@nativewrappers/redm-codegen 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +109 -109
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +158 -158
  4. package/dist/classes/BaseModel.d.ts +34 -34
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +53 -53
  7. package/dist/classes/BaseTask.d.ts +36 -36
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +44 -44
  10. package/dist/classes/Cam.d.ts +91 -91
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +124 -124
  13. package/dist/classes/Entity.d.ts +507 -502
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +723 -714
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +770 -770
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +985 -985
  31. package/dist/classes/PersChar.d.ts +11 -11
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +23 -23
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +12 -12
  37. package/dist/classes/Player.d.ts +237 -233
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +309 -303
  40. package/dist/classes/Prop.d.ts +126 -126
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +180 -180
  43. package/dist/classes/PropSet.d.ts +16 -16
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +22 -22
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +17 -17
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +24 -24
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +243 -243
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +339 -339
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +37 -37
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +51 -51
  70. package/dist/namespaces/Audio.d.ts +395 -395
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +530 -530
  73. package/dist/namespaces/Bounty.d.ts +23 -23
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +40 -40
  76. package/dist/namespaces/Brain.d.ts +15 -15
  77. package/dist/namespaces/Brain.d.ts.map +1 -1
  78. package/dist/namespaces/Brain.js +20 -20
  79. package/dist/namespaces/CamStatics.d.ts +483 -483
  80. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  81. package/dist/namespaces/CamStatics.js +693 -693
  82. package/dist/namespaces/Clock.d.ts +51 -51
  83. package/dist/namespaces/Clock.d.ts.map +1 -1
  84. package/dist/namespaces/Clock.js +73 -73
  85. package/dist/namespaces/Collection.d.ts +6 -6
  86. package/dist/namespaces/Collection.d.ts.map +1 -1
  87. package/dist/namespaces/Collection.js +11 -11
  88. package/dist/namespaces/Compapp.js +1 -1
  89. package/dist/namespaces/Compendium.d.ts +58 -58
  90. package/dist/namespaces/Compendium.d.ts.map +1 -1
  91. package/dist/namespaces/Compendium.js +83 -83
  92. package/dist/namespaces/Crashlog.js +9 -9
  93. package/dist/namespaces/Crew.d.ts +9 -9
  94. package/dist/namespaces/Crew.d.ts.map +1 -1
  95. package/dist/namespaces/Crew.js +18 -18
  96. package/dist/namespaces/Databinding.d.ts +146 -146
  97. package/dist/namespaces/Databinding.d.ts.map +1 -1
  98. package/dist/namespaces/Databinding.js +218 -218
  99. package/dist/namespaces/Datafile.js +4 -4
  100. package/dist/namespaces/Decorator.d.ts +19 -19
  101. package/dist/namespaces/Decorator.d.ts.map +1 -1
  102. package/dist/namespaces/Decorator.js +34 -34
  103. package/dist/namespaces/Dlc.js +2 -2
  104. package/dist/namespaces/EntityStatics.d.ts +186 -186
  105. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  106. package/dist/namespaces/EntityStatics.js +249 -249
  107. package/dist/namespaces/Event.js +4 -4
  108. package/dist/namespaces/Fire.d.ts +89 -89
  109. package/dist/namespaces/Fire.d.ts.map +1 -1
  110. package/dist/namespaces/Fire.js +115 -115
  111. package/dist/namespaces/Flock.js +2 -2
  112. package/dist/namespaces/Gang.js +2 -2
  113. package/dist/namespaces/GoogleAnalytics.js +2 -2
  114. package/dist/namespaces/Graphics.d.ts +776 -776
  115. package/dist/namespaces/Graphics.d.ts.map +1 -1
  116. package/dist/namespaces/Graphics.js +1120 -1120
  117. package/dist/namespaces/Hud.d.ts +497 -497
  118. package/dist/namespaces/Hud.d.ts.map +1 -1
  119. package/dist/namespaces/Hud.js +748 -748
  120. package/dist/namespaces/Ik.js +1 -1
  121. package/dist/namespaces/Interaction.js +3 -3
  122. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  123. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  124. package/dist/namespaces/InteriorStatics.js +57 -57
  125. package/dist/namespaces/Inventory.d.ts +205 -205
  126. package/dist/namespaces/Inventory.d.ts.map +1 -1
  127. package/dist/namespaces/Inventory.js +340 -340
  128. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  129. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  130. package/dist/namespaces/Itemdatabase.js +109 -109
  131. package/dist/namespaces/Itemset.js +2 -2
  132. package/dist/namespaces/Law.d.ts +1 -1
  133. package/dist/namespaces/Law.d.ts.map +1 -1
  134. package/dist/namespaces/Law.js +19 -19
  135. package/dist/namespaces/Localization.js +1 -1
  136. package/dist/namespaces/Map.d.ts +156 -156
  137. package/dist/namespaces/Map.d.ts.map +1 -1
  138. package/dist/namespaces/Map.js +209 -209
  139. package/dist/namespaces/Minigame.d.ts +66 -66
  140. package/dist/namespaces/Minigame.d.ts.map +1 -1
  141. package/dist/namespaces/Minigame.js +111 -111
  142. package/dist/namespaces/Misc.d.ts +3 -3
  143. package/dist/namespaces/Misc.d.ts.map +1 -1
  144. package/dist/namespaces/Misc.js +35 -35
  145. package/dist/namespaces/Missiondata.js +1 -1
  146. package/dist/namespaces/Money.js +3 -3
  147. package/dist/namespaces/Netshopping.d.ts +58 -58
  148. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  149. package/dist/namespaces/Netshopping.js +89 -89
  150. package/dist/namespaces/Network.d.ts +1199 -1199
  151. package/dist/namespaces/Network.d.ts.map +1 -1
  152. package/dist/namespaces/Network.js +1650 -1650
  153. package/dist/namespaces/Object.d.ts +262 -262
  154. package/dist/namespaces/Object.d.ts.map +1 -1
  155. package/dist/namespaces/Object.js +367 -367
  156. package/dist/namespaces/Pad.d.ts +102 -102
  157. package/dist/namespaces/Pad.d.ts.map +1 -1
  158. package/dist/namespaces/Pad.js +141 -141
  159. package/dist/namespaces/Pathfind.js +10 -10
  160. package/dist/namespaces/PedStatics.d.ts +2 -2
  161. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  162. package/dist/namespaces/PedStatics.js +10 -10
  163. package/dist/namespaces/Perschar.d.ts +42 -42
  164. package/dist/namespaces/Perschar.d.ts.map +1 -1
  165. package/dist/namespaces/Perschar.js +59 -59
  166. package/dist/namespaces/Physics.d.ts +37 -37
  167. package/dist/namespaces/Physics.d.ts.map +1 -1
  168. package/dist/namespaces/Physics.js +54 -54
  169. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  170. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  171. package/dist/namespaces/PlayerStatics.js +104 -104
  172. package/dist/namespaces/Population.d.ts +86 -86
  173. package/dist/namespaces/Population.d.ts.map +1 -1
  174. package/dist/namespaces/Population.js +116 -116
  175. package/dist/namespaces/Posse.d.ts +48 -48
  176. package/dist/namespaces/Posse.d.ts.map +1 -1
  177. package/dist/namespaces/Posse.js +78 -78
  178. package/dist/namespaces/Propset.d.ts +59 -59
  179. package/dist/namespaces/Propset.d.ts.map +1 -1
  180. package/dist/namespaces/Propset.js +81 -81
  181. package/dist/namespaces/Replay.d.ts +1 -1
  182. package/dist/namespaces/Replay.d.ts.map +1 -1
  183. package/dist/namespaces/Replay.js +2 -2
  184. package/dist/namespaces/Scripts.d.ts +1 -1
  185. package/dist/namespaces/Scripts.d.ts.map +1 -1
  186. package/dist/namespaces/Scripts.js +12 -12
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +203 -203
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +294 -294
  193. package/dist/namespaces/Streaming.d.ts +128 -128
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +202 -202
  196. package/dist/namespaces/Task.d.ts +366 -366
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +517 -517
  199. package/dist/namespaces/Telemetry.d.ts +83 -83
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +111 -111
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.js +1 -1
  208. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  209. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  210. package/dist/namespaces/Uistickyfeed.js +21 -21
  211. package/dist/namespaces/Unlock.js +5 -5
  212. package/dist/namespaces/VehicleStatics.js +12 -12
  213. package/dist/namespaces/Voice.js +7 -7
  214. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  215. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  216. package/dist/namespaces/VolumeStatics.js +137 -137
  217. package/dist/namespaces/Water.d.ts +27 -27
  218. package/dist/namespaces/Water.d.ts.map +1 -1
  219. package/dist/namespaces/Water.js +41 -41
  220. package/dist/namespaces/WeaponStatics.d.ts +206 -206
  221. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  222. package/dist/namespaces/WeaponStatics.js +303 -303
  223. package/dist/types/NativeAliases.d.ts +3 -1
  224. package/dist/types/NativeAliases.d.ts.map +1 -1
  225. package/dist/types/NativeAliases.js +3 -1
  226. package/package.json +1 -1
  227. package/src/classes/AnimScene.ts +164 -164
  228. package/src/classes/BaseModel.ts +60 -60
  229. package/src/classes/BaseTask.ts +46 -46
  230. package/src/classes/Cam.ts +136 -136
  231. package/src/classes/Entity.ts +738 -727
  232. package/src/classes/Interior.ts +43 -43
  233. package/src/classes/ItemSet.ts +3 -3
  234. package/src/classes/Ped.ts +432 -432
  235. package/src/classes/PedModel.ts +2 -2
  236. package/src/classes/PedTask.ts +1023 -1023
  237. package/src/classes/PersChar.ts +28 -28
  238. package/src/classes/Pickup.ts +13 -13
  239. package/src/classes/Player.ts +326 -319
  240. package/src/classes/Prop.ts +185 -185
  241. package/src/classes/PropSet.ts +25 -25
  242. package/src/classes/Vehicle.ts +147 -147
  243. package/src/classes/VehicleModel.ts +2 -2
  244. package/src/classes/VehicleTask.ts +27 -27
  245. package/src/classes/Volume.ts +62 -62
  246. package/src/classes/Weapon.ts +358 -358
  247. package/src/namespaces/Aicoverpoint.ts +40 -40
  248. package/src/namespaces/Aitransport.ts +104 -104
  249. package/src/namespaces/Animscene.ts +55 -55
  250. package/src/namespaces/Audio.ts +565 -565
  251. package/src/namespaces/Bounty.ts +46 -46
  252. package/src/namespaces/Brain.ts +22 -22
  253. package/src/namespaces/CamStatics.ts +706 -706
  254. package/src/namespaces/Clock.ts +82 -82
  255. package/src/namespaces/Collection.ts +12 -12
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +9 -9
  259. package/src/namespaces/Crew.ts +20 -20
  260. package/src/namespaces/Databinding.ts +222 -222
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +2 -2
  264. package/src/namespaces/EntityStatics.ts +259 -259
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1081 -1081
  271. package/src/namespaces/Hud.ts +767 -767
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +352 -352
  276. package/src/namespaces/Itemdatabase.ts +121 -121
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +217 -217
  281. package/src/namespaces/Minigame.ts +119 -119
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +1 -1
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1738 -1738
  287. package/src/namespaces/Object.ts +370 -370
  288. package/src/namespaces/Pad.ts +155 -155
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +67 -67
  292. package/src/namespaces/Physics.ts +62 -62
  293. package/src/namespaces/PlayerStatics.ts +112 -112
  294. package/src/namespaces/Population.ts +131 -131
  295. package/src/namespaces/Posse.ts +81 -81
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Socialclub.ts +8 -8
  300. package/src/namespaces/Socialclubfeed.ts +1 -1
  301. package/src/namespaces/Spactionproxy.ts +4 -4
  302. package/src/namespaces/Stats.ts +296 -296
  303. package/src/namespaces/Streaming.ts +236 -236
  304. package/src/namespaces/Task.ts +583 -583
  305. package/src/namespaces/Telemetry.ts +125 -125
  306. package/src/namespaces/Txd.ts +1 -1
  307. package/src/namespaces/Uiapps.ts +43 -43
  308. package/src/namespaces/Uievents.ts +1 -1
  309. package/src/namespaces/Uifeed.ts +1 -1
  310. package/src/namespaces/Uistickyfeed.ts +23 -23
  311. package/src/namespaces/Unlock.ts +5 -5
  312. package/src/namespaces/VehicleStatics.ts +12 -12
  313. package/src/namespaces/Voice.ts +7 -7
  314. package/src/namespaces/VolumeStatics.ts +143 -143
  315. package/src/namespaces/Water.ts +47 -47
  316. package/src/namespaces/WeaponStatics.ts +311 -311
  317. package/src/types/NativeAliases.ts +6 -1
@@ -5,61 +5,61 @@ export declare class Interior implements IHandle {
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  constructor(handle: number);
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  static fromHandle(handle: number): Interior | null;
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  /**
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+ * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
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+ *
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  * @param entitySetName
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- * @returns
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+ * @param p2
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  */
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- isEntitySetActive(entitySetName: string | null): boolean;
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- pinInMemory(): void;
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+ activateEntitySet(entitySetName: string | null, p2: number): void;
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  /**
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  * @returns
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  */
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- getPosition(): Vector3;
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+ get IsReady(): boolean;
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  /**
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- * @returns
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+ * @param toggle
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  */
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- isValidInterior(): boolean;
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+ disableInterior(toggle: boolean): void;
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  /**
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+ * Actually returns void in IDA but the script header defines a BOOL return type
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+ *
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  * @returns
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  */
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- getMinimapHash(): number;
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+ setInUse(): any;
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  /**
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- * @param entitySetName
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- * @param p2
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+ * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
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  */
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- deactivateEntitySet(entitySetName: string | null, p2: boolean): void;
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+ unpinInterior(): void;
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  /**
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- * @param entitySetName
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- * @returns
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+ * @returns position; nameHash
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  */
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- isEntitySetValid(entitySetName: string | null): any;
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+ get LocationAndNamehash(): [Vector3, number];
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  /**
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- * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
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- *
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  * @param entitySetName
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- * @param p2
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+ * @returns
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  */
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- activateEntitySet(entitySetName: string | null, p2: number): void;
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+ isEntitySetActive(entitySetName: string | null): boolean;
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+ pinInMemory(): void;
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  /**
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  * @returns
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  */
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- isReady(): boolean;
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+ get Position(): Vector3;
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  /**
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- * @param toggle
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+ * @returns
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  */
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- disableInterior(toggle: boolean): void;
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+ get IsValidInterior(): boolean;
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  /**
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- * Actually returns void in IDA but the script header defines a BOOL return type
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- *
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  * @returns
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  */
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- setInUse(): any;
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+ get MinimapHash(): number;
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  /**
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- * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
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+ * @param entitySetName
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+ * @param p2
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  */
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- unpinInterior(): void;
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+ deactivateEntitySet(entitySetName: string | null, p2: boolean): void;
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  /**
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- * @returns position; nameHash
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+ * @param entitySetName
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+ * @returns
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  */
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- getLocationAndNamehash(): [Vector3, number];
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+ isEntitySetValid(entitySetName: string | null): any;
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  }
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  //# sourceMappingURL=Interior.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Interior.d.ts","sourceRoot":"","sources":["../../src/classes/Interior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD;;;OAGG;IACH,iBAAiB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,GAAG,OAAO;IAIxD,WAAW,IAAI,IAAI;IAInB;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B;;OAEG;IACH,cAAc,IAAI,MAAM;IAIxB;;;OAGG;IACH,mBAAmB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpE;;;OAGG;IACH,gBAAgB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,GAAG,GAAG;IAInD;;;;;OAKG;IACH,iBAAiB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIjE;;OAEG;IACH,OAAO,IAAI,OAAO;IAIlB;;OAEG;IACH,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,QAAQ,IAAI,GAAG;IAIf;;OAEG;IACH,aAAa,IAAI,IAAI;IAIrB;;OAEG;IACH,sBAAsB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC;CAK5C"}
1
+ {"version":3,"file":"Interior.d.ts","sourceRoot":"","sources":["../../src/classes/Interior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD;;;;;OAKG;IACH,iBAAiB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIjE;;OAEG;IACH,IAAI,OAAO,IAAI,OAAO,CAErB;IAED;;OAEG;IACH,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,QAAQ,IAAI,GAAG;IAIf;;OAEG;IACH,aAAa,IAAI,IAAI;IAIrB;;OAEG;IACH,IAAI,mBAAmB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,CAG3C;IAED;;;OAGG;IACH,iBAAiB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,GAAG,OAAO;IAIxD,WAAW,IAAI,IAAI;IAInB;;OAEG;IACH,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;OAEG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED;;OAEG;IACH,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;;OAGG;IACH,mBAAmB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpE;;;OAGG;IACH,gBAAgB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,GAAG,GAAG;CAIpD"}
@@ -9,88 +9,88 @@ export class Interior {
9
9
  return handle === 0 ? null : new Interior(handle);
10
10
  }
11
11
  /**
12
+ * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
13
+ *
12
14
  * @param entitySetName
13
- * @returns
15
+ * @param p2
14
16
  */
15
- isEntitySetActive(entitySetName) {
16
- return inv('0x32810CA2125F5842', this.handle, entitySetName, rai());
17
- }
18
- pinInMemory() {
19
- inv('0xBD3D33EABF680168', this.handle);
17
+ activateEntitySet(entitySetName, p2) {
18
+ inv('0x174D0AAB11CED739', this.handle, entitySetName, p2);
20
19
  }
21
20
  /**
22
21
  * @returns
23
22
  */
24
- getPosition() {
25
- return Vector3.fromArray(inv('0x2C9746D0CA15BE1C', this.handle, rav()));
23
+ get IsReady() {
24
+ return !!inv('0x941560D2D45DBFC8', this.handle, rai());
26
25
  }
27
26
  /**
28
- * @returns
27
+ * @param toggle
29
28
  */
30
- isValidInterior() {
31
- return inv('0x017C1B3159F79F6C', this.handle, rai());
29
+ disableInterior(toggle) {
30
+ inv('0x3C2B92A1A07D4FCE', this.handle, toggle);
32
31
  }
33
32
  /**
33
+ * Actually returns void in IDA but the script header defines a BOOL return type
34
+ *
34
35
  * @returns
35
36
  */
36
- getMinimapHash() {
37
- return (inv('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
37
+ setInUse() {
38
+ return inv('0xB5EF6FEF2DC9EBED', this.handle);
38
39
  }
39
40
  /**
40
- * @param entitySetName
41
- * @param p2
41
+ * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
42
42
  */
43
- deactivateEntitySet(entitySetName, p2) {
44
- inv('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
43
+ unpinInterior() {
44
+ inv('0x07FD1A0B814F6055', this.handle);
45
45
  }
46
46
  /**
47
- * @param entitySetName
48
- * @returns
47
+ * @returns position; nameHash
49
48
  */
50
- isEntitySetValid(entitySetName) {
51
- return inv('0xD56FF170710FC826', this.handle, entitySetName);
49
+ get LocationAndNamehash() {
50
+ const result = inv('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
51
+ return [Vector3.fromArray(result[0]), result[1]];
52
52
  }
53
53
  /**
54
- * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
55
- *
56
54
  * @param entitySetName
57
- * @param p2
55
+ * @returns
58
56
  */
59
- activateEntitySet(entitySetName, p2) {
60
- inv('0x174D0AAB11CED739', this.handle, entitySetName, p2);
57
+ isEntitySetActive(entitySetName) {
58
+ return !!inv('0x32810CA2125F5842', this.handle, entitySetName, rai());
59
+ }
60
+ pinInMemory() {
61
+ inv('0xBD3D33EABF680168', this.handle);
61
62
  }
62
63
  /**
63
64
  * @returns
64
65
  */
65
- isReady() {
66
- return inv('0x941560D2D45DBFC8', this.handle, rai());
66
+ get Position() {
67
+ return Vector3.fromArray(inv('0x2C9746D0CA15BE1C', this.handle, rav()));
67
68
  }
68
69
  /**
69
- * @param toggle
70
+ * @returns
70
71
  */
71
- disableInterior(toggle) {
72
- inv('0x3C2B92A1A07D4FCE', this.handle, toggle);
72
+ get IsValidInterior() {
73
+ return !!inv('0x017C1B3159F79F6C', this.handle, rai());
73
74
  }
74
75
  /**
75
- * Actually returns void in IDA but the script header defines a BOOL return type
76
- *
77
76
  * @returns
78
77
  */
79
- setInUse() {
80
- return inv('0xB5EF6FEF2DC9EBED', this.handle);
78
+ get MinimapHash() {
79
+ return (inv('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
81
80
  }
82
81
  /**
83
- * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
82
+ * @param entitySetName
83
+ * @param p2
84
84
  */
85
- unpinInterior() {
86
- inv('0x07FD1A0B814F6055', this.handle);
85
+ deactivateEntitySet(entitySetName, p2) {
86
+ inv('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
87
87
  }
88
88
  /**
89
- * @returns position; nameHash
89
+ * @param entitySetName
90
+ * @returns
90
91
  */
91
- getLocationAndNamehash() {
92
- const result = inv('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
93
- return [Vector3.fromArray(result[0]), result[1]];
92
+ isEntitySetValid(entitySetName) {
93
+ return inv('0xD56FF170710FC826', this.handle, entitySetName);
94
94
  }
95
95
  }
96
96
  registerHandle('Interior', Interior);
@@ -9,10 +9,10 @@ export declare class ItemSet implements IHandle {
9
9
  /**
10
10
  * @returns
11
11
  */
12
- isValid(): boolean;
12
+ get IsValid(): boolean;
13
13
  /**
14
14
  * @returns
15
15
  */
16
- getSize(): number;
16
+ get Size(): number;
17
17
  }
18
18
  //# sourceMappingURL=ItemSet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ItemSet.d.ts","sourceRoot":"","sources":["../../src/classes/ItemSet.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD,YAAY,IAAI,IAAI;IAIpB,cAAc,IAAI,IAAI;IAItB,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,OAAO,IAAI,OAAO;IAIlB;;OAEG;IACH,OAAO,IAAI,MAAM;CAIlB"}
1
+ {"version":3,"file":"ItemSet.d.ts","sourceRoot":"","sources":["../../src/classes/ItemSet.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD,YAAY,IAAI,IAAI;IAIpB,cAAc,IAAI,IAAI;IAItB,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,IAAI,OAAO,IAAI,OAAO,CAErB;IAED;;OAEG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;CAEF"}
@@ -19,13 +19,13 @@ export class ItemSet {
19
19
  /**
20
20
  * @returns
21
21
  */
22
- isValid() {
23
- return inv('0xD30765D153EF5C76', this.handle, rai());
22
+ get IsValid() {
23
+ return !!inv('0xD30765D153EF5C76', this.handle, rai());
24
24
  }
25
25
  /**
26
26
  * @returns
27
27
  */
28
- getSize() {
28
+ get Size() {
29
29
  return inv('0x55F2E375AC6018A9', this.handle, rai());
30
30
  }
31
31
  }