@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,200 +0,0 @@
1
- import { multiplyMat4, perspectiveMat4, type Mat4, type Vec3 } from "@aura3d/scene";
2
-
3
- export interface CameraFrameBounds {
4
- readonly min: readonly [number, number, number];
5
- readonly max: readonly [number, number, number];
6
- }
7
-
8
- export interface CameraFrameViewport {
9
- readonly width: number;
10
- readonly height: number;
11
- }
12
-
13
- export interface PerspectiveCameraFrameOptions {
14
- readonly fovYRadians?: number;
15
- readonly paddingRatio?: number;
16
- readonly minDistance?: number;
17
- readonly nearPadding?: number;
18
- readonly farPadding?: number;
19
- readonly yawRadians?: number;
20
- readonly pitchRadians?: number;
21
- }
22
-
23
- export interface PerspectiveCameraFrame {
24
- readonly center: Vec3;
25
- readonly cameraPosition: Vec3;
26
- readonly near: number;
27
- readonly far: number;
28
- readonly fovYRadians: number;
29
- readonly aspect: number;
30
- readonly viewMatrix: Mat4;
31
- readonly projectionMatrix: Mat4;
32
- readonly viewProjectionMatrix: Mat4;
33
- }
34
-
35
- export function computePerspectiveCameraFrame(
36
- bounds: CameraFrameBounds,
37
- viewport: CameraFrameViewport,
38
- options: PerspectiveCameraFrameOptions = {}
39
- ): PerspectiveCameraFrame {
40
- validateFrameBounds(bounds);
41
- validateViewport(viewport);
42
- const fovYRadians = options.fovYRadians ?? Math.PI / 3;
43
- if (!Number.isFinite(fovYRadians) || fovYRadians <= 0 || fovYRadians >= Math.PI) {
44
- throw new RangeError("Perspective camera framing fovYRadians must be finite and in (0, PI).");
45
- }
46
- const paddingRatio = options.paddingRatio ?? 0;
47
- if (!Number.isFinite(paddingRatio) || paddingRatio < 0 || paddingRatio > 4) {
48
- throw new RangeError("Perspective camera framing paddingRatio must be finite and in [0, 4].");
49
- }
50
- const minDistance = options.minDistance ?? 1;
51
- if (!Number.isFinite(minDistance) || minDistance <= 0) {
52
- throw new RangeError("Perspective camera framing minDistance must be finite and positive.");
53
- }
54
- const nearPadding = options.nearPadding ?? 1;
55
- const farPadding = options.farPadding ?? 4;
56
- if (!Number.isFinite(nearPadding) || nearPadding < 0 || !Number.isFinite(farPadding) || farPadding < 0) {
57
- throw new RangeError("Perspective camera framing near/far padding must be finite and non-negative.");
58
- }
59
- const yawRadians = options.yawRadians ?? 0;
60
- const pitchRadians = options.pitchRadians ?? 0;
61
- if (!Number.isFinite(yawRadians) || !Number.isFinite(pitchRadians) || Math.abs(pitchRadians) >= Math.PI / 2) {
62
- throw new RangeError("Perspective camera framing yawRadians/pitchRadians must be finite, with pitch in (-PI/2, PI/2).");
63
- }
64
-
65
- const center: Vec3 = [
66
- (bounds.min[0] + bounds.max[0]) / 2,
67
- (bounds.min[1] + bounds.max[1]) / 2,
68
- (bounds.min[2] + bounds.max[2]) / 2
69
- ];
70
- const paddedScale = 1 + paddingRatio;
71
- const halfWidth = Math.max((bounds.max[0] - bounds.min[0]) / 2 * paddedScale, 0.001);
72
- const halfHeight = Math.max((bounds.max[1] - bounds.min[1]) / 2 * paddedScale, 0.001);
73
- const halfDepth = Math.max((bounds.max[2] - bounds.min[2]) / 2 * paddedScale, 0.001);
74
- const aspect = viewport.width / viewport.height;
75
- const basis = cameraBasis(yawRadians, pitchRadians);
76
- const tanHalfY = Math.tan(fovYRadians / 2);
77
- const tanHalfX = tanHalfY * aspect;
78
- const corners = boundsCorners(center, halfWidth, halfHeight, halfDepth);
79
- let distance = minDistance;
80
- let minLocalZ = Number.POSITIVE_INFINITY;
81
- let maxLocalZ = Number.NEGATIVE_INFINITY;
82
- for (const corner of corners) {
83
- const local = [
84
- corner[0] - center[0],
85
- corner[1] - center[1],
86
- corner[2] - center[2]
87
- ] as const;
88
- const localX = dot(local, basis.xAxis);
89
- const localY = dot(local, basis.yAxis);
90
- const localZ = dot(local, basis.zAxis);
91
- minLocalZ = Math.min(minLocalZ, localZ);
92
- maxLocalZ = Math.max(maxLocalZ, localZ);
93
- distance = Math.max(
94
- distance,
95
- localZ + Math.abs(localX) / tanHalfX,
96
- localZ + Math.abs(localY) / tanHalfY,
97
- localZ + 0.01
98
- );
99
- }
100
- const cameraPosition: Vec3 = [
101
- center[0] + basis.zAxis[0] * distance,
102
- center[1] + basis.zAxis[1] * distance,
103
- center[2] + basis.zAxis[2] * distance
104
- ];
105
- const nearestDepth = distance - maxLocalZ;
106
- const farthestDepth = distance - minLocalZ;
107
- const near = Math.max(0.01, nearestDepth - nearPadding);
108
- const far = Math.max(near + 1, farthestDepth + farPadding);
109
- const viewMatrix = lookAtViewMatrix(cameraPosition, basis);
110
- const projectionMatrix = perspectiveMat4(fovYRadians, aspect, near, far);
111
- return {
112
- center,
113
- cameraPosition,
114
- near,
115
- far,
116
- fovYRadians,
117
- aspect,
118
- viewMatrix,
119
- projectionMatrix,
120
- viewProjectionMatrix: multiplyMat4(projectionMatrix, viewMatrix)
121
- };
122
- }
123
-
124
- function validateFrameBounds(bounds: CameraFrameBounds): void {
125
- const values = [...bounds.min, ...bounds.max];
126
- if (values.length !== 6 || values.some((value) => !Number.isFinite(value))) {
127
- throw new RangeError("Perspective camera framing bounds must contain finite min/max vectors.");
128
- }
129
- if (bounds.max[0] < bounds.min[0] || bounds.max[1] < bounds.min[1] || bounds.max[2] < bounds.min[2]) {
130
- throw new RangeError("Perspective camera framing bounds max must be greater than or equal to min.");
131
- }
132
- }
133
-
134
- function validateViewport(viewport: CameraFrameViewport): void {
135
- if (!Number.isFinite(viewport.width) || !Number.isFinite(viewport.height) || viewport.width <= 0 || viewport.height <= 0) {
136
- throw new RangeError("Perspective camera framing viewport dimensions must be finite and positive.");
137
- }
138
- }
139
-
140
- function boundsCorners(center: Vec3, halfWidth: number, halfHeight: number, halfDepth: number): readonly Vec3[] {
141
- return [
142
- [center[0] - halfWidth, center[1] - halfHeight, center[2] - halfDepth],
143
- [center[0] - halfWidth, center[1] - halfHeight, center[2] + halfDepth],
144
- [center[0] - halfWidth, center[1] + halfHeight, center[2] - halfDepth],
145
- [center[0] - halfWidth, center[1] + halfHeight, center[2] + halfDepth],
146
- [center[0] + halfWidth, center[1] - halfHeight, center[2] - halfDepth],
147
- [center[0] + halfWidth, center[1] - halfHeight, center[2] + halfDepth],
148
- [center[0] + halfWidth, center[1] + halfHeight, center[2] - halfDepth],
149
- [center[0] + halfWidth, center[1] + halfHeight, center[2] + halfDepth]
150
- ];
151
- }
152
-
153
- function cameraBasis(yawRadians: number, pitchRadians: number): {
154
- readonly xAxis: Vec3;
155
- readonly yAxis: Vec3;
156
- readonly zAxis: Vec3;
157
- } {
158
- const cosPitch = Math.cos(pitchRadians);
159
- const forward = normalize([
160
- Math.sin(yawRadians) * cosPitch,
161
- Math.sin(pitchRadians),
162
- -Math.cos(yawRadians) * cosPitch
163
- ]);
164
- const zAxis = normalize([-forward[0], -forward[1], -forward[2]]);
165
- const worldUp: Vec3 = [0, 1, 0];
166
- const xAxis = normalize(cross(worldUp, zAxis));
167
- const yAxis = normalize(cross(zAxis, xAxis));
168
- return { xAxis, yAxis, zAxis };
169
- }
170
-
171
- function lookAtViewMatrix(cameraPosition: Vec3, basis: {
172
- readonly xAxis: Vec3;
173
- readonly yAxis: Vec3;
174
- readonly zAxis: Vec3;
175
- }): Mat4 {
176
- return [
177
- basis.xAxis[0], basis.yAxis[0], basis.zAxis[0], 0,
178
- basis.xAxis[1], basis.yAxis[1], basis.zAxis[1], 0,
179
- basis.xAxis[2], basis.yAxis[2], basis.zAxis[2], 0,
180
- -dot(basis.xAxis, cameraPosition), -dot(basis.yAxis, cameraPosition), -dot(basis.zAxis, cameraPosition), 1
181
- ];
182
- }
183
-
184
- function dot(left: readonly [number, number, number], right: readonly [number, number, number]): number {
185
- return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
186
- }
187
-
188
- function cross(left: readonly [number, number, number], right: readonly [number, number, number]): Vec3 {
189
- return [
190
- left[1] * right[2] - left[2] * right[1],
191
- left[2] * right[0] - left[0] * right[2],
192
- left[0] * right[1] - left[1] * right[0]
193
- ];
194
- }
195
-
196
- function normalize(value: Vec3): Vec3 {
197
- const length = Math.hypot(value[0], value[1], value[2]);
198
- if (length <= 1e-8) throw new RangeError("Perspective camera framing could not build a stable camera basis.");
199
- return [value[0] / length, value[1] / length, value[2] / length];
200
- }
@@ -1,95 +0,0 @@
1
- import { Geometry } from "./Geometry";
2
- import { PBRMaterial } from "./PBRMaterial";
3
- import { createProductTurntableRenderKit, type ProductTurntableRenderKit, type ProductTurntableRenderKitOptions } from "./ProductTurntableFixtures";
4
- import type { RenderItem } from "./ForwardPass";
5
-
6
- export interface CanonicalProductSceneFixture {
7
- readonly id: "engine-readiness-canonical-product-scene";
8
- readonly sourceFixture: "createProductTurntableRenderKit";
9
- readonly publicSetupLineBudget: 30;
10
- readonly featureChecklist: readonly string[];
11
- readonly blockedClaims: readonly string[];
12
- }
13
-
14
- export interface CanonicalProductSceneRenderKit extends ProductTurntableRenderKit {
15
- readonly canonical: CanonicalProductSceneFixture;
16
- }
17
-
18
- export function createCanonicalProductSceneRenderKit(
19
- options: ProductTurntableRenderKitOptions = {}
20
- ): CanonicalProductSceneRenderKit {
21
- const kit = createProductTurntableRenderKit({
22
- elapsedSeconds: 2.25,
23
- lightingPreset: "studio",
24
- ...options
25
- });
26
- const alphaLensGeometry = Geometry.texturedCube(1);
27
- const alphaLensMaterial = new PBRMaterial({
28
- name: "canonical-transparent-control-lens",
29
- baseColor: [0.58, 0.92, 1, 0.36],
30
- metallic: 0,
31
- roughness: 0.06,
32
- emissiveColor: [0.02, 0.14, 0.18],
33
- emissiveStrength: 0.35,
34
- renderState: {
35
- blend: true,
36
- depthWrite: false,
37
- cullMode: "none"
38
- }
39
- });
40
- const renderItems = kit.renderItems as RenderItem[];
41
- renderItems.push({
42
- label: "canonical-transparent-control-lens",
43
- geometry: alphaLensGeometry,
44
- material: alphaLensMaterial,
45
- modelMatrix: modelMatrix(0.82, 0.04, 0.31, 0.24, 0.42, 0.018)
46
- });
47
-
48
- const baseDispose = kit.dispose;
49
- return {
50
- ...kit,
51
- canonical: {
52
- id: "engine-readiness-canonical-product-scene",
53
- sourceFixture: "createProductTurntableRenderKit",
54
- publicSetupLineBudget: 30,
55
- featureChecklist: [
56
- "pbr-materials",
57
- "textured-materials",
58
- "metallic-roughness-variation",
59
- "normal-map",
60
- "emissive",
61
- "alpha-blend",
62
- "environment-lighting",
63
- "directional-shadow",
64
- "auto-frame-camera",
65
- "hdr-render-target",
66
- "tone-mapping",
67
- "color-grade",
68
- "bloom",
69
- "fxaa"
70
- ],
71
- blockedClaims: [
72
- "Unity replacement",
73
- "Unreal replacement",
74
- "broad Three.js replacement",
75
- "Babylon.js replacement",
76
- "full glTF parity",
77
- "full WebGPU parity",
78
- "production game engine"
79
- ]
80
- },
81
- dispose: () => {
82
- alphaLensGeometry.dispose();
83
- baseDispose();
84
- }
85
- };
86
- }
87
-
88
- function modelMatrix(tx: number, ty: number, tz: number, sx: number, sy: number, sz: number): Float32Array {
89
- return new Float32Array([
90
- sx, 0, 0, 0,
91
- 0, sy, 0, 0,
92
- 0, 0, sz, 0,
93
- tx, ty, tz, 1
94
- ]);
95
- }