@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -9,86 +9,6 @@ import type { Ped } from './Ped';
9
9
  export declare class Weapon {
10
10
  protected ped: Ped;
11
11
  constructor(ped: Ped);
12
- /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
14
- * @param ammoHash Refer to [enum: eAmmoType]
15
- */
16
- enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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- /**
18
- * @param toggle
19
- */
20
- N_0x431240A58484D5D0(toggle: boolean): void;
21
- /**
22
- * @param p2
23
- * @param p3
24
- * @returns outGUID
25
- */
26
- getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
27
- /**
28
- * @returns coords
29
- */
30
- getPedLastWeaponImpactCoord(): [boolean, Vector3];
31
- /**
32
- * Returns WeaponAttachPoint
33
- *
34
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
35
- * @returns
36
- */
37
- getWeaponAttachPoint(attachPoint: number): number;
38
- /**
39
- * @param p2
40
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
41
- * @param p4
42
- * @returns weaponHash: Refer to [enum: eWeaponHash]
43
- */
44
- getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
45
- /**
46
- * Returns whether the ped has a revolver p1: 0 or 1
47
- *
48
- * @param p1
49
- * @returns
50
- */
51
- doesPedHaveRevolver(p1: number): any;
52
- /**
53
- * Returns emote Hash
54
- *
55
- * @returns
56
- */
57
- getPedGunSpinningEquippedKitEmoteTwirl(): number;
58
- /**
59
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
60
- *
61
- * @param weaponObject
62
- * @returns
63
- */
64
- getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
65
- /**
66
- * @param p1
67
- * @param p2
68
- * @param p3
69
- * @returns
70
- */
71
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
72
- /**
73
- * @param toggle
74
- */
75
- setPedDropsWeaponsWhenDead(toggle: boolean): void;
76
- /**
77
- * Returns ammoHash
78
- *
79
- * @returns Returns the [enum: eAmmoType]; weaponGuid
80
- */
81
- getCurrentAmmoTypeFromGuid(): [number, number];
82
- /**
83
- * @param toggle
84
- */
85
- setPedInfiniteAmmoClip(toggle: boolean): void;
86
- /**
87
- * returns the amount of peds that were restrained with the weapon thrown bolas
88
- *
89
- * @returns
90
- */
91
- getNumPedsRestrainedFromWeaponBolas(): any;
92
12
  /**
93
13
  * Stores longarms to your horse on dismount
94
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  * Params: p2 = 0
@@ -151,44 +71,58 @@ export declare class Weapon {
151
71
  * @returns guidPrimary
152
72
  */
153
73
  getBestPedWeaponInInventory(p1: any): [any, number];
74
+ /**
75
+ * @param visible
76
+ */
77
+ set PedAllWeaponsVisibility(visible: boolean);
154
78
  /**
155
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  * @param weaponHash Refer to [enum: eWeaponHash]
80
+ * @param ammo
81
+ * @returns
156
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  */
157
- enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
83
+ setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
158
84
  /**
159
- * Detaches the weapon from the ped and actually removes the ped's weapon
85
+ * _GET_M* - _GET_PED_A*
160
86
  *
161
87
  * @param p1
162
88
  * @returns
163
89
  */
164
- getWeaponObjectFromPed(p1: boolean): Prop | null;
90
+ getPedWeaponObject(p1: boolean): Prop | null;
165
91
  /**
92
+ * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
93
+ *
94
+ * @param slotHash
166
95
  * @returns
167
96
  */
168
- isPedCurrentWeaponHolstered(): any;
97
+ getPedWeaponInSlot(slotHash: string | number): number;
169
98
  /**
170
- * @param toggle
99
+ * Outputs cached guids
100
+ *
101
+ * @returns guidPrimary; guidSecondary
171
102
  */
172
- setInstantlyEquipWeaponPickups(toggle: boolean): void;
103
+ get PlayerPedQuickSwapWeaponByGuid(): [number, number];
173
104
  /**
174
- * Hides the ped's weapon during a cutscene.
105
+ * Returns true if the ped is currently holstering or unholstering a weapon
175
106
  *
176
- * @param toggle
107
+ * @returns
177
108
  */
178
- hidePedWeaponForScriptedCutscene(toggle: boolean): void;
109
+ get IsWeaponHolsterStateChanging(): boolean;
179
110
  /**
180
- * @returns guidPrimary; guidSecondary
111
+ * @param ammoHash Refer to [enum: eAmmoType]
112
+ * @returns
181
113
  */
182
- setPlayerPedQuickSwapWeaponByGuid(): [number, number];
114
+ N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
183
115
  /**
184
- * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
116
+ * @param p2
117
+ * @returns clipInventoryUid
185
118
  */
186
- getAmmoInPedWeaponFromGuid(): [number, number];
119
+ refillAmmoInClip(p2: number): [any, number];
187
120
  /**
121
+ * _SET_A* - _SET_B*
122
+ *
188
123
  * @param p1
189
- * @param p2
190
124
  */
191
- removeAllPedWeapons(p1: boolean, p2: boolean): void;
125
+ N_0x2EBF70E1D8C06683(p1: string | number): void;
192
126
  /**
193
127
  * @param ammoHash Refer to [enum: eAmmoType]
194
128
  */
@@ -233,12 +167,6 @@ export declare class Weapon {
233
167
  * @returns ammo
234
168
  */
235
169
  getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
236
- /**
237
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
238
- *
239
- * @param emote
240
- */
241
- setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
242
170
  /**
243
171
  * @returns
244
172
  */
@@ -262,7 +190,7 @@ export declare class Weapon {
262
190
  * @param flags
263
191
  * @returns
264
192
  */
265
- isPedArmed(flags: number): any;
193
+ isPedArmed(flags: number): boolean;
266
194
  /**
267
195
  * Returns whether the ped has a sniper p1: 0 or 1
268
196
  *
@@ -276,7 +204,7 @@ export declare class Weapon {
276
204
  *
277
205
  * @returns
278
206
  */
279
- getDefaultUnarmedWeaponHash(): number;
207
+ get DefaultUnarmedWeaponHash(): number;
280
208
  /**
281
209
  * @param weaponHash Refer to [enum: eWeaponHash]
282
210
  * @param p2
@@ -289,68 +217,93 @@ export declare class Weapon {
289
217
  */
290
218
  getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
291
219
  /**
220
+ * @param weaponHash Refer to [enum: eWeaponHash]
221
+ */
222
+ enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
223
+ /**
224
+ * Detaches the weapon from the ped and actually removes the ped's weapon
225
+ *
226
+ * @param p1
292
227
  * @returns
293
228
  */
294
- isPedWeaponReadyToShoot(): boolean;
229
+ getWeaponObjectFromPed(p1: boolean): Prop | null;
295
230
  /**
296
- * @param componentHash
297
- * @param weaponHash Refer to [enum: eWeaponHash]
231
+ * @returns
298
232
  */
299
- removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
233
+ get IsPedCurrentWeaponHolstered(): any;
300
234
  /**
301
- * @param visible
302
- * @param deselectWeapon
303
- * @param p3
304
- * @param p4
235
+ * @param toggle
305
236
  */
306
- setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
237
+ set InstantlyEquipWeaponPickups(toggle: boolean);
307
238
  /**
308
- * Old name: _DROP_CURRENT_PED_WEAPON
239
+ * Hides the ped's weapon during a cutscene.
309
240
  *
241
+ * @param toggle
242
+ */
243
+ hidePedWeaponForScriptedCutscene(toggle: boolean): void;
244
+ /**
245
+ * @returns guidPrimary; guidSecondary
246
+ */
247
+ setPlayerPedQuickSwapWeaponByGuid(): [number, number];
248
+ /**
249
+ * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
250
+ */
251
+ get AmmoInPedWeaponFromGuid(): [number, number];
252
+ /**
310
253
  * @param p1
311
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
312
- * @param p3
313
- * @param p4
314
- * @returns
254
+ * @param p2
315
255
  */
316
- makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
317
- removeAllPedAmmo(): void;
256
+ removeAllPedWeapons(p1: boolean, p2: boolean): void;
318
257
  /**
319
- * @param allow
258
+ * @returns
320
259
  */
321
- setAllowDualWield(allow: boolean): void;
260
+ get AllowDualWield(): any;
322
261
  /**
323
- * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
324
- * WEAPON_EMOTE_VARIATION_BASE,
325
- * WEAPON_EMOTE_VARIATION_A,
326
- * WEAPON_EMOTE_VARIATION_B,
327
- * WEAPON_EMOTE_VARIATION_C,
328
- * WEAPON_EMOTE_VARIATION_D,
329
- * WEAPON_EMOTE_VARIATION_PREVIEW,
330
- * WEAPON_EMOTE_NUM_VARIATIONS
262
+ * Returns eCurrentHeldWeapon
263
+ * _GET_R* - _GET_T*
331
264
  *
332
- * @param variation
333
265
  * @returns
334
266
  */
335
- getWeaponEmoteVariation(variation: number): number;
267
+ get PedCurrentHeldWeapon(): number;
268
+ /**
269
+ * @param toggle
270
+ */
271
+ set ForceAutoEquip(toggle: boolean);
336
272
  /**
337
273
  * @param weaponHash Refer to [enum: eWeaponHash]
274
+ * @param ammo
275
+ */
276
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
277
+ /**
278
+ * Gives the ped the weapon.
279
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
280
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
281
+ *
282
+ * @param weaponHash Refer to [enum: eWeaponHash]
283
+ * @param ammoCount
284
+ * @param bForceInHand
285
+ * @param bForceInHolster
286
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
287
+ * @param bAllowMultipleCopies
288
+ * @param p7
289
+ * @param p8
290
+ * @param addReason Refer to [enum: eAddItemReason]
291
+ * @param bIgnoreUnlocks
292
+ * @param permanentDegradation
293
+ * @param p12
338
294
  * @returns
339
295
  */
340
- isPedCarryingWeapon(weaponHash: eWeaponHash): any;
296
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
341
297
  /**
298
+ * @param weaponHash Refer to [enum: eWeaponHash]
342
299
  * @returns
343
300
  */
344
- refillAmmoInCurrentPedWeapon(): any;
301
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
345
302
  /**
346
- * Unequip current weapon and set current weapon to WEAPON_UNARMED.
347
- * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
348
- * immediately: if true it will instantly switch to unarmed
349
- *
350
- * @param p0
351
- * @param immediately
303
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
304
+ * @returns weaponGuid
352
305
  */
353
- hidePedWeapons(p0: number, immediately: boolean): void;
306
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
354
307
  /**
355
308
  * @param weaponHash Refer to [enum: eWeaponHash]
356
309
  * @returns ammo
@@ -410,113 +363,179 @@ export declare class Weapon {
410
363
  /**
411
364
  * @returns
412
365
  */
413
- getMaxLockonDistanceOfCurrentPedWeapon(): number;
366
+ get MaxLockonDistanceOfCurrentPedWeapon(): number;
414
367
  /**
415
- * @param visible
368
+ * @param ammoType
369
+ * @returns
370
+ */
371
+ getPedAmmoByType(ammoType: string | number): number;
372
+ /**
373
+ * @param p1
374
+ * @param p2
375
+ * @returns
416
376
  */
417
- setPedAllWeaponsVisibility(visible: boolean): void;
377
+ getBestPedWeapon(p1: boolean, p2: boolean): number;
378
+ /**
379
+ * @param toggle
380
+ * @param weaponHash Refer to [enum: eWeaponHash]
381
+ */
382
+ setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
383
+ /**
384
+ * @param weaponHash Refer to [enum: eWeaponHash]
385
+ * @param ammoHash Refer to [enum: eAmmoType]
386
+ */
387
+ setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
388
+ /**
389
+ * *GET_BEST** - *GET_CLOSEST**
390
+ *
391
+ * @returns weaponGuid
392
+ */
393
+ get CorrectKitEmoteTwirlGun(): [boolean, number];
418
394
  /**
419
395
  * @param weaponHash Refer to [enum: eWeaponHash]
420
- * @param ammo
421
396
  * @returns
422
397
  */
423
- setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
398
+ setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
424
399
  /**
425
- * _GET_M* - _GET_PED_A*
400
+ * Returns whether the ped has a rifle p1: 0 or 1
426
401
  *
427
402
  * @param p1
428
403
  * @returns
429
404
  */
430
- getPedWeaponObject(p1: boolean): Prop | null;
405
+ doesPedHaveRifle(p1: number): any;
431
406
  /**
432
- * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
407
+ * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
408
+ * _A* or _B*
433
409
  *
434
- * @param slotHash
435
- * @returns
410
+ * @param weaponHash Refer to [enum: eWeaponHash]
411
+ * @param ped
436
412
  */
437
- getPedWeaponInSlot(slotHash: string | number): number;
413
+ N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
438
414
  /**
439
- * Outputs cached guids
415
+ * Returns iSpinHash / iVariationSpin
440
416
  *
441
- * @returns guidPrimary; guidSecondary
417
+ * @param weaponEmoteVariation
418
+ * @returns
442
419
  */
443
- getPlayerPedQuickSwapWeaponByGuid(): [number, number];
420
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
444
421
  /**
445
- * Returns true if the ped is currently holstering or unholstering a weapon
422
+ * Returns whether the ped has a repeater p1: 0 or 1
446
423
  *
424
+ * @param p1
447
425
  * @returns
448
426
  */
449
- isWeaponHolsterStateChanging(): boolean;
427
+ doesPedHaveRepeater(p1: number): any;
428
+ /**
429
+ * @param weaponCollection
430
+ */
431
+ giveWeaponCollectionToPed(weaponCollection: string | number): void;
450
432
  /**
451
- * @param ammoHash Refer to [enum: eAmmoType]
452
433
  * @returns
453
434
  */
454
- N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
435
+ get IsPedWeaponReadyToShoot(): boolean;
455
436
  /**
456
- * @param p2
457
- * @returns clipInventoryUid
437
+ * @param componentHash
438
+ * @param weaponHash Refer to [enum: eWeaponHash]
458
439
  */
459
- refillAmmoInClip(p2: number): [any, number];
440
+ removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
460
441
  /**
461
- * _SET_A* - _SET_B*
442
+ * @param visible
443
+ * @param deselectWeapon
444
+ * @param p3
445
+ * @param p4
446
+ */
447
+ setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
448
+ /**
449
+ * Old name: _DROP_CURRENT_PED_WEAPON
462
450
  *
463
451
  * @param p1
452
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
453
+ * @param p3
454
+ * @param p4
455
+ * @returns
464
456
  */
465
- N_0x2EBF70E1D8C06683(p1: string | number): void;
457
+ makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
458
+ removeAllPedAmmo(): void;
466
459
  /**
467
- * @returns
460
+ * @param allow
468
461
  */
469
- getAllowDualWield(): any;
462
+ set AllowDualWield(allow: boolean);
470
463
  /**
471
- * Returns eCurrentHeldWeapon
472
- * _GET_R* - _GET_T*
464
+ * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
465
+ * WEAPON_EMOTE_VARIATION_BASE,
466
+ * WEAPON_EMOTE_VARIATION_A,
467
+ * WEAPON_EMOTE_VARIATION_B,
468
+ * WEAPON_EMOTE_VARIATION_C,
469
+ * WEAPON_EMOTE_VARIATION_D,
470
+ * WEAPON_EMOTE_VARIATION_PREVIEW,
471
+ * WEAPON_EMOTE_NUM_VARIATIONS
473
472
  *
473
+ * @param variation
474
474
  * @returns
475
475
  */
476
- getPedCurrentHeldWeapon(): number;
476
+ getWeaponEmoteVariation(variation: number): number;
477
477
  /**
478
- * @param toggle
478
+ * @param weaponHash Refer to [enum: eWeaponHash]
479
+ * @returns
479
480
  */
480
- setForceAutoEquip(toggle: boolean): void;
481
+ isPedCarryingWeapon(weaponHash: eWeaponHash): boolean;
481
482
  /**
482
- * @param weaponHash Refer to [enum: eWeaponHash]
483
- * @param ammo
483
+ * @returns
484
484
  */
485
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
485
+ refillAmmoInCurrentPedWeapon(): any;
486
486
  /**
487
- * Gives the ped the weapon.
488
- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
489
- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
487
+ * Unequip current weapon and set current weapon to WEAPON_UNARMED.
488
+ * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
489
+ * immediately: if true it will instantly switch to unarmed
490
490
  *
491
- * @param weaponHash Refer to [enum: eWeaponHash]
492
- * @param ammoCount
493
- * @param bForceInHand
494
- * @param bForceInHolster
495
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
496
- * @param bAllowMultipleCopies
497
- * @param p7
498
- * @param p8
499
- * @param addReason Refer to [enum: eAddItemReason]
500
- * @param bIgnoreUnlocks
501
- * @param permanentDegradation
502
- * @param p12
491
+ * @param p0
492
+ * @param immediately
493
+ */
494
+ hidePedWeapons(p0: number, immediately: boolean): void;
495
+ /**
496
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
497
+ *
498
+ * @param weaponObject
503
499
  * @returns
504
500
  */
505
- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
501
+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
506
502
  /**
507
- * @param weaponHash Refer to [enum: eWeaponHash]
503
+ * @param p1
504
+ * @param p2
505
+ * @param p3
508
506
  * @returns
509
507
  */
510
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
508
+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
511
509
  /**
512
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
513
- * @returns weaponGuid
510
+ * @param toggle
514
511
  */
515
- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
512
+ set PedDropsWeaponsWhenDead(toggle: boolean);
513
+ /**
514
+ * Returns ammoHash
515
+ *
516
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
517
+ */
518
+ get CurrentAmmoTypeFromGuid(): [number, number];
519
+ /**
520
+ * @param toggle
521
+ */
522
+ set PedInfiniteAmmoClip(toggle: boolean);
523
+ /**
524
+ * returns the amount of peds that were restrained with the weapon thrown bolas
525
+ *
526
+ * @returns
527
+ */
528
+ get NumPedsRestrainedFromWeaponBolas(): any;
529
+ /**
530
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
531
+ *
532
+ * @param emote
533
+ */
534
+ set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
516
535
  /**
517
536
  * @param toggle
518
537
  */
519
- setAllowAnyWeaponDrop(toggle: boolean): void;
538
+ set AllowAnyWeaponDrop(toggle: boolean);
520
539
  /**
521
540
  * @returns
522
541
  */
@@ -544,70 +563,51 @@ export declare class Weapon {
544
563
  */
545
564
  removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
546
565
  /**
547
- * @param ammoType
548
- * @returns
549
- */
550
- getPedAmmoByType(ammoType: string | number): number;
551
- /**
552
- * @param p1
553
- * @param p2
554
- * @returns
555
- */
556
- getBestPedWeapon(p1: boolean, p2: boolean): number;
557
- /**
558
- * @param toggle
559
566
  * @param weaponHash Refer to [enum: eWeaponHash]
567
+ * @param ammoHash Refer to [enum: eAmmoType]
560
568
  */
561
- setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
569
+ enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
562
570
  /**
563
- * @param weaponHash Refer to [enum: eWeaponHash]
564
- * @param ammoHash Refer to [enum: eAmmoType]
571
+ * @param toggle
565
572
  */
566
- setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
573
+ N_0x431240A58484D5D0(toggle: boolean): void;
567
574
  /**
568
- * *GET_BEST** - *GET_CLOSEST**
569
- *
570
- * @returns weaponGuid
575
+ * @param p2
576
+ * @param p3
577
+ * @returns outGUID
571
578
  */
572
- getCorrectKitEmoteTwirlGun(): [boolean, number];
579
+ getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
573
580
  /**
574
- * @param weaponHash Refer to [enum: eWeaponHash]
575
- * @returns
581
+ * @returns coords
576
582
  */
577
- setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
583
+ get PedLastWeaponImpactCoord(): [boolean, Vector3];
578
584
  /**
579
- * Returns whether the ped has a rifle p1: 0 or 1
585
+ * Returns WeaponAttachPoint
580
586
  *
581
- * @param p1
587
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
582
588
  * @returns
583
589
  */
584
- doesPedHaveRifle(p1: number): any;
590
+ getWeaponAttachPoint(attachPoint: number): number;
585
591
  /**
586
- * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
587
- * _A* or _B*
588
- *
589
- * @param weaponHash Refer to [enum: eWeaponHash]
590
- * @param ped
592
+ * @param p2
593
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
594
+ * @param p4
595
+ * @returns weaponHash: Refer to [enum: eWeaponHash]
591
596
  */
592
- N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
597
+ getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
593
598
  /**
594
- * Returns iSpinHash / iVariationSpin
599
+ * Returns whether the ped has a revolver p1: 0 or 1
595
600
  *
596
- * @param weaponEmoteVariation
601
+ * @param p1
597
602
  * @returns
598
603
  */
599
- getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
604
+ doesPedHaveRevolver(p1: number): any;
600
605
  /**
601
- * Returns whether the ped has a repeater p1: 0 or 1
606
+ * Returns emote Hash
602
607
  *
603
- * @param p1
604
608
  * @returns
605
609
  */
606
- doesPedHaveRepeater(p1: number): any;
607
- /**
608
- * @param weaponCollection
609
- */
610
- giveWeaponCollectionToPed(weaponCollection: string | number): void;
610
+ get PedGunSpinningEquippedKitEmoteTwirl(): number;
611
611
  /**
612
612
  * @param toggle
613
613
  */
@@ -615,7 +615,7 @@ export declare class Weapon {
615
615
  /**
616
616
  * @returns ammo; inventoryUid
617
617
  */
618
- getAmmoInClipByInventoryUid(): [any, number, number];
618
+ get AmmoInClipByInventoryUid(): [any, number, number];
619
619
  /**
620
620
  * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
621
621
  *
@@ -629,7 +629,7 @@ export declare class Weapon {
629
629
  *
630
630
  * @param disableAnim
631
631
  */
632
- setPedWeaponOnBack(disableAnim: boolean): void;
632
+ set PedWeaponOnBack(disableAnim: boolean);
633
633
  /**
634
634
  * @param ammoType
635
635
  * @param ammo
@@ -643,11 +643,11 @@ export declare class Weapon {
643
643
  /**
644
644
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
645
645
  */
646
- setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
646
+ set ForceCurrentWeaponIntoCockedState(attachPoint: number);
647
647
  /**
648
648
  * @returns
649
649
  */
650
- getPedHogtieWeapon(): number;
650
+ get PedHogtieWeapon(): number;
651
651
  /**
652
652
  * Returns whether the ped has a pistol p1: 0 or 1
653
653
  *
@@ -660,11 +660,11 @@ export declare class Weapon {
660
660
  *
661
661
  * @param emoteType
662
662
  */
663
- setGunSpinningInventorySlotIdActivate(emoteType: number): void;
663
+ set GunSpinningInventorySlotIdActivate(emoteType: number);
664
664
  /**
665
665
  * @returns weaponHash: Refer to [enum: eWeaponHash]
666
666
  */
667
- getCurrentPedVehicleWeapon(): [boolean, number];
667
+ get CurrentPedVehicleWeapon(): [boolean, number];
668
668
  /**
669
669
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
670
670
  * @param visible