@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -6,49 +6,83 @@ import { createFromHandle } from '../types/HandleRegistry';
6
6
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
7
 
8
8
  export class Pad {
9
+ static N_0x709BA8C08C5C008D(): void {
10
+ inv<void>('0x709BA8C08C5C008D');
11
+ }
12
+
9
13
  /**
14
+ * @param control
10
15
  * @param action
16
+ * @returns
17
+ */
18
+ static isControlPressed(control: number, action: string | number): boolean {
19
+ return !!inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
20
+ }
21
+
22
+ /**
11
23
  * @param control
24
+ * @param action
12
25
  * @returns
13
26
  */
14
- static isControlActionValid(action: string | number, control: number): any {
15
- return inv<number>('0xBC0884BC590951C7', _h(action), control);
27
+ static isControlReleased(control: number, action: string | number): boolean {
28
+ return !!inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
29
+ }
30
+
31
+ /**
32
+ * @param p0
33
+ * @returns
34
+ */
35
+ static N_0xBD629C1C4F501C80(p0: any): any {
36
+ return inv<number>('0xBD629C1C4F501C80', p0);
37
+ }
38
+
39
+ /**
40
+ * @param control
41
+ * @param action
42
+ * @returns
43
+ */
44
+ static isControlJustReleased(control: number, action: string | number): boolean {
45
+ return !!inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
16
46
  }
17
47
 
18
48
  /**
19
49
  * nullsub, doesn't do anything
20
50
  *
21
51
  * @param control
52
+ * @param color
22
53
  */
23
- static clearControlLightEffect(control: number): void {
24
- inv<void>('0xCB0360EFEFB2580D', control);
54
+ static setControlLightEffectFlashingColor(control: number, color: Color): void {
55
+ inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
25
56
  }
26
57
 
27
58
  /**
28
59
  * @param control
29
- * @param action
30
60
  * @returns
31
61
  */
32
- static isDisabledControlPressed(control: number, action: string | number): boolean {
33
- return inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
62
+ static getDisabledControlHowLongAgo(control: number): number {
63
+ return inv<number>('0x771DFCB24D19C2F6', control, rai());
34
64
  }
35
65
 
36
66
  /**
37
- * _IS_R* - _IS_S*
38
- *
67
+ * @param p0
68
+ * @param p1
39
69
  * @returns
40
70
  */
41
- static N_0x1252C029FC8EBB4D(): boolean {
42
- return inv<boolean>('0x1252C029FC8EBB4D', rai());
71
+ static N_0x43F35DDB2905D945(p0: any, p1: any): any {
72
+ return inv<number>('0x43F35DDB2905D945', p0, p1);
43
73
  }
44
74
 
45
75
  /**
46
- * Old name: STOP_PAD_SHAKE
76
+ * This is for simulating player input.
77
+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
47
78
  *
48
79
  * @param control
80
+ * @param action
81
+ * @param value
82
+ * @returns
49
83
  */
50
- static stopControlShake(control: number): void {
51
- inv<void>('0x38C16A305E8CDC8D', control);
84
+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
85
+ return !!inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
52
86
  }
53
87
 
54
88
  /**
@@ -56,18 +90,17 @@ export class Pad {
56
90
  * @param action
57
91
  * @returns
58
92
  */
59
- static getControlNormal(control: number, action: string | number): number {
60
- return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
93
+ static getControlValue(control: number, action: string | number): number {
94
+ return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
61
95
  }
62
96
 
63
97
  /**
64
- * Returns time in ms since last input.
65
- *
66
98
  * @param control
99
+ * @param action
67
100
  * @returns
68
101
  */
69
- static getControlHowLongAgo(control: number): number {
70
- return inv<number>('0xD7D22F5592AED8BA', control, rai());
102
+ static getDisabledControlUnboundNormal(control: number, action: string | number): number {
103
+ return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
71
104
  }
72
105
 
73
106
  /**
@@ -75,45 +108,42 @@ export class Pad {
75
108
  * @param action
76
109
  * @returns
77
110
  */
78
- static isDisabledControlJustPressed(control: number, action: string | number): boolean {
79
- return inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
111
+ static getDisabledControlNormal(control: number, action: string | number): number {
112
+ return inv<number>('0x11E65974A982637C', control, _h(action), raf());
80
113
  }
81
114
 
82
115
  /**
83
- * Old name: SET_PAD_SHAKE
116
+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
84
117
  *
85
118
  * @param control
86
- * @param duration
87
- * @param frequency
119
+ * @param color
88
120
  */
89
- static setControlShake(control: number, duration: number, frequency: number): void {
90
- inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
121
+ static setControlLightEffectColor(control: number, color: Color): void {
122
+ inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
91
123
  }
92
124
 
93
125
  /**
94
- * @param control
95
- * @param action
126
+ * @returns
96
127
  */
97
- static setInputExclusive(control: number, action: string | number): void {
98
- inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
128
+ static isLookInverted(): boolean {
129
+ return !!inv<boolean>('0x77B612531280010D', rai());
99
130
  }
100
131
 
101
132
  /**
133
+ * padIndex is not used Old name: _IS_USING_KEYBOARD
134
+ *
102
135
  * @param control
103
- * @param action
104
136
  * @returns
105
137
  */
106
- static isControlJustPressed(control: number, action: string | number): boolean {
107
- return inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
138
+ static isUsingKeyboardAndMouse(control: number): boolean {
139
+ return !!inv<boolean>('0xA571D46727E2B718', control, rai());
108
140
  }
109
141
 
110
142
  /**
111
143
  * @param control
112
- * @param action
113
- * @returns
114
144
  */
115
- static isControlEnabled(control: number, action: string | number): boolean {
116
- return inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
145
+ static disableAllControlActions(control: number): void {
146
+ inv<void>('0x5F4B6931816E599B', control);
117
147
  }
118
148
 
119
149
  /**
@@ -121,118 +151,119 @@ export class Pad {
121
151
  * @param action
122
152
  * @returns
123
153
  */
124
- static isDisabledControlJustReleased(control: number, action: string | number): boolean {
125
- return inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
154
+ static getControlUnboundNormal(control: number, action: string | number): number {
155
+ return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
126
156
  }
127
157
 
128
158
  /**
129
159
  * @param control
130
160
  * @param action
131
- * @param disableRelatedActions
161
+ * @param enableRelatedActions
132
162
  */
133
- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
134
- inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
163
+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
164
+ inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
135
165
  }
136
166
 
137
167
  /**
138
- * nullsub, doesn't do anything
168
+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
139
169
  *
140
170
  * @param control
141
- * @param leftDuration
142
- * @param leftFrequency
143
- * @param rightDuration
144
- * @param rightFrequency
171
+ * @param uniqueId
145
172
  */
146
- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
147
- inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
173
+ static setControlShakeSuppressedId(control: number, uniqueId: number): void {
174
+ inv<void>('0xF239400E16C23E08', control, uniqueId);
148
175
  }
149
176
 
150
177
  /**
151
- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
178
+ * rumbleCurve: common_0/data/rumblecurves.meta
152
179
  *
153
- * @param control
180
+ * @param rumbleCurve
181
+ * @param p1
154
182
  */
155
- static clearControlShakeSuppressedId(control: number): void {
156
- inv<void>('0xA0CEFCEA390AAB9B', control);
183
+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
184
+ inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
157
185
  }
158
186
 
159
- static N_0x709BA8C08C5C008D(): void {
160
- inv<void>('0x709BA8C08C5C008D');
187
+ /**
188
+ * @param p0
189
+ */
190
+ static N_0x52C68E92D6E23ADD(p0: any): void {
191
+ inv<void>('0x52C68E92D6E23ADD', p0);
161
192
  }
162
193
 
163
194
  /**
195
+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
196
+ *
164
197
  * @param control
165
- * @param action
166
198
  * @returns
167
199
  */
168
- static isControlPressed(control: number, action: string | number): boolean {
169
- return inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
200
+ static getCurrentControlContext(control: number): number {
201
+ return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
170
202
  }
171
203
 
172
204
  /**
205
+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
206
+ * For more information, see common:/data/control/settings.meta
207
+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
208
+ *
173
209
  * @param control
174
- * @param action
175
- * @returns
210
+ * @param context
176
211
  */
177
- static isControlReleased(control: number, action: string | number): boolean {
178
- return inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
212
+ static setControlContext(control: number, context: string | number): void {
213
+ inv<void>('0x2804658EB7D8A50B', control, _h(context));
179
214
  }
180
215
 
181
216
  /**
182
- * @param p0
217
+ * @param control
183
218
  * @returns
184
219
  */
185
- static N_0xBD629C1C4F501C80(p0: any): any {
186
- return inv<number>('0xBD629C1C4F501C80', p0);
220
+ static haveControlsChanged(control: number): boolean {
221
+ return !!inv<boolean>('0x6CD79468A1E595C6', control, rai());
187
222
  }
188
223
 
189
224
  /**
190
- * @param control
191
225
  * @param action
226
+ * @param control
192
227
  * @returns
193
228
  */
194
- static isControlJustReleased(control: number, action: string | number): boolean {
195
- return inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
229
+ static isControlActionValid(action: string | number, control: number): any {
230
+ return inv<number>('0xBC0884BC590951C7', _h(action), control);
196
231
  }
197
232
 
198
233
  /**
199
234
  * nullsub, doesn't do anything
200
235
  *
201
236
  * @param control
202
- * @param color
203
237
  */
204
- static setControlLightEffectFlashingColor(control: number, color: Color): void {
205
- inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
238
+ static clearControlLightEffect(control: number): void {
239
+ inv<void>('0xCB0360EFEFB2580D', control);
206
240
  }
207
241
 
208
242
  /**
209
243
  * @param control
244
+ * @param action
210
245
  * @returns
211
246
  */
212
- static getDisabledControlHowLongAgo(control: number): number {
213
- return inv<number>('0x771DFCB24D19C2F6', control, rai());
247
+ static isDisabledControlPressed(control: number, action: string | number): boolean {
248
+ return !!inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
214
249
  }
215
250
 
216
251
  /**
217
- * @param p0
218
- * @param p1
252
+ * _IS_R* - _IS_S*
253
+ *
219
254
  * @returns
220
255
  */
221
- static N_0x43F35DDB2905D945(p0: any, p1: any): any {
222
- return inv<number>('0x43F35DDB2905D945', p0, p1);
256
+ static N_0x1252C029FC8EBB4D(): boolean {
257
+ return !!inv<boolean>('0x1252C029FC8EBB4D', rai());
223
258
  }
224
259
 
225
260
  /**
226
- * This is for simulating player input.
227
- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
261
+ * Old name: STOP_PAD_SHAKE
228
262
  *
229
263
  * @param control
230
- * @param action
231
- * @param value
232
- * @returns
233
264
  */
234
- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
235
- return inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
265
+ static stopControlShake(control: number): void {
266
+ inv<void>('0x38C16A305E8CDC8D', control);
236
267
  }
237
268
 
238
269
  /**
@@ -240,17 +271,18 @@ export class Pad {
240
271
  * @param action
241
272
  * @returns
242
273
  */
243
- static getControlValue(control: number, action: string | number): number {
244
- return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
274
+ static getControlNormal(control: number, action: string | number): number {
275
+ return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
245
276
  }
246
277
 
247
278
  /**
279
+ * Returns time in ms since last input.
280
+ *
248
281
  * @param control
249
- * @param action
250
282
  * @returns
251
283
  */
252
- static getDisabledControlUnboundNormal(control: number, action: string | number): number {
253
- return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
284
+ static getControlHowLongAgo(control: number): number {
285
+ return inv<number>('0xD7D22F5592AED8BA', control, rai());
254
286
  }
255
287
 
256
288
  /**
@@ -258,42 +290,36 @@ export class Pad {
258
290
  * @param action
259
291
  * @returns
260
292
  */
261
- static getDisabledControlNormal(control: number, action: string | number): number {
262
- return inv<number>('0x11E65974A982637C', control, _h(action), raf());
293
+ static isDisabledControlJustPressed(control: number, action: string | number): boolean {
294
+ return !!inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
263
295
  }
264
296
 
265
297
  /**
266
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
298
+ * Old name: SET_PAD_SHAKE
267
299
  *
268
300
  * @param control
269
- * @param color
270
- */
271
- static setControlLightEffectColor(control: number, color: Color): void {
272
- inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
273
- }
274
-
275
- /**
276
- * @returns
301
+ * @param duration
302
+ * @param frequency
277
303
  */
278
- static isLookInverted(): boolean {
279
- return inv<boolean>('0x77B612531280010D', rai());
304
+ static setControlShake(control: number, duration: number, frequency: number): void {
305
+ inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
280
306
  }
281
307
 
282
308
  /**
283
- * padIndex is not used Old name: _IS_USING_KEYBOARD
284
- *
285
309
  * @param control
286
- * @returns
310
+ * @param action
287
311
  */
288
- static isUsingKeyboardAndMouse(control: number): boolean {
289
- return inv<boolean>('0xA571D46727E2B718', control, rai());
312
+ static setInputExclusive(control: number, action: string | number): void {
313
+ inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
290
314
  }
291
315
 
292
316
  /**
293
317
  * @param control
318
+ * @param action
319
+ * @returns
294
320
  */
295
- static disableAllControlActions(control: number): void {
296
- inv<void>('0x5F4B6931816E599B', control);
321
+ static isControlJustPressed(control: number, action: string | number): boolean {
322
+ return !!inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
297
323
  }
298
324
 
299
325
  /**
@@ -301,74 +327,48 @@ export class Pad {
301
327
  * @param action
302
328
  * @returns
303
329
  */
304
- static getControlUnboundNormal(control: number, action: string | number): number {
305
- return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
330
+ static isControlEnabled(control: number, action: string | number): boolean {
331
+ return !!inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
306
332
  }
307
333
 
308
334
  /**
309
335
  * @param control
310
336
  * @param action
311
- * @param enableRelatedActions
337
+ * @returns
312
338
  */
313
- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
314
- inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
339
+ static isDisabledControlJustReleased(control: number, action: string | number): boolean {
340
+ return !!inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
315
341
  }
316
342
 
317
343
  /**
318
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
319
- *
320
344
  * @param control
321
- * @param uniqueId
322
- */
323
- static setControlShakeSuppressedId(control: number, uniqueId: number): void {
324
- inv<void>('0xF239400E16C23E08', control, uniqueId);
325
- }
326
-
327
- /**
328
- * rumbleCurve: common_0/data/rumblecurves.meta
329
- *
330
- * @param rumbleCurve
331
- * @param p1
332
- */
333
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
334
- inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
335
- }
336
-
337
- /**
338
- * @param p0
345
+ * @param action
346
+ * @param disableRelatedActions
339
347
  */
340
- static N_0x52C68E92D6E23ADD(p0: any): void {
341
- inv<void>('0x52C68E92D6E23ADD', p0);
348
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
349
+ inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
342
350
  }
343
351
 
344
352
  /**
345
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
353
+ * nullsub, doesn't do anything
346
354
  *
347
355
  * @param control
348
- * @returns
356
+ * @param leftDuration
357
+ * @param leftFrequency
358
+ * @param rightDuration
359
+ * @param rightFrequency
349
360
  */
350
- static getCurrentControlContext(control: number): number {
351
- return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
361
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
362
+ inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
352
363
  }
353
364
 
354
365
  /**
355
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
356
- * For more information, see common:/data/control/settings.meta
357
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
366
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
358
367
  *
359
368
  * @param control
360
- * @param context
361
369
  */
362
- static setControlContext(control: number, context: string | number): void {
363
- inv<void>('0x2804658EB7D8A50B', control, _h(context));
364
- }
365
-
366
- /**
367
- * @param control
368
- * @returns
369
- */
370
- static haveControlsChanged(control: number): boolean {
371
- return inv<boolean>('0x6CD79468A1E595C6', control, rai());
370
+ static clearControlShakeSuppressedId(control: number): void {
371
+ inv<void>('0xA0CEFCEA390AAB9B', control);
372
372
  }
373
373
 
374
374
  }
@@ -16,7 +16,7 @@ export class Pathfind {
16
16
  * @returns
17
17
  */
18
18
  static navmeshRequestedPathWaypointsFound(path: number): boolean {
19
- return inv<boolean>('0x8800776E410EB669', path, rai());
19
+ return !!inv<boolean>('0x8800776E410EB669', path, rai());
20
20
  }
21
21
 
22
22
  /**
@@ -53,7 +53,7 @@ export class Pathfind {
53
53
  * @returns
54
54
  */
55
55
  static isPointOnRoad(pos: Vector3, vehicle: Vehicle): boolean {
56
- return inv<boolean>('0x125BF4ABFC536B09', f(pos.x), f(pos.y), f(pos.z), vehicle.handle, rai());
56
+ return !!inv<boolean>('0x125BF4ABFC536B09', f(pos.x), f(pos.y), f(pos.z), vehicle.handle, rai());
57
57
  }
58
58
 
59
59
  /**
@@ -78,7 +78,7 @@ export class Pathfind {
78
78
  * @returns
79
79
  */
80
80
  static isVehicleNodeIdValid(vehicleNodeId: number): boolean {
81
- return inv<boolean>('0x5829A02AF4F0B3CB', vehicleNodeId, rai());
81
+ return !!inv<boolean>('0x5829A02AF4F0B3CB', vehicleNodeId, rai());
82
82
  }
83
83
 
84
84
  /**
@@ -138,7 +138,7 @@ export class Pathfind {
138
138
  * @returns
139
139
  */
140
140
  static getGpsBlipRouteFound(): boolean {
141
- return inv<boolean>('0x869DAACBBE9FA006', rai());
141
+ return !!inv<boolean>('0x869DAACBBE9FA006', rai());
142
142
  }
143
143
 
144
144
  /**
@@ -273,7 +273,7 @@ export class Pathfind {
273
273
  * @returns
274
274
  */
275
275
  static requestPathNodesInAreaThisFrame(pos1: Vector2, pos2: Vector2): boolean {
276
- return inv<boolean>('0x07FB139B592FA687', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
276
+ return !!inv<boolean>('0x07FB139B592FA687', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
277
277
  }
278
278
 
279
279
  /**
@@ -317,7 +317,7 @@ export class Pathfind {
317
317
  * @returns
318
318
  */
319
319
  static isNavmeshLoadedInArea(pos1: Vector3, pos2: Vector3): boolean {
320
- return inv<boolean>('0xF813C7E63F9062A5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), rai());
320
+ return !!inv<boolean>('0xF813C7E63F9062A5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), rai());
321
321
  }
322
322
 
323
323
  /**
@@ -455,7 +455,7 @@ export class Pathfind {
455
455
  * @returns
456
456
  */
457
457
  static areNodesLoadedForArea(pos1: Vector2, pos2: Vector2): boolean {
458
- return inv<boolean>('0xF7B79A50B905A30D', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
458
+ return !!inv<boolean>('0xF7B79A50B905A30D', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
459
459
  }
460
460
 
461
461
  /**
@@ -505,7 +505,7 @@ export class Pathfind {
505
505
  * @returns
506
506
  */
507
507
  static navmeshClearRequestedPath(path: number): boolean {
508
- return inv<boolean>('0x661BB1E1FF77742D', path, rai());
508
+ return !!inv<boolean>('0x661BB1E1FF77742D', path, rai());
509
509
  }
510
510
 
511
511
  /**
@@ -532,7 +532,7 @@ export class Pathfind {
532
532
  * @returns
533
533
  */
534
534
  static doesNavmeshBlockingObjectExist(p0: any): boolean {
535
- return inv<boolean>('0x0EAEB0DB4B132399', p0, rai());
535
+ return !!inv<boolean>('0x0EAEB0DB4B132399', p0, rai());
536
536
  }
537
537
 
538
538
  /**
@@ -692,7 +692,7 @@ export class Pathfind {
692
692
  * @returns
693
693
  */
694
694
  static getVehicleNodeIsSwitchedOff(nodeID: number): boolean {
695
- return inv<boolean>('0x28533DBDDF7C2C97', nodeID, rai());
695
+ return !!inv<boolean>('0x28533DBDDF7C2C97', nodeID, rai());
696
696
  }
697
697
 
698
698
  /**