@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,194 +0,0 @@
1
- import { type RenderPass, type RenderPassContext } from "./RenderPass";
2
-
3
- export interface RenderGraphResourceLifetime {
4
- readonly name: string;
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- readonly writer: string;
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- readonly readers: readonly string[];
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- readonly firstPassIndex: number;
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- readonly lastPassIndex: number;
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- }
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-
11
- export interface RenderGraphPlan {
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- readonly passes: readonly RenderPass[];
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- readonly resources: readonly RenderGraphResourceLifetime[];
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- }
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-
16
- export class RenderGraph {
17
- private readonly passes = new Map<string, RenderPass>();
18
-
19
- addPass(pass: RenderPass): void {
20
- if (this.passes.has(pass.name)) {
21
- throw new Error(`Render pass already exists: ${pass.name}`);
22
- }
23
- this.passes.set(pass.name, pass);
24
- }
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-
26
- clear(): void {
27
- this.passes.clear();
28
- }
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-
30
- compile(): readonly RenderPass[] {
31
- return this.compilePlan().passes;
32
- }
33
-
34
- compilePlan(): RenderGraphPlan {
35
- for (const pass of this.passes.values()) {
36
- validatePassResources(pass);
37
- }
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-
39
- const producers = new Map<string, string>();
40
- for (const pass of this.passes.values()) {
41
- for (const write of pass.writes) {
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- const existing = producers.get(write);
43
- if (existing) {
44
- throw new Error(`Frame resource ${write} is written by both ${existing} and ${pass.name}`);
45
- }
46
- producers.set(write, pass.name);
47
- }
48
- }
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-
50
- const dependencies = new Map<string, Set<string>>();
51
- for (const pass of this.passes.values()) {
52
- const passDependencies = new Set<string>();
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- for (const read of pass.reads) {
54
- const producer = producers.get(read);
55
- if (!producer) {
56
- throw new Error(`Render pass ${pass.name} reads ${read}, but no pass writes it`);
57
- }
58
- if (producer !== pass.name) {
59
- passDependencies.add(producer);
60
- }
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- }
62
- dependencies.set(pass.name, passDependencies);
63
- }
64
-
65
- const sorted = topologicalSort(this.passes, dependencies);
66
- return {
67
- passes: sorted,
68
- resources: createResourceLifetimes(sorted, producers)
69
- };
70
- }
71
-
72
- execute(context: RenderPassContext): void {
73
- for (const pass of this.compile()) {
74
- pass.execute(context);
75
- }
76
- }
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-
78
- async executeAsync(context: RenderPassContext): Promise<void> {
79
- for (const pass of this.compile()) {
80
- if (pass.executeAsync) {
81
- await pass.executeAsync(context);
82
- } else {
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- pass.execute(context);
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- }
85
- }
86
- }
87
- }
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-
89
- function validatePassResources(pass: RenderPass): void {
90
- const reads = validateResourceList(pass.name, "reads", pass.reads);
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- const writes = validateResourceList(pass.name, "writes", pass.writes);
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- const allowedInPlace = new Set(pass.allowReadWriteHazards ?? []);
93
- for (const resource of reads) {
94
- if (writes.has(resource) && !allowedInPlace.has(resource)) {
95
- throw new Error(`Render pass ${pass.name} reads and writes ${resource} without declaring an in-place hazard allowance`);
96
- }
97
- }
98
- for (const resource of allowedInPlace) {
99
- if (!resource.trim()) {
100
- throw new Error(`Render pass ${pass.name} allows an empty in-place hazard resource`);
101
- }
102
- }
103
- }
104
-
105
- function validateResourceList(passName: string, kind: "reads" | "writes", resources: readonly string[]): ReadonlySet<string> {
106
- const seen = new Set<string>();
107
- for (const resource of resources) {
108
- if (!resource.trim()) {
109
- throw new Error(`Render pass ${passName} ${kind} an empty frame resource`);
110
- }
111
- if (seen.has(resource)) {
112
- throw new Error(`Render pass ${passName} declares duplicate ${kind} resource: ${resource}`);
113
- }
114
- seen.add(resource);
115
- }
116
- return seen;
117
- }
118
-
119
- function topologicalSort(
120
- passes: ReadonlyMap<string, RenderPass>,
121
- dependencies: ReadonlyMap<string, ReadonlySet<string>>
122
- ): readonly RenderPass[] {
123
- const sorted: RenderPass[] = [];
124
- const temporary = new Set<string>();
125
- const permanent = new Set<string>();
126
-
127
- const visit = (name: string): void => {
128
- if (permanent.has(name)) {
129
- return;
130
- }
131
- if (temporary.has(name)) {
132
- throw new Error(`Render graph cycle detected at ${name}`);
133
- }
134
- temporary.add(name);
135
- for (const dependency of dependencies.get(name) ?? []) {
136
- visit(dependency);
137
- }
138
- temporary.delete(name);
139
- permanent.add(name);
140
- const pass = passes.get(name);
141
- if (!pass) {
142
- throw new Error(`Unknown render graph pass: ${name}`);
143
- }
144
- sorted.push(pass);
145
- };
146
-
147
- for (const name of passes.keys()) {
148
- visit(name);
149
- }
150
- return sorted;
151
- }
152
-
153
- function createResourceLifetimes(
154
- passes: readonly RenderPass[],
155
- producers: ReadonlyMap<string, string>
156
- ): readonly RenderGraphResourceLifetime[] {
157
- const passIndex = new Map<string, number>();
158
- for (let index = 0; index < passes.length; index += 1) {
159
- passIndex.set(passes[index]!.name, index);
160
- }
161
-
162
- const readersByResource = new Map<string, string[]>();
163
- for (const pass of passes) {
164
- for (const read of pass.reads) {
165
- const readers = readersByResource.get(read) ?? [];
166
- readers.push(pass.name);
167
- readersByResource.set(read, readers);
168
- }
169
- }
170
-
171
- return [...producers.entries()]
172
- .map(([resource, writer]) => {
173
- const readers = readersByResource.get(resource) ?? [];
174
- const writerIndex = passIndex.get(writer);
175
- if (writerIndex === undefined) {
176
- throw new Error(`Frame resource ${resource} is written by unknown pass ${writer}`);
177
- }
178
- const readerIndices = readers.map((reader) => {
179
- const index = passIndex.get(reader);
180
- if (index === undefined) {
181
- throw new Error(`Frame resource ${resource} is read by unknown pass ${reader}`);
182
- }
183
- return index;
184
- });
185
- return {
186
- name: resource,
187
- writer,
188
- readers,
189
- firstPassIndex: writerIndex,
190
- lastPassIndex: Math.max(writerIndex, ...readerIndices)
191
- };
192
- })
193
- .sort((a, b) => a.firstPassIndex - b.firstPassIndex || a.name.localeCompare(b.name));
194
- }
package/src/RenderPass.ts DELETED
@@ -1,27 +0,0 @@
1
- import { type RenderDevice } from "./RenderDevice";
2
-
3
- export interface RenderPassContext {
4
- readonly device: RenderDevice;
5
- readonly width: number;
6
- readonly height: number;
7
- }
8
-
9
- export interface RenderPass {
10
- readonly name: string;
11
- readonly reads: readonly string[];
12
- readonly writes: readonly string[];
13
- readonly allowReadWriteHazards?: readonly string[];
14
- execute(context: RenderPassContext): void;
15
- executeAsync?(context: RenderPassContext): Promise<void>;
16
- }
17
-
18
- export abstract class BaseRenderPass implements RenderPass {
19
- constructor(
20
- public readonly name: string,
21
- public readonly reads: readonly string[] = [],
22
- public readonly writes: readonly string[] = [],
23
- public readonly allowReadWriteHazards: readonly string[] = []
24
- ) {}
25
-
26
- abstract execute(context: RenderPassContext): void;
27
- }
@@ -1,101 +0,0 @@
1
- import { type RenderState, DEFAULT_RENDER_STATE, validateRenderState } from "./Material";
2
- import {
3
- type DrawCommand,
4
- type IndexType,
5
- type PrimitiveTopology,
6
- type RenderBuffer,
7
- type RenderShaderProgram
8
- } from "./RenderDevice";
9
- import { type VertexFormat } from "./VertexFormat";
10
-
11
- export interface RenderPipelineDescriptor {
12
- readonly label?: string;
13
- readonly shader: RenderShaderProgram;
14
- readonly vertexFormat: VertexFormat;
15
- readonly topology?: PrimitiveTopology;
16
- readonly renderState?: Partial<RenderState>;
17
- readonly requiredAttributes?: readonly string[];
18
- }
19
-
20
- export interface PipelineDrawDescriptor {
21
- readonly label?: string;
22
- readonly vertexBuffer: RenderBuffer;
23
- readonly vertexCount: number;
24
- readonly firstVertex?: number;
25
- readonly instanceCount?: number;
26
- readonly instanceAttributes?: DrawCommand["instanceAttributes"];
27
- readonly indexBuffer?: RenderBuffer;
28
- readonly indexType?: IndexType;
29
- readonly indexCount?: number;
30
- readonly firstIndex?: number;
31
- readonly uniforms?: DrawCommand["uniforms"];
32
- }
33
-
34
- export class RenderPipeline {
35
- public readonly label: string;
36
- public readonly shader: RenderShaderProgram;
37
- public readonly vertexFormat: VertexFormat;
38
- public readonly topology: PrimitiveTopology;
39
- public readonly renderState: RenderState;
40
- public disposed = false;
41
- private readonly requiredAttributes: readonly string[];
42
-
43
- constructor(descriptor: RenderPipelineDescriptor) {
44
- if (descriptor.shader.disposed) {
45
- throw new Error("RenderPipeline shader must not be disposed.");
46
- }
47
- this.label = descriptor.label ?? descriptor.shader.label;
48
- this.shader = descriptor.shader;
49
- this.vertexFormat = descriptor.vertexFormat;
50
- this.topology = descriptor.topology ?? "triangles";
51
- this.renderState = validateRenderState({ ...DEFAULT_RENDER_STATE, ...(descriptor.renderState ?? {}) });
52
- this.requiredAttributes = descriptor.requiredAttributes ?? [...descriptor.shader.reflection.attributes.keys()];
53
- this.validateVertexFormat();
54
- }
55
-
56
- createDrawCommand(descriptor: PipelineDrawDescriptor): DrawCommand {
57
- if (this.disposed) {
58
- throw new Error("Cannot draw with a disposed RenderPipeline.");
59
- }
60
- if (this.shader.disposed) {
61
- throw new Error("Cannot draw with a disposed RenderPipeline shader.");
62
- }
63
- const command: DrawCommand = {
64
- label: descriptor.label ?? this.label,
65
- topology: this.topology,
66
- renderState: this.renderState,
67
- vertexBuffer: descriptor.vertexBuffer,
68
- vertexFormat: this.vertexFormat,
69
- vertexCount: descriptor.vertexCount,
70
- ...(descriptor.firstVertex !== undefined ? { firstVertex: descriptor.firstVertex } : {}),
71
- ...(descriptor.instanceCount !== undefined ? { instanceCount: descriptor.instanceCount } : {}),
72
- ...(descriptor.instanceAttributes !== undefined ? { instanceAttributes: descriptor.instanceAttributes } : {}),
73
- shader: this.shader,
74
- uniforms: descriptor.uniforms
75
- };
76
- if (descriptor.indexBuffer !== undefined) {
77
- Object.assign(command, {
78
- indexBuffer: descriptor.indexBuffer,
79
- indexType: descriptor.indexType,
80
- indexCount: descriptor.indexCount,
81
- ...(descriptor.firstIndex !== undefined ? { firstIndex: descriptor.firstIndex } : {})
82
- });
83
- }
84
- return command;
85
- }
86
-
87
- dispose(): void {
88
- this.disposed = true;
89
- }
90
-
91
- private validateVertexFormat(): void {
92
- const missing = this.requiredAttributes.filter((attribute) => !this.hasVertexAttribute(attribute));
93
- if (missing.length > 0) {
94
- throw new Error(`RenderPipeline vertex format is missing required attributes: ${missing.join(", ")}`);
95
- }
96
- }
97
-
98
- private hasVertexAttribute(attribute: string): boolean {
99
- return this.vertexFormat.attributes.some((candidate) => candidate.semantic === attribute || candidate.shaderName === attribute);
100
- }
101
- }
@@ -1,12 +0,0 @@
1
- export {
2
- sortRenderQueueItems,
3
- sortRenderItems
4
- } from "./performance/RenderItemSorting";
5
- export type {
6
- RenderQueueBucket,
7
- RenderQueuePlan,
8
- RenderQueueSortDiagnostics,
9
- RenderQueueSortItem,
10
- RenderQueueSortOptions,
11
- SortableRenderItem
12
- } from "./performance/RenderItemSorting";
@@ -1,12 +0,0 @@
1
- export { DEFAULT_RENDER_STATE, validateRenderState } from "./Material";
2
- export type {
3
- ColorWriteMask,
4
- CullMode,
5
- DepthCompare,
6
- PolygonOffsetState,
7
- RenderState,
8
- ScissorRect,
9
- StencilCompare,
10
- StencilOperation,
11
- StencilState
12
- } from "./Material";