@nativewrappers/redm-codegen 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +109 -109
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +158 -158
- package/dist/classes/BaseModel.d.ts +34 -34
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +53 -53
- package/dist/classes/BaseTask.d.ts +36 -36
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +44 -44
- package/dist/classes/Cam.d.ts +91 -91
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +124 -124
- package/dist/classes/Entity.d.ts +507 -502
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +723 -714
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +770 -770
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +985 -985
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +12 -12
- package/dist/classes/Player.d.ts +237 -233
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +309 -303
- package/dist/classes/Prop.d.ts +126 -126
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +180 -180
- package/dist/classes/PropSet.d.ts +16 -16
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +22 -22
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +24 -24
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +243 -243
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +339 -339
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +37 -37
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +51 -51
- package/dist/namespaces/Audio.d.ts +395 -395
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +530 -530
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +483 -483
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +693 -693
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +6 -6
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +11 -11
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.js +9 -9
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +18 -18
- package/dist/namespaces/Databinding.d.ts +146 -146
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +218 -218
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.js +2 -2
- package/dist/namespaces/EntityStatics.d.ts +186 -186
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +249 -249
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +776 -776
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1120 -1120
- package/dist/namespaces/Hud.d.ts +497 -497
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +748 -748
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +205 -205
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +340 -340
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +109 -109
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +209 -209
- package/dist/namespaces/Minigame.d.ts +66 -66
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +111 -111
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.js +1 -1
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1199 -1199
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1650 -1650
- package/dist/namespaces/Object.d.ts +262 -262
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +367 -367
- package/dist/namespaces/Pad.d.ts +102 -102
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +141 -141
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +42 -42
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +59 -59
- package/dist/namespaces/Physics.d.ts +37 -37
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +54 -54
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +104 -104
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +48 -48
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +78 -78
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +203 -203
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +294 -294
- package/dist/namespaces/Streaming.d.ts +128 -128
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +202 -202
- package/dist/namespaces/Task.d.ts +366 -366
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +517 -517
- package/dist/namespaces/Telemetry.d.ts +83 -83
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +111 -111
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.js +1 -1
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.js +7 -7
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +206 -206
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +303 -303
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +164 -164
- package/src/classes/BaseModel.ts +60 -60
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +136 -136
- package/src/classes/Entity.ts +738 -727
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +1023 -1023
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +326 -319
- package/src/classes/Prop.ts +185 -185
- package/src/classes/PropSet.ts +25 -25
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +27 -27
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +358 -358
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +55 -55
- package/src/namespaces/Audio.ts +565 -565
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +706 -706
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +12 -12
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +9 -9
- package/src/namespaces/Crew.ts +20 -20
- package/src/namespaces/Databinding.ts +222 -222
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +2 -2
- package/src/namespaces/EntityStatics.ts +259 -259
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1081 -1081
- package/src/namespaces/Hud.ts +767 -767
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +352 -352
- package/src/namespaces/Itemdatabase.ts +121 -121
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +217 -217
- package/src/namespaces/Minigame.ts +119 -119
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +1 -1
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1738 -1738
- package/src/namespaces/Object.ts +370 -370
- package/src/namespaces/Pad.ts +155 -155
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +67 -67
- package/src/namespaces/Physics.ts +62 -62
- package/src/namespaces/PlayerStatics.ts +112 -112
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +81 -81
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +296 -296
- package/src/namespaces/Streaming.ts +236 -236
- package/src/namespaces/Task.ts +583 -583
- package/src/namespaces/Telemetry.ts +125 -125
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +1 -1
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +7 -7
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +311 -311
- package/src/types/NativeAliases.ts +6 -1
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@@ -3,179 +3,191 @@ import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
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export class CamStatics {
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}
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static setGameplayCamRelativePitch(x, Value2) {
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62
|
+
inv('0xFB760AF4F537B8BF', f(x), f(Value2));
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56
63
|
}
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57
64
|
/**
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58
|
-
*
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65
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+
* Creates Kill Cam for specified Ped Handle
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+
*
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+
* @param ped
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68
|
*/
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60
|
-
static
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61
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-
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69
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+
static createKillCam(ped) {
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+
inv('0x2F994CC29CAA9D22', ped.handle);
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62
71
|
}
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72
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/**
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73
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* @param p0
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74
|
*/
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66
|
-
static
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67
|
-
inv('
|
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75
|
+
static setGameplayHintBaseOrbitPitchOffset(p0) {
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76
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+
inv('0x421192A2DA48FD01', f(p0));
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77
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}
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78
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/**
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* @param p0
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* @param p1
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+
* @param p2
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+
* @param p3
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+
* @param p4
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+
* @param p5
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+
* @param p6
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+
* @param p7
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72
87
|
*/
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73
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-
static
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74
|
-
inv('
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88
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+
static setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
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+
inv('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
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90
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}
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91
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/**
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-
*
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+
* Forces camera position to furthest 3rd person
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93
|
*/
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79
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-
static
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80
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-
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94
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+
static forceThirdPersonCamFarThisFrame() {
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95
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+
inv('0x1CFB749AD4317BDE');
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96
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}
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97
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/**
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-
*
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98
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+
* Used to enable headshot kill replay when you headshot set ped.
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+
* Params: p1 seems to be 0 or 1 in R* Scripts
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+
*
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* @param ped
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* @param p1
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103
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*/
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static
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|
-
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+
static reactivatePedHeadshotExecuteSlowcam(ped, p1) {
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inv('0x986F7A51EE3E1F92', ped.handle, p1);
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+
}
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+
static N_0x641092322A8852AB() {
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inv('0x641092322A8852AB');
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+
}
|
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+
static triggerMissionFailedCam() {
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+
inv('0x9A92C06ACBAF9731');
|
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112
|
}
|
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113
|
/**
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114
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* @param p0
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115
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*/
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|
-
static
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-
inv('
|
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116
|
+
static N_0x1D9F72DD4FD9A9D7(p0) {
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+
inv('0x1D9F72DD4FD9A9D7', p0);
|
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93
118
|
}
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
*/
|
|
97
|
-
static isInCinematicMode() {
|
|
98
|
-
return inv('0x74F1D22EFA71FAB8');
|
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|
+
static N_0xE6F364DE6C2FDEFE() {
|
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120
|
+
inv('0xE6F364DE6C2FDEFE');
|
|
99
121
|
}
|
|
100
122
|
/**
|
|
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|
-
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
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|
-
* _RES*
|
|
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|
-
*
|
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123
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* @param shakeName
|
|
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124
|
* @param intensity
|
|
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125
|
*/
|
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107
|
-
static
|
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108
|
-
inv('
|
|
109
|
-
}
|
|
110
|
-
/**
|
|
111
|
-
* @param dictionary
|
|
112
|
-
* @param shotName
|
|
113
|
-
* @param cameraName
|
|
114
|
-
* @param p3
|
|
115
|
-
*/
|
|
116
|
-
static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
|
|
117
|
-
inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
126
|
+
static shakeGameplayCam(shakeName, intensity) {
|
|
127
|
+
inv('0xD9B31B4650520529', shakeName, f(intensity));
|
|
118
128
|
}
|
|
119
129
|
/**
|
|
120
|
-
* @param cameraDictionary
|
|
121
130
|
* @returns
|
|
122
131
|
*/
|
|
123
|
-
static
|
|
124
|
-
return inv('
|
|
125
|
-
}
|
|
126
|
-
/**
|
|
127
|
-
* Forces camera position to closest 3rd person
|
|
128
|
-
*/
|
|
129
|
-
static forceThirdPersonCloseThisFrame() {
|
|
130
|
-
inv('0x718C6ECF5E8CBDD4');
|
|
132
|
+
static N_0x796085220ADCC847() {
|
|
133
|
+
return inv('0x796085220ADCC847');
|
|
131
134
|
}
|
|
132
135
|
/**
|
|
133
136
|
* @param p0
|
|
134
|
-
* @param p1
|
|
135
137
|
*/
|
|
136
|
-
static
|
|
137
|
-
inv('
|
|
138
|
+
static forceCinematicRenderingThisUpdate(p0) {
|
|
139
|
+
inv('0x702B75DC9D3EDE56', p0);
|
|
138
140
|
}
|
|
139
141
|
/**
|
|
140
|
-
*
|
|
142
|
+
* Maintains the death camera after respawn
|
|
143
|
+
*
|
|
144
|
+
* @param toggle
|
|
141
145
|
*/
|
|
142
|
-
static
|
|
143
|
-
inv('
|
|
146
|
+
static N_0x63E5841A9264D016(toggle) {
|
|
147
|
+
inv('0x63E5841A9264D016', toggle);
|
|
148
|
+
}
|
|
149
|
+
static N_0x41E452A3C580D1A7() {
|
|
150
|
+
inv('0x41E452A3C580D1A7');
|
|
144
151
|
}
|
|
145
152
|
/**
|
|
146
|
-
*
|
|
153
|
+
* @param p0
|
|
147
154
|
*/
|
|
148
|
-
static
|
|
149
|
-
inv('
|
|
155
|
+
static N_0x728491FB3DFFEF99(p0) {
|
|
156
|
+
inv('0x728491FB3DFFEF99', p0);
|
|
150
157
|
}
|
|
151
158
|
/**
|
|
152
159
|
* @returns
|
|
153
160
|
*/
|
|
154
|
-
static
|
|
155
|
-
return
|
|
161
|
+
static isGameplayHintActive() {
|
|
162
|
+
return !!inv('0x2E04AB5FEE042D4A', rai());
|
|
156
163
|
}
|
|
157
164
|
/**
|
|
158
|
-
* @param
|
|
165
|
+
* @param FOV
|
|
159
166
|
*/
|
|
160
|
-
static
|
|
161
|
-
inv('
|
|
167
|
+
static setGameplayHintFov(FOV) {
|
|
168
|
+
inv('0x661E58BC6F00A49A', f(FOV));
|
|
162
169
|
}
|
|
163
170
|
/**
|
|
164
171
|
* @param p0
|
|
165
172
|
*/
|
|
166
|
-
static
|
|
167
|
-
inv('
|
|
173
|
+
static N_0xB85C13E0BF1F2A1C(p0) {
|
|
174
|
+
inv('0xB85C13E0BF1F2A1C', p0);
|
|
168
175
|
}
|
|
169
|
-
|
|
170
|
-
|
|
176
|
+
/**
|
|
177
|
+
* @returns
|
|
178
|
+
*/
|
|
179
|
+
static N_0x73FF6BE63DC18819() {
|
|
180
|
+
return inv('0x73FF6BE63DC18819');
|
|
171
181
|
}
|
|
172
182
|
/**
|
|
173
|
-
*
|
|
183
|
+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
184
|
+
* *IS_GAMEPLAY**
|
|
174
185
|
*
|
|
186
|
+
* @param shakeName
|
|
175
187
|
* @returns
|
|
176
188
|
*/
|
|
177
|
-
static
|
|
178
|
-
return inv('
|
|
189
|
+
static N_0x0060B31968E60E41(shakeName) {
|
|
190
|
+
return !!inv('0x0060B31968E60E41', shakeName, rai());
|
|
179
191
|
}
|
|
180
192
|
/**
|
|
181
193
|
* @param dictionary
|
|
@@ -183,18 +195,23 @@ export class CamStatics {
|
|
|
183
195
|
* @param duration
|
|
184
196
|
* @returns
|
|
185
197
|
*/
|
|
186
|
-
static
|
|
187
|
-
return inv('
|
|
198
|
+
static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
|
|
199
|
+
return !!inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
|
|
188
200
|
}
|
|
189
201
|
/**
|
|
190
|
-
* @param
|
|
191
|
-
* @
|
|
202
|
+
* @param p0
|
|
203
|
+
* @param p1
|
|
192
204
|
*/
|
|
193
|
-
static
|
|
194
|
-
|
|
205
|
+
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
|
|
206
|
+
inv('0x05BD5E4088B30A66', f(p0), f(p1));
|
|
195
207
|
}
|
|
196
|
-
|
|
197
|
-
|
|
208
|
+
/**
|
|
209
|
+
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
210
|
+
*
|
|
211
|
+
* @param entity
|
|
212
|
+
*/
|
|
213
|
+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
|
|
214
|
+
inv('0xD904F75DBD7AB865', entity.handle);
|
|
198
215
|
}
|
|
199
216
|
/**
|
|
200
217
|
* Zooms in the third person camera closer to ground level.
|
|
@@ -210,7 +227,7 @@ export class CamStatics {
|
|
|
210
227
|
* @returns
|
|
211
228
|
*/
|
|
212
229
|
static isAimCamActive() {
|
|
213
|
-
return inv('0x698F456FB909E077', rai());
|
|
230
|
+
return !!inv('0x698F456FB909E077', rai());
|
|
214
231
|
}
|
|
215
232
|
/**
|
|
216
233
|
* @param p0
|
|
@@ -254,7 +271,7 @@ export class CamStatics {
|
|
|
254
271
|
* @returns
|
|
255
272
|
*/
|
|
256
273
|
static isFollowVehicleCamActive() {
|
|
257
|
-
return inv('0xA40C2F51FB589E9A', rai());
|
|
274
|
+
return !!inv('0xA40C2F51FB589E9A', rai());
|
|
258
275
|
}
|
|
259
276
|
/**
|
|
260
277
|
* ease - smooth transition between the camera's positions
|
|
@@ -296,1065 +313,1048 @@ export class CamStatics {
|
|
|
296
313
|
return inv('0x6DFD37E586D4F44F');
|
|
297
314
|
}
|
|
298
315
|
/**
|
|
299
|
-
* @param
|
|
300
|
-
* @param p1
|
|
316
|
+
* @param locationDictName
|
|
301
317
|
*/
|
|
302
|
-
static
|
|
303
|
-
inv('
|
|
318
|
+
static loadCinematicCamLocation(locationDictName) {
|
|
319
|
+
inv('0x1B3C2D961F5FC0E1', locationDictName);
|
|
304
320
|
}
|
|
305
321
|
/**
|
|
306
|
-
*
|
|
322
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
323
|
+
*
|
|
324
|
+
* @param shakeName
|
|
325
|
+
* @param intensity
|
|
307
326
|
*/
|
|
308
|
-
static
|
|
309
|
-
|
|
327
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName, intensity) {
|
|
328
|
+
inv('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
310
329
|
}
|
|
311
330
|
/**
|
|
312
|
-
* @param cameraDictionary
|
|
313
331
|
* @returns
|
|
314
332
|
*/
|
|
315
|
-
static
|
|
316
|
-
return inv('
|
|
333
|
+
static N_0x5060FA977CEA4455() {
|
|
334
|
+
return inv('0x5060FA977CEA4455');
|
|
317
335
|
}
|
|
318
336
|
/**
|
|
319
|
-
*
|
|
337
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
338
|
+
* p0: struct<32> /*256*\/
|
|
339
|
+
*
|
|
340
|
+
* @returns p0
|
|
320
341
|
*/
|
|
321
|
-
static
|
|
322
|
-
inv('
|
|
342
|
+
static startCameraOrbit() {
|
|
343
|
+
const result = inv('0x65B205BF30C13DDB', pvi());
|
|
344
|
+
return result;
|
|
323
345
|
}
|
|
324
346
|
/**
|
|
325
|
-
*
|
|
326
|
-
*
|
|
347
|
+
* @param p0
|
|
348
|
+
* @param p1
|
|
327
349
|
*/
|
|
328
|
-
static
|
|
329
|
-
inv('
|
|
350
|
+
static setWidescreenBorders(p0, p1) {
|
|
351
|
+
inv('0xD7F4D54CF80AFA34', p0, p1);
|
|
352
|
+
}
|
|
353
|
+
static N_0x06557F6D96C86881() {
|
|
354
|
+
inv('0x06557F6D96C86881');
|
|
330
355
|
}
|
|
331
356
|
/**
|
|
332
|
-
*
|
|
357
|
+
* minimum: Degrees between -180f and 180f.
|
|
358
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
333
359
|
*
|
|
334
|
-
* @param
|
|
335
|
-
* @param
|
|
336
|
-
*/
|
|
337
|
-
static setInVehicleCamStateThisUpdate(vehicle, p1) {
|
|
338
|
-
inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
339
|
-
}
|
|
340
|
-
/**
|
|
341
|
-
* @param camName
|
|
342
|
-
* @param pos
|
|
343
|
-
* @param rot
|
|
344
|
-
* @param fov
|
|
345
|
-
* @param p8
|
|
346
|
-
* @param p9
|
|
347
|
-
* @returns
|
|
360
|
+
* @param minimum
|
|
361
|
+
* @param maximum
|
|
348
362
|
*/
|
|
349
|
-
static
|
|
350
|
-
|
|
363
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum, maximum) {
|
|
364
|
+
inv('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
351
365
|
}
|
|
352
366
|
/**
|
|
353
|
-
* @
|
|
367
|
+
* @param p0
|
|
354
368
|
*/
|
|
355
|
-
static
|
|
356
|
-
|
|
369
|
+
static N_0xDF7F5BE9150E47E4(p0) {
|
|
370
|
+
inv('0xDF7F5BE9150E47E4', p0);
|
|
357
371
|
}
|
|
358
|
-
static
|
|
359
|
-
inv('
|
|
372
|
+
static N_0x04084490CC302CFB() {
|
|
373
|
+
inv('0x04084490CC302CFB');
|
|
360
374
|
}
|
|
361
375
|
/**
|
|
362
|
-
* @param
|
|
363
|
-
* @param shotName
|
|
364
|
-
* @param cameraName
|
|
365
|
-
* @returns
|
|
376
|
+
* @param p0
|
|
366
377
|
*/
|
|
367
|
-
static
|
|
368
|
-
|
|
369
|
-
}
|
|
370
|
-
static forceLetterBoxThisUpdate() {
|
|
371
|
-
inv('0xC64ABC0676AF262B');
|
|
378
|
+
static stopGameplayCamShaking(p0) {
|
|
379
|
+
inv('0xE0DE43D290FB65F9', p0);
|
|
372
380
|
}
|
|
373
381
|
/**
|
|
382
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
383
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
384
|
+
*
|
|
374
385
|
* @param p0
|
|
375
386
|
* @param p1
|
|
376
|
-
* @param p2
|
|
377
|
-
* @param p3
|
|
378
|
-
* @param p4
|
|
379
|
-
* @param p5
|
|
380
|
-
* @param p6
|
|
381
|
-
* @param p7
|
|
382
387
|
*/
|
|
383
|
-
static
|
|
384
|
-
inv('
|
|
388
|
+
static requestLetterBoxNow(p0, p1) {
|
|
389
|
+
inv('0x69D65E89FFD72313', p0, p1);
|
|
385
390
|
}
|
|
386
391
|
/**
|
|
387
|
-
*
|
|
388
|
-
* _SET_P* - _SET_S*
|
|
389
|
-
*
|
|
390
|
-
* @param p0
|
|
392
|
+
* @param entity
|
|
391
393
|
*/
|
|
392
|
-
static
|
|
393
|
-
inv('
|
|
394
|
-
}
|
|
395
|
-
static N_0x6CAB0BA160B168D2() {
|
|
396
|
-
inv('0x6CAB0BA160B168D2');
|
|
394
|
+
static disableCamCollisionForObject(entity) {
|
|
395
|
+
inv('0x7E3F546ACFE6C8D9', entity.handle);
|
|
397
396
|
}
|
|
398
397
|
/**
|
|
399
398
|
* @returns
|
|
400
399
|
*/
|
|
401
|
-
static
|
|
402
|
-
return inv('
|
|
400
|
+
static getGameplayCamFov() {
|
|
401
|
+
return inv('0xF6A96E5ACEEC6E50', raf());
|
|
403
402
|
}
|
|
404
403
|
/**
|
|
405
|
-
*
|
|
406
|
-
*
|
|
407
|
-
* @
|
|
404
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
405
|
+
*
|
|
406
|
+
* @param duration
|
|
408
407
|
*/
|
|
409
|
-
static
|
|
410
|
-
|
|
408
|
+
static doScreenFadeIn(duration) {
|
|
409
|
+
inv('0x6A053CF596F67DF7', duration);
|
|
411
410
|
}
|
|
412
411
|
/**
|
|
413
|
-
*
|
|
412
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
413
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
414
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
415
|
+
*
|
|
416
|
+
* @param shakeName
|
|
417
|
+
* @param p1
|
|
414
418
|
*/
|
|
415
|
-
static
|
|
416
|
-
inv('
|
|
419
|
+
static stopGameplayCamShakingWithName(shakeName, p1) {
|
|
420
|
+
inv('0x4285804FD65D8066', shakeName, p1);
|
|
417
421
|
}
|
|
418
422
|
/**
|
|
419
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
420
|
-
*
|
|
421
423
|
* @returns
|
|
422
424
|
*/
|
|
423
|
-
static
|
|
424
|
-
return inv('
|
|
425
|
-
}
|
|
426
|
-
static N_0x18C3DFAC458783BB() {
|
|
427
|
-
inv('0x18C3DFAC458783BB');
|
|
428
|
-
}
|
|
429
|
-
static N_0x16E9ABDD34DDD931() {
|
|
430
|
-
inv('0x16E9ABDD34DDD931');
|
|
425
|
+
static isInterpolatingToScriptCams() {
|
|
426
|
+
return !!inv('0x43AB9D5A7D415478', rai());
|
|
431
427
|
}
|
|
432
428
|
/**
|
|
433
|
-
* @
|
|
429
|
+
* @returns
|
|
434
430
|
*/
|
|
435
|
-
static
|
|
436
|
-
inv('
|
|
431
|
+
static getFinalRenderedCamFov() {
|
|
432
|
+
return inv('0x04AF77971E508F6A', raf());
|
|
437
433
|
}
|
|
438
434
|
/**
|
|
435
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
436
|
+
* Return type char in ida
|
|
437
|
+
* *SET_GAMEPLAY_HINT**
|
|
438
|
+
*
|
|
439
439
|
* @param p0
|
|
440
440
|
*/
|
|
441
|
-
static
|
|
442
|
-
inv('
|
|
441
|
+
static N_0x88544C0E3291DCAE(p0) {
|
|
442
|
+
inv('0x88544C0E3291DCAE', p0);
|
|
443
443
|
}
|
|
444
444
|
/**
|
|
445
445
|
* @returns
|
|
446
446
|
*/
|
|
447
|
-
static
|
|
448
|
-
return inv('
|
|
449
|
-
}
|
|
450
|
-
static N_0xCF69EA05CD9C33C9() {
|
|
451
|
-
inv('0xCF69EA05CD9C33C9');
|
|
447
|
+
static isScreenFadedIn() {
|
|
448
|
+
return !!inv('0x37F9A426FBCF4AF2', rai());
|
|
452
449
|
}
|
|
453
450
|
/**
|
|
454
|
-
*
|
|
455
|
-
* @param p1
|
|
456
|
-
* @returns
|
|
451
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
457
452
|
*/
|
|
458
|
-
static
|
|
459
|
-
|
|
453
|
+
static disableOnFootFirstPersonViewThisUpdate() {
|
|
454
|
+
inv('0x9C473089A934C930');
|
|
460
455
|
}
|
|
461
456
|
/**
|
|
462
|
-
*
|
|
463
|
-
*
|
|
464
|
-
* @param camInitialZoom
|
|
457
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
465
458
|
*/
|
|
466
|
-
static
|
|
467
|
-
inv('
|
|
459
|
+
static invalidateCinematicVehicleIdleMode() {
|
|
460
|
+
inv('0x634F4A0562CF19B8');
|
|
468
461
|
}
|
|
469
462
|
/**
|
|
470
|
-
*
|
|
471
|
-
*
|
|
472
|
-
* @param name
|
|
473
|
-
* @param entity
|
|
463
|
+
* @param dictionaryName
|
|
474
464
|
*/
|
|
475
|
-
static
|
|
476
|
-
inv('
|
|
465
|
+
static unloadCinematicCameraLocation(dictionaryName) {
|
|
466
|
+
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
477
467
|
}
|
|
478
468
|
/**
|
|
479
|
-
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
480
|
-
* *IS_SC(REEN*)* (?)
|
|
481
|
-
*
|
|
482
469
|
* @returns
|
|
483
470
|
*/
|
|
484
|
-
static
|
|
485
|
-
return inv('
|
|
486
|
-
}
|
|
487
|
-
static freezeGameplayCamThisFrame() {
|
|
488
|
-
inv('0x027CAB2C3AF27010');
|
|
471
|
+
static isScreenFadedOut() {
|
|
472
|
+
return !!inv('0xF5472C80DF2FF847', rai());
|
|
489
473
|
}
|
|
490
474
|
/**
|
|
491
|
-
* @
|
|
475
|
+
* @param dictionary
|
|
476
|
+
* @param shotName
|
|
477
|
+
* @param duration
|
|
492
478
|
*/
|
|
493
|
-
static
|
|
494
|
-
|
|
479
|
+
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
480
|
+
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
495
481
|
}
|
|
496
482
|
/**
|
|
497
|
-
* @
|
|
483
|
+
* @returns
|
|
498
484
|
*/
|
|
499
|
-
static
|
|
500
|
-
inv('
|
|
485
|
+
static isDeathFailCameraRunning() {
|
|
486
|
+
return !!inv('0x139EFB0A71DD9011', rai());
|
|
501
487
|
}
|
|
502
488
|
/**
|
|
503
489
|
* @returns
|
|
504
490
|
*/
|
|
505
|
-
static
|
|
506
|
-
return inv('
|
|
491
|
+
static N_0xDC62CD70658E7A02() {
|
|
492
|
+
return inv('0xDC62CD70658E7A02');
|
|
507
493
|
}
|
|
508
494
|
/**
|
|
509
|
-
* @
|
|
495
|
+
* @param cameraDictionary
|
|
510
496
|
*/
|
|
511
|
-
static
|
|
512
|
-
|
|
497
|
+
static loadCameraDataDict(cameraDictionary) {
|
|
498
|
+
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
513
499
|
}
|
|
514
500
|
/**
|
|
515
|
-
*
|
|
516
|
-
* @returns
|
|
501
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
517
502
|
*/
|
|
518
|
-
static
|
|
519
|
-
|
|
503
|
+
static disableOnFootFirstPersonViewThisUpdate2() {
|
|
504
|
+
inv('0x05AB44D906738426');
|
|
505
|
+
}
|
|
506
|
+
static N_0xF1A6FEEDF3776EF9() {
|
|
507
|
+
inv('0xF1A6FEEDF3776EF9');
|
|
520
508
|
}
|
|
521
509
|
/**
|
|
522
|
-
*
|
|
523
|
-
*
|
|
524
|
-
* @
|
|
510
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
511
|
+
*
|
|
512
|
+
* @param p0
|
|
513
|
+
* @param distance
|
|
525
514
|
*/
|
|
526
|
-
static
|
|
527
|
-
|
|
515
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
|
|
516
|
+
inv('0x2126C740A4AC370B', f(p0), f(distance));
|
|
528
517
|
}
|
|
529
518
|
/**
|
|
530
|
-
*
|
|
519
|
+
* More info: see HAS_LETTER_BOX
|
|
531
520
|
*
|
|
532
|
-
* @
|
|
521
|
+
* @returns
|
|
533
522
|
*/
|
|
534
|
-
static
|
|
535
|
-
inv('
|
|
523
|
+
static getLetterBoxRatio() {
|
|
524
|
+
return inv('0xA2B1C7EF759A63CE', raf());
|
|
536
525
|
}
|
|
537
526
|
/**
|
|
538
|
-
*
|
|
539
|
-
* Params: targetPed = death cam focuses on it
|
|
540
|
-
*
|
|
541
|
-
* @param targetPed
|
|
527
|
+
* @returns
|
|
542
528
|
*/
|
|
543
|
-
static
|
|
544
|
-
inv('
|
|
529
|
+
static N_0x7CE9DC58E3E4755F() {
|
|
530
|
+
return inv('0x7CE9DC58E3E4755F');
|
|
545
531
|
}
|
|
546
532
|
/**
|
|
547
533
|
* @param p0
|
|
534
|
+
* @param p1
|
|
548
535
|
*/
|
|
549
|
-
static
|
|
550
|
-
inv('
|
|
551
|
-
}
|
|
552
|
-
static N_0x3C486E334520579D() {
|
|
553
|
-
inv('0x3C486E334520579D');
|
|
536
|
+
static N_0xFEB8646818294C75(p0, p1) {
|
|
537
|
+
inv('0xFEB8646818294C75', p0, p1);
|
|
554
538
|
}
|
|
555
539
|
/**
|
|
556
540
|
* @param p0
|
|
557
541
|
*/
|
|
558
|
-
static
|
|
559
|
-
inv('
|
|
542
|
+
static N_0xDB382FE20C2DA222(p0) {
|
|
543
|
+
inv('0xDB382FE20C2DA222', p0);
|
|
560
544
|
}
|
|
561
545
|
/**
|
|
562
546
|
* @param p0
|
|
563
|
-
* @param p1
|
|
564
|
-
* @param p2
|
|
565
|
-
* @returns
|
|
566
547
|
*/
|
|
567
|
-
static
|
|
568
|
-
|
|
569
|
-
}
|
|
570
|
-
static N_0x3C8F74E8FE751614() {
|
|
571
|
-
inv('0x3C8F74E8FE751614');
|
|
548
|
+
static N_0x29E6655DF3590B0D(p0) {
|
|
549
|
+
inv('0x29E6655DF3590B0D', p0);
|
|
572
550
|
}
|
|
573
551
|
/**
|
|
574
|
-
* @param
|
|
575
|
-
* @param
|
|
576
|
-
* @param duration
|
|
552
|
+
* @param pos
|
|
553
|
+
* @param radius
|
|
577
554
|
* @returns
|
|
578
555
|
*/
|
|
579
|
-
static
|
|
580
|
-
return inv('
|
|
556
|
+
static isSphereVisible(pos, radius) {
|
|
557
|
+
return !!inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
581
558
|
}
|
|
582
559
|
/**
|
|
583
|
-
* @param
|
|
560
|
+
* @param camInitialHeading
|
|
584
561
|
*/
|
|
585
|
-
static
|
|
586
|
-
inv('
|
|
562
|
+
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
563
|
+
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
587
564
|
}
|
|
588
565
|
/**
|
|
589
|
-
* @param
|
|
566
|
+
* @param p0
|
|
590
567
|
*/
|
|
591
|
-
static
|
|
592
|
-
inv('
|
|
568
|
+
static stopGameplayHint(p0) {
|
|
569
|
+
inv('0x1BCEC33D54CFCA8A', p0);
|
|
593
570
|
}
|
|
594
571
|
/**
|
|
595
|
-
* @param
|
|
596
|
-
* @returns
|
|
572
|
+
* @param p0
|
|
597
573
|
*/
|
|
598
|
-
static
|
|
599
|
-
|
|
574
|
+
static N_0x0961B089947BA6D0(p0) {
|
|
575
|
+
inv('0x0961B089947BA6D0', p0);
|
|
600
576
|
}
|
|
601
577
|
/**
|
|
602
|
-
*
|
|
578
|
+
* minimum: Degrees between -90f and 90f.
|
|
579
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
580
|
+
*
|
|
581
|
+
* @param minimum
|
|
582
|
+
* @param maximum
|
|
603
583
|
*/
|
|
604
|
-
static
|
|
605
|
-
|
|
584
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
|
|
585
|
+
inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
606
586
|
}
|
|
607
587
|
/**
|
|
608
|
-
* @
|
|
609
|
-
* @param p1
|
|
610
|
-
* @param p2
|
|
611
|
-
* @param p3
|
|
612
|
-
* @param p4
|
|
613
|
-
* @param p5
|
|
588
|
+
* @returns
|
|
614
589
|
*/
|
|
615
|
-
static
|
|
616
|
-
inv('
|
|
590
|
+
static N_0x6072B7420A83A03F() {
|
|
591
|
+
return inv('0x6072B7420A83A03F');
|
|
617
592
|
}
|
|
618
593
|
/**
|
|
619
|
-
*
|
|
620
|
-
* *DISABLE**
|
|
594
|
+
* @param p0
|
|
621
595
|
*/
|
|
622
|
-
static
|
|
623
|
-
inv('
|
|
596
|
+
static N_0xC205B3C54C6A4E37(p0) {
|
|
597
|
+
inv('0xC205B3C54C6A4E37', p0);
|
|
624
598
|
}
|
|
625
599
|
/**
|
|
626
|
-
*
|
|
600
|
+
* Only used in R* Script camera_photomode
|
|
627
601
|
*
|
|
628
602
|
* @returns
|
|
629
603
|
*/
|
|
630
|
-
static
|
|
631
|
-
return inv('
|
|
604
|
+
static isAnimSceneCamActive() {
|
|
605
|
+
return inv('0x20389408F0E93B9A');
|
|
632
606
|
}
|
|
633
607
|
/**
|
|
634
|
-
*
|
|
608
|
+
* Hash used in finale1.ysc: 1726668277
|
|
609
|
+
*
|
|
610
|
+
* @param pos
|
|
611
|
+
* @param duration
|
|
612
|
+
* @param blendOutDuration
|
|
613
|
+
* @param blendInDuration
|
|
614
|
+
* @param p6
|
|
635
615
|
*/
|
|
636
|
-
static
|
|
637
|
-
|
|
616
|
+
static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
|
|
617
|
+
inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
638
618
|
}
|
|
639
619
|
/**
|
|
640
|
-
* @
|
|
620
|
+
* @returns
|
|
641
621
|
*/
|
|
642
|
-
static
|
|
643
|
-
inv('
|
|
622
|
+
static N_0x14C4A49E36C29E49() {
|
|
623
|
+
return inv('0x14C4A49E36C29E49');
|
|
644
624
|
}
|
|
645
625
|
/**
|
|
646
|
-
* @
|
|
626
|
+
* @returns
|
|
647
627
|
*/
|
|
648
|
-
static
|
|
649
|
-
inv('
|
|
628
|
+
static isScreenFadingIn() {
|
|
629
|
+
return !!inv('0x0CECCC63FFA2EF24', rai());
|
|
650
630
|
}
|
|
651
631
|
/**
|
|
652
|
-
* @
|
|
653
|
-
* @param pos1
|
|
654
|
-
* @param p4
|
|
655
|
-
* @param p5
|
|
656
|
-
* @param p6
|
|
657
|
-
* @param p7
|
|
632
|
+
* @returns
|
|
658
633
|
*/
|
|
659
|
-
static
|
|
660
|
-
inv('
|
|
634
|
+
static isGameplayCamShaking() {
|
|
635
|
+
return !!inv('0xEA4C5F4AA0A4DBEF', rai());
|
|
661
636
|
}
|
|
662
637
|
/**
|
|
663
638
|
* @returns
|
|
664
639
|
*/
|
|
665
|
-
static
|
|
666
|
-
return
|
|
640
|
+
static N_0x190F7DA1AC09A8EF() {
|
|
641
|
+
return inv('0x190F7DA1AC09A8EF');
|
|
667
642
|
}
|
|
668
643
|
/**
|
|
669
644
|
* @param p0
|
|
645
|
+
* @param p1
|
|
646
|
+
* @param p2
|
|
670
647
|
*/
|
|
671
|
-
static
|
|
672
|
-
inv('
|
|
673
|
-
}
|
|
674
|
-
static N_0xE6F364DE6C2FDEFE() {
|
|
675
|
-
inv('0xE6F364DE6C2FDEFE');
|
|
676
|
-
}
|
|
677
|
-
/**
|
|
678
|
-
* @param shakeName
|
|
679
|
-
* @param intensity
|
|
680
|
-
*/
|
|
681
|
-
static shakeGameplayCam(shakeName, intensity) {
|
|
682
|
-
inv('0xD9B31B4650520529', shakeName, f(intensity));
|
|
648
|
+
static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
|
|
649
|
+
inv('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
683
650
|
}
|
|
684
651
|
/**
|
|
685
652
|
* @returns
|
|
686
653
|
*/
|
|
687
|
-
static
|
|
688
|
-
return inv('
|
|
654
|
+
static getGameplayCamRelativePitch() {
|
|
655
|
+
return inv('0x99AADEBBA803F827', raf());
|
|
689
656
|
}
|
|
690
657
|
/**
|
|
691
658
|
* @param p0
|
|
692
659
|
*/
|
|
693
|
-
static
|
|
694
|
-
inv('
|
|
695
|
-
}
|
|
696
|
-
/**
|
|
697
|
-
* Maintains the death camera after respawn
|
|
698
|
-
*
|
|
699
|
-
* @param toggle
|
|
700
|
-
*/
|
|
701
|
-
static N_0x63E5841A9264D016(toggle) {
|
|
702
|
-
inv('0x63E5841A9264D016', toggle);
|
|
703
|
-
}
|
|
704
|
-
static N_0x41E452A3C580D1A7() {
|
|
705
|
-
inv('0x41E452A3C580D1A7');
|
|
660
|
+
static N_0x8E036B41C37D0E5F(p0) {
|
|
661
|
+
inv('0x8E036B41C37D0E5F', p0);
|
|
706
662
|
}
|
|
707
663
|
/**
|
|
708
664
|
* @param p0
|
|
665
|
+
* @param p1
|
|
709
666
|
*/
|
|
710
|
-
static
|
|
711
|
-
inv('
|
|
667
|
+
static N_0x1F6EBD94680252CE(p0, p1) {
|
|
668
|
+
inv('0x1F6EBD94680252CE', p0, p1);
|
|
712
669
|
}
|
|
713
670
|
/**
|
|
714
671
|
* @returns
|
|
715
672
|
*/
|
|
716
|
-
static
|
|
717
|
-
return inv('
|
|
673
|
+
static N_0xB6A80E1E3A5444F1() {
|
|
674
|
+
return inv('0xB6A80E1E3A5444F1');
|
|
718
675
|
}
|
|
719
676
|
/**
|
|
720
|
-
* @
|
|
677
|
+
* @returns
|
|
721
678
|
*/
|
|
722
|
-
static
|
|
723
|
-
inv('
|
|
679
|
+
static getGameplayCamRelativeHeading() {
|
|
680
|
+
return inv('0xC4ABF536048998AA', raf());
|
|
724
681
|
}
|
|
725
682
|
/**
|
|
726
683
|
* @param p0
|
|
727
684
|
*/
|
|
728
|
-
static
|
|
729
|
-
inv('
|
|
685
|
+
static N_0x1FC6C727D30FFDDE(p0) {
|
|
686
|
+
inv('0x1FC6C727D30FFDDE', p0);
|
|
730
687
|
}
|
|
731
688
|
/**
|
|
732
689
|
* @returns
|
|
733
690
|
*/
|
|
734
|
-
static
|
|
735
|
-
return inv('
|
|
691
|
+
static isInCinematicMode() {
|
|
692
|
+
return inv('0x74F1D22EFA71FAB8');
|
|
736
693
|
}
|
|
737
694
|
/**
|
|
738
|
-
*
|
|
739
|
-
* *
|
|
695
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
696
|
+
* _RES*
|
|
740
697
|
*
|
|
741
698
|
* @param shakeName
|
|
742
|
-
* @
|
|
699
|
+
* @param intensity
|
|
743
700
|
*/
|
|
744
|
-
static
|
|
745
|
-
|
|
701
|
+
static N_0xC3E9E5D4F413B773(shakeName, intensity) {
|
|
702
|
+
inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
746
703
|
}
|
|
747
704
|
/**
|
|
748
705
|
* @param dictionary
|
|
749
706
|
* @param shotName
|
|
750
|
-
* @param
|
|
751
|
-
* @
|
|
707
|
+
* @param cameraName
|
|
708
|
+
* @param p3
|
|
752
709
|
*/
|
|
753
|
-
static
|
|
754
|
-
|
|
710
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
|
|
711
|
+
inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
755
712
|
}
|
|
756
713
|
/**
|
|
757
|
-
* @param
|
|
758
|
-
* @
|
|
714
|
+
* @param cameraDictionary
|
|
715
|
+
* @returns
|
|
759
716
|
*/
|
|
760
|
-
static
|
|
761
|
-
inv('
|
|
717
|
+
static isCamDataDictLoaded(cameraDictionary) {
|
|
718
|
+
return inv('0xDD0B7C5AE58F721D', cameraDictionary);
|
|
762
719
|
}
|
|
763
720
|
/**
|
|
764
|
-
*
|
|
765
|
-
*
|
|
766
|
-
* @param entity
|
|
721
|
+
* Forces camera position to closest 3rd person
|
|
767
722
|
*/
|
|
768
|
-
static
|
|
769
|
-
inv('
|
|
723
|
+
static forceThirdPersonCloseThisFrame() {
|
|
724
|
+
inv('0x718C6ECF5E8CBDD4');
|
|
770
725
|
}
|
|
771
726
|
/**
|
|
772
|
-
* @
|
|
727
|
+
* @param p0
|
|
728
|
+
* @param p1
|
|
773
729
|
*/
|
|
774
|
-
static
|
|
775
|
-
|
|
730
|
+
static N_0x0FF7125F07DEB84F(p0, p1) {
|
|
731
|
+
inv('0x0FF7125F07DEB84F', p0, p1);
|
|
776
732
|
}
|
|
777
733
|
/**
|
|
778
|
-
*
|
|
779
|
-
*
|
|
780
|
-
* @param ped
|
|
734
|
+
* @param cameraDictionary
|
|
781
735
|
*/
|
|
782
|
-
static
|
|
783
|
-
inv('
|
|
736
|
+
static create2(cameraDictionary) {
|
|
737
|
+
inv('0x7B0279170961A73F', cameraDictionary);
|
|
784
738
|
}
|
|
785
739
|
/**
|
|
786
|
-
*
|
|
787
|
-
* @param pos
|
|
788
|
-
* @param rot
|
|
740
|
+
* Camera will be or is running
|
|
789
741
|
*/
|
|
790
|
-
static
|
|
791
|
-
inv('
|
|
742
|
+
static N_0xC3742F1FDF0A6824() {
|
|
743
|
+
inv('0xC3742F1FDF0A6824');
|
|
792
744
|
}
|
|
793
745
|
/**
|
|
794
|
-
* @
|
|
746
|
+
* @returns
|
|
795
747
|
*/
|
|
796
|
-
static
|
|
797
|
-
inv('
|
|
748
|
+
static getRenderingCam() {
|
|
749
|
+
return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
|
|
798
750
|
}
|
|
799
751
|
/**
|
|
800
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
801
|
-
*
|
|
802
752
|
* @param p0
|
|
803
753
|
*/
|
|
804
|
-
static
|
|
805
|
-
inv('
|
|
754
|
+
static N_0x8505E05FC8822843(p0) {
|
|
755
|
+
inv('0x8505E05FC8822843', p0);
|
|
806
756
|
}
|
|
807
757
|
/**
|
|
808
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
809
|
-
*
|
|
810
758
|
* @param p0
|
|
811
|
-
* @param p1
|
|
812
759
|
*/
|
|
813
|
-
static
|
|
814
|
-
inv('
|
|
760
|
+
static N_0x2DD3149DC34A3F4C(p0) {
|
|
761
|
+
inv('0x2DD3149DC34A3F4C', p0);
|
|
762
|
+
}
|
|
763
|
+
static N_0xFC3F638BE2B6BB02() {
|
|
764
|
+
inv('0xFC3F638BE2B6BB02');
|
|
815
765
|
}
|
|
816
766
|
/**
|
|
817
|
-
*
|
|
767
|
+
* _IS_SCRIPTED_S*
|
|
818
768
|
*
|
|
819
|
-
* @
|
|
769
|
+
* @returns
|
|
820
770
|
*/
|
|
821
|
-
static
|
|
822
|
-
inv('
|
|
771
|
+
static N_0x975F6EBB62632FE3() {
|
|
772
|
+
return !!inv('0x975F6EBB62632FE3', rai());
|
|
823
773
|
}
|
|
824
774
|
/**
|
|
825
|
-
* @param
|
|
775
|
+
* @param dictionary
|
|
776
|
+
* @param shotName
|
|
777
|
+
* @param duration
|
|
778
|
+
* @returns
|
|
826
779
|
*/
|
|
827
|
-
static
|
|
828
|
-
inv('
|
|
780
|
+
static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
|
|
781
|
+
return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
829
782
|
}
|
|
830
783
|
/**
|
|
784
|
+
* @param cameraDictionary
|
|
831
785
|
* @returns
|
|
832
786
|
*/
|
|
833
|
-
static
|
|
834
|
-
return inv('
|
|
787
|
+
static N_0xC285FD21294A1C49(cameraDictionary) {
|
|
788
|
+
return !!inv('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
789
|
+
}
|
|
790
|
+
static disableCinematicModeThisFrame() {
|
|
791
|
+
inv('0x8910C24B7E0046EC');
|
|
835
792
|
}
|
|
836
793
|
/**
|
|
837
|
-
*
|
|
838
|
-
*
|
|
839
|
-
* @param locationDictName
|
|
840
|
-
* @returns
|
|
794
|
+
* @param p0
|
|
795
|
+
* @param p1
|
|
841
796
|
*/
|
|
842
|
-
static
|
|
843
|
-
|
|
797
|
+
static N_0xF48664E9C83825E3(p0, p1) {
|
|
798
|
+
inv('0xF48664E9C83825E3', p0, p1);
|
|
844
799
|
}
|
|
845
800
|
/**
|
|
846
801
|
* @returns
|
|
847
802
|
*/
|
|
848
|
-
static
|
|
849
|
-
return inv('
|
|
803
|
+
static isGameplayCamLookingBehind() {
|
|
804
|
+
return !!inv('0x8FE0D24FFD04D5A2', rai());
|
|
850
805
|
}
|
|
851
806
|
/**
|
|
807
|
+
* @param cameraDictionary
|
|
852
808
|
* @returns
|
|
853
809
|
*/
|
|
854
|
-
static
|
|
855
|
-
return inv('
|
|
810
|
+
static isCameraAvailable(cameraDictionary) {
|
|
811
|
+
return inv('0x927B810E43E99932', cameraDictionary);
|
|
856
812
|
}
|
|
857
813
|
/**
|
|
858
|
-
*
|
|
814
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
859
815
|
*/
|
|
860
|
-
static
|
|
861
|
-
|
|
816
|
+
static disableCinematicBonnetCameraThisUpdate() {
|
|
817
|
+
inv('0xA5929C2E57AC90D1');
|
|
862
818
|
}
|
|
863
819
|
/**
|
|
864
|
-
*
|
|
820
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
821
|
+
* *DISABLE**
|
|
865
822
|
*/
|
|
866
|
-
static
|
|
867
|
-
inv('
|
|
823
|
+
static N_0xA8BA2E0204D8486F() {
|
|
824
|
+
inv('0xA8BA2E0204D8486F');
|
|
868
825
|
}
|
|
869
826
|
/**
|
|
870
|
-
*
|
|
871
|
-
*
|
|
827
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
828
|
+
*
|
|
829
|
+
* @param vehicle
|
|
830
|
+
* @param p1
|
|
872
831
|
*/
|
|
873
|
-
static
|
|
874
|
-
|
|
832
|
+
static setInVehicleCamStateThisUpdate(vehicle, p1) {
|
|
833
|
+
inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
875
834
|
}
|
|
876
835
|
/**
|
|
836
|
+
* @param camName
|
|
837
|
+
* @param pos
|
|
838
|
+
* @param rot
|
|
839
|
+
* @param fov
|
|
840
|
+
* @param p8
|
|
841
|
+
* @param p9
|
|
877
842
|
* @returns
|
|
878
843
|
*/
|
|
879
|
-
static
|
|
880
|
-
return inv('
|
|
844
|
+
static createCamWithParams(camName, pos, rot, fov, p8, p9) {
|
|
845
|
+
return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
881
846
|
}
|
|
882
847
|
/**
|
|
883
848
|
* @returns
|
|
884
849
|
*/
|
|
885
|
-
static
|
|
886
|
-
return inv('
|
|
850
|
+
static getPhotoModeFocusDistance() {
|
|
851
|
+
return inv('0x18FC740FFDCD7454', raf());
|
|
887
852
|
}
|
|
888
|
-
|
|
889
|
-
|
|
890
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
891
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
892
|
-
*
|
|
893
|
-
* @param camSpeed
|
|
894
|
-
* @param enableSlide
|
|
895
|
-
* @param slideOffset
|
|
896
|
-
* @param enableZoom
|
|
897
|
-
* @param zoomOffset
|
|
898
|
-
*/
|
|
899
|
-
static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
|
|
900
|
-
inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
853
|
+
static N_0x70A6658D476C6187() {
|
|
854
|
+
inv('0x70A6658D476C6187');
|
|
901
855
|
}
|
|
902
856
|
/**
|
|
903
|
-
* @param
|
|
857
|
+
* @param dictionary
|
|
858
|
+
* @param shotName
|
|
859
|
+
* @param cameraName
|
|
860
|
+
* @returns
|
|
904
861
|
*/
|
|
905
|
-
static
|
|
906
|
-
inv('
|
|
862
|
+
static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
|
|
863
|
+
return !!inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
864
|
+
}
|
|
865
|
+
static N_0xCF69EA05CD9C33C9() {
|
|
866
|
+
inv('0xCF69EA05CD9C33C9');
|
|
907
867
|
}
|
|
908
868
|
/**
|
|
909
869
|
* @param camHash
|
|
910
|
-
* @param
|
|
911
|
-
* @param rot
|
|
912
|
-
* @param fov
|
|
913
|
-
* @param p8
|
|
914
|
-
* @param p9
|
|
870
|
+
* @param p1
|
|
915
871
|
* @returns
|
|
916
872
|
*/
|
|
917
|
-
static
|
|
918
|
-
return createFromHandle('Cam', inv('
|
|
873
|
+
static createCamera(camHash, p1) {
|
|
874
|
+
return createFromHandle('Cam', inv('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
919
875
|
}
|
|
920
876
|
/**
|
|
921
|
-
*
|
|
877
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
878
|
+
*
|
|
879
|
+
* @param camInitialZoom
|
|
922
880
|
*/
|
|
923
|
-
static
|
|
924
|
-
inv('
|
|
881
|
+
static setGameplayCamInitialZoom(camInitialZoom) {
|
|
882
|
+
inv('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
925
883
|
}
|
|
926
884
|
/**
|
|
927
|
-
*
|
|
885
|
+
* Only used in R* Script fm_mission_controller
|
|
928
886
|
*
|
|
929
|
-
* @param
|
|
887
|
+
* @param name
|
|
888
|
+
* @param entity
|
|
930
889
|
*/
|
|
931
|
-
static
|
|
932
|
-
inv('
|
|
890
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name, entity) {
|
|
891
|
+
inv('0x0B0F914459731F60', name, entity.handle);
|
|
933
892
|
}
|
|
934
893
|
/**
|
|
935
|
-
*
|
|
894
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
895
|
+
* *IS_SC(REEN*)* (?)
|
|
896
|
+
*
|
|
897
|
+
* @returns
|
|
936
898
|
*/
|
|
937
|
-
static
|
|
938
|
-
inv('
|
|
899
|
+
static N_0x1204EB53A5FBC63D() {
|
|
900
|
+
return !!inv('0x1204EB53A5FBC63D', rai());
|
|
901
|
+
}
|
|
902
|
+
static freezeGameplayCamThisFrame() {
|
|
903
|
+
inv('0x027CAB2C3AF27010');
|
|
939
904
|
}
|
|
940
905
|
/**
|
|
941
|
-
*
|
|
942
|
-
*
|
|
943
|
-
* @param heading
|
|
944
|
-
* @param p1
|
|
906
|
+
* @returns
|
|
945
907
|
*/
|
|
946
|
-
static
|
|
947
|
-
inv('
|
|
908
|
+
static isInterpolatingFromScriptCams() {
|
|
909
|
+
return !!inv('0x251241CAEC707106', rai());
|
|
948
910
|
}
|
|
949
911
|
/**
|
|
950
912
|
* @param p0
|
|
951
|
-
* @param p1
|
|
952
913
|
*/
|
|
953
|
-
static
|
|
954
|
-
inv('
|
|
914
|
+
static N_0x9AC65A36D3C0C189(p0) {
|
|
915
|
+
inv('0x9AC65A36D3C0C189', p0);
|
|
955
916
|
}
|
|
956
917
|
/**
|
|
957
918
|
* @returns
|
|
958
919
|
*/
|
|
959
|
-
static
|
|
960
|
-
return inv('
|
|
920
|
+
static N_0xF824530B612FE0CE() {
|
|
921
|
+
return inv('0xF824530B612FE0CE');
|
|
961
922
|
}
|
|
962
923
|
/**
|
|
963
924
|
* @returns
|
|
964
925
|
*/
|
|
965
|
-
static
|
|
966
|
-
return inv('
|
|
926
|
+
static getFirstPersonAimCamZoomFactor() {
|
|
927
|
+
return inv('0xB4132CA1B0EE1365', raf());
|
|
967
928
|
}
|
|
968
929
|
/**
|
|
930
|
+
* @param rotationOrder
|
|
969
931
|
* @returns
|
|
970
932
|
*/
|
|
971
|
-
static
|
|
972
|
-
return inv('
|
|
933
|
+
static getGameplayCamRot(rotationOrder) {
|
|
934
|
+
return Vector3.fromArray(inv('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
973
935
|
}
|
|
974
936
|
/**
|
|
937
|
+
* @param camName
|
|
938
|
+
* @param p1
|
|
975
939
|
* @returns
|
|
976
940
|
*/
|
|
977
|
-
static
|
|
978
|
-
return inv('
|
|
941
|
+
static createCam(camName, p1) {
|
|
942
|
+
return createFromHandle('Cam', inv('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
979
943
|
}
|
|
980
944
|
/**
|
|
981
|
-
*
|
|
982
|
-
* Return type char in ida
|
|
983
|
-
* *SET_GAMEPLAY_HINT**
|
|
945
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
984
946
|
*
|
|
985
|
-
* @param
|
|
947
|
+
* @param duration
|
|
986
948
|
*/
|
|
987
|
-
static
|
|
988
|
-
inv('
|
|
949
|
+
static doScreenFadeOut(duration) {
|
|
950
|
+
inv('0x40C719A5E410B9E4', duration);
|
|
989
951
|
}
|
|
990
952
|
/**
|
|
991
|
-
*
|
|
953
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
954
|
+
* Params: targetPed = death cam focuses on it
|
|
955
|
+
*
|
|
956
|
+
* @param targetPed
|
|
992
957
|
*/
|
|
993
|
-
static
|
|
994
|
-
|
|
958
|
+
static forceCinematicDeathCamOnPed(targetPed) {
|
|
959
|
+
inv('0xE3639DB78B3B5400', targetPed.handle);
|
|
995
960
|
}
|
|
996
961
|
/**
|
|
997
|
-
*
|
|
962
|
+
* @param p0
|
|
998
963
|
*/
|
|
999
|
-
static
|
|
1000
|
-
inv('
|
|
964
|
+
static N_0xC252C0CC969AF79A(p0) {
|
|
965
|
+
inv('0xC252C0CC969AF79A', p0);
|
|
1001
966
|
}
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
*/
|
|
1005
|
-
static invalidateCinematicVehicleIdleMode() {
|
|
1006
|
-
inv('0x634F4A0562CF19B8');
|
|
967
|
+
static N_0x3C486E334520579D() {
|
|
968
|
+
inv('0x3C486E334520579D');
|
|
1007
969
|
}
|
|
1008
970
|
/**
|
|
1009
|
-
* @param
|
|
971
|
+
* @param dictionary
|
|
972
|
+
* @param shotName
|
|
973
|
+
* @param duration
|
|
974
|
+
* @returns
|
|
1010
975
|
*/
|
|
1011
|
-
static
|
|
1012
|
-
inv('
|
|
976
|
+
static N_0x465F04F68AD38197(dictionary, shotName, duration) {
|
|
977
|
+
return inv('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
1013
978
|
}
|
|
1014
979
|
/**
|
|
1015
|
-
* @
|
|
980
|
+
* @param p0
|
|
1016
981
|
*/
|
|
1017
|
-
static
|
|
1018
|
-
|
|
982
|
+
static N_0xE2BB2D6A9FE2ECDE(p0) {
|
|
983
|
+
inv('0xE2BB2D6A9FE2ECDE', p0);
|
|
1019
984
|
}
|
|
1020
985
|
/**
|
|
1021
|
-
* @param
|
|
1022
|
-
* @param shotName
|
|
1023
|
-
* @param duration
|
|
986
|
+
* @param cameraDictionary
|
|
1024
987
|
*/
|
|
1025
|
-
static
|
|
1026
|
-
inv('
|
|
988
|
+
static unloadCameraDataDict(cameraDictionary) {
|
|
989
|
+
inv('0x798BE43C9393632B', cameraDictionary);
|
|
1027
990
|
}
|
|
1028
991
|
/**
|
|
992
|
+
* @param sLocationDictName
|
|
1029
993
|
* @returns
|
|
1030
994
|
*/
|
|
1031
|
-
static
|
|
1032
|
-
return inv('
|
|
995
|
+
static isCinematicCamLocationLoaded(sLocationDictName) {
|
|
996
|
+
return !!inv('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
1033
997
|
}
|
|
1034
998
|
/**
|
|
1035
999
|
* @returns
|
|
1036
1000
|
*/
|
|
1037
|
-
static
|
|
1038
|
-
return inv('
|
|
1001
|
+
static N_0x450769C833D58844() {
|
|
1002
|
+
return inv('0x450769C833D58844');
|
|
1039
1003
|
}
|
|
1040
1004
|
/**
|
|
1041
|
-
*
|
|
1042
|
-
*
|
|
1043
|
-
* @param
|
|
1044
|
-
* @param
|
|
1005
|
+
* @param p0
|
|
1006
|
+
* @param p1
|
|
1007
|
+
* @param p2
|
|
1008
|
+
* @param p3
|
|
1045
1009
|
* @param p4
|
|
1046
1010
|
* @param p5
|
|
1047
|
-
* @param p6
|
|
1048
|
-
* @param p7
|
|
1049
|
-
* @param p8
|
|
1050
1011
|
*/
|
|
1051
|
-
static
|
|
1052
|
-
inv('
|
|
1012
|
+
static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
|
|
1013
|
+
inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
1053
1014
|
}
|
|
1054
1015
|
/**
|
|
1055
|
-
*
|
|
1016
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
1017
|
+
* *DISABLE**
|
|
1056
1018
|
*/
|
|
1057
|
-
static
|
|
1058
|
-
inv('
|
|
1019
|
+
static N_0x0F1FFEF5D54AE832() {
|
|
1020
|
+
inv('0x0F1FFEF5D54AE832');
|
|
1059
1021
|
}
|
|
1060
1022
|
/**
|
|
1061
|
-
*
|
|
1023
|
+
* Returns true if player is in first person
|
|
1024
|
+
*
|
|
1025
|
+
* @returns
|
|
1062
1026
|
*/
|
|
1063
|
-
static
|
|
1064
|
-
inv('
|
|
1027
|
+
static isInFullFirstPersonMode() {
|
|
1028
|
+
return inv('0xD1BA66940E94C547');
|
|
1065
1029
|
}
|
|
1066
1030
|
/**
|
|
1067
1031
|
* @returns
|
|
1068
1032
|
*/
|
|
1069
|
-
static
|
|
1070
|
-
return inv('
|
|
1033
|
+
static isFirstPersonAimCamActive() {
|
|
1034
|
+
return !!inv('0xF63134C54B6EC212', rai());
|
|
1071
1035
|
}
|
|
1072
1036
|
/**
|
|
1073
|
-
*
|
|
1074
|
-
*
|
|
1075
|
-
* @param amplitude
|
|
1037
|
+
* @param cameraDictionary
|
|
1076
1038
|
*/
|
|
1077
|
-
static
|
|
1078
|
-
inv('
|
|
1039
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary) {
|
|
1040
|
+
inv('0xAC77757C05DE9E5A', cameraDictionary);
|
|
1079
1041
|
}
|
|
1080
1042
|
/**
|
|
1081
|
-
* @param
|
|
1082
|
-
* @param shotName
|
|
1083
|
-
* @param duration
|
|
1043
|
+
* @param p0
|
|
1084
1044
|
*/
|
|
1085
|
-
static
|
|
1086
|
-
inv('
|
|
1045
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
|
|
1046
|
+
inv('0x8459B3E64257B21D', f(p0));
|
|
1087
1047
|
}
|
|
1088
1048
|
/**
|
|
1089
|
-
*
|
|
1090
|
-
*
|
|
1091
|
-
*
|
|
1092
|
-
*
|
|
1093
|
-
* @param
|
|
1094
|
-
* @param
|
|
1049
|
+
* @param p0
|
|
1050
|
+
* @param pos1
|
|
1051
|
+
* @param p4
|
|
1052
|
+
* @param p5
|
|
1053
|
+
* @param p6
|
|
1054
|
+
* @param p7
|
|
1095
1055
|
*/
|
|
1096
|
-
static
|
|
1097
|
-
inv('
|
|
1056
|
+
static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
|
|
1057
|
+
inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
1098
1058
|
}
|
|
1099
1059
|
/**
|
|
1100
|
-
*
|
|
1101
|
-
*
|
|
1102
|
-
* @param ped
|
|
1060
|
+
* @returns
|
|
1103
1061
|
*/
|
|
1104
|
-
static
|
|
1105
|
-
inv('
|
|
1062
|
+
static getFinalRenderedCamCoord() {
|
|
1063
|
+
return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
|
|
1106
1064
|
}
|
|
1107
1065
|
/**
|
|
1108
|
-
* @
|
|
1066
|
+
* @returns
|
|
1109
1067
|
*/
|
|
1110
|
-
static
|
|
1111
|
-
inv('
|
|
1068
|
+
static N_0x8B1A5FE7E41E52B2() {
|
|
1069
|
+
return inv('0x8B1A5FE7E41E52B2');
|
|
1112
1070
|
}
|
|
1113
1071
|
/**
|
|
1114
|
-
*
|
|
1115
|
-
*
|
|
1116
|
-
* @param
|
|
1117
|
-
* @param p3
|
|
1118
|
-
* @param p4
|
|
1119
|
-
* @param p5
|
|
1120
|
-
* @param p6
|
|
1121
|
-
* @param p7
|
|
1072
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1073
|
+
*
|
|
1074
|
+
* @param ped
|
|
1122
1075
|
*/
|
|
1123
|
-
static
|
|
1124
|
-
inv('
|
|
1076
|
+
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
1077
|
+
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
1125
1078
|
}
|
|
1126
1079
|
/**
|
|
1127
|
-
*
|
|
1080
|
+
* @param name
|
|
1081
|
+
* @param pos
|
|
1082
|
+
* @param rot
|
|
1128
1083
|
*/
|
|
1129
|
-
static
|
|
1130
|
-
inv('
|
|
1084
|
+
static cinematicLocationSetLocationAndRotation(name, pos, rot) {
|
|
1085
|
+
inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1131
1086
|
}
|
|
1132
1087
|
/**
|
|
1133
|
-
*
|
|
1134
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1135
|
-
*
|
|
1136
|
-
* @param ped
|
|
1137
|
-
* @param p1
|
|
1088
|
+
* @param camInitialPitch
|
|
1138
1089
|
*/
|
|
1139
|
-
static
|
|
1140
|
-
inv('
|
|
1141
|
-
}
|
|
1142
|
-
static N_0x641092322A8852AB() {
|
|
1143
|
-
inv('0x641092322A8852AB');
|
|
1090
|
+
static setGameplayCamInitialPitch(camInitialPitch) {
|
|
1091
|
+
inv('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1144
1092
|
}
|
|
1145
|
-
|
|
1146
|
-
|
|
1093
|
+
/**
|
|
1094
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1095
|
+
*
|
|
1096
|
+
* @param p0
|
|
1097
|
+
*/
|
|
1098
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0) {
|
|
1099
|
+
inv('0x29E74F819150CC32', f(p0));
|
|
1147
1100
|
}
|
|
1148
1101
|
/**
|
|
1149
|
-
*
|
|
1102
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1103
|
+
*
|
|
1104
|
+
* @param p0
|
|
1105
|
+
* @param p1
|
|
1150
1106
|
*/
|
|
1151
|
-
static
|
|
1152
|
-
inv('
|
|
1107
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
|
|
1108
|
+
inv('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1153
1109
|
}
|
|
1154
1110
|
/**
|
|
1155
|
-
*
|
|
1111
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1156
1112
|
*
|
|
1157
|
-
* @param
|
|
1158
|
-
* @param intensity
|
|
1113
|
+
* @param p0
|
|
1159
1114
|
*/
|
|
1160
|
-
static
|
|
1161
|
-
inv('
|
|
1115
|
+
static destroyAllCams(p0) {
|
|
1116
|
+
inv('0x163600D6E136C9F8', p0);
|
|
1117
|
+
}
|
|
1118
|
+
/**
|
|
1119
|
+
* @param cameraDictionary
|
|
1120
|
+
*/
|
|
1121
|
+
static destroy(cameraDictionary) {
|
|
1122
|
+
inv('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1162
1123
|
}
|
|
1163
1124
|
/**
|
|
1164
1125
|
* @returns
|
|
1165
1126
|
*/
|
|
1166
|
-
static
|
|
1167
|
-
return inv('
|
|
1127
|
+
static getPhotoModeDof() {
|
|
1128
|
+
return inv('0x4653A741D17F2CD0', raf());
|
|
1168
1129
|
}
|
|
1169
1130
|
/**
|
|
1170
|
-
*
|
|
1171
|
-
* p0: struct<32> /*256*\/
|
|
1131
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1172
1132
|
*
|
|
1173
|
-
* @
|
|
1133
|
+
* @param locationDictName
|
|
1134
|
+
* @returns
|
|
1174
1135
|
*/
|
|
1175
|
-
static
|
|
1176
|
-
|
|
1177
|
-
return result;
|
|
1136
|
+
static isCinematicCamLocationLoaded2(locationDictName) {
|
|
1137
|
+
return !!inv('0x595550376B7EA230', locationDictName, rai());
|
|
1178
1138
|
}
|
|
1179
1139
|
/**
|
|
1180
|
-
* @
|
|
1181
|
-
* @param p1
|
|
1140
|
+
* @returns
|
|
1182
1141
|
*/
|
|
1183
|
-
static
|
|
1184
|
-
inv('
|
|
1142
|
+
static isGameplayCamRendering() {
|
|
1143
|
+
return !!inv('0x8660EA714834E412', rai());
|
|
1185
1144
|
}
|
|
1186
|
-
|
|
1187
|
-
|
|
1145
|
+
/**
|
|
1146
|
+
* @returns
|
|
1147
|
+
*/
|
|
1148
|
+
static N_0xEF9A3132A0AA6B19() {
|
|
1149
|
+
return inv('0xEF9A3132A0AA6B19');
|
|
1188
1150
|
}
|
|
1189
1151
|
/**
|
|
1190
|
-
*
|
|
1191
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1192
|
-
*
|
|
1193
|
-
* @param minimum
|
|
1194
|
-
* @param maximum
|
|
1152
|
+
* @returns
|
|
1195
1153
|
*/
|
|
1196
|
-
static
|
|
1197
|
-
inv('
|
|
1154
|
+
static getGameplayCamCoord() {
|
|
1155
|
+
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
1198
1156
|
}
|
|
1199
1157
|
/**
|
|
1200
1158
|
* @param p0
|
|
1201
1159
|
*/
|
|
1202
|
-
static
|
|
1203
|
-
inv('
|
|
1160
|
+
static setCinematicButtonActive(p0) {
|
|
1161
|
+
inv('0xB90411F480457A6C', p0);
|
|
1204
1162
|
}
|
|
1205
|
-
|
|
1206
|
-
|
|
1163
|
+
/**
|
|
1164
|
+
* @param rotationOrder
|
|
1165
|
+
* @returns
|
|
1166
|
+
*/
|
|
1167
|
+
static getFinalRenderedCamRot(rotationOrder) {
|
|
1168
|
+
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1207
1169
|
}
|
|
1208
1170
|
/**
|
|
1209
|
-
* @
|
|
1171
|
+
* @returns
|
|
1210
1172
|
*/
|
|
1211
|
-
static
|
|
1212
|
-
inv('
|
|
1173
|
+
static N_0x1811A02277A9E49D() {
|
|
1174
|
+
return !!inv('0x1811A02277A9E49D', rai());
|
|
1213
1175
|
}
|
|
1214
1176
|
/**
|
|
1215
|
-
*
|
|
1216
|
-
|
|
1177
|
+
* @returns
|
|
1178
|
+
*/
|
|
1179
|
+
static N_0x80D7A3E39B120BC4() {
|
|
1180
|
+
return inv('0x80D7A3E39B120BC4');
|
|
1181
|
+
}
|
|
1182
|
+
/**
|
|
1183
|
+
* Not official name
|
|
1184
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
1185
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
1217
1186
|
*
|
|
1218
|
-
* @param
|
|
1219
|
-
* @param
|
|
1187
|
+
* @param camSpeed
|
|
1188
|
+
* @param enableSlide
|
|
1189
|
+
* @param slideOffset
|
|
1190
|
+
* @param enableZoom
|
|
1191
|
+
* @param zoomOffset
|
|
1220
1192
|
*/
|
|
1221
|
-
static
|
|
1222
|
-
inv('
|
|
1193
|
+
static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
|
|
1194
|
+
inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
1223
1195
|
}
|
|
1224
1196
|
/**
|
|
1225
|
-
* @param
|
|
1197
|
+
* @param p0
|
|
1226
1198
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
inv('
|
|
1199
|
+
static stopCodeGameplayHint(p0) {
|
|
1200
|
+
inv('0x93759A83D0D844E7', p0);
|
|
1229
1201
|
}
|
|
1230
1202
|
/**
|
|
1203
|
+
* @param camHash
|
|
1204
|
+
* @param pos
|
|
1205
|
+
* @param rot
|
|
1206
|
+
* @param fov
|
|
1207
|
+
* @param p8
|
|
1208
|
+
* @param p9
|
|
1231
1209
|
* @returns
|
|
1232
1210
|
*/
|
|
1233
|
-
static
|
|
1234
|
-
return inv('
|
|
1211
|
+
static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
|
|
1212
|
+
return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
1235
1213
|
}
|
|
1236
1214
|
/**
|
|
1237
|
-
*
|
|
1238
|
-
*
|
|
1239
|
-
* @param duration
|
|
1215
|
+
* @param p0
|
|
1240
1216
|
*/
|
|
1241
|
-
static
|
|
1242
|
-
inv('
|
|
1217
|
+
static setCinematicModeActive(p0) {
|
|
1218
|
+
inv('0xCE7A90B160F75046', p0);
|
|
1243
1219
|
}
|
|
1244
1220
|
/**
|
|
1245
|
-
*
|
|
1246
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1247
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1221
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
1248
1222
|
*
|
|
1249
|
-
* @param
|
|
1250
|
-
* @param p1
|
|
1223
|
+
* @param p0
|
|
1251
1224
|
*/
|
|
1252
|
-
static
|
|
1253
|
-
inv('
|
|
1225
|
+
static setGameplayHintCameraRelativeSideOffset(p0) {
|
|
1226
|
+
inv('0xF86B6F93727C59C9', f(p0));
|
|
1254
1227
|
}
|
|
1255
1228
|
/**
|
|
1256
|
-
* @param
|
|
1229
|
+
* @param p0
|
|
1257
1230
|
*/
|
|
1258
|
-
static
|
|
1259
|
-
inv('
|
|
1231
|
+
static N_0x6519238858AF5479(p0) {
|
|
1232
|
+
inv('0x6519238858AF5479', p0);
|
|
1260
1233
|
}
|
|
1261
1234
|
/**
|
|
1262
|
-
*
|
|
1235
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
1236
|
+
*
|
|
1237
|
+
* @param heading
|
|
1238
|
+
* @param p1
|
|
1263
1239
|
*/
|
|
1264
|
-
static
|
|
1265
|
-
inv('
|
|
1266
|
-
}
|
|
1267
|
-
static N_0xF1A6FEEDF3776EF9() {
|
|
1268
|
-
inv('0xF1A6FEEDF3776EF9');
|
|
1240
|
+
static setGameplayCamRelativeHeading(heading, p1) {
|
|
1241
|
+
inv('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
1269
1242
|
}
|
|
1270
1243
|
/**
|
|
1271
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
1272
|
-
*
|
|
1273
1244
|
* @param p0
|
|
1274
|
-
* @param
|
|
1245
|
+
* @param p1
|
|
1275
1246
|
*/
|
|
1276
|
-
static
|
|
1277
|
-
inv('
|
|
1247
|
+
static N_0x4D2F46D1B28D90FB(p0, p1) {
|
|
1248
|
+
inv('0x4D2F46D1B28D90FB', p0, p1);
|
|
1278
1249
|
}
|
|
1279
1250
|
/**
|
|
1280
|
-
* More info: see HAS_LETTER_BOX
|
|
1281
|
-
*
|
|
1282
1251
|
* @returns
|
|
1283
1252
|
*/
|
|
1284
|
-
static
|
|
1285
|
-
return inv('
|
|
1253
|
+
static getPhotoModeFocalLength() {
|
|
1254
|
+
return inv('0x2533BAFFBE737E54', raf());
|
|
1286
1255
|
}
|
|
1287
1256
|
/**
|
|
1288
1257
|
* @returns
|
|
1289
1258
|
*/
|
|
1290
|
-
static
|
|
1291
|
-
return inv('
|
|
1259
|
+
static N_0x2AB7C81B3F70570C() {
|
|
1260
|
+
return inv('0x2AB7C81B3F70570C');
|
|
1261
|
+
}
|
|
1262
|
+
static forceLetterBoxThisUpdate() {
|
|
1263
|
+
inv('0xC64ABC0676AF262B');
|
|
1292
1264
|
}
|
|
1293
1265
|
/**
|
|
1294
1266
|
* @param p0
|
|
1295
1267
|
* @param p1
|
|
1268
|
+
* @param p2
|
|
1269
|
+
* @param p3
|
|
1270
|
+
* @param p4
|
|
1271
|
+
* @param p5
|
|
1272
|
+
* @param p6
|
|
1273
|
+
* @param p7
|
|
1296
1274
|
*/
|
|
1297
|
-
static
|
|
1298
|
-
inv('
|
|
1275
|
+
static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
1276
|
+
inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1299
1277
|
}
|
|
1300
1278
|
/**
|
|
1279
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1280
|
+
* _SET_P* - _SET_S*
|
|
1281
|
+
*
|
|
1301
1282
|
* @param p0
|
|
1302
1283
|
*/
|
|
1303
|
-
static
|
|
1304
|
-
inv('
|
|
1284
|
+
static setStartCinematicDeathCam(p0) {
|
|
1285
|
+
inv('0x6E969927CF632608', p0);
|
|
1286
|
+
}
|
|
1287
|
+
static N_0x6CAB0BA160B168D2() {
|
|
1288
|
+
inv('0x6CAB0BA160B168D2');
|
|
1305
1289
|
}
|
|
1306
1290
|
/**
|
|
1307
|
-
* @
|
|
1291
|
+
* @returns
|
|
1308
1292
|
*/
|
|
1309
|
-
static
|
|
1310
|
-
inv('
|
|
1293
|
+
static isScreenFadingOut() {
|
|
1294
|
+
return !!inv('0x02F39BEFE7B88D00', rai());
|
|
1311
1295
|
}
|
|
1312
1296
|
/**
|
|
1313
|
-
* @param
|
|
1314
|
-
* @param
|
|
1297
|
+
* @param p0
|
|
1298
|
+
* @param p1
|
|
1315
1299
|
* @returns
|
|
1316
1300
|
*/
|
|
1317
|
-
static
|
|
1318
|
-
return inv('
|
|
1301
|
+
static N_0x4138EE36BC3DC0A7(p0, p1) {
|
|
1302
|
+
return inv('0x4138EE36BC3DC0A7', p0, p1);
|
|
1319
1303
|
}
|
|
1320
1304
|
/**
|
|
1321
|
-
*
|
|
1305
|
+
* nullsub, doesn't do anything
|
|
1322
1306
|
*/
|
|
1323
|
-
static
|
|
1324
|
-
inv('
|
|
1307
|
+
static disableFirstPersonFlashEffectThisUpdate() {
|
|
1308
|
+
inv('0x77D65669A05D1A1A');
|
|
1325
1309
|
}
|
|
1326
1310
|
/**
|
|
1327
|
-
*
|
|
1311
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
1312
|
+
*
|
|
1313
|
+
* @returns
|
|
1328
1314
|
*/
|
|
1329
|
-
static
|
|
1330
|
-
inv('
|
|
1315
|
+
static forceFirstPersonCamThisFrame() {
|
|
1316
|
+
return inv('0x90DA5BA5C2635416');
|
|
1317
|
+
}
|
|
1318
|
+
static N_0x18C3DFAC458783BB() {
|
|
1319
|
+
inv('0x18C3DFAC458783BB');
|
|
1320
|
+
}
|
|
1321
|
+
static N_0x16E9ABDD34DDD931() {
|
|
1322
|
+
inv('0x16E9ABDD34DDD931');
|
|
1331
1323
|
}
|
|
1332
1324
|
/**
|
|
1333
|
-
* @param
|
|
1325
|
+
* @param cameraDictionary
|
|
1334
1326
|
*/
|
|
1335
|
-
static
|
|
1336
|
-
inv('
|
|
1327
|
+
static create(cameraDictionary) {
|
|
1328
|
+
inv('0xB8B207C34285E978', cameraDictionary);
|
|
1337
1329
|
}
|
|
1338
1330
|
/**
|
|
1339
|
-
*
|
|
1340
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1341
|
-
*
|
|
1342
|
-
* @param minimum
|
|
1343
|
-
* @param maximum
|
|
1331
|
+
* @param p0
|
|
1344
1332
|
*/
|
|
1345
|
-
static
|
|
1346
|
-
inv('
|
|
1333
|
+
static N_0x5B637D6F3B67716A(p0) {
|
|
1334
|
+
inv('0x5B637D6F3B67716A', p0);
|
|
1347
1335
|
}
|
|
1348
1336
|
/**
|
|
1349
1337
|
* @returns
|
|
1350
1338
|
*/
|
|
1351
|
-
static
|
|
1352
|
-
return inv('
|
|
1339
|
+
static isCinematicCamRendering() {
|
|
1340
|
+
return !!inv('0xBF7C780731AADBF8', rai());
|
|
1353
1341
|
}
|
|
1354
1342
|
/**
|
|
1355
1343
|
* @param p0
|
|
1356
1344
|
*/
|
|
1357
|
-
static
|
|
1358
|
-
inv('
|
|
1345
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0) {
|
|
1346
|
+
inv('0x1DD95A8D6B24A0C9', p0);
|
|
1347
|
+
}
|
|
1348
|
+
/**
|
|
1349
|
+
* @param p0
|
|
1350
|
+
* @param p1
|
|
1351
|
+
* @param p2
|
|
1352
|
+
* @returns
|
|
1353
|
+
*/
|
|
1354
|
+
static isFirstPersonCameraActive(p0, p1, p2) {
|
|
1355
|
+
return !!inv('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
1356
|
+
}
|
|
1357
|
+
static N_0x3C8F74E8FE751614() {
|
|
1358
|
+
inv('0x3C8F74E8FE751614');
|
|
1359
1359
|
}
|
|
1360
1360
|
}
|