * @param p2
327
489
  * @param p3
328
490
  * @param p4
329
- * @param p5
330
- * @param p6
331
- * @param p7
332
491
  */
333
- moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
492
+ waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void;
334
493
  /**
335
- * @param attacker
494
+ * @param p1
336
495
  * @param p2
337
- * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
496
+ * @param p3
338
497
  */
339
- intimidated(attacker: Ped, p2: boolean): boolean;
498
+ climbLadder(p1: number, p2: boolean, p3: boolean): void;
340
499
  /**
341
- * @returns
500
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
501
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
502
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
503
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
504
+ *
505
+ * @param fleeFromTarget
506
+ * @param fleeDistance
507
+ * @param fleeTime
508
+ * @param fleeType Refer to [enum: eFleeStyle]
509
+ * @param fleeSpeed
510
+ * @param targetPed
342
511
  */
343
- waypointPlaybackGetIsShooting(): any;
512
+ smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
344
513
  /**
345
514
  * @param pos
346
- * @param distance
515
+ * @param time
347
516
  * @param p5
348
517
  * @param p6
349
- * @param p7
350
- * @param p8
351
- */
352
- useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
353
- /**
354
- * returned values:
355
- * 0 to 7 = task that's currently in progress, 0 meaning the first one.
356
- * -1 no task sequence in progress.
357
- *
358
- * @returns
359
518
  */
360
- getSequenceProgress(): number;
519
+ aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
361
520
  /**
362
- * @returns
521
+ * @param targetPed
363
522
  */
364
- waypointPlaybackGetIsAiming(): any;
523
+ cutFreeHogtiedTargetPed(targetPed: Ped): void;
365
524
  /**
366
- * @param toggle
525
+ * @param signalName
526
+ * @param value
367
527
  */
368
- setPedPathCanUseLadders(toggle: boolean): void;
528
+ setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
369
529
  /**
370
530
  * @param p1
371
531
  * @param p2
372
532
  */
373
- stopAnimPlayback(p1: number, p2: boolean): void;
533
+ ambientAnimalHunt(p1: any, p2: any): void;
374
534
  /**
375
- * @param targetPed
376
- * @param p2
377
- * @returns
535
+ * @param p1
536
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
378
537
  */
379
- confront(targetPed: Ped, p2: number): any;
380
- N_0x1F298C7BD30D1240(): void;
538
+ leaveAnyVehicle(p1: number, taskFlag: number): void;
381
539
  /**
382
- * @param p1
540
+ * @param targetPed
383
541
  * @param p2
384
542
  * @param p3
385
543
  */
386
- setCrouchMovement(p1: boolean, p2: any, p3: boolean): void;
544
+ combatPed(targetPed: Ped, p2: number, p3: number): void;
387
545
  /**
388
- * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
546
+ * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
389
547
  *
548
+ * @param fleeFromTarget
549
+ * @param fleeStyle Refer to [enum: eFleeStyle]
550
+ * @param flag
551
+ * @param p4
552
+ * @param p5
553
+ * @param p6
554
+ */
555
+ fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void;
556
+ /**
557
+ * @returns
558
+ */
559
+ get IsPedLeadingHorse(): any;
560
+ /**
390
561
  * @param entity
391
562
  * @param offset
392
- * @param moveBlendRatio
393
- * @param timeBeforeTeleport
394
- * @param p7
563
+ * @param movementSpeed
564
+ * @param timeout
565
+ * @param stoppingRange
566
+ * @param persistFollowing
567
+ * @param p9
568
+ * @param walkOnly
569
+ * @param p11
570
+ * @param p12
571
+ * @param p13
395
572
  */
396
- goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void;
573
+ followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void;
397
574
  /**
398
- * Sets the time it takes for a hogtied ped to escape
399
- * -1.0f for ped to never escape
575
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
400
576
  *
401
- * @param time
577
+ * @param targetEntity
578
+ * @param duration
579
+ * @param p3
580
+ * @param p4
402
581
  */
403
- setHogtieEscapeTimer(time: number): void;
582
+ aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void;
404
583
  /**
405
- * Makes the ped run to take cover
584
+ * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
585
+ * SEARCH-related scenes (needs more research).
586
+ *
587
+ * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
406
588
  */
407
- stayInCover(): void;
589
+ N_0x2C497BDEF897C6DF(): AnimScene | null;
408
590
  /**
409
591
  * @param p1
592
+ * @returns
410
593
  */
411
- followWaypointRecordingAdvanced(p1: any): void;
594
+ police(p1: boolean): any;
412
595
  /**
413
- * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
414
- *
415
- * @param pos
416
- * @param moveBlendRatio
417
- * @param timeBeforeTeleport
418
- * @param finalHeading
419
- * @param targetRadius
420
- * @param p8
596
+ * @param scenarioPoint
597
+ * @param flag
421
598
  */
422
- goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
599
+ hitchAnimal(scenarioPoint: number, flag: number): void;
600
+ uncuffPed(): void;
423
601
  /**
424
- * @returns
602
+ * @param p1
603
+ * @param p2
604
+ * @param p3
425
605
  */
426
- getPedWaypointOverrideSpeed(): number;
606
+ waypointPlaybackPause(p1: any, p2: any, p3: any): void;
427
607
  /**
428
- * Climbs or vaults the nearest thing.
608
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
429
609
  *
430
- * @param unused
610
+ * @param meleeTarget
611
+ * @param meleeStyle
612
+ * @param p3
613
+ * @param animBlendRatio
614
+ * @param p5
615
+ * @param p6
431
616
  */
432
- climb(unused: boolean): void;
617
+ putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
433
618
  /**
434
- * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
435
- * flag: 524419 and 0 in shop_horse_shop R* Script
436
- *
437
- * @param vehicle
438
- * @param pos
619
+ * @param waypointRecording
620
+ * @param p2
621
+ * @param flag
622
+ * @param p4
439
623
  * @param p5
440
624
  * @param p6
441
- * @param flag
625
+ * @param p7
442
626
  */
443
- vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
627
+ followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
628
+ /**
629
+ * @param targetPed
630
+ */
631
+ hogtieTargetPed(targetPed: Ped): void;
444
632
  /**
633
+ * shootatEntity:
634
+ * If true, peds will shoot at Entity till it is dead.
635
+ * If false, peds will just walk till they reach the entity and will cease shooting.
636
+ *
445
637
  * @param p1
446
638
  * @param p2
447
639
  * @param p3
@@ -452,106 +644,163 @@ export declare class PedTask extends BaseTask {
452
644
  * @param p8
453
645
  * @param p9
454
646
  * @param p10
455
- * @param p11
456
- * @param p12
457
- * @param p13
458
- * @param p14
459
- * @param p15
460
647
  */
461
- goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
648
+ goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
462
649
  /**
463
- * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
650
+ * @param pos
651
+ * @param distance
652
+ */
653
+ useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
654
+ /**
655
+ * @param p1
656
+ */
657
+ wanderSwim(p1: any): void;
658
+ /**
659
+ * duration in milliseconds
464
660
  *
661
+ * @param pos
465
662
  * @param duration
466
- * @param facingPed
467
- * @param timeToFacePed
468
- * @param flags
469
663
  */
470
- handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
664
+ turnPedToFaceCoord(pos: Vector3, duration: number): void;
471
665
  /**
472
- * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
473
- * Flags will still apply to mountStyle
474
- *
475
- * @param mount
476
- * @param timer
477
- * @param seatIndex Refer to [enum: eVehicleSeat]
478
- * @param pedSpeed
479
- * @param mountStyle
666
+ * @param preferAvoidMud
667
+ * @param p2
668
+ */
669
+ setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
670
+ /**
671
+ * @param animDict
672
+ * @param animName
673
+ * @param entity
674
+ * @param p4
675
+ * @param p5
480
676
  * @param p6
481
677
  * @param p7
678
+ * @param p8
679
+ * @param p9
680
+ * @param p10
681
+ * @param p11
682
+ * @param p12
683
+ * @param p13
684
+ * @param p14
482
685
  */
483
- mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
686
+ playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
484
687
  /**
485
- * @returns
688
+ * @param goToLocationX
689
+ * @param goToLocationY
690
+ * @param goToLocationZ
691
+ * @param focusLocationX
692
+ * @param focusLocationY
693
+ * @param focusLocationZ
694
+ * @param speed
695
+ * @param shootAtEnemies
696
+ * @param distanceToStopAt
697
+ * @param noRoadsDistance
698
+ * @param unkTrue
699
+ * @param unkFlag
700
+ * @param aimingFlag
701
+ * @param firingPattern
486
702
  */
487
- getPedIsIgnoringDeadBodies(): any;
703
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
488
704
  /**
489
- * @param p1
490
- * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
705
+ * @param itemHash
706
+ * @param interactionAnimHash
707
+ * @param p3
708
+ * @returns
491
709
  */
492
- leaveAnyVehicle(p1: number, taskFlag: number): void;
710
+ canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
493
711
  /**
494
712
  * @param targetPed
495
713
  * @param p2
496
714
  * @param p3
715
+ * @param p4
716
+ * @param p5
717
+ * @param p6
718
+ * @param p7
719
+ * @param p8
720
+ * @param p9
721
+ * @param p10
497
722
  */
498
- combatPed(targetPed: Ped, p2: number, p3: number): void;
723
+ followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
499
724
  /**
500
- * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
501
- *
502
- * @param fleeFromTarget
503
- * @param fleeStyle Refer to [enum: eFleeStyle]
504
- * @param flag
505
- * @param p4
725
+ * @param pos
726
+ * @param distance
506
727
  * @param p5
507
728
  * @param p6
729
+ * @param p7
730
+ * @param p8
508
731
  */
509
- fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void;
732
+ useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
733
+ /**
734
+ * @param eventName
735
+ * @returns
736
+ */
737
+ getTaskMoveNetworkEvent(eventName: string | null): boolean;
738
+ /**
739
+ * Baits: see 0x9B0C7FA063E67629
740
+ *
741
+ * @param bait
742
+ * @param withoutBuoy
743
+ */
744
+ swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
510
745
  /**
511
746
  * @returns
512
747
  */
513
- isPedLeadingHorse(): any;
748
+ get IsDrivebyTaskUnderneathDrivingTask(): boolean;
749
+ cuffPed(): void;
514
750
  /**
751
+ * This native allows to control the cruise speed of where you want the ped to go
752
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
753
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
754
+ *
755
+ * @param cruiseSpeed
515
756
  * @param entity
516
- * @param offset
517
- * @param movementSpeed
518
- * @param timeout
519
- * @param stoppingRange
520
- * @param persistFollowing
757
+ * @param p4
758
+ * @param p5
759
+ * @param p6
760
+ * @param p7
761
+ * @param p8
521
762
  * @param p9
522
- * @param walkOnly
763
+ * @param p10
523
764
  * @param p11
524
- * @param p12
765
+ * @param cruiseSpeed2
525
766
  * @param p13
767
+ * @param p14
768
+ * @returns gotoCoords
526
769
  */
527
- followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void;
770
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
528
771
  /**
529
- * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
530
- *
531
- * @param targetEntity
772
+ * @param radius
773
+ */
774
+ combatHatedTargetsNoLosTest(radius: number): void;
775
+ /**
776
+ * @param p1
777
+ */
778
+ N_0x31BB338F64D5C861(p1: boolean): void;
779
+ /**
780
+ * @param modifier
781
+ */
782
+ set PedPathClimbCostModifier(modifier: number);
783
+ /**
784
+ * @param entity
532
785
  * @param duration
533
- * @param p3
534
- * @param p4
786
+ * @param targetRadius
787
+ * @param offset
788
+ * @param moveBlendRatio
789
+ * @param offsetFlags
535
790
  */
536
- aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void;
791
+ gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
537
792
  /**
538
- * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general it seems restricted to
539
- * SEARCH-related scenes (needs more research).
793
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
540
794
  *
541
- * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
795
+ * @param p2
796
+ * @param p3
542
797
  */
543
- N_0x2C497BDEF897C6DF(): AnimScene | null;
798
+ wanderStandard(p2: number, p3: number): void;
544
799
  /**
545
800
  * @param p1
546
- * @returns
547
- */
548
- police(p1: boolean): any;
549
- /**
550
- * @param scenarioPoint
551
- * @param flag
801
+ * @param p2
552
802
  */
553
- hitchAnimal(scenarioPoint: number, flag: number): void;
554
- uncuffPed(): void;
803
+ clearPedTasks(p1: boolean, p2: boolean): void;
555
804
  /**
556
805
  * @param moveNetworkDefName
557
806
  * @param p3
@@ -581,7 +830,7 @@ export declare class PedTask extends BaseTask {
581
830
  /**
582
831
  * @returns
583
832
  */
584
- isPedRunningTaskItemInteraction(): any;
833
+ get IsPedRunningTaskItemInteraction(): boolean;
585
834
  /**
586
835
  * @param vehicle
587
836
  */
@@ -600,39 +849,139 @@ export declare class PedTask extends BaseTask {
600
849
  /**
601
850
  * @param avoidTraffic
602
851
  */
603
- setPedPathAvoidTraffic(avoidTraffic: boolean): void;
852
+ set PedPathAvoidTraffic(avoidTraffic: boolean);
604
853
  /**
605
- * Returns hash of the underlying move network def, see move_networks.xml
606
- * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
607
- *
608
- * @returns
854
+ * @param p1
855
+ * @param p2
609
856
  */
610
- getTaskMoveNetworkId(): number;
857
+ guard(p1: any, p2: any): void;
611
858
  /**
612
- * @param p1
859
+ * @param attacker
613
860
  * @param p2
614
- * @param p3
615
- * @param p4
616
- * @param p5
861
+ * @param unusedParam3 Unused by the native.
862
+ * @param unusedParam4 Unused by the native.
863
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
617
864
  * @param p6
865
+ * @param p7 Removes the `0x80000` bitmask from `flag`
866
+ * @param flag
867
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
618
868
  */
619
- guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
869
+ intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
620
870
  /**
621
- * @param pos
622
- * @param duration
623
- * @param firingPattern
624
- * @param p6
871
+ * @param avoidFire
625
872
  */
626
- shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
873
+ set PedPathAvoidFire(avoidFire: boolean);
627
874
  /**
628
- * Makes a ped react to an entity.
629
- * Params: reactingTo Entity can be 0, p8 is always 4
630
- *
631
- * @param reactingTo
632
- * @param pos
633
- * @param reactionName
634
- * @param p6
635
- * @param p7
875
+ * @param reviver
876
+ * @param tool
877
+ */
878
+ reviveTarget(reviver: Ped, tool: string | number): void;
879
+ /**
880
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
881
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
882
+ * {
883
+ * EMOTE_TYPE_INVALID = -1,
884
+ * EMOTE_TYPE_REACT,
885
+ * EMOTE_TYPE_ACTION,
886
+ * EMOTE_TYPE_TAUNT,
887
+ * EMOTE_TYPE_GREET,
888
+ * EMOTE_TYPE_TWIRL_GUN,
889
+ * EMOTE_TYPE_DANCE_FLOOR
890
+ * }; enum eEmotePlaybackMode
891
+ * {
892
+ * EMOTE_PM_INVALID = -1,
893
+ * EMOTE_PM_UPPERBODY,
894
+ * EMOTE_PM_UPPERBODY_LOOP,
895
+ * EMOTE_PM_FULLBODY,
896
+ * };
897
+ *
898
+ * @param emoteType
899
+ * @param playbackMode
900
+ * @param emote
901
+ * @param isSecondaryTask
902
+ * @param canBreakOut
903
+ * @param disableEarlyOutAnimTag
904
+ * @param ignoreInvalidMainTask
905
+ * @param destroyProps
906
+ */
907
+ playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
908
+ /**
909
+ * @returns
910
+ */
911
+ get IsTaskMoveNetworkReadyForTransition(): boolean;
912
+ clearDefensiveArea(): void;
913
+ /**
914
+ * @param modifier
915
+ */
916
+ set PedPathDeepSnowCostModifier(modifier: number);
917
+ /**
918
+ * @returns
919
+ */
920
+ get ItemInteractionItemId(): number;
921
+ /**
922
+ * @param entity
923
+ * @param mount
924
+ * @param p3
925
+ */
926
+ placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
927
+ detachCarriablePed(): void;
928
+ /**
929
+ * @returns
930
+ */
931
+ get ItemInteractionState(): number;
932
+ /**
933
+ * @returns
934
+ */
935
+ get IsPedAimingInTheAir(): any;
936
+ /**
937
+ * param3: duration in ms, use -1 to look forever
938
+ * param4: using 2048 is fine
939
+ * param5: using 3 is fine
940
+ *
941
+ * @param lookAtTarget
942
+ * @param duration
943
+ * @param p3
944
+ * @param p4
945
+ * @param p5
946
+ */
947
+ lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
948
+ /**
949
+ * @param taskIndex
950
+ * @returns
951
+ */
952
+ getIsTaskActive(taskIndex: number): boolean;
953
+ /**
954
+ * Returns hash of the underlying move network def, see move_networks.xml
955
+ * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
956
+ *
957
+ * @returns
958
+ */
959
+ get TaskMoveNetworkId(): number;
960
+ /**
961
+ * @param p1
962
+ * @param p2
963
+ * @param p3
964
+ * @param p4
965
+ * @param p5
966
+ * @param p6
967
+ */
968
+ guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
969
+ /**
970
+ * @param pos
971
+ * @param duration
972
+ * @param firingPattern
973
+ * @param p6
974
+ */
975
+ shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
976
+ /**
977
+ * Makes a ped react to an entity.
978
+ * Params: reactingTo Entity can be 0, p8 is always 4
979
+ *
980
+ * @param reactingTo
981
+ * @param pos
982
+ * @param reactionName
983
+ * @param p6
984
+ * @param p7
636
985
  * @param p8
637
986
  */
638
987
  react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void;
@@ -709,51 +1058,17 @@ export declare class PedTask extends BaseTask {
709
1058
  goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void;
710
1059
  /**
711
1060
  * @param pos
712
- * @param speedMultiplier
713
1061
  * @param timeout
714
- * @param stoppingRange
715
- * @param flags
716
- * @param p8
717
- * @param p9
718
- * @param p10
719
- * @param entity
720
- * @param unk
721
- */
722
- followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
723
- /**
724
- * @param radius
725
- * @param time
726
- * @param flags
727
- */
728
- combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
729
- /**
730
- * @returns
731
- */
732
- isPedRunning(): boolean;
733
- /**
734
- * @returns
735
- */
736
- isPedSprinting(): boolean;
737
- /**
738
- * @param useSlidingSurfaces
739
- */
740
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void;
741
- /**
742
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
743
- *
744
- * @param pos
745
- * @param p4
746
1062
  * @param p5
747
1063
  * @param p6
1064
+ * @param p7
1065
+ * @param p8
1066
+ * @param coverpoint
1067
+ * @param p10
1068
+ * @param p11
1069
+ * @param p12
748
1070
  */
749
- forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
750
- /**
751
- * @param p1
752
- * @param p2
753
- * @param p3
754
- * @param p4
755
- */
756
- swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
1071
+ putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void;
757
1072
  /**
758
1073
  * @param p1
759
1074
  * @param p2
@@ -763,278 +1078,80 @@ export declare class PedTask extends BaseTask {
763
1078
  * @param p6
764
1079
  * @param p7
765
1080
  * @param p8
766
- */
767
- gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
768
- /**
769
- * @param pos
770
- * @param distance
771
- * @param duration
772
- * @param p6
773
- * @param p7
774
- * @param p8
775
1081
  * @param p9
1082
+ * @param p10
1083
+ * @param p11
1084
+ * @param p12
1085
+ * @param p13
1086
+ * @param p14
776
1087
  */
777
- useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
778
- /**
779
- * @param p1
780
- * @returns
781
- */
782
- N_0x2D657B10F211C572(p1: number): any;
783
- /**
784
- * Coords: volume coords used in R* Script smuggler2
785
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
786
- *
787
- * @param pos
788
- * @param p4
789
- * @param p5
790
- */
791
- combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
792
- /**
793
- * Makes the specified ped stand still for (time) milliseconds.
794
- *
795
- * @param time
796
- */
797
- standStill(time: number): void;
1088
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
798
1089
  /**
799
- * @param animDictionary
800
- * @param animationName
801
- * @param p3
1090
+ * @param target
802
1091
  */
803
- stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
1092
+ arrestPed(target: Ped): void;
804
1093
  /**
805
1094
  * @param p1
806
1095
  * @param p2
807
1096
  * @param p3
808
- */
809
- turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
810
- /**
811
- * Fishing Research: https://pastebin.com/NmK5ZLVs
812
- * Only used in R* Scripts fishing_core and av_fishing_river
813
- *
814
- * @returns p1
815
- */
816
- getTaskFishing(): [any, number];
817
- /**
818
- * @param p1
819
- * @param p2
820
- */
821
- shockingEventReact(p1: any, p2: any): void;
822
- /**
823
1097
  * @returns
824
1098
  */
825
- N_0xB520DBDA7FCF573F(): boolean;
826
- /**
827
- * fleeType: see TASK_FLEE_COORD
828
- *
829
- * @param fleeFromTarget
830
- * @param pos
831
- * @param distance
832
- * @param p6
833
- * @param p7
834
- * @param p8
835
- * @param targetPed
836
- */
837
- fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
1099
+ setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
838
1100
  /**
1101
+ * @param waypointRecording
839
1102
  * @returns
840
1103
  */
841
- isPedGettingUp(): boolean;
842
- /**
843
- * @param time
844
- */
845
- duck(time: number): void;
1104
+ isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
846
1105
  /**
847
1106
  * @param p1
848
1107
  * @param p2
849
- * @param p3
850
- * @param p4
851
1108
  */
852
- robPed(p1: any, p2: any, p3: any, p4: any): void;
853
- /**
854
- * getupSetHash: see nm_blend_out_sets.meta
855
- *
856
- * @param flags
857
- * @param getupSetHash
858
- * @param p3
859
- * @param p4
860
- * @param p5
861
- */
862
- unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
863
- /**
864
- * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
865
- *
866
- * @param coord The coord to check if they're looking at
867
- * @param radius The radius of the frustum
868
- * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
869
- */
870
- isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
871
- /**
872
- * @param entity
873
- */
874
- walkAway(entity: Entity): void;
875
- /**
876
- * @returns
877
- */
878
- getHogtieEscapeTimer(): number;
879
- weapon(): void;
880
- /**
881
- * @returns
882
- */
883
- isPedWalking(): boolean;
1109
+ animalWrithe(p1: any, p2: any): void;
884
1110
  /**
885
1111
  * @param p1
886
1112
  * @param p2
887
1113
  * @param p3
888
- */
889
- waypointPlaybackPause(p1: any, p2: any, p3: any): void;
890
- /**
891
- * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
892
- *
893
- * @param meleeTarget
894
- * @param meleeStyle
895
- * @param p3
896
- * @param animBlendRatio
897
- * @param p5
898
- * @param p6
899
- */
900
- putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
901
- /**
902
- * @param waypointRecording
903
- * @param p2
904
- * @param flag
905
1114
  * @param p4
906
- * @param p5
907
- * @param p6
908
- * @param p7
909
1115
  */
910
- followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
1116
+ aimAtEntity(p1: any, p2: any, p3: any, p4: any): void;
911
1117
  /**
912
1118
  * @param targetPed
1119
+ * @param p2
1120
+ * @param p3
913
1121
  */
914
- hogtieTargetPed(targetPed: Ped): void;
1122
+ combatPedTimed(targetPed: Ped, p2: number, p3: any): void;
915
1123
  /**
916
- * shootatEntity:
917
- * If true, peds will shoot at Entity till it is dead.
918
- * If false, peds will just walk till they reach the entity and will cease shooting.
919
- *
920
1124
  * @param p1
921
1125
  * @param p2
922
1126
  * @param p3
923
- * @param p4
924
- * @param p5
925
- * @param p6
926
- * @param p7
927
- * @param p8
928
- * @param p9
929
- * @param p10
930
1127
  */
931
- goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
1128
+ throwProjectile(p1: any, p2: any, p3: any): void;
932
1129
  /**
933
1130
  * @param pos
934
- * @param distance
935
- */
936
- useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
937
- /**
938
- * @param p1
1131
+ * @param heading
1132
+ * @param p5
939
1133
  */
940
- wanderSwim(p1: any): void;
1134
+ pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
941
1135
  /**
942
- * duration in milliseconds
1136
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
943
1137
  *
944
- * @param pos
945
- * @param duration
946
- */
947
- turnPedToFaceCoord(pos: Vector3, duration: number): void;
948
- /**
949
- * @param preferAvoidMud
950
- * @param p2
951
- */
952
- setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
953
- /**
954
- * @param animDict
955
- * @param animName
956
- * @param entity
1138
+ * @param grappleTarget
1139
+ * @param grappleStyle
1140
+ * @param p3
957
1141
  * @param p4
958
1142
  * @param p5
959
1143
  * @param p6
960
- * @param p7
961
- * @param p8
962
- * @param p9
963
- * @param p10
964
- * @param p11
965
- * @param p12
966
- * @param p13
967
- * @param p14
968
1144
  */
969
- playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
1145
+ putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
970
1146
  /**
971
1147
  * @param p1
972
1148
  * @param p2
973
1149
  */
974
- guard(p1: any, p2: any): void;
975
- /**
976
- * @param attacker
977
- * @param p2
978
- * @param unusedParam3 Unused by the native.
979
- * @param unusedParam4 Unused by the native.
980
- * @param everyFrame Removes the `0x1000` bitmask from `flag`
981
- * @param p6
982
- * @param p7 Removes the `0x80000` bitmask from `flag`
983
- * @param flag
984
- * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
985
- */
986
- intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
987
- /**
988
- * @param avoidFire
989
- */
990
- setPedPathAvoidFire(avoidFire: boolean): void;
991
- /**
992
- * @param reviver
993
- * @param tool
994
- */
995
- reviveTarget(reviver: Ped, tool: string | number): void;
996
- /**
997
- * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
998
- * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
999
- * {
1000
- * EMOTE_TYPE_INVALID = -1,
1001
- * EMOTE_TYPE_REACT,
1002
- * EMOTE_TYPE_ACTION,
1003
- * EMOTE_TYPE_TAUNT,
1004
- * EMOTE_TYPE_GREET,
1005
- * EMOTE_TYPE_TWIRL_GUN,
1006
- * EMOTE_TYPE_DANCE_FLOOR
1007
- * }; enum eEmotePlaybackMode
1008
- * {
1009
- * EMOTE_PM_INVALID = -1,
1010
- * EMOTE_PM_UPPERBODY,
1011
- * EMOTE_PM_UPPERBODY_LOOP,
1012
- * EMOTE_PM_FULLBODY,
1013
- * };
1014
- *
1015
- * @param emoteType
1016
- * @param playbackMode
1017
- * @param emote
1018
- * @param isSecondaryTask
1019
- * @param canBreakOut
1020
- * @param disableEarlyOutAnimTag
1021
- * @param ignoreInvalidMainTask
1022
- * @param destroyProps
1023
- */
1024
- playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
1025
- /**
1026
- * @param pos
1027
- * @param timeout
1028
- * @param p5
1029
- * @param p6
1030
- * @param p7
1031
- * @param p8
1032
- * @param coverpoint
1033
- * @param p10
1034
- * @param p11
1035
- * @param p12
1036
- */
1037
- putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void;
1150
+ combatAnimalWarn(p1: any, p2: any): void;
1151
+ /**
1152
+ * @param toggle
1153
+ */
1154
+ set PedIgnoreDeadBodies(toggle: boolean);
1038
1155
  /**
1039
1156
  * @param p1
1040
1157
  * @param p2
@@ -1043,65 +1160,103 @@ export declare class PedTask extends BaseTask {
1043
1160
  * @param p5
1044
1161
  * @param p6
1045
1162
  * @param p7
1046
- * @param p8
1047
- * @param p9
1048
- * @param p10
1049
- * @param p11
1050
- * @param p12
1051
- * @param p13
1052
- * @param p14
1053
1163
  */
1054
- goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
1164
+ moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
1055
1165
  /**
1056
- * @param target
1166
+ * @param attacker
1167
+ * @param p2
1168
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1057
1169
  */
1058
- arrestPed(target: Ped): void;
1170
+ intimidated(attacker: Ped, p2: boolean): boolean;
1059
1171
  /**
1060
- * @param p1
1061
- * @param p2
1062
- * @param p3
1063
1172
  * @returns
1064
1173
  */
1065
- setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
1174
+ waypointPlaybackGetIsShooting(): any;
1066
1175
  /**
1067
- * @param waypointRecording
1176
+ * @param pos
1177
+ * @param distance
1178
+ * @param p5
1179
+ * @param p6
1180
+ * @param p7
1181
+ * @param p8
1182
+ */
1183
+ useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
1184
+ /**
1185
+ * returned values:
1186
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1187
+ * -1 no task sequence in progress.
1188
+ *
1068
1189
  * @returns
1069
1190
  */
1070
- isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
1191
+ get SequenceProgress(): number;
1071
1192
  /**
1072
- * @param p1
1073
- * @param p2
1193
+ * @returns
1074
1194
  */
1075
- animalWrithe(p1: any, p2: any): void;
1195
+ waypointPlaybackGetIsAiming(): any;
1076
1196
  /**
1077
- * @param p1
1078
- * @param p2
1079
- * @param p3
1080
- * @param p4
1197
+ * @param signalName
1198
+ * @param value
1081
1199
  */
1082
- aimAtEntity(p1: any, p2: any, p3: any, p4: any): void;
1200
+ setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
1083
1201
  /**
1084
- * @param targetPed
1202
+ * @param taskSequenceId
1203
+ */
1204
+ performSequence(taskSequenceId: number): void;
1205
+ /**
1206
+ * @param p1
1085
1207
  * @param p2
1086
1208
  * @param p3
1087
1209
  */
1088
- combatPedTimed(targetPed: Ped, p2: number, p3: any): void;
1210
+ moveInTraffic(p1: any, p2: any, p3: any): void;
1089
1211
  /**
1090
1212
  * @param p1
1213
+ * @param permanently
1214
+ */
1215
+ knockedOut(p1: number, permanently: boolean): void;
1216
+ /**
1217
+ * @param duration
1218
+ */
1219
+ updateTaskHandsUpDuration(duration: number): void;
1220
+ /**
1221
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1222
+ *
1223
+ * @param emoteType
1224
+ * @param playbackMode
1225
+ * @param emote
1226
+ * @param isSecondaryTask
1227
+ * @param canBreakOut
1228
+ * @param disableEarlyOutAnimTag
1229
+ * @param ignoreInvalidMainTask
1230
+ * @param destroyProps
1231
+ */
1232
+ playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
1233
+ /**
1234
+ * @param boat
1091
1235
  * @param p2
1092
1236
  * @param p3
1237
+ * @param pos
1238
+ * @param p7
1239
+ * @param maxSpeed
1240
+ * @param drivingStyle
1241
+ * @param p10
1242
+ * @param p11
1093
1243
  */
1094
- throwProjectile(p1: any, p2: any, p3: any): void;
1244
+ boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
1095
1245
  /**
1096
- * @param pos
1097
- * @param heading
1098
- * @param p5
1246
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1247
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1248
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1099
1249
  */
1100
- pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
1250
+ setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
1251
+ /**
1252
+ * @param targetPed
1253
+ * @param p2
1254
+ */
1255
+ animalFlee(targetPed: Ped, p2: any): void;
1101
1256
  /**
1102
1257
  * @returns
1103
1258
  */
1104
- isPedCuffed(): boolean;
1259
+ get IsPedCuffed(): boolean;
1105
1260
  /**
1106
1261
  * @param avoidWater
1107
1262
  * @param p2
@@ -1124,7 +1279,7 @@ export declare class PedTask extends BaseTask {
1124
1279
  /**
1125
1280
  * @returns
1126
1281
  */
1127
- getPedDesiredMoveBlendRatio(): number;
1282
+ get PedDesiredMoveBlendRatio(): number;
1128
1283
  N_0xDF94844D474F31E5(): void;
1129
1284
  /**
1130
1285
  * @param p1
@@ -1150,7 +1305,7 @@ export declare class PedTask extends BaseTask {
1150
1305
  /**
1151
1306
  * @param modifier
1152
1307
  */
1153
- setPedPathFoliageCostModifier(modifier: number): void;
1308
+ set PedPathFoliageCostModifier(modifier: number);
1154
1309
  /**
1155
1310
  * @param preferHorseWalkable
1156
1311
  * @param p2
@@ -1162,7 +1317,7 @@ export declare class PedTask extends BaseTask {
1162
1317
  *
1163
1318
  * @param maxCruiseSpeed
1164
1319
  */
1165
- setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void;
1320
+ set DriveTaskMaxCruiseSpeed(maxCruiseSpeed: number);
1166
1321
  /**
1167
1322
  * Params: p4 either 0.2f, 0.25f, 0.31f, 0.4f
1168
1323
  *
@@ -1257,7 +1412,7 @@ export declare class PedTask extends BaseTask {
1257
1412
  /**
1258
1413
  * @param toggle
1259
1414
  */
1260
- setPedPathCanDropFromHeight(toggle: boolean): void;
1415
+ set PedPathCanDropFromHeight(toggle: boolean);
1261
1416
  /**
1262
1417
  * @param targetPed
1263
1418
  * @param targetVehicle
@@ -1373,7 +1528,7 @@ export declare class PedTask extends BaseTask {
1373
1528
  /**
1374
1529
  * @param toggle
1375
1530
  */
1376
- setPedPathCanUseClimbovers(toggle: boolean): void;
1531
+ set PedPathCanUseClimbovers(toggle: boolean);
1377
1532
  /**
1378
1533
  * @param p1
1379
1534
  * @returns
@@ -1390,7 +1545,7 @@ export declare class PedTask extends BaseTask {
1390
1545
  /**
1391
1546
  * @param cruiseSpeed
1392
1547
  */
1393
- setDriveTaskCruiseSpeed(cruiseSpeed: number): void;
1548
+ set DriveTaskCruiseSpeed(cruiseSpeed: number);
1394
1549
  /**
1395
1550
  * @param p1
1396
1551
  * @param p2
@@ -1403,7 +1558,7 @@ export declare class PedTask extends BaseTask {
1403
1558
  /**
1404
1559
  * @returns
1405
1560
  */
1406
- isPedDuelling(): any;
1561
+ get IsPedDuelling(): any;
1407
1562
  /**
1408
1563
  * @param signalName
1409
1564
  * @param pos
@@ -1450,7 +1605,7 @@ export declare class PedTask extends BaseTask {
1450
1605
  *
1451
1606
  * @returns
1452
1607
  */
1453
- getPedWritheBreakFreeProgress(): number;
1608
+ get PedWritheBreakFreeProgress(): number;
1454
1609
  /**
1455
1610
  * @param p1
1456
1611
  * @param p2
@@ -1477,7 +1632,7 @@ export declare class PedTask extends BaseTask {
1477
1632
  /**
1478
1633
  * @param toggle
1479
1634
  */
1480
- setBlockingOfNonTemporaryEvents(toggle: boolean): void;
1635
+ set BlockingOfNonTemporaryEvents(toggle: boolean);
1481
1636
  /**
1482
1637
  * @param p1
1483
1638
  * @param p2
@@ -1493,7 +1648,7 @@ export declare class PedTask extends BaseTask {
1493
1648
  /**
1494
1649
  * @param p1
1495
1650
  */
1496
- setPedClearAimingInTheAir(p1: any): void;
1651
+ set PedClearAimingInTheAir(p1: any);
1497
1652
  /**
1498
1653
  * @returns
1499
1654
  */
@@ -1525,7 +1680,7 @@ export declare class PedTask extends BaseTask {
1525
1680
  /**
1526
1681
  * @returns
1527
1682
  */
1528
- getLedHorseFromPed(): Ped | null;
1683
+ get LedHorseFromPed(): Ped | null;
1529
1684
  /**
1530
1685
  * @returns
1531
1686
  */
@@ -1533,7 +1688,7 @@ export declare class PedTask extends BaseTask {
1533
1688
  /**
1534
1689
  * @returns
1535
1690
  */
1536
- isPedRunningInspectionTask(): any;
1691
+ get IsPedRunningInspectionTask(): boolean;
1537
1692
  /**
1538
1693
  * @param entity
1539
1694
  * @param pos
@@ -1552,7 +1707,7 @@ export declare class PedTask extends BaseTask {
1552
1707
  /**
1553
1708
  * @returns
1554
1709
  */
1555
- getPedWaypointProgress(): number;
1710
+ get PedWaypointProgress(): number;
1556
1711
  /**
1557
1712
  * @param targetPed
1558
1713
  * @param targetVehicle
@@ -1704,7 +1859,7 @@ export declare class PedTask extends BaseTask {
1704
1859
  /**
1705
1860
  * @param mayEnterDeepWater
1706
1861
  */
1707
- setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void;
1862
+ set PedPathMayEnterDeepWater(mayEnterDeepWater: boolean);
1708
1863
  /**
1709
1864
  * @param p1
1710
1865
  */
@@ -1714,7 +1869,7 @@ export declare class PedTask extends BaseTask {
1714
1869
  *
1715
1870
  * @returns
1716
1871
  */
1717
- isPedInWrithe(): boolean;
1872
+ get IsPedInWrithe(): boolean;
1718
1873
  /**
1719
1874
  * @param p1
1720
1875
  * @param p2
@@ -1732,7 +1887,7 @@ export declare class PedTask extends BaseTask {
1732
1887
  /**
1733
1888
  * @returns
1734
1889
  */
1735
- isPedArrestingAnyPed(): any;
1890
+ get IsPedArrestingAnyPed(): any;
1736
1891
  /**
1737
1892
  * @returns
1738
1893
  */
@@ -1741,7 +1896,7 @@ export declare class PedTask extends BaseTask {
1741
1896
  * @param p1
1742
1897
  * @returns
1743
1898
  */
1744
- isPedScenarioReactLooking(p1: boolean): any;
1899
+ isPedScenarioReactLooking(p1: boolean): boolean;
1745
1900
  /**
1746
1901
  * @returns args
1747
1902
  */
@@ -1750,11 +1905,11 @@ export declare class PedTask extends BaseTask {
1750
1905
  /**
1751
1906
  * @returns
1752
1907
  */
1753
- getPedWaypointDistance(): number;
1908
+ get PedWaypointDistance(): number;
1754
1909
  /**
1755
1910
  * @param mayEnterWater
1756
1911
  */
1757
- setPedPathMayEnterWater(mayEnterWater: boolean): void;
1912
+ set PedPathMayEnterWater(mayEnterWater: boolean);
1758
1913
  /**
1759
1914
  * Makes the ped ragdoll like when falling from a great height
1760
1915
  *
@@ -1766,7 +1921,7 @@ export declare class PedTask extends BaseTask {
1766
1921
  /**
1767
1922
  * @param p1
1768
1923
  */
1769
- setPedDesiredMoveBlendRatio(p1: number): void;
1924
+ set PedDesiredMoveBlendRatio(p1: number);
1770
1925
  /**
1771
1926
  * @param patrolRoute
1772
1927
  * @param p2
@@ -1777,7 +1932,7 @@ export declare class PedTask extends BaseTask {
1777
1932
  /**
1778
1933
  * @returns
1779
1934
  */
1780
- isEntityRevivable(): any;
1935
+ get IsEntityRevivable(): any;
1781
1936
  /**
1782
1937
  * @param travelMbr
1783
1938
  * @param pos
@@ -1854,7 +2009,7 @@ export declare class PedTask extends BaseTask {
1854
2009
  /**
1855
2010
  * @returns
1856
2011
  */
1857
- getTaskMoveNetworkState(): string | null;
2012
+ get TaskMoveNetworkState(): string | null;
1858
2013
  /**
1859
2014
  * @param vehicle
1860
2015
  * @param timeout
@@ -1935,7 +2090,7 @@ export declare class PedTask extends BaseTask {
1935
2090
  /**
1936
2091
  * @returns
1937
2092
  */
1938
- getScenarioPointTypePedIsUsing(): number;
2093
+ get ScenarioPointTypePedIsUsing(): number;
1939
2094
  /**
1940
2095
  * Takes scenario point handle instead of hash
1941
2096
  *
@@ -1973,7 +2128,7 @@ export declare class PedTask extends BaseTask {
1973
2128
  *
1974
2129
  * @returns
1975
2130
  */
1976
- isPedBeingArrested(): boolean;
2131
+ get IsPedBeingArrested(): boolean;
1977
2132
  /**
1978
2133
  * @param p1
1979
2134
  */
@@ -1997,7 +2152,7 @@ export declare class PedTask extends BaseTask {
1997
2152
  /**
1998
2153
  * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
1999
2154
  */
2000
- isPedBeingLead(): boolean;
2155
+ get IsPedBeingLead(): boolean;
2001
2156
  /**
2002
2157
  * @param entity
2003
2158
  * @param p2
@@ -2014,7 +2169,7 @@ export declare class PedTask extends BaseTask {
2014
2169
  * @param p1
2015
2170
  * @returns
2016
2171
  */
2017
- isPedExitingScenario(p1: boolean): any;
2172
+ isPedExitingScenario(p1: boolean): boolean;
2018
2173
  /**
2019
2174
  * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_HORSE_ACTION
2020
2175
  * Params: p2, p3 are set to 0 in R* Scripts
@@ -2078,7 +2233,7 @@ export declare class PedTask extends BaseTask {
2078
2233
  *
2079
2234
  * @param modifier
2080
2235
  */
2081
- setPedPathLadderCostModifier(modifier: number): void;
2236
+ set PedPathLadderCostModifier(modifier: number);
2082
2237
  /**
2083
2238
  * @param targetPed
2084
2239
  * @param p2
@@ -2128,7 +2283,7 @@ export declare class PedTask extends BaseTask {
2128
2283
  /**
2129
2284
  * @returns
2130
2285
  */
2131
- isPedStill(): boolean;
2286
+ get IsPedStill(): boolean;
2132
2287
  /**
2133
2288
  * @param scenario
2134
2289
  * @returns
@@ -2185,7 +2340,7 @@ export declare class PedTask extends BaseTask {
2185
2340
  /**
2186
2341
  * @returns
2187
2342
  */
2188
- getRansackScenarioPointPedIsUsing(): any;
2343
+ get RansackScenarioPointPedIsUsing(): any;
2189
2344
  emoteOutro(): void;
2190
2345
  /**
2191
2346
  * @param task
@@ -2204,7 +2359,7 @@ export declare class PedTask extends BaseTask {
2204
2359
  /**
2205
2360
  * @returns
2206
2361
  */
2207
- isTaskMoveNetworkActive(): boolean;
2362
+ get IsTaskMoveNetworkActive(): boolean;
2208
2363
  /**
2209
2364
  * @param pos
2210
2365
  * @param p4
@@ -2404,160 +2559,5 @@ export declare class PedTask extends BaseTask {
2404
2559
  * @returns
2405
2560
  */
2406
2561
  getItemInteractionPromptProgress(inputContext: string | number): number;
2407
- /**
2408
- * @param p1
2409
- * @param p2
2410
- * @param p3
2411
- * @param p4
2412
- */
2413
- setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
2414
- /**
2415
- * @param p1
2416
- * @param p2
2417
- * @param p3
2418
- * @param p4
2419
- */
2420
- useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
2421
- /**
2422
- * enum eWhistleType
2423
- * {
2424
- * WHISTLE_MAIN,
2425
- * WHISTLE_SECONDARY,
2426
- * WHISTLE_DOUBLE,
2427
- * WHISTLE_URGENT,
2428
- * WHISTLE_LONG
2429
- * };
2430
- *
2431
- * @param p1
2432
- * @param whistleType
2433
- */
2434
- goToWhistle(p1: Ped, whistleType: number): void;
2435
- /**
2436
- * @param pos
2437
- * @param duration
2438
- * @param flags
2439
- * @param p6
2440
- * @param p7
2441
- */
2442
- lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
2443
- /**
2444
- * @returns
2445
- */
2446
- isPedInHitReact(): any;
2447
- /**
2448
- * @param p1
2449
- * @param p2
2450
- * @param p3
2451
- * @param p4
2452
- * @param p5
2453
- * @param p6
2454
- * @param p7
2455
- * @param p8
2456
- */
2457
- N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
2458
- /**
2459
- * @returns
2460
- */
2461
- isMountedWeaponTaskUnderneathDrivingTask(): boolean;
2462
- /**
2463
- * flags: See TASK_ENTER_VEHICLE
2464
- *
2465
- * @param p1
2466
- * @param flags Refer to [enum: eEnterExitVehicleFlags]
2467
- */
2468
- disembarkNearestTrainCarriage(p1: number, flags: number): void;
2469
- /**
2470
- * @param radius
2471
- */
2472
- combatHatedTargetsNoLosTest(radius: number): void;
2473
- /**
2474
- * @param p1
2475
- */
2476
- N_0x31BB338F64D5C861(p1: boolean): void;
2477
- /**
2478
- * @param modifier
2479
- */
2480
- setPedPathClimbCostModifier(modifier: number): void;
2481
- /**
2482
- * @param entity
2483
- * @param duration
2484
- * @param targetRadius
2485
- * @param offset
2486
- * @param moveBlendRatio
2487
- * @param offsetFlags
2488
- */
2489
- gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
2490
- /**
2491
- * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
2492
- *
2493
- * @param p2
2494
- * @param p3
2495
- */
2496
- wanderStandard(p2: number, p3: number): void;
2497
- /**
2498
- * @param p1
2499
- * @param p2
2500
- */
2501
- clearPedTasks(p1: boolean, p2: boolean): void;
2502
- /**
2503
- * @param signalName
2504
- * @param value
2505
- */
2506
- setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
2507
- /**
2508
- * @param taskSequenceId
2509
- */
2510
- performSequence(taskSequenceId: number): void;
2511
- /**
2512
- * @param p1
2513
- * @param p2
2514
- * @param p3
2515
- */
2516
- moveInTraffic(p1: any, p2: any, p3: any): void;
2517
- /**
2518
- * @param p1
2519
- * @param permanently
2520
- */
2521
- knockedOut(p1: number, permanently: boolean): void;
2522
- /**
2523
- * @param duration
2524
- */
2525
- updateTaskHandsUpDuration(duration: number): void;
2526
- /**
2527
- * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
2528
- *
2529
- * @param emoteType
2530
- * @param playbackMode
2531
- * @param emote
2532
- * @param isSecondaryTask
2533
- * @param canBreakOut
2534
- * @param disableEarlyOutAnimTag
2535
- * @param ignoreInvalidMainTask
2536
- * @param destroyProps
2537
- */
2538
- playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
2539
- /**
2540
- * @param boat
2541
- * @param p2
2542
- * @param p3
2543
- * @param pos
2544
- * @param p7
2545
- * @param maxSpeed
2546
- * @param drivingStyle
2547
- * @param p10
2548
- * @param p11
2549
- */
2550
- boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
2551
- /**
2552
- * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
2553
- * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
2554
- * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
2555
- */
2556
- setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
2557
- /**
2558
- * @param targetPed
2559
- * @param p2
2560
- */
2561
- animalFlee(targetPed: Ped, p2: any): void;
2562
2562
  }
2563
2563
  //# sourceMappingURL=PedTask.d.ts.map