@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -1,5 +1,7 @@
1
1
  declare function GetHashKey(str: string | number): number;
2
- export declare const inv: <T = void>(hash: string, ...args: any[]) => T;
2
+ type InvokeFn = <T>(hash: string, ...args: any[]) => T;
3
+ export declare const inv: <T>(hash: string, ...args: any[]) => T;
4
+ export declare const setInvokeNative: (fn: InvokeFn) => void;
3
5
  export declare const rai: () => any;
4
6
  export declare const raf: () => any;
5
7
  export declare const ras: () => any;
@@ -1 +1 @@
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- {"version":3,"file":"NativeAliases.d.ts","sourceRoot":"","sources":["../../src/types/NativeAliases.ts"],"names":[],"mappings":"AAcA,OAAO,UAAU,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;AAE1D,eAAO,MAAM,GAAG,GAdC,CAAC,eAAe,MAAM,WAAW,GAAG,EAAE,KAAG,CAcnB,CAAC;AACxC,eAAO,MAAM,GAAG,QAdO,GAcmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAdK,GAcmB,CAAC;AACzC,eAAO,MAAM,GAAG,QAdM,GAcmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAdM,GAcmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAdO,GAcmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAdS,GAcmB,CAAC;AAC7C,eAAO,MAAM,GAAG,QAdU,GAcmB,CAAC;AAC9C,eAAO,MAAM,IAAI,UAdqB,MAAM,KAAG,GAcO,CAAC;AACvD,eAAO,MAAM,IAAI,UAduB,MAAM,KAAG,GAcO,CAAC;AACzD,eAAO,MAAM,EAAE,mBAAyG,CAAC;AACzH,eAAO,MAAM,CAAC,GAAI,GAAG,MAAM,WAAmB,CAAC;AAG/C,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAC/B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,IAAI,GAAG,MAAM,CAAC;AAC1B,MAAM,MAAM,OAAO,GAAG,MAAM,CAAC;AAC7B,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC"}
1
+ {"version":3,"file":"NativeAliases.d.ts","sourceRoot":"","sources":["../../src/types/NativeAliases.ts"],"names":[],"mappings":"AAcA,OAAO,UAAU,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;AAG1D,KAAK,QAAQ,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;AAEvD,eAAO,MAAM,GAAG,GAAI,CAAC,EAAE,MAAM,MAAM,EAAE,GAAG,MAAM,GAAG,EAAE,KAAG,CAA2B,CAAC;AAClF,eAAO,MAAM,eAAe,GAAI,IAAI,QAAQ,SAAmB,CAAC;AAEhE,eAAO,MAAM,GAAG,QAnBO,GAmBmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAnBK,GAmBmB,CAAC;AACzC,eAAO,MAAM,GAAG,QAnBM,GAmBmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAnBM,GAmBmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAnBO,GAmBmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAnBS,GAmBmB,CAAC;AAC7C,eAAO,MAAM,GAAG,QAnBU,GAmBmB,CAAC;AAC9C,eAAO,MAAM,IAAI,UAnBqB,MAAM,KAAG,GAmBO,CAAC;AACvD,eAAO,MAAM,IAAI,UAnBuB,MAAM,KAAG,GAmBO,CAAC;AACzD,eAAO,MAAM,EAAE,mBAAyG,CAAC;AACzH,eAAO,MAAM,CAAC,GAAI,GAAG,MAAM,WAAmB,CAAC;AAG/C,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAC/B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,IAAI,GAAG,MAAM,CAAC;AAC1B,MAAM,MAAM,OAAO,GAAG,MAAM,CAAC;AAC7B,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC"}
@@ -1,4 +1,6 @@
1
- export const inv = Citizen.invokeNative;
1
+ let _inv = Citizen.invokeNative;
2
+ export const inv = (hash, ...args) => _inv(hash, ...args);
3
+ export const setInvokeNative = (fn) => { _inv = fn; };
2
4
  export const rai = Citizen.resultAsInteger;
3
5
  export const raf = Citizen.resultAsFloat;
4
6
  export const ras = Citizen.resultAsString;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.4",
3
+ "version": "0.0.6",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -28,7 +28,7 @@ export class AnimScene implements IHandle {
28
28
  /**
29
29
  * @returns
30
30
  */
31
- getAnimScenePhase(): number {
31
+ get AnimScenePhase(): number {
32
32
  return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
33
33
  }
34
34
 
@@ -52,204 +52,189 @@ export class AnimScene implements IHandle {
52
52
  }
53
53
 
54
54
  /**
55
- * @param p1
56
55
  * @returns
57
56
  */
58
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
59
- return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
57
+ get AnimSceneCurrentActiveCameraCount(): number {
58
+ return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
60
59
  }
61
60
 
62
61
  /**
63
- * @param entityName
62
+ * @param name
64
63
  * @returns
65
64
  */
66
- hasEntityExitedAnimScene(entityName: string | null): any {
67
- return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
65
+ getAnimSceneFloat(name: string | null): number {
66
+ return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
68
67
  }
69
68
 
70
69
  /**
71
- * @param order
72
- * @returns position; rotation
70
+ * @param p1
71
+ * @returns
73
72
  */
74
- getAnimSceneOrigin(order: number): [Vector3, Vector3] {
75
- const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
76
- return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
73
+ isAnimSceneLoading(p1: boolean): any {
74
+ return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
77
75
  }
78
76
 
79
77
  /**
80
- * @param entityName
81
- * @returns
78
+ * @param entity
79
+ * @param boneId
82
80
  */
83
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
84
- return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
81
+ attachAnimSceneToEntity(entity: Entity, boneId?: number): void {
82
+ inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, boneId);
85
83
  }
86
84
 
87
85
  /**
88
- * @param pos
89
- * @param rot
90
- * @param order
86
+ * @param name
87
+ * @param value
88
+ * @param p3
89
+ * @param p4
91
90
  */
92
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
93
- inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
91
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
92
+ inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
94
93
  }
95
94
 
96
95
  /**
97
- * @param name
96
+ * Used in SP R* Scripts only
97
+ * *IS_ANIM_SCENE**
98
+ *
98
99
  * @returns
99
100
  */
100
- getAnimSceneBool(name: string | null): any {
101
- return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
101
+ N_0x9AAE3C1148A09BCA(): boolean {
102
+ return !!inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
102
103
  }
103
104
 
104
105
  /**
105
- * @param phaseName
106
- * @returns
106
+ * @param name
107
+ * @param value
108
+ * @param p3
107
109
  */
108
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
109
- return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
110
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
111
+ inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
112
+ }
113
+
114
+ detachAnimScenePreservingLocation(): void {
115
+ inv<void>('0xA2507C4948C83D2E', this.handle);
110
116
  }
111
117
 
112
118
  /**
113
- * @param playlistName
119
+ * @param phaseName
114
120
  * @returns
115
121
  */
116
- releaseAnimScenePlayList(playlistName: string | null): any {
117
- return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
122
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
123
+ return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
118
124
  }
119
125
 
120
126
  /**
127
+ * _HAS_L* (?)
128
+ *
121
129
  * @param entityName
122
- * @param entity
123
- * @param flags
130
+ * @returns
124
131
  */
125
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
126
- inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
132
+ hasEntityEnteredAnimScene(entityName: string | null): any {
133
+ return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
127
134
  }
128
135
 
129
136
  /**
130
- * @param rate
137
+ * @param entityName
138
+ * @param p3
139
+ * @param playbackListName
140
+ * @param p5
141
+ * @returns matrix
131
142
  */
132
- setAnimSceneRate(rate: number): void {
133
- inv<void>('0x75820B801CFF262A', this.handle, f(rate));
143
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
144
+ const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
145
+ return [result[0], Vector3.fromArray(result[1])];
134
146
  }
135
147
 
136
- /**
137
- * @param entityId
138
- * @returns
139
- */
140
- doesEntityWithIdExistInAnimScene(entityId: string | null): any {
141
- return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
148
+ clearAnimSceneWasSkipped(): void {
149
+ inv<void>('0x8A8208AE92BF87A5', this.handle);
142
150
  }
143
151
 
144
152
  /**
145
- * @param playbackListName
153
+ * @param p1
146
154
  */
147
- setAnimScenePlaybackList(playbackListName: string | null): void {
148
- inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
155
+ fadeAnimSceneAudioOut(p1: number): void {
156
+ inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
149
157
  }
150
158
 
151
159
  /**
152
160
  * @param entityName
153
- * @param p2
154
- * @param p3
155
161
  * @returns
156
162
  */
157
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
158
- return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
163
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean {
164
+ return !!inv<boolean>('0x005E6F28DD7ED58D', this.handle, entityName, rai());
159
165
  }
160
166
 
161
167
  /**
168
+ * @param p1
162
169
  * @returns
163
170
  */
164
- getAnimSceneCurrentActiveCameraCount(): number {
165
- return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
171
+ isAnimSceneMetadataLoaded(p1: boolean): boolean {
172
+ return !!inv<boolean>('0x95531A4A20CCE7BC', this.handle, p1, rai());
166
173
  }
167
174
 
168
175
  /**
169
- * @param name
176
+ * Used in SP R* Scripts only
177
+ * _IS_ANIM_SCENE_P*
178
+ *
179
+ * @param phaseName
170
180
  * @returns
171
181
  */
172
- getAnimSceneFloat(name: string | null): number {
173
- return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
182
+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
183
+ return !!inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
174
184
  }
175
185
 
176
- /**
177
- * @param p1
178
- * @returns
179
- */
180
- isAnimSceneLoading(p1: boolean): any {
181
- return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
186
+ triggerAnimSceneSkip(): void {
187
+ inv<void>('0x4B85B3CF9197AEDF', this.handle);
182
188
  }
183
189
 
184
190
  /**
185
191
  * @param entity
186
192
  * @param p2
187
193
  */
188
- attachAnimSceneToEntity(entity: Entity, p2: number): void {
189
- inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
190
- }
191
-
192
- /**
193
- * @param name
194
- * @param value
195
- * @param p3
196
- * @param p4
197
- */
198
- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
199
- inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
194
+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
195
+ inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
200
196
  }
201
197
 
202
198
  /**
203
- * Used in SP R* Scripts only
204
- * *IS_ANIM_SCENE**
205
- *
199
+ * @param playlistName
206
200
  * @returns
207
201
  */
208
- N_0x9AAE3C1148A09BCA(): boolean {
209
- return inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
202
+ requestAnimScenePlayList(playlistName: string | null): any {
203
+ return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
210
204
  }
211
205
 
212
206
  /**
213
- * @param name
214
- * @param value
215
- * @param p3
207
+ * @returns
216
208
  */
217
- setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
218
- inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
219
- }
220
-
221
- detachAnimScenePreservingLocation(): void {
222
- inv<void>('0xA2507C4948C83D2E', this.handle);
209
+ get IsAnimSceneSkippable(): any {
210
+ return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
223
211
  }
224
212
 
225
213
  /**
226
- * @param phaseName
214
+ * @param p1
227
215
  * @returns
228
216
  */
229
- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
230
- return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
217
+ isAnimSceneRunning(p1: boolean): boolean {
218
+ return !!inv<boolean>('0xCBFC7725DE6CE2E0', this.handle, p1, rai());
231
219
  }
232
220
 
233
221
  /**
234
- * _HAS_L* (?)
222
+ * Used in SP R* Scripts only
223
+ * *IS_ANIM_SCENE**
235
224
  *
236
- * @param entityName
237
225
  * @returns
238
226
  */
239
- hasEntityEnteredAnimScene(entityName: string | null): any {
240
- return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
227
+ N_0xD70C7A30412F8FA0(): boolean {
228
+ return !!inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
241
229
  }
242
230
 
243
231
  /**
244
- * @param entityName
232
+ * @param name
233
+ * @param value
245
234
  * @param p3
246
- * @param playbackListName
247
- * @param p5
248
- * @returns matrix
249
235
  */
250
- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
251
- const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
252
- return [result[0], Vector3.fromArray(result[1])];
236
+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
237
+ inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
253
238
  }
254
239
 
255
240
  /**
@@ -260,20 +245,20 @@ export class AnimScene implements IHandle {
260
245
  * @returns
261
246
  */
262
247
  N_0x73616E64696C132E(p1: boolean): boolean {
263
- return inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
248
+ return !!inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
264
249
  }
265
250
 
266
251
  /**
267
252
  * @returns
268
253
  */
269
- getAnimSceneDuration(): number {
254
+ get AnimSceneDuration(): number {
270
255
  return inv<number>('0x49F1D143ADE32656', this.handle, raf());
271
256
  }
272
257
 
273
258
  /**
274
259
  * @returns
275
260
  */
276
- isAnimScenePaused(): any {
261
+ get IsAnimScenePaused(): any {
277
262
  return inv<number>('0x4B4038796F0D6566', this.handle);
278
263
  }
279
264
 
@@ -284,7 +269,7 @@ export class AnimScene implements IHandle {
284
269
  * @returns
285
270
  */
286
271
  N_0xA96619FE85159ED2(): boolean {
287
- return inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
272
+ return !!inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
288
273
  }
289
274
 
290
275
  /**
@@ -299,8 +284,8 @@ export class AnimScene implements IHandle {
299
284
  * @param p2
300
285
  * @returns
301
286
  */
302
- isAnimSceneInSection(sectionName: string | null, p2: boolean): any {
303
- return inv<number>('0x8D81E7824B7753F7', this.handle, sectionName, p2);
287
+ isAnimSceneInSection(sectionName: string | null, p2: boolean): boolean {
288
+ return !!inv<boolean>('0x8D81E7824B7753F7', this.handle, sectionName, p2, rai());
304
289
  }
305
290
 
306
291
  /**
@@ -308,8 +293,8 @@ export class AnimScene implements IHandle {
308
293
  * @param p2
309
294
  * @returns
310
295
  */
311
- isAnimSceneLoaded(p1: boolean, p2: boolean): any {
312
- return inv<number>('0x477122B8D05E7968', this.handle, p1, p2);
296
+ isAnimSceneLoaded(p1: boolean, p2: boolean): boolean {
297
+ return !!inv<boolean>('0x477122B8D05E7968', this.handle, p1, p2, rai());
313
298
  }
314
299
 
315
300
  /**
@@ -319,14 +304,14 @@ export class AnimScene implements IHandle {
319
304
  * @returns
320
305
  */
321
306
  N_0x4B85B3CF91972222(): boolean {
322
- return inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
307
+ return !!inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
323
308
  }
324
309
 
325
310
  /**
326
311
  * @returns
327
312
  */
328
313
  checkOwnershipOfAnimScene(): boolean {
329
- return inv<boolean>('0x661B8683611B9B97', this.handle, rai());
314
+ return !!inv<boolean>('0x661B8683611B9B97', this.handle, rai());
330
315
  }
331
316
 
332
317
  /**
@@ -365,14 +350,14 @@ export class AnimScene implements IHandle {
365
350
  * @returns
366
351
  */
367
352
  N_0x1407F5115FB9583E(p1: string | null): boolean {
368
- return inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
353
+ return !!inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
369
354
  }
370
355
 
371
356
  /**
372
357
  * @returns
373
358
  */
374
- isAnimSceneExitingThisFrame(): any {
375
- return inv<number>('0xCDC5512A407CF08D', this.handle);
359
+ get IsAnimSceneExitingThisFrame(): boolean {
360
+ return !!inv<boolean>('0xCDC5512A407CF08D', this.handle, rai());
376
361
  }
377
362
 
378
363
  /**
@@ -407,8 +392,8 @@ export class AnimScene implements IHandle {
407
392
  * @param p1
408
393
  * @returns
409
394
  */
410
- isAnimSceneFinished(p1: boolean): any {
411
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
395
+ isAnimSceneFinished(p1: boolean): boolean {
396
+ return !!inv<boolean>('0xD8254CB2C586412B', this.handle, p1, rai());
412
397
  }
413
398
 
414
399
  /**
@@ -423,7 +408,7 @@ export class AnimScene implements IHandle {
423
408
  /**
424
409
  * @returns
425
410
  */
426
- getAnimSceneRate(): number {
411
+ get AnimSceneRate(): number {
427
412
  return inv<number>('0x43C21623E42B821B', this.handle, raf());
428
413
  }
429
414
 
@@ -445,7 +430,7 @@ export class AnimScene implements IHandle {
445
430
  /**
446
431
  * @returns
447
432
  */
448
- getAnimSceneDict(): number {
433
+ get AnimSceneDict(): number {
449
434
  return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
450
435
  }
451
436
 
@@ -453,109 +438,124 @@ export class AnimScene implements IHandle {
453
438
  inv<void>('0xAF068580194D9DC7', this.handle);
454
439
  }
455
440
 
456
- clearAnimSceneWasSkipped(): void {
457
- inv<void>('0x8A8208AE92BF87A5', this.handle);
458
- }
459
-
460
441
  /**
461
442
  * @param p1
443
+ * @returns
462
444
  */
463
- fadeAnimSceneAudioOut(p1: number): void {
464
- inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
445
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
446
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
465
447
  }
466
448
 
467
449
  /**
468
450
  * @param entityName
469
451
  * @returns
470
452
  */
471
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
472
- return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
453
+ hasEntityExitedAnimScene(entityName: string | null): any {
454
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
473
455
  }
474
456
 
475
457
  /**
476
- * @param p1
477
- * @returns
458
+ * @param order
459
+ * @returns position; rotation
478
460
  */
479
- isAnimSceneMetadataLoaded(p1: boolean): any {
480
- return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
461
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
462
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
463
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
481
464
  }
482
465
 
483
466
  /**
484
- * Used in SP R* Scripts only
485
- * _IS_ANIM_SCENE_P*
486
- *
487
- * @param phaseName
467
+ * @param entityName
488
468
  * @returns
489
469
  */
490
- N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
491
- return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
470
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
471
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
492
472
  }
493
473
 
494
- triggerAnimSceneSkip(): void {
495
- inv<void>('0x4B85B3CF9197AEDF', this.handle);
474
+ /**
475
+ * @param pos
476
+ * @param rot
477
+ * @param order
478
+ */
479
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
480
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
496
481
  }
497
482
 
498
483
  /**
499
- * @param entity
500
- * @param p2
484
+ * @param name
485
+ * @returns
501
486
  */
502
- attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
503
- inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
487
+ getAnimSceneBool(name: string | null): any {
488
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
504
489
  }
505
490
 
506
491
  /**
507
- * @param playlistName
492
+ * @param phaseName
508
493
  * @returns
509
494
  */
510
- requestAnimScenePlayList(playlistName: string | null): any {
511
- return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
495
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
496
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
512
497
  }
513
498
 
514
499
  /**
500
+ * @param playlistName
515
501
  * @returns
516
502
  */
517
- isAnimSceneSkippable(): any {
518
- return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
503
+ releaseAnimScenePlayList(playlistName: string | null): any {
504
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
519
505
  }
520
506
 
521
507
  /**
522
- * @param p1
523
- * @returns
508
+ * @param entityName
509
+ * @param entity
510
+ * @param flags
524
511
  */
525
- isAnimSceneRunning(p1: boolean): any {
526
- return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
512
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
513
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
527
514
  }
528
515
 
529
516
  /**
530
- * Used in SP R* Scripts only
531
- * *IS_ANIM_SCENE**
532
- *
517
+ * @param rate
518
+ */
519
+ set AnimSceneRate(rate: number) {
520
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
521
+ }
522
+
523
+ /**
524
+ * @param entityId
533
525
  * @returns
534
526
  */
535
- N_0xD70C7A30412F8FA0(): boolean {
536
- return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
527
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
528
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
537
529
  }
538
530
 
539
531
  /**
540
- * @param name
541
- * @param value
532
+ * @param playbackListName
533
+ */
534
+ set AnimScenePlaybackList(playbackListName: string | null) {
535
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
536
+ }
537
+
538
+ /**
539
+ * @param entityName
540
+ * @param p2
542
541
  * @param p3
542
+ * @returns
543
543
  */
544
- setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
545
- inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
544
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
545
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
546
546
  }
547
547
 
548
548
  /**
549
549
  * @returns
550
550
  */
551
- isAnimSceneAborted(): any {
551
+ get IsAnimSceneAborted(): any {
552
552
  return inv<number>('0x34A0671BE613D3D0', this.handle);
553
553
  }
554
554
 
555
555
  /**
556
556
  * @param toggle
557
557
  */
558
- setAnimScenePaused(toggle: boolean): void {
558
+ set AnimScenePaused(toggle: boolean) {
559
559
  inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
560
560
  }
561
561
 
@@ -586,7 +586,7 @@ export class AnimScene implements IHandle {
586
586
  /**
587
587
  * @returns
588
588
  */
589
- getAnimSceneTime(): number {
589
+ get AnimSceneTime(): number {
590
590
  return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
591
  }
592
592