@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,280 +0,0 @@
1
- export interface CullingFixtureOptions {
2
- readonly seed?: number;
3
- readonly objectCount?: number;
4
- readonly cameraX?: number;
5
- readonly depthResolution?: readonly [number, number];
6
- }
7
-
8
- export interface CullingFixtureObject {
9
- readonly id: string;
10
- readonly center: readonly [number, number, number];
11
- readonly halfExtents: readonly [number, number, number];
12
- readonly projectedAreaPixels: number;
13
- }
14
-
15
- export interface CullingBvhTelemetry {
16
- readonly nodeCount: number;
17
- readonly leafCount: number;
18
- readonly objectCount: number;
19
- readonly maxDepth: number;
20
- readonly averageLeafObjects: number;
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- readonly sahSplitCount: number;
22
- readonly boundsTests: number;
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- readonly objectTests: number;
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- readonly rangeQueryHits: number;
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- readonly raycastHitId: string | null;
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- readonly raycastDistance: number;
27
- }
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-
29
- export interface CullingFrustumTelemetry {
30
- readonly testedObjects: number;
31
- readonly visibleObjects: number;
32
- readonly culledObjects: number;
33
- readonly visibleRatio: number;
34
- }
35
-
36
- export interface CullingHiZTelemetry {
37
- readonly depthResolution: readonly [number, number];
38
- readonly mipLevels: number;
39
- readonly depthPyramidTexels: number;
40
- readonly maxDepthSamples: number;
41
- readonly conservativeTests: number;
42
- readonly visibleObjects: number;
43
- readonly occludedObjects: number;
44
- readonly unknownResults: number;
45
- readonly frameCoherentReused: number;
46
- readonly depthThreshold: number;
47
- readonly estimatedBuildMs: number;
48
- readonly estimatedTestMs: number;
49
- }
50
-
51
- export interface CullingFeatureEvidence {
52
- readonly bvhHierarchy: boolean;
53
- readonly frustumTraversal: boolean;
54
- readonly hizPyramid: boolean;
55
- readonly conservativeOcclusion: boolean;
56
- readonly frameCoherency: boolean;
57
- }
58
-
59
- export interface CullingFixture {
60
- readonly id: "external-parity-old-branch-bvh-hiz-culling-fixture";
61
- readonly source: "origin-master-bvh-hiz-occlusion-adapted";
62
- readonly sourceFiles: readonly string[];
63
- readonly seed: number;
64
- readonly cameraX: number;
65
- readonly objectCount: number;
66
- readonly objects: readonly CullingFixtureObject[];
67
- readonly bvh: CullingBvhTelemetry;
68
- readonly frustum: CullingFrustumTelemetry;
69
- readonly hiz: CullingHiZTelemetry;
70
- readonly featureEvidence: CullingFeatureEvidence;
71
- readonly hash: string;
72
- readonly claimBoundary: string;
73
- readonly blockedClaims: readonly string[];
74
- }
75
-
76
- const sourceFiles = [
77
- "origin/master:src/rendering/culling/BVH.ts",
78
- "origin/master:src/rendering/culling/HiZCulling.ts",
79
- "origin/master:src/rendering/culling/OcclusionCuller.ts",
80
- "origin/master:src/rendering/culling/FrustumCuller.ts",
81
- "origin/master:src/rendering/culling/GPUCulling.ts"
82
- ] as const;
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-
84
- const blockedClaims = [
85
- "production GPU occlusion culling parity",
86
- "hardware occlusion query parity",
87
- "production Hi-Z renderer integration",
88
- "portal/sector visibility parity",
89
- "Unity occlusion culling parity",
90
- "Unreal Nanite/occlusion parity"
91
- ] as const;
92
-
93
- export function sampleCullingFixture(options: CullingFixtureOptions = {}): CullingFixture {
94
- const seed = integer(options.seed ?? 0x3d2025, "seed");
95
- const objectCount = integerRange(options.objectCount ?? 32, 8, 256, "objectCount");
96
- const cameraX = finiteNumber(options.cameraX ?? 0, "cameraX");
97
- const depthResolution = depthResolutionOption(options.depthResolution ?? [320, 180]);
98
- const objects = createObjects(seed, objectCount, cameraX, depthResolution);
99
- const visible = objects.filter((object) => inFrustum(object, cameraX));
100
- const culledObjects = objectCount - visible.length;
101
- const occlusionResults = visible.map((object, index) => ({
102
- object,
103
- occluded: isOccludedByHiZ(object, index, cameraX),
104
- unknown: (index + seed) % 13 === 0
105
- }));
106
- const occludedObjects = occlusionResults.filter((result) => result.occluded && !result.unknown).length;
107
- const unknownResults = occlusionResults.filter((result) => result.unknown).length;
108
- const hizVisibleObjects = Math.max(0, visible.length - occludedObjects - unknownResults);
109
- const leafSize = 4;
110
- const leafCount = Math.ceil(objectCount / leafSize);
111
- const nodeCount = leafCount * 2 - 1;
112
- const maxDepth = Math.ceil(Math.log2(Math.max(1, leafCount))) + 1;
113
- const mipLevels = mipCount(depthResolution[0], depthResolution[1]);
114
- const depthPyramidTexels = depthTexels(depthResolution[0], depthResolution[1], mipLevels);
115
- const rayHit = nearestRayHit(objects, cameraX);
116
- const bvh: CullingBvhTelemetry = {
117
- nodeCount,
118
- leafCount,
119
- objectCount,
120
- maxDepth,
121
- averageLeafObjects: round3(objectCount / leafCount),
122
- sahSplitCount: Math.max(0, leafCount - 1),
123
- boundsTests: nodeCount + visible.length * 2,
124
- objectTests: Math.max(1, Math.ceil(visible.length * 0.65)),
125
- rangeQueryHits: objects.filter((object) => Math.hypot(object.center[0] - cameraX, object.center[2]) < 0.85).length,
126
- raycastHitId: rayHit?.id ?? null,
127
- raycastDistance: rayHit?.distance ?? 0
128
- };
129
- const frustum: CullingFrustumTelemetry = {
130
- testedObjects: objectCount,
131
- visibleObjects: visible.length,
132
- culledObjects,
133
- visibleRatio: round3(visible.length / objectCount)
134
- };
135
- const hiz: CullingHiZTelemetry = {
136
- depthResolution,
137
- mipLevels,
138
- depthPyramidTexels,
139
- maxDepthSamples: Math.min(depthPyramidTexels, 128),
140
- conservativeTests: visible.length,
141
- visibleObjects: hizVisibleObjects,
142
- occludedObjects,
143
- unknownResults,
144
- frameCoherentReused: Math.max(1, Math.floor(visible.length * 0.35)),
145
- depthThreshold: 0.001,
146
- estimatedBuildMs: round3(Math.min(0.49, depthPyramidTexels / 1_250_000)),
147
- estimatedTestMs: round3(Math.min(0.29, visible.length / 9_500))
148
- };
149
- const hash = stableHash([
150
- seed,
151
- objectCount,
152
- cameraX.toFixed(3),
153
- depthResolution.join("x"),
154
- objects.map((object) => `${object.id}:${object.center.join(",")}:${object.projectedAreaPixels}`).join("|"),
155
- `${bvh.nodeCount}:${bvh.maxDepth}:${frustum.visibleObjects}:${hiz.occludedObjects}:${hiz.visibleObjects}:${hiz.unknownResults}`
156
- ].join("#"));
157
- return {
158
- id: "external-parity-old-branch-bvh-hiz-culling-fixture",
159
- source: "origin-master-bvh-hiz-occlusion-adapted",
160
- sourceFiles,
161
- seed,
162
- cameraX: round3(cameraX),
163
- objectCount,
164
- objects,
165
- bvh,
166
- frustum,
167
- hiz,
168
- featureEvidence: {
169
- bvhHierarchy: bvh.nodeCount > bvh.leafCount && bvh.maxDepth > 1,
170
- frustumTraversal: frustum.visibleObjects > 0 && frustum.culledObjects > 0,
171
- hizPyramid: hiz.mipLevels > 1 && hiz.depthPyramidTexels > depthResolution[0] * depthResolution[1],
172
- conservativeOcclusion: hiz.conservativeTests > 0 && hiz.occludedObjects > 0 && hiz.visibleObjects > 0,
173
- frameCoherency: hiz.frameCoherentReused > 0
174
- },
175
- hash,
176
- claimBoundary: "Deterministic BVH, frustum traversal, Hi-Z mip telemetry, conservative occlusion-test counts, and frame-coherency metrics adapted from the old culling subsystem; this is bounded fixture evidence, not production GPU occlusion culling, hardware query, portal, or Nanite-style visibility parity.",
177
- blockedClaims
178
- };
179
- }
180
-
181
- function createObjects(
182
- seed: number,
183
- objectCount: number,
184
- cameraX: number,
185
- depthResolution: readonly [number, number]
186
- ): readonly CullingFixtureObject[] {
187
- return Array.from({ length: objectCount }, (_, index) => {
188
- const lane = index % 5;
189
- const t = objectCount <= 1 ? 0 : index / (objectCount - 1);
190
- const centerX = -2.05 + t * 4.1 + (hash01(seed, index) - 0.5) * 0.12;
191
- const centerY = -0.18 + (lane - 2) * 0.045 + hash01(seed + 17, index) * 0.08;
192
- const centerZ = -0.18 + lane * 0.17 + hash01(seed + 29, index) * 0.08;
193
- const halfX = 0.045 + hash01(seed + 41, index) * 0.08;
194
- const halfY = 0.08 + hash01(seed + 53, index) * 0.18;
195
- const halfZ = 0.035 + hash01(seed + 67, index) * 0.06;
196
- const distance = Math.max(0.12, Math.hypot(centerX - cameraX, centerZ + 0.25));
197
- const screenScale = Math.max(depthResolution[0], depthResolution[1]) / 4.5;
198
- return {
199
- id: `cull-object-${String(index).padStart(2, "0")}`,
200
- center: [round3(centerX), round3(centerY), round3(centerZ)],
201
- halfExtents: [round3(halfX), round3(halfY), round3(halfZ)],
202
- projectedAreaPixels: Math.max(1, Math.round((halfX * 2 * halfY * 2 * screenScale) / distance))
203
- };
204
- });
205
- }
206
-
207
- function inFrustum(object: CullingFixtureObject, cameraX: number): boolean {
208
- const x = object.center[0] - cameraX;
209
- const z = object.center[2];
210
- return Math.abs(x) <= 1.32 && z >= -0.22 && z <= 0.72;
211
- }
212
-
213
- function isOccludedByHiZ(object: CullingFixtureObject, visibleIndex: number, cameraX: number): boolean {
214
- const distance = Math.hypot(object.center[0] - cameraX, object.center[2] + 0.18);
215
- const smallEnoughForConservativeTest = object.projectedAreaPixels < 18;
216
- return distance > 0.74 && (smallEnoughForConservativeTest || visibleIndex % 4 === 1);
217
- }
218
-
219
- function nearestRayHit(objects: readonly CullingFixtureObject[], cameraX: number): { readonly id: string; readonly distance: number } | null {
220
- let best: { readonly id: string; readonly distance: number } | null = null;
221
- for (const object of objects) {
222
- const screenX = Math.abs(object.center[0] - cameraX);
223
- if (screenX > object.halfExtents[0] + 0.08) continue;
224
- const distance = Math.hypot(object.center[0] - cameraX, object.center[1], object.center[2] + 1);
225
- if (!best || distance < best.distance) best = { id: object.id, distance: round3(distance) };
226
- }
227
- return best;
228
- }
229
-
230
- function depthResolutionOption(value: readonly [number, number]): readonly [number, number] {
231
- const width = integerRange(value[0], 64, 4096, "depthResolution[0]");
232
- const height = integerRange(value[1], 64, 4096, "depthResolution[1]");
233
- return [width, height];
234
- }
235
-
236
- function mipCount(width: number, height: number): number {
237
- return Math.floor(Math.log2(Math.max(width, height))) + 1;
238
- }
239
-
240
- function depthTexels(width: number, height: number, levels: number): number {
241
- let texels = 0;
242
- for (let level = 0; level < levels; level += 1) {
243
- texels += Math.max(1, Math.ceil(width / 2 ** level)) * Math.max(1, Math.ceil(height / 2 ** level));
244
- }
245
- return texels;
246
- }
247
-
248
- function integer(value: number, name: string): number {
249
- if (!Number.isInteger(value)) throw new RangeError(`Culling fixture ${name} must be an integer.`);
250
- return value;
251
- }
252
-
253
- function integerRange(value: number, min: number, max: number, name: string): number {
254
- const result = integer(value, name);
255
- if (result < min || result > max) throw new RangeError(`Culling fixture ${name} must be between ${min} and ${max}.`);
256
- return result;
257
- }
258
-
259
- function finiteNumber(value: number, name: string): number {
260
- if (!Number.isFinite(value)) throw new RangeError(`Culling fixture ${name} must be finite.`);
261
- return value;
262
- }
263
-
264
- function hash01(seed: number, index: number): number {
265
- const x = Math.sin(seed * 12.9898 + index * 78.233) * 43758.5453;
266
- return x - Math.floor(x);
267
- }
268
-
269
- function stableHash(input: string): string {
270
- let hash = 0x811c9dc5;
271
- for (let index = 0; index < input.length; index += 1) {
272
- hash ^= input.charCodeAt(index);
273
- hash = Math.imul(hash, 0x01000193);
274
- }
275
- return (hash >>> 0).toString(16).padStart(8, "0");
276
- }
277
-
278
- function round3(value: number): number {
279
- return Number(value.toFixed(3));
280
- }
@@ -1,26 +0,0 @@
1
- export {
2
- createProjectedDecalGeometry as createDecalGeometry,
3
- createProjectedDecalGeometry,
4
- createRaycastProjectedDecalGeometry,
5
- raycastProjectedDecalMesh
6
- } from "./production-runtime/geometry/ProjectedDecalGeometry";
7
- export type {
8
- ProjectedDecalBasis as DecalBasis,
9
- ProjectedDecalBox as DecalBox,
10
- ProjectedDecalGeometryResult as DecalGeometryResult,
11
- ProjectedDecalRay as DecalRay,
12
- ProjectedDecalRaycastHit as DecalRaycastHit,
13
- ProjectedDecalRaycastOptions as DecalRaycastOptions,
14
- ProjectedDecalRaycastResult as DecalRaycastResult,
15
- ProjectedDecalShape as DecalShape,
16
- ProjectedDecalTriangleMesh as DecalTriangleMesh,
17
- ProjectedDecalBasis,
18
- ProjectedDecalBox,
19
- ProjectedDecalGeometryResult,
20
- ProjectedDecalRay,
21
- ProjectedDecalRaycastHit,
22
- ProjectedDecalRaycastOptions,
23
- ProjectedDecalRaycastResult,
24
- ProjectedDecalShape,
25
- ProjectedDecalTriangleMesh
26
- } from "./production-runtime/geometry/ProjectedDecalGeometry";
package/src/DepthPass.ts DELETED
@@ -1,110 +0,0 @@
1
- import { Material } from "./Material";
2
- import { type DrawCommand, type RenderDevice, RenderDeviceError, type RenderShaderProgram } from "./RenderDevice";
3
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
4
- import { ShaderModule } from "./ShaderModule";
5
- import { DEFAULT_DEPTH_SHADER_NAME, type ShaderLibrary, createDefaultShaderLibrary } from "./ShaderLibrary";
6
- import { type RenderItem } from "./ForwardPass";
7
- import { identityMat4, multiplyMat4, type Mat4 } from "@aura3d/scene";
8
-
9
- export interface DepthPassOptions {
10
- readonly casters: readonly RenderItem[];
11
- readonly shaderLibrary?: ShaderLibrary;
12
- readonly viewProjectionMatrix?: Float32Array | readonly number[];
13
- }
14
-
15
- export class DepthMaterial extends Material {
16
- constructor() {
17
- super({
18
- name: "depth",
19
- shaderKey: DEFAULT_DEPTH_SHADER_NAME,
20
- parameters: {
21
- u_modelViewProjection: identityMatrix()
22
- },
23
- requiredAttributes: ["a_position"],
24
- uniformSchema: [{ name: "u_modelViewProjection", kind: "mat4" }]
25
- });
26
- }
27
- }
28
-
29
- export class DepthPass extends BaseRenderPass {
30
- private readonly shaderLibrary: ShaderLibrary;
31
- private readonly material = new DepthMaterial();
32
- private shaderModule: ShaderModule | null = null;
33
-
34
- constructor(private readonly options: DepthPassOptions) {
35
- super("depth", [], ["depth"]);
36
- this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
37
- }
38
-
39
- execute(context: RenderPassContext): void {
40
- for (const caster of this.options.casters) {
41
- this.drawCaster(context.device, caster);
42
- }
43
- }
44
-
45
- private drawCaster(device: RenderDevice, caster: RenderItem): void {
46
- const shader = this.getShader(device);
47
- const vertexBuffer = caster.geometry.vertexBuffer.upload(device);
48
- const indexBuffer = caster.geometry.indexBuffer?.upload(device);
49
- const drawRange = resolveDepthDrawRange(caster.geometry, caster.drawRange);
50
- const modelMatrix = toMat4(caster.modelMatrix ?? identityMat4(), caster.label);
51
- const viewProjection = toMat4(this.options.viewProjectionMatrix ?? identityMat4(), caster.label);
52
- this.material.setParameter("u_modelViewProjection", multiplyMat4(viewProjection, modelMatrix));
53
- const command: DrawCommand = {
54
- label: caster.label ?? "shadow-caster",
55
- topology: caster.geometry.topology,
56
- vertexBuffer,
57
- vertexFormat: caster.geometry.vertexBuffer.format,
58
- vertexCount: indexBuffer ? caster.geometry.vertexBuffer.vertexCount : drawRange.count,
59
- ...(indexBuffer === undefined && drawRange.start > 0 ? { firstVertex: drawRange.start } : {}),
60
- shader,
61
- uniforms: this.material.getParameters()
62
- };
63
- if (indexBuffer) {
64
- Object.assign(command, {
65
- indexBuffer,
66
- indexType: caster.geometry.indexBuffer?.type,
67
- indexCount: drawRange.count,
68
- ...(drawRange.start > 0 ? { firstIndex: drawRange.start } : {})
69
- });
70
- }
71
- device.draw(command);
72
- }
73
-
74
- private getShader(device: RenderDevice): RenderShaderProgram {
75
- if (!this.shaderModule) {
76
- this.shaderModule = ShaderModule.fromLibrary(this.shaderLibrary, this.material.shaderKey);
77
- }
78
- return this.shaderModule.compile(device);
79
- }
80
- }
81
-
82
- function resolveDepthDrawRange(geometry: RenderItem["geometry"], range: RenderItem["drawRange"]): { readonly start: number; readonly count: number } {
83
- const available = geometry.indexBuffer?.count ?? geometry.vertexBuffer.vertexCount;
84
- if (!range) return { start: 0, count: available };
85
- if (!Number.isInteger(range.start) || range.start < 0 || !Number.isInteger(range.count) || range.count <= 0 || range.start + range.count > available) {
86
- throw new RenderDeviceError("Depth caster drawRange must fit inside geometry draw count", "DEPTH_DRAW_RANGE_INVALID", {
87
- start: range.start,
88
- count: range.count,
89
- available
90
- });
91
- }
92
- return range;
93
- }
94
-
95
- function identityMatrix(): Float32Array {
96
- return new Float32Array([
97
- 1, 0, 0, 0,
98
- 0, 1, 0, 0,
99
- 0, 0, 1, 0,
100
- 0, 0, 0, 1
101
- ]);
102
- }
103
-
104
- function toMat4(value: Float32Array | readonly number[], label?: string): Mat4 {
105
- const values = Array.from(value);
106
- if (values.length !== 16 || values.some((entry) => !Number.isFinite(entry))) {
107
- throw new Error(`DepthPass ${label ?? "caster"} matrix must contain 16 finite numbers.`);
108
- }
109
- return values as unknown as Mat4;
110
- }
@@ -1,194 +0,0 @@
1
- import { Geometry } from "./Geometry";
2
- import { DEFAULT_RENDER_STATE } from "./Material";
3
- import { type RenderDevice, RenderDeviceError, type RenderShaderProgram, type UniformValue } from "./RenderDevice";
4
- import { RenderPipeline } from "./RenderPipeline";
5
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
6
- import { ShaderModule } from "./ShaderModule";
7
- import { createDefaultShaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME, type ShaderLibrary } from "./ShaderLibrary";
8
- import { TextureBinding } from "./TextureBinding";
9
- import { VertexBuffer } from "./VertexBuffer";
10
- import { VertexFormat } from "./VertexFormat";
11
-
12
- export type EnvironmentBackgroundProjection = "equirect" | "cubemap";
13
- export type EnvironmentBackgroundEncoding = "linear" | "srgb" | "rgbe";
14
-
15
- export interface EnvironmentBackgroundOptions {
16
- readonly projection: EnvironmentBackgroundProjection;
17
- readonly texture: TextureBinding;
18
- readonly encoding?: EnvironmentBackgroundEncoding;
19
- readonly intensity?: number;
20
- readonly rotation?: number;
21
- readonly outputColorSpace?: "linear" | "srgb";
22
- readonly inverseViewProjectionMatrix?: Float32Array | readonly number[];
23
- readonly shaderLibrary?: ShaderLibrary;
24
- }
25
-
26
- export const ENVIRONMENT_BACKGROUND_COLOR_RESOURCE = "environment-background-color";
27
-
28
- const BACKGROUND_RENDER_STATE = {
29
- ...DEFAULT_RENDER_STATE,
30
- depthTest: false,
31
- depthWrite: false,
32
- cullMode: "none" as const
33
- };
34
-
35
- export class EnvironmentBackgroundPass extends BaseRenderPass {
36
- private static readonly shaderCaches = new WeakMap<RenderDevice, WeakMap<ShaderLibrary, ShaderModule>>();
37
- private readonly shaderLibrary: ShaderLibrary;
38
-
39
- constructor(private readonly options: EnvironmentBackgroundOptions) {
40
- super("environment-background", [], [ENVIRONMENT_BACKGROUND_COLOR_RESOURCE]);
41
- this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
42
- }
43
-
44
- execute(context: RenderPassContext): void {
45
- validateEnvironmentBackgroundOptions(this.options);
46
- const geometry = createFullscreenTriangleGeometry();
47
- try {
48
- const shader = this.getShader(context.device);
49
- const pipeline = new RenderPipeline({
50
- label: "environment-background",
51
- shader,
52
- vertexFormat: geometry.vertexBuffer.format,
53
- topology: geometry.topology,
54
- renderState: BACKGROUND_RENDER_STATE
55
- });
56
- const command = pipeline.createDrawCommand({
57
- label: "environment-background",
58
- vertexBuffer: geometry.vertexBuffer.upload(context.device),
59
- vertexCount: geometry.vertexBuffer.vertexCount,
60
- uniforms: createEnvironmentBackgroundUniforms(this.options)
61
- });
62
- context.device.draw(command);
63
- } finally {
64
- geometry.dispose();
65
- }
66
- }
67
-
68
- private getShader(device: RenderDevice): RenderShaderProgram {
69
- let libraryCaches = EnvironmentBackgroundPass.shaderCaches.get(device);
70
- if (!libraryCaches) {
71
- libraryCaches = new WeakMap<ShaderLibrary, ShaderModule>();
72
- EnvironmentBackgroundPass.shaderCaches.set(device, libraryCaches);
73
- }
74
- let module = libraryCaches.get(this.shaderLibrary);
75
- if (!module) {
76
- module = ShaderModule.fromLibrary(this.shaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME);
77
- libraryCaches.set(this.shaderLibrary, module);
78
- }
79
- return module.compile(device);
80
- }
81
- }
82
-
83
- export function createEnvironmentBackgroundUniforms(options: EnvironmentBackgroundOptions): ReadonlyMap<string, UniformValue> {
84
- validateEnvironmentBackgroundOptions(options);
85
- const projectionMode = options.projection === "cubemap" ? 2 : 1;
86
- const encoding = options.encoding ?? "linear";
87
- const uniforms = new Map<string, UniformValue>();
88
- uniforms.set(
89
- "u_environmentBackgroundTexture",
90
- options.projection === "equirect"
91
- ? options.texture
92
- : new TextureBinding({ name: "u_environmentBackgroundTexture", required: false })
93
- );
94
- uniforms.set(
95
- "u_environmentBackgroundCubeTexture",
96
- options.projection === "cubemap"
97
- ? options.texture
98
- : new TextureBinding({ name: "u_environmentBackgroundCubeTexture", required: false })
99
- );
100
- uniforms.set("u_environmentBackgroundProjection", projectionMode);
101
- uniforms.set("u_environmentBackgroundRotation", options.rotation ?? 0);
102
- uniforms.set("u_environmentBackgroundIntensity", options.intensity ?? 1);
103
- uniforms.set("u_environmentBackgroundEncoding", backgroundEncodingUniform(encoding));
104
- uniforms.set("u_outputColorSpace", (options.outputColorSpace ?? "srgb") === "srgb" ? 1 : 0);
105
- uniforms.set("u_environmentBackgroundInverseViewProjection", toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix"));
106
- return uniforms;
107
- }
108
-
109
- function createFullscreenTriangleGeometry(): Geometry {
110
- const vertices = new VertexBuffer(VertexFormat.P3, 3);
111
- vertices.setAttribute(0, "position", [-1, -1, 0]);
112
- vertices.setAttribute(1, "position", [3, -1, 0]);
113
- vertices.setAttribute(2, "position", [-1, 3, 0]);
114
- return new Geometry(vertices, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
115
- }
116
-
117
- function validateEnvironmentBackgroundOptions(options: EnvironmentBackgroundOptions): void {
118
- if (options.projection !== "equirect" && options.projection !== "cubemap") {
119
- throw new RenderDeviceError("Environment background projection must be equirect or cubemap", "ENVIRONMENT_BACKGROUND_CONTRACT", {
120
- projection: options.projection
121
- });
122
- }
123
- const validation = options.texture.validate();
124
- if (!options.texture.texture) {
125
- throw new RenderDeviceError("Environment background requires a texture binding", "ENVIRONMENT_BACKGROUND_CONTRACT", {
126
- projection: options.projection,
127
- diagnostics: ["Missing required texture: environment background"]
128
- });
129
- }
130
- if (!validation.ok) {
131
- throw new RenderDeviceError("Environment background texture binding validation failed", "ENVIRONMENT_BACKGROUND_CONTRACT", {
132
- projection: options.projection,
133
- diagnostics: validation.diagnostics
134
- });
135
- }
136
- if (options.projection === "cubemap" && options.texture.texture.dimension !== "cube") {
137
- throw new RenderDeviceError("Cubemap environment background requires a cube texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
138
- textureDimension: options.texture.texture.dimension
139
- });
140
- }
141
- if (options.projection === "equirect" && options.texture.texture.dimension !== "2d") {
142
- throw new RenderDeviceError("Equirect environment background requires a 2D panorama texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
143
- textureDimension: options.texture.texture.dimension
144
- });
145
- }
146
- if (options.intensity !== undefined && (!Number.isFinite(options.intensity) || options.intensity < 0)) {
147
- throw new RenderDeviceError("Environment background intensity must be finite and non-negative", "ENVIRONMENT_BACKGROUND_CONTRACT", {
148
- intensity: options.intensity
149
- });
150
- }
151
- if (options.rotation !== undefined && !Number.isFinite(options.rotation)) {
152
- throw new RenderDeviceError("Environment background rotation must be finite", "ENVIRONMENT_BACKGROUND_CONTRACT", {
153
- rotation: options.rotation
154
- });
155
- }
156
- const outputColorSpace = options.outputColorSpace ?? "srgb";
157
- if (outputColorSpace !== "linear" && outputColorSpace !== "srgb") {
158
- throw new RenderDeviceError("Environment background outputColorSpace must be linear or srgb", "ENVIRONMENT_BACKGROUND_CONTRACT", {
159
- outputColorSpace
160
- });
161
- }
162
- backgroundEncodingUniform(options.encoding ?? "linear");
163
- toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix");
164
- }
165
-
166
- function backgroundEncodingUniform(encoding: EnvironmentBackgroundEncoding): number {
167
- switch (encoding) {
168
- case "linear":
169
- case "srgb":
170
- return 0;
171
- case "rgbe":
172
- return 2;
173
- default:
174
- throw new RenderDeviceError("Environment background encoding must be linear, srgb, or rgbe", "ENVIRONMENT_BACKGROUND_CONTRACT", {
175
- encoding
176
- });
177
- }
178
- }
179
-
180
- function toMat4Uniform(value: Float32Array | readonly number[] | undefined, label: string): Float32Array {
181
- const source = value ?? [
182
- 1, 0, 0, 0,
183
- 0, 1, 0, 0,
184
- 0, 0, 1, 0,
185
- 0, 0, 0, 1
186
- ];
187
- if (source.length !== 16 || !Array.from(source).every(Number.isFinite)) {
188
- throw new RenderDeviceError("Environment background inverse view-projection matrix must contain 16 finite numbers", "ENVIRONMENT_BACKGROUND_CONTRACT", {
189
- label,
190
- matrixLength: source.length
191
- });
192
- }
193
- return new Float32Array(source);
194
- }