@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,174 +0,0 @@
1
- import type {
2
- DepthTextureBinding,
3
- PostProcessColorSpace,
4
- ToneMappingOperator
5
- } from "../../PostProcessPass";
6
-
7
- export interface ProductionPostProcessInput {
8
- readonly width: number;
9
- readonly height: number;
10
- readonly pixels: Uint8Array;
11
- readonly depth?: DepthTextureBinding;
12
- readonly history?: Uint8Array;
13
- readonly velocity?: Float32Array;
14
- }
15
-
16
- export interface ProductionPostProcessOutput extends ProductionPostProcessInput {
17
- readonly passName: string;
18
- readonly changedPixels: number;
19
- readonly metrics: Readonly<Record<string, number | string | boolean>>;
20
- readonly diagnostics: readonly string[];
21
- }
22
-
23
- export interface ProductionPostProcessPass {
24
- readonly name: string;
25
- readonly enabled: boolean;
26
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput;
27
- }
28
-
29
- export interface ProductionToneMapOptions {
30
- readonly exposure?: number;
31
- readonly whitePoint?: number;
32
- readonly gamma?: number;
33
- readonly operator?: ToneMappingOperator;
34
- readonly inputColorSpace?: PostProcessColorSpace;
35
- readonly outputColorSpace?: PostProcessColorSpace;
36
- }
37
-
38
- export function createProductionPostProcessInput(
39
- pixels: Uint8Array,
40
- width: number,
41
- height: number,
42
- options: Omit<ProductionPostProcessInput, "pixels" | "width" | "height"> = {}
43
- ): ProductionPostProcessInput {
44
- validateProductionPixels(pixels, width, height);
45
- return {
46
- width,
47
- height,
48
- pixels: new Uint8Array(pixels),
49
- ...options
50
- };
51
- }
52
-
53
- export function createProductionDemoPostProcessInput(width = 64, height = 48): ProductionPostProcessInput {
54
- const pixels = new Uint8Array(width * height * 4);
55
- for (let y = 0; y < height; y += 1) {
56
- for (let x = 0; x < width; x += 1) {
57
- const index = (y * width + x) * 4;
58
- let red = 18 + Math.round(x * 1.9);
59
- let green = 22 + Math.round(y * 2.2);
60
- let blue = 36 + Math.round((x + y) * 0.72);
61
- if (x >= width * 0.16 && x <= width * 0.36 && y >= height * 0.18 && y <= height * 0.52) {
62
- red = 248;
63
- green = 196;
64
- blue = 72;
65
- }
66
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.24 && y <= height * 0.62) {
67
- red = 44;
68
- green = 188;
69
- blue = 248;
70
- }
71
- if ((Math.abs(x - width * 0.48) < 1.2 || Math.abs(y - height * 0.72) < 1.2) && x > width * 0.12 && x < width * 0.88) {
72
- red = 246;
73
- green = 246;
74
- blue = 240;
75
- }
76
- pixels[index] = red;
77
- pixels[index + 1] = green;
78
- pixels[index + 2] = blue;
79
- pixels[index + 3] = 255;
80
- }
81
- }
82
- return {
83
- width,
84
- height,
85
- pixels,
86
- depth: createProductionDepthProxy(width, height),
87
- history: createProductionHistoryProxy(pixels, width, height),
88
- velocity: createProductionVelocityProxy(width, height)
89
- };
90
- }
91
-
92
- export function createProductionPostProcessOutput(
93
- input: ProductionPostProcessInput,
94
- passName: string,
95
- pixels: Uint8Array,
96
- metrics: Readonly<Record<string, number | string | boolean>>,
97
- diagnostics: readonly string[]
98
- ): ProductionPostProcessOutput {
99
- validateProductionPixels(pixels, input.width, input.height);
100
- return {
101
- ...input,
102
- pixels,
103
- passName,
104
- changedPixels: countChangedRgb(input.pixels, pixels),
105
- metrics,
106
- diagnostics
107
- };
108
- }
109
-
110
- export function createProductionDepthProxy(width: number, height: number): DepthTextureBinding {
111
- const data = new Float32Array(width * height);
112
- for (let y = 0; y < height; y += 1) {
113
- for (let x = 0; x < width; x += 1) {
114
- const center = Math.hypot((x / Math.max(1, width - 1)) * 2 - 1, (y / Math.max(1, height - 1)) * 2 - 1);
115
- let depth = 0.76 - Math.max(0, 0.34 - center * 0.16);
116
- if (y > height * 0.68) depth = 0.56;
117
- if (x >= width * 0.16 && x <= width * 0.36 && y >= height * 0.18 && y <= height * 0.52) depth = 0.28;
118
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.24 && y <= height * 0.62) depth = 0.42;
119
- data[y * width + x] = depth;
120
- }
121
- }
122
- return { label: "production-postprocess-depth-proxy", width, height, format: "depth24", data };
123
- }
124
-
125
- export function createProductionHistoryProxy(pixels: Uint8Array, width: number, height: number): Uint8Array {
126
- validateProductionPixels(pixels, width, height);
127
- const history = new Uint8Array(pixels.length);
128
- for (let y = 0; y < height; y += 1) {
129
- for (let x = 0; x < width; x += 1) {
130
- const sourceX = Math.max(0, x - 2);
131
- const source = (y * width + sourceX) * 4;
132
- const target = (y * width + x) * 4;
133
- history[target] = Math.max(0, (pixels[source] ?? 0) - 14);
134
- history[target + 1] = Math.max(0, (pixels[source + 1] ?? 0) - 10);
135
- history[target + 2] = Math.max(0, (pixels[source + 2] ?? 0) - 8);
136
- history[target + 3] = pixels[source + 3] ?? 255;
137
- }
138
- }
139
- return history;
140
- }
141
-
142
- export function createProductionVelocityProxy(width: number, height: number): Float32Array {
143
- const velocity = new Float32Array(width * height * 2);
144
- for (let y = 0; y < height; y += 1) {
145
- for (let x = 0; x < width; x += 1) {
146
- if (x < width * 0.78 && y > height * 0.16 && y < height * 0.7) {
147
- const index = (y * width + x) * 2;
148
- velocity[index] = 1.5;
149
- velocity[index + 1] = x > width * 0.48 ? -0.5 : 0.25;
150
- }
151
- }
152
- }
153
- return velocity;
154
- }
155
-
156
- export function countChangedRgb(a: Uint8Array, b: Uint8Array): number {
157
- let changed = 0;
158
- for (let index = 0; index < Math.min(a.length, b.length); index += 4) {
159
- const delta = Math.abs((a[index] ?? 0) - (b[index] ?? 0))
160
- + Math.abs((a[index + 1] ?? 0) - (b[index + 1] ?? 0))
161
- + Math.abs((a[index + 2] ?? 0) - (b[index + 2] ?? 0));
162
- if (delta > 0) changed += 1;
163
- }
164
- return changed;
165
- }
166
-
167
- export function validateProductionPixels(pixels: Uint8Array, width: number, height: number): void {
168
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
169
- throw new Error("Production postprocess dimensions must be positive integers.");
170
- }
171
- if (pixels.byteLength !== width * height * 4) {
172
- throw new Error("Production postprocess input must contain width * height * 4 RGBA bytes.");
173
- }
174
- }
@@ -1,45 +0,0 @@
1
- import {
2
- ssaoPixels,
3
- type SSAOOptions,
4
- type SSAOResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionDepthProxy,
8
- createProductionPostProcessOutput,
9
- type ProductionPostProcessInput,
10
- type ProductionPostProcessOutput,
11
- type ProductionPostProcessPass
12
- } from "./ProductionPostProcessTypes";
13
-
14
- export interface SSAOPassOptions extends SSAOOptions {
15
- readonly enabled?: boolean;
16
- }
17
-
18
- export class SSAOPass implements ProductionPostProcessPass {
19
- readonly name = "production-ssao";
20
- readonly enabled: boolean;
21
- private lastResult: SSAOResult | null = null;
22
-
23
- constructor(public readonly options: SSAOPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const result = ssaoPixels(input.pixels, input.width, input.height, {
29
- depth: this.options.depth ?? input.depth ?? createProductionDepthProxy(input.width, input.height),
30
- radius: this.options.radius ?? 2,
31
- intensity: this.enabled ? this.options.intensity ?? 0.58 : 0,
32
- bias: this.options.bias ?? 0.01
33
- });
34
- this.lastResult = result;
35
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
36
- occludedPixels: result.occludedPixels,
37
- averageOcclusion: result.averageOcclusion,
38
- radius: result.radius
39
- }, ["SSAOPass applies the renderer SSAO pixel kernel with supplied or generated depth evidence."]);
40
- }
41
-
42
- getLastResult(): SSAOResult | null {
43
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels) } : null;
44
- }
45
- }
@@ -1,2 +0,0 @@
1
- export interface GPUBufferDescriptorProduction { readonly label: string; readonly byteLength: number; readonly usage: readonly string[]; }
2
- export class GPUBuffer { constructor(readonly descriptor: GPUBufferDescriptorProduction) {} }
@@ -1,2 +0,0 @@
1
- export interface GPUTextureDescriptorProduction { readonly label: string; readonly width: number; readonly height: number; readonly format: string; readonly mipLevels?: number; }
2
- export class GPUTexture { constructor(readonly descriptor: GPUTextureDescriptorProduction) {} }
@@ -1,3 +0,0 @@
1
- import type { GPUTexture } from './GPUTexture';
2
- export interface RenderTargetDescriptor { readonly label: string; readonly color: GPUTexture; readonly depth?: GPUTexture; }
3
- export class RenderTarget { constructor(readonly descriptor: RenderTargetDescriptor) {} }
@@ -1,7 +0,0 @@
1
- export class ResourceCache<T> {
2
- private readonly resources = new Map<string, T>();
3
- get(key: string): T | undefined { return this.resources.get(key); }
4
- set(key: string, value: T): T { this.resources.set(key, value); return value; }
5
- clear(): void { this.resources.clear(); }
6
- get size(): number { return this.resources.size; }
7
- }
@@ -1 +0,0 @@
1
- export interface Camera { readonly projectionMatrix: readonly number[]; readonly viewMatrix: readonly number[]; readonly exposure?: number; readonly near?: number; readonly far?: number; }
@@ -1,2 +0,0 @@
1
- export type LightType = 'directional' | 'point' | 'spot' | 'environment';
2
- export interface Light { readonly id: string; readonly type: LightType; readonly intensity: number; readonly color: readonly [number, number, number]; readonly castsShadow?: boolean; }
@@ -1,2 +0,0 @@
1
- import type { RenderablePrimitive } from './RenderablePrimitive';
2
- export interface RenderableMesh { readonly id: string; readonly name: string; readonly primitives: readonly RenderablePrimitive[]; readonly worldMatrix?: readonly number[]; }
@@ -1 +0,0 @@
1
- export interface RenderablePrimitive { readonly id: string; readonly vertexCount: number; readonly indexCount: number; readonly materialId: string; readonly attributes: readonly string[]; }
@@ -1,4 +0,0 @@
1
- import type { Camera } from './Camera';
2
- import type { Light } from './Lights';
3
- import type { RenderableMesh } from './RenderableMesh';
4
- export interface RenderableScene { readonly id: string; readonly meshes: readonly RenderableMesh[]; readonly lights: readonly Light[]; readonly camera: Camera; readonly environmentId?: string; }
@@ -1,7 +0,0 @@
1
- export interface ShaderProgramSource { readonly vertex: string; readonly fragment: string; readonly defines?: readonly string[]; }
2
- export class ShaderProgramLibrary {
3
- private readonly programs = new Map<string, ShaderProgramSource>();
4
- register(key: string, source: ShaderProgramSource): void { this.programs.set(key, source); }
5
- get(key: string): ShaderProgramSource | undefined { return this.programs.get(key); }
6
- keys(): readonly string[] { return [...this.programs.keys()]; }
7
- }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-brdf
2
- float distributionGGX(float nDotH, float roughness) { float a = roughness * roughness; float a2 = a * a; float denom = nDotH * nDotH * (a2 - 1.0) + 1.0; return a2 / max(3.14159265 * denom * denom, 0.0001); }
@@ -1,3 +0,0 @@
1
- // @aura3d-shader:production-ibl
2
- vec3 sampleIBLDiffuse(vec3 normal) { return vec3(0.6, 0.65, 0.7) * (0.5 + 0.5 * normal.y); }
3
- vec3 sampleIBLSpecular(vec3 reflection, float roughness) { return mix(vec3(1.0), vec3(0.25), roughness) * max(reflection.y * 0.5 + 0.5, 0.0); }
@@ -1,47 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:production-pbr-frag
3
- precision highp float;
4
- in vec3 vNormal;
5
- out vec4 fragColor;
6
- const float PI = 3.14159265359;
7
- float saturate(float value) {
8
- return clamp(value, 0.0, 1.0);
9
- }
10
- vec3 fresnelSchlick(vec3 f0, float vDotH) {
11
- return f0 + (vec3(1.0) - f0) * pow(saturate(1.0 - vDotH), 5.0);
12
- }
13
- float distributionGGX(float nDotH, float roughness) {
14
- float alpha = max(roughness, 0.045);
15
- alpha *= alpha;
16
- float alpha2 = alpha * alpha;
17
- float denom = nDotH * nDotH * (alpha2 - 1.0) + 1.0;
18
- return alpha2 / max(PI * denom * denom, 0.00001);
19
- }
20
- float geometrySmith(float nDotV, float nDotL, float roughness) {
21
- float k = pow(roughness + 1.0, 2.0) / 8.0;
22
- float gv = nDotV / max(nDotV * (1.0 - k) + k, 0.00001);
23
- float gl = nDotL / max(nDotL * (1.0 - k) + k, 0.00001);
24
- return gv * gl;
25
- }
26
- vec3 evaluatePBR(vec3 baseColor, float metallic, float roughness, vec3 normal) {
27
- vec3 N = normalize(normal);
28
- vec3 V = normalize(vec3(0.0, 0.18, 1.0));
29
- vec3 L = normalize(vec3(0.34, 0.72, 0.6));
30
- vec3 H = normalize(V + L);
31
- float nDotL = saturate(dot(N, L));
32
- float nDotV = max(saturate(dot(N, V)), 0.00001);
33
- float nDotH = saturate(dot(N, H));
34
- float vDotH = saturate(dot(V, H));
35
- vec3 f0 = mix(vec3(0.04), baseColor, metallic);
36
- vec3 F = fresnelSchlick(f0, vDotH);
37
- float D = distributionGGX(nDotH, roughness);
38
- float G = geometrySmith(nDotV, nDotL, roughness);
39
- vec3 specular = D * G * F / max(4.0 * nDotV * nDotL, 0.00001);
40
- vec3 diffuse = (vec3(1.0) - F) * (1.0 - metallic) * baseColor / PI;
41
- vec3 ambient = baseColor * mix(vec3(0.04, 0.045, 0.055), vec3(0.18, 0.22, 0.3), saturate(N.y * 0.5 + 0.5));
42
- return ambient + (diffuse + specular) * nDotL * 3.0;
43
- }
44
- void main() {
45
- vec3 color = evaluatePBR(vec3(0.86, 0.88, 0.9), 0.0, 0.38, vNormal);
46
- fragColor = vec4(pow(clamp(color, vec3(0.0), vec3(1.0)), vec3(1.0 / 2.2)), 1.0);
47
- }
@@ -1,8 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:production-pbr-vert
3
- precision highp float;
4
- layout(location=0) in vec3 position;
5
- layout(location=1) in vec3 normal;
6
- uniform mat4 uModelViewProjection;
7
- out vec3 vNormal;
8
- void main() { vNormal = normal; gl_Position = uModelViewProjection * vec4(position, 1.0); }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-shadows
2
- float applyShadowBias(float depth, float bias) { return depth - bias; }
@@ -1,3 +0,0 @@
1
- // @aura3d-shader:production-wgsl-pbr
2
- struct VertexOutput { @builtin(position) position: vec4<f32>, @location(0) normal: vec3<f32> };
3
- @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return vec4<f32>(abs(input.normal), 1.0); }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-wgsl-postprocess
2
- @fragment fn fs_postprocess(@location(0) color: vec4<f32>) -> @location(0) vec4<f32> { return color; }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-wgsl-skybox
2
- @fragment fn fs_skybox() -> @location(0) vec4<f32> { return vec4<f32>(0.45, 0.55, 0.7, 1.0); }
@@ -1,5 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:depth
3
- precision highp float;
4
- void main() {
5
- }
@@ -1,8 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:depth
3
- precision highp float;
4
- layout(location = 0) in vec3 a_position;
5
- uniform mat4 u_modelViewProjection;
6
- void main() {
7
- gl_Position = u_modelViewProjection * vec4(a_position, 1.0);
8
- }