@aura3d/rendering 1.3.3 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ForwardPass.js +7 -1
- package/dist/ForwardPass.js.map +1 -1
- package/dist/MorphTarget.d.ts +1 -0
- package/dist/MorphTarget.d.ts.map +1 -1
- package/dist/MorphTarget.js.map +1 -1
- package/dist/Renderer.js +7 -1
- package/dist/Renderer.js.map +1 -1
- package/package.json +38 -4
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1663
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -123
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2626
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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import { createParticle, type Particle, type ParticleInitialState, type Vector3Like } from "./Particle.js";
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| { type: "box"; center?: Partial<Vector3Like>; size: Partial<Vector3Like> }
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| { type: "circle"; center?: Partial<Vector3Like>; radius: number; arc?: number; filled?: boolean }
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const z = random() * 2 - 1;
|
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71
|
-
const angle = random() * Math.PI * 2;
|
|
72
|
-
const radius = Math.sqrt(Math.max(0, 1 - z * z));
|
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73
|
-
|
|
74
|
-
return {
|
|
75
|
-
x: Math.cos(angle) * radius,
|
|
76
|
-
y: Math.sin(angle) * radius,
|
|
77
|
-
z,
|
|
78
|
-
};
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
function sampleShape(shape: ParticleEmitterShape, random: () => number): { readonly position: Vector3Like; readonly direction?: Vector3Like } {
|
|
82
|
-
if (shape.type === "point") {
|
|
83
|
-
return { position: vector(shape.position) };
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
if (shape.type === "box") {
|
|
87
|
-
const center = vector(shape.center);
|
|
88
|
-
return {
|
|
89
|
-
position: {
|
|
90
|
-
x: center.x + (random() - 0.5) * (shape.size.x ?? 0),
|
|
91
|
-
y: center.y + (random() - 0.5) * (shape.size.y ?? 0),
|
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92
|
-
z: center.z + (random() - 0.5) * (shape.size.z ?? 0),
|
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93
|
-
}
|
|
94
|
-
};
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
if (shape.type === "circle") {
|
|
98
|
-
const center = vector(shape.center);
|
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99
|
-
const arc = shape.arc ?? Math.PI * 2;
|
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100
|
-
const angle = random() * arc;
|
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101
|
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const radius = shape.radius * (shape.filled ? Math.sqrt(random()) : 1);
|
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102
|
-
return {
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103
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position: {
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104
|
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x: center.x + Math.cos(angle) * radius,
|
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105
|
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y: center.y,
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106
|
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z: center.z + Math.sin(angle) * radius,
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107
|
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},
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108
|
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direction: { x: Math.cos(angle), y: 0, z: Math.sin(angle) }
|
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109
|
-
};
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110
|
-
}
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111
|
-
|
|
112
|
-
if (shape.type === "cone") {
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113
|
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const origin = vector(shape.origin);
|
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114
|
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const axial = shape.length * (shape.emitFromVolume ? random() : 1);
|
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115
|
-
const radiusAtAxial = shape.radius * (shape.emitFromVolume ? axial / shape.length : 1);
|
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116
|
-
const angle = random() * Math.PI * 2;
|
|
117
|
-
const radial = radiusAtAxial * (shape.emitFromVolume ? Math.sqrt(random()) : 1);
|
|
118
|
-
const direction = sampleConeDirection(shape, random);
|
|
119
|
-
return {
|
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120
|
-
position: {
|
|
121
|
-
x: origin.x + Math.cos(angle) * radial,
|
|
122
|
-
y: origin.y + axial,
|
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123
|
-
z: origin.z + Math.sin(angle) * radial,
|
|
124
|
-
},
|
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125
|
-
direction
|
|
126
|
-
};
|
|
127
|
-
}
|
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128
|
-
|
|
129
|
-
const center = vector(shape.center);
|
|
130
|
-
const direction = randomUnitVector(random);
|
|
131
|
-
const radius = shape.radius * (shape.shell ? 1 : Math.cbrt(random()));
|
|
132
|
-
|
|
133
|
-
return {
|
|
134
|
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position: {
|
|
135
|
-
x: center.x + direction.x * radius,
|
|
136
|
-
y: center.y + direction.y * radius,
|
|
137
|
-
z: center.z + direction.z * radius,
|
|
138
|
-
},
|
|
139
|
-
direction
|
|
140
|
-
};
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
function sampleConeDirection(shape: Extract<ParticleEmitterShape, { type: "cone" }>, random: () => number): Vector3Like {
|
|
144
|
-
const maxAngle = shape.angle ?? Math.atan2(shape.radius, shape.length);
|
|
145
|
-
const theta = random() * Math.PI * 2;
|
|
146
|
-
const spread = Math.tan(maxAngle) * Math.sqrt(random());
|
|
147
|
-
return normalize({
|
|
148
|
-
x: Math.cos(theta) * spread,
|
|
149
|
-
y: 1,
|
|
150
|
-
z: Math.sin(theta) * spread
|
|
151
|
-
});
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
function normalize(value: Vector3Like): Vector3Like {
|
|
155
|
-
const length = Math.hypot(value.x, value.y, value.z) || 1;
|
|
156
|
-
return { x: value.x / length, y: value.y / length, z: value.z / length };
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
function validateShape(shape: ParticleEmitterShape): void {
|
|
160
|
-
if (shape.type === "sphere" && (!Number.isFinite(shape.radius) || shape.radius < 0)) {
|
|
161
|
-
throw new RangeError("Particle sphere radius must be a finite non-negative number.");
|
|
162
|
-
}
|
|
163
|
-
if (shape.type === "circle") {
|
|
164
|
-
if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle circle radius must be a finite non-negative number.");
|
|
165
|
-
if (shape.arc !== undefined && (!Number.isFinite(shape.arc) || shape.arc <= 0 || shape.arc > Math.PI * 2)) {
|
|
166
|
-
throw new RangeError("Particle circle arc must be in the range (0, 2pi].");
|
|
167
|
-
}
|
|
168
|
-
}
|
|
169
|
-
if (shape.type === "cone") {
|
|
170
|
-
if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle cone radius must be a finite non-negative number.");
|
|
171
|
-
if (!Number.isFinite(shape.length) || shape.length <= 0) throw new RangeError("Particle cone length must be a finite positive number.");
|
|
172
|
-
if (shape.angle !== undefined && (!Number.isFinite(shape.angle) || shape.angle <= 0 || shape.angle >= Math.PI / 2)) {
|
|
173
|
-
throw new RangeError("Particle cone angle must be in the range (0, pi/2).");
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
export class ParticleEmitter {
|
|
179
|
-
readonly random: () => number;
|
|
180
|
-
readonly maxParticles: number;
|
|
181
|
-
readonly bursts: readonly ParticleBurst[];
|
|
182
|
-
|
|
183
|
-
emissionRate: number;
|
|
184
|
-
duration: number;
|
|
185
|
-
looping: boolean;
|
|
186
|
-
lifetime: number | { min: number; max: number };
|
|
187
|
-
speed: number | { min: number; max: number };
|
|
188
|
-
shape: ParticleEmitterShape;
|
|
189
|
-
initial: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
|
|
190
|
-
elapsedTime = 0;
|
|
191
|
-
paused = false;
|
|
192
|
-
|
|
193
|
-
private emissionCarry = 0;
|
|
194
|
-
private nextParticleId = 1;
|
|
195
|
-
private burstExecutions: number[];
|
|
196
|
-
|
|
197
|
-
constructor(options: ParticleEmitterOptions = {}) {
|
|
198
|
-
this.random = seededRandom(options.seed ?? 1);
|
|
199
|
-
this.emissionRate = options.emissionRate ?? 10;
|
|
200
|
-
this.maxParticles = options.maxParticles ?? Number.POSITIVE_INFINITY;
|
|
201
|
-
this.duration = options.duration ?? Number.POSITIVE_INFINITY;
|
|
202
|
-
this.looping = options.looping ?? false;
|
|
203
|
-
this.lifetime = options.lifetime ?? 1;
|
|
204
|
-
this.speed = options.speed ?? 0;
|
|
205
|
-
this.shape = options.shape ?? { type: "point" };
|
|
206
|
-
this.bursts = options.bursts ?? [];
|
|
207
|
-
this.initial = options.initial ?? {};
|
|
208
|
-
this.burstExecutions = this.bursts.map(() => 0);
|
|
209
|
-
validateShape(this.shape);
|
|
210
|
-
|
|
211
|
-
if (!Number.isFinite(this.emissionRate) || this.emissionRate < 0) {
|
|
212
|
-
throw new RangeError("Particle emissionRate must be a finite non-negative number.");
|
|
213
|
-
}
|
|
214
|
-
if (!Number.isFinite(this.duration) && this.duration !== Number.POSITIVE_INFINITY) {
|
|
215
|
-
throw new RangeError("Particle duration must be finite or positive infinity.");
|
|
216
|
-
}
|
|
217
|
-
if (this.duration <= 0) {
|
|
218
|
-
throw new RangeError("Particle duration must be greater than zero.");
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
validateRange("Particle lifetime", this.lifetime);
|
|
222
|
-
validateRange("Particle speed", this.speed);
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
reset(): void {
|
|
226
|
-
this.elapsedTime = 0;
|
|
227
|
-
this.emissionCarry = 0;
|
|
228
|
-
this.nextParticleId = 1;
|
|
229
|
-
this.burstExecutions = this.bursts.map(() => 0);
|
|
230
|
-
this.paused = false;
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
emit(deltaTime: number, capacity = Number.POSITIVE_INFINITY): EmissionResult {
|
|
234
|
-
if (!Number.isFinite(deltaTime) || deltaTime < 0) {
|
|
235
|
-
throw new RangeError("ParticleEmitter.emit deltaTime must be a finite non-negative number.");
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
if (this.paused || capacity <= 0) {
|
|
239
|
-
return { particles: [], requested: 0, emitted: 0 };
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
const previousTime = this.elapsedTime;
|
|
243
|
-
this.elapsedTime = this.advanceTime(deltaTime);
|
|
244
|
-
const requested = this.countContinuous(deltaTime, previousTime) + this.countBursts(previousTime, this.elapsedTime);
|
|
245
|
-
const capped = Math.max(0, Math.min(requested, capacity, this.maxParticles));
|
|
246
|
-
const particles: Particle[] = [];
|
|
247
|
-
|
|
248
|
-
for (let index = 0; index < capped; index += 1) {
|
|
249
|
-
particles.push(this.createParticle());
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
return { particles, requested, emitted: particles.length };
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
createParticle(): Particle {
|
|
256
|
-
const emitted = sampleShape(this.shape, this.random);
|
|
257
|
-
const position = emitted.position;
|
|
258
|
-
const direction = emitted.direction ?? randomUnitVector(this.random);
|
|
259
|
-
const speed = sampleRange(this.speed, this.random);
|
|
260
|
-
|
|
261
|
-
return createParticle({
|
|
262
|
-
...this.initial,
|
|
263
|
-
id: this.nextParticleId++,
|
|
264
|
-
age: 0,
|
|
265
|
-
lifetime: sampleRange(this.lifetime, this.random),
|
|
266
|
-
position,
|
|
267
|
-
velocity: {
|
|
268
|
-
x: direction.x * speed,
|
|
269
|
-
y: direction.y * speed,
|
|
270
|
-
z: direction.z * speed,
|
|
271
|
-
},
|
|
272
|
-
});
|
|
273
|
-
}
|
|
274
|
-
|
|
275
|
-
private advanceTime(deltaTime: number): number {
|
|
276
|
-
if (!Number.isFinite(this.duration)) {
|
|
277
|
-
return this.elapsedTime + deltaTime;
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
const next = this.elapsedTime + deltaTime;
|
|
281
|
-
return this.looping ? next % this.duration : Math.min(next, this.duration);
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
private countContinuous(deltaTime: number, previousTime: number): number {
|
|
285
|
-
if (previousTime >= this.duration && !this.looping) {
|
|
286
|
-
return 0;
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
const activeDelta = Number.isFinite(this.duration) && !this.looping ? Math.min(deltaTime, this.duration - previousTime) : deltaTime;
|
|
290
|
-
this.emissionCarry += this.emissionRate * Math.max(0, activeDelta);
|
|
291
|
-
const count = Math.floor(this.emissionCarry);
|
|
292
|
-
this.emissionCarry -= count;
|
|
293
|
-
return count;
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
private countBursts(previousTime: number, currentTime: number): number {
|
|
297
|
-
let count = 0;
|
|
298
|
-
|
|
299
|
-
for (let index = 0; index < this.bursts.length; index += 1) {
|
|
300
|
-
const burst = this.bursts[index];
|
|
301
|
-
if (burst.count < 0 || burst.time < 0) {
|
|
302
|
-
throw new RangeError("Particle burst time and count must be non-negative.");
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
const cycles = burst.cycles ?? 1;
|
|
306
|
-
const interval = burst.interval ?? 0;
|
|
307
|
-
let executions = this.burstExecutions[index] ?? 0;
|
|
308
|
-
|
|
309
|
-
while (executions < cycles) {
|
|
310
|
-
const triggerTime = burst.time + interval * executions;
|
|
311
|
-
const crossed = (triggerTime === 0 && previousTime === 0) || (triggerTime > previousTime && triggerTime <= currentTime);
|
|
312
|
-
|
|
313
|
-
if (!crossed) {
|
|
314
|
-
break;
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
count += burst.count;
|
|
318
|
-
executions += 1;
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
this.burstExecutions[index] = executions;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
return count;
|
|
325
|
-
}
|
|
326
|
-
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import type { Particle } from "./Particle.js";
|
|
2
|
-
|
|
3
|
-
export interface ParticleUpdateContext {
|
|
4
|
-
deltaTime: number;
|
|
5
|
-
elapsedTime: number;
|
|
6
|
-
normalizedAge: number;
|
|
7
|
-
random: () => number;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
export interface ParticleModule {
|
|
11
|
-
readonly name: string;
|
|
12
|
-
onSpawn?(particle: Particle, context: ParticleUpdateContext): void;
|
|
13
|
-
update?(particle: Particle, context: ParticleUpdateContext): void;
|
|
14
|
-
afterIntegrate?(particle: Particle, context: ParticleUpdateContext): void;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
export function applyParticleModules(
|
|
18
|
-
modules: readonly ParticleModule[],
|
|
19
|
-
hook: "onSpawn" | "update" | "afterIntegrate",
|
|
20
|
-
particle: Particle,
|
|
21
|
-
context: ParticleUpdateContext,
|
|
22
|
-
): void {
|
|
23
|
-
for (const module of modules) {
|
|
24
|
-
module[hook]?.(particle, context);
|
|
25
|
-
}
|
|
26
|
-
}
|
|
@@ -1,117 +0,0 @@
|
|
|
1
|
-
import { BaseRenderPass, type RenderPassContext } from "../RenderPass.js";
|
|
2
|
-
import { type GPUParticleBackend } from "./GPUParticleBackend.js";
|
|
3
|
-
import { ParticleRenderer, type ParticleDrawTarget, type ParticleRenderBatch, type ParticleRenderOptions } from "./ParticleRenderer.js";
|
|
4
|
-
import { type ParticleSystem } from "./ParticleSystem.js";
|
|
5
|
-
|
|
6
|
-
export type ParticleRenderPassUpdateMode = "none" | "cpu" | "gpu";
|
|
7
|
-
|
|
8
|
-
export interface ParticleRenderPassUpdateOptions {
|
|
9
|
-
readonly deltaTime: number;
|
|
10
|
-
readonly gpuBackend?: GPUParticleBackend;
|
|
11
|
-
readonly preferGPU?: boolean;
|
|
12
|
-
readonly allowCPUFallback?: boolean;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export interface ParticleRenderPassOptions {
|
|
16
|
-
readonly system: ParticleSystem;
|
|
17
|
-
readonly target: ParticleDrawTarget;
|
|
18
|
-
readonly renderer?: ParticleRenderer;
|
|
19
|
-
readonly renderOptions?: ParticleRenderOptions;
|
|
20
|
-
readonly update?: ParticleRenderPassUpdateOptions;
|
|
21
|
-
readonly reads?: readonly string[];
|
|
22
|
-
readonly writes?: readonly string[];
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
export class ParticleRenderPass extends BaseRenderPass {
|
|
26
|
-
readonly renderer: ParticleRenderer;
|
|
27
|
-
private lastBatch: ParticleRenderBatch | null = null;
|
|
28
|
-
private lastUpdateMode: ParticleRenderPassUpdateMode = "none";
|
|
29
|
-
|
|
30
|
-
constructor(private readonly options: ParticleRenderPassOptions) {
|
|
31
|
-
super("particles", options.reads ?? ["color"], options.writes ?? ["color"], ["color"]);
|
|
32
|
-
this.renderer = options.renderer ?? new ParticleRenderer();
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
execute(_context: RenderPassContext): void {
|
|
36
|
-
if (this.requiresAsyncUpdate()) {
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37
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-
throw new Error("ParticleRenderPass with a supported GPU update backend must run through RenderGraph.executeAsync().");
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38
|
-
}
|
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39
|
-
this.updateSync();
|
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40
|
-
this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
|
|
41
|
-
}
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42
|
-
|
|
43
|
-
async executeAsync(_context: RenderPassContext): Promise<void> {
|
|
44
|
-
await this.updateAsync();
|
|
45
|
-
this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
|
|
46
|
-
}
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|
47
|
-
|
|
48
|
-
getLastBatch(): ParticleRenderBatch | null {
|
|
49
|
-
if (!this.lastBatch) {
|
|
50
|
-
return null;
|
|
51
|
-
}
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52
|
-
return {
|
|
53
|
-
sprites: this.lastBatch.sprites.map((sprite) => ({
|
|
54
|
-
...sprite,
|
|
55
|
-
position: { ...sprite.position },
|
|
56
|
-
color: { ...sprite.color }
|
|
57
|
-
})),
|
|
58
|
-
liveCount: this.lastBatch.liveCount,
|
|
59
|
-
uploadedBytes: this.lastBatch.uploadedBytes,
|
|
60
|
-
bounds: this.lastBatch.bounds ? {
|
|
61
|
-
min: { ...this.lastBatch.bounds.min },
|
|
62
|
-
max: { ...this.lastBatch.bounds.max }
|
|
63
|
-
} : null
|
|
64
|
-
};
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
getLastUpdateMode(): ParticleRenderPassUpdateMode {
|
|
68
|
-
return this.lastUpdateMode;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
private requiresAsyncUpdate(): boolean {
|
|
72
|
-
const update = this.options.update;
|
|
73
|
-
return Boolean(update?.gpuBackend?.capabilities.supported && (update.preferGPU ?? true));
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
private updateSync(): void {
|
|
77
|
-
const update = this.options.update;
|
|
78
|
-
if (!update) {
|
|
79
|
-
this.lastUpdateMode = "none";
|
|
80
|
-
return;
|
|
81
|
-
}
|
|
82
|
-
validateDeltaTime(update.deltaTime);
|
|
83
|
-
if (update.gpuBackend && update.preferGPU !== false && !update.gpuBackend.capabilities.supported && update.allowCPUFallback === false) {
|
|
84
|
-
throw new Error(update.gpuBackend.capabilities.reason ?? "GPU particle backend is unsupported.");
|
|
85
|
-
}
|
|
86
|
-
this.options.system.update(update.deltaTime);
|
|
87
|
-
this.lastUpdateMode = "cpu";
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
private async updateAsync(): Promise<void> {
|
|
91
|
-
const update = this.options.update;
|
|
92
|
-
if (!update) {
|
|
93
|
-
this.lastUpdateMode = "none";
|
|
94
|
-
return;
|
|
95
|
-
}
|
|
96
|
-
validateDeltaTime(update.deltaTime);
|
|
97
|
-
const backend = update.gpuBackend;
|
|
98
|
-
if (backend && (update.preferGPU ?? true)) {
|
|
99
|
-
if (backend.capabilities.supported) {
|
|
100
|
-
await this.options.system.updateOnGPU(update.deltaTime, backend);
|
|
101
|
-
this.lastUpdateMode = "gpu";
|
|
102
|
-
return;
|
|
103
|
-
}
|
|
104
|
-
if (update.allowCPUFallback === false) {
|
|
105
|
-
throw new Error(backend.capabilities.reason ?? "GPU particle backend is unsupported.");
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
this.options.system.update(update.deltaTime);
|
|
109
|
-
this.lastUpdateMode = "cpu";
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
function validateDeltaTime(deltaTime: number): void {
|
|
114
|
-
if (!Number.isFinite(deltaTime) || deltaTime < 0) {
|
|
115
|
-
throw new RangeError("ParticleRenderPass update deltaTime must be a finite non-negative number.");
|
|
116
|
-
}
|
|
117
|
-
}
|
|
@@ -1,132 +0,0 @@
|
|
|
1
|
-
import type { ColorLike, Particle, Vector3Like } from "./Particle.js";
|
|
2
|
-
import type { ParticleSystem } from "./ParticleSystem.js";
|
|
3
|
-
|
|
4
|
-
export interface ParticleSprite {
|
|
5
|
-
id: number;
|
|
6
|
-
position: Vector3Like;
|
|
7
|
-
color: ColorLike;
|
|
8
|
-
size: number;
|
|
9
|
-
rotation: number;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export interface ParticleBatchBounds {
|
|
13
|
-
min: Vector3Like;
|
|
14
|
-
max: Vector3Like;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
export interface ParticleRenderBatch {
|
|
18
|
-
sprites: ParticleSprite[];
|
|
19
|
-
liveCount: number;
|
|
20
|
-
uploadedBytes: number;
|
|
21
|
-
bounds: ParticleBatchBounds | null;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export interface ParticleDrawTarget {
|
|
25
|
-
drawParticles(batch: ParticleRenderBatch): void;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
export type ParticleSortMode = "none" | "front-to-back" | "back-to-front";
|
|
29
|
-
|
|
30
|
-
export interface ParticleRenderOptions {
|
|
31
|
-
readonly sort?: ParticleSortMode;
|
|
32
|
-
readonly cameraPosition?: Vector3Like;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
export class ParticleRenderer {
|
|
36
|
-
private lastBatch: ParticleRenderBatch = {
|
|
37
|
-
sprites: [],
|
|
38
|
-
liveCount: 0,
|
|
39
|
-
uploadedBytes: 0,
|
|
40
|
-
bounds: null,
|
|
41
|
-
};
|
|
42
|
-
|
|
43
|
-
buildBatch(particles: readonly Particle[], options: ParticleRenderOptions = {}): ParticleRenderBatch {
|
|
44
|
-
const sprites = particles
|
|
45
|
-
.filter((particle) => particle.alive)
|
|
46
|
-
.map((particle) => ({
|
|
47
|
-
id: particle.id,
|
|
48
|
-
position: { ...particle.position },
|
|
49
|
-
color: { ...particle.color },
|
|
50
|
-
size: particle.size,
|
|
51
|
-
rotation: particle.rotation,
|
|
52
|
-
}));
|
|
53
|
-
sortSprites(sprites, options);
|
|
54
|
-
|
|
55
|
-
this.lastBatch = {
|
|
56
|
-
sprites,
|
|
57
|
-
liveCount: sprites.length,
|
|
58
|
-
uploadedBytes: sprites.length * (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT,
|
|
59
|
-
bounds: computeBounds(sprites),
|
|
60
|
-
};
|
|
61
|
-
|
|
62
|
-
return this.lastBatch;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
render(system: ParticleSystem, target: ParticleDrawTarget, options: ParticleRenderOptions = {}): ParticleRenderBatch {
|
|
66
|
-
const batch = this.buildBatch(system.particles, options);
|
|
67
|
-
target.drawParticles(batch);
|
|
68
|
-
system.recordBufferUpload(batch.uploadedBytes);
|
|
69
|
-
return batch;
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
getLastBatch(): ParticleRenderBatch {
|
|
73
|
-
return {
|
|
74
|
-
sprites: this.lastBatch.sprites.map((sprite) => ({
|
|
75
|
-
...sprite,
|
|
76
|
-
position: { ...sprite.position },
|
|
77
|
-
color: { ...sprite.color },
|
|
78
|
-
})),
|
|
79
|
-
liveCount: this.lastBatch.liveCount,
|
|
80
|
-
uploadedBytes: this.lastBatch.uploadedBytes,
|
|
81
|
-
bounds: this.lastBatch.bounds ? {
|
|
82
|
-
min: { ...this.lastBatch.bounds.min },
|
|
83
|
-
max: { ...this.lastBatch.bounds.max },
|
|
84
|
-
} : null,
|
|
85
|
-
};
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
function sortSprites(sprites: ParticleSprite[], options: ParticleRenderOptions): void {
|
|
90
|
-
const mode = options.sort ?? "none";
|
|
91
|
-
if (mode === "none") return;
|
|
92
|
-
const camera = options.cameraPosition;
|
|
93
|
-
if (!camera || !isFiniteVector(camera)) {
|
|
94
|
-
throw new RangeError("ParticleRenderer cameraPosition must be finite when depth sorting is enabled.");
|
|
95
|
-
}
|
|
96
|
-
const direction = mode === "back-to-front" ? -1 : 1;
|
|
97
|
-
sprites.sort((a, b) => {
|
|
98
|
-
const distanceDelta = distanceSquared(a.position, camera) - distanceSquared(b.position, camera);
|
|
99
|
-
if (Math.abs(distanceDelta) > 1e-9) return distanceDelta * direction;
|
|
100
|
-
return a.id - b.id;
|
|
101
|
-
});
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
function computeBounds(sprites: readonly ParticleSprite[]): ParticleBatchBounds | null {
|
|
105
|
-
if (sprites.length === 0) return null;
|
|
106
|
-
const min = { x: Number.POSITIVE_INFINITY, y: Number.POSITIVE_INFINITY, z: Number.POSITIVE_INFINITY };
|
|
107
|
-
const max = { x: Number.NEGATIVE_INFINITY, y: Number.NEGATIVE_INFINITY, z: Number.NEGATIVE_INFINITY };
|
|
108
|
-
for (const sprite of sprites) {
|
|
109
|
-
if (!isFiniteVector(sprite.position) || !Number.isFinite(sprite.size) || sprite.size < 0) {
|
|
110
|
-
throw new RangeError("ParticleRenderer sprites require finite positions and non-negative finite sizes.");
|
|
111
|
-
}
|
|
112
|
-
const radius = sprite.size * 0.5;
|
|
113
|
-
min.x = Math.min(min.x, sprite.position.x - radius);
|
|
114
|
-
min.y = Math.min(min.y, sprite.position.y - radius);
|
|
115
|
-
min.z = Math.min(min.z, sprite.position.z - radius);
|
|
116
|
-
max.x = Math.max(max.x, sprite.position.x + radius);
|
|
117
|
-
max.y = Math.max(max.y, sprite.position.y + radius);
|
|
118
|
-
max.z = Math.max(max.z, sprite.position.z + radius);
|
|
119
|
-
}
|
|
120
|
-
return { min, max };
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
function distanceSquared(a: Vector3Like, b: Vector3Like): number {
|
|
124
|
-
const x = a.x - b.x;
|
|
125
|
-
const y = a.y - b.y;
|
|
126
|
-
const z = a.z - b.z;
|
|
127
|
-
return x * x + y * y + z * z;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
function isFiniteVector(value: Vector3Like): boolean {
|
|
131
|
-
return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
|
|
132
|
-
}
|