@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,836 +0,0 @@
1
- import { type VertexFormat } from "./VertexFormat";
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- import { type TextureBinding } from "./TextureBinding";
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- import { Texture, type TextureFormat } from "./Texture";
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- import { reflectShaderSources, type ShaderReflection } from "./ShaderReflection";
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- import type { RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan";
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-
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- export type { ShaderAttributeReflection, ShaderReflection, ShaderUniformReflection } from "./ShaderReflection";
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-
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- export type RenderBackendKind = "mock" | "webgl2" | "webgpu";
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-
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- export type BufferUsage = "vertex" | "index" | "uniform" | "readback";
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-
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- export type IndexType = "uint16" | "uint32";
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-
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- export type PrimitiveTopology = "triangles" | "lines" | "points";
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-
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- export interface DisposableResource {
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- readonly disposed: boolean;
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- dispose(): void;
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- }
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-
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- export interface RenderBuffer extends DisposableResource {
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- readonly id: number;
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- readonly usage: BufferUsage;
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- readonly byteLength: number;
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- }
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-
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- export interface ShaderSources {
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- readonly label: string;
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- readonly vertex: string;
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- readonly fragment: string;
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- readonly marker: string;
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- }
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-
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- export interface RenderShaderProgram extends DisposableResource {
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- readonly id: number;
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- readonly label: string;
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- readonly marker: string;
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- readonly reflection: ShaderReflection;
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- }
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-
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- export interface RenderTargetDescriptor {
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- readonly width: number;
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- readonly height: number;
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- readonly label?: string;
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- readonly format?: Extract<TextureFormat, "rgba8" | "rgba16f" | "rgba32f">;
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- readonly depth?: boolean | "renderbuffer" | "texture";
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- }
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-
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- export interface RenderTarget extends DisposableResource {
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- readonly id: number;
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- readonly width: number;
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- readonly height: number;
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- readonly label: string;
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- readonly colorTexture: Texture;
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- readonly depthTexture?: Texture;
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- }
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-
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- export type LdrPostprocessPassName = "tone-mapping" | "color-grade" | "fxaa";
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-
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- export interface LdrPostprocessPassDescriptor {
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- readonly name: LdrPostprocessPassName;
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- readonly options: Readonly<Record<string, unknown>>;
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- }
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-
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- export interface LdrPostprocessPresentationOptions {
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- readonly passes: readonly LdrPostprocessPassDescriptor[];
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- readonly outputTarget?: RenderTarget;
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- readonly toneMappingDefaults?: Readonly<Record<string, unknown>>;
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- }
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-
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- export interface DrawCommand {
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- readonly label?: string;
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- readonly topology: PrimitiveTopology;
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- readonly renderState?: RenderCommandState;
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- readonly vertexBuffer: RenderBuffer;
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- readonly vertexFormat?: VertexFormat;
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- readonly vertexCount: number;
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- readonly firstVertex?: number;
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- readonly instanceCount?: number;
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- readonly instanceAttributes?: readonly InstanceVertexAttribute[];
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- readonly indexBuffer?: RenderBuffer;
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- readonly indexType?: IndexType;
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- readonly indexCount?: number;
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- readonly firstIndex?: number;
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- readonly shader?: RenderShaderProgram;
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- readonly uniforms?: ReadonlyMap<string, UniformValue>;
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- }
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-
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- export interface InstanceVertexAttribute {
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- readonly buffer: RenderBuffer;
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- readonly shaderName: string;
93
- readonly components: 1 | 2 | 3 | 4;
94
- readonly offset: number;
95
- readonly stride: number;
96
- readonly normalized?: boolean;
97
- readonly divisor?: number;
98
- }
99
-
100
- export type UniformValue = number | readonly number[] | Float32Array | Int32Array | Uint32Array | TextureBinding;
101
-
102
- export interface RenderCommandState {
103
- readonly depthTest: boolean;
104
- readonly depthWrite: boolean;
105
- readonly cullMode: "none" | "back" | "front";
106
- readonly blend: boolean;
107
- readonly depthCompare: "always" | "less-equal";
108
- readonly colorWrite?: readonly [boolean, boolean, boolean, boolean];
109
- readonly scissor?: {
110
- readonly x: number;
111
- readonly y: number;
112
- readonly width: number;
113
- readonly height: number;
114
- } | null;
115
- readonly polygonOffset?: {
116
- readonly factor: number;
117
- readonly units: number;
118
- } | null;
119
- readonly stencil?: {
120
- readonly compare?: "never" | "less" | "less-equal" | "greater" | "greater-equal" | "equal" | "not-equal" | "always";
121
- readonly reference?: number;
122
- readonly readMask?: number;
123
- readonly writeMask?: number;
124
- readonly fail?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
125
- readonly depthFail?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
126
- readonly depthPass?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
127
- } | null;
128
- }
129
-
130
- export type RenderDeviceCapability =
131
- | "buffers"
132
- | "buffer-readback"
133
- | "shader-validation"
134
- | "render-targets"
135
- | "pixel-readback"
136
- | "postprocess-presentation"
137
- | "draw-validation"
138
- | "rasterization"
139
- | "native-render-pipeline"
140
- | "native-sampled-textures"
141
- | "native-texture-readback"
142
- | "canvas-surface"
143
- | "hdr-render-targets"
144
- | "float-readback"
145
- | "depth-render-targets"
146
- | "depth-textures"
147
- | "contact-shadows"
148
- | "spot-shadow-maps"
149
- | "point-shadow-maps"
150
- | "hdr-image-based-lighting"
151
- | "anisotropic-texture-filtering"
152
- | "production-pbr-parity"
153
- | "gpu-timing"
154
- | "webgpu-compute";
155
-
156
- export interface RenderDeviceInfo {
157
- readonly backend: RenderBackendKind;
158
- readonly vendor: string;
159
- readonly renderer: string;
160
- readonly capabilities?: readonly RenderDeviceCapability[];
161
- readonly limitations?: readonly string[];
162
- }
163
-
164
- export interface RenderDeviceDiagnostics {
165
- readonly drawCalls: number;
166
- readonly buffers: number;
167
- readonly shaders: number;
168
- readonly renderTargets?: number;
169
- readonly textures?: number;
170
- readonly bufferBytes?: number;
171
- readonly textureBytes?: number;
172
- readonly approximateGpuMemoryBytes?: number;
173
- readonly disposedBuffers?: number;
174
- readonly disposedShaders?: number;
175
- readonly disposedRenderTargets?: number;
176
- readonly disposedTextures?: number;
177
- readonly compressedTextures?: number;
178
- readonly compressedTextureBytes?: number;
179
- readonly textureFallbacks?: number;
180
- readonly textureFallbackBytes?: number;
181
- readonly nativeSubmissions?: number;
182
- readonly nativeTextureBindings?: number;
183
- readonly nativeGeneratedBasicSubmissions?: number;
184
- readonly nativeGeneratedTextureSubmissions?: number;
185
- readonly nativePassthroughSubmissions?: number;
186
- readonly nativePbrSubmissions?: number;
187
- readonly nativeInstancedSubmissions?: number;
188
- readonly nativeSkinnedSubmissions?: number;
189
- readonly nativeMorphSubmissions?: number;
190
- readonly nativeEnvironmentBindings?: number;
191
- readonly nativeShadowMapBindings?: number;
192
- readonly samplerAnisotropyUploads?: number;
193
- readonly maxTextureAnisotropy?: number;
194
- readonly stateCacheIssued?: number;
195
- readonly stateCacheSkipped?: number;
196
- readonly stateCacheProgramSwitches?: number;
197
- readonly stateCacheTextureBinds?: number;
198
- readonly stateCacheBufferBinds?: number;
199
- readonly stateCacheVertexArrayBinds?: number;
200
- readonly stateCacheSamplerBinds?: number;
201
- readonly submittedObjects?: number;
202
- readonly visibleObjects?: number;
203
- readonly culledObjects?: number;
204
- readonly frustumTestedObjects?: number;
205
- readonly postprocessPasses?: number;
206
- readonly postprocessPassNames?: readonly string[];
207
- readonly postprocessTargetFormat?: "rgba8" | "rgba16f" | "rgba32f";
208
- readonly postprocessRenderTargets?: number;
209
- readonly postprocessTextures?: number;
210
- readonly postprocessTargetWidth?: number;
211
- readonly postprocessTargetHeight?: number;
212
- readonly postprocessPlan?: RendererPostprocessPlanDiagnostics;
213
- readonly lastError: string | null;
214
- readonly contextLost: boolean;
215
- }
216
-
217
- export interface RenderDevice {
218
- readonly kind: RenderBackendKind;
219
- readonly info: RenderDeviceInfo;
220
- readonly disposed: boolean;
221
- readonly contextLost: boolean;
222
-
223
- createBuffer(usage: BufferUsage, byteLength: number, initialData?: ArrayBufferView): RenderBuffer;
224
- updateBuffer(buffer: RenderBuffer, byteOffset: number, data: ArrayBufferView): void;
225
- readBuffer(buffer: RenderBuffer, byteOffset?: number, byteLength?: number): Uint8Array;
226
- createShaderProgram(sources: ShaderSources): RenderShaderProgram;
227
- createRenderTarget(descriptor: RenderTargetDescriptor): RenderTarget;
228
- setRenderTarget(target: RenderTarget | null): void;
229
- writeRenderTargetPixels?(target: RenderTarget, pixels: Uint8Array): void;
230
- presentRenderTarget?(source: RenderTarget): void;
231
- presentLdrPostprocess?(source: RenderTarget, options: LdrPostprocessPresentationOptions): void;
232
- readPixels(x: number, y: number, width: number, height: number): Uint8Array;
233
- readPixelsAsync?(x: number, y: number, width: number, height: number): Promise<Uint8Array>;
234
- readFloatPixels(x: number, y: number, width: number, height: number): Float32Array;
235
- readFloatPixelsAsync?(x: number, y: number, width: number, height: number): Promise<Float32Array>;
236
- readDepthPixels?(x: number, y: number, width: number, height: number): Float32Array;
237
- beginFrame(width: number, height: number): void;
238
- clear(color: readonly [number, number, number, number]): void;
239
- clearRenderTarget?(color: readonly [number, number, number, number]): void;
240
- draw(command: DrawCommand): void;
241
- endFrame(): void;
242
- captureState(): ReadonlyMap<string, string | number | boolean | null>;
243
- getDiagnostics(): RenderDeviceDiagnostics;
244
- dispose(): void;
245
- }
246
-
247
- export class RenderDeviceError extends Error {
248
- constructor(
249
- message: string,
250
- public readonly code: string,
251
- public readonly details: Readonly<Record<string, unknown>> = {}
252
- ) {
253
- super(message);
254
- this.name = "RenderDeviceError";
255
- }
256
- }
257
-
258
- export class MockRenderBuffer implements RenderBuffer {
259
- public disposed = false;
260
- public readonly bytes: Uint8Array;
261
-
262
- constructor(
263
- public readonly id: number,
264
- public readonly usage: BufferUsage,
265
- public readonly byteLength: number,
266
- initialData?: ArrayBufferView
267
- ) {
268
- this.bytes = new Uint8Array(byteLength);
269
- if (initialData) {
270
- if (initialData.byteLength > byteLength) {
271
- throw new RenderDeviceError("Initial data exceeds buffer size", "BUFFER_OVERFLOW", {
272
- byteLength,
273
- dataByteLength: initialData.byteLength
274
- });
275
- }
276
- this.bytes.set(viewBytes(initialData), 0);
277
- }
278
- }
279
-
280
- dispose(): void {
281
- this.disposed = true;
282
- }
283
- }
284
-
285
- export class MockShaderProgram implements RenderShaderProgram {
286
- public disposed = false;
287
-
288
- constructor(
289
- public readonly id: number,
290
- public readonly label: string,
291
- public readonly marker: string,
292
- public readonly reflection: ShaderReflection
293
- ) {}
294
-
295
- dispose(): void {
296
- this.disposed = true;
297
- }
298
- }
299
-
300
- export class MockRenderTarget implements RenderTarget {
301
- public disposed = false;
302
- public readonly colorPixels: Uint8Array;
303
- public readonly colorFloatPixels: Float32Array | null;
304
- public readonly depthPixels: Float32Array | null;
305
-
306
- constructor(
307
- public readonly id: number,
308
- public readonly width: number,
309
- public readonly height: number,
310
- public readonly label: string,
311
- public readonly colorTexture: Texture,
312
- public readonly depthTexture?: Texture
313
- ) {
314
- this.colorPixels = new Uint8Array(width * height * 4);
315
- this.colorFloatPixels = colorTexture.format === "rgba16f" || colorTexture.format === "rgba32f"
316
- ? new Float32Array(width * height * 4)
317
- : null;
318
- this.depthPixels = depthTexture ? new Float32Array(width * height).fill(1) : null;
319
- }
320
-
321
- dispose(): void {
322
- this.disposed = true;
323
- this.colorTexture.dispose();
324
- this.depthTexture?.dispose();
325
- }
326
- }
327
-
328
- export class MockRenderDevice implements RenderDevice {
329
- public readonly kind = "mock";
330
- public readonly info: RenderDeviceInfo = {
331
- backend: "mock",
332
- vendor: "aura3d",
333
- renderer: "mock-render-device",
334
- capabilities: ["buffers", "buffer-readback", "shader-validation", "render-targets", "pixel-readback", "postprocess-presentation", "draw-validation", "spot-shadow-maps", "depth-render-targets", "depth-textures"],
335
- limitations: ["Mock render device validates commands and readback contracts but does not rasterize geometry."]
336
- };
337
-
338
- public disposed = false;
339
- public contextLost = false;
340
- public readonly drawCommands: DrawCommand[] = [];
341
- private nextId = 1;
342
- private buffers = new Set<MockRenderBuffer>();
343
- private shaders = new Set<MockShaderProgram>();
344
- private renderTargets = new Set<MockRenderTarget>();
345
- private activeRenderTarget: MockRenderTarget | null = null;
346
- private backbufferPixels: Uint8Array | null = null;
347
- private backbufferWidth = 0;
348
- private backbufferHeight = 0;
349
- private lastError: string | null = null;
350
- private frameActive = false;
351
- private viewportWidth = 0;
352
- private viewportHeight = 0;
353
- private clearColor: readonly [number, number, number, number] = [0, 0, 0, 1];
354
-
355
- createBuffer(usage: BufferUsage, byteLength: number, initialData?: ArrayBufferView): RenderBuffer {
356
- this.assertAlive();
357
- if (byteLength <= 0 || !Number.isInteger(byteLength)) {
358
- throw new RenderDeviceError("Buffer byteLength must be a positive integer", "INVALID_BUFFER_SIZE", { byteLength });
359
- }
360
- const buffer = new MockRenderBuffer(this.nextId++, usage, byteLength, initialData);
361
- this.buffers.add(buffer);
362
- return buffer;
363
- }
364
-
365
- updateBuffer(buffer: RenderBuffer, byteOffset: number, data: ArrayBufferView): void {
366
- this.assertAlive();
367
- const mockBuffer = this.requireMockBuffer(buffer);
368
- if (mockBuffer.disposed) {
369
- throw new RenderDeviceError("Cannot update a disposed buffer", "DISPOSED_RESOURCE", { bufferId: buffer.id });
370
- }
371
- if (byteOffset < 0 || byteOffset + data.byteLength > mockBuffer.byteLength) {
372
- throw new RenderDeviceError("Buffer update range is out of bounds", "BUFFER_RANGE_OUT_OF_BOUNDS", {
373
- byteOffset,
374
- dataByteLength: data.byteLength,
375
- byteLength: mockBuffer.byteLength
376
- });
377
- }
378
- mockBuffer.bytes.set(viewBytes(data), byteOffset);
379
- }
380
-
381
- readBuffer(buffer: RenderBuffer, byteOffset = 0, byteLength = buffer.byteLength - byteOffset): Uint8Array {
382
- this.assertAlive();
383
- const mockBuffer = this.requireMockBuffer(buffer);
384
- if (mockBuffer.disposed) {
385
- throw new RenderDeviceError("Cannot read a disposed buffer", "DISPOSED_RESOURCE", { bufferId: buffer.id });
386
- }
387
- if (byteOffset < 0 || byteLength < 0 || byteOffset + byteLength > mockBuffer.byteLength) {
388
- throw new RenderDeviceError("Buffer read range is out of bounds", "BUFFER_RANGE_OUT_OF_BOUNDS", {
389
- byteOffset,
390
- byteLength,
391
- bufferByteLength: mockBuffer.byteLength
392
- });
393
- }
394
- return mockBuffer.bytes.slice(byteOffset, byteOffset + byteLength);
395
- }
396
-
397
- createShaderProgram(sources: ShaderSources): RenderShaderProgram {
398
- this.assertAlive();
399
- if (!sources.vertex.includes(sources.marker) || !sources.fragment.includes(sources.marker)) {
400
- throw new RenderDeviceError("Shader source marker is missing from compiled sources", "SHADER_MARKER_MISSING", {
401
- label: sources.label,
402
- marker: sources.marker
403
- });
404
- }
405
- const program = new MockShaderProgram(this.nextId++, sources.label, sources.marker, reflectShaderSources(sources));
406
- this.shaders.add(program);
407
- return program;
408
- }
409
-
410
- createRenderTarget(descriptor: RenderTargetDescriptor): RenderTarget {
411
- this.assertAlive();
412
- if (
413
- !Number.isInteger(descriptor.width) ||
414
- descriptor.width <= 0 ||
415
- !Number.isInteger(descriptor.height) ||
416
- descriptor.height <= 0
417
- ) {
418
- throw new RenderDeviceError("Render target dimensions must be positive integers", "INVALID_RENDER_TARGET_SIZE", {
419
- width: descriptor.width,
420
- height: descriptor.height,
421
- label: descriptor.label
422
- });
423
- }
424
- const target = new MockRenderTarget(
425
- this.nextId++,
426
- descriptor.width,
427
- descriptor.height,
428
- descriptor.label ?? "render-target",
429
- new Texture({ width: descriptor.width, height: descriptor.height, format: descriptor.format ?? "rgba8", label: descriptor.label ?? "render-target-color" }),
430
- descriptor.depth === "texture"
431
- ? new Texture({ width: descriptor.width, height: descriptor.height, format: "depth24", label: `${descriptor.label ?? "render-target"}-depth` })
432
- : undefined
433
- );
434
- this.renderTargets.add(target);
435
- return target;
436
- }
437
-
438
- setRenderTarget(target: RenderTarget | null): void {
439
- this.assertAlive();
440
- if (target === null) {
441
- this.activeRenderTarget = null;
442
- return;
443
- }
444
- if (!(target instanceof MockRenderTarget) || !this.renderTargets.has(target) || target.disposed) {
445
- throw new RenderDeviceError("Render target is not a live resource owned by this device", "INVALID_RESOURCE", {
446
- targetId: target.id
447
- });
448
- }
449
- this.activeRenderTarget = target;
450
- }
451
-
452
- writeRenderTargetPixels(target: RenderTarget, pixels: Uint8Array): void {
453
- this.assertAlive();
454
- const mockTarget = this.requireMockRenderTarget(target);
455
- if (pixels.length !== mockTarget.width * mockTarget.height * 4) {
456
- throw new RenderDeviceError("Render-target pixel upload must contain width * height * 4 bytes", "INVALID_PIXEL_UPLOAD_SIZE", {
457
- targetId: target.id,
458
- byteLength: pixels.length,
459
- expectedByteLength: mockTarget.width * mockTarget.height * 4
460
- });
461
- }
462
- mockTarget.colorPixels.set(pixels);
463
- if (mockTarget.colorFloatPixels) {
464
- for (let index = 0; index < pixels.length; index += 4) {
465
- mockTarget.colorFloatPixels[index] = (pixels[index] ?? 0) / 255;
466
- mockTarget.colorFloatPixels[index + 1] = (pixels[index + 1] ?? 0) / 255;
467
- mockTarget.colorFloatPixels[index + 2] = (pixels[index + 2] ?? 0) / 255;
468
- mockTarget.colorFloatPixels[index + 3] = (pixels[index + 3] ?? 0) / 255;
469
- }
470
- }
471
- }
472
-
473
- presentRenderTarget(source: RenderTarget): void {
474
- this.assertAlive();
475
- const mockSource = this.requireMockRenderTarget(source);
476
- this.backbufferPixels = new Uint8Array(mockSource.colorPixels);
477
- this.backbufferWidth = mockSource.width;
478
- this.backbufferHeight = mockSource.height;
479
- this.activeRenderTarget = null;
480
- }
481
-
482
- readPixels(x: number, y: number, width: number, height: number): Uint8Array {
483
- this.assertAlive();
484
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
485
- throw new RenderDeviceError("Readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
486
- }
487
- const output = new Uint8Array(width * height * 4);
488
- const target = this.activeRenderTarget;
489
- if (!target) {
490
- if (this.backbufferPixels) {
491
- if (x + width > this.backbufferWidth || y + height > this.backbufferHeight) {
492
- throw new RenderDeviceError("Readback rectangle exceeds backbuffer bounds", "READBACK_OUT_OF_BOUNDS", {
493
- x,
494
- y,
495
- width,
496
- height,
497
- boundsWidth: this.backbufferWidth,
498
- boundsHeight: this.backbufferHeight
499
- });
500
- }
501
- for (let row = 0; row < height; row += 1) {
502
- const sourceOffset = ((y + row) * this.backbufferWidth + x) * 4;
503
- const destOffset = row * width * 4;
504
- output.set(this.backbufferPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
505
- }
506
- return output;
507
- }
508
- const bytes = rgbaBytes(this.clearColor);
509
- for (let i = 0; i < output.length; i += 4) output.set(bytes, i);
510
- return output;
511
- }
512
- if (x + width > target.width || y + height > target.height) {
513
- throw new RenderDeviceError("Readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
514
- }
515
- for (let row = 0; row < height; row += 1) {
516
- const sourceOffset = ((y + row) * target.width + x) * 4;
517
- const destOffset = row * width * 4;
518
- output.set(target.colorPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
519
- }
520
- return output;
521
- }
522
-
523
- readFloatPixels(x: number, y: number, width: number, height: number): Float32Array {
524
- this.assertAlive();
525
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
526
- throw new RenderDeviceError("Float readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
527
- }
528
- const output = new Float32Array(width * height * 4);
529
- const target = this.activeRenderTarget;
530
- if (!target) {
531
- if (this.backbufferPixels) {
532
- if (x + width > this.backbufferWidth || y + height > this.backbufferHeight) {
533
- throw new RenderDeviceError("Float readback rectangle exceeds backbuffer bounds", "READBACK_OUT_OF_BOUNDS", {
534
- x,
535
- y,
536
- width,
537
- height,
538
- boundsWidth: this.backbufferWidth,
539
- boundsHeight: this.backbufferHeight
540
- });
541
- }
542
- for (let row = 0; row < height; row += 1) {
543
- const sourceOffset = ((y + row) * this.backbufferWidth + x) * 4;
544
- const destOffset = row * width * 4;
545
- for (let column = 0; column < width * 4; column += 1) {
546
- output[destOffset + column] = (this.backbufferPixels[sourceOffset + column] ?? 0) / 255;
547
- }
548
- }
549
- return output;
550
- }
551
- for (let index = 0; index < output.length; index += 4) {
552
- output[index] = this.clearColor[0];
553
- output[index + 1] = this.clearColor[1];
554
- output[index + 2] = this.clearColor[2];
555
- output[index + 3] = this.clearColor[3];
556
- }
557
- return output;
558
- }
559
- if (x + width > target.width || y + height > target.height) {
560
- throw new RenderDeviceError("Float readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
561
- }
562
- if (target.colorFloatPixels) {
563
- for (let row = 0; row < height; row += 1) {
564
- const sourceOffset = ((y + row) * target.width + x) * 4;
565
- const destOffset = row * width * 4;
566
- output.set(target.colorFloatPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
567
- }
568
- return output;
569
- }
570
- const bytes = this.readPixels(x, y, width, height);
571
- for (let index = 0; index < bytes.length; index += 1) output[index] = bytes[index]! / 255;
572
- return output;
573
- }
574
-
575
- readDepthPixels(x: number, y: number, width: number, height: number): Float32Array {
576
- this.assertAlive();
577
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
578
- throw new RenderDeviceError("Depth readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
579
- }
580
- const target = this.activeRenderTarget;
581
- if (!target || !target.depthPixels) {
582
- throw new RenderDeviceError("Depth readback requires an active render target with a sampleable depth texture.", "DEPTH_READBACK_UNAVAILABLE");
583
- }
584
- if (x + width > target.width || y + height > target.height) {
585
- throw new RenderDeviceError("Depth readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
586
- }
587
- const output = new Float32Array(width * height);
588
- for (let row = 0; row < height; row += 1) {
589
- const sourceOffset = (y + row) * target.width + x;
590
- const destOffset = row * width;
591
- output.set(target.depthPixels.subarray(sourceOffset, sourceOffset + width), destOffset);
592
- }
593
- return output;
594
- }
595
-
596
- beginFrame(width: number, height: number): void {
597
- this.assertAlive();
598
- if (this.frameActive) {
599
- throw new RenderDeviceError("Frame is already active", "FRAME_ALREADY_ACTIVE");
600
- }
601
- if (width <= 0 || height <= 0) {
602
- throw new RenderDeviceError("Frame dimensions must be positive", "INVALID_FRAME_SIZE", { width, height });
603
- }
604
- this.frameActive = true;
605
- this.viewportWidth = width;
606
- this.viewportHeight = height;
607
- this.drawCommands.length = 0;
608
- }
609
-
610
- clear(color: readonly [number, number, number, number]): void {
611
- this.assertAlive();
612
- this.assertFrame();
613
- this.clearColor = color;
614
- if (this.activeRenderTarget) {
615
- const bytes = rgbaBytes(color);
616
- for (let i = 0; i < this.activeRenderTarget.colorPixels.length; i += 4) {
617
- this.activeRenderTarget.colorPixels.set(bytes, i);
618
- }
619
- if (this.activeRenderTarget.colorFloatPixels) {
620
- for (let i = 0; i < this.activeRenderTarget.colorFloatPixels.length; i += 4) {
621
- this.activeRenderTarget.colorFloatPixels[i] = color[0];
622
- this.activeRenderTarget.colorFloatPixels[i + 1] = color[1];
623
- this.activeRenderTarget.colorFloatPixels[i + 2] = color[2];
624
- this.activeRenderTarget.colorFloatPixels[i + 3] = color[3];
625
- }
626
- }
627
- this.activeRenderTarget.depthPixels?.fill(1);
628
- }
629
- }
630
-
631
- clearRenderTarget(color: readonly [number, number, number, number]): void {
632
- this.assertAlive();
633
- this.assertFrame();
634
- const previous = this.clearColor;
635
- this.clear(color);
636
- this.clearColor = previous;
637
- }
638
-
639
- draw(command: DrawCommand): void {
640
- this.assertAlive();
641
- this.assertFrame();
642
- if (command.vertexBuffer.disposed) {
643
- throw new RenderDeviceError("Cannot draw with a disposed vertex buffer", "DISPOSED_RESOURCE", {
644
- bufferId: command.vertexBuffer.id
645
- });
646
- }
647
- if (command.indexBuffer?.disposed) {
648
- throw new RenderDeviceError("Cannot draw with a disposed index buffer", "DISPOSED_RESOURCE", {
649
- bufferId: command.indexBuffer.id
650
- });
651
- }
652
- for (const attribute of command.instanceAttributes ?? []) {
653
- if (attribute.buffer.disposed) {
654
- throw new RenderDeviceError("Cannot draw with a disposed instance attribute buffer", "DISPOSED_RESOURCE", {
655
- bufferId: attribute.buffer.id,
656
- attribute: attribute.shaderName
657
- });
658
- }
659
- validateInstanceVertexAttribute(attribute);
660
- }
661
- if (command.vertexCount <= 0) {
662
- throw new RenderDeviceError("Draw command must have a positive vertex count", "INVALID_DRAW_COMMAND", {
663
- vertexCount: command.vertexCount,
664
- label: command.label
665
- });
666
- }
667
- if (command.firstVertex !== undefined && (!Number.isInteger(command.firstVertex) || command.firstVertex < 0)) {
668
- throw new RenderDeviceError("Draw command firstVertex must be a non-negative integer", "INVALID_DRAW_COMMAND", {
669
- firstVertex: command.firstVertex,
670
- label: command.label
671
- });
672
- }
673
- if (command.indexBuffer && (command.indexCount === undefined || command.indexCount <= 0)) {
674
- throw new RenderDeviceError("Indexed draw command must have a positive index count", "INVALID_DRAW_COMMAND", {
675
- indexCount: command.indexCount,
676
- label: command.label
677
- });
678
- }
679
- if (command.firstIndex !== undefined && (!Number.isInteger(command.firstIndex) || command.firstIndex < 0)) {
680
- throw new RenderDeviceError("Draw command firstIndex must be a non-negative integer", "INVALID_DRAW_COMMAND", {
681
- firstIndex: command.firstIndex,
682
- label: command.label
683
- });
684
- }
685
- if (command.instanceCount !== undefined && (!Number.isInteger(command.instanceCount) || command.instanceCount <= 0)) {
686
- throw new RenderDeviceError("Draw command instanceCount must be a positive integer", "INVALID_DRAW_COMMAND", {
687
- instanceCount: command.instanceCount,
688
- label: command.label
689
- });
690
- }
691
- this.drawCommands.push(command);
692
- }
693
-
694
- endFrame(): void {
695
- this.assertAlive();
696
- this.assertFrame();
697
- this.frameActive = false;
698
- }
699
-
700
- captureState(): ReadonlyMap<string, string | number | boolean | null> {
701
- return new Map<string, string | number | boolean | null>([
702
- ["backend", this.kind],
703
- ["disposed", this.disposed],
704
- ["contextLost", this.contextLost],
705
- ["frameActive", this.frameActive],
706
- ["viewportWidth", this.viewportWidth],
707
- ["viewportHeight", this.viewportHeight],
708
- ["clearR", this.clearColor[0]],
709
- ["clearG", this.clearColor[1]],
710
- ["clearB", this.clearColor[2]],
711
- ["clearA", this.clearColor[3]],
712
- ["drawCalls", this.drawCommands.length]
713
- ]);
714
- }
715
-
716
- getDiagnostics(): RenderDeviceDiagnostics {
717
- const liveRenderTargets = [...this.renderTargets].filter((target) => !target.disposed);
718
- const liveTextures = liveRenderTargets.flatMap((target) => target.depthTexture ? [target.colorTexture, target.depthTexture] : [target.colorTexture]);
719
- const bufferBytes = [...this.buffers].filter((buffer) => !buffer.disposed).reduce((total, buffer) => total + buffer.byteLength, 0);
720
- const textureBytes = liveTextures.reduce((total, texture) => total + texture.byteLength, 0);
721
- return {
722
- drawCalls: this.drawCommands.length,
723
- buffers: [...this.buffers].filter((buffer) => !buffer.disposed).length,
724
- shaders: [...this.shaders].filter((shader) => !shader.disposed).length,
725
- renderTargets: liveRenderTargets.length,
726
- textures: liveTextures.length,
727
- bufferBytes,
728
- textureBytes,
729
- approximateGpuMemoryBytes: bufferBytes + textureBytes,
730
- compressedTextures: liveTextures.filter((texture) => texture.format !== "rgba8" && texture.format !== "depth24").length,
731
- compressedTextureBytes: liveTextures
732
- .filter((texture) => texture.format !== "rgba8" && texture.format !== "depth24")
733
- .reduce((total, texture) => total + texture.byteLength, 0),
734
- textureFallbacks: 0,
735
- textureFallbackBytes: 0,
736
- disposedBuffers: [...this.buffers].filter((buffer) => buffer.disposed).length,
737
- disposedShaders: [...this.shaders].filter((shader) => shader.disposed).length,
738
- disposedRenderTargets: [...this.renderTargets].filter((target) => target.disposed).length,
739
- disposedTextures: [...this.renderTargets].reduce((total, target) => total + (target.colorTexture.disposed ? 1 : 0) + (target.depthTexture?.disposed ? 1 : 0), 0),
740
- lastError: this.lastError,
741
- contextLost: this.contextLost
742
- };
743
- }
744
-
745
- dispose(): void {
746
- for (const buffer of this.buffers) {
747
- buffer.dispose();
748
- }
749
- for (const shader of this.shaders) {
750
- shader.dispose();
751
- }
752
- for (const target of this.renderTargets) {
753
- target.dispose();
754
- }
755
- this.frameActive = false;
756
- this.disposed = true;
757
- }
758
-
759
- private assertAlive(): void {
760
- if (this.disposed) {
761
- throw new RenderDeviceError("Render device is disposed", "DISPOSED_DEVICE");
762
- }
763
- if (this.contextLost) {
764
- throw new RenderDeviceError("Render context is lost", "CONTEXT_LOST");
765
- }
766
- }
767
-
768
- private assertFrame(): void {
769
- if (!this.frameActive) {
770
- throw new RenderDeviceError("No active frame", "NO_ACTIVE_FRAME");
771
- }
772
- }
773
-
774
- private requireMockBuffer(buffer: RenderBuffer): MockRenderBuffer {
775
- if (!(buffer instanceof MockRenderBuffer) || !this.buffers.has(buffer)) {
776
- throw new RenderDeviceError("Buffer was not created by this device", "FOREIGN_RESOURCE", { bufferId: buffer.id });
777
- }
778
- return buffer;
779
- }
780
-
781
- private requireMockRenderTarget(target: RenderTarget): MockRenderTarget {
782
- if (!(target instanceof MockRenderTarget) || !this.renderTargets.has(target) || target.disposed) {
783
- throw new RenderDeviceError("Render target is not a live resource owned by this device", "INVALID_RESOURCE", {
784
- targetId: target.id
785
- });
786
- }
787
- return target;
788
- }
789
- }
790
-
791
- function validateInstanceVertexAttribute(attribute: InstanceVertexAttribute): void {
792
- if (!attribute.shaderName || typeof attribute.shaderName !== "string") {
793
- throw new RenderDeviceError("Instance vertex attribute shaderName must be a non-empty string", "INVALID_DRAW_COMMAND");
794
- }
795
- if (![1, 2, 3, 4].includes(attribute.components)) {
796
- throw new RenderDeviceError("Instance vertex attribute components must be 1, 2, 3, or 4", "INVALID_DRAW_COMMAND", {
797
- attribute: attribute.shaderName,
798
- components: attribute.components
799
- });
800
- }
801
- if (!Number.isInteger(attribute.offset) || attribute.offset < 0 || attribute.offset % 4 !== 0) {
802
- throw new RenderDeviceError("Instance vertex attribute offset must be non-negative and 4-byte aligned", "INVALID_DRAW_COMMAND", {
803
- attribute: attribute.shaderName,
804
- offset: attribute.offset
805
- });
806
- }
807
- if (!Number.isInteger(attribute.stride) || attribute.stride <= 0 || attribute.stride % 4 !== 0) {
808
- throw new RenderDeviceError("Instance vertex attribute stride must be positive and 4-byte aligned", "INVALID_DRAW_COMMAND", {
809
- attribute: attribute.shaderName,
810
- stride: attribute.stride
811
- });
812
- }
813
- if (attribute.offset + attribute.components * 4 > attribute.stride) {
814
- throw new RenderDeviceError("Instance vertex attribute range must fit inside its stride", "INVALID_DRAW_COMMAND", {
815
- attribute: attribute.shaderName,
816
- offset: attribute.offset,
817
- components: attribute.components,
818
- stride: attribute.stride
819
- });
820
- }
821
- const divisor = attribute.divisor ?? 1;
822
- if (!Number.isInteger(divisor) || divisor <= 0) {
823
- throw new RenderDeviceError("Instance vertex attribute divisor must be a positive integer", "INVALID_DRAW_COMMAND", {
824
- attribute: attribute.shaderName,
825
- divisor
826
- });
827
- }
828
- }
829
-
830
- export function viewBytes(view: ArrayBufferView): Uint8Array {
831
- return new Uint8Array(view.buffer, view.byteOffset, view.byteLength);
832
- }
833
-
834
- function rgbaBytes(color: readonly [number, number, number, number]): Uint8Array {
835
- return new Uint8Array(color.map((channel) => Math.round(Math.max(0, Math.min(1, channel)) * 255)));
836
- }