@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -11,204 +11,217 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class CamStatics {
13
13
  /**
14
- * Only used in R* Script camera_photomode
14
+ * p6 & p7 - possibly length or time
15
15
  *
16
- * @returns
16
+ * @param entity
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+ * @param offset
18
+ * @param p4
19
+ * @param p5
20
+ * @param p6
21
+ * @param p7
22
+ * @param p8
17
23
  */
18
- static isAnimSceneCamActive(): any {
19
- return inv<number>('0x20389408F0E93B9A');
24
+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
25
+ inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
20
26
  }
21
27
 
22
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  /**
23
- * Hash used in finale1.ysc: 1726668277
24
- *
25
- * @param pos
26
- * @param duration
27
- * @param blendOutDuration
28
- * @param blendInDuration
29
- * @param p6
29
+ * Forces camera position to second furthest 3rd person
30
30
  */
31
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
32
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
31
+ static forceThirdPersonCamThisFrame(): void {
32
+ inv<void>('0x8370D34BD2E60B73');
33
33
  }
34
34
 
35
35
  /**
36
- * @returns
36
+ * @param p0
37
37
  */
38
- static N_0x14C4A49E36C29E49(): any {
39
- return inv<number>('0x14C4A49E36C29E49');
38
+ static setGameplayHintFollowDistanceScalar(p0: number): void {
39
+ inv<void>('0xDDDC54181868F81F', f(p0));
40
40
  }
41
41
 
42
42
  /**
43
43
  * @returns
44
44
  */
45
- static isScreenFadingIn(): boolean {
46
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
45
+ static isCamPhotofxRunning(): any {
46
+ return inv<number>('0xA14D5FE82BCB1D9E');
47
47
  }
48
48
 
49
49
  /**
50
- * @returns
50
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
51
+ *
52
+ * @param amplitude
51
53
  */
52
- static isGameplayCamShaking(): boolean {
53
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
54
+ static setGameplayCamShakeAmplitude(amplitude: number): void {
55
+ inv<void>('0x570E35F5C4A44838', f(amplitude));
54
56
  }
55
57
 
56
58
  /**
57
- * @returns
59
+ * @param dictionary
60
+ * @param shotName
61
+ * @param duration
58
62
  */
59
- static N_0x190F7DA1AC09A8EF(): any {
60
- return inv<number>('0x190F7DA1AC09A8EF');
63
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
64
+ inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
61
65
  }
62
66
 
63
67
  /**
64
- * @param p0
65
- * @param p1
66
- * @param p2
68
+ * Sets the camera pitch. Parameters:
69
+ * x = pitches the camera on the x axis.
70
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
71
+ *
72
+ * @param x
73
+ * @param Value2
67
74
  */
68
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
69
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
75
+ static setGameplayCamRelativePitch(x: number, Value2: number): void {
76
+ inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
70
77
  }
71
78
 
72
79
  /**
73
- * @returns
80
+ * Creates Kill Cam for specified Ped Handle
81
+ *
82
+ * @param ped
74
83
  */
75
- static getGameplayCamRelativePitch(): number {
76
- return inv<number>('0x99AADEBBA803F827', raf());
84
+ static createKillCam(ped: Ped): void {
85
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
77
86
  }
78
87
 
79
88
  /**
80
89
  * @param p0
81
90
  */
82
- static N_0x8E036B41C37D0E5F(p0: any): void {
83
- inv<void>('0x8E036B41C37D0E5F', p0);
91
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
92
+ inv<void>('0x421192A2DA48FD01', f(p0));
84
93
  }
85
94
 
86
95
  /**
87
96
  * @param p0
88
97
  * @param p1
98
+ * @param p2
99
+ * @param p3
100
+ * @param p4
101
+ * @param p5
102
+ * @param p6
103
+ * @param p7
89
104
  */
90
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
91
- inv<void>('0x1F6EBD94680252CE', p0, p1);
105
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
106
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
92
107
  }
93
108
 
94
109
  /**
95
- * @returns
110
+ * Forces camera position to furthest 3rd person
96
111
  */
97
- static N_0xB6A80E1E3A5444F1(): any {
98
- return inv<number>('0xB6A80E1E3A5444F1');
112
+ static forceThirdPersonCamFarThisFrame(): void {
113
+ inv<void>('0x1CFB749AD4317BDE');
99
114
  }
100
115
 
101
116
  /**
102
- * @returns
117
+ * Used to enable headshot kill replay when you headshot set ped.
118
+ * Params: p1 seems to be 0 or 1 in R* Scripts
119
+ *
120
+ * @param ped
121
+ * @param p1
103
122
  */
104
- static getGameplayCamRelativeHeading(): number {
105
- return inv<number>('0xC4ABF536048998AA', raf());
123
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
124
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
125
+ }
126
+
127
+ static N_0x641092322A8852AB(): void {
128
+ inv<void>('0x641092322A8852AB');
129
+ }
130
+
131
+ static triggerMissionFailedCam(): void {
132
+ inv<void>('0x9A92C06ACBAF9731');
106
133
  }
107
134
 
108
135
  /**
109
136
  * @param p0
110
137
  */
111
- static N_0x1FC6C727D30FFDDE(p0: any): void {
112
- inv<void>('0x1FC6C727D30FFDDE', p0);
138
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void {
139
+ inv<void>('0x1D9F72DD4FD9A9D7', p0);
113
140
  }
114
141
 
115
- /**
116
- * @returns
117
- */
118
- static isInCinematicMode(): any {
119
- return inv<number>('0x74F1D22EFA71FAB8');
142
+ static N_0xE6F364DE6C2FDEFE(): void {
143
+ inv<void>('0xE6F364DE6C2FDEFE');
120
144
  }
121
145
 
122
146
  /**
123
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
124
- * _RES*
125
- *
126
147
  * @param shakeName
127
148
  * @param intensity
128
149
  */
129
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
130
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
131
- }
132
-
133
- /**
134
- * @param dictionary
135
- * @param shotName
136
- * @param cameraName
137
- * @param p3
138
- */
139
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
140
- inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
150
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void {
151
+ inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
141
152
  }
142
153
 
143
154
  /**
144
- * @param cameraDictionary
145
155
  * @returns
146
156
  */
147
- static isCamDataDictLoaded(cameraDictionary: string | null): any {
148
- return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
157
+ static N_0x796085220ADCC847(): any {
158
+ return inv<number>('0x796085220ADCC847');
149
159
  }
150
160
 
151
161
  /**
152
- * Forces camera position to closest 3rd person
162
+ * @param p0
153
163
  */
154
- static forceThirdPersonCloseThisFrame(): void {
155
- inv<void>('0x718C6ECF5E8CBDD4');
164
+ static forceCinematicRenderingThisUpdate(p0: boolean): void {
165
+ inv<void>('0x702B75DC9D3EDE56', p0);
156
166
  }
157
167
 
158
168
  /**
159
- * @param p0
160
- * @param p1
169
+ * Maintains the death camera after respawn
170
+ *
171
+ * @param toggle
161
172
  */
162
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
163
- inv<void>('0x0FF7125F07DEB84F', p0, p1);
173
+ static N_0x63E5841A9264D016(toggle: boolean): void {
174
+ inv<void>('0x63E5841A9264D016', toggle);
164
175
  }
165
176
 
166
- /**
167
- * @param cameraDictionary
168
- */
169
- static create2(cameraDictionary: string | null): void {
170
- inv<void>('0x7B0279170961A73F', cameraDictionary);
177
+ static N_0x41E452A3C580D1A7(): void {
178
+ inv<void>('0x41E452A3C580D1A7');
171
179
  }
172
180
 
173
181
  /**
174
- * Camera will be or is running
182
+ * @param p0
175
183
  */
176
- static N_0xC3742F1FDF0A6824(): void {
177
- inv<void>('0xC3742F1FDF0A6824');
184
+ static N_0x728491FB3DFFEF99(p0: any): void {
185
+ inv<void>('0x728491FB3DFFEF99', p0);
178
186
  }
179
187
 
180
188
  /**
181
189
  * @returns
182
190
  */
183
- static getRenderingCam(): Cam | null {
184
- return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
191
+ static isGameplayHintActive(): boolean {
192
+ return !!inv<boolean>('0x2E04AB5FEE042D4A', rai());
185
193
  }
186
194
 
187
195
  /**
188
- * @param p0
196
+ * @param FOV
189
197
  */
190
- static N_0x8505E05FC8822843(p0: any): void {
191
- inv<void>('0x8505E05FC8822843', p0);
198
+ static setGameplayHintFov(FOV: number): void {
199
+ inv<void>('0x661E58BC6F00A49A', f(FOV));
192
200
  }
193
201
 
194
202
  /**
195
203
  * @param p0
196
204
  */
197
- static N_0x2DD3149DC34A3F4C(p0: any): void {
198
- inv<void>('0x2DD3149DC34A3F4C', p0);
205
+ static N_0xB85C13E0BF1F2A1C(p0: any): void {
206
+ inv<void>('0xB85C13E0BF1F2A1C', p0);
199
207
  }
200
208
 
201
- static N_0xFC3F638BE2B6BB02(): void {
202
- inv<void>('0xFC3F638BE2B6BB02');
209
+ /**
210
+ * @returns
211
+ */
212
+ static N_0x73FF6BE63DC18819(): any {
213
+ return inv<number>('0x73FF6BE63DC18819');
203
214
  }
204
215
 
205
216
  /**
206
- * _IS_SCRIPTED_S*
217
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
218
+ * *IS_GAMEPLAY**
207
219
  *
220
+ * @param shakeName
208
221
  * @returns
209
222
  */
210
- static N_0x975F6EBB62632FE3(): boolean {
211
- return inv<boolean>('0x975F6EBB62632FE3', rai());
223
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean {
224
+ return !!inv<boolean>('0x0060B31968E60E41', shakeName, rai());
212
225
  }
213
226
 
214
227
  /**
@@ -217,20 +230,25 @@ export class CamStatics {
217
230
  * @param duration
218
231
  * @returns
219
232
  */
220
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
221
- return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
233
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
234
+ return !!inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
222
235
  }
223
236
 
224
237
  /**
225
- * @param cameraDictionary
226
- * @returns
238
+ * @param p0
239
+ * @param p1
227
240
  */
228
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
229
- return inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
241
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
242
+ inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
230
243
  }
231
244
 
232
- static disableCinematicModeThisFrame(): void {
233
- inv<void>('0x8910C24B7E0046EC');
245
+ /**
246
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
247
+ *
248
+ * @param entity
249
+ */
250
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
251
+ inv<void>('0xD904F75DBD7AB865', entity.handle);
234
252
  }
235
253
 
236
254
  /**
@@ -248,7 +266,7 @@ export class CamStatics {
248
266
  * @returns
249
267
  */
250
268
  static isAimCamActive(): boolean {
251
- return inv<boolean>('0x698F456FB909E077', rai());
269
+ return !!inv<boolean>('0x698F456FB909E077', rai());
252
270
  }
253
271
 
254
272
  /**
@@ -298,7 +316,7 @@ export class CamStatics {
298
316
  * @returns
299
317
  */
300
318
  static isFollowVehicleCamActive(): boolean {
301
- return inv<boolean>('0xA40C2F51FB589E9A', rai());
319
+ return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
302
320
  }
303
321
 
304
322
  /**
@@ -345,520 +363,530 @@ export class CamStatics {
345
363
  }
346
364
 
347
365
  /**
348
- * @param p0
349
- * @param p1
366
+ * @param locationDictName
350
367
  */
351
- static N_0xF48664E9C83825E3(p0: any, p1: any): void {
352
- inv<void>('0xF48664E9C83825E3', p0, p1);
368
+ static loadCinematicCamLocation(locationDictName: string | null): void {
369
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
353
370
  }
354
371
 
355
372
  /**
356
- * @returns
373
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
374
+ *
375
+ * @param shakeName
376
+ * @param intensity
357
377
  */
358
- static isGameplayCamLookingBehind(): boolean {
359
- return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
378
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
379
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
360
380
  }
361
381
 
362
382
  /**
363
- * @param cameraDictionary
364
383
  * @returns
365
384
  */
366
- static isCameraAvailable(cameraDictionary: string | null): any {
367
- return inv<number>('0x927B810E43E99932', cameraDictionary);
385
+ static N_0x5060FA977CEA4455(): any {
386
+ return inv<number>('0x5060FA977CEA4455');
368
387
  }
369
388
 
370
389
  /**
371
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
390
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
391
+ * p0: struct<32> /*256*\/
392
+ *
393
+ * @returns p0
372
394
  */
373
- static disableCinematicBonnetCameraThisUpdate(): void {
374
- inv<void>('0xA5929C2E57AC90D1');
395
+ static startCameraOrbit(): number {
396
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
397
+ return result;
375
398
  }
376
399
 
377
400
  /**
378
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
379
- * *DISABLE**
401
+ * @param p0
402
+ * @param p1
380
403
  */
381
- static N_0xA8BA2E0204D8486F(): void {
382
- inv<void>('0xA8BA2E0204D8486F');
404
+ static setWidescreenBorders(p0: boolean, p1: number): void {
405
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
383
406
  }
384
407
 
385
- /**
386
- * Forces gameplay cam to specified vehicle as if you were in it
387
- *
388
- * @param vehicle
389
- * @param p1
390
- */
391
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
392
- inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
408
+ static N_0x06557F6D96C86881(): void {
409
+ inv<void>('0x06557F6D96C86881');
393
410
  }
394
411
 
395
412
  /**
396
- * @param camName
397
- * @param pos
398
- * @param rot
399
- * @param fov
400
- * @param p8
401
- * @param p9
402
- * @returns
413
+ * minimum: Degrees between -180f and 180f.
414
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
415
+ *
416
+ * @param minimum
417
+ * @param maximum
403
418
  */
404
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
405
- return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
419
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
420
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
406
421
  }
407
422
 
408
423
  /**
409
- * @returns
424
+ * @param p0
410
425
  */
411
- static getPhotoModeFocusDistance(): number {
412
- return inv<number>('0x18FC740FFDCD7454', raf());
426
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
427
+ inv<void>('0xDF7F5BE9150E47E4', p0);
413
428
  }
414
429
 
415
- static N_0x70A6658D476C6187(): void {
416
- inv<void>('0x70A6658D476C6187');
430
+ static N_0x04084490CC302CFB(): void {
431
+ inv<void>('0x04084490CC302CFB');
417
432
  }
418
433
 
419
434
  /**
420
- * @param dictionary
421
- * @param shotName
422
- * @param cameraName
423
- * @returns
435
+ * @param p0
424
436
  */
425
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
426
- return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
427
- }
428
-
429
- static forceLetterBoxThisUpdate(): void {
430
- inv<void>('0xC64ABC0676AF262B');
437
+ static stopGameplayCamShaking(p0: boolean): void {
438
+ inv<void>('0xE0DE43D290FB65F9', p0);
431
439
  }
432
440
 
433
441
  /**
442
+ * Creates Cinematic Black Bars (at top and bottom)
443
+ * Disable instantly: false/false, Enable instantly: true/true
444
+ *
434
445
  * @param p0
435
446
  * @param p1
436
- * @param p2
437
- * @param p3
438
- * @param p4
439
- * @param p5
440
- * @param p6
441
- * @param p7
442
447
  */
443
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
444
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
448
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
449
+ inv<void>('0x69D65E89FFD72313', p0, p1);
445
450
  }
446
451
 
447
452
  /**
448
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
449
- * _SET_P* - _SET_S*
450
- *
451
- * @param p0
453
+ * @param entity
452
454
  */
453
- static setStartCinematicDeathCam(p0: boolean): void {
454
- inv<void>('0x6E969927CF632608', p0);
455
- }
456
-
457
- static N_0x6CAB0BA160B168D2(): void {
458
- inv<void>('0x6CAB0BA160B168D2');
455
+ static disableCamCollisionForObject(entity: Entity): void {
456
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
459
457
  }
460
458
 
461
459
  /**
462
460
  * @returns
463
461
  */
464
- static isScreenFadingOut(): boolean {
465
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
462
+ static getGameplayCamFov(): number {
463
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
466
464
  }
467
465
 
468
466
  /**
469
- * @param p0
470
- * @param p1
471
- * @returns
467
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
468
+ *
469
+ * @param duration
472
470
  */
473
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
474
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
471
+ static doScreenFadeIn(duration: number): void {
472
+ inv<void>('0x6A053CF596F67DF7', duration);
475
473
  }
476
474
 
477
475
  /**
478
- * nullsub, doesn't do anything
476
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
477
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
478
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
479
+ *
480
+ * @param shakeName
481
+ * @param p1
479
482
  */
480
- static disableFirstPersonFlashEffectThisUpdate(): void {
481
- inv<void>('0x77D65669A05D1A1A');
483
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
484
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
482
485
  }
483
486
 
484
487
  /**
485
- * Returns true if first person camera is active in saloon1.ysc
486
- *
487
488
  * @returns
488
489
  */
489
- static forceFirstPersonCamThisFrame(): any {
490
- return inv<number>('0x90DA5BA5C2635416');
490
+ static isInterpolatingToScriptCams(): boolean {
491
+ return !!inv<boolean>('0x43AB9D5A7D415478', rai());
491
492
  }
492
493
 
493
- static N_0x18C3DFAC458783BB(): void {
494
- inv<void>('0x18C3DFAC458783BB');
494
+ /**
495
+ * @returns
496
+ */
497
+ static getFinalRenderedCamFov(): number {
498
+ return inv<number>('0x04AF77971E508F6A', raf());
495
499
  }
496
500
 
497
- static N_0x16E9ABDD34DDD931(): void {
498
- inv<void>('0x16E9ABDD34DDD931');
501
+ /**
502
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
503
+ * Return type char in ida
504
+ * *SET_GAMEPLAY_HINT**
505
+ *
506
+ * @param p0
507
+ */
508
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
509
+ inv<void>('0x88544C0E3291DCAE', p0);
499
510
  }
500
511
 
501
512
  /**
502
- * @param cameraDictionary
513
+ * @returns
503
514
  */
504
- static create(cameraDictionary: string | null): void {
505
- inv<void>('0xB8B207C34285E978', cameraDictionary);
515
+ static isScreenFadedIn(): boolean {
516
+ return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
506
517
  }
507
518
 
508
519
  /**
509
- * @param p0
520
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
510
521
  */
511
- static N_0x5B637D6F3B67716A(p0: any): void {
512
- inv<void>('0x5B637D6F3B67716A', p0);
522
+ static disableOnFootFirstPersonViewThisUpdate(): void {
523
+ inv<void>('0x9C473089A934C930');
513
524
  }
514
525
 
515
526
  /**
516
- * @returns
527
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
517
528
  */
518
- static isCinematicCamRendering(): boolean {
519
- return inv<boolean>('0xBF7C780731AADBF8', rai());
529
+ static invalidateCinematicVehicleIdleMode(): void {
530
+ inv<void>('0x634F4A0562CF19B8');
520
531
  }
521
532
 
522
- static N_0xCF69EA05CD9C33C9(): void {
523
- inv<void>('0xCF69EA05CD9C33C9');
533
+ /**
534
+ * @param dictionaryName
535
+ */
536
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
537
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
524
538
  }
525
539
 
526
540
  /**
527
- * @param camHash
528
- * @param p1
529
541
  * @returns
530
542
  */
531
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
532
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
543
+ static isScreenFadedOut(): boolean {
544
+ return !!inv<boolean>('0xF5472C80DF2FF847', rai());
533
545
  }
534
546
 
535
547
  /**
536
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
537
- *
538
- * @param camInitialZoom
548
+ * @param dictionary
549
+ * @param shotName
550
+ * @param duration
539
551
  */
540
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
541
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
552
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
553
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
542
554
  }
543
555
 
544
556
  /**
545
- * Only used in R* Script fm_mission_controller
546
- *
547
- * @param name
548
- * @param entity
557
+ * @returns
549
558
  */
550
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
551
- inv<void>('0x0B0F914459731F60', name, entity.handle);
559
+ static isDeathFailCameraRunning(): boolean {
560
+ return !!inv<boolean>('0x139EFB0A71DD9011', rai());
552
561
  }
553
562
 
554
563
  /**
555
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
556
- * *IS_SC(REEN*)* (?)
557
- *
558
564
  * @returns
559
565
  */
560
- static N_0x1204EB53A5FBC63D(): boolean {
561
- return inv<boolean>('0x1204EB53A5FBC63D', rai());
562
- }
563
-
564
- static freezeGameplayCamThisFrame(): void {
565
- inv<void>('0x027CAB2C3AF27010');
566
+ static N_0xDC62CD70658E7A02(): any {
567
+ return inv<number>('0xDC62CD70658E7A02');
566
568
  }
567
569
 
568
570
  /**
569
- * @returns
571
+ * @param cameraDictionary
570
572
  */
571
- static isInterpolatingFromScriptCams(): boolean {
572
- return inv<boolean>('0x251241CAEC707106', rai());
573
+ static loadCameraDataDict(cameraDictionary: string | null): void {
574
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
573
575
  }
574
576
 
575
577
  /**
576
- * @param p0
578
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
577
579
  */
578
- static N_0x9AC65A36D3C0C189(p0: any): void {
579
- inv<void>('0x9AC65A36D3C0C189', p0);
580
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
581
+ inv<void>('0x05AB44D906738426');
582
+ }
583
+
584
+ static N_0xF1A6FEEDF3776EF9(): void {
585
+ inv<void>('0xF1A6FEEDF3776EF9');
580
586
  }
581
587
 
582
588
  /**
583
- * @returns
589
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
590
+ *
591
+ * @param p0
592
+ * @param distance
584
593
  */
585
- static N_0xF824530B612FE0CE(): any {
586
- return inv<number>('0xF824530B612FE0CE');
594
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
595
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
587
596
  }
588
597
 
589
598
  /**
599
+ * More info: see HAS_LETTER_BOX
600
+ *
590
601
  * @returns
591
602
  */
592
- static getFirstPersonAimCamZoomFactor(): number {
593
- return inv<number>('0xB4132CA1B0EE1365', raf());
603
+ static getLetterBoxRatio(): number {
604
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
594
605
  }
595
606
 
596
607
  /**
597
- * @param rotationOrder
598
608
  * @returns
599
609
  */
600
- static getGameplayCamRot(rotationOrder: number): Vector3 {
601
- return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
610
+ static N_0x7CE9DC58E3E4755F(): any {
611
+ return inv<number>('0x7CE9DC58E3E4755F');
602
612
  }
603
613
 
604
614
  /**
605
- * @param camName
615
+ * @param p0
606
616
  * @param p1
607
- * @returns
608
617
  */
609
- static createCam(camName: string | null, p1: boolean): Cam | null {
610
- return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
618
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
619
+ inv<void>('0xFEB8646818294C75', p0, p1);
611
620
  }
612
621
 
613
622
  /**
614
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
615
- *
616
- * @param duration
623
+ * @param p0
617
624
  */
618
- static doScreenFadeOut(duration: number): void {
619
- inv<void>('0x40C719A5E410B9E4', duration);
625
+ static N_0xDB382FE20C2DA222(p0: any): void {
626
+ inv<void>('0xDB382FE20C2DA222', p0);
620
627
  }
621
628
 
622
629
  /**
623
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
624
- * Params: targetPed = death cam focuses on it
625
- *
626
- * @param targetPed
630
+ * @param p0
627
631
  */
628
- static forceCinematicDeathCamOnPed(targetPed: Ped): void {
629
- inv<void>('0xE3639DB78B3B5400', targetPed.handle);
632
+ static N_0x29E6655DF3590B0D(p0: any): void {
633
+ inv<void>('0x29E6655DF3590B0D', p0);
630
634
  }
631
635
 
632
636
  /**
633
- * @param p0
637
+ * @param pos
638
+ * @param radius
639
+ * @returns
634
640
  */
635
- static N_0xC252C0CC969AF79A(p0: any): void {
636
- inv<void>('0xC252C0CC969AF79A', p0);
641
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
642
+ return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
637
643
  }
638
644
 
639
- static N_0x3C486E334520579D(): void {
640
- inv<void>('0x3C486E334520579D');
645
+ /**
646
+ * @param camInitialHeading
647
+ */
648
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
649
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
641
650
  }
642
651
 
643
652
  /**
644
653
  * @param p0
645
654
  */
646
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
647
- inv<void>('0x1DD95A8D6B24A0C9', p0);
655
+ static stopGameplayHint(p0: boolean): void {
656
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
648
657
  }
649
658
 
650
659
  /**
651
660
  * @param p0
652
- * @param p1
653
- * @param p2
654
- * @returns
655
661
  */
656
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
657
- return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
662
+ static N_0x0961B089947BA6D0(p0: any): void {
663
+ inv<void>('0x0961B089947BA6D0', p0);
658
664
  }
659
665
 
660
- static N_0x3C8F74E8FE751614(): void {
661
- inv<void>('0x3C8F74E8FE751614');
666
+ /**
667
+ * minimum: Degrees between -90f and 90f.
668
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
669
+ *
670
+ * @param minimum
671
+ * @param maximum
672
+ */
673
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
674
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
662
675
  }
663
676
 
664
677
  /**
665
- * @param dictionary
666
- * @param shotName
667
- * @param duration
668
678
  * @returns
669
679
  */
670
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
671
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
680
+ static N_0x6072B7420A83A03F(): any {
681
+ return inv<number>('0x6072B7420A83A03F');
672
682
  }
673
683
 
674
684
  /**
675
685
  * @param p0
676
686
  */
677
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
678
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
687
+ static N_0xC205B3C54C6A4E37(p0: any): void {
688
+ inv<void>('0xC205B3C54C6A4E37', p0);
679
689
  }
680
690
 
681
691
  /**
682
- * @param cameraDictionary
692
+ * Only used in R* Script camera_photomode
693
+ *
694
+ * @returns
683
695
  */
684
- static unloadCameraDataDict(cameraDictionary: string | null): void {
685
- inv<void>('0x798BE43C9393632B', cameraDictionary);
696
+ static isAnimSceneCamActive(): any {
697
+ return inv<number>('0x20389408F0E93B9A');
686
698
  }
687
699
 
688
700
  /**
689
- * @param sLocationDictName
690
- * @returns
701
+ * Hash used in finale1.ysc: 1726668277
702
+ *
703
+ * @param pos
704
+ * @param duration
705
+ * @param blendOutDuration
706
+ * @param blendInDuration
707
+ * @param p6
691
708
  */
692
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
693
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
709
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
710
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
694
711
  }
695
712
 
696
713
  /**
697
714
  * @returns
698
715
  */
699
- static N_0x450769C833D58844(): any {
700
- return inv<number>('0x450769C833D58844');
716
+ static N_0x14C4A49E36C29E49(): any {
717
+ return inv<number>('0x14C4A49E36C29E49');
701
718
  }
702
719
 
703
720
  /**
704
- * @param p0
705
- * @param p1
706
- * @param p2
707
- * @param p3
708
- * @param p4
709
- * @param p5
721
+ * @returns
710
722
  */
711
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
712
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
723
+ static isScreenFadingIn(): boolean {
724
+ return !!inv<boolean>('0x0CECCC63FFA2EF24', rai());
713
725
  }
714
726
 
715
727
  /**
716
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
717
- * *DISABLE**
728
+ * @returns
718
729
  */
719
- static N_0x0F1FFEF5D54AE832(): void {
720
- inv<void>('0x0F1FFEF5D54AE832');
730
+ static isGameplayCamShaking(): boolean {
731
+ return !!inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
721
732
  }
722
733
 
723
734
  /**
724
- * Returns true if player is in first person
725
- *
726
735
  * @returns
727
736
  */
728
- static isInFullFirstPersonMode(): any {
729
- return inv<number>('0xD1BA66940E94C547');
737
+ static N_0x190F7DA1AC09A8EF(): any {
738
+ return inv<number>('0x190F7DA1AC09A8EF');
739
+ }
740
+
741
+ /**
742
+ * @param p0
743
+ * @param p1
744
+ * @param p2
745
+ */
746
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
747
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
730
748
  }
731
749
 
732
750
  /**
733
751
  * @returns
734
752
  */
735
- static isFirstPersonAimCamActive(): boolean {
736
- return inv<boolean>('0xF63134C54B6EC212', rai());
753
+ static getGameplayCamRelativePitch(): number {
754
+ return inv<number>('0x99AADEBBA803F827', raf());
737
755
  }
738
756
 
739
757
  /**
740
- * @param cameraDictionary
758
+ * @param p0
741
759
  */
742
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
743
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
760
+ static N_0x8E036B41C37D0E5F(p0: any): void {
761
+ inv<void>('0x8E036B41C37D0E5F', p0);
744
762
  }
745
763
 
746
764
  /**
747
765
  * @param p0
766
+ * @param p1
748
767
  */
749
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
750
- inv<void>('0x8459B3E64257B21D', f(p0));
768
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
769
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
751
770
  }
752
771
 
753
772
  /**
754
- * @param p0
755
- * @param pos1
756
- * @param p4
757
- * @param p5
758
- * @param p6
759
- * @param p7
773
+ * @returns
760
774
  */
761
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
762
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
775
+ static N_0xB6A80E1E3A5444F1(): any {
776
+ return inv<number>('0xB6A80E1E3A5444F1');
763
777
  }
764
778
 
765
779
  /**
766
780
  * @returns
767
781
  */
768
- static getFinalRenderedCamCoord(): Vector3 {
769
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
782
+ static getGameplayCamRelativeHeading(): number {
783
+ return inv<number>('0xC4ABF536048998AA', raf());
770
784
  }
771
785
 
772
786
  /**
773
787
  * @param p0
774
788
  */
775
- static N_0x1D9F72DD4FD9A9D7(p0: any): void {
776
- inv<void>('0x1D9F72DD4FD9A9D7', p0);
789
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
790
+ inv<void>('0x1FC6C727D30FFDDE', p0);
777
791
  }
778
792
 
779
- static N_0xE6F364DE6C2FDEFE(): void {
780
- inv<void>('0xE6F364DE6C2FDEFE');
793
+ /**
794
+ * @returns
795
+ */
796
+ static isInCinematicMode(): any {
797
+ return inv<number>('0x74F1D22EFA71FAB8');
781
798
  }
782
799
 
783
800
  /**
801
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
802
+ * _RES*
803
+ *
784
804
  * @param shakeName
785
805
  * @param intensity
786
806
  */
787
- static shakeGameplayCam(shakeName: string | null, intensity: number): void {
788
- inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
807
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
808
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
789
809
  }
790
810
 
791
811
  /**
792
- * @returns
812
+ * @param dictionary
813
+ * @param shotName
814
+ * @param cameraName
815
+ * @param p3
793
816
  */
794
- static N_0x796085220ADCC847(): any {
795
- return inv<number>('0x796085220ADCC847');
817
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
818
+ inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
796
819
  }
797
820
 
798
821
  /**
799
- * @param p0
822
+ * @param cameraDictionary
823
+ * @returns
800
824
  */
801
- static forceCinematicRenderingThisUpdate(p0: boolean): void {
802
- inv<void>('0x702B75DC9D3EDE56', p0);
825
+ static isCamDataDictLoaded(cameraDictionary: string | null): any {
826
+ return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
803
827
  }
804
828
 
805
829
  /**
806
- * Maintains the death camera after respawn
807
- *
808
- * @param toggle
830
+ * Forces camera position to closest 3rd person
809
831
  */
810
- static N_0x63E5841A9264D016(toggle: boolean): void {
811
- inv<void>('0x63E5841A9264D016', toggle);
832
+ static forceThirdPersonCloseThisFrame(): void {
833
+ inv<void>('0x718C6ECF5E8CBDD4');
812
834
  }
813
835
 
814
- static N_0x41E452A3C580D1A7(): void {
815
- inv<void>('0x41E452A3C580D1A7');
836
+ /**
837
+ * @param p0
838
+ * @param p1
839
+ */
840
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
841
+ inv<void>('0x0FF7125F07DEB84F', p0, p1);
816
842
  }
817
843
 
818
844
  /**
819
- * @param p0
845
+ * @param cameraDictionary
820
846
  */
821
- static N_0x728491FB3DFFEF99(p0: any): void {
822
- inv<void>('0x728491FB3DFFEF99', p0);
847
+ static create2(cameraDictionary: string | null): void {
848
+ inv<void>('0x7B0279170961A73F', cameraDictionary);
823
849
  }
824
850
 
825
851
  /**
826
- * @returns
852
+ * Camera will be or is running
827
853
  */
828
- static isGameplayHintActive(): boolean {
829
- return inv<boolean>('0x2E04AB5FEE042D4A', rai());
854
+ static N_0xC3742F1FDF0A6824(): void {
855
+ inv<void>('0xC3742F1FDF0A6824');
830
856
  }
831
857
 
832
858
  /**
833
- * @param FOV
859
+ * @returns
834
860
  */
835
- static setGameplayHintFov(FOV: number): void {
836
- inv<void>('0x661E58BC6F00A49A', f(FOV));
861
+ static getRenderingCam(): Cam | null {
862
+ return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
837
863
  }
838
864
 
839
865
  /**
840
866
  * @param p0
841
867
  */
842
- static N_0xB85C13E0BF1F2A1C(p0: any): void {
843
- inv<void>('0xB85C13E0BF1F2A1C', p0);
868
+ static N_0x8505E05FC8822843(p0: any): void {
869
+ inv<void>('0x8505E05FC8822843', p0);
844
870
  }
845
871
 
846
872
  /**
847
- * @returns
873
+ * @param p0
848
874
  */
849
- static N_0x73FF6BE63DC18819(): any {
850
- return inv<number>('0x73FF6BE63DC18819');
875
+ static N_0x2DD3149DC34A3F4C(p0: any): void {
876
+ inv<void>('0x2DD3149DC34A3F4C', p0);
877
+ }
878
+
879
+ static N_0xFC3F638BE2B6BB02(): void {
880
+ inv<void>('0xFC3F638BE2B6BB02');
851
881
  }
852
882
 
853
883
  /**
854
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
855
- * *IS_GAMEPLAY**
884
+ * _IS_SCRIPTED_S*
856
885
  *
857
- * @param shakeName
858
886
  * @returns
859
887
  */
860
- static N_0x0060B31968E60E41(shakeName: string | null): boolean {
861
- return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
888
+ static N_0x975F6EBB62632FE3(): boolean {
889
+ return !!inv<boolean>('0x975F6EBB62632FE3', rai());
862
890
  }
863
891
 
864
892
  /**
@@ -867,697 +895,669 @@ export class CamStatics {
867
895
  * @param duration
868
896
  * @returns
869
897
  */
870
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
871
- return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
898
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
899
+ return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
872
900
  }
873
901
 
874
902
  /**
875
- * @param p0
876
- * @param p1
903
+ * @param cameraDictionary
904
+ * @returns
877
905
  */
878
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
879
- inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
906
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
907
+ return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
880
908
  }
881
909
 
882
- /**
883
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
884
- *
885
- * @param entity
886
- */
887
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
888
- inv<void>('0xD904F75DBD7AB865', entity.handle);
910
+ static disableCinematicModeThisFrame(): void {
911
+ inv<void>('0x8910C24B7E0046EC');
889
912
  }
890
913
 
891
914
  /**
892
- * @returns
915
+ * @param p0
916
+ * @param p1
893
917
  */
894
- static N_0x8B1A5FE7E41E52B2(): any {
895
- return inv<number>('0x8B1A5FE7E41E52B2');
918
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
919
+ inv<void>('0xF48664E9C83825E3', p0, p1);
896
920
  }
897
921
 
898
922
  /**
899
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
900
- *
901
- * @param ped
923
+ * @returns
902
924
  */
903
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
904
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
925
+ static isGameplayCamLookingBehind(): boolean {
926
+ return !!inv<boolean>('0x8FE0D24FFD04D5A2', rai());
905
927
  }
906
928
 
907
929
  /**
908
- * @param name
909
- * @param pos
910
- * @param rot
930
+ * @param cameraDictionary
931
+ * @returns
911
932
  */
912
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
913
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
933
+ static isCameraAvailable(cameraDictionary: string | null): any {
934
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
914
935
  }
915
936
 
916
937
  /**
917
- * @param camInitialPitch
938
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
918
939
  */
919
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
920
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
940
+ static disableCinematicBonnetCameraThisUpdate(): void {
941
+ inv<void>('0xA5929C2E57AC90D1');
921
942
  }
922
943
 
923
944
  /**
924
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
925
- *
926
- * @param p0
945
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
946
+ * *DISABLE**
927
947
  */
928
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
929
- inv<void>('0x29E74F819150CC32', f(p0));
948
+ static N_0xA8BA2E0204D8486F(): void {
949
+ inv<void>('0xA8BA2E0204D8486F');
930
950
  }
931
951
 
932
952
  /**
933
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
953
+ * Forces gameplay cam to specified vehicle as if you were in it
934
954
  *
935
- * @param p0
955
+ * @param vehicle
936
956
  * @param p1
937
957
  */
938
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
939
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
940
- }
941
-
942
- /**
943
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
944
- *
945
- * @param p0
946
- */
947
- static destroyAllCams(p0: boolean): void {
948
- inv<void>('0x163600D6E136C9F8', p0);
949
- }
950
-
951
- /**
952
- * @param cameraDictionary
953
- */
954
- static destroy(cameraDictionary: string | null): void {
955
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
958
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
959
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
956
960
  }
957
961
 
958
962
  /**
963
+ * @param camName
964
+ * @param pos
965
+ * @param rot
966
+ * @param fov
967
+ * @param p8
968
+ * @param p9
959
969
  * @returns
960
970
  */
961
- static getPhotoModeDof(): number {
962
- return inv<number>('0x4653A741D17F2CD0', raf());
971
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
972
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
963
973
  }
964
974
 
965
975
  /**
966
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
967
- *
968
- * @param locationDictName
969
976
  * @returns
970
977
  */
971
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
972
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
978
+ static getPhotoModeFocusDistance(): number {
979
+ return inv<number>('0x18FC740FFDCD7454', raf());
973
980
  }
974
981
 
975
- /**
976
- * @returns
977
- */
978
- static isGameplayCamRendering(): boolean {
979
- return inv<boolean>('0x8660EA714834E412', rai());
982
+ static N_0x70A6658D476C6187(): void {
983
+ inv<void>('0x70A6658D476C6187');
980
984
  }
981
985
 
982
986
  /**
987
+ * @param dictionary
988
+ * @param shotName
989
+ * @param cameraName
983
990
  * @returns
984
991
  */
985
- static N_0xEF9A3132A0AA6B19(): any {
986
- return inv<number>('0xEF9A3132A0AA6B19');
992
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
993
+ return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
987
994
  }
988
995
 
989
- /**
990
- * @returns
991
- */
992
- static getGameplayCamCoord(): Vector3 {
993
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
996
+ static N_0xCF69EA05CD9C33C9(): void {
997
+ inv<void>('0xCF69EA05CD9C33C9');
994
998
  }
995
999
 
996
1000
  /**
997
- * @param p0
1001
+ * @param camHash
1002
+ * @param p1
1003
+ * @returns
998
1004
  */
999
- static setCinematicButtonActive(p0: boolean): void {
1000
- inv<void>('0xB90411F480457A6C', p0);
1005
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
1006
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
1001
1007
  }
1002
1008
 
1003
1009
  /**
1004
- * @param rotationOrder
1005
- * @returns
1010
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
1011
+ *
1012
+ * @param camInitialZoom
1006
1013
  */
1007
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1008
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1014
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
1015
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
1009
1016
  }
1010
1017
 
1011
1018
  /**
1012
- * @returns
1019
+ * Only used in R* Script fm_mission_controller
1020
+ *
1021
+ * @param name
1022
+ * @param entity
1013
1023
  */
1014
- static N_0x1811A02277A9E49D(): boolean {
1015
- return inv<boolean>('0x1811A02277A9E49D', rai());
1024
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
1025
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
1016
1026
  }
1017
1027
 
1018
1028
  /**
1029
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
1030
+ * *IS_SC(REEN*)* (?)
1031
+ *
1019
1032
  * @returns
1020
1033
  */
1021
- static N_0x80D7A3E39B120BC4(): any {
1022
- return inv<number>('0x80D7A3E39B120BC4');
1034
+ static N_0x1204EB53A5FBC63D(): boolean {
1035
+ return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
1036
+ }
1037
+
1038
+ static freezeGameplayCamThisFrame(): void {
1039
+ inv<void>('0x027CAB2C3AF27010');
1023
1040
  }
1024
1041
 
1025
1042
  /**
1026
- * Not official name
1027
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
1028
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
1029
- *
1030
- * @param camSpeed
1031
- * @param enableSlide
1032
- * @param slideOffset
1033
- * @param enableZoom
1034
- * @param zoomOffset
1043
+ * @returns
1035
1044
  */
1036
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
1037
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
1045
+ static isInterpolatingFromScriptCams(): boolean {
1046
+ return !!inv<boolean>('0x251241CAEC707106', rai());
1038
1047
  }
1039
1048
 
1040
1049
  /**
1041
1050
  * @param p0
1042
1051
  */
1043
- static stopCodeGameplayHint(p0: boolean): void {
1044
- inv<void>('0x93759A83D0D844E7', p0);
1052
+ static N_0x9AC65A36D3C0C189(p0: any): void {
1053
+ inv<void>('0x9AC65A36D3C0C189', p0);
1045
1054
  }
1046
1055
 
1047
1056
  /**
1048
- * @param camHash
1049
- * @param pos
1050
- * @param rot
1051
- * @param fov
1052
- * @param p8
1053
- * @param p9
1054
1057
  * @returns
1055
1058
  */
1056
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
1057
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1059
+ static N_0xF824530B612FE0CE(): any {
1060
+ return inv<number>('0xF824530B612FE0CE');
1058
1061
  }
1059
1062
 
1060
1063
  /**
1061
- * @param p0
1064
+ * @returns
1062
1065
  */
1063
- static setCinematicModeActive(p0: boolean): void {
1064
- inv<void>('0xCE7A90B160F75046', p0);
1066
+ static getFirstPersonAimCamZoomFactor(): number {
1067
+ return inv<number>('0xB4132CA1B0EE1365', raf());
1065
1068
  }
1066
1069
 
1067
1070
  /**
1068
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
1069
- *
1070
- * @param p0
1071
+ * @param rotationOrder
1072
+ * @returns
1071
1073
  */
1072
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
1073
- inv<void>('0xF86B6F93727C59C9', f(p0));
1074
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
1075
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
1074
1076
  }
1075
1077
 
1076
1078
  /**
1077
- * @param p0
1079
+ * @param camName
1080
+ * @param p1
1081
+ * @returns
1078
1082
  */
1079
- static N_0x6519238858AF5479(p0: any): void {
1080
- inv<void>('0x6519238858AF5479', p0);
1083
+ static createCam(camName: string | null, p1: boolean): Cam | null {
1084
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
1081
1085
  }
1082
1086
 
1083
1087
  /**
1084
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
1088
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
1085
1089
  *
1086
- * @param heading
1087
- * @param p1
1090
+ * @param duration
1088
1091
  */
1089
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
1090
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
1092
+ static doScreenFadeOut(duration: number): void {
1093
+ inv<void>('0x40C719A5E410B9E4', duration);
1091
1094
  }
1092
1095
 
1093
1096
  /**
1094
- * @param p0
1095
- * @param p1
1097
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1098
+ * Params: targetPed = death cam focuses on it
1099
+ *
1100
+ * @param targetPed
1096
1101
  */
1097
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
1098
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
1102
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
1103
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
1099
1104
  }
1100
1105
 
1101
1106
  /**
1102
- * @returns
1107
+ * @param p0
1103
1108
  */
1104
- static getPhotoModeFocalLength(): number {
1105
- return inv<number>('0x2533BAFFBE737E54', raf());
1109
+ static N_0xC252C0CC969AF79A(p0: any): void {
1110
+ inv<void>('0xC252C0CC969AF79A', p0);
1106
1111
  }
1107
1112
 
1108
- /**
1109
- * @returns
1110
- */
1111
- static N_0x2AB7C81B3F70570C(): any {
1112
- return inv<number>('0x2AB7C81B3F70570C');
1113
+ static N_0x3C486E334520579D(): void {
1114
+ inv<void>('0x3C486E334520579D');
1113
1115
  }
1114
1116
 
1115
1117
  /**
1118
+ * @param dictionary
1119
+ * @param shotName
1120
+ * @param duration
1116
1121
  * @returns
1117
1122
  */
1118
- static isInterpolatingToScriptCams(): boolean {
1119
- return inv<boolean>('0x43AB9D5A7D415478', rai());
1123
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
1124
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
1120
1125
  }
1121
1126
 
1122
1127
  /**
1123
- * @returns
1128
+ * @param p0
1124
1129
  */
1125
- static getFinalRenderedCamFov(): number {
1126
- return inv<number>('0x04AF77971E508F6A', raf());
1130
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
1131
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
1127
1132
  }
1128
1133
 
1129
1134
  /**
1130
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1131
- * Return type char in ida
1132
- * *SET_GAMEPLAY_HINT**
1133
- *
1134
- * @param p0
1135
+ * @param cameraDictionary
1135
1136
  */
1136
- static N_0x88544C0E3291DCAE(p0: boolean): void {
1137
- inv<void>('0x88544C0E3291DCAE', p0);
1137
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
1138
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
1138
1139
  }
1139
1140
 
1140
1141
  /**
1142
+ * @param sLocationDictName
1141
1143
  * @returns
1142
1144
  */
1143
- static isScreenFadedIn(): boolean {
1144
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
1145
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
1146
+ return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
1145
1147
  }
1146
1148
 
1147
1149
  /**
1148
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1150
+ * @returns
1149
1151
  */
1150
- static disableOnFootFirstPersonViewThisUpdate(): void {
1151
- inv<void>('0x9C473089A934C930');
1152
+ static N_0x450769C833D58844(): any {
1153
+ return inv<number>('0x450769C833D58844');
1152
1154
  }
1153
1155
 
1154
1156
  /**
1155
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1157
+ * @param p0
1158
+ * @param p1
1159
+ * @param p2
1160
+ * @param p3
1161
+ * @param p4
1162
+ * @param p5
1156
1163
  */
1157
- static invalidateCinematicVehicleIdleMode(): void {
1158
- inv<void>('0x634F4A0562CF19B8');
1164
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
1165
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
1159
1166
  }
1160
1167
 
1161
1168
  /**
1162
- * @param dictionaryName
1169
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
1170
+ * *DISABLE**
1163
1171
  */
1164
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1165
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1172
+ static N_0x0F1FFEF5D54AE832(): void {
1173
+ inv<void>('0x0F1FFEF5D54AE832');
1166
1174
  }
1167
1175
 
1168
1176
  /**
1177
+ * Returns true if player is in first person
1178
+ *
1169
1179
  * @returns
1170
1180
  */
1171
- static isScreenFadedOut(): boolean {
1172
- return inv<boolean>('0xF5472C80DF2FF847', rai());
1181
+ static isInFullFirstPersonMode(): any {
1182
+ return inv<number>('0xD1BA66940E94C547');
1173
1183
  }
1174
1184
 
1175
1185
  /**
1176
- * @param dictionary
1177
- * @param shotName
1178
- * @param duration
1186
+ * @returns
1179
1187
  */
1180
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1181
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1188
+ static isFirstPersonAimCamActive(): boolean {
1189
+ return !!inv<boolean>('0xF63134C54B6EC212', rai());
1182
1190
  }
1183
1191
 
1184
1192
  /**
1185
- * @returns
1193
+ * @param cameraDictionary
1186
1194
  */
1187
- static isDeathFailCameraRunning(): any {
1188
- return inv<number>('0x139EFB0A71DD9011');
1195
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
1196
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
1189
1197
  }
1190
1198
 
1191
1199
  /**
1192
- * @returns
1200
+ * @param p0
1193
1201
  */
1194
- static N_0xDC62CD70658E7A02(): any {
1195
- return inv<number>('0xDC62CD70658E7A02');
1202
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
1203
+ inv<void>('0x8459B3E64257B21D', f(p0));
1196
1204
  }
1197
1205
 
1198
1206
  /**
1199
- * p6 & p7 - possibly length or time
1200
- *
1201
- * @param entity
1202
- * @param offset
1207
+ * @param p0
1208
+ * @param pos1
1203
1209
  * @param p4
1204
1210
  * @param p5
1205
1211
  * @param p6
1206
1212
  * @param p7
1207
- * @param p8
1208
1213
  */
1209
- static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
1210
- inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
1214
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
1215
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
1211
1216
  }
1212
1217
 
1213
1218
  /**
1214
- * Forces camera position to second furthest 3rd person
1219
+ * @returns
1215
1220
  */
1216
- static forceThirdPersonCamThisFrame(): void {
1217
- inv<void>('0x8370D34BD2E60B73');
1221
+ static getFinalRenderedCamCoord(): Vector3 {
1222
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
1218
1223
  }
1219
1224
 
1220
1225
  /**
1221
- * @param p0
1226
+ * @returns
1222
1227
  */
1223
- static setGameplayHintFollowDistanceScalar(p0: number): void {
1224
- inv<void>('0xDDDC54181868F81F', f(p0));
1228
+ static N_0x8B1A5FE7E41E52B2(): any {
1229
+ return inv<number>('0x8B1A5FE7E41E52B2');
1225
1230
  }
1226
1231
 
1227
1232
  /**
1228
- * @returns
1233
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1234
+ *
1235
+ * @param ped
1229
1236
  */
1230
- static isCamPhotofxRunning(): any {
1231
- return inv<number>('0xA14D5FE82BCB1D9E');
1237
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1238
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
1232
1239
  }
1233
1240
 
1234
1241
  /**
1235
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1236
- *
1237
- * @param amplitude
1242
+ * @param name
1243
+ * @param pos
1244
+ * @param rot
1238
1245
  */
1239
- static setGameplayCamShakeAmplitude(amplitude: number): void {
1240
- inv<void>('0x570E35F5C4A44838', f(amplitude));
1246
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1247
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1241
1248
  }
1242
1249
 
1243
1250
  /**
1244
- * @param dictionary
1245
- * @param shotName
1246
- * @param duration
1251
+ * @param camInitialPitch
1247
1252
  */
1248
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1249
- inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1253
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
1254
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1250
1255
  }
1251
1256
 
1252
1257
  /**
1253
- * Sets the camera pitch. Parameters:
1254
- * x = pitches the camera on the x axis.
1255
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1258
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1256
1259
  *
1257
- * @param x
1258
- * @param Value2
1260
+ * @param p0
1259
1261
  */
1260
- static setGameplayCamRelativePitch(x: number, Value2: number): void {
1261
- inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1262
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1263
+ inv<void>('0x29E74F819150CC32', f(p0));
1262
1264
  }
1263
1265
 
1264
1266
  /**
1265
- * Creates Kill Cam for specified Ped Handle
1267
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1266
1268
  *
1267
- * @param ped
1269
+ * @param p0
1270
+ * @param p1
1268
1271
  */
1269
- static createKillCam(ped: Ped): void {
1270
- inv<void>('0x2F994CC29CAA9D22', ped.handle);
1272
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1273
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1271
1274
  }
1272
1275
 
1273
1276
  /**
1277
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1278
+ *
1274
1279
  * @param p0
1275
1280
  */
1276
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1277
- inv<void>('0x421192A2DA48FD01', f(p0));
1281
+ static destroyAllCams(p0: boolean): void {
1282
+ inv<void>('0x163600D6E136C9F8', p0);
1278
1283
  }
1279
1284
 
1280
1285
  /**
1281
- * @param p0
1282
- * @param p1
1283
- * @param p2
1284
- * @param p3
1285
- * @param p4
1286
- * @param p5
1287
- * @param p6
1288
- * @param p7
1286
+ * @param cameraDictionary
1289
1287
  */
1290
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1291
- inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1288
+ static destroy(cameraDictionary: string | null): void {
1289
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1292
1290
  }
1293
1291
 
1294
1292
  /**
1295
- * Forces camera position to furthest 3rd person
1293
+ * @returns
1296
1294
  */
1297
- static forceThirdPersonCamFarThisFrame(): void {
1298
- inv<void>('0x1CFB749AD4317BDE');
1295
+ static getPhotoModeDof(): number {
1296
+ return inv<number>('0x4653A741D17F2CD0', raf());
1299
1297
  }
1300
1298
 
1301
1299
  /**
1302
- * Used to enable headshot kill replay when you headshot set ped.
1303
- * Params: p1 seems to be 0 or 1 in R* Scripts
1300
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1304
1301
  *
1305
- * @param ped
1306
- * @param p1
1302
+ * @param locationDictName
1303
+ * @returns
1307
1304
  */
1308
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1309
- inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1305
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1306
+ return !!inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1310
1307
  }
1311
1308
 
1312
- static N_0x641092322A8852AB(): void {
1313
- inv<void>('0x641092322A8852AB');
1309
+ /**
1310
+ * @returns
1311
+ */
1312
+ static isGameplayCamRendering(): boolean {
1313
+ return !!inv<boolean>('0x8660EA714834E412', rai());
1314
1314
  }
1315
1315
 
1316
- static triggerMissionFailedCam(): void {
1317
- inv<void>('0x9A92C06ACBAF9731');
1316
+ /**
1317
+ * @returns
1318
+ */
1319
+ static N_0xEF9A3132A0AA6B19(): any {
1320
+ return inv<number>('0xEF9A3132A0AA6B19');
1318
1321
  }
1319
1322
 
1320
1323
  /**
1321
- * @param locationDictName
1324
+ * @returns
1322
1325
  */
1323
- static loadCinematicCamLocation(locationDictName: string | null): void {
1324
- inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1326
+ static getGameplayCamCoord(): Vector3 {
1327
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1325
1328
  }
1326
1329
 
1327
1330
  /**
1328
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1329
- *
1330
- * @param shakeName
1331
- * @param intensity
1331
+ * @param p0
1332
1332
  */
1333
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1334
- inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1333
+ static setCinematicButtonActive(p0: boolean): void {
1334
+ inv<void>('0xB90411F480457A6C', p0);
1335
1335
  }
1336
1336
 
1337
1337
  /**
1338
+ * @param rotationOrder
1338
1339
  * @returns
1339
1340
  */
1340
- static N_0x5060FA977CEA4455(): any {
1341
- return inv<number>('0x5060FA977CEA4455');
1341
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1342
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1342
1343
  }
1343
1344
 
1344
1345
  /**
1345
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1346
- * p0: struct<32> /*256*\/
1347
- *
1348
- * @returns p0
1346
+ * @returns
1349
1347
  */
1350
- static startCameraOrbit(): number {
1351
- const result = inv<number>('0x65B205BF30C13DDB', pvi());
1352
- return result;
1348
+ static N_0x1811A02277A9E49D(): boolean {
1349
+ return !!inv<boolean>('0x1811A02277A9E49D', rai());
1353
1350
  }
1354
1351
 
1355
1352
  /**
1356
- * @param p0
1357
- * @param p1
1353
+ * @returns
1358
1354
  */
1359
- static setWidescreenBorders(p0: boolean, p1: number): void {
1360
- inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1361
- }
1362
-
1363
- static N_0x06557F6D96C86881(): void {
1364
- inv<void>('0x06557F6D96C86881');
1355
+ static N_0x80D7A3E39B120BC4(): any {
1356
+ return inv<number>('0x80D7A3E39B120BC4');
1365
1357
  }
1366
1358
 
1367
1359
  /**
1368
- * minimum: Degrees between -180f and 180f.
1369
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1360
+ * Not official name
1361
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
1362
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
1370
1363
  *
1371
- * @param minimum
1372
- * @param maximum
1364
+ * @param camSpeed
1365
+ * @param enableSlide
1366
+ * @param slideOffset
1367
+ * @param enableZoom
1368
+ * @param zoomOffset
1373
1369
  */
1374
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1375
- inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1370
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
1371
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
1376
1372
  }
1377
1373
 
1378
1374
  /**
1379
1375
  * @param p0
1380
1376
  */
1381
- static N_0xDF7F5BE9150E47E4(p0: any): void {
1382
- inv<void>('0xDF7F5BE9150E47E4', p0);
1383
- }
1384
-
1385
- static N_0x04084490CC302CFB(): void {
1386
- inv<void>('0x04084490CC302CFB');
1377
+ static stopCodeGameplayHint(p0: boolean): void {
1378
+ inv<void>('0x93759A83D0D844E7', p0);
1387
1379
  }
1388
1380
 
1389
1381
  /**
1390
- * @param p0
1382
+ * @param camHash
1383
+ * @param pos
1384
+ * @param rot
1385
+ * @param fov
1386
+ * @param p8
1387
+ * @param p9
1388
+ * @returns
1391
1389
  */
1392
- static stopGameplayCamShaking(p0: boolean): void {
1393
- inv<void>('0xE0DE43D290FB65F9', p0);
1390
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
1391
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1394
1392
  }
1395
1393
 
1396
1394
  /**
1397
- * Creates Cinematic Black Bars (at top and bottom)
1398
- * Disable instantly: false/false, Enable instantly: true/true
1399
- *
1400
1395
  * @param p0
1401
- * @param p1
1402
1396
  */
1403
- static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1404
- inv<void>('0x69D65E89FFD72313', p0, p1);
1397
+ static setCinematicModeActive(p0: boolean): void {
1398
+ inv<void>('0xCE7A90B160F75046', p0);
1405
1399
  }
1406
1400
 
1407
1401
  /**
1408
- * @param entity
1402
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
1403
+ *
1404
+ * @param p0
1409
1405
  */
1410
- static disableCamCollisionForObject(entity: Entity): void {
1411
- inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1406
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
1407
+ inv<void>('0xF86B6F93727C59C9', f(p0));
1412
1408
  }
1413
1409
 
1414
1410
  /**
1415
- * @returns
1411
+ * @param p0
1416
1412
  */
1417
- static getGameplayCamFov(): number {
1418
- return inv<number>('0xF6A96E5ACEEC6E50', raf());
1413
+ static N_0x6519238858AF5479(p0: any): void {
1414
+ inv<void>('0x6519238858AF5479', p0);
1419
1415
  }
1420
1416
 
1421
1417
  /**
1422
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
1418
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
1423
1419
  *
1424
- * @param duration
1420
+ * @param heading
1421
+ * @param p1
1425
1422
  */
1426
- static doScreenFadeIn(duration: number): void {
1427
- inv<void>('0x6A053CF596F67DF7', duration);
1423
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
1424
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
1428
1425
  }
1429
1426
 
1430
1427
  /**
1431
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1432
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1433
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
1434
- *
1435
- * @param shakeName
1428
+ * @param p0
1436
1429
  * @param p1
1437
1430
  */
1438
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1439
- inv<void>('0x4285804FD65D8066', shakeName, p1);
1431
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
1432
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
1440
1433
  }
1441
1434
 
1442
1435
  /**
1443
- * @param cameraDictionary
1436
+ * @returns
1444
1437
  */
1445
- static loadCameraDataDict(cameraDictionary: string | null): void {
1446
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
1438
+ static getPhotoModeFocalLength(): number {
1439
+ return inv<number>('0x2533BAFFBE737E54', raf());
1447
1440
  }
1448
1441
 
1449
1442
  /**
1450
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1443
+ * @returns
1451
1444
  */
1452
- static disableOnFootFirstPersonViewThisUpdate2(): void {
1453
- inv<void>('0x05AB44D906738426');
1445
+ static N_0x2AB7C81B3F70570C(): any {
1446
+ return inv<number>('0x2AB7C81B3F70570C');
1454
1447
  }
1455
1448
 
1456
- static N_0xF1A6FEEDF3776EF9(): void {
1457
- inv<void>('0xF1A6FEEDF3776EF9');
1449
+ static forceLetterBoxThisUpdate(): void {
1450
+ inv<void>('0xC64ABC0676AF262B');
1458
1451
  }
1459
1452
 
1460
1453
  /**
1461
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1462
- *
1463
1454
  * @param p0
1464
- * @param distance
1455
+ * @param p1
1456
+ * @param p2
1457
+ * @param p3
1458
+ * @param p4
1459
+ * @param p5
1460
+ * @param p6
1461
+ * @param p7
1465
1462
  */
1466
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
1467
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1463
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1464
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1468
1465
  }
1469
1466
 
1470
1467
  /**
1471
- * More info: see HAS_LETTER_BOX
1468
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1469
+ * _SET_P* - _SET_S*
1472
1470
  *
1473
- * @returns
1471
+ * @param p0
1474
1472
  */
1475
- static getLetterBoxRatio(): number {
1476
- return inv<number>('0xA2B1C7EF759A63CE', raf());
1473
+ static setStartCinematicDeathCam(p0: boolean): void {
1474
+ inv<void>('0x6E969927CF632608', p0);
1475
+ }
1476
+
1477
+ static N_0x6CAB0BA160B168D2(): void {
1478
+ inv<void>('0x6CAB0BA160B168D2');
1477
1479
  }
1478
1480
 
1479
1481
  /**
1480
1482
  * @returns
1481
1483
  */
1482
- static N_0x7CE9DC58E3E4755F(): any {
1483
- return inv<number>('0x7CE9DC58E3E4755F');
1484
+ static isScreenFadingOut(): boolean {
1485
+ return !!inv<boolean>('0x02F39BEFE7B88D00', rai());
1484
1486
  }
1485
1487
 
1486
1488
  /**
1487
1489
  * @param p0
1488
1490
  * @param p1
1491
+ * @returns
1489
1492
  */
1490
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
1491
- inv<void>('0xFEB8646818294C75', p0, p1);
1493
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1494
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1492
1495
  }
1493
1496
 
1494
1497
  /**
1495
- * @param p0
1498
+ * nullsub, doesn't do anything
1496
1499
  */
1497
- static N_0xDB382FE20C2DA222(p0: any): void {
1498
- inv<void>('0xDB382FE20C2DA222', p0);
1500
+ static disableFirstPersonFlashEffectThisUpdate(): void {
1501
+ inv<void>('0x77D65669A05D1A1A');
1499
1502
  }
1500
1503
 
1501
1504
  /**
1502
- * @param p0
1505
+ * Returns true if first person camera is active in saloon1.ysc
1506
+ *
1507
+ * @returns
1503
1508
  */
1504
- static N_0x29E6655DF3590B0D(p0: any): void {
1505
- inv<void>('0x29E6655DF3590B0D', p0);
1509
+ static forceFirstPersonCamThisFrame(): any {
1510
+ return inv<number>('0x90DA5BA5C2635416');
1506
1511
  }
1507
1512
 
1508
- /**
1509
- * @param pos
1510
- * @param radius
1511
- * @returns
1512
- */
1513
- static isSphereVisible(pos: Vector3, radius: number): boolean {
1514
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1513
+ static N_0x18C3DFAC458783BB(): void {
1514
+ inv<void>('0x18C3DFAC458783BB');
1515
1515
  }
1516
1516
 
1517
- /**
1518
- * @param camInitialHeading
1519
- */
1520
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
1521
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1517
+ static N_0x16E9ABDD34DDD931(): void {
1518
+ inv<void>('0x16E9ABDD34DDD931');
1522
1519
  }
1523
1520
 
1524
1521
  /**
1525
- * @param p0
1522
+ * @param cameraDictionary
1526
1523
  */
1527
- static stopGameplayHint(p0: boolean): void {
1528
- inv<void>('0x1BCEC33D54CFCA8A', p0);
1524
+ static create(cameraDictionary: string | null): void {
1525
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
1529
1526
  }
1530
1527
 
1531
1528
  /**
1532
1529
  * @param p0
1533
1530
  */
1534
- static N_0x0961B089947BA6D0(p0: any): void {
1535
- inv<void>('0x0961B089947BA6D0', p0);
1531
+ static N_0x5B637D6F3B67716A(p0: any): void {
1532
+ inv<void>('0x5B637D6F3B67716A', p0);
1536
1533
  }
1537
1534
 
1538
1535
  /**
1539
- * minimum: Degrees between -90f and 90f.
1540
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1541
- *
1542
- * @param minimum
1543
- * @param maximum
1536
+ * @returns
1544
1537
  */
1545
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
1546
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1538
+ static isCinematicCamRendering(): boolean {
1539
+ return !!inv<boolean>('0xBF7C780731AADBF8', rai());
1547
1540
  }
1548
1541
 
1549
1542
  /**
1550
- * @returns
1543
+ * @param p0
1551
1544
  */
1552
- static N_0x6072B7420A83A03F(): any {
1553
- return inv<number>('0x6072B7420A83A03F');
1545
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1546
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
1554
1547
  }
1555
1548
 
1556
1549
  /**
1557
1550
  * @param p0
1551
+ * @param p1
1552
+ * @param p2
1553
+ * @returns
1558
1554
  */
1559
- static N_0xC205B3C54C6A4E37(p0: any): void {
1560
- inv<void>('0xC205B3C54C6A4E37', p0);
1555
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
1556
+ return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
1557
+ }
1558
+
1559
+ static N_0x3C8F74E8FE751614(): void {
1560
+ inv<void>('0x3C8F74E8FE751614');
1561
1561
  }
1562
1562
 
1563
1563
  }