@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Weapon.js
CHANGED
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@@ -5,118 +5,6 @@ export class Weapon {
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constructor(ped) {
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this.ped = ped;
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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enableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
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inv('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
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}
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/**
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* @param toggle
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*/
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N_0x431240A58484D5D0(toggle) {
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inv('0x431240A58484D5D0', this.ped.handle, toggle);
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}
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/**
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* @param p2
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* @param p3
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* @returns outGUID
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*/
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getBestPedShortarmGuid(p2, p3) {
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const result = inv('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
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return result;
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}
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/**
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* @returns coords
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*/
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getPedLastWeaponImpactCoord() {
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const result = inv('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
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return [!!result[0], Vector3.fromArray(result[1])];
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}
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/**
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* Returns WeaponAttachPoint
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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*/
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getWeaponAttachPoint(attachPoint) {
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return inv('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
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}
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/**
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* @param p2
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @returns weaponHash: Refer to [enum: eWeaponHash]
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*/
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getCurrentPedWeapon(p2, attachPoint, p4) {
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const result = inv('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
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return [!!result[0], result[1]];
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}
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/**
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* Returns whether the ped has a revolver p1: 0 or 1
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doesPedHaveRevolver(p1) {
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return inv('0x5B235F24472F2C3B', this.ped.handle, p1);
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}
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/**
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* Returns emote Hash
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getPedGunSpinningEquippedKitEmoteTwirl() {
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return (inv('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
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}
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/**
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* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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*/
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getCurrentPedWeaponAmmoType(weaponObject) {
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return (inv('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
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}
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|
-
/**
|
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83
|
-
* @param p1
|
|
84
|
-
* @param p2
|
|
85
|
-
* @param p3
|
|
86
|
-
* @returns
|
|
87
|
-
*/
|
|
88
|
-
getPedWorstWeapon(p1, p2, p3) {
|
|
89
|
-
return (inv('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
90
|
-
}
|
|
91
|
-
/**
|
|
92
|
-
* @param toggle
|
|
93
|
-
*/
|
|
94
|
-
setPedDropsWeaponsWhenDead(toggle) {
|
|
95
|
-
inv('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
96
|
-
}
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97
|
-
/**
|
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98
|
-
* Returns ammoHash
|
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99
|
-
*
|
|
100
|
-
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
101
|
-
*/
|
|
102
|
-
getCurrentAmmoTypeFromGuid() {
|
|
103
|
-
const result = inv('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
104
|
-
return [result[0] & 0xFFFFFFFF, result[1]];
|
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105
|
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}
|
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106
|
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/**
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107
|
-
* @param toggle
|
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108
|
-
*/
|
|
109
|
-
setPedInfiniteAmmoClip(toggle) {
|
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110
|
-
inv('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
111
|
-
}
|
|
112
|
-
/**
|
|
113
|
-
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
114
|
-
*
|
|
115
|
-
* @returns
|
|
116
|
-
*/
|
|
117
|
-
getNumPedsRestrainedFromWeaponBolas() {
|
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118
|
-
return inv('0x46D42883E873C1D7', this.ped.handle);
|
|
119
|
-
}
|
|
120
8
|
/**
|
|
121
9
|
* Stores longarms to your horse on dismount
|
|
122
10
|
* Params: p2 = 0
|
|
@@ -190,7 +78,7 @@ export class Weapon {
|
|
|
190
78
|
* @returns
|
|
191
79
|
*/
|
|
192
80
|
isTargetPedConstrainedByPedUsingBolas(targetPed) {
|
|
193
|
-
return inv('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
81
|
+
return !!inv('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
194
82
|
}
|
|
195
83
|
/**
|
|
196
84
|
* @param p1
|
|
@@ -200,61 +88,77 @@ export class Weapon {
|
|
|
200
88
|
const result = inv('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
|
|
201
89
|
return [result[0], result[1]];
|
|
202
90
|
}
|
|
91
|
+
/**
|
|
92
|
+
* @param visible
|
|
93
|
+
*/
|
|
94
|
+
set PedAllWeaponsVisibility(visible) {
|
|
95
|
+
inv('0x4F806A6CFED89468', this.ped.handle, visible);
|
|
96
|
+
}
|
|
203
97
|
/**
|
|
204
98
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
99
|
+
* @param ammo
|
|
100
|
+
* @returns
|
|
205
101
|
*/
|
|
206
|
-
|
|
207
|
-
inv('
|
|
102
|
+
setAmmoInClip(weaponHash, ammo) {
|
|
103
|
+
return !!inv('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
|
|
208
104
|
}
|
|
209
105
|
/**
|
|
210
|
-
*
|
|
106
|
+
* _GET_M* - _GET_PED_A*
|
|
211
107
|
*
|
|
212
108
|
* @param p1
|
|
213
109
|
* @returns
|
|
214
110
|
*/
|
|
215
|
-
|
|
216
|
-
return createFromHandle('Prop', inv('
|
|
111
|
+
getPedWeaponObject(p1) {
|
|
112
|
+
return createFromHandle('Prop', inv('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
|
|
217
113
|
}
|
|
218
114
|
/**
|
|
115
|
+
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
|
116
|
+
*
|
|
117
|
+
* @param slotHash
|
|
219
118
|
* @returns
|
|
220
119
|
*/
|
|
221
|
-
|
|
222
|
-
return inv('
|
|
120
|
+
getPedWeaponInSlot(slotHash) {
|
|
121
|
+
return (inv('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
|
|
223
122
|
}
|
|
224
123
|
/**
|
|
225
|
-
*
|
|
124
|
+
* Outputs cached guids
|
|
125
|
+
*
|
|
126
|
+
* @returns guidPrimary; guidSecondary
|
|
226
127
|
*/
|
|
227
|
-
|
|
228
|
-
inv('
|
|
128
|
+
get PlayerPedQuickSwapWeaponByGuid() {
|
|
129
|
+
const result = inv('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
|
|
130
|
+
return [result[0], result[1]];
|
|
229
131
|
}
|
|
230
132
|
/**
|
|
231
|
-
*
|
|
133
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
232
134
|
*
|
|
233
|
-
* @
|
|
135
|
+
* @returns
|
|
234
136
|
*/
|
|
235
|
-
|
|
236
|
-
inv('
|
|
137
|
+
get IsWeaponHolsterStateChanging() {
|
|
138
|
+
return !!inv('0x2387D6E9C6B478AA', this.ped.handle, rai());
|
|
237
139
|
}
|
|
238
140
|
/**
|
|
239
|
-
* @
|
|
141
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
142
|
+
* @returns
|
|
240
143
|
*/
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
return [result[0], result[1]];
|
|
144
|
+
N_0x44C8F4908F1B2622(ammoHash) {
|
|
145
|
+
return !!inv('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
|
|
244
146
|
}
|
|
245
147
|
/**
|
|
246
|
-
* @
|
|
148
|
+
* @param p2
|
|
149
|
+
* @returns clipInventoryUid
|
|
247
150
|
*/
|
|
248
|
-
|
|
249
|
-
const result = inv('
|
|
151
|
+
refillAmmoInClip(p2) {
|
|
152
|
+
const result = inv('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
|
|
250
153
|
return [result[0], result[1]];
|
|
251
154
|
}
|
|
252
155
|
/**
|
|
156
|
+
* _SET_A* - _SET_B*
|
|
157
|
+
*
|
|
253
158
|
* @param p1
|
|
254
|
-
* @param p2
|
|
255
159
|
*/
|
|
256
|
-
|
|
257
|
-
inv('
|
|
160
|
+
N_0x2EBF70E1D8C06683(p1) {
|
|
161
|
+
inv('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
|
|
258
162
|
}
|
|
259
163
|
/**
|
|
260
164
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
@@ -317,14 +221,6 @@ export class Weapon {
|
|
|
317
221
|
const result = inv('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
|
|
318
222
|
return [!!result[0], result[1]];
|
|
319
223
|
}
|
|
320
|
-
/**
|
|
321
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
322
|
-
*
|
|
323
|
-
* @param emote
|
|
324
|
-
*/
|
|
325
|
-
setActiveGunSpinningEquipKitEmoteTwirl(emote) {
|
|
326
|
-
inv('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
327
|
-
}
|
|
328
224
|
/**
|
|
329
225
|
* @returns
|
|
330
226
|
*/
|
|
@@ -340,7 +236,7 @@ export class Weapon {
|
|
|
340
236
|
* @returns
|
|
341
237
|
*/
|
|
342
238
|
isPedHoldingWeapon(weapon) {
|
|
343
|
-
return inv('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
239
|
+
return !!inv('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
344
240
|
}
|
|
345
241
|
/**
|
|
346
242
|
* _GET_D* - _GET_L*
|
|
@@ -348,14 +244,14 @@ export class Weapon {
|
|
|
348
244
|
* @returns
|
|
349
245
|
*/
|
|
350
246
|
N_0x0DE0944ECCB3DF5D() {
|
|
351
|
-
return inv('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
247
|
+
return !!inv('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
352
248
|
}
|
|
353
249
|
/**
|
|
354
250
|
* @param flags
|
|
355
251
|
* @returns
|
|
356
252
|
*/
|
|
357
253
|
isPedArmed(flags) {
|
|
358
|
-
return inv('0xCB690F680A3EA971', this.ped.handle, flags);
|
|
254
|
+
return !!inv('0xCB690F680A3EA971', this.ped.handle, flags, rai());
|
|
359
255
|
}
|
|
360
256
|
/**
|
|
361
257
|
* Returns whether the ped has a sniper p1: 0 or 1
|
|
@@ -372,7 +268,7 @@ export class Weapon {
|
|
|
372
268
|
*
|
|
373
269
|
* @returns
|
|
374
270
|
*/
|
|
375
|
-
|
|
271
|
+
get DefaultUnarmedWeaponHash() {
|
|
376
272
|
return (inv('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
377
273
|
}
|
|
378
274
|
/**
|
|
@@ -391,91 +287,129 @@ export class Weapon {
|
|
|
391
287
|
return createFromHandle('Entity', inv('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
|
|
392
288
|
}
|
|
393
289
|
/**
|
|
290
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
291
|
+
*/
|
|
292
|
+
enableAmmoTypeForPed(weaponHash) {
|
|
293
|
+
inv('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
|
|
294
|
+
}
|
|
295
|
+
/**
|
|
296
|
+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
297
|
+
*
|
|
298
|
+
* @param p1
|
|
394
299
|
* @returns
|
|
395
300
|
*/
|
|
396
|
-
|
|
397
|
-
return inv('
|
|
301
|
+
getWeaponObjectFromPed(p1) {
|
|
302
|
+
return createFromHandle('Prop', inv('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
|
|
398
303
|
}
|
|
399
304
|
/**
|
|
400
|
-
* @
|
|
401
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
305
|
+
* @returns
|
|
402
306
|
*/
|
|
403
|
-
|
|
404
|
-
inv('
|
|
307
|
+
get IsPedCurrentWeaponHolstered() {
|
|
308
|
+
return inv('0xBDD9C235D8D1052E', this.ped.handle);
|
|
405
309
|
}
|
|
406
310
|
/**
|
|
407
|
-
* @param
|
|
408
|
-
* @param deselectWeapon
|
|
409
|
-
* @param p3
|
|
410
|
-
* @param p4
|
|
311
|
+
* @param toggle
|
|
411
312
|
*/
|
|
412
|
-
|
|
413
|
-
inv('
|
|
313
|
+
set InstantlyEquipWeaponPickups(toggle) {
|
|
314
|
+
inv('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
|
|
414
315
|
}
|
|
415
316
|
/**
|
|
416
|
-
*
|
|
317
|
+
* Hides the ped's weapon during a cutscene.
|
|
417
318
|
*
|
|
418
|
-
* @param
|
|
419
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
420
|
-
* @param p3
|
|
421
|
-
* @param p4
|
|
422
|
-
* @returns
|
|
319
|
+
* @param toggle
|
|
423
320
|
*/
|
|
424
|
-
|
|
425
|
-
|
|
321
|
+
hidePedWeaponForScriptedCutscene(toggle) {
|
|
322
|
+
inv('0x6F6981D2253C208F', this.ped.handle, toggle);
|
|
426
323
|
}
|
|
427
|
-
|
|
428
|
-
|
|
324
|
+
/**
|
|
325
|
+
* @returns guidPrimary; guidSecondary
|
|
326
|
+
*/
|
|
327
|
+
setPlayerPedQuickSwapWeaponByGuid() {
|
|
328
|
+
const result = inv('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
|
|
329
|
+
return [result[0], result[1]];
|
|
429
330
|
}
|
|
430
331
|
/**
|
|
431
|
-
* @
|
|
332
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
432
333
|
*/
|
|
433
|
-
|
|
434
|
-
inv('
|
|
334
|
+
get AmmoInPedWeaponFromGuid() {
|
|
335
|
+
const result = inv('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
|
|
336
|
+
return [result[0], result[1]];
|
|
435
337
|
}
|
|
436
338
|
/**
|
|
437
|
-
*
|
|
438
|
-
*
|
|
439
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
440
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
441
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
442
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
443
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
444
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
445
|
-
*
|
|
446
|
-
* @param variation
|
|
447
|
-
* @returns
|
|
339
|
+
* @param p1
|
|
340
|
+
* @param p2
|
|
448
341
|
*/
|
|
449
|
-
|
|
450
|
-
|
|
342
|
+
removeAllPedWeapons(p1, p2) {
|
|
343
|
+
inv('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
|
|
451
344
|
}
|
|
452
345
|
/**
|
|
453
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
454
346
|
* @returns
|
|
455
347
|
*/
|
|
456
|
-
|
|
457
|
-
return inv('
|
|
348
|
+
get AllowDualWield() {
|
|
349
|
+
return inv('0x918990BD9CE08582', this.ped.handle);
|
|
458
350
|
}
|
|
459
351
|
/**
|
|
352
|
+
* Returns eCurrentHeldWeapon
|
|
353
|
+
* _GET_R* - _GET_T*
|
|
354
|
+
*
|
|
460
355
|
* @returns
|
|
461
356
|
*/
|
|
462
|
-
|
|
463
|
-
return inv('
|
|
357
|
+
get PedCurrentHeldWeapon() {
|
|
358
|
+
return (inv('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
464
359
|
}
|
|
465
360
|
/**
|
|
466
|
-
*
|
|
467
|
-
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
468
|
-
* immediately: if true it will instantly switch to unarmed
|
|
469
|
-
*
|
|
470
|
-
* @param p0
|
|
471
|
-
* @param immediately
|
|
361
|
+
* @param toggle
|
|
472
362
|
*/
|
|
473
|
-
|
|
474
|
-
inv('
|
|
363
|
+
set ForceAutoEquip(toggle) {
|
|
364
|
+
inv('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
475
365
|
}
|
|
476
366
|
/**
|
|
477
367
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
478
|
-
* @
|
|
368
|
+
* @param ammo
|
|
369
|
+
*/
|
|
370
|
+
setPedAmmo(weaponHash, ammo) {
|
|
371
|
+
inv('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
372
|
+
}
|
|
373
|
+
/**
|
|
374
|
+
* Gives the ped the weapon.
|
|
375
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
376
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
377
|
+
*
|
|
378
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
379
|
+
* @param ammoCount
|
|
380
|
+
* @param bForceInHand
|
|
381
|
+
* @param bForceInHolster
|
|
382
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
383
|
+
* @param bAllowMultipleCopies
|
|
384
|
+
* @param p7
|
|
385
|
+
* @param p8
|
|
386
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
387
|
+
* @param bIgnoreUnlocks
|
|
388
|
+
* @param permanentDegradation
|
|
389
|
+
* @param p12
|
|
390
|
+
* @returns
|
|
391
|
+
*/
|
|
392
|
+
giveWeaponToPed(weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, p7, p8, addReason, bIgnoreUnlocks, permanentDegradation, p12) {
|
|
393
|
+
return (inv('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
394
|
+
}
|
|
395
|
+
/**
|
|
396
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
397
|
+
* @returns
|
|
398
|
+
*/
|
|
399
|
+
getAmmoInPedWeapon(weaponHash) {
|
|
400
|
+
return inv('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
401
|
+
}
|
|
402
|
+
/**
|
|
403
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
404
|
+
* @returns weaponGuid
|
|
405
|
+
*/
|
|
406
|
+
getPedWeaponGuidAtAttachPoint(attachPoint) {
|
|
407
|
+
const result = inv('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
408
|
+
return [result[0], result[1]];
|
|
409
|
+
}
|
|
410
|
+
/**
|
|
411
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
412
|
+
* @returns ammo
|
|
479
413
|
*/
|
|
480
414
|
getAmmoInClip(weaponHash) {
|
|
481
415
|
const result = inv('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
@@ -552,150 +486,239 @@ export class Weapon {
|
|
|
552
486
|
/**
|
|
553
487
|
* @returns
|
|
554
488
|
*/
|
|
555
|
-
|
|
489
|
+
get MaxLockonDistanceOfCurrentPedWeapon() {
|
|
556
490
|
return inv('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
557
491
|
}
|
|
558
492
|
/**
|
|
559
|
-
* @param
|
|
493
|
+
* @param ammoType
|
|
494
|
+
* @returns
|
|
560
495
|
*/
|
|
561
|
-
|
|
562
|
-
inv('
|
|
496
|
+
getPedAmmoByType(ammoType) {
|
|
497
|
+
return inv('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
498
|
+
}
|
|
499
|
+
/**
|
|
500
|
+
* @param p1
|
|
501
|
+
* @param p2
|
|
502
|
+
* @returns
|
|
503
|
+
*/
|
|
504
|
+
getBestPedWeapon(p1, p2) {
|
|
505
|
+
return (inv('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
506
|
+
}
|
|
507
|
+
/**
|
|
508
|
+
* @param toggle
|
|
509
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
510
|
+
*/
|
|
511
|
+
setPedInfiniteAmmo(toggle, weaponHash) {
|
|
512
|
+
inv('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
|
|
513
|
+
}
|
|
514
|
+
/**
|
|
515
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
516
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
517
|
+
*/
|
|
518
|
+
setAmmoTypeForPedWeapon(weaponHash, ammoHash) {
|
|
519
|
+
inv('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
|
|
520
|
+
}
|
|
521
|
+
/**
|
|
522
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
523
|
+
*
|
|
524
|
+
* @returns weaponGuid
|
|
525
|
+
*/
|
|
526
|
+
get CorrectKitEmoteTwirlGun() {
|
|
527
|
+
const result = inv('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
|
|
528
|
+
return [!!result[0], result[1]];
|
|
563
529
|
}
|
|
564
530
|
/**
|
|
565
531
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
566
|
-
* @param ammo
|
|
567
532
|
* @returns
|
|
568
533
|
*/
|
|
569
|
-
|
|
570
|
-
return inv('
|
|
534
|
+
setCurrentPedVehicleWeapon(weaponHash) {
|
|
535
|
+
return !!inv('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
|
|
571
536
|
}
|
|
572
537
|
/**
|
|
573
|
-
*
|
|
538
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
574
539
|
*
|
|
575
540
|
* @param p1
|
|
576
541
|
* @returns
|
|
577
542
|
*/
|
|
578
|
-
|
|
579
|
-
return
|
|
543
|
+
doesPedHaveRifle(p1) {
|
|
544
|
+
return inv('0x95CA12E2C68043E5', this.ped.handle, p1);
|
|
580
545
|
}
|
|
581
546
|
/**
|
|
582
|
-
*
|
|
547
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
548
|
+
* _A* or _B*
|
|
583
549
|
*
|
|
584
|
-
* @param
|
|
585
|
-
* @
|
|
550
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
551
|
+
* @param ped
|
|
586
552
|
*/
|
|
587
|
-
|
|
588
|
-
|
|
553
|
+
N_0x14FF0C2545527F9B(weaponHash, ped) {
|
|
554
|
+
inv('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
589
555
|
}
|
|
590
556
|
/**
|
|
591
|
-
*
|
|
557
|
+
* Returns iSpinHash / iVariationSpin
|
|
592
558
|
*
|
|
593
|
-
* @
|
|
559
|
+
* @param weaponEmoteVariation
|
|
560
|
+
* @returns
|
|
594
561
|
*/
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
return [result[0], result[1]];
|
|
562
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation) {
|
|
563
|
+
return (inv('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
|
|
598
564
|
}
|
|
599
565
|
/**
|
|
600
|
-
* Returns
|
|
566
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
601
567
|
*
|
|
568
|
+
* @param p1
|
|
602
569
|
* @returns
|
|
603
570
|
*/
|
|
604
|
-
|
|
605
|
-
return inv('
|
|
571
|
+
doesPedHaveRepeater(p1) {
|
|
572
|
+
return inv('0x495A04CAEC263AF8', this.ped.handle, p1);
|
|
573
|
+
}
|
|
574
|
+
/**
|
|
575
|
+
* @param weaponCollection
|
|
576
|
+
*/
|
|
577
|
+
giveWeaponCollectionToPed(weaponCollection) {
|
|
578
|
+
inv('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
606
579
|
}
|
|
607
580
|
/**
|
|
608
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
609
581
|
* @returns
|
|
610
582
|
*/
|
|
611
|
-
|
|
612
|
-
return inv('
|
|
583
|
+
get IsPedWeaponReadyToShoot() {
|
|
584
|
+
return !!inv('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
613
585
|
}
|
|
614
586
|
/**
|
|
615
|
-
* @param
|
|
616
|
-
* @
|
|
587
|
+
* @param componentHash
|
|
588
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
617
589
|
*/
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
return [result[0], result[1]];
|
|
590
|
+
removeWeaponComponentFromPed(componentHash, weaponHash) {
|
|
591
|
+
inv('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
|
|
621
592
|
}
|
|
622
593
|
/**
|
|
623
|
-
*
|
|
594
|
+
* @param visible
|
|
595
|
+
* @param deselectWeapon
|
|
596
|
+
* @param p3
|
|
597
|
+
* @param p4
|
|
598
|
+
*/
|
|
599
|
+
setPedCurrentWeaponVisible(visible, deselectWeapon, p3, p4) {
|
|
600
|
+
inv('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
|
|
601
|
+
}
|
|
602
|
+
/**
|
|
603
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
624
604
|
*
|
|
625
605
|
* @param p1
|
|
606
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
607
|
+
* @param p3
|
|
608
|
+
* @param p4
|
|
609
|
+
* @returns
|
|
626
610
|
*/
|
|
627
|
-
|
|
628
|
-
inv('
|
|
611
|
+
makePedDropWeapon(p1, attachPoint, p3, p4) {
|
|
612
|
+
return createFromHandle('Entity', inv('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
613
|
+
}
|
|
614
|
+
removeAllPedAmmo() {
|
|
615
|
+
inv('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
629
616
|
}
|
|
630
617
|
/**
|
|
631
|
-
* @
|
|
618
|
+
* @param allow
|
|
632
619
|
*/
|
|
633
|
-
|
|
634
|
-
|
|
620
|
+
set AllowDualWield(allow) {
|
|
621
|
+
inv('0x83B8D50EB9446BBA', this.ped.handle, allow);
|
|
635
622
|
}
|
|
636
623
|
/**
|
|
637
|
-
* Returns
|
|
638
|
-
*
|
|
624
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
625
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
626
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
627
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
628
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
629
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
630
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
631
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
639
632
|
*
|
|
633
|
+
* @param variation
|
|
640
634
|
* @returns
|
|
641
635
|
*/
|
|
642
|
-
|
|
643
|
-
return
|
|
636
|
+
getWeaponEmoteVariation(variation) {
|
|
637
|
+
return inv('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
644
638
|
}
|
|
645
639
|
/**
|
|
646
|
-
* @param
|
|
640
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
641
|
+
* @returns
|
|
647
642
|
*/
|
|
648
|
-
|
|
649
|
-
inv('
|
|
643
|
+
isPedCarryingWeapon(weaponHash) {
|
|
644
|
+
return !!inv('0xF29A186ED428B552', this.ped.handle, weaponHash, rai());
|
|
650
645
|
}
|
|
651
646
|
/**
|
|
652
|
-
* @
|
|
653
|
-
* @param ammo
|
|
647
|
+
* @returns
|
|
654
648
|
*/
|
|
655
|
-
|
|
656
|
-
inv('
|
|
649
|
+
refillAmmoInCurrentPedWeapon() {
|
|
650
|
+
return inv('0x0A2AB7B7ABC055F4', this.ped.handle);
|
|
657
651
|
}
|
|
658
652
|
/**
|
|
659
|
-
*
|
|
660
|
-
*
|
|
661
|
-
*
|
|
653
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
654
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
655
|
+
* immediately: if true it will instantly switch to unarmed
|
|
662
656
|
*
|
|
663
|
-
* @param
|
|
664
|
-
* @param
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
*
|
|
671
|
-
*
|
|
672
|
-
* @param
|
|
673
|
-
* @param permanentDegradation
|
|
674
|
-
* @param p12
|
|
657
|
+
* @param p0
|
|
658
|
+
* @param immediately
|
|
659
|
+
*/
|
|
660
|
+
hidePedWeapons(p0, immediately) {
|
|
661
|
+
inv('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
|
|
662
|
+
}
|
|
663
|
+
/**
|
|
664
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
665
|
+
*
|
|
666
|
+
* @param weaponObject
|
|
675
667
|
* @returns
|
|
676
668
|
*/
|
|
677
|
-
|
|
678
|
-
return (inv('
|
|
669
|
+
getCurrentPedWeaponAmmoType(weaponObject) {
|
|
670
|
+
return (inv('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
679
671
|
}
|
|
680
672
|
/**
|
|
681
|
-
* @param
|
|
673
|
+
* @param p1
|
|
674
|
+
* @param p2
|
|
675
|
+
* @param p3
|
|
682
676
|
* @returns
|
|
683
677
|
*/
|
|
684
|
-
|
|
685
|
-
return inv('
|
|
678
|
+
getPedWorstWeapon(p1, p2, p3) {
|
|
679
|
+
return (inv('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
686
680
|
}
|
|
687
681
|
/**
|
|
688
|
-
* @param
|
|
689
|
-
* @returns weaponGuid
|
|
682
|
+
* @param toggle
|
|
690
683
|
*/
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
684
|
+
set PedDropsWeaponsWhenDead(toggle) {
|
|
685
|
+
inv('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
686
|
+
}
|
|
687
|
+
/**
|
|
688
|
+
* Returns ammoHash
|
|
689
|
+
*
|
|
690
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
691
|
+
*/
|
|
692
|
+
get CurrentAmmoTypeFromGuid() {
|
|
693
|
+
const result = inv('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
694
|
+
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
694
695
|
}
|
|
695
696
|
/**
|
|
696
697
|
* @param toggle
|
|
697
698
|
*/
|
|
698
|
-
|
|
699
|
+
set PedInfiniteAmmoClip(toggle) {
|
|
700
|
+
inv('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
701
|
+
}
|
|
702
|
+
/**
|
|
703
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
704
|
+
*
|
|
705
|
+
* @returns
|
|
706
|
+
*/
|
|
707
|
+
get NumPedsRestrainedFromWeaponBolas() {
|
|
708
|
+
return inv('0x46D42883E873C1D7', this.ped.handle);
|
|
709
|
+
}
|
|
710
|
+
/**
|
|
711
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
712
|
+
*
|
|
713
|
+
* @param emote
|
|
714
|
+
*/
|
|
715
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote) {
|
|
716
|
+
inv('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
717
|
+
}
|
|
718
|
+
/**
|
|
719
|
+
* @param toggle
|
|
720
|
+
*/
|
|
721
|
+
set AllowAnyWeaponDrop(toggle) {
|
|
699
722
|
inv('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
700
723
|
}
|
|
701
724
|
/**
|
|
@@ -736,92 +759,69 @@ export class Weapon {
|
|
|
736
759
|
inv('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
|
|
737
760
|
}
|
|
738
761
|
/**
|
|
739
|
-
* @param ammoType
|
|
740
|
-
* @returns
|
|
741
|
-
*/
|
|
742
|
-
getPedAmmoByType(ammoType) {
|
|
743
|
-
return inv('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
744
|
-
}
|
|
745
|
-
/**
|
|
746
|
-
* @param p1
|
|
747
|
-
* @param p2
|
|
748
|
-
* @returns
|
|
749
|
-
*/
|
|
750
|
-
getBestPedWeapon(p1, p2) {
|
|
751
|
-
return (inv('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
752
|
-
}
|
|
753
|
-
/**
|
|
754
|
-
* @param toggle
|
|
755
762
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
763
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
756
764
|
*/
|
|
757
|
-
|
|
758
|
-
inv('
|
|
765
|
+
enableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
|
|
766
|
+
inv('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
|
|
759
767
|
}
|
|
760
768
|
/**
|
|
761
|
-
* @param
|
|
762
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
769
|
+
* @param toggle
|
|
763
770
|
*/
|
|
764
|
-
|
|
765
|
-
inv('
|
|
771
|
+
N_0x431240A58484D5D0(toggle) {
|
|
772
|
+
inv('0x431240A58484D5D0', this.ped.handle, toggle);
|
|
766
773
|
}
|
|
767
774
|
/**
|
|
768
|
-
*
|
|
769
|
-
*
|
|
770
|
-
* @returns
|
|
775
|
+
* @param p2
|
|
776
|
+
* @param p3
|
|
777
|
+
* @returns outGUID
|
|
771
778
|
*/
|
|
772
|
-
|
|
773
|
-
const result = inv('
|
|
774
|
-
return
|
|
779
|
+
getBestPedShortarmGuid(p2, p3) {
|
|
780
|
+
const result = inv('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
|
|
781
|
+
return result;
|
|
775
782
|
}
|
|
776
783
|
/**
|
|
777
|
-
* @
|
|
778
|
-
* @returns
|
|
784
|
+
* @returns coords
|
|
779
785
|
*/
|
|
780
|
-
|
|
781
|
-
|
|
786
|
+
get PedLastWeaponImpactCoord() {
|
|
787
|
+
const result = inv('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
|
|
788
|
+
return [!!result[0], Vector3.fromArray(result[1])];
|
|
782
789
|
}
|
|
783
790
|
/**
|
|
784
|
-
* Returns
|
|
791
|
+
* Returns WeaponAttachPoint
|
|
785
792
|
*
|
|
786
|
-
* @param
|
|
793
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
787
794
|
* @returns
|
|
788
795
|
*/
|
|
789
|
-
|
|
790
|
-
return inv('
|
|
796
|
+
getWeaponAttachPoint(attachPoint) {
|
|
797
|
+
return inv('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
|
|
791
798
|
}
|
|
792
799
|
/**
|
|
793
|
-
*
|
|
794
|
-
*
|
|
795
|
-
*
|
|
796
|
-
* @
|
|
797
|
-
* @param ped
|
|
800
|
+
* @param p2
|
|
801
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
802
|
+
* @param p4
|
|
803
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
798
804
|
*/
|
|
799
|
-
|
|
800
|
-
inv('
|
|
805
|
+
getCurrentPedWeapon(p2, attachPoint, p4) {
|
|
806
|
+
const result = inv('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
|
|
807
|
+
return [!!result[0], result[1]];
|
|
801
808
|
}
|
|
802
809
|
/**
|
|
803
|
-
* Returns
|
|
810
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
804
811
|
*
|
|
805
|
-
* @param
|
|
812
|
+
* @param p1
|
|
806
813
|
* @returns
|
|
807
814
|
*/
|
|
808
|
-
|
|
809
|
-
return
|
|
815
|
+
doesPedHaveRevolver(p1) {
|
|
816
|
+
return inv('0x5B235F24472F2C3B', this.ped.handle, p1);
|
|
810
817
|
}
|
|
811
818
|
/**
|
|
812
|
-
* Returns
|
|
819
|
+
* Returns emote Hash
|
|
813
820
|
*
|
|
814
|
-
* @param p1
|
|
815
821
|
* @returns
|
|
816
822
|
*/
|
|
817
|
-
|
|
818
|
-
return inv('
|
|
819
|
-
}
|
|
820
|
-
/**
|
|
821
|
-
* @param weaponCollection
|
|
822
|
-
*/
|
|
823
|
-
giveWeaponCollectionToPed(weaponCollection) {
|
|
824
|
-
inv('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
823
|
+
get PedGunSpinningEquippedKitEmoteTwirl() {
|
|
824
|
+
return (inv('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
825
825
|
}
|
|
826
826
|
/**
|
|
827
827
|
* @param toggle
|
|
@@ -832,7 +832,7 @@ export class Weapon {
|
|
|
832
832
|
/**
|
|
833
833
|
* @returns ammo; inventoryUid
|
|
834
834
|
*/
|
|
835
|
-
|
|
835
|
+
get AmmoInClipByInventoryUid() {
|
|
836
836
|
const result = inv('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
837
837
|
return [result[0], result[1], result[2]];
|
|
838
838
|
}
|
|
@@ -851,7 +851,7 @@ export class Weapon {
|
|
|
851
851
|
*
|
|
852
852
|
* @param disableAnim
|
|
853
853
|
*/
|
|
854
|
-
|
|
854
|
+
set PedWeaponOnBack(disableAnim) {
|
|
855
855
|
inv('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
856
856
|
}
|
|
857
857
|
/**
|
|
@@ -871,13 +871,13 @@ export class Weapon {
|
|
|
871
871
|
/**
|
|
872
872
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
873
873
|
*/
|
|
874
|
-
|
|
874
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint) {
|
|
875
875
|
inv('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
876
876
|
}
|
|
877
877
|
/**
|
|
878
878
|
* @returns
|
|
879
879
|
*/
|
|
880
|
-
|
|
880
|
+
get PedHogtieWeapon() {
|
|
881
881
|
return (inv('0x90EB1CB189923587', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
882
882
|
}
|
|
883
883
|
/**
|
|
@@ -894,13 +894,13 @@ export class Weapon {
|
|
|
894
894
|
*
|
|
895
895
|
* @param emoteType
|
|
896
896
|
*/
|
|
897
|
-
|
|
897
|
+
set GunSpinningInventorySlotIdActivate(emoteType) {
|
|
898
898
|
inv('0x408CF580C5E96D49', this.ped.handle, emoteType);
|
|
899
899
|
}
|
|
900
900
|
/**
|
|
901
901
|
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
902
902
|
*/
|
|
903
|
-
|
|
903
|
+
get CurrentPedVehicleWeapon() {
|
|
904
904
|
const result = inv('0x1017582BCD3832DC', this.ped.handle, pvi(), rai());
|
|
905
905
|
return [!!result[0], result[1]];
|
|
906
906
|
}
|
|
@@ -929,6 +929,6 @@ export class Weapon {
|
|
|
929
929
|
* @returns
|
|
930
930
|
*/
|
|
931
931
|
hasPedGotWeapon(weaponHash, p2, onlyCheckPlayerInventory) {
|
|
932
|
-
return inv('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
932
|
+
return !!inv('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
933
933
|
}
|
|
934
934
|
}
|