@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,301 +0,0 @@
1
- import { DirectionalLight, Light, PointLight, SpotLight } from "@aura3d/scene";
2
- import type { CollectedLight, CollectedLightKind } from "./LightCollector";
3
-
4
- export type LightingRigPreset =
5
- | "key-fill-rim"
6
- | "studio-softbox"
7
- | "sun"
8
- | "industrial"
9
- | "urban-neon"
10
- | "product-detail"
11
- | "product-shot";
12
-
13
- export type LightingRigUnsupportedFeature =
14
- | "rectangular-area-light"
15
- | "ies-photometric-profile"
16
- | "contact-shadow-map"
17
- | "cascaded-shadow-map"
18
- | "global-illumination";
19
-
20
- export interface LightingRigLightDescriptor {
21
- readonly id: string;
22
- readonly kind: CollectedLightKind;
23
- readonly role: "key" | "fill" | "rim" | "sun" | "accent" | "practical" | "ambient-proxy";
24
- readonly color: readonly [number, number, number];
25
- readonly intensity: number;
26
- readonly position: readonly [number, number, number];
27
- readonly direction: readonly [number, number, number];
28
- readonly range: number;
29
- readonly spotAngle: number;
30
- readonly penumbra: number;
31
- readonly castsShadow: boolean;
32
- readonly claimBoundary: string;
33
- }
34
-
35
- export interface LightingRigSoftboxDescriptor {
36
- readonly id: string;
37
- readonly role: "key" | "fill" | "rim";
38
- readonly color: readonly [number, number, number];
39
- readonly intensity: number;
40
- readonly position: readonly [number, number, number];
41
- readonly direction: readonly [number, number, number];
42
- readonly size: readonly [number, number];
43
- readonly linkedLightIds: readonly string[];
44
- readonly claimBoundary: string;
45
- }
46
-
47
- export interface LightingRigDiagnostics {
48
- readonly preset: LightingRigPreset;
49
- readonly lightCount: number;
50
- readonly shadowCastingLightCount: number;
51
- readonly softboxProxyCount: number;
52
- readonly unsupportedFeatures: readonly LightingRigUnsupportedFeature[];
53
- readonly disclosures: readonly string[];
54
- readonly claimBoundary: string;
55
- }
56
-
57
- export interface LightingRig {
58
- readonly preset: LightingRigPreset;
59
- readonly lights: readonly LightingRigLightDescriptor[];
60
- readonly softboxes: readonly LightingRigSoftboxDescriptor[];
61
- readonly collectedLights: readonly CollectedLight[];
62
- readonly diagnostics: LightingRigDiagnostics;
63
- }
64
-
65
- export interface LightingRigOptions {
66
- readonly preset?: LightingRigPreset;
67
- readonly intensityScale?: number;
68
- readonly shadows?: boolean;
69
- readonly includeUnsupportedDiagnostics?: boolean;
70
- }
71
-
72
- export function createLightingRig(options: LightingRigOptions = {}): LightingRig {
73
- const preset = options.preset ?? "key-fill-rim";
74
- const intensityScale = positive(options.intensityScale ?? 1, "lighting rig intensityScale");
75
- const shadows = options.shadows ?? true;
76
- const lights = lightingRigDescriptors(preset).map((light) => ({
77
- ...light,
78
- intensity: round3(light.intensity * intensityScale),
79
- castsShadow: shadows && light.castsShadow
80
- }));
81
- const softboxes = lightingRigSoftboxes(preset).map((softbox) => ({
82
- ...softbox,
83
- intensity: round3(softbox.intensity * intensityScale)
84
- }));
85
- const unsupportedFeatures = unsupportedFeaturesForRig(preset, options.includeUnsupportedDiagnostics ?? true);
86
- return {
87
- preset,
88
- lights,
89
- softboxes,
90
- collectedLights: lights.map(toCollectedLight),
91
- diagnostics: {
92
- preset,
93
- lightCount: lights.length,
94
- shadowCastingLightCount: lights.filter((light) => light.castsShadow).length,
95
- softboxProxyCount: softboxes.length,
96
- unsupportedFeatures,
97
- disclosures: unsupportedFeatures.map(lightingDisclosure),
98
- claimBoundary: "Lighting rigs are reusable direct-light descriptors for A3D ForwardPass; true area lights, IES profiles, GI, contact shadows, and cascaded-shadow production claims require separate renderer evidence."
99
- }
100
- };
101
- }
102
-
103
- export function listLightingRigPresets(): readonly LightingRigPreset[] {
104
- return ["key-fill-rim", "studio-softbox", "sun", "industrial", "urban-neon", "product-detail", "product-shot"];
105
- }
106
-
107
- function lightingRigDescriptors(preset: LightingRigPreset): readonly LightingRigLightDescriptor[] {
108
- switch (preset) {
109
- case "studio-softbox":
110
- return [
111
- light("studio-key", "directional", "key", [1, 0.95, 0.88], 1.25, [-3, 5, 4], [0.45, -0.72, -0.53], 0, 0, 0, true, "Softbox represented as a broad directional key plus fill accents, not a physical rectangular area light."),
112
- light("studio-fill", "directional", "fill", [0.68, 0.78, 1], 0.38, [4, 3, 2], [-0.76, -0.42, -0.5], 0, 0, 0, false, "Fill is a direct-light approximation."),
113
- light("studio-rim", "spot", "rim", [0.78, 0.9, 1], 0.72, [0, 3.2, -4], [0, -0.42, 0.91], 9, Math.PI / 5, 0.45, false, "Rim light is a bounded spot helper.")
114
- ];
115
- case "sun":
116
- return [
117
- light("sun-main", "directional", "sun", [1, 0.92, 0.78], 2.4, [-8, 9, 4], [0.62, -0.68, -0.38], 0, 0, 0, true, "Sun preset is a directional light and does not imply physical atmosphere or cascaded shadow proof."),
118
- light("sky-fill", "directional", "fill", [0.45, 0.58, 0.85], 0.28, [4, 6, -3], [-0.25, -0.8, 0.54], 0, 0, 0, false, "Sky fill is an approximation.")
119
- ];
120
- case "industrial":
121
- return [
122
- light("industrial-key", "spot", "key", [1, 0.88, 0.68], 1.45, [-2.5, 5.5, 2.5], [0.36, -0.86, -0.36], 11, Math.PI / 6, 0.35, true, "Overhead industrial fixture represented as spot light."),
123
- light("industrial-practical-a", "point", "practical", [1, 0.72, 0.48], 0.56, [3, 2.8, -2], [0, -1, 0], 7, 0, 0, false, "Point practical has no IES profile."),
124
- light("industrial-fill", "directional", "fill", [0.45, 0.58, 0.72], 0.24, [5, 3, 4], [-0.64, -0.48, -0.6], 0, 0, 0, false, "Fill is a direct-light approximation.")
125
- ];
126
- case "urban-neon":
127
- return [
128
- light("neon-key", "spot", "key", [0.42, 0.86, 1], 1.05, [-3, 4, 2.5], [0.5, -0.68, -0.54], 10, Math.PI / 5, 0.55, true, "Neon key is a colored spot helper, not emissive GI."),
129
- light("neon-magenta", "point", "accent", [1, 0.2, 0.66], 0.75, [3.2, 2.1, -1.2], [-1, -0.2, 0.1], 6, 0, 0, false, "Neon accent does not bounce light globally."),
130
- light("neon-rim", "directional", "rim", [0.64, 0.72, 1], 0.4, [1, 5, -5], [-0.2, -0.44, 0.88], 0, 0, 0, false, "Rim is a direct-light approximation.")
131
- ];
132
- case "product-detail":
133
- return [
134
- light("product-detail-key", "directional", "key", [1, 0.9, 0.78], 1.48, [-4.8, 3.3, 3.2], [0.7, -0.48, -0.52], 0, 0, 0, true, "Product detail key is a low glancing directional softbox approximation for normal/AO inspection."),
135
- light("product-detail-cool-edge", "spot", "rim", [0.64, 0.78, 1], 1.15, [2.9, 2.6, -3.6], [-0.42, -0.34, 0.84], 8, Math.PI / 5.5, 0.38, false, "Cool edge strip is a bounded spot helper for product silhouette separation."),
136
- light("product-detail-warm-edge", "point", "accent", [1, 0.55, 0.28], 0.54, [-2.4, 1.1, -1.2], [0.3, -0.18, 0.72], 4.8, 0, 0, false, "Warm practical accent adds bounded hue separation; it is not emissive bounce or GI."),
137
- light("product-detail-fill", "directional", "fill", [0.48, 0.56, 0.68], 0.16, [4.2, 2.4, 3.6], [-0.68, -0.34, -0.64], 0, 0, 0, false, "Low fill preserves product material contrast.")
138
- ];
139
- case "product-shot":
140
- return [
141
- light("product-key", "directional", "key", [1, 0.95, 0.88], 1.55, [-4, 5, 4], [0.52, -0.64, -0.56], 0, 0, 0, true, "Product key approximates a large softbox."),
142
- light("product-fill", "directional", "fill", [0.7, 0.78, 0.9], 0.3, [4, 3, 3], [-0.68, -0.46, -0.57], 0, 0, 0, false, "Product fill is direct lighting."),
143
- light("product-rim", "spot", "rim", [0.85, 0.92, 1], 0.78, [0.5, 3.2, -4.5], [-0.08, -0.36, 0.93], 8, Math.PI / 6, 0.42, false, "Rim light is a bounded spot helper.")
144
- ];
145
- case "key-fill-rim":
146
- return [
147
- light("key", "directional", "key", [1, 0.94, 0.86], 1.2, [-3, 4, 3], [0.5, -0.66, -0.56], 0, 0, 0, true, "Reusable key light descriptor."),
148
- light("fill", "directional", "fill", [0.62, 0.72, 1], 0.35, [4, 3, 2], [-0.75, -0.42, -0.51], 0, 0, 0, false, "Reusable fill light descriptor."),
149
- light("rim", "directional", "rim", [0.72, 0.86, 1], 0.55, [0, 3, -4], [0, -0.45, 0.89], 0, 0, 0, false, "Reusable rim light descriptor.")
150
- ];
151
- }
152
- }
153
-
154
- function lightingRigSoftboxes(preset: LightingRigPreset): readonly LightingRigSoftboxDescriptor[] {
155
- switch (preset) {
156
- case "studio-softbox":
157
- return [
158
- softbox("studio-key-softbox", "key", [1, 0.95, 0.88], 1.25, [-2.6, 3.4, 2.6], [0.45, -0.72, -0.53], [2.2, 1.2], ["studio-key"], "Large studio key softbox proxy used for panel placement and diagnostics only."),
159
- softbox("studio-fill-card", "fill", [0.68, 0.78, 1], 0.42, [2.8, 2.5, 1.8], [-0.76, -0.42, -0.5], [1.8, 1.1], ["studio-fill"], "Cool fill card proxy; not a physical rectangular area light."),
160
- softbox("studio-rim-strip", "rim", [0.78, 0.9, 1], 0.72, [0, 2.9, -3.4], [0, -0.42, 0.91], [1.6, 0.42], ["studio-rim"], "Rim strip proxy coupled to a spot helper.")
161
- ];
162
- case "product-shot":
163
- return [
164
- softbox("product-key-softbox", "key", [1, 0.95, 0.88], 1.55, [-3.2, 3.8, 3.1], [0.52, -0.64, -0.56], [2.4, 1.35], ["product-key"], "Product key softbox proxy; renderer still receives direct light descriptors."),
165
- softbox("product-fill-card", "fill", [0.7, 0.78, 0.9], 0.32, [3.1, 2.2, 2.4], [-0.68, -0.46, -0.57], [1.65, 1.0], ["product-fill"], "Low-intensity fill card proxy for product studio reports."),
166
- softbox("product-rim-strip", "rim", [0.85, 0.92, 1], 0.78, [0.5, 2.8, -3.7], [-0.08, -0.36, 0.93], [1.85, 0.38], ["product-rim"], "Rear strip proxy for product edge separation; not GI or area-light shading.")
167
- ];
168
- case "product-detail":
169
- return [
170
- softbox("product-detail-key-strip", "key", [1, 0.9, 0.78], 1.48, [-4.0, 2.7, 2.7], [0.7, -0.48, -0.52], [1.9, 0.58], ["product-detail-key"], "Low glancing key strip proxy for product material inspection; renderer still receives direct lights."),
171
- softbox("product-detail-cool-rim", "rim", [0.64, 0.78, 1], 1.15, [2.5, 2.3, -3.0], [-0.42, -0.34, 0.84], [1.55, 0.34], ["product-detail-cool-edge"], "Cool rim proxy for edge separation; not GI or physical area lighting."),
172
- softbox("product-detail-fill-card", "fill", [0.48, 0.56, 0.68], 0.16, [3.2, 2.0, 2.7], [-0.68, -0.34, -0.64], [1.3, 0.9], ["product-detail-fill"], "Low fill proxy keeps material contrast bounded.")
173
- ];
174
- default:
175
- return [];
176
- }
177
- }
178
-
179
- function softbox(
180
- id: string,
181
- role: LightingRigSoftboxDescriptor["role"],
182
- color: readonly [number, number, number],
183
- intensity: number,
184
- position: readonly [number, number, number],
185
- direction: readonly [number, number, number],
186
- size: readonly [number, number],
187
- linkedLightIds: readonly string[],
188
- claimBoundary: string
189
- ): LightingRigSoftboxDescriptor {
190
- return {
191
- id,
192
- role,
193
- color,
194
- intensity,
195
- position,
196
- direction: normalize(direction),
197
- size,
198
- linkedLightIds,
199
- claimBoundary
200
- };
201
- }
202
-
203
- function light(
204
- id: string,
205
- kind: CollectedLightKind,
206
- role: LightingRigLightDescriptor["role"],
207
- color: readonly [number, number, number],
208
- intensity: number,
209
- position: readonly [number, number, number],
210
- direction: readonly [number, number, number],
211
- range: number,
212
- spotAngle: number,
213
- penumbra: number,
214
- castsShadow: boolean,
215
- claimBoundary: string
216
- ): LightingRigLightDescriptor {
217
- return { id, kind, role, color, intensity, position, direction: normalize(direction), range, spotAngle, penumbra, castsShadow, claimBoundary };
218
- }
219
-
220
- function toCollectedLight(light: LightingRigLightDescriptor): CollectedLight {
221
- const source = createSourceLight(light);
222
- return {
223
- kind: light.kind,
224
- color: light.color,
225
- intensity: light.intensity,
226
- position: light.position,
227
- direction: light.direction,
228
- range: light.range,
229
- spotAngle: light.spotAngle,
230
- penumbra: light.penumbra,
231
- castsShadow: light.castsShadow,
232
- layerMask: 0xffffffff,
233
- source
234
- };
235
- }
236
-
237
- function createSourceLight(light: LightingRigLightDescriptor): Light {
238
- const source = light.kind === "directional"
239
- ? new DirectionalLight(light.id)
240
- : light.kind === "point"
241
- ? new PointLight(light.id)
242
- : new SpotLight(light.id);
243
- source.color = [...light.color];
244
- source.intensity = light.intensity;
245
- source.castsShadow = light.castsShadow;
246
- source.transform.setPosition(light.position[0], light.position[1], light.position[2]);
247
- if (source instanceof PointLight || source instanceof SpotLight) source.range = Math.max(0.001, light.range);
248
- if (source instanceof SpotLight) {
249
- source.angle = clamp(light.spotAngle || Math.PI / 5, 0.001, Math.PI / 2 - 0.001);
250
- source.penumbra = clamp(light.penumbra, 0, 1);
251
- }
252
- return source;
253
- }
254
-
255
- function unsupportedFeaturesForRig(
256
- preset: LightingRigPreset,
257
- includeUnsupportedDiagnostics: boolean
258
- ): readonly LightingRigUnsupportedFeature[] {
259
- if (!includeUnsupportedDiagnostics) return [];
260
- const base: LightingRigUnsupportedFeature[] = ["ies-photometric-profile", "contact-shadow-map", "global-illumination"];
261
- if (preset === "studio-softbox" || preset === "product-shot" || preset === "product-detail") base.unshift("rectangular-area-light");
262
- if (preset === "sun") base.push("cascaded-shadow-map");
263
- return base;
264
- }
265
-
266
- function lightingDisclosure(feature: LightingRigUnsupportedFeature): string {
267
- switch (feature) {
268
- case "rectangular-area-light":
269
- return "Rectangular/area lights are represented by direct-light and emissive-panel approximations until physical area-light shading exists.";
270
- case "ies-photometric-profile":
271
- return "IES photometric profiles are unsupported; point and spot practicals use bounded cone/range descriptors only.";
272
- case "contact-shadow-map":
273
- return "Contact shadows require the separate contact-shadow pipeline and visual grounding evidence; direct-light rigs do not claim it.";
274
- case "cascaded-shadow-map":
275
- return "Cascaded shadow maps are a separate shadow pipeline and are not implied by the sun lighting preset.";
276
- case "global-illumination":
277
- return "Global illumination/light bounce is unsupported; rigs expose direct lights plus environment-light approximations only.";
278
- }
279
- }
280
-
281
- function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
282
- const length = Math.hypot(value[0], value[1], value[2]);
283
- return length === 0 ? [0, -1, 0] : [round5(value[0] / length), round5(value[1] / length), round5(value[2] / length)];
284
- }
285
-
286
- function positive(value: number, label: string): number {
287
- if (!Number.isFinite(value) || value <= 0) throw new RangeError(`${label} must be finite and positive.`);
288
- return value;
289
- }
290
-
291
- function clamp(value: number, min: number, max: number): number {
292
- return Math.max(min, Math.min(max, Number.isFinite(value) ? value : min));
293
- }
294
-
295
- function round3(value: number): number {
296
- return Number(value.toFixed(3));
297
- }
298
-
299
- function round5(value: number): number {
300
- return Number(value.toFixed(5));
301
- }
@@ -1,2 +0,0 @@
1
- export { Geometry } from "./Geometry";
2
- export type { WideLineSegment } from "./Geometry";
package/src/Material.ts DELETED
@@ -1,209 +0,0 @@
1
- import { type UniformValue } from "./RenderDevice";
2
- import { TextureBinding } from "./TextureBinding";
3
-
4
- export type CullMode = "none" | "back" | "front";
5
- export type DepthCompare = "always" | "less-equal";
6
- export type ColorWriteMask = readonly [boolean, boolean, boolean, boolean];
7
- export type StencilCompare = "never" | "less" | "less-equal" | "greater" | "greater-equal" | "equal" | "not-equal" | "always";
8
- export type StencilOperation = "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
9
-
10
- export interface ScissorRect {
11
- readonly x: number;
12
- readonly y: number;
13
- readonly width: number;
14
- readonly height: number;
15
- }
16
-
17
- export interface PolygonOffsetState {
18
- readonly factor: number;
19
- readonly units: number;
20
- }
21
-
22
- export interface StencilState {
23
- readonly compare?: StencilCompare;
24
- readonly reference?: number;
25
- readonly readMask?: number;
26
- readonly writeMask?: number;
27
- readonly fail?: StencilOperation;
28
- readonly depthFail?: StencilOperation;
29
- readonly depthPass?: StencilOperation;
30
- }
31
-
32
- export interface RenderState {
33
- readonly depthTest: boolean;
34
- readonly depthWrite: boolean;
35
- readonly cullMode: CullMode;
36
- readonly blend: boolean;
37
- readonly depthCompare: DepthCompare;
38
- readonly colorWrite: ColorWriteMask;
39
- readonly scissor?: ScissorRect | null;
40
- readonly polygonOffset?: PolygonOffsetState | null;
41
- readonly stencil?: StencilState | null;
42
- }
43
-
44
- export type MaterialUniformKind = "any" | "float" | "vec2" | "vec3" | "vec4" | "mat4" | "texture2d" | "textureCube";
45
-
46
- export interface MaterialUniformDescriptor {
47
- readonly name: string;
48
- readonly kind: MaterialUniformKind;
49
- readonly required?: boolean;
50
- }
51
-
52
- export interface MaterialDescriptor {
53
- readonly name?: string;
54
- readonly shaderKey: string;
55
- readonly shaderVariant?: string;
56
- readonly renderState?: Partial<RenderState>;
57
- readonly parameters?: Readonly<Record<string, UniformValue>>;
58
- readonly requiredAttributes?: readonly string[];
59
- readonly requiredUniforms?: readonly string[];
60
- readonly uniformSchema?: readonly MaterialUniformDescriptor[];
61
- }
62
-
63
- export const DEFAULT_RENDER_STATE: RenderState = {
64
- depthTest: true,
65
- depthWrite: true,
66
- cullMode: "back",
67
- blend: false,
68
- depthCompare: "less-equal",
69
- colorWrite: [true, true, true, true],
70
- scissor: null,
71
- polygonOffset: null,
72
- stencil: null
73
- };
74
-
75
- export class Material {
76
- public disposed = false;
77
- public readonly name: string;
78
- public readonly shaderKey: string;
79
- public readonly shaderVariant?: string;
80
- public readonly renderState: RenderState;
81
- public readonly requiredAttributes: readonly string[];
82
- public readonly requiredUniforms: readonly string[];
83
- public readonly uniformSchema: readonly MaterialUniformDescriptor[];
84
- protected readonly parameters = new Map<string, UniformValue>();
85
- private dirty = true;
86
- private revision = 0;
87
-
88
- constructor(descriptor: MaterialDescriptor) {
89
- if (!descriptor.shaderKey.trim()) {
90
- throw new Error("Material shaderKey is required");
91
- }
92
- this.name = descriptor.name ?? descriptor.shaderKey;
93
- this.shaderKey = descriptor.shaderKey;
94
- this.shaderVariant = validateShaderVariant(descriptor.shaderVariant);
95
- this.renderState = validateRenderState({ ...DEFAULT_RENDER_STATE, ...(descriptor.renderState ?? {}) });
96
- this.requiredAttributes = descriptor.requiredAttributes ?? [];
97
- this.uniformSchema = validateUniformSchema(descriptor.uniformSchema ?? deriveRequiredUniformSchema(descriptor.requiredUniforms ?? []));
98
- this.requiredUniforms = descriptor.requiredUniforms ?? this.uniformSchema.filter((uniform) => uniform.required !== false).map((uniform) => uniform.name);
99
- for (const [key, value] of Object.entries(descriptor.parameters ?? {})) {
100
- this.setParameter(key, value);
101
- }
102
- }
103
-
104
- setParameter(name: string, value: UniformValue): void {
105
- this.assertAlive();
106
- if (!name.trim()) {
107
- throw new Error("Material parameter name is required");
108
- }
109
- this.parameters.set(name, cloneUniformValue(value));
110
- this.dirty = true;
111
- this.revision += 1;
112
- }
113
-
114
- getParameter(name: string): UniformValue | undefined {
115
- this.assertAlive();
116
- const value = this.parameters.get(name);
117
- return value === undefined ? undefined : cloneUniformValue(value);
118
- }
119
-
120
- getParameters(): ReadonlyMap<string, UniformValue> {
121
- this.assertAlive();
122
- const output = new Map<string, UniformValue>();
123
- for (const [key, value] of this.parameters) {
124
- output.set(key, cloneUniformValue(value));
125
- }
126
- return output;
127
- }
128
-
129
- isDirty(): boolean {
130
- return this.dirty;
131
- }
132
-
133
- getRevision(): number {
134
- return this.revision;
135
- }
136
-
137
- markClean(): void {
138
- this.assertAlive();
139
- this.dirty = false;
140
- }
141
-
142
- dispose(): void {
143
- if (this.disposed) return;
144
- this.parameters.clear();
145
- this.dirty = false;
146
- this.disposed = true;
147
- }
148
-
149
- private assertAlive(): void {
150
- if (this.disposed) {
151
- throw new Error(`Material ${this.name} is disposed`);
152
- }
153
- }
154
- }
155
-
156
- function validateShaderVariant(variant: string | undefined): string | undefined {
157
- if (variant === undefined) return undefined;
158
- const trimmed = variant.trim();
159
- if (!trimmed) {
160
- throw new Error("Material shaderVariant must be non-empty when provided");
161
- }
162
- return trimmed;
163
- }
164
-
165
- export function validateRenderState(state: RenderState): RenderState {
166
- if (state.blend && state.depthWrite) {
167
- throw new Error("Transparent blended materials must disable depthWrite");
168
- }
169
- if (state.scissor) {
170
- if (state.scissor.width < 0 || state.scissor.height < 0) {
171
- throw new Error("RenderState scissor width and height must be non-negative");
172
- }
173
- }
174
- if (state.stencil) {
175
- const reference = state.stencil.reference ?? 0;
176
- if (!Number.isInteger(reference) || reference < 0) {
177
- throw new Error("RenderState stencil reference must be a non-negative integer");
178
- }
179
- }
180
- return state;
181
- }
182
-
183
- function deriveRequiredUniformSchema(requiredUniforms: readonly string[]): readonly MaterialUniformDescriptor[] {
184
- return requiredUniforms.map((name) => ({ name, kind: "any", required: true }));
185
- }
186
-
187
- function validateUniformSchema(schema: readonly MaterialUniformDescriptor[]): readonly MaterialUniformDescriptor[] {
188
- const seen = new Set<string>();
189
- return schema.map((uniform) => {
190
- if (!uniform.name.trim()) {
191
- throw new Error("Material uniform schema name is required");
192
- }
193
- if (seen.has(uniform.name)) {
194
- throw new Error(`Duplicate material uniform schema entry: ${uniform.name}`);
195
- }
196
- seen.add(uniform.name);
197
- return { ...uniform, required: uniform.required ?? true };
198
- });
199
- }
200
-
201
- function cloneUniformValue(value: UniformValue): UniformValue {
202
- if (typeof value === "number") {
203
- return value;
204
- }
205
- if (value instanceof TextureBinding) {
206
- return value;
207
- }
208
- return ArrayBuffer.isView(value) ? new (value.constructor as Float32ArrayConstructor)(value as Float32Array) : [...value];
209
- }
@@ -1,131 +0,0 @@
1
- import { Material } from "./Material";
2
- import { MaterialInstance } from "./MaterialInstance";
3
- import { type RenderShaderProgram, type UniformValue } from "./RenderDevice";
4
- import { TextureBinding } from "./TextureBinding";
5
-
6
- export interface MaterialBindingResult {
7
- readonly shader: RenderShaderProgram;
8
- readonly uniforms: ReadonlyMap<string, UniformValue>;
9
- readonly diagnostics: readonly string[];
10
- readonly warnings: readonly string[];
11
- }
12
-
13
- export class MaterialBinding {
14
- bind(materialLike: Material | MaterialInstance, shader: RenderShaderProgram): MaterialBindingResult {
15
- const material = materialLike instanceof MaterialInstance ? materialLike.baseMaterial : materialLike;
16
- const uniforms = materialLike.getParameters();
17
- const diagnostics: string[] = [];
18
- const warnings: string[] = [];
19
-
20
- for (const attribute of material.requiredAttributes) {
21
- if (!shader.reflection.attributes.has(attribute)) {
22
- diagnostics.push(`Missing shader attribute: ${attribute}`);
23
- }
24
- }
25
- for (const uniform of material.requiredUniforms) {
26
- if (!shader.reflection.uniforms.has(uniform)) {
27
- diagnostics.push(`Missing shader uniform: ${uniform}`);
28
- }
29
- if (!uniforms.has(uniform)) {
30
- diagnostics.push(`Missing material parameter: ${uniform}`);
31
- }
32
- }
33
- for (const uniform of material.uniformSchema) {
34
- if (uniform.required !== false && !shader.reflection.uniforms.has(uniform.name)) {
35
- diagnostics.push(`Missing shader uniform declared by material schema: ${uniform.name}`);
36
- }
37
- const value = uniforms.get(uniform.name);
38
- if (value === undefined) {
39
- if (uniform.required !== false) {
40
- diagnostics.push(`Missing material parameter declared by schema: ${uniform.name}`);
41
- }
42
- continue;
43
- }
44
- const typeDiagnostic = validateUniformSchemaValue(uniform.name, uniform.kind, value);
45
- if (typeDiagnostic) {
46
- diagnostics.push(typeDiagnostic);
47
- }
48
- }
49
- for (const [name, value] of uniforms) {
50
- if (value instanceof TextureBinding) {
51
- const validation = value.validate();
52
- diagnostics.push(...validation.diagnostics);
53
- warnings.push(...validation.warnings);
54
- } else {
55
- const valueDiagnostics = uniformValueDiagnostics(name, value);
56
- if (valueDiagnostics.length > 0) {
57
- diagnostics.push(...valueDiagnostics);
58
- }
59
- }
60
- }
61
- if (diagnostics.length > 0) {
62
- throw new MaterialBindingError("Material binding validation failed", diagnostics);
63
- }
64
- return { shader, uniforms, diagnostics: warnings, warnings };
65
- }
66
- }
67
-
68
- export class MaterialBindingError extends Error {
69
- constructor(
70
- message: string,
71
- public readonly diagnostics: readonly string[]
72
- ) {
73
- super(message);
74
- this.name = "MaterialBindingError";
75
- }
76
- }
77
-
78
- function uniformValueDiagnostics(name: string, value: unknown): readonly string[] {
79
- if (typeof value === "number") {
80
- return Number.isFinite(value) ? [] : [`Unsupported uniform value for ${name}: non-finite number`];
81
- }
82
- if (ArrayBuffer.isView(value)) {
83
- const values = Array.from(value as Float32Array | Int32Array | Uint32Array);
84
- return values.every(Number.isFinite) ? [] : [`Unsupported uniform value for ${name}: typed array contains non-finite values`];
85
- }
86
- if (Array.isArray(value)) {
87
- return value.every((entry) => typeof entry === "number" && Number.isFinite(entry))
88
- ? []
89
- : [`Unsupported uniform value for ${name}: array must contain finite numbers`];
90
- }
91
- return [`Unsupported uniform value for ${name}`];
92
- }
93
-
94
- function validateUniformSchemaValue(name: string, kind: string, value: UniformValue): string | null {
95
- if (kind === "any") {
96
- return null;
97
- }
98
- if (kind === "texture2d" || kind === "textureCube") {
99
- return value instanceof TextureBinding ? null : `Material uniform ${name} must be ${kind}`;
100
- }
101
- if (value instanceof TextureBinding) {
102
- return `Material uniform ${name} must be ${kind}, got texture binding`;
103
- }
104
- const numbers = typeof value === "number"
105
- ? [value]
106
- : ArrayBuffer.isView(value)
107
- ? Array.from(value as Float32Array | Int32Array | Uint32Array)
108
- : Array.from(value);
109
- const expected = scalarCount(kind);
110
- if (numbers.length !== expected) {
111
- return `Material uniform ${name} must be ${kind} with ${expected} scalar values, got ${numbers.length}`;
112
- }
113
- return numbers.every(Number.isFinite) ? null : `Material uniform ${name} must contain finite ${kind} scalar values`;
114
- }
115
-
116
- function scalarCount(kind: string): number {
117
- switch (kind) {
118
- case "float":
119
- return 1;
120
- case "vec2":
121
- return 2;
122
- case "vec3":
123
- return 3;
124
- case "vec4":
125
- return 4;
126
- case "mat4":
127
- return 16;
128
- default:
129
- return 0;
130
- }
131
- }