@aura3d/rendering 1.3.3 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ForwardPass.js +7 -1
- package/dist/ForwardPass.js.map +1 -1
- package/dist/MorphTarget.d.ts +1 -0
- package/dist/MorphTarget.d.ts.map +1 -1
- package/dist/MorphTarget.js.map +1 -1
- package/dist/Renderer.js +7 -1
- package/dist/Renderer.js.map +1 -1
- package/package.json +38 -4
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1663
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -123
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2626
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
package/src/CameraFraming.ts
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import { multiplyMat4, perspectiveMat4, type Mat4, type Vec3 } from "@aura3d/scene";
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export interface CameraFrameBounds {
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export interface CameraFrameViewport {
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}
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readonly minDistance?: number;
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readonly farPadding?: number;
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export interface PerspectiveCameraFrame {
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readonly projectionMatrix: Mat4;
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}
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export function computePerspectiveCameraFrame(
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options: PerspectiveCameraFrameOptions = {}
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validateFrameBounds(bounds);
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validateViewport(viewport);
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const fovYRadians = options.fovYRadians ?? Math.PI / 3;
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if (!Number.isFinite(fovYRadians) || fovYRadians <= 0 || fovYRadians >= Math.PI) {
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throw new RangeError("Perspective camera framing fovYRadians must be finite and in (0, PI).");
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}
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const paddingRatio = options.paddingRatio ?? 0;
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if (!Number.isFinite(paddingRatio) || paddingRatio < 0 || paddingRatio > 4) {
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throw new RangeError("Perspective camera framing paddingRatio must be finite and in [0, 4].");
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}
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throw new RangeError("Perspective camera framing minDistance must be finite and positive.");
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if (!Number.isFinite(nearPadding) || nearPadding < 0 || !Number.isFinite(farPadding) || farPadding < 0) {
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}
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const pitchRadians = options.pitchRadians ?? 0;
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throw new RangeError("Perspective camera framing yawRadians/pitchRadians must be finite, with pitch in (-PI/2, PI/2).");
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}
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const center: Vec3 = [
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(bounds.min[2] + bounds.max[2]) / 2
|
|
69
|
-
];
|
|
70
|
-
const paddedScale = 1 + paddingRatio;
|
|
71
|
-
const halfWidth = Math.max((bounds.max[0] - bounds.min[0]) / 2 * paddedScale, 0.001);
|
|
72
|
-
const halfHeight = Math.max((bounds.max[1] - bounds.min[1]) / 2 * paddedScale, 0.001);
|
|
73
|
-
const halfDepth = Math.max((bounds.max[2] - bounds.min[2]) / 2 * paddedScale, 0.001);
|
|
74
|
-
const aspect = viewport.width / viewport.height;
|
|
75
|
-
const basis = cameraBasis(yawRadians, pitchRadians);
|
|
76
|
-
const tanHalfY = Math.tan(fovYRadians / 2);
|
|
77
|
-
const tanHalfX = tanHalfY * aspect;
|
|
78
|
-
const corners = boundsCorners(center, halfWidth, halfHeight, halfDepth);
|
|
79
|
-
let distance = minDistance;
|
|
80
|
-
let minLocalZ = Number.POSITIVE_INFINITY;
|
|
81
|
-
let maxLocalZ = Number.NEGATIVE_INFINITY;
|
|
82
|
-
for (const corner of corners) {
|
|
83
|
-
const local = [
|
|
84
|
-
corner[0] - center[0],
|
|
85
|
-
corner[1] - center[1],
|
|
86
|
-
corner[2] - center[2]
|
|
87
|
-
] as const;
|
|
88
|
-
const localX = dot(local, basis.xAxis);
|
|
89
|
-
const localY = dot(local, basis.yAxis);
|
|
90
|
-
const localZ = dot(local, basis.zAxis);
|
|
91
|
-
minLocalZ = Math.min(minLocalZ, localZ);
|
|
92
|
-
maxLocalZ = Math.max(maxLocalZ, localZ);
|
|
93
|
-
distance = Math.max(
|
|
94
|
-
distance,
|
|
95
|
-
localZ + Math.abs(localX) / tanHalfX,
|
|
96
|
-
localZ + Math.abs(localY) / tanHalfY,
|
|
97
|
-
localZ + 0.01
|
|
98
|
-
);
|
|
99
|
-
}
|
|
100
|
-
const cameraPosition: Vec3 = [
|
|
101
|
-
center[0] + basis.zAxis[0] * distance,
|
|
102
|
-
center[1] + basis.zAxis[1] * distance,
|
|
103
|
-
center[2] + basis.zAxis[2] * distance
|
|
104
|
-
];
|
|
105
|
-
const nearestDepth = distance - maxLocalZ;
|
|
106
|
-
const farthestDepth = distance - minLocalZ;
|
|
107
|
-
const near = Math.max(0.01, nearestDepth - nearPadding);
|
|
108
|
-
const far = Math.max(near + 1, farthestDepth + farPadding);
|
|
109
|
-
const viewMatrix = lookAtViewMatrix(cameraPosition, basis);
|
|
110
|
-
const projectionMatrix = perspectiveMat4(fovYRadians, aspect, near, far);
|
|
111
|
-
return {
|
|
112
|
-
center,
|
|
113
|
-
cameraPosition,
|
|
114
|
-
near,
|
|
115
|
-
far,
|
|
116
|
-
fovYRadians,
|
|
117
|
-
aspect,
|
|
118
|
-
viewMatrix,
|
|
119
|
-
projectionMatrix,
|
|
120
|
-
viewProjectionMatrix: multiplyMat4(projectionMatrix, viewMatrix)
|
|
121
|
-
};
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
function validateFrameBounds(bounds: CameraFrameBounds): void {
|
|
125
|
-
const values = [...bounds.min, ...bounds.max];
|
|
126
|
-
if (values.length !== 6 || values.some((value) => !Number.isFinite(value))) {
|
|
127
|
-
throw new RangeError("Perspective camera framing bounds must contain finite min/max vectors.");
|
|
128
|
-
}
|
|
129
|
-
if (bounds.max[0] < bounds.min[0] || bounds.max[1] < bounds.min[1] || bounds.max[2] < bounds.min[2]) {
|
|
130
|
-
throw new RangeError("Perspective camera framing bounds max must be greater than or equal to min.");
|
|
131
|
-
}
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
function validateViewport(viewport: CameraFrameViewport): void {
|
|
135
|
-
if (!Number.isFinite(viewport.width) || !Number.isFinite(viewport.height) || viewport.width <= 0 || viewport.height <= 0) {
|
|
136
|
-
throw new RangeError("Perspective camera framing viewport dimensions must be finite and positive.");
|
|
137
|
-
}
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
function boundsCorners(center: Vec3, halfWidth: number, halfHeight: number, halfDepth: number): readonly Vec3[] {
|
|
141
|
-
return [
|
|
142
|
-
[center[0] - halfWidth, center[1] - halfHeight, center[2] - halfDepth],
|
|
143
|
-
[center[0] - halfWidth, center[1] - halfHeight, center[2] + halfDepth],
|
|
144
|
-
[center[0] - halfWidth, center[1] + halfHeight, center[2] - halfDepth],
|
|
145
|
-
[center[0] - halfWidth, center[1] + halfHeight, center[2] + halfDepth],
|
|
146
|
-
[center[0] + halfWidth, center[1] - halfHeight, center[2] - halfDepth],
|
|
147
|
-
[center[0] + halfWidth, center[1] - halfHeight, center[2] + halfDepth],
|
|
148
|
-
[center[0] + halfWidth, center[1] + halfHeight, center[2] - halfDepth],
|
|
149
|
-
[center[0] + halfWidth, center[1] + halfHeight, center[2] + halfDepth]
|
|
150
|
-
];
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
function cameraBasis(yawRadians: number, pitchRadians: number): {
|
|
154
|
-
readonly xAxis: Vec3;
|
|
155
|
-
readonly yAxis: Vec3;
|
|
156
|
-
readonly zAxis: Vec3;
|
|
157
|
-
} {
|
|
158
|
-
const cosPitch = Math.cos(pitchRadians);
|
|
159
|
-
const forward = normalize([
|
|
160
|
-
Math.sin(yawRadians) * cosPitch,
|
|
161
|
-
Math.sin(pitchRadians),
|
|
162
|
-
-Math.cos(yawRadians) * cosPitch
|
|
163
|
-
]);
|
|
164
|
-
const zAxis = normalize([-forward[0], -forward[1], -forward[2]]);
|
|
165
|
-
const worldUp: Vec3 = [0, 1, 0];
|
|
166
|
-
const xAxis = normalize(cross(worldUp, zAxis));
|
|
167
|
-
const yAxis = normalize(cross(zAxis, xAxis));
|
|
168
|
-
return { xAxis, yAxis, zAxis };
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
function lookAtViewMatrix(cameraPosition: Vec3, basis: {
|
|
172
|
-
readonly xAxis: Vec3;
|
|
173
|
-
readonly yAxis: Vec3;
|
|
174
|
-
readonly zAxis: Vec3;
|
|
175
|
-
}): Mat4 {
|
|
176
|
-
return [
|
|
177
|
-
basis.xAxis[0], basis.yAxis[0], basis.zAxis[0], 0,
|
|
178
|
-
basis.xAxis[1], basis.yAxis[1], basis.zAxis[1], 0,
|
|
179
|
-
basis.xAxis[2], basis.yAxis[2], basis.zAxis[2], 0,
|
|
180
|
-
-dot(basis.xAxis, cameraPosition), -dot(basis.yAxis, cameraPosition), -dot(basis.zAxis, cameraPosition), 1
|
|
181
|
-
];
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
function dot(left: readonly [number, number, number], right: readonly [number, number, number]): number {
|
|
185
|
-
return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
function cross(left: readonly [number, number, number], right: readonly [number, number, number]): Vec3 {
|
|
189
|
-
return [
|
|
190
|
-
left[1] * right[2] - left[2] * right[1],
|
|
191
|
-
left[2] * right[0] - left[0] * right[2],
|
|
192
|
-
left[0] * right[1] - left[1] * right[0]
|
|
193
|
-
];
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
function normalize(value: Vec3): Vec3 {
|
|
197
|
-
const length = Math.hypot(value[0], value[1], value[2]);
|
|
198
|
-
if (length <= 1e-8) throw new RangeError("Perspective camera framing could not build a stable camera basis.");
|
|
199
|
-
return [value[0] / length, value[1] / length, value[2] / length];
|
|
200
|
-
}
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
import { Geometry } from "./Geometry";
|
|
2
|
-
import { PBRMaterial } from "./PBRMaterial";
|
|
3
|
-
import { createProductTurntableRenderKit, type ProductTurntableRenderKit, type ProductTurntableRenderKitOptions } from "./ProductTurntableFixtures";
|
|
4
|
-
import type { RenderItem } from "./ForwardPass";
|
|
5
|
-
|
|
6
|
-
export interface CanonicalProductSceneFixture {
|
|
7
|
-
readonly id: "engine-readiness-canonical-product-scene";
|
|
8
|
-
readonly sourceFixture: "createProductTurntableRenderKit";
|
|
9
|
-
readonly publicSetupLineBudget: 30;
|
|
10
|
-
readonly featureChecklist: readonly string[];
|
|
11
|
-
readonly blockedClaims: readonly string[];
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
export interface CanonicalProductSceneRenderKit extends ProductTurntableRenderKit {
|
|
15
|
-
readonly canonical: CanonicalProductSceneFixture;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function createCanonicalProductSceneRenderKit(
|
|
19
|
-
options: ProductTurntableRenderKitOptions = {}
|
|
20
|
-
): CanonicalProductSceneRenderKit {
|
|
21
|
-
const kit = createProductTurntableRenderKit({
|
|
22
|
-
elapsedSeconds: 2.25,
|
|
23
|
-
lightingPreset: "studio",
|
|
24
|
-
...options
|
|
25
|
-
});
|
|
26
|
-
const alphaLensGeometry = Geometry.texturedCube(1);
|
|
27
|
-
const alphaLensMaterial = new PBRMaterial({
|
|
28
|
-
name: "canonical-transparent-control-lens",
|
|
29
|
-
baseColor: [0.58, 0.92, 1, 0.36],
|
|
30
|
-
metallic: 0,
|
|
31
|
-
roughness: 0.06,
|
|
32
|
-
emissiveColor: [0.02, 0.14, 0.18],
|
|
33
|
-
emissiveStrength: 0.35,
|
|
34
|
-
renderState: {
|
|
35
|
-
blend: true,
|
|
36
|
-
depthWrite: false,
|
|
37
|
-
cullMode: "none"
|
|
38
|
-
}
|
|
39
|
-
});
|
|
40
|
-
const renderItems = kit.renderItems as RenderItem[];
|
|
41
|
-
renderItems.push({
|
|
42
|
-
label: "canonical-transparent-control-lens",
|
|
43
|
-
geometry: alphaLensGeometry,
|
|
44
|
-
material: alphaLensMaterial,
|
|
45
|
-
modelMatrix: modelMatrix(0.82, 0.04, 0.31, 0.24, 0.42, 0.018)
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
const baseDispose = kit.dispose;
|
|
49
|
-
return {
|
|
50
|
-
...kit,
|
|
51
|
-
canonical: {
|
|
52
|
-
id: "engine-readiness-canonical-product-scene",
|
|
53
|
-
sourceFixture: "createProductTurntableRenderKit",
|
|
54
|
-
publicSetupLineBudget: 30,
|
|
55
|
-
featureChecklist: [
|
|
56
|
-
"pbr-materials",
|
|
57
|
-
"textured-materials",
|
|
58
|
-
"metallic-roughness-variation",
|
|
59
|
-
"normal-map",
|
|
60
|
-
"emissive",
|
|
61
|
-
"alpha-blend",
|
|
62
|
-
"environment-lighting",
|
|
63
|
-
"directional-shadow",
|
|
64
|
-
"auto-frame-camera",
|
|
65
|
-
"hdr-render-target",
|
|
66
|
-
"tone-mapping",
|
|
67
|
-
"color-grade",
|
|
68
|
-
"bloom",
|
|
69
|
-
"fxaa"
|
|
70
|
-
],
|
|
71
|
-
blockedClaims: [
|
|
72
|
-
"Unity replacement",
|
|
73
|
-
"Unreal replacement",
|
|
74
|
-
"broad Three.js replacement",
|
|
75
|
-
"Babylon.js replacement",
|
|
76
|
-
"full glTF parity",
|
|
77
|
-
"full WebGPU parity",
|
|
78
|
-
"production game engine"
|
|
79
|
-
]
|
|
80
|
-
},
|
|
81
|
-
dispose: () => {
|
|
82
|
-
alphaLensGeometry.dispose();
|
|
83
|
-
baseDispose();
|
|
84
|
-
}
|
|
85
|
-
};
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
function modelMatrix(tx: number, ty: number, tz: number, sx: number, sy: number, sz: number): Float32Array {
|
|
89
|
-
return new Float32Array([
|
|
90
|
-
sx, 0, 0, 0,
|
|
91
|
-
0, sy, 0, 0,
|
|
92
|
-
0, 0, sz, 0,
|
|
93
|
-
tx, ty, tz, 1
|
|
94
|
-
]);
|
|
95
|
-
}
|