@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,326 +0,0 @@
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- import { createParticle, type Particle, type ParticleInitialState, type Vector3Like } from "./Particle.js";
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-
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- export interface ParticleBurst {
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- time: number;
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- count: number;
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- interval?: number;
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- cycles?: number;
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- }
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-
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- export type ParticleEmitterShape =
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- | { type: "point"; position?: Partial<Vector3Like> }
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- | { type: "box"; center?: Partial<Vector3Like>; size: Partial<Vector3Like> }
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- | { type: "sphere"; center?: Partial<Vector3Like>; radius: number; shell?: boolean }
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- | { type: "circle"; center?: Partial<Vector3Like>; radius: number; arc?: number; filled?: boolean }
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- | { type: "cone"; origin?: Partial<Vector3Like>; radius: number; length: number; angle?: number; emitFromVolume?: boolean };
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-
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- export interface ParticleEmitterOptions {
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- seed?: number;
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- emissionRate?: number;
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- maxParticles?: number;
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- duration?: number;
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- looping?: boolean;
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- lifetime?: number | { min: number; max: number };
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- speed?: number | { min: number; max: number };
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- shape?: ParticleEmitterShape;
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- bursts?: readonly ParticleBurst[];
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- initial?: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
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- }
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-
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- export interface EmissionResult {
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- particles: Particle[];
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- requested: number;
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- emitted: number;
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- }
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-
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- function seededRandom(seed: number): () => number {
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- let state = seed >>> 0;
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-
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- return () => {
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- state += 0x6d2b79f5;
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- let mixed = state;
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- mixed = Math.imul(mixed ^ (mixed >>> 15), mixed | 1);
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- mixed ^= mixed + Math.imul(mixed ^ (mixed >>> 7), mixed | 61);
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- return ((mixed ^ (mixed >>> 14)) >>> 0) / 4294967296;
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- };
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- }
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-
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- function validateRange(name: string, value: number | { min: number; max: number }): void {
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- if (typeof value === "number") {
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- if (!Number.isFinite(value) || value < 0) {
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- throw new RangeError(`${name} must be a finite non-negative number.`);
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- }
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- return;
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- }
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-
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- if (!Number.isFinite(value.min) || !Number.isFinite(value.max) || value.min < 0 || value.max < value.min) {
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- throw new RangeError(`${name} range must be finite and ordered.`);
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- }
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- }
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-
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- function sampleRange(value: number | { min: number; max: number }, random: () => number): number {
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- return typeof value === "number" ? value : value.min + (value.max - value.min) * random();
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- }
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-
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- function vector(value: Partial<Vector3Like> = {}): Vector3Like {
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- return { x: value.x ?? 0, y: value.y ?? 0, z: value.z ?? 0 };
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- }
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-
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- function randomUnitVector(random: () => number): Vector3Like {
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- const z = random() * 2 - 1;
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- const angle = random() * Math.PI * 2;
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- const radius = Math.sqrt(Math.max(0, 1 - z * z));
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-
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- return {
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- x: Math.cos(angle) * radius,
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- y: Math.sin(angle) * radius,
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- z,
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- };
79
- }
80
-
81
- function sampleShape(shape: ParticleEmitterShape, random: () => number): { readonly position: Vector3Like; readonly direction?: Vector3Like } {
82
- if (shape.type === "point") {
83
- return { position: vector(shape.position) };
84
- }
85
-
86
- if (shape.type === "box") {
87
- const center = vector(shape.center);
88
- return {
89
- position: {
90
- x: center.x + (random() - 0.5) * (shape.size.x ?? 0),
91
- y: center.y + (random() - 0.5) * (shape.size.y ?? 0),
92
- z: center.z + (random() - 0.5) * (shape.size.z ?? 0),
93
- }
94
- };
95
- }
96
-
97
- if (shape.type === "circle") {
98
- const center = vector(shape.center);
99
- const arc = shape.arc ?? Math.PI * 2;
100
- const angle = random() * arc;
101
- const radius = shape.radius * (shape.filled ? Math.sqrt(random()) : 1);
102
- return {
103
- position: {
104
- x: center.x + Math.cos(angle) * radius,
105
- y: center.y,
106
- z: center.z + Math.sin(angle) * radius,
107
- },
108
- direction: { x: Math.cos(angle), y: 0, z: Math.sin(angle) }
109
- };
110
- }
111
-
112
- if (shape.type === "cone") {
113
- const origin = vector(shape.origin);
114
- const axial = shape.length * (shape.emitFromVolume ? random() : 1);
115
- const radiusAtAxial = shape.radius * (shape.emitFromVolume ? axial / shape.length : 1);
116
- const angle = random() * Math.PI * 2;
117
- const radial = radiusAtAxial * (shape.emitFromVolume ? Math.sqrt(random()) : 1);
118
- const direction = sampleConeDirection(shape, random);
119
- return {
120
- position: {
121
- x: origin.x + Math.cos(angle) * radial,
122
- y: origin.y + axial,
123
- z: origin.z + Math.sin(angle) * radial,
124
- },
125
- direction
126
- };
127
- }
128
-
129
- const center = vector(shape.center);
130
- const direction = randomUnitVector(random);
131
- const radius = shape.radius * (shape.shell ? 1 : Math.cbrt(random()));
132
-
133
- return {
134
- position: {
135
- x: center.x + direction.x * radius,
136
- y: center.y + direction.y * radius,
137
- z: center.z + direction.z * radius,
138
- },
139
- direction
140
- };
141
- }
142
-
143
- function sampleConeDirection(shape: Extract<ParticleEmitterShape, { type: "cone" }>, random: () => number): Vector3Like {
144
- const maxAngle = shape.angle ?? Math.atan2(shape.radius, shape.length);
145
- const theta = random() * Math.PI * 2;
146
- const spread = Math.tan(maxAngle) * Math.sqrt(random());
147
- return normalize({
148
- x: Math.cos(theta) * spread,
149
- y: 1,
150
- z: Math.sin(theta) * spread
151
- });
152
- }
153
-
154
- function normalize(value: Vector3Like): Vector3Like {
155
- const length = Math.hypot(value.x, value.y, value.z) || 1;
156
- return { x: value.x / length, y: value.y / length, z: value.z / length };
157
- }
158
-
159
- function validateShape(shape: ParticleEmitterShape): void {
160
- if (shape.type === "sphere" && (!Number.isFinite(shape.radius) || shape.radius < 0)) {
161
- throw new RangeError("Particle sphere radius must be a finite non-negative number.");
162
- }
163
- if (shape.type === "circle") {
164
- if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle circle radius must be a finite non-negative number.");
165
- if (shape.arc !== undefined && (!Number.isFinite(shape.arc) || shape.arc <= 0 || shape.arc > Math.PI * 2)) {
166
- throw new RangeError("Particle circle arc must be in the range (0, 2pi].");
167
- }
168
- }
169
- if (shape.type === "cone") {
170
- if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle cone radius must be a finite non-negative number.");
171
- if (!Number.isFinite(shape.length) || shape.length <= 0) throw new RangeError("Particle cone length must be a finite positive number.");
172
- if (shape.angle !== undefined && (!Number.isFinite(shape.angle) || shape.angle <= 0 || shape.angle >= Math.PI / 2)) {
173
- throw new RangeError("Particle cone angle must be in the range (0, pi/2).");
174
- }
175
- }
176
- }
177
-
178
- export class ParticleEmitter {
179
- readonly random: () => number;
180
- readonly maxParticles: number;
181
- readonly bursts: readonly ParticleBurst[];
182
-
183
- emissionRate: number;
184
- duration: number;
185
- looping: boolean;
186
- lifetime: number | { min: number; max: number };
187
- speed: number | { min: number; max: number };
188
- shape: ParticleEmitterShape;
189
- initial: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
190
- elapsedTime = 0;
191
- paused = false;
192
-
193
- private emissionCarry = 0;
194
- private nextParticleId = 1;
195
- private burstExecutions: number[];
196
-
197
- constructor(options: ParticleEmitterOptions = {}) {
198
- this.random = seededRandom(options.seed ?? 1);
199
- this.emissionRate = options.emissionRate ?? 10;
200
- this.maxParticles = options.maxParticles ?? Number.POSITIVE_INFINITY;
201
- this.duration = options.duration ?? Number.POSITIVE_INFINITY;
202
- this.looping = options.looping ?? false;
203
- this.lifetime = options.lifetime ?? 1;
204
- this.speed = options.speed ?? 0;
205
- this.shape = options.shape ?? { type: "point" };
206
- this.bursts = options.bursts ?? [];
207
- this.initial = options.initial ?? {};
208
- this.burstExecutions = this.bursts.map(() => 0);
209
- validateShape(this.shape);
210
-
211
- if (!Number.isFinite(this.emissionRate) || this.emissionRate < 0) {
212
- throw new RangeError("Particle emissionRate must be a finite non-negative number.");
213
- }
214
- if (!Number.isFinite(this.duration) && this.duration !== Number.POSITIVE_INFINITY) {
215
- throw new RangeError("Particle duration must be finite or positive infinity.");
216
- }
217
- if (this.duration <= 0) {
218
- throw new RangeError("Particle duration must be greater than zero.");
219
- }
220
-
221
- validateRange("Particle lifetime", this.lifetime);
222
- validateRange("Particle speed", this.speed);
223
- }
224
-
225
- reset(): void {
226
- this.elapsedTime = 0;
227
- this.emissionCarry = 0;
228
- this.nextParticleId = 1;
229
- this.burstExecutions = this.bursts.map(() => 0);
230
- this.paused = false;
231
- }
232
-
233
- emit(deltaTime: number, capacity = Number.POSITIVE_INFINITY): EmissionResult {
234
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
235
- throw new RangeError("ParticleEmitter.emit deltaTime must be a finite non-negative number.");
236
- }
237
-
238
- if (this.paused || capacity <= 0) {
239
- return { particles: [], requested: 0, emitted: 0 };
240
- }
241
-
242
- const previousTime = this.elapsedTime;
243
- this.elapsedTime = this.advanceTime(deltaTime);
244
- const requested = this.countContinuous(deltaTime, previousTime) + this.countBursts(previousTime, this.elapsedTime);
245
- const capped = Math.max(0, Math.min(requested, capacity, this.maxParticles));
246
- const particles: Particle[] = [];
247
-
248
- for (let index = 0; index < capped; index += 1) {
249
- particles.push(this.createParticle());
250
- }
251
-
252
- return { particles, requested, emitted: particles.length };
253
- }
254
-
255
- createParticle(): Particle {
256
- const emitted = sampleShape(this.shape, this.random);
257
- const position = emitted.position;
258
- const direction = emitted.direction ?? randomUnitVector(this.random);
259
- const speed = sampleRange(this.speed, this.random);
260
-
261
- return createParticle({
262
- ...this.initial,
263
- id: this.nextParticleId++,
264
- age: 0,
265
- lifetime: sampleRange(this.lifetime, this.random),
266
- position,
267
- velocity: {
268
- x: direction.x * speed,
269
- y: direction.y * speed,
270
- z: direction.z * speed,
271
- },
272
- });
273
- }
274
-
275
- private advanceTime(deltaTime: number): number {
276
- if (!Number.isFinite(this.duration)) {
277
- return this.elapsedTime + deltaTime;
278
- }
279
-
280
- const next = this.elapsedTime + deltaTime;
281
- return this.looping ? next % this.duration : Math.min(next, this.duration);
282
- }
283
-
284
- private countContinuous(deltaTime: number, previousTime: number): number {
285
- if (previousTime >= this.duration && !this.looping) {
286
- return 0;
287
- }
288
-
289
- const activeDelta = Number.isFinite(this.duration) && !this.looping ? Math.min(deltaTime, this.duration - previousTime) : deltaTime;
290
- this.emissionCarry += this.emissionRate * Math.max(0, activeDelta);
291
- const count = Math.floor(this.emissionCarry);
292
- this.emissionCarry -= count;
293
- return count;
294
- }
295
-
296
- private countBursts(previousTime: number, currentTime: number): number {
297
- let count = 0;
298
-
299
- for (let index = 0; index < this.bursts.length; index += 1) {
300
- const burst = this.bursts[index];
301
- if (burst.count < 0 || burst.time < 0) {
302
- throw new RangeError("Particle burst time and count must be non-negative.");
303
- }
304
-
305
- const cycles = burst.cycles ?? 1;
306
- const interval = burst.interval ?? 0;
307
- let executions = this.burstExecutions[index] ?? 0;
308
-
309
- while (executions < cycles) {
310
- const triggerTime = burst.time + interval * executions;
311
- const crossed = (triggerTime === 0 && previousTime === 0) || (triggerTime > previousTime && triggerTime <= currentTime);
312
-
313
- if (!crossed) {
314
- break;
315
- }
316
-
317
- count += burst.count;
318
- executions += 1;
319
- }
320
-
321
- this.burstExecutions[index] = executions;
322
- }
323
-
324
- return count;
325
- }
326
- }
@@ -1,26 +0,0 @@
1
- import type { Particle } from "./Particle.js";
2
-
3
- export interface ParticleUpdateContext {
4
- deltaTime: number;
5
- elapsedTime: number;
6
- normalizedAge: number;
7
- random: () => number;
8
- }
9
-
10
- export interface ParticleModule {
11
- readonly name: string;
12
- onSpawn?(particle: Particle, context: ParticleUpdateContext): void;
13
- update?(particle: Particle, context: ParticleUpdateContext): void;
14
- afterIntegrate?(particle: Particle, context: ParticleUpdateContext): void;
15
- }
16
-
17
- export function applyParticleModules(
18
- modules: readonly ParticleModule[],
19
- hook: "onSpawn" | "update" | "afterIntegrate",
20
- particle: Particle,
21
- context: ParticleUpdateContext,
22
- ): void {
23
- for (const module of modules) {
24
- module[hook]?.(particle, context);
25
- }
26
- }
@@ -1,117 +0,0 @@
1
- import { BaseRenderPass, type RenderPassContext } from "../RenderPass.js";
2
- import { type GPUParticleBackend } from "./GPUParticleBackend.js";
3
- import { ParticleRenderer, type ParticleDrawTarget, type ParticleRenderBatch, type ParticleRenderOptions } from "./ParticleRenderer.js";
4
- import { type ParticleSystem } from "./ParticleSystem.js";
5
-
6
- export type ParticleRenderPassUpdateMode = "none" | "cpu" | "gpu";
7
-
8
- export interface ParticleRenderPassUpdateOptions {
9
- readonly deltaTime: number;
10
- readonly gpuBackend?: GPUParticleBackend;
11
- readonly preferGPU?: boolean;
12
- readonly allowCPUFallback?: boolean;
13
- }
14
-
15
- export interface ParticleRenderPassOptions {
16
- readonly system: ParticleSystem;
17
- readonly target: ParticleDrawTarget;
18
- readonly renderer?: ParticleRenderer;
19
- readonly renderOptions?: ParticleRenderOptions;
20
- readonly update?: ParticleRenderPassUpdateOptions;
21
- readonly reads?: readonly string[];
22
- readonly writes?: readonly string[];
23
- }
24
-
25
- export class ParticleRenderPass extends BaseRenderPass {
26
- readonly renderer: ParticleRenderer;
27
- private lastBatch: ParticleRenderBatch | null = null;
28
- private lastUpdateMode: ParticleRenderPassUpdateMode = "none";
29
-
30
- constructor(private readonly options: ParticleRenderPassOptions) {
31
- super("particles", options.reads ?? ["color"], options.writes ?? ["color"], ["color"]);
32
- this.renderer = options.renderer ?? new ParticleRenderer();
33
- }
34
-
35
- execute(_context: RenderPassContext): void {
36
- if (this.requiresAsyncUpdate()) {
37
- throw new Error("ParticleRenderPass with a supported GPU update backend must run through RenderGraph.executeAsync().");
38
- }
39
- this.updateSync();
40
- this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
41
- }
42
-
43
- async executeAsync(_context: RenderPassContext): Promise<void> {
44
- await this.updateAsync();
45
- this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
46
- }
47
-
48
- getLastBatch(): ParticleRenderBatch | null {
49
- if (!this.lastBatch) {
50
- return null;
51
- }
52
- return {
53
- sprites: this.lastBatch.sprites.map((sprite) => ({
54
- ...sprite,
55
- position: { ...sprite.position },
56
- color: { ...sprite.color }
57
- })),
58
- liveCount: this.lastBatch.liveCount,
59
- uploadedBytes: this.lastBatch.uploadedBytes,
60
- bounds: this.lastBatch.bounds ? {
61
- min: { ...this.lastBatch.bounds.min },
62
- max: { ...this.lastBatch.bounds.max }
63
- } : null
64
- };
65
- }
66
-
67
- getLastUpdateMode(): ParticleRenderPassUpdateMode {
68
- return this.lastUpdateMode;
69
- }
70
-
71
- private requiresAsyncUpdate(): boolean {
72
- const update = this.options.update;
73
- return Boolean(update?.gpuBackend?.capabilities.supported && (update.preferGPU ?? true));
74
- }
75
-
76
- private updateSync(): void {
77
- const update = this.options.update;
78
- if (!update) {
79
- this.lastUpdateMode = "none";
80
- return;
81
- }
82
- validateDeltaTime(update.deltaTime);
83
- if (update.gpuBackend && update.preferGPU !== false && !update.gpuBackend.capabilities.supported && update.allowCPUFallback === false) {
84
- throw new Error(update.gpuBackend.capabilities.reason ?? "GPU particle backend is unsupported.");
85
- }
86
- this.options.system.update(update.deltaTime);
87
- this.lastUpdateMode = "cpu";
88
- }
89
-
90
- private async updateAsync(): Promise<void> {
91
- const update = this.options.update;
92
- if (!update) {
93
- this.lastUpdateMode = "none";
94
- return;
95
- }
96
- validateDeltaTime(update.deltaTime);
97
- const backend = update.gpuBackend;
98
- if (backend && (update.preferGPU ?? true)) {
99
- if (backend.capabilities.supported) {
100
- await this.options.system.updateOnGPU(update.deltaTime, backend);
101
- this.lastUpdateMode = "gpu";
102
- return;
103
- }
104
- if (update.allowCPUFallback === false) {
105
- throw new Error(backend.capabilities.reason ?? "GPU particle backend is unsupported.");
106
- }
107
- }
108
- this.options.system.update(update.deltaTime);
109
- this.lastUpdateMode = "cpu";
110
- }
111
- }
112
-
113
- function validateDeltaTime(deltaTime: number): void {
114
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
115
- throw new RangeError("ParticleRenderPass update deltaTime must be a finite non-negative number.");
116
- }
117
- }
@@ -1,132 +0,0 @@
1
- import type { ColorLike, Particle, Vector3Like } from "./Particle.js";
2
- import type { ParticleSystem } from "./ParticleSystem.js";
3
-
4
- export interface ParticleSprite {
5
- id: number;
6
- position: Vector3Like;
7
- color: ColorLike;
8
- size: number;
9
- rotation: number;
10
- }
11
-
12
- export interface ParticleBatchBounds {
13
- min: Vector3Like;
14
- max: Vector3Like;
15
- }
16
-
17
- export interface ParticleRenderBatch {
18
- sprites: ParticleSprite[];
19
- liveCount: number;
20
- uploadedBytes: number;
21
- bounds: ParticleBatchBounds | null;
22
- }
23
-
24
- export interface ParticleDrawTarget {
25
- drawParticles(batch: ParticleRenderBatch): void;
26
- }
27
-
28
- export type ParticleSortMode = "none" | "front-to-back" | "back-to-front";
29
-
30
- export interface ParticleRenderOptions {
31
- readonly sort?: ParticleSortMode;
32
- readonly cameraPosition?: Vector3Like;
33
- }
34
-
35
- export class ParticleRenderer {
36
- private lastBatch: ParticleRenderBatch = {
37
- sprites: [],
38
- liveCount: 0,
39
- uploadedBytes: 0,
40
- bounds: null,
41
- };
42
-
43
- buildBatch(particles: readonly Particle[], options: ParticleRenderOptions = {}): ParticleRenderBatch {
44
- const sprites = particles
45
- .filter((particle) => particle.alive)
46
- .map((particle) => ({
47
- id: particle.id,
48
- position: { ...particle.position },
49
- color: { ...particle.color },
50
- size: particle.size,
51
- rotation: particle.rotation,
52
- }));
53
- sortSprites(sprites, options);
54
-
55
- this.lastBatch = {
56
- sprites,
57
- liveCount: sprites.length,
58
- uploadedBytes: sprites.length * (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT,
59
- bounds: computeBounds(sprites),
60
- };
61
-
62
- return this.lastBatch;
63
- }
64
-
65
- render(system: ParticleSystem, target: ParticleDrawTarget, options: ParticleRenderOptions = {}): ParticleRenderBatch {
66
- const batch = this.buildBatch(system.particles, options);
67
- target.drawParticles(batch);
68
- system.recordBufferUpload(batch.uploadedBytes);
69
- return batch;
70
- }
71
-
72
- getLastBatch(): ParticleRenderBatch {
73
- return {
74
- sprites: this.lastBatch.sprites.map((sprite) => ({
75
- ...sprite,
76
- position: { ...sprite.position },
77
- color: { ...sprite.color },
78
- })),
79
- liveCount: this.lastBatch.liveCount,
80
- uploadedBytes: this.lastBatch.uploadedBytes,
81
- bounds: this.lastBatch.bounds ? {
82
- min: { ...this.lastBatch.bounds.min },
83
- max: { ...this.lastBatch.bounds.max },
84
- } : null,
85
- };
86
- }
87
- }
88
-
89
- function sortSprites(sprites: ParticleSprite[], options: ParticleRenderOptions): void {
90
- const mode = options.sort ?? "none";
91
- if (mode === "none") return;
92
- const camera = options.cameraPosition;
93
- if (!camera || !isFiniteVector(camera)) {
94
- throw new RangeError("ParticleRenderer cameraPosition must be finite when depth sorting is enabled.");
95
- }
96
- const direction = mode === "back-to-front" ? -1 : 1;
97
- sprites.sort((a, b) => {
98
- const distanceDelta = distanceSquared(a.position, camera) - distanceSquared(b.position, camera);
99
- if (Math.abs(distanceDelta) > 1e-9) return distanceDelta * direction;
100
- return a.id - b.id;
101
- });
102
- }
103
-
104
- function computeBounds(sprites: readonly ParticleSprite[]): ParticleBatchBounds | null {
105
- if (sprites.length === 0) return null;
106
- const min = { x: Number.POSITIVE_INFINITY, y: Number.POSITIVE_INFINITY, z: Number.POSITIVE_INFINITY };
107
- const max = { x: Number.NEGATIVE_INFINITY, y: Number.NEGATIVE_INFINITY, z: Number.NEGATIVE_INFINITY };
108
- for (const sprite of sprites) {
109
- if (!isFiniteVector(sprite.position) || !Number.isFinite(sprite.size) || sprite.size < 0) {
110
- throw new RangeError("ParticleRenderer sprites require finite positions and non-negative finite sizes.");
111
- }
112
- const radius = sprite.size * 0.5;
113
- min.x = Math.min(min.x, sprite.position.x - radius);
114
- min.y = Math.min(min.y, sprite.position.y - radius);
115
- min.z = Math.min(min.z, sprite.position.z - radius);
116
- max.x = Math.max(max.x, sprite.position.x + radius);
117
- max.y = Math.max(max.y, sprite.position.y + radius);
118
- max.z = Math.max(max.z, sprite.position.z + radius);
119
- }
120
- return { min, max };
121
- }
122
-
123
- function distanceSquared(a: Vector3Like, b: Vector3Like): number {
124
- const x = a.x - b.x;
125
- const y = a.y - b.y;
126
- const z = a.z - b.z;
127
- return x * x + y * y + z * z;
128
- }
129
-
130
- function isFiniteVector(value: Vector3Like): boolean {
131
- return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
132
- }