@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Weapon.d.ts
CHANGED
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@@ -9,86 +9,6 @@ import type { Ped } from './Ped';
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export declare class Weapon {
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protected ped: Ped;
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constructor(ped: Ped);
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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/**
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*/
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N_0x431240A58484D5D0(toggle: boolean): void;
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*/
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getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
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/**
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*/
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getPedLastWeaponImpactCoord(): [boolean, Vector3];
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/**
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* Returns WeaponAttachPoint
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getWeaponAttachPoint(attachPoint: number): number;
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getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
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doesPedHaveRevolver(p1: number): any;
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getPedGunSpinningEquippedKitEmoteTwirl(): number;
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* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
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getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
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setPedDropsWeaponsWhenDead(toggle: boolean): void;
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getCurrentAmmoTypeFromGuid(): [number, number];
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setPedInfiniteAmmoClip(toggle: boolean): void;
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getNumPedsRestrainedFromWeaponBolas(): any;
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/**
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13
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* Stores longarms to your horse on dismount
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14
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* Params: p2 = 0
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@@ -151,44 +71,58 @@ export declare class Weapon {
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* @returns guidPrimary
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*/
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getBestPedWeaponInInventory(p1: any): [any, number];
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+
/**
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75
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* @param visible
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+
*/
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+
set PedAllWeaponsVisibility(visible: boolean);
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammo
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* @returns
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*/
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-
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setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
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/**
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*
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+
* _GET_M* - _GET_PED_A*
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*
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* @param p1
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* @returns
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*/
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-
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getPedWeaponObject(p1: boolean): Prop | null;
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/**
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* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
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*
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* @param slotHash
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* @returns
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*/
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-
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getPedWeaponInSlot(slotHash: string | number): number;
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/**
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*
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* Outputs cached guids
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*
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* @returns guidPrimary; guidSecondary
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*/
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get PlayerPedQuickSwapWeaponByGuid(): [number, number];
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/**
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*
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* Returns true if the ped is currently holstering or unholstering a weapon
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*
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* @
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* @returns
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*/
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get IsWeaponHolsterStateChanging(): boolean;
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/**
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* @
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns
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*/
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-
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N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
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/**
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* @
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* @param p2
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* @returns clipInventoryUid
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*/
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-
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+
refillAmmoInClip(p2: number): [any, number];
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/**
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* _SET_A* - _SET_B*
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+
*
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* @param p1
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-
* @param p2
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*/
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-
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+
N_0x2EBF70E1D8C06683(p1: string | number): void;
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126
|
/**
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127
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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@@ -233,12 +167,6 @@ export declare class Weapon {
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* @returns ammo
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|
*/
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|
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
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|
-
/**
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237
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
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*
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|
-
* @param emote
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|
-
*/
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|
-
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
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170
|
/**
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* @returns
|
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244
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|
*/
|
|
@@ -262,7 +190,7 @@ export declare class Weapon {
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|
* @param flags
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|
* @returns
|
|
264
192
|
*/
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|
-
isPedArmed(flags: number):
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|
+
isPedArmed(flags: number): boolean;
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194
|
/**
|
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267
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|
* Returns whether the ped has a sniper p1: 0 or 1
|
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|
*
|
|
@@ -276,7 +204,7 @@ export declare class Weapon {
|
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|
*
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277
205
|
* @returns
|
|
278
206
|
*/
|
|
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|
-
|
|
207
|
+
get DefaultUnarmedWeaponHash(): number;
|
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|
/**
|
|
281
209
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
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282
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|
* @param p2
|
|
@@ -289,68 +217,93 @@ export declare class Weapon {
|
|
|
289
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|
*/
|
|
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218
|
getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
|
|
291
219
|
/**
|
|
220
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
221
|
+
*/
|
|
222
|
+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
|
|
223
|
+
/**
|
|
224
|
+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
225
|
+
*
|
|
226
|
+
* @param p1
|
|
292
227
|
* @returns
|
|
293
228
|
*/
|
|
294
|
-
|
|
229
|
+
getWeaponObjectFromPed(p1: boolean): Prop | null;
|
|
295
230
|
/**
|
|
296
|
-
* @
|
|
297
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
231
|
+
* @returns
|
|
298
232
|
*/
|
|
299
|
-
|
|
233
|
+
get IsPedCurrentWeaponHolstered(): any;
|
|
300
234
|
/**
|
|
301
|
-
* @param
|
|
302
|
-
* @param deselectWeapon
|
|
303
|
-
* @param p3
|
|
304
|
-
* @param p4
|
|
235
|
+
* @param toggle
|
|
305
236
|
*/
|
|
306
|
-
|
|
237
|
+
set InstantlyEquipWeaponPickups(toggle: boolean);
|
|
307
238
|
/**
|
|
308
|
-
*
|
|
239
|
+
* Hides the ped's weapon during a cutscene.
|
|
309
240
|
*
|
|
241
|
+
* @param toggle
|
|
242
|
+
*/
|
|
243
|
+
hidePedWeaponForScriptedCutscene(toggle: boolean): void;
|
|
244
|
+
/**
|
|
245
|
+
* @returns guidPrimary; guidSecondary
|
|
246
|
+
*/
|
|
247
|
+
setPlayerPedQuickSwapWeaponByGuid(): [number, number];
|
|
248
|
+
/**
|
|
249
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
250
|
+
*/
|
|
251
|
+
get AmmoInPedWeaponFromGuid(): [number, number];
|
|
252
|
+
/**
|
|
310
253
|
* @param p1
|
|
311
|
-
* @param
|
|
312
|
-
* @param p3
|
|
313
|
-
* @param p4
|
|
314
|
-
* @returns
|
|
254
|
+
* @param p2
|
|
315
255
|
*/
|
|
316
|
-
|
|
317
|
-
removeAllPedAmmo(): void;
|
|
256
|
+
removeAllPedWeapons(p1: boolean, p2: boolean): void;
|
|
318
257
|
/**
|
|
319
|
-
* @
|
|
258
|
+
* @returns
|
|
320
259
|
*/
|
|
321
|
-
|
|
260
|
+
get AllowDualWield(): any;
|
|
322
261
|
/**
|
|
323
|
-
* Returns
|
|
324
|
-
*
|
|
325
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
326
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
327
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
328
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
329
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
330
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
262
|
+
* Returns eCurrentHeldWeapon
|
|
263
|
+
* _GET_R* - _GET_T*
|
|
331
264
|
*
|
|
332
|
-
* @param variation
|
|
333
265
|
* @returns
|
|
334
266
|
*/
|
|
335
|
-
|
|
267
|
+
get PedCurrentHeldWeapon(): number;
|
|
268
|
+
/**
|
|
269
|
+
* @param toggle
|
|
270
|
+
*/
|
|
271
|
+
set ForceAutoEquip(toggle: boolean);
|
|
336
272
|
/**
|
|
337
273
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
274
|
+
* @param ammo
|
|
275
|
+
*/
|
|
276
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
|
|
277
|
+
/**
|
|
278
|
+
* Gives the ped the weapon.
|
|
279
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
280
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
281
|
+
*
|
|
282
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
283
|
+
* @param ammoCount
|
|
284
|
+
* @param bForceInHand
|
|
285
|
+
* @param bForceInHolster
|
|
286
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
287
|
+
* @param bAllowMultipleCopies
|
|
288
|
+
* @param p7
|
|
289
|
+
* @param p8
|
|
290
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
291
|
+
* @param bIgnoreUnlocks
|
|
292
|
+
* @param permanentDegradation
|
|
293
|
+
* @param p12
|
|
338
294
|
* @returns
|
|
339
295
|
*/
|
|
340
|
-
|
|
296
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
|
|
341
297
|
/**
|
|
298
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
342
299
|
* @returns
|
|
343
300
|
*/
|
|
344
|
-
|
|
301
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
|
|
345
302
|
/**
|
|
346
|
-
*
|
|
347
|
-
*
|
|
348
|
-
* immediately: if true it will instantly switch to unarmed
|
|
349
|
-
*
|
|
350
|
-
* @param p0
|
|
351
|
-
* @param immediately
|
|
303
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
304
|
+
* @returns weaponGuid
|
|
352
305
|
*/
|
|
353
|
-
|
|
306
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
354
307
|
/**
|
|
355
308
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
356
309
|
* @returns ammo
|
|
@@ -410,113 +363,179 @@ export declare class Weapon {
|
|
|
410
363
|
/**
|
|
411
364
|
* @returns
|
|
412
365
|
*/
|
|
413
|
-
|
|
366
|
+
get MaxLockonDistanceOfCurrentPedWeapon(): number;
|
|
414
367
|
/**
|
|
415
|
-
* @param
|
|
368
|
+
* @param ammoType
|
|
369
|
+
* @returns
|
|
370
|
+
*/
|
|
371
|
+
getPedAmmoByType(ammoType: string | number): number;
|
|
372
|
+
/**
|
|
373
|
+
* @param p1
|
|
374
|
+
* @param p2
|
|
375
|
+
* @returns
|
|
416
376
|
*/
|
|
417
|
-
|
|
377
|
+
getBestPedWeapon(p1: boolean, p2: boolean): number;
|
|
378
|
+
/**
|
|
379
|
+
* @param toggle
|
|
380
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
381
|
+
*/
|
|
382
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
|
|
383
|
+
/**
|
|
384
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
385
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
386
|
+
*/
|
|
387
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
388
|
+
/**
|
|
389
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
390
|
+
*
|
|
391
|
+
* @returns weaponGuid
|
|
392
|
+
*/
|
|
393
|
+
get CorrectKitEmoteTwirlGun(): [boolean, number];
|
|
418
394
|
/**
|
|
419
395
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
420
|
-
* @param ammo
|
|
421
396
|
* @returns
|
|
422
397
|
*/
|
|
423
|
-
|
|
398
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
|
|
424
399
|
/**
|
|
425
|
-
*
|
|
400
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
426
401
|
*
|
|
427
402
|
* @param p1
|
|
428
403
|
* @returns
|
|
429
404
|
*/
|
|
430
|
-
|
|
405
|
+
doesPedHaveRifle(p1: number): any;
|
|
431
406
|
/**
|
|
432
|
-
*
|
|
407
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
408
|
+
* _A* or _B*
|
|
433
409
|
*
|
|
434
|
-
* @param
|
|
435
|
-
* @
|
|
410
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
411
|
+
* @param ped
|
|
436
412
|
*/
|
|
437
|
-
|
|
413
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
|
|
438
414
|
/**
|
|
439
|
-
*
|
|
415
|
+
* Returns iSpinHash / iVariationSpin
|
|
440
416
|
*
|
|
441
|
-
* @
|
|
417
|
+
* @param weaponEmoteVariation
|
|
418
|
+
* @returns
|
|
442
419
|
*/
|
|
443
|
-
|
|
420
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
|
|
444
421
|
/**
|
|
445
|
-
* Returns
|
|
422
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
446
423
|
*
|
|
424
|
+
* @param p1
|
|
447
425
|
* @returns
|
|
448
426
|
*/
|
|
449
|
-
|
|
427
|
+
doesPedHaveRepeater(p1: number): any;
|
|
428
|
+
/**
|
|
429
|
+
* @param weaponCollection
|
|
430
|
+
*/
|
|
431
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void;
|
|
450
432
|
/**
|
|
451
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
452
433
|
* @returns
|
|
453
434
|
*/
|
|
454
|
-
|
|
435
|
+
get IsPedWeaponReadyToShoot(): boolean;
|
|
455
436
|
/**
|
|
456
|
-
* @param
|
|
457
|
-
* @
|
|
437
|
+
* @param componentHash
|
|
438
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
458
439
|
*/
|
|
459
|
-
|
|
440
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
|
|
460
441
|
/**
|
|
461
|
-
*
|
|
442
|
+
* @param visible
|
|
443
|
+
* @param deselectWeapon
|
|
444
|
+
* @param p3
|
|
445
|
+
* @param p4
|
|
446
|
+
*/
|
|
447
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
|
|
448
|
+
/**
|
|
449
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
462
450
|
*
|
|
463
451
|
* @param p1
|
|
452
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
453
|
+
* @param p3
|
|
454
|
+
* @param p4
|
|
455
|
+
* @returns
|
|
464
456
|
*/
|
|
465
|
-
|
|
457
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
|
|
458
|
+
removeAllPedAmmo(): void;
|
|
466
459
|
/**
|
|
467
|
-
* @
|
|
460
|
+
* @param allow
|
|
468
461
|
*/
|
|
469
|
-
|
|
462
|
+
set AllowDualWield(allow: boolean);
|
|
470
463
|
/**
|
|
471
|
-
* Returns
|
|
472
|
-
*
|
|
464
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
465
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
466
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
467
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
468
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
469
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
470
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
471
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
473
472
|
*
|
|
473
|
+
* @param variation
|
|
474
474
|
* @returns
|
|
475
475
|
*/
|
|
476
|
-
|
|
476
|
+
getWeaponEmoteVariation(variation: number): number;
|
|
477
477
|
/**
|
|
478
|
-
* @param
|
|
478
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
479
|
+
* @returns
|
|
479
480
|
*/
|
|
480
|
-
|
|
481
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): boolean;
|
|
481
482
|
/**
|
|
482
|
-
* @
|
|
483
|
-
* @param ammo
|
|
483
|
+
* @returns
|
|
484
484
|
*/
|
|
485
|
-
|
|
485
|
+
refillAmmoInCurrentPedWeapon(): any;
|
|
486
486
|
/**
|
|
487
|
-
*
|
|
488
|
-
*
|
|
489
|
-
*
|
|
487
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
488
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
489
|
+
* immediately: if true it will instantly switch to unarmed
|
|
490
490
|
*
|
|
491
|
-
* @param
|
|
492
|
-
* @param
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
*
|
|
497
|
-
*
|
|
498
|
-
* @param
|
|
499
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
500
|
-
* @param bIgnoreUnlocks
|
|
501
|
-
* @param permanentDegradation
|
|
502
|
-
* @param p12
|
|
491
|
+
* @param p0
|
|
492
|
+
* @param immediately
|
|
493
|
+
*/
|
|
494
|
+
hidePedWeapons(p0: number, immediately: boolean): void;
|
|
495
|
+
/**
|
|
496
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
497
|
+
*
|
|
498
|
+
* @param weaponObject
|
|
503
499
|
* @returns
|
|
504
500
|
*/
|
|
505
|
-
|
|
501
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
|
|
506
502
|
/**
|
|
507
|
-
* @param
|
|
503
|
+
* @param p1
|
|
504
|
+
* @param p2
|
|
505
|
+
* @param p3
|
|
508
506
|
* @returns
|
|
509
507
|
*/
|
|
510
|
-
|
|
508
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
|
|
511
509
|
/**
|
|
512
|
-
* @param
|
|
513
|
-
* @returns weaponGuid
|
|
510
|
+
* @param toggle
|
|
514
511
|
*/
|
|
515
|
-
|
|
512
|
+
set PedDropsWeaponsWhenDead(toggle: boolean);
|
|
513
|
+
/**
|
|
514
|
+
* Returns ammoHash
|
|
515
|
+
*
|
|
516
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
517
|
+
*/
|
|
518
|
+
get CurrentAmmoTypeFromGuid(): [number, number];
|
|
519
|
+
/**
|
|
520
|
+
* @param toggle
|
|
521
|
+
*/
|
|
522
|
+
set PedInfiniteAmmoClip(toggle: boolean);
|
|
523
|
+
/**
|
|
524
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
525
|
+
*
|
|
526
|
+
* @returns
|
|
527
|
+
*/
|
|
528
|
+
get NumPedsRestrainedFromWeaponBolas(): any;
|
|
529
|
+
/**
|
|
530
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
531
|
+
*
|
|
532
|
+
* @param emote
|
|
533
|
+
*/
|
|
534
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
|
|
516
535
|
/**
|
|
517
536
|
* @param toggle
|
|
518
537
|
*/
|
|
519
|
-
|
|
538
|
+
set AllowAnyWeaponDrop(toggle: boolean);
|
|
520
539
|
/**
|
|
521
540
|
* @returns
|
|
522
541
|
*/
|
|
@@ -544,70 +563,51 @@ export declare class Weapon {
|
|
|
544
563
|
*/
|
|
545
564
|
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
|
|
546
565
|
/**
|
|
547
|
-
* @param ammoType
|
|
548
|
-
* @returns
|
|
549
|
-
*/
|
|
550
|
-
getPedAmmoByType(ammoType: string | number): number;
|
|
551
|
-
/**
|
|
552
|
-
* @param p1
|
|
553
|
-
* @param p2
|
|
554
|
-
* @returns
|
|
555
|
-
*/
|
|
556
|
-
getBestPedWeapon(p1: boolean, p2: boolean): number;
|
|
557
|
-
/**
|
|
558
|
-
* @param toggle
|
|
559
566
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
567
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
560
568
|
*/
|
|
561
|
-
|
|
569
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
562
570
|
/**
|
|
563
|
-
* @param
|
|
564
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
571
|
+
* @param toggle
|
|
565
572
|
*/
|
|
566
|
-
|
|
573
|
+
N_0x431240A58484D5D0(toggle: boolean): void;
|
|
567
574
|
/**
|
|
568
|
-
*
|
|
569
|
-
*
|
|
570
|
-
* @returns
|
|
575
|
+
* @param p2
|
|
576
|
+
* @param p3
|
|
577
|
+
* @returns outGUID
|
|
571
578
|
*/
|
|
572
|
-
|
|
579
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
|
|
573
580
|
/**
|
|
574
|
-
* @
|
|
575
|
-
* @returns
|
|
581
|
+
* @returns coords
|
|
576
582
|
*/
|
|
577
|
-
|
|
583
|
+
get PedLastWeaponImpactCoord(): [boolean, Vector3];
|
|
578
584
|
/**
|
|
579
|
-
* Returns
|
|
585
|
+
* Returns WeaponAttachPoint
|
|
580
586
|
*
|
|
581
|
-
* @param
|
|
587
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
582
588
|
* @returns
|
|
583
589
|
*/
|
|
584
|
-
|
|
590
|
+
getWeaponAttachPoint(attachPoint: number): number;
|
|
585
591
|
/**
|
|
586
|
-
*
|
|
587
|
-
*
|
|
588
|
-
*
|
|
589
|
-
* @
|
|
590
|
-
* @param ped
|
|
592
|
+
* @param p2
|
|
593
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
594
|
+
* @param p4
|
|
595
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
591
596
|
*/
|
|
592
|
-
|
|
597
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
|
|
593
598
|
/**
|
|
594
|
-
* Returns
|
|
599
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
595
600
|
*
|
|
596
|
-
* @param
|
|
601
|
+
* @param p1
|
|
597
602
|
* @returns
|
|
598
603
|
*/
|
|
599
|
-
|
|
604
|
+
doesPedHaveRevolver(p1: number): any;
|
|
600
605
|
/**
|
|
601
|
-
* Returns
|
|
606
|
+
* Returns emote Hash
|
|
602
607
|
*
|
|
603
|
-
* @param p1
|
|
604
608
|
* @returns
|
|
605
609
|
*/
|
|
606
|
-
|
|
607
|
-
/**
|
|
608
|
-
* @param weaponCollection
|
|
609
|
-
*/
|
|
610
|
-
giveWeaponCollectionToPed(weaponCollection: string | number): void;
|
|
610
|
+
get PedGunSpinningEquippedKitEmoteTwirl(): number;
|
|
611
611
|
/**
|
|
612
612
|
* @param toggle
|
|
613
613
|
*/
|
|
@@ -615,7 +615,7 @@ export declare class Weapon {
|
|
|
615
615
|
/**
|
|
616
616
|
* @returns ammo; inventoryUid
|
|
617
617
|
*/
|
|
618
|
-
|
|
618
|
+
get AmmoInClipByInventoryUid(): [any, number, number];
|
|
619
619
|
/**
|
|
620
620
|
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
621
621
|
*
|
|
@@ -629,7 +629,7 @@ export declare class Weapon {
|
|
|
629
629
|
*
|
|
630
630
|
* @param disableAnim
|
|
631
631
|
*/
|
|
632
|
-
|
|
632
|
+
set PedWeaponOnBack(disableAnim: boolean);
|
|
633
633
|
/**
|
|
634
634
|
* @param ammoType
|
|
635
635
|
* @param ammo
|
|
@@ -643,11 +643,11 @@ export declare class Weapon {
|
|
|
643
643
|
/**
|
|
644
644
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
645
645
|
*/
|
|
646
|
-
|
|
646
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint: number);
|
|
647
647
|
/**
|
|
648
648
|
* @returns
|
|
649
649
|
*/
|
|
650
|
-
|
|
650
|
+
get PedHogtieWeapon(): number;
|
|
651
651
|
/**
|
|
652
652
|
* Returns whether the ped has a pistol p1: 0 or 1
|
|
653
653
|
*
|
|
@@ -660,11 +660,11 @@ export declare class Weapon {
|
|
|
660
660
|
*
|
|
661
661
|
* @param emoteType
|
|
662
662
|
*/
|
|
663
|
-
|
|
663
|
+
set GunSpinningInventorySlotIdActivate(emoteType: number);
|
|
664
664
|
/**
|
|
665
665
|
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
666
666
|
*/
|
|
667
|
-
|
|
667
|
+
get CurrentPedVehicleWeapon(): [boolean, number];
|
|
668
668
|
/**
|
|
669
669
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
670
670
|
* @param visible
|