@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,393 +0,0 @@
1
- import { Texture, type TextureColorSpace } from "./Texture";
2
-
3
- export type ProceduralTextureFixtureKind =
4
- | "metallic-paint"
5
- | "metallic-roughness-map"
6
- | "racing-stripes"
7
- | "racing-number-decal"
8
- | "carbon-fiber"
9
- | "tire-tread"
10
- | "concrete-asphalt"
11
- | "sci-fi-panel"
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- | "wood-plank"
13
- | "marble"
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- | "starfield-nebula"
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- | "normal-from-height";
16
-
17
- export interface ProceduralTextureFixtureOptions {
18
- readonly width?: number;
19
- readonly height?: number;
20
- readonly seed?: number;
21
- readonly label?: string;
22
- }
23
-
24
- export interface ProceduralTextureFixture {
25
- readonly id: ProceduralTextureFixtureKind;
26
- readonly label: string;
27
- readonly width: number;
28
- readonly height: number;
29
- readonly seed: number;
30
- readonly semantic: "albedo" | "normal" | "metallic-roughness" | "emissive-background";
31
- readonly colorSpace: TextureColorSpace;
32
- readonly data: Uint8Array;
33
- readonly hash: string;
34
- readonly knownLimits: readonly string[];
35
- }
36
-
37
- const DEFAULT_SIZE = 96;
38
- const DEFAULT_SEEDS: Readonly<Record<ProceduralTextureFixtureKind, number>> = {
39
- "metallic-paint": 0x8a41_1201,
40
- "metallic-roughness-map": 0x8a41_1211,
41
- "racing-stripes": 0x8a41_1210,
42
- "racing-number-decal": 0x8a41_1212,
43
- "carbon-fiber": 0x8a41_1202,
44
- "tire-tread": 0x8a41_1203,
45
- "concrete-asphalt": 0x8a41_1204,
46
- "sci-fi-panel": 0x8a41_1205,
47
- "wood-plank": 0x8a41_1206,
48
- "marble": 0x8a41_1207,
49
- "starfield-nebula": 0x8a41_1208,
50
- "normal-from-height": 0x8a41_1209
51
- };
52
-
53
- export const proceduralTextureFixtureKinds: readonly ProceduralTextureFixtureKind[] = [
54
- "metallic-paint",
55
- "metallic-roughness-map",
56
- "racing-stripes",
57
- "racing-number-decal",
58
- "carbon-fiber",
59
- "tire-tread",
60
- "concrete-asphalt",
61
- "sci-fi-panel",
62
- "wood-plank",
63
- "marble",
64
- "starfield-nebula",
65
- "normal-from-height"
66
- ] as const;
67
-
68
- export function createProceduralTextureFixture(kind: ProceduralTextureFixtureKind, options: ProceduralTextureFixtureOptions = {}): ProceduralTextureFixture {
69
- const width = options.width ?? DEFAULT_SIZE;
70
- const height = options.height ?? DEFAULT_SIZE;
71
- if (!Number.isInteger(width) || width < 8 || !Number.isInteger(height) || height < 8) {
72
- throw new RangeError("Procedural texture fixtures require integer dimensions >= 8.");
73
- }
74
- const seed = options.seed ?? DEFAULT_SEEDS[kind];
75
- if (!Number.isInteger(seed)) {
76
- throw new RangeError("Procedural texture fixture seed must be an integer.");
77
- }
78
- const data = kind === "normal-from-height" ? normalFromHeightMap(width, height, seed) : new Uint8Array(width * height * 4);
79
- if (kind !== "normal-from-height") {
80
- const generator = generatorFor(kind);
81
- for (let y = 0; y < height; y += 1) {
82
- for (let x = 0; x < width; x += 1) {
83
- const index = (y * width + x) * 4;
84
- const color = generator(x, y, width, height, seed);
85
- data[index] = color[0];
86
- data[index + 1] = color[1];
87
- data[index + 2] = color[2];
88
- data[index + 3] = color[3];
89
- }
90
- }
91
- }
92
- const descriptor = descriptorFor(kind);
93
- return {
94
- id: kind,
95
- label: options.label ?? `external-parity-procedural-${kind}`,
96
- width,
97
- height,
98
- seed,
99
- semantic: descriptor.semantic,
100
- colorSpace: descriptor.colorSpace,
101
- data,
102
- hash: hashRgba8(data),
103
- knownLimits: [
104
- "Deterministic procedural fixture for browser evidence, not a production scanned material.",
105
- "Generated locally from seeded math; no external texture license or photogrammetry claim is made."
106
- ]
107
- };
108
- }
109
-
110
- export function createProceduralTexture(kind: ProceduralTextureFixtureKind, options: ProceduralTextureFixtureOptions = {}): Texture {
111
- const fixture = createProceduralTextureFixture(kind, options);
112
- return new Texture({
113
- width: fixture.width,
114
- height: fixture.height,
115
- colorSpace: fixture.colorSpace,
116
- label: fixture.label,
117
- data: fixture.data
118
- });
119
- }
120
-
121
- export function createProceduralTextureFixtureManifest(options: ProceduralTextureFixtureOptions = {}): readonly Omit<ProceduralTextureFixture, "data">[] {
122
- return proceduralTextureFixtureKinds.map((kind) => {
123
- const { data: _data, ...fixture } = createProceduralTextureFixture(kind, options);
124
- return fixture;
125
- });
126
- }
127
-
128
- export function normalFromHeightMap(width: number, height: number, seed = DEFAULT_SEEDS["normal-from-height"]): Uint8Array {
129
- const heights = new Float32Array(width * height);
130
- for (let y = 0; y < height; y += 1) {
131
- for (let x = 0; x < width; x += 1) {
132
- heights[y * width + x] = layeredNoise(x / width, y / height, seed, 5);
133
- }
134
- }
135
- const data = new Uint8Array(width * height * 4);
136
- for (let y = 0; y < height; y += 1) {
137
- for (let x = 0; x < width; x += 1) {
138
- const left = heights[y * width + ((x + width - 1) % width)] ?? 0;
139
- const right = heights[y * width + ((x + 1) % width)] ?? 0;
140
- const down = heights[((y + height - 1) % height) * width + x] ?? 0;
141
- const up = heights[((y + 1) % height) * width + x] ?? 0;
142
- const normal = normalize([-((right - left) * 3.5), 1, -((up - down) * 3.5)]);
143
- const index = (y * width + x) * 4;
144
- data[index] = byte(normal[0] * 0.5 + 0.5);
145
- data[index + 1] = byte(normal[1] * 0.5 + 0.5);
146
- data[index + 2] = byte(normal[2] * 0.5 + 0.5);
147
- data[index + 3] = 255;
148
- }
149
- }
150
- return data;
151
- }
152
-
153
- export function hashRgba8(data: Uint8Array): string {
154
- let hash = 0x811c9dc5;
155
- for (const value of data) {
156
- hash ^= value;
157
- hash = Math.imul(hash, 0x01000193) >>> 0;
158
- }
159
- return hash.toString(16).padStart(8, "0");
160
- }
161
-
162
- type Rgba = readonly [number, number, number, number];
163
- type Generator = (x: number, y: number, width: number, height: number, seed: number) => Rgba;
164
-
165
- function generatorFor(kind: ProceduralTextureFixtureKind): Generator {
166
- switch (kind) {
167
- case "metallic-paint":
168
- return metallicPaint;
169
- case "metallic-roughness-map":
170
- return metallicRoughnessMap;
171
- case "racing-stripes":
172
- return racingStripes;
173
- case "racing-number-decal":
174
- return racingNumberDecal;
175
- case "carbon-fiber":
176
- return carbonFiber;
177
- case "tire-tread":
178
- return tireTread;
179
- case "concrete-asphalt":
180
- return concreteAsphalt;
181
- case "sci-fi-panel":
182
- return sciFiPanel;
183
- case "wood-plank":
184
- return woodPlank;
185
- case "marble":
186
- return marble;
187
- case "starfield-nebula":
188
- return starfieldNebula;
189
- case "normal-from-height":
190
- return () => [128, 255, 128, 255];
191
- }
192
- }
193
-
194
- function descriptorFor(kind: ProceduralTextureFixtureKind): Pick<ProceduralTextureFixture, "semantic" | "colorSpace"> {
195
- if (kind === "normal-from-height") return { semantic: "normal", colorSpace: "linear" };
196
- if (kind === "metallic-roughness-map") return { semantic: "metallic-roughness", colorSpace: "linear" };
197
- if (kind === "starfield-nebula") return { semantic: "emissive-background", colorSpace: "srgb" };
198
- return { semantic: "albedo", colorSpace: "srgb" };
199
- }
200
-
201
- function metallicPaint(x: number, y: number, width: number, height: number, seed: number): Rgba {
202
- const u = x / width;
203
- const v = y / height;
204
- const flake = Math.pow(layeredNoise(u * 15.3, v * 15.3, seed, 4), 8);
205
- const stripe = Math.sin((u + v * 0.12) * Math.PI * 9) > 0.86 ? 0.16 : 0;
206
- return [byte(0.64 + flake * 0.34 + stripe), byte(0.06 + flake * 0.18), byte(0.1 + flake * 0.22), 255];
207
- }
208
-
209
- function metallicRoughnessMap(x: number, y: number, width: number, height: number, seed: number): Rgba {
210
- const u = x / width;
211
- const v = y / height;
212
- const brushed = Math.sin((u * 22 + v * 2.5) * Math.PI) * 0.5 + 0.5;
213
- const panelEdge = x % 32 < 2 || y % 32 < 2 ? 0.16 : 0;
214
- const flake = Math.pow(layeredNoise(u * 11.5, v * 11.5, seed, 4), 4);
215
- const roughness = 0.28 + brushed * 0.22 + panelEdge + flake * 0.12;
216
- const metallic = 0.52 + flake * 0.28 - panelEdge * 0.2;
217
- return [255, byte(roughness), byte(metallic), 255];
218
- }
219
-
220
- function racingStripes(x: number, y: number, width: number, height: number, seed: number): Rgba {
221
- const u = x / width;
222
- const v = y / height;
223
- const centerStripe = Math.abs(u - 0.5) < 0.055;
224
- const sideStripe = Math.abs(u - 0.37) < 0.025 || Math.abs(u - 0.63) < 0.025;
225
- const diagonalAccent = Math.abs(((u + v * 0.22 + noise2(u * 4, v * 4, seed) * 0.015) % 1) - 0.18) < 0.012;
226
- if (centerStripe || sideStripe) return [248, 250, 244, 255];
227
- if (diagonalAccent) return [32, 38, 48, 255];
228
- return [186, 14, 28, 255];
229
- }
230
-
231
- function racingNumberDecal(x: number, y: number, width: number, height: number, seed: number): Rgba {
232
- const u = x / Math.max(1, width - 1);
233
- const v = y / Math.max(1, height - 1);
234
- const plate = roundedBox(u, v, 0.1, 0.18, 0.8, 0.64, 0.055);
235
- if (!plate) return [0, 0, 0, 0];
236
- const border = roundedBoxBorder(u, v, 0.1, 0.18, 0.8, 0.64, 0.055, 0.045);
237
- const stripe = Math.abs(v - 0.5) < 0.035 && u > 0.14 && u < 0.86;
238
- const digit = sevenSegmentDigit(u, v, 0.23, 0.27, 0.2, 0.46, 3) || sevenSegmentDigit(u, v, 0.56, 0.27, 0.2, 0.46, 7);
239
- const speckle = noise2(u * 18, v * 18, seed) * 0.04;
240
- if (digit) return [byte(0.02 + speckle), byte(0.025 + speckle), byte(0.035 + speckle), 255];
241
- if (border || stripe) return [186, 14, 28, 255];
242
- return [byte(0.9 + speckle), byte(0.91 + speckle), byte(0.86 + speckle), 248];
243
- }
244
-
245
- function carbonFiber(x: number, y: number, width: number, height: number, seed: number): Rgba {
246
- const weaveA = ((Math.floor(x / 5) + Math.floor(y / 5)) % 2) === 0 ? 1 : 0;
247
- const weaveB = Math.sin((x + y) * 0.72) * 0.5 + 0.5;
248
- const n = noise2(x / width * 18, y / height * 18, seed);
249
- const shade = 0.08 + weaveA * 0.12 + weaveB * 0.08 + n * 0.05;
250
- return [byte(shade * 0.72), byte(shade * 0.78), byte(shade), 255];
251
- }
252
-
253
- function tireTread(x: number, y: number, width: number, height: number, seed: number): Rgba {
254
- const center = Math.abs((x / width) - 0.5);
255
- const grooves = Math.sin((y / height) * Math.PI * 24 + center * 11) > 0.48 ? 0.16 : 0;
256
- const shoulder = center > 0.34 ? -0.08 : 0;
257
- const n = noise2(x / width * 24, y / height * 24, seed) * 0.06;
258
- const shade = 0.12 + grooves + shoulder + n;
259
- return [byte(shade), byte(shade), byte(shade * 0.96), 255];
260
- }
261
-
262
- function concreteAsphalt(x: number, y: number, width: number, height: number, seed: number): Rgba {
263
- const n = layeredNoise(x / width * 7, y / height * 7, seed, 5);
264
- const speckle = noise2(x * 0.91, y * 0.91, seed ^ 0x55aa) > 0.82 ? 0.18 : 0;
265
- const shade = 0.28 + n * 0.32 + speckle;
266
- return [byte(shade * 0.92), byte(shade * 0.94), byte(shade), 255];
267
- }
268
-
269
- function sciFiPanel(x: number, y: number, width: number, height: number, seed: number): Rgba {
270
- const u = x / width;
271
- const v = y / height;
272
- const grid = x % 24 < 2 || y % 24 < 2 ? 0.18 : 0;
273
- const inset = (x % 48 > 8 && x % 48 < 40 && y % 48 > 8 && y % 48 < 40) ? 0.08 : -0.02;
274
- const diode = distance2(u, v, 0.78, 0.28) < 0.0018 ? 0.78 : 0;
275
- const n = noise2(u * 8, v * 8, seed) * 0.05;
276
- return [byte(0.1 + grid + inset + n), byte(0.16 + grid + inset + diode + n), byte(0.2 + grid + inset + diode * 0.7 + n), 255];
277
- }
278
-
279
- function woodPlank(x: number, y: number, width: number, height: number, seed: number): Rgba {
280
- const u = x / width;
281
- const v = y / height;
282
- const plank = Math.floor(v * 6);
283
- const grain = Math.sin((u * 22 + layeredNoise(u * 5, v * 3 + plank, seed, 4) * 9) * Math.PI) * 0.5 + 0.5;
284
- const seam = Math.abs((v * 6) % 1) < 0.035 ? -0.16 : 0;
285
- return [byte(0.5 + grain * 0.22 + seam), byte(0.28 + grain * 0.14 + seam), byte(0.12 + grain * 0.08 + seam), 255];
286
- }
287
-
288
- function marble(x: number, y: number, width: number, height: number, seed: number): Rgba {
289
- const u = x / width;
290
- const v = y / height;
291
- const turbulence = layeredNoise(u * 4.2, v * 4.2, seed, 5);
292
- const vein = Math.pow(Math.abs(Math.sin((u * 6 + v * 3 + turbulence * 2.4) * Math.PI)), 9);
293
- return [byte(0.82 - vein * 0.32 + turbulence * 0.1), byte(0.8 - vein * 0.34 + turbulence * 0.08), byte(0.76 - vein * 0.32 + turbulence * 0.12), 255];
294
- }
295
-
296
- function starfieldNebula(x: number, y: number, width: number, height: number, seed: number): Rgba {
297
- const u = x / width;
298
- const v = y / height;
299
- const nebula = Math.pow(layeredNoise(u * 2.2 + 8, v * 2.2 - 3, seed, 5), 2.2);
300
- const star = hashUnit(Math.floor(u * 220), Math.floor(v * 140), seed) > 0.996 ? 1 : 0;
301
- const dust = hashUnit(Math.floor(u * 90), Math.floor(v * 70), seed ^ 0xa11ce) > 0.985 ? 0.45 : 0;
302
- return [byte(0.03 + nebula * 0.32 + star + dust), byte(0.04 + nebula * 0.12 + star + dust), byte(0.08 + nebula * 0.46 + star + dust * 0.8), 255];
303
- }
304
-
305
- function sevenSegmentDigit(u: number, v: number, x: number, y: number, width: number, height: number, digit: 3 | 7): boolean {
306
- const du = (u - x) / width;
307
- const dv = (v - y) / height;
308
- if (du < 0 || du > 1 || dv < 0 || dv > 1) return false;
309
- const thickness = 0.16;
310
- const horizontal = du > thickness * 0.65 && du < 1 - thickness * 0.65;
311
- const verticalTop = dv > thickness * 0.45 && dv < 0.5 - thickness * 0.15;
312
- const verticalBottom = dv > 0.5 + thickness * 0.15 && dv < 1 - thickness * 0.45;
313
- const top = horizontal && dv < thickness;
314
- const middle = horizontal && Math.abs(dv - 0.5) < thickness * 0.5;
315
- const bottom = horizontal && dv > 1 - thickness;
316
- const upperRight = du > 1 - thickness && verticalTop;
317
- const lowerRight = du > 1 - thickness && verticalBottom;
318
- if (digit === 3) return top || middle || bottom || upperRight || lowerRight;
319
- const diagonal = Math.abs(du + dv * 0.42 - 0.95) < thickness * 0.3 && dv > 0.12;
320
- return top || upperRight || lowerRight || diagonal;
321
- }
322
-
323
- function roundedBox(u: number, v: number, x: number, y: number, width: number, height: number, radius: number): boolean {
324
- if (u < x || u > x + width || v < y || v > y + height) return false;
325
- const cx = u < x + radius ? x + radius : u > x + width - radius ? x + width - radius : u;
326
- const cy = v < y + radius ? y + radius : v > y + height - radius ? y + height - radius : v;
327
- return distance2(u, v, cx, cy) <= radius * radius;
328
- }
329
-
330
- function roundedBoxBorder(u: number, v: number, x: number, y: number, width: number, height: number, radius: number, thickness: number): boolean {
331
- return roundedBox(u, v, x, y, width, height, radius) && !roundedBox(u, v, x + thickness, y + thickness, width - thickness * 2, height - thickness * 2, Math.max(0, radius - thickness));
332
- }
333
-
334
- function layeredNoise(x: number, y: number, seed: number, octaves: number): number {
335
- let amplitude = 0.5;
336
- let frequency = 1;
337
- let value = 0;
338
- let total = 0;
339
- for (let octave = 0; octave < octaves; octave += 1) {
340
- value += smoothNoise(x * frequency, y * frequency, seed + octave * 1013) * amplitude;
341
- total += amplitude;
342
- amplitude *= 0.5;
343
- frequency *= 2;
344
- }
345
- return total > 0 ? value / total : 0;
346
- }
347
-
348
- function smoothNoise(x: number, y: number, seed: number): number {
349
- const x0 = Math.floor(x);
350
- const y0 = Math.floor(y);
351
- const tx = smoothstep(x - x0);
352
- const ty = smoothstep(y - y0);
353
- const a = hashUnit(x0, y0, seed);
354
- const b = hashUnit(x0 + 1, y0, seed);
355
- const c = hashUnit(x0, y0 + 1, seed);
356
- const d = hashUnit(x0 + 1, y0 + 1, seed);
357
- return mix(mix(a, b, tx), mix(c, d, tx), ty);
358
- }
359
-
360
- function noise2(x: number, y: number, seed: number): number {
361
- return smoothNoise(x, y, seed);
362
- }
363
-
364
- function hashUnit(x: number, y: number, seed: number): number {
365
- let value = (seed ^ Math.imul(x, 0x27d4eb2d) ^ Math.imul(y, 0x165667b1)) >>> 0;
366
- value ^= value >>> 15;
367
- value = Math.imul(value, 0x85ebca6b) >>> 0;
368
- value ^= value >>> 13;
369
- value = Math.imul(value, 0xc2b2ae35) >>> 0;
370
- value ^= value >>> 16;
371
- return value / 0xffffffff;
372
- }
373
-
374
- function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
375
- const length = Math.hypot(value[0], value[1], value[2]) || 1;
376
- return [value[0] / length, value[1] / length, value[2] / length];
377
- }
378
-
379
- function smoothstep(value: number): number {
380
- return value * value * (3 - 2 * value);
381
- }
382
-
383
- function mix(left: number, right: number, amount: number): number {
384
- return left + (right - left) * amount;
385
- }
386
-
387
- function byte(value: number): number {
388
- return Math.max(0, Math.min(255, Math.round(value * 255)));
389
- }
390
-
391
- function distance2(x: number, y: number, cx: number, cy: number): number {
392
- return (x - cx) ** 2 + (y - cy) ** 2;
393
- }