@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,330 +0,0 @@
1
- export interface WebGL2StateCacheDescriptor {
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- readonly label: string;
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- readonly backend?: "webgl2";
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- readonly detail?: string;
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- }
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-
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- export interface WebGL2StateCacheStats {
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- readonly issued: number;
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- readonly skipped: number;
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- readonly byOperation: Readonly<Record<string, { readonly issued: number; readonly skipped: number }>>;
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- }
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-
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- export interface WebGL2StateCacheSnapshot {
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- readonly program: unknown;
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- readonly vertexArray: unknown;
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- readonly arrayBuffer: unknown;
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- readonly elementArrayBuffer: unknown;
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- readonly framebuffer: unknown;
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- readonly viewport: readonly [number, number, number, number] | null;
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- readonly scissor: readonly [number, number, number, number] | null;
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- readonly colorMask: readonly [boolean, boolean, boolean, boolean] | null;
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- readonly polygonOffset: readonly [number, number] | null;
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- readonly stencilFunc: readonly [number, number, number] | null;
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- readonly stencilMask: number | null;
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- readonly stencilOp: readonly [number, number, number] | null;
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- readonly activeTextureUnit: number | null;
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- readonly depthMask: boolean | null;
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- readonly depthFunc: number | null;
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- readonly cullFace: number | null;
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- readonly blendFunc: readonly [number, number] | null;
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- readonly enabled: Readonly<Record<number, boolean>>;
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- readonly textures: Readonly<Record<string, unknown>>;
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- readonly samplers: Readonly<Record<number, unknown>>;
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- readonly stats: WebGL2StateCacheStats;
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- }
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-
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- type Operation =
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- | "activeTexture"
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- | "bindBuffer"
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- | "bindFramebuffer"
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- | "bindSampler"
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- | "bindTexture"
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- | "bindVertexArray"
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- | "blendFunc"
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- | "colorMask"
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- | "cullFace"
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- | "depthFunc"
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- | "depthMask"
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- | "disable"
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- | "enable"
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- | "polygonOffset"
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- | "scissor"
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- | "stencilFunc"
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- | "stencilMask"
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- | "stencilOp"
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- | "useProgram"
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- | "viewport";
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-
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- interface OperationStats {
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- issued: number;
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- skipped: number;
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- }
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-
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- export class WebGL2StateCache {
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- readonly backend = "webgl2" as const;
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- private currentProgram: unknown = UNSET;
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- private currentVertexArray: unknown = UNSET;
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- private currentArrayBuffer: unknown = UNSET;
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- private currentElementArrayBuffer: unknown = UNSET;
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- private currentFramebuffer: unknown = UNSET;
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- private currentViewport: readonly [number, number, number, number] | null = null;
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- private currentScissor: readonly [number, number, number, number] | null = null;
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- private currentColorMask: readonly [boolean, boolean, boolean, boolean] | null = null;
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- private currentPolygonOffset: readonly [number, number] | null = null;
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- private currentStencilFunc: readonly [number, number, number] | null = null;
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- private currentStencilMask: number | null = null;
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- private currentStencilOp: readonly [number, number, number] | null = null;
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- private currentActiveTextureUnit: number | null = null;
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- private currentDepthMask: boolean | null = null;
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- private currentDepthFunc: number | null = null;
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- private currentCullFace: number | null = null;
82
- private currentBlendFunc: readonly [number, number] | null = null;
83
- private readonly enabledCaps = new Map<number, boolean>();
84
- private readonly textureBindings = new Map<string, unknown>();
85
- private readonly samplerBindings = new Map<number, unknown>();
86
- private readonly operationStats = new Map<Operation, OperationStats>();
87
-
88
- constructor(readonly descriptor: WebGL2StateCacheDescriptor) {}
89
-
90
- invalidate(): void {
91
- this.currentProgram = UNSET;
92
- this.currentVertexArray = UNSET;
93
- this.currentArrayBuffer = UNSET;
94
- this.currentElementArrayBuffer = UNSET;
95
- this.currentFramebuffer = UNSET;
96
- this.currentViewport = null;
97
- this.currentScissor = null;
98
- this.currentColorMask = null;
99
- this.currentPolygonOffset = null;
100
- this.currentStencilFunc = null;
101
- this.currentStencilMask = null;
102
- this.currentStencilOp = null;
103
- this.currentActiveTextureUnit = null;
104
- this.currentDepthMask = null;
105
- this.currentDepthFunc = null;
106
- this.currentCullFace = null;
107
- this.currentBlendFunc = null;
108
- this.enabledCaps.clear();
109
- this.textureBindings.clear();
110
- this.samplerBindings.clear();
111
- }
112
-
113
- resetStats(): void {
114
- this.operationStats.clear();
115
- }
116
-
117
- useProgram(program: unknown, apply: () => void): boolean {
118
- if (this.currentProgram === program) return this.skip("useProgram");
119
- this.currentProgram = program;
120
- return this.issue("useProgram", apply);
121
- }
122
-
123
- bindBuffer(target: number, buffer: unknown, apply: () => void): boolean {
124
- if (target === ARRAY_BUFFER_TARGET) {
125
- if (this.currentArrayBuffer === buffer) return this.skip("bindBuffer");
126
- this.currentArrayBuffer = buffer;
127
- } else if (target === ELEMENT_ARRAY_BUFFER_TARGET) {
128
- if (this.currentElementArrayBuffer === buffer) return this.skip("bindBuffer");
129
- this.currentElementArrayBuffer = buffer;
130
- } else {
131
- const key = `buffer:${target}`;
132
- if (this.textureBindings.get(key) === buffer) return this.skip("bindBuffer");
133
- this.textureBindings.set(key, buffer);
134
- }
135
- return this.issue("bindBuffer", apply);
136
- }
137
-
138
- bindFramebuffer(target: number, framebuffer: unknown, apply: () => void): boolean {
139
- const key = `framebuffer:${target}`;
140
- if (target === FRAMEBUFFER_TARGET) {
141
- if (this.currentFramebuffer === framebuffer) return this.skip("bindFramebuffer");
142
- this.currentFramebuffer = framebuffer;
143
- } else if (this.textureBindings.get(key) === framebuffer) {
144
- return this.skip("bindFramebuffer");
145
- } else {
146
- this.textureBindings.set(key, framebuffer);
147
- }
148
- return this.issue("bindFramebuffer", apply);
149
- }
150
-
151
- bindVertexArray(vertexArray: unknown, apply: () => void): boolean {
152
- if (this.currentVertexArray === vertexArray) return this.skip("bindVertexArray");
153
- this.currentVertexArray = vertexArray;
154
- this.currentElementArrayBuffer = UNSET;
155
- return this.issue("bindVertexArray", apply);
156
- }
157
-
158
- viewport(x: number, y: number, width: number, height: number, apply: () => void): boolean {
159
- const next = [x, y, width, height] as const;
160
- if (this.currentViewport && tuple4Equals(this.currentViewport, next)) return this.skip("viewport");
161
- this.currentViewport = next;
162
- return this.issue("viewport", apply);
163
- }
164
-
165
- scissor(x: number, y: number, width: number, height: number, apply: () => void): boolean {
166
- const next = [x, y, width, height] as const;
167
- if (this.currentScissor && tuple4Equals(this.currentScissor, next)) return this.skip("scissor");
168
- this.currentScissor = next;
169
- return this.issue("scissor", apply);
170
- }
171
-
172
- colorMask(red: boolean, green: boolean, blue: boolean, alpha: boolean, apply: () => void): boolean {
173
- const next = [red, green, blue, alpha] as const;
174
- if (this.currentColorMask && boolTuple4Equals(this.currentColorMask, next)) return this.skip("colorMask");
175
- this.currentColorMask = next;
176
- return this.issue("colorMask", apply);
177
- }
178
-
179
- polygonOffset(factor: number, units: number, apply: () => void): boolean {
180
- const next = [factor, units] as const;
181
- if (this.currentPolygonOffset && this.currentPolygonOffset[0] === factor && this.currentPolygonOffset[1] === units) return this.skip("polygonOffset");
182
- this.currentPolygonOffset = next;
183
- return this.issue("polygonOffset", apply);
184
- }
185
-
186
- stencilFunc(func: number, reference: number, mask: number, apply: () => void): boolean {
187
- const next = [func, reference, mask] as const;
188
- if (this.currentStencilFunc && tuple3Equals(this.currentStencilFunc, next)) return this.skip("stencilFunc");
189
- this.currentStencilFunc = next;
190
- return this.issue("stencilFunc", apply);
191
- }
192
-
193
- stencilMask(mask: number, apply: () => void): boolean {
194
- if (this.currentStencilMask === mask) return this.skip("stencilMask");
195
- this.currentStencilMask = mask;
196
- return this.issue("stencilMask", apply);
197
- }
198
-
199
- stencilOp(fail: number, depthFail: number, depthPass: number, apply: () => void): boolean {
200
- const next = [fail, depthFail, depthPass] as const;
201
- if (this.currentStencilOp && tuple3Equals(this.currentStencilOp, next)) return this.skip("stencilOp");
202
- this.currentStencilOp = next;
203
- return this.issue("stencilOp", apply);
204
- }
205
-
206
- setEnabled(capability: number, enabled: boolean, apply: () => void): boolean {
207
- if (this.enabledCaps.get(capability) === enabled) return this.skip(enabled ? "enable" : "disable");
208
- this.enabledCaps.set(capability, enabled);
209
- return this.issue(enabled ? "enable" : "disable", apply);
210
- }
211
-
212
- depthMask(flag: boolean, apply: () => void): boolean {
213
- if (this.currentDepthMask === flag) return this.skip("depthMask");
214
- this.currentDepthMask = flag;
215
- return this.issue("depthMask", apply);
216
- }
217
-
218
- depthFunc(func: number, apply: () => void): boolean {
219
- if (this.currentDepthFunc === func) return this.skip("depthFunc");
220
- this.currentDepthFunc = func;
221
- return this.issue("depthFunc", apply);
222
- }
223
-
224
- cullFace(mode: number, apply: () => void): boolean {
225
- if (this.currentCullFace === mode) return this.skip("cullFace");
226
- this.currentCullFace = mode;
227
- return this.issue("cullFace", apply);
228
- }
229
-
230
- blendFunc(src: number, dst: number, apply: () => void): boolean {
231
- const next = [src, dst] as const;
232
- if (this.currentBlendFunc && this.currentBlendFunc[0] === src && this.currentBlendFunc[1] === dst) return this.skip("blendFunc");
233
- this.currentBlendFunc = next;
234
- return this.issue("blendFunc", apply);
235
- }
236
-
237
- activeTexture(unit: number, apply: () => void): boolean {
238
- if (this.currentActiveTextureUnit === unit) return this.skip("activeTexture");
239
- this.currentActiveTextureUnit = unit;
240
- return this.issue("activeTexture", apply);
241
- }
242
-
243
- bindTexture(target: number, texture: unknown, apply: () => void): boolean {
244
- const key = `${this.currentActiveTextureUnit ?? -1}:${target}`;
245
- if (this.textureBindings.get(key) === texture) return this.skip("bindTexture");
246
- this.textureBindings.set(key, texture);
247
- return this.issue("bindTexture", apply);
248
- }
249
-
250
- bindSampler(textureUnit: number, sampler: unknown, apply: () => void): boolean {
251
- if (this.samplerBindings.get(textureUnit) === sampler) return this.skip("bindSampler");
252
- this.samplerBindings.set(textureUnit, sampler);
253
- return this.issue("bindSampler", apply);
254
- }
255
-
256
- snapshot(): WebGL2StateCacheSnapshot {
257
- return {
258
- program: this.currentProgram === UNSET ? null : this.currentProgram,
259
- vertexArray: this.currentVertexArray === UNSET ? null : this.currentVertexArray,
260
- arrayBuffer: this.currentArrayBuffer === UNSET ? null : this.currentArrayBuffer,
261
- elementArrayBuffer: this.currentElementArrayBuffer === UNSET ? null : this.currentElementArrayBuffer,
262
- framebuffer: this.currentFramebuffer === UNSET ? null : this.currentFramebuffer,
263
- viewport: this.currentViewport,
264
- scissor: this.currentScissor,
265
- colorMask: this.currentColorMask,
266
- polygonOffset: this.currentPolygonOffset,
267
- stencilFunc: this.currentStencilFunc,
268
- stencilMask: this.currentStencilMask,
269
- stencilOp: this.currentStencilOp,
270
- activeTextureUnit: this.currentActiveTextureUnit,
271
- depthMask: this.currentDepthMask,
272
- depthFunc: this.currentDepthFunc,
273
- cullFace: this.currentCullFace,
274
- blendFunc: this.currentBlendFunc,
275
- enabled: Object.fromEntries(this.enabledCaps.entries()),
276
- textures: Object.fromEntries(this.textureBindings.entries()),
277
- samplers: Object.fromEntries(this.samplerBindings.entries()),
278
- stats: this.stats()
279
- };
280
- }
281
-
282
- stats(): WebGL2StateCacheStats {
283
- let issued = 0;
284
- let skipped = 0;
285
- const byOperation: Record<string, OperationStats> = {};
286
- for (const [operation, stats] of this.operationStats) {
287
- issued += stats.issued;
288
- skipped += stats.skipped;
289
- byOperation[operation] = { ...stats };
290
- }
291
- return { issued, skipped, byOperation };
292
- }
293
-
294
- private issue(operation: Operation, apply: () => void): true {
295
- this.statsFor(operation).issued += 1;
296
- apply();
297
- return true;
298
- }
299
-
300
- private skip(operation: Operation): false {
301
- this.statsFor(operation).skipped += 1;
302
- return false;
303
- }
304
-
305
- private statsFor(operation: Operation): OperationStats {
306
- let stats = this.operationStats.get(operation);
307
- if (!stats) {
308
- stats = { issued: 0, skipped: 0 };
309
- this.operationStats.set(operation, stats);
310
- }
311
- return stats;
312
- }
313
- }
314
-
315
- const UNSET = Symbol("unset-webgl-state");
316
- const ARRAY_BUFFER_TARGET = 0x8892;
317
- const ELEMENT_ARRAY_BUFFER_TARGET = 0x8893;
318
- const FRAMEBUFFER_TARGET = 0x8d40;
319
-
320
- function tuple4Equals(left: readonly [number, number, number, number], right: readonly [number, number, number, number]): boolean {
321
- return left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[3] === right[3];
322
- }
323
-
324
- function tuple3Equals(left: readonly [number, number, number], right: readonly [number, number, number]): boolean {
325
- return left[0] === right[0] && left[1] === right[1] && left[2] === right[2];
326
- }
327
-
328
- function boolTuple4Equals(left: readonly [boolean, boolean, boolean, boolean], right: readonly [boolean, boolean, boolean, boolean]): boolean {
329
- return left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[3] === right[3];
330
- }