@aura3d/rendering 1.3.3 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ForwardPass.js +7 -1
- package/dist/ForwardPass.js.map +1 -1
- package/dist/MorphTarget.d.ts +1 -0
- package/dist/MorphTarget.d.ts.map +1 -1
- package/dist/MorphTarget.js.map +1 -1
- package/dist/Renderer.js +7 -1
- package/dist/Renderer.js.map +1 -1
- package/package.json +38 -4
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1663
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -123
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2626
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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import type { RenderPass } from './RenderPass';
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export class FrameGraph {
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private readonly passes: RenderPass[] = [];
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addPass(pass: RenderPass): this {
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export type RenderPassKind = 'depth' | 'shadow' | 'opaque' | 'transparent' | 'skybox' | 'postprocess';
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readonly includeBackfaces?: boolean;
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44
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readonly upHint?: readonly [number, number, number];
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45
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readonly shape?: ProjectedDecalShape;
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46
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readonly ellipseSegments?: number;
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47
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}
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48
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49
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export interface ProjectedDecalRaycastHit {
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50
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readonly position: readonly [number, number, number];
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51
|
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readonly normal: readonly [number, number, number];
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52
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readonly distance: number;
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53
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readonly triangleIndex: number;
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54
|
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}
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55
|
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56
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export interface ProjectedDecalRaycastResult extends ProjectedDecalGeometryResult {
|
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57
|
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readonly hit: ProjectedDecalRaycastHit;
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58
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readonly box: ProjectedDecalBox;
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59
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}
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60
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61
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interface DecalVertex {
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62
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readonly position: [number, number, number];
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63
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readonly normal: [number, number, number];
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64
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}
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65
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-
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66
|
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interface ClipPlane {
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67
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readonly axis: 0 | 1 | 2;
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68
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readonly sign: -1 | 1;
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69
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}
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70
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71
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export type ProjectedDecalShape = "box" | "ellipse";
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72
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73
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const CLIP_PLANES: readonly ClipPlane[] = [
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{ axis: 0, sign: 1 },
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{ axis: 0, sign: -1 },
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{ axis: 1, sign: 1 },
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{ axis: 1, sign: -1 },
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{ axis: 2, sign: 1 },
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{ axis: 2, sign: -1 }
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];
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81
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82
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export function createProjectedDecalGeometry(mesh: ProjectedDecalTriangleMesh, box: ProjectedDecalBox): ProjectedDecalGeometryResult {
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83
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validateBox(box);
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84
|
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const triangles = triangleIndices(mesh);
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85
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const vertices: DecalVertex[] = [];
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86
|
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const indices: number[] = [];
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87
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const half: [number, number, number] = [box.size[0] / 2, box.size[1] / 2, box.size[2] / 2];
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88
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const basis = normalizeBasis(box.basis);
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89
|
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const normalOffset = box.normalOffset ?? 0.0025;
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90
|
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const shape = box.shape ?? "box";
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91
|
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const ellipseSegments = validateEllipseSegments(box.ellipseSegments ?? 32);
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92
|
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let clippedTriangleCount = 0;
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93
|
-
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94
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for (let triangle = 0; triangle < triangles.length; triangle += 3) {
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95
|
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const polygon = [0, 1, 2].map((offset) => {
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96
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const index = triangles[triangle + offset]!;
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97
|
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const position = mesh.positions[index];
|
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98
|
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if (!position) {
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99
|
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throw new Error(`Projected decal triangle references missing vertex ${index}.`);
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100
|
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}
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return {
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position: [position[0], position[1], position[2]] as [number, number, number],
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normal: normalizeVec3(mesh.normals?.[index] ?? [0, 0, 1])
|
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104
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};
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105
|
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});
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106
|
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const clipped = shape === "ellipse"
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107
|
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? clipPolygonToEllipse(clipPolygonToBox(polygon, box.center, half, basis), box.center, half, basis, ellipseSegments)
|
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108
|
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: clipPolygonToBox(polygon, box.center, half, basis);
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109
|
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if (clipped.length < 3) continue;
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110
|
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const start = vertices.length;
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111
|
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for (const vertex of clipped) {
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112
|
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vertices.push({
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113
|
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position: [
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114
|
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vertex.position[0] + vertex.normal[0] * normalOffset,
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115
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vertex.position[1] + vertex.normal[1] * normalOffset,
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|
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vertex.position[2] + vertex.normal[2] * normalOffset
|
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|
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],
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|
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normal: vertex.normal
|
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119
|
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});
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120
|
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}
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121
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for (let i = 1; i < clipped.length - 1; i += 1) {
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122
|
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indices.push(start, start + i, start + i + 1);
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123
|
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clippedTriangleCount += 1;
|
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124
|
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}
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125
|
-
}
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126
|
-
|
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127
|
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if (vertices.length === 0 || indices.length === 0) {
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128
|
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throw new Error("Projected decal did not intersect the source mesh.");
|
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129
|
-
}
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130
|
-
|
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131
|
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const vertexBuffer = new VertexBuffer(VertexFormat.P3N3T2, vertices.length);
|
|
132
|
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vertices.forEach((vertex, index) => {
|
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133
|
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const local = toBoxLocal(vertex.position, box.center, half, basis);
|
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134
|
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vertexBuffer.setAttribute(index, "position", vertex.position);
|
|
135
|
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vertexBuffer.setAttribute(index, "normal", vertex.normal);
|
|
136
|
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vertexBuffer.setAttribute(index, "uv", [
|
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137
|
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Math.max(0, Math.min(1, local[0] * 0.5 + 0.5)),
|
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138
|
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Math.max(0, Math.min(1, 1 - (local[1] * 0.5 + 0.5)))
|
|
139
|
-
]);
|
|
140
|
-
});
|
|
141
|
-
|
|
142
|
-
return {
|
|
143
|
-
geometry: new Geometry(vertexBuffer, new IndexBuffer(indices, vertices.length)),
|
|
144
|
-
sourceTriangleCount: triangles.length / 3,
|
|
145
|
-
clippedTriangleCount,
|
|
146
|
-
vertexCount: vertices.length
|
|
147
|
-
};
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
export function createRaycastProjectedDecalGeometry(
|
|
151
|
-
mesh: ProjectedDecalTriangleMesh,
|
|
152
|
-
ray: ProjectedDecalRay,
|
|
153
|
-
options: ProjectedDecalRaycastOptions
|
|
154
|
-
): ProjectedDecalRaycastResult {
|
|
155
|
-
validateRay(ray);
|
|
156
|
-
validateBox({ center: ray.origin, size: options.size });
|
|
157
|
-
const hit = raycastProjectedDecalMesh(mesh, ray, options);
|
|
158
|
-
if (!hit) {
|
|
159
|
-
throw new Error("Projected decal ray did not hit the source mesh.");
|
|
160
|
-
}
|
|
161
|
-
const basis = createProjectorBasis(hit.normal, options.upHint ?? [0, 1, 0]);
|
|
162
|
-
const box: ProjectedDecalBox = {
|
|
163
|
-
center: hit.position,
|
|
164
|
-
size: options.size,
|
|
165
|
-
basis,
|
|
166
|
-
...(options.normalOffset === undefined ? {} : { normalOffset: options.normalOffset }),
|
|
167
|
-
...(options.shape === undefined ? {} : { shape: options.shape }),
|
|
168
|
-
...(options.ellipseSegments === undefined ? {} : { ellipseSegments: options.ellipseSegments })
|
|
169
|
-
};
|
|
170
|
-
return {
|
|
171
|
-
...createProjectedDecalGeometry(mesh, box),
|
|
172
|
-
hit,
|
|
173
|
-
box
|
|
174
|
-
};
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
export function raycastProjectedDecalMesh(
|
|
178
|
-
mesh: ProjectedDecalTriangleMesh,
|
|
179
|
-
ray: ProjectedDecalRay,
|
|
180
|
-
options: Pick<ProjectedDecalRaycastOptions, "maxDistance" | "includeBackfaces"> = {}
|
|
181
|
-
): ProjectedDecalRaycastHit | undefined {
|
|
182
|
-
validateRay(ray);
|
|
183
|
-
const triangles = triangleIndices(mesh);
|
|
184
|
-
const direction = normalizeVec3(ray.direction);
|
|
185
|
-
const maxDistance = options.maxDistance ?? Number.POSITIVE_INFINITY;
|
|
186
|
-
if ((maxDistance !== Number.POSITIVE_INFINITY && !Number.isFinite(maxDistance)) || maxDistance <= 0) {
|
|
187
|
-
throw new Error("Projected decal ray maxDistance must be finite positive or omitted.");
|
|
188
|
-
}
|
|
189
|
-
let closest: ProjectedDecalRaycastHit | undefined;
|
|
190
|
-
for (let offset = 0; offset < triangles.length; offset += 3) {
|
|
191
|
-
const ia = triangles[offset]!;
|
|
192
|
-
const ib = triangles[offset + 1]!;
|
|
193
|
-
const ic = triangles[offset + 2]!;
|
|
194
|
-
const a = mesh.positions[ia];
|
|
195
|
-
const b = mesh.positions[ib];
|
|
196
|
-
const c = mesh.positions[ic];
|
|
197
|
-
if (!a || !b || !c) {
|
|
198
|
-
throw new Error("Projected decal raycast triangle references a missing vertex.");
|
|
199
|
-
}
|
|
200
|
-
const hit = intersectTriangle(ray.origin, direction, a, b, c, options.includeBackfaces === true);
|
|
201
|
-
if (!hit || hit.distance > maxDistance || (closest && hit.distance >= closest.distance)) continue;
|
|
202
|
-
const geometricNormal = triangleNormal(a, b, c);
|
|
203
|
-
const na = mesh.normals?.[ia] ?? geometricNormal;
|
|
204
|
-
const nb = mesh.normals?.[ib] ?? geometricNormal;
|
|
205
|
-
const nc = mesh.normals?.[ic] ?? geometricNormal;
|
|
206
|
-
closest = {
|
|
207
|
-
position: hit.position,
|
|
208
|
-
normal: normalizeVec3([
|
|
209
|
-
na[0] * hit.barycentric[0] + nb[0] * hit.barycentric[1] + nc[0] * hit.barycentric[2],
|
|
210
|
-
na[1] * hit.barycentric[0] + nb[1] * hit.barycentric[1] + nc[1] * hit.barycentric[2],
|
|
211
|
-
na[2] * hit.barycentric[0] + nb[2] * hit.barycentric[1] + nc[2] * hit.barycentric[2]
|
|
212
|
-
]),
|
|
213
|
-
distance: hit.distance,
|
|
214
|
-
triangleIndex: offset / 3
|
|
215
|
-
};
|
|
216
|
-
}
|
|
217
|
-
return closest;
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
function triangleIndices(mesh: ProjectedDecalTriangleMesh): readonly number[] {
|
|
221
|
-
if (mesh.indices) {
|
|
222
|
-
if (mesh.indices.length === 0 || mesh.indices.length % 3 !== 0) {
|
|
223
|
-
throw new Error("Projected decal source indices must contain triangles.");
|
|
224
|
-
}
|
|
225
|
-
return mesh.indices;
|
|
226
|
-
}
|
|
227
|
-
if (mesh.positions.length === 0 || mesh.positions.length % 3 !== 0) {
|
|
228
|
-
throw new Error("Projected decal source positions must contain unindexed triangles.");
|
|
229
|
-
}
|
|
230
|
-
return mesh.positions.map((_position, index) => index);
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
function clipPolygonToBox(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis): readonly DecalVertex[] {
|
|
234
|
-
let clipped = [...polygon];
|
|
235
|
-
for (const plane of CLIP_PLANES) {
|
|
236
|
-
clipped = clipPolygonToPlane(clipped, center, half, basis, plane);
|
|
237
|
-
if (clipped.length === 0) break;
|
|
238
|
-
}
|
|
239
|
-
return clipped;
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
function clipPolygonToEllipse(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, segments: number): readonly DecalVertex[] {
|
|
243
|
-
let clipped = [...polygon];
|
|
244
|
-
const apothem = Math.cos(Math.PI / segments);
|
|
245
|
-
for (let segment = 0; segment < segments; segment += 1) {
|
|
246
|
-
const angle = ((segment + 0.5) / segments) * Math.PI * 2;
|
|
247
|
-
clipped = clipPolygonToLocalPlane(clipped, center, half, basis, Math.cos(angle), Math.sin(angle), apothem);
|
|
248
|
-
if (clipped.length === 0) break;
|
|
249
|
-
}
|
|
250
|
-
return clipped;
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
function clipPolygonToPlane(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, plane: ClipPlane): DecalVertex[] {
|
|
254
|
-
const output: DecalVertex[] = [];
|
|
255
|
-
for (let index = 0; index < polygon.length; index += 1) {
|
|
256
|
-
const current = polygon[index]!;
|
|
257
|
-
const previous = polygon[(index + polygon.length - 1) % polygon.length]!;
|
|
258
|
-
const currentDistance = signedPlaneDistance(current.position, center, half, basis, plane);
|
|
259
|
-
const previousDistance = signedPlaneDistance(previous.position, center, half, basis, plane);
|
|
260
|
-
const currentInside = currentDistance <= 0;
|
|
261
|
-
const previousInside = previousDistance <= 0;
|
|
262
|
-
if (currentInside !== previousInside) {
|
|
263
|
-
const denominator = previousDistance - currentDistance;
|
|
264
|
-
const t = denominator === 0 ? 0 : previousDistance / denominator;
|
|
265
|
-
output.push(interpolateVertex(previous, current, t));
|
|
266
|
-
}
|
|
267
|
-
if (currentInside) {
|
|
268
|
-
output.push(current);
|
|
269
|
-
}
|
|
270
|
-
}
|
|
271
|
-
return output;
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
function clipPolygonToLocalPlane(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, normalX: number, normalY: number, limit: number): DecalVertex[] {
|
|
275
|
-
const output: DecalVertex[] = [];
|
|
276
|
-
for (let index = 0; index < polygon.length; index += 1) {
|
|
277
|
-
const current = polygon[index]!;
|
|
278
|
-
const previous = polygon[(index + polygon.length - 1) % polygon.length]!;
|
|
279
|
-
const currentDistance = localPlaneDistance(current.position, center, half, basis, normalX, normalY, limit);
|
|
280
|
-
const previousDistance = localPlaneDistance(previous.position, center, half, basis, normalX, normalY, limit);
|
|
281
|
-
const currentInside = currentDistance <= 0;
|
|
282
|
-
const previousInside = previousDistance <= 0;
|
|
283
|
-
if (currentInside !== previousInside) {
|
|
284
|
-
const denominator = previousDistance - currentDistance;
|
|
285
|
-
const t = denominator === 0 ? 0 : previousDistance / denominator;
|
|
286
|
-
output.push(interpolateVertex(previous, current, t));
|
|
287
|
-
}
|
|
288
|
-
if (currentInside) {
|
|
289
|
-
output.push(current);
|
|
290
|
-
}
|
|
291
|
-
}
|
|
292
|
-
return output;
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
function signedPlaneDistance(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, plane: ClipPlane): number {
|
|
296
|
-
const local = toBoxLocal(position, center, half, basis)[plane.axis];
|
|
297
|
-
return plane.sign === 1 ? local - 1 : -local - 1;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
function localPlaneDistance(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, normalX: number, normalY: number, limit: number): number {
|
|
301
|
-
const local = toBoxLocal(position, center, half, basis);
|
|
302
|
-
return local[0] * normalX + local[1] * normalY - limit;
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
function interpolateVertex(a: DecalVertex, b: DecalVertex, t: number): DecalVertex {
|
|
306
|
-
return {
|
|
307
|
-
position: [
|
|
308
|
-
a.position[0] + (b.position[0] - a.position[0]) * t,
|
|
309
|
-
a.position[1] + (b.position[1] - a.position[1]) * t,
|
|
310
|
-
a.position[2] + (b.position[2] - a.position[2]) * t
|
|
311
|
-
],
|
|
312
|
-
normal: normalizeVec3([
|
|
313
|
-
a.normal[0] + (b.normal[0] - a.normal[0]) * t,
|
|
314
|
-
a.normal[1] + (b.normal[1] - a.normal[1]) * t,
|
|
315
|
-
a.normal[2] + (b.normal[2] - a.normal[2]) * t
|
|
316
|
-
])
|
|
317
|
-
};
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
function toBoxLocal(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis): [number, number, number] {
|
|
321
|
-
const delta: [number, number, number] = [
|
|
322
|
-
position[0] - center[0],
|
|
323
|
-
position[1] - center[1],
|
|
324
|
-
position[2] - center[2]
|
|
325
|
-
];
|
|
326
|
-
return [
|
|
327
|
-
dot(delta, basis.right) / half[0],
|
|
328
|
-
dot(delta, basis.up) / half[1],
|
|
329
|
-
dot(delta, basis.normal) / half[2]
|
|
330
|
-
];
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
function normalizeBasis(basis: ProjectedDecalBasis | undefined): ProjectedDecalBasis {
|
|
334
|
-
if (!basis) {
|
|
335
|
-
return { right: [1, 0, 0], up: [0, 1, 0], normal: [0, 0, 1] };
|
|
336
|
-
}
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return createProjectorBasis(basis.normal, basis.up);
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}
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function createProjectorBasis(normalInput: readonly [number, number, number], upHintInput: readonly [number, number, number]): ProjectedDecalBasis {
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const normal = normalizeVec3(normalInput);
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let upHint = normalizeVec3(upHintInput);
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if (Math.abs(dot(normal, upHint)) > 0.98) {
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upHint = Math.abs(normal[1]) < 0.98 ? [0, 1, 0] : [1, 0, 0];
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}
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const right = normalizeVec3(cross(upHint, normal));
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const up = normalizeVec3(cross(normal, right));
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return { right, up, normal };
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}
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function intersectTriangle(
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origin: readonly [number, number, number],
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direction: readonly [number, number, number],
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a: readonly [number, number, number],
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b: readonly [number, number, number],
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c: readonly [number, number, number],
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includeBackfaces: boolean
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): { readonly position: [number, number, number]; readonly distance: number; readonly barycentric: [number, number, number] } | undefined {
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const edge1 = sub(b, a);
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const edge2 = sub(c, a);
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const p = cross(direction, edge2);
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const determinant = dot(edge1, p);
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if (includeBackfaces ? Math.abs(determinant) < 1e-8 : determinant < 1e-8) return undefined;
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const invDet = 1 / determinant;
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const tvec = sub(origin, a);
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const u = dot(tvec, p) * invDet;
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if (u < 0 || u > 1) return undefined;
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const q = cross(tvec, edge1);
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const v = dot(direction, q) * invDet;
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if (v < 0 || u + v > 1) return undefined;
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const distance = dot(edge2, q) * invDet;
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if (distance < 0) return undefined;
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return {
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position: [
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origin[0] + direction[0] * distance,
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origin[1] + direction[1] * distance,
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origin[2] + direction[2] * distance
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],
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distance,
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barycentric: [1 - u - v, u, v]
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};
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}
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function triangleNormal(a: readonly [number, number, number], b: readonly [number, number, number], c: readonly [number, number, number]): [number, number, number] {
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return normalizeVec3(cross(sub(b, a), sub(c, a)));
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}
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function sub(a: readonly [number, number, number], b: readonly [number, number, number]): [number, number, number] {
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return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
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}
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function dot(a: readonly [number, number, number], b: readonly [number, number, number]): number {
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
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}
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|
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function cross(a: readonly [number, number, number], b: readonly [number, number, number]): [number, number, number] {
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return [
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398
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a[1] * b[2] - a[2] * b[1],
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|
-
a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0]
|
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401
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-
];
|
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402
|
-
}
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|
-
|
|
404
|
-
function normalizeVec3(value: readonly [number, number, number]): [number, number, number] {
|
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405
|
-
const length = Math.hypot(value[0], value[1], value[2]);
|
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406
|
-
if (!Number.isFinite(length) || length <= 1e-8) return [0, 0, 1];
|
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407
|
-
return [value[0] / length, value[1] / length, value[2] / length];
|
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408
|
-
}
|
|
409
|
-
|
|
410
|
-
function validateRay(ray: ProjectedDecalRay): void {
|
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|
-
if (ray.origin.length !== 3 || ray.direction.length !== 3 || [...ray.origin, ...ray.direction].some((component) => !Number.isFinite(component))) {
|
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412
|
-
throw new Error("Projected decal ray origin and direction must be finite vec3 values.");
|
|
413
|
-
}
|
|
414
|
-
if (Math.hypot(ray.direction[0], ray.direction[1], ray.direction[2]) <= 1e-8) {
|
|
415
|
-
throw new Error("Projected decal ray direction must be non-zero.");
|
|
416
|
-
}
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
function validateBox(box: ProjectedDecalBox): void {
|
|
420
|
-
for (const [label, value] of [["center", box.center], ["size", box.size]] as const) {
|
|
421
|
-
if (value.length !== 3 || value.some((component) => !Number.isFinite(component))) {
|
|
422
|
-
throw new Error(`Projected decal ${label} must be a finite vec3.`);
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
if (box.size.some((component) => component <= 0)) {
|
|
426
|
-
throw new Error("Projected decal size components must be positive.");
|
|
427
|
-
}
|
|
428
|
-
if (box.shape !== undefined && box.shape !== "box" && box.shape !== "ellipse") {
|
|
429
|
-
throw new Error("Projected decal shape must be box or ellipse.");
|
|
430
|
-
}
|
|
431
|
-
if (box.ellipseSegments !== undefined) validateEllipseSegments(box.ellipseSegments);
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
function validateEllipseSegments(segments: number): number {
|
|
435
|
-
if (!Number.isInteger(segments) || segments < 8 || segments > 128) {
|
|
436
|
-
throw new Error("Projected decal ellipseSegments must be an integer from 8 to 128.");
|
|
437
|
-
}
|
|
438
|
-
return segments;
|
|
439
|
-
}
|
|
@@ -1,127 +0,0 @@
|
|
|
1
|
-
export {
|
|
2
|
-
ProductionWebGL2Renderer,
|
|
3
|
-
analyzePixels,
|
|
4
|
-
summarizeProductionProductionProof,
|
|
5
|
-
summarizeProductionWebGL2Proof
|
|
6
|
-
} from "./ProductionWebGL2Renderer";
|
|
7
|
-
export type { ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer";
|
|
8
|
-
export {
|
|
9
|
-
createProductionEnvironmentLightingResources,
|
|
10
|
-
createProductionPbrHdrPipelineFromRadiance,
|
|
11
|
-
createProductionToneMappingPolicy,
|
|
12
|
-
parseProductionRadianceHDR
|
|
13
|
-
} from "./PBRHDRPipeline";
|
|
14
|
-
export {
|
|
15
|
-
createProductionEffectsRenderSource,
|
|
16
|
-
summarizeProductionEffectsProof
|
|
17
|
-
} from "./ProductionEffectsPipeline";
|
|
18
|
-
export {
|
|
19
|
-
ProductionWebGPURenderer,
|
|
20
|
-
createProductionWebGPUReport,
|
|
21
|
-
createProductionWebGPUReadinessReport
|
|
22
|
-
} from "./ProductionWebGPURenderer";
|
|
23
|
-
export {
|
|
24
|
-
createProductionOrbitControlPreset,
|
|
25
|
-
summarizeProductionAnimationWorkflow
|
|
26
|
-
} from "./AnimationControlsPipeline";
|
|
27
|
-
export type {
|
|
28
|
-
ProductionEnvironmentLightingResources,
|
|
29
|
-
ProductionPbrHdrPipeline,
|
|
30
|
-
ProductionPbrHdrPipelineOptions,
|
|
31
|
-
ProductionRadianceHDR,
|
|
32
|
-
ProductionToneMappingOperator,
|
|
33
|
-
ProductionToneMappingPolicy
|
|
34
|
-
} from "./PBRHDRPipeline";
|
|
35
|
-
export type {
|
|
36
|
-
ProductionEffectsOptions,
|
|
37
|
-
ProductionEffectsSummary
|
|
38
|
-
} from "./ProductionEffectsPipeline";
|
|
39
|
-
export type {
|
|
40
|
-
ProductionWebGPUAdapterLike,
|
|
41
|
-
ProductionWebGPULike,
|
|
42
|
-
ProductionWebGPUReport,
|
|
43
|
-
ProductionWebGPUStatus,
|
|
44
|
-
ProductionWebGPUReadinessItem,
|
|
45
|
-
ProductionWebGPUReadinessReport,
|
|
46
|
-
ProductionWebGPURendererOptions
|
|
47
|
-
} from "./ProductionWebGPURenderer";
|
|
48
|
-
export type {
|
|
49
|
-
ProductionAnimationMetadataInput,
|
|
50
|
-
ProductionAnimationWorkflowSummary,
|
|
51
|
-
ProductionOrbitControlPreset
|
|
52
|
-
} from "./AnimationControlsPipeline";
|
|
53
|
-
export {
|
|
54
|
-
PRODUCTION_WEBGL2_REQUIRED_FEATURES,
|
|
55
|
-
RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES
|
|
56
|
-
} from "./ProductionRendererTypes";
|
|
57
|
-
export type {
|
|
58
|
-
ProductionImportedAssetRenderMetadata,
|
|
59
|
-
ProductionPixelMetrics,
|
|
60
|
-
ProductionProductionRenderer,
|
|
61
|
-
ProductionRenderProof,
|
|
62
|
-
ProductionRendererBackend,
|
|
63
|
-
ProductionRendererFeature,
|
|
64
|
-
ProductionRendererFeatureState,
|
|
65
|
-
ProductionRendererInput,
|
|
66
|
-
RuntimeParityFrameRenderResult
|
|
67
|
-
} from "./ProductionRendererTypes";
|
|
68
|
-
export * from "./ProductionRuntimeRenderer";
|
|
69
|
-
export * from "./backends/RendererBackend";
|
|
70
|
-
export * from "./backends/WebGL2RendererBackend";
|
|
71
|
-
export * from "./backends/WebGPURendererBackend";
|
|
72
|
-
export * from "./framegraph/FrameGraph";
|
|
73
|
-
export * from "./framegraph/RenderPass";
|
|
74
|
-
export * from "./resources/GPUBuffer";
|
|
75
|
-
export * from "./resources/GPUTexture";
|
|
76
|
-
export * from "./resources/RenderTarget";
|
|
77
|
-
export * from "./resources/ResourceCache";
|
|
78
|
-
export * from "./scene/RenderableScene";
|
|
79
|
-
export * from "./scene/RenderableMesh";
|
|
80
|
-
export * from "./scene/RenderablePrimitive";
|
|
81
|
-
export * from "./scene/Camera";
|
|
82
|
-
export * from "./scene/Lights";
|
|
83
|
-
export * from "./materials/PBRMaterial";
|
|
84
|
-
export * from "./materials/PBRShaderFeatures";
|
|
85
|
-
export * from "./materials/MaterialCompiler";
|
|
86
|
-
export * from "./materials/MaterialTextureBindings";
|
|
87
|
-
export * from "./materials/GLTFMaterialAdapter";
|
|
88
|
-
export * from "./materials/GLTFPBRMaterialAdapter";
|
|
89
|
-
export * from "./shaders/ShaderProgramLibrary";
|
|
90
|
-
export * from "./environment/HDRLoader";
|
|
91
|
-
export * from "./environment/PMREMGenerator";
|
|
92
|
-
export * from "./environment/EnvironmentMap";
|
|
93
|
-
export * from "./geometry/ProjectedDecalGeometry";
|
|
94
|
-
export * from "./passes/DepthPrepass";
|
|
95
|
-
export * from "./passes/ShadowPass";
|
|
96
|
-
export * from "./passes/ContactShadowPass";
|
|
97
|
-
export * from "./passes/OpaquePass";
|
|
98
|
-
export * from "./passes/TransparentPass";
|
|
99
|
-
export * from "./passes/SkyboxPass";
|
|
100
|
-
export * from "./passes/ToneMappingPass";
|
|
101
|
-
export * from "./postprocess/ProductionEffectComposer";
|
|
102
|
-
export * from "./postprocess/ProductionPostProcessTypes";
|
|
103
|
-
export * from "./postprocess/BloomPass";
|
|
104
|
-
export * from "./postprocess/SSAOPass";
|
|
105
|
-
export * from "./postprocess/DOFPass";
|
|
106
|
-
export * from "./postprocess/FXAAPass";
|
|
107
|
-
export * from "./postprocess/ColorGradingPass";
|
|
108
|
-
export * from "./animation/SkinningRenderer";
|
|
109
|
-
export * from "./animation/MorphTargetRenderer";
|
|
110
|
-
export * from "./diagnostics/FrameCapture";
|
|
111
|
-
export * from "./diagnostics/RendererStats";
|
|
112
|
-
export * from "./diagnostics/GPUCapabilities";
|
|
113
|
-
export * from "./lights/LightManager";
|
|
114
|
-
export * from "./lights/ShadowMapRenderer";
|
|
115
|
-
export * from "./color/ColorManagement";
|
|
116
|
-
export * from "./color/ToneMapping";
|
|
117
|
-
export * from "./backends/webgl2/WebGL2Shader";
|
|
118
|
-
export * from "./backends/webgl2/WebGL2Buffer";
|
|
119
|
-
export * from "./backends/webgl2/WebGL2Texture";
|
|
120
|
-
export * from "./backends/webgl2/WebGL2RenderTarget";
|
|
121
|
-
export * from "./backends/webgl2/WebGL2StateCache";
|
|
122
|
-
export * from "./backends/webgl2/WebGL2Capabilities";
|
|
123
|
-
export * from "./backends/webgpu/WebGPUShader";
|
|
124
|
-
export * from "./backends/webgpu/WebGPUBuffer";
|
|
125
|
-
export * from "./backends/webgpu/WebGPUTexture";
|
|
126
|
-
export * from "./backends/webgpu/WebGPURenderTarget";
|
|
127
|
-
export * from "./backends/webgpu/WebGPUCapabilities";
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import type { Light } from '../scene/Lights';
|
|
2
|
-
export class LightManager {
|
|
3
|
-
private readonly lights = new Map<string, Light>();
|
|
4
|
-
add(light: Light): void { this.lights.set(light.id, light); }
|
|
5
|
-
list(): readonly Light[] { return [...this.lights.values()]; }
|
|
6
|
-
get shadowCastingCount(): number { return this.list().filter((light) => light.castsShadow).length; }
|
|
7
|
-
}
|
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
import type { Light } from '../scene/Lights';
|
|
2
|
-
export interface ShadowMapPlan { readonly lightId: string; readonly resolution: number; readonly bias: number; }
|
|
3
|
-
export function createShadowMapPlans(lights: readonly Light[], resolution = 2048): readonly ShadowMapPlan[] {
|
|
4
|
-
return lights.filter((light) => light.castsShadow).map((light) => ({ lightId: light.id, resolution, bias: light.type === 'directional' ? 0.0008 : 0.002 }));
|
|
5
|
-
}
|
|
@@ -1,6 +0,0 @@
|
|
|
1
|
-
import type { PBRMaterial } from './PBRMaterial';
|
|
2
|
-
export interface GLTFMaterialLike { readonly name?: string; readonly alphaMode?: 'OPAQUE' | 'MASK' | 'BLEND'; readonly doubleSided?: boolean; readonly extensions?: Record<string, unknown>; readonly pbrMetallicRoughness?: { readonly baseColorFactor?: readonly number[]; readonly metallicFactor?: number; readonly roughnessFactor?: number }; }
|
|
3
|
-
export function adaptGLTFMaterial(material: GLTFMaterialLike, id = material.name ?? 'gltf-material'): PBRMaterial {
|
|
4
|
-
const factor = material.pbrMetallicRoughness?.baseColorFactor ?? [1, 1, 1, 1];
|
|
5
|
-
return { id, name: material.name ?? id, baseColorFactor: [Number(factor[0] ?? 1), Number(factor[1] ?? 1), Number(factor[2] ?? 1), Number(factor[3] ?? 1)], metallicFactor: material.pbrMetallicRoughness?.metallicFactor ?? 1, roughnessFactor: material.pbrMetallicRoughness?.roughnessFactor ?? 1, alphaMode: material.alphaMode ?? 'OPAQUE', doubleSided: material.doubleSided ?? false, textures: {}, extensions: Object.keys(material.extensions ?? {}) };
|
|
6
|
-
}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import type { PBRMaterial } from './PBRMaterial';
|
|
2
|
-
import type { PBRShaderFeatures } from './PBRShaderFeatures';
|
|
3
|
-
export interface CompiledMaterialProgram { readonly key: string; readonly defines: readonly string[]; readonly material: PBRMaterial; }
|
|
4
|
-
export function compilePBRMaterial(material: PBRMaterial, features: Partial<PBRShaderFeatures> = {}): CompiledMaterialProgram {
|
|
5
|
-
const defines = Object.entries(features).filter(([, enabled]) => enabled).map(([name]) => 'USE_' + name.replace(/[A-Z]/g, (c) => '_' + c).toUpperCase());
|
|
6
|
-
return { key: [material.id, ...defines].join('|'), defines, material };
|
|
7
|
-
}
|
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
import type { PBRMaterial } from './PBRMaterial';
|
|
2
|
-
export interface MaterialTextureBinding { readonly slot: keyof PBRMaterial['textures']; readonly textureId: string; readonly colorSpace: 'srgb' | 'linear' | 'hdr'; }
|
|
3
|
-
export function collectMaterialTextureBindings(material: PBRMaterial): readonly MaterialTextureBinding[] {
|
|
4
|
-
return Object.entries(material.textures).map(([slot, textureId]) => ({ slot: slot as keyof PBRMaterial['textures'], textureId: String(textureId), colorSpace: slot === 'baseColor' || slot === 'emissive' ? 'srgb' : 'linear' }));
|
|
5
|
-
}
|
|
@@ -1,2 +0,0 @@
|
|
|
1
|
-
export interface PBRMaterialTextureSlots { readonly baseColor?: string; readonly metallicRoughness?: string; readonly normal?: string; readonly occlusion?: string; readonly emissive?: string; readonly transmission?: string; readonly sheen?: string; readonly clearcoat?: string; readonly specular?: string; }
|
|
2
|
-
export interface PBRMaterial { readonly id: string; readonly name: string; readonly baseColorFactor: readonly [number, number, number, number]; readonly metallicFactor: number; readonly roughnessFactor: number; readonly alphaMode: 'OPAQUE' | 'MASK' | 'BLEND'; readonly doubleSided: boolean; readonly textures: PBRMaterialTextureSlots; readonly extensions: readonly string[]; }
|
|
@@ -1,2 +0,0 @@
|
|
|
1
|
-
export interface PBRShaderFeatures { readonly normalMap: boolean; readonly occlusionMap: boolean; readonly emissiveMap: boolean; readonly clearcoat: boolean; readonly sheen: boolean; readonly specular: boolean; readonly transmission: boolean; readonly skinning: boolean; readonly morphTargets: boolean; }
|
|
2
|
-
export const PRODUCTION_PBR_SHADER_FEATURES: PBRShaderFeatures = { normalMap: true, occlusionMap: true, emissiveMap: true, clearcoat: true, sheen: true, specular: true, transmission: true, skinning: true, morphTargets: true };
|