@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,241 +0,0 @@
1
- export type ArchitecturalLightingPresetId =
2
- | "sunrise"
3
- | "morning"
4
- | "noon"
5
- | "afternoon"
6
- | "golden-hour"
7
- | "sunset"
8
- | "dusk"
9
- | "night";
10
-
11
- export type ArchitecturalLightType = "point" | "spot" | "area";
12
- export type ArchitecturalRgb = readonly [number, number, number];
13
- export type ArchitecturalVector3 = readonly [number, number, number];
14
-
15
- export interface ArchitecturalLightingFixtureOptions {
16
- readonly preset?: ArchitecturalLightingPresetId;
17
- readonly interiorLightsEnabled?: boolean;
18
- }
19
-
20
- export interface ArchitecturalInteriorLight {
21
- readonly id: string;
22
- readonly type: ArchitecturalLightType;
23
- readonly position: ArchitecturalVector3;
24
- readonly color: ArchitecturalRgb;
25
- readonly intensityLumens: number;
26
- readonly rangeMeters: number;
27
- readonly enabled: boolean;
28
- readonly temperatureKelvin: number;
29
- }
30
-
31
- export interface ArchitecturalLightingFixture {
32
- readonly id: "external-parity-old-branch-architectural-lighting-fixture";
33
- readonly source: "origin-master-arch-viz-lighting-controller-adapted";
34
- readonly preset: ArchitecturalLightingPresetId;
35
- readonly presetLabel: string;
36
- readonly timeOfDayHours: number;
37
- readonly sunDirection: ArchitecturalVector3;
38
- readonly sunColor: ArchitecturalRgb;
39
- readonly skyColor: ArchitecturalRgb;
40
- readonly sunIntensity: number;
41
- readonly ambientIntensity: number;
42
- readonly interiorLightsEnabled: boolean;
43
- readonly interiorLights: readonly ArchitecturalInteriorLight[];
44
- readonly activeInteriorLightCount: number;
45
- readonly kelvinRange: readonly [number, number];
46
- readonly supportedCurrentRendererLights: readonly ArchitecturalLightType[];
47
- readonly blockedLightClaims: readonly string[];
48
- readonly hash: string;
49
- readonly claimBoundary: string;
50
- }
51
-
52
- const presetDescriptors: Record<ArchitecturalLightingPresetId, {
53
- readonly label: string;
54
- readonly timeOfDayHours: number;
55
- readonly sunIntensity: number;
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- readonly sunColor: ArchitecturalRgb;
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- readonly skyColor: ArchitecturalRgb;
58
- readonly ambientIntensity: number;
59
- readonly interiorLightsOn: boolean;
60
- }> = {
61
- sunrise: {
62
- label: "Sunrise",
63
- timeOfDayHours: 6,
64
- sunIntensity: 1.5,
65
- sunColor: [1, 0.7, 0.4],
66
- skyColor: [0.95, 0.7, 0.6],
67
- ambientIntensity: 0.15,
68
- interiorLightsOn: true
69
- },
70
- morning: {
71
- label: "Morning",
72
- timeOfDayHours: 9,
73
- sunIntensity: 2.8,
74
- sunColor: [1, 0.95, 0.88],
75
- skyColor: [0.6, 0.85, 0.95],
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- ambientIntensity: 0.25,
77
- interiorLightsOn: false
78
- },
79
- noon: {
80
- label: "Noon",
81
- timeOfDayHours: 12,
82
- sunIntensity: 4.5,
83
- sunColor: [1, 0.98, 0.95],
84
- skyColor: [0.53, 0.81, 0.92],
85
- ambientIntensity: 0.35,
86
- interiorLightsOn: false
87
- },
88
- afternoon: {
89
- label: "Afternoon",
90
- timeOfDayHours: 15,
91
- sunIntensity: 3.2,
92
- sunColor: [1, 0.94, 0.85],
93
- skyColor: [0.58, 0.83, 0.93],
94
- ambientIntensity: 0.28,
95
- interiorLightsOn: false
96
- },
97
- "golden-hour": {
98
- label: "Golden Hour",
99
- timeOfDayHours: 18,
100
- sunIntensity: 2,
101
- sunColor: [1, 0.75, 0.5],
102
- skyColor: [0.95, 0.75, 0.6],
103
- ambientIntensity: 0.2,
104
- interiorLightsOn: true
105
- },
106
- sunset: {
107
- label: "Sunset",
108
- timeOfDayHours: 19.5,
109
- sunIntensity: 1.2,
110
- sunColor: [1, 0.5, 0.3],
111
- skyColor: [0.9, 0.5, 0.4],
112
- ambientIntensity: 0.15,
113
- interiorLightsOn: true
114
- },
115
- dusk: {
116
- label: "Dusk",
117
- timeOfDayHours: 20.5,
118
- sunIntensity: 0.3,
119
- sunColor: [0.7, 0.6, 0.9],
120
- skyColor: [0.25, 0.35, 0.65],
121
- ambientIntensity: 0.08,
122
- interiorLightsOn: true
123
- },
124
- night: {
125
- label: "Night",
126
- timeOfDayHours: 23,
127
- sunIntensity: 0.15,
128
- sunColor: [0.7, 0.75, 0.9],
129
- skyColor: [0.02, 0.03, 0.08],
130
- ambientIntensity: 0.05,
131
- interiorLightsOn: true
132
- }
133
- };
134
-
135
- const interiorLightDescriptors: readonly Omit<ArchitecturalInteriorLight, "color" | "enabled">[] = [
136
- { id: "living-ceiling-1", type: "point", position: [0, 2.7, -2], intensityLumens: 800, rangeMeters: 5, temperatureKelvin: 3000 },
137
- { id: "living-ceiling-2", type: "point", position: [0, 2.7, 2], intensityLumens: 800, rangeMeters: 5, temperatureKelvin: 3000 },
138
- { id: "kitchen-task-1", type: "spot", position: [-3, 2.5, -1], intensityLumens: 1200, rangeMeters: 4, temperatureKelvin: 4000 },
139
- { id: "kitchen-task-2", type: "spot", position: [-3, 2.5, 1], intensityLumens: 1200, rangeMeters: 4, temperatureKelvin: 4000 },
140
- { id: "bedroom-ambient", type: "point", position: [4, 2.6, 0], intensityLumens: 600, rangeMeters: 6, temperatureKelvin: 2700 },
141
- { id: "study-desk", type: "spot", position: [3.5, 1.2, -2.5], intensityLumens: 400, rangeMeters: 2.5, temperatureKelvin: 4500 },
142
- { id: "hallway-1", type: "point", position: [0, 2.5, 5], intensityLumens: 500, rangeMeters: 4, temperatureKelvin: 3500 },
143
- { id: "hallway-2", type: "point", position: [0, 2.5, -5], intensityLumens: 500, rangeMeters: 4, temperatureKelvin: 3500 },
144
- { id: "bathroom-main", type: "area", position: [-4, 2.4, 3], intensityLumens: 900, rangeMeters: 3, temperatureKelvin: 5000 },
145
- { id: "accent-wall", type: "spot", position: [-5.5, 1.5, 0], intensityLumens: 300, rangeMeters: 3, temperatureKelvin: 3200 }
146
- ];
147
-
148
- export function createArchitecturalLightingFixture(options: ArchitecturalLightingFixtureOptions = {}): ArchitecturalLightingFixture {
149
- const preset = options.preset ?? "noon";
150
- const descriptor = presetDescriptors[preset];
151
- const interiorLightsEnabled = options.interiorLightsEnabled ?? descriptor.interiorLightsOn;
152
- const interiorLights = interiorLightDescriptors.map((light) => ({
153
- ...light,
154
- color: kelvinToRgb(light.temperatureKelvin),
155
- enabled: interiorLightsEnabled
156
- }));
157
- const enabledLights = interiorLights.filter((light) => light.enabled);
158
- const kelvinValues = interiorLights.map((light) => light.temperatureKelvin);
159
- const sunDirection = directionForTimeOfDay(descriptor.timeOfDayHours);
160
- return {
161
- id: "external-parity-old-branch-architectural-lighting-fixture",
162
- source: "origin-master-arch-viz-lighting-controller-adapted",
163
- preset,
164
- presetLabel: descriptor.label,
165
- timeOfDayHours: descriptor.timeOfDayHours,
166
- sunDirection,
167
- sunColor: descriptor.sunColor,
168
- skyColor: descriptor.skyColor,
169
- sunIntensity: descriptor.sunIntensity,
170
- ambientIntensity: descriptor.ambientIntensity,
171
- interiorLightsEnabled,
172
- interiorLights,
173
- activeInteriorLightCount: enabledLights.length,
174
- kelvinRange: [Math.min(...kelvinValues), Math.max(...kelvinValues)],
175
- supportedCurrentRendererLights: ["point", "spot"],
176
- blockedLightClaims: [
177
- "physically accurate global illumination",
178
- "photometric area-light shading parity",
179
- "Unity/Unreal architectural lighting workflow parity"
180
- ],
181
- hash: hashLighting(preset, sunDirection, descriptor, interiorLights),
182
- claimBoundary: "Deterministic time-of-day sun, Kelvin interior-light metadata, and bounded current-renderer point/spot light evidence adapted from the old arch-viz LightingController; this does not claim GI, baked lighting, photometric area-light, or Unity/Unreal lighting-workflow parity."
183
- };
184
- }
185
-
186
- function directionForTimeOfDay(timeOfDayHours: number): ArchitecturalVector3 {
187
- const hourAngle = (timeOfDayHours - 6) * 15;
188
- const elevation = Math.sin(hourAngle * Math.PI / 180) * 60;
189
- const azimuth = (hourAngle - 90) * Math.PI / 180;
190
- const x = Math.cos(azimuth) * 50;
191
- const y = Math.max(elevation, -10);
192
- const z = Math.sin(azimuth) * 50;
193
- const length = Math.hypot(x, y, z) || 1;
194
- return [
195
- Number((-x / length).toFixed(4)),
196
- Number((-y / length).toFixed(4)),
197
- Number((-z / length).toFixed(4))
198
- ];
199
- }
200
-
201
- function kelvinToRgb(kelvin: number): ArchitecturalRgb {
202
- const temp = kelvin / 100;
203
- const red = temp <= 66 ? 255 : clamp(329.698727446 * Math.pow(temp - 60, -0.1332047592), 0, 255);
204
- const green = temp <= 66
205
- ? clamp(99.4708025861 * Math.log(temp) - 161.1195681661, 0, 255)
206
- : clamp(288.1221695283 * Math.pow(temp - 60, -0.0755148492), 0, 255);
207
- const blue = temp >= 66 ? 255 : temp <= 19 ? 0 : clamp(138.5177312231 * Math.log(temp - 10) - 305.0447927307, 0, 255);
208
- return [roundColor(red / 255), roundColor(green / 255), roundColor(blue / 255)];
209
- }
210
-
211
- function hashLighting(
212
- preset: ArchitecturalLightingPresetId,
213
- sunDirection: ArchitecturalVector3,
214
- descriptor: (typeof presetDescriptors)[ArchitecturalLightingPresetId],
215
- lights: readonly ArchitecturalInteriorLight[]
216
- ): string {
217
- let hash = 0x811c9dc5;
218
- for (const value of [
219
- preset.length,
220
- descriptor.timeOfDayHours,
221
- descriptor.sunIntensity,
222
- descriptor.ambientIntensity,
223
- ...sunDirection,
224
- ...lights.flatMap((light) => [light.intensityLumens, light.rangeMeters, light.temperatureKelvin, light.enabled ? 1 : 0])
225
- ]) {
226
- const scaled = Math.round(value * 10_000);
227
- hash ^= scaled & 0xff;
228
- hash = Math.imul(hash, 0x01000193) >>> 0;
229
- hash ^= (scaled >>> 8) & 0xff;
230
- hash = Math.imul(hash, 0x01000193) >>> 0;
231
- }
232
- return hash.toString(16).padStart(8, "0");
233
- }
234
-
235
- function roundColor(value: number): number {
236
- return Number(clamp(value, 0, 1).toFixed(4));
237
- }
238
-
239
- function clamp(value: number, min: number, max: number): number {
240
- return Math.max(min, Math.min(max, value));
241
- }
@@ -1,130 +0,0 @@
1
- import { PBRMaterial } from "./PBRMaterial";
2
- import { TexturedPBRMaterial } from "./TexturedPBRMaterial";
3
- import { type ProceduralTextureFixtureKind, createProceduralTexture } from "./ProceduralTextureFixtures";
4
-
5
- export type ArchitecturalMaterialCategory = "wood" | "stone" | "metal" | "fabric" | "glass" | "ceramic";
6
-
7
- export interface ArchitecturalMaterialDescriptor {
8
- readonly id: string;
9
- readonly label: string;
10
- readonly category: ArchitecturalMaterialCategory;
11
- readonly baseColor: readonly [number, number, number, number];
12
- readonly roughness: number;
13
- readonly metallic: number;
14
- readonly normalStrength: number;
15
- readonly ambientOcclusion: number;
16
- readonly alpha?: number;
17
- readonly textureFixture?: ProceduralTextureFixtureKind;
18
- readonly knownLimits: readonly string[];
19
- }
20
-
21
- export interface ArchitecturalMaterialCatalogSummary {
22
- readonly materialCount: number;
23
- readonly categories: readonly ArchitecturalMaterialCategory[];
24
- readonly categoryCounts: Readonly<Record<ArchitecturalMaterialCategory, number>>;
25
- readonly texturedMaterialCount: number;
26
- readonly source: "origin-master-examples-arch-viz-material-library-adapted";
27
- readonly claimBoundary: string;
28
- }
29
-
30
- const knownLimits = [
31
- "Adapted from the old arch-viz material library as deterministic current-engine PBR presets.",
32
- "These are procedural/local material presets, not scanned production material assets or Unity/Unreal physical material parity evidence."
33
- ] as const;
34
-
35
- const catalog = [
36
- material("oak", "Oak Wood", "wood", [0.545, 0.396, 0.259, 1], 0.65, 0, 0.8, 0.85, "wood-plank"),
37
- material("walnut", "Walnut Wood", "wood", [0.361, 0.239, 0.176, 1], 0.6, 0, 0.75, 0.8, "wood-plank"),
38
- material("pine", "Pine Wood", "wood", [0.816, 0.694, 0.502, 1], 0.7, 0, 0.6, 0.9, "wood-plank"),
39
- material("mahogany", "Mahogany Wood", "wood", [0.502, 0.227, 0.145, 1], 0.55, 0, 0.7, 0.82, "wood-plank"),
40
- material("birch", "Birch Wood", "wood", [0.937, 0.878, 0.737, 1], 0.68, 0, 0.5, 0.92, "wood-plank"),
41
- material("teak", "Teak Wood", "wood", [0.682, 0.478, 0.278, 1], 0.5, 0, 0.65, 0.88, "wood-plank"),
42
- material("marble-carrara", "Carrara Marble", "stone", [0.94, 0.93, 0.91, 1], 0.25, 0, 0.4, 0.95, "marble"),
43
- material("granite-black", "Black Granite", "stone", [0.12, 0.12, 0.13, 1], 0.15, 0, 0.3, 0.7, "marble"),
44
- material("limestone", "Limestone", "stone", [0.847, 0.812, 0.729, 1], 0.75, 0, 0.6, 0.85, "concrete-asphalt"),
45
- material("concrete", "Polished Concrete", "stone", [0.502, 0.502, 0.502, 1], 0.6, 0, 0.5, 0.8, "concrete-asphalt"),
46
- material("slate", "Slate Stone", "stone", [0.259, 0.275, 0.29, 1], 0.7, 0, 0.7, 0.75, "concrete-asphalt"),
47
- material("sandstone", "Sandstone", "stone", [0.761, 0.643, 0.467, 1], 0.8, 0, 0.65, 0.83, "concrete-asphalt"),
48
- material("chrome", "Polished Chrome", "metal", [0.549, 0.556, 0.554, 1], 0.05, 1, 0.1, 1),
49
- material("steel-brushed", "Brushed Steel", "metal", [0.651, 0.651, 0.651, 1], 0.3, 1, 0.4, 0.95, "sci-fi-panel"),
50
- material("copper", "Polished Copper", "metal", [0.955, 0.637, 0.538, 1], 0.2, 1, 0.2, 0.98),
51
- material("brass", "Polished Brass", "metal", [0.875, 0.78, 0.455, 1], 0.25, 1, 0.15, 0.97),
52
- material("aluminum", "Brushed Aluminum", "metal", [0.913, 0.921, 0.925, 1], 0.35, 1, 0.3, 0.96, "sci-fi-panel"),
53
- material("metal-black", "Matte Black Metal", "metal", [0.02, 0.02, 0.02, 1], 0.6, 1, 0.2, 0.75),
54
- material("cotton", "Cotton Fabric", "fabric", [0.863, 0.859, 0.847, 1], 0.85, 0, 0.6, 0.88),
55
- material("velvet", "Velvet Fabric", "fabric", [0.122, 0.161, 0.267, 1], 0.9, 0, 0.8, 0.7),
56
- material("leather", "Leather", "fabric", [0.435, 0.286, 0.184, 1], 0.55, 0, 0.5, 0.82),
57
- material("linen", "Linen Fabric", "fabric", [0.906, 0.878, 0.831, 1], 0.88, 0, 0.7, 0.86),
58
- material("wool", "Wool Fabric", "fabric", [0.584, 0.541, 0.494, 1], 0.92, 0, 0.75, 0.84),
59
- material("glass-clear", "Clear Glass", "glass", [0.95, 0.95, 0.95, 0.38], 0.05, 0, 0.1, 1),
60
- material("glass-frosted", "Frosted Glass", "glass", [0.9, 0.9, 0.9, 0.62], 0.4, 0, 0.6, 0.95),
61
- material("glass-tinted", "Tinted Glass", "glass", [0.651, 0.753, 0.769, 0.58], 0.08, 0, 0.1, 0.98),
62
- material("glass-smoked", "Smoked Glass", "glass", [0.275, 0.275, 0.275, 0.52], 0.1, 0, 0.1, 0.85),
63
- material("ceramic-white", "White Ceramic", "ceramic", [0.961, 0.961, 0.961, 1], 0.15, 0, 0.2, 0.98),
64
- material("terracotta", "Terracotta", "ceramic", [0.729, 0.376, 0.278, 1], 0.7, 0, 0.5, 0.85),
65
- material("tile-glazed", "Glazed Tile", "ceramic", [0.847, 0.831, 0.804, 1], 0.12, 0, 0.15, 0.96),
66
- material("porcelain", "Porcelain", "ceramic", [0.941, 0.933, 0.922, 1], 0.18, 0, 0.25, 0.97)
67
- ] as const satisfies readonly ArchitecturalMaterialDescriptor[];
68
-
69
- export function createArchitecturalMaterialCatalog(): readonly ArchitecturalMaterialDescriptor[] {
70
- return catalog;
71
- }
72
-
73
- export function architecturalMaterialCatalogSummary(): ArchitecturalMaterialCatalogSummary {
74
- const categories = ["wood", "stone", "metal", "fabric", "glass", "ceramic"] as const;
75
- return {
76
- materialCount: catalog.length,
77
- categories,
78
- categoryCounts: Object.fromEntries(categories.map((category) => [
79
- category,
80
- catalog.filter((entry) => entry.category === category).length
81
- ])) as Readonly<Record<ArchitecturalMaterialCategory, number>>,
82
- texturedMaterialCount: catalog.filter((entry) => entry.textureFixture).length,
83
- source: "origin-master-examples-arch-viz-material-library-adapted",
84
- claimBoundary: "Catalog proves a deterministic local architectural material taxonomy for browser examples; it does not prove scanned material, Unity, or Unreal parity."
85
- };
86
- }
87
-
88
- export function architecturalMaterialDescriptor(id: string): ArchitecturalMaterialDescriptor {
89
- const descriptor = catalog.find((entry) => entry.id === id);
90
- if (!descriptor) throw new RangeError(`Unknown architectural material preset: ${id}`);
91
- return descriptor;
92
- }
93
-
94
- export function createArchitecturalMaterial(id: string): PBRMaterial | TexturedPBRMaterial {
95
- const descriptor = architecturalMaterialDescriptor(id);
96
- const renderState = descriptor.category === "glass"
97
- ? { cullMode: "none" as const, blend: true, depthWrite: false }
98
- : { cullMode: "none" as const };
99
- if (descriptor.textureFixture) {
100
- return new TexturedPBRMaterial({
101
- name: `architectural-${descriptor.id}`,
102
- baseColor: descriptor.baseColor,
103
- baseColorTexture: createProceduralTexture(descriptor.textureFixture, { width: 96, height: 96, label: `architectural-${descriptor.id}-texture` }),
104
- roughness: descriptor.roughness,
105
- metallic: descriptor.metallic,
106
- renderState
107
- });
108
- }
109
- return new PBRMaterial({
110
- name: `architectural-${descriptor.id}`,
111
- baseColor: descriptor.baseColor,
112
- roughness: descriptor.roughness,
113
- metallic: descriptor.metallic,
114
- renderState
115
- });
116
- }
117
-
118
- function material(
119
- id: string,
120
- label: string,
121
- category: ArchitecturalMaterialCategory,
122
- baseColor: readonly [number, number, number, number],
123
- roughness: number,
124
- metallic: number,
125
- normalStrength: number,
126
- ambientOcclusion: number,
127
- textureFixture?: ProceduralTextureFixtureKind
128
- ): ArchitecturalMaterialDescriptor {
129
- return { id, label, category, baseColor, roughness, metallic, normalStrength, ambientOcclusion, textureFixture, knownLimits };
130
- }
@@ -1,155 +0,0 @@
1
- export type ArchitecturalMeasurementType = "distance" | "area" | "angle" | "height";
2
- export type ArchitecturalMeasurementUnit = "metric" | "imperial";
3
- export type ArchitecturalPoint3 = readonly [number, number, number];
4
-
5
- export interface ArchitecturalMeasurementOptions {
6
- readonly unit?: ArchitecturalMeasurementUnit;
7
- readonly precision?: number;
8
- readonly snapTolerance?: number;
9
- }
10
-
11
- export interface ArchitecturalMeasurementResult {
12
- readonly type: ArchitecturalMeasurementType;
13
- readonly value: number;
14
- readonly unit: string;
15
- readonly label: string;
16
- readonly points: readonly ArchitecturalPoint3[];
17
- }
18
-
19
- export interface ArchitecturalMeasurementFixture {
20
- readonly id: "external-parity-old-branch-architectural-measurement-fixture";
21
- readonly source: "origin-master-arch-viz-measurement-tool-adapted";
22
- readonly snapEnabled: boolean;
23
- readonly snapTolerance: number;
24
- readonly snapPointCount: number;
25
- readonly distance: ArchitecturalMeasurementResult;
26
- readonly area: ArchitecturalMeasurementResult;
27
- readonly angle: ArchitecturalMeasurementResult;
28
- readonly height: ArchitecturalMeasurementResult;
29
- readonly hash: string;
30
- readonly claimBoundary: string;
31
- }
32
-
33
- const defaultSnapPoints: readonly ArchitecturalPoint3[] = [
34
- [-6, 0, -6], [6, 0, -6], [6, 0, 6], [-6, 0, 6],
35
- [-6, 3, -6], [6, 3, -6], [6, 3, 6], [-6, 3, 6],
36
- [0, 0, -6], [0, 0, 6], [-6, 0, 0], [6, 0, 0],
37
- [0, 0, 0],
38
- [-3, 0, -6], [-3, 2.1, -6], [3, 1, 6], [3, 2.5, 6]
39
- ] as const;
40
-
41
- export function createArchitecturalMeasurementFixture(options: ArchitecturalMeasurementOptions = {}): ArchitecturalMeasurementFixture {
42
- const unit = options.unit ?? "metric";
43
- const precision = Math.max(0, Math.min(4, Math.floor(options.precision ?? 2)));
44
- const snapTolerance = finiteNonNegative(options.snapTolerance ?? 0.12, "snapTolerance");
45
- const distancePoints = snapPoints([[-6.04, 0, -6.03], [6.02, 0, -6.01]], snapTolerance);
46
- const areaPoints = snapPoints([[-6, 0, -6], [6, 0, -6], [6, 0, 6], [-6, 0, 6]], snapTolerance);
47
- const anglePoints = snapPoints([[6, 0, -6], [0.02, 0, -5.98], [0.01, 0, 0.03]], snapTolerance);
48
- const heightPoints = snapPoints([[-3.02, 0.01, -6], [-3.01, 2.09, -6.01]], snapTolerance);
49
- const distance = measurement("distance", distancePoints, unit, precision);
50
- const area = measurement("area", areaPoints, unit, precision);
51
- const angle = measurement("angle", anglePoints, unit, precision);
52
- const height = measurement("height", heightPoints, unit, precision);
53
- return {
54
- id: "external-parity-old-branch-architectural-measurement-fixture",
55
- source: "origin-master-arch-viz-measurement-tool-adapted",
56
- snapEnabled: true,
57
- snapTolerance,
58
- snapPointCount: defaultSnapPoints.length,
59
- distance,
60
- area,
61
- angle,
62
- height,
63
- hash: hashMeasurements([distance, area, angle, height]),
64
- claimBoundary: "Deterministic snap-point distance, area, angle, and height measurement math adapted from the old arch-viz measurement tool; this is architectural workflow evidence, not CAD/BIM dimensioning, IFC import, triangle picking, or legal measurement accuracy."
65
- };
66
- }
67
-
68
- function measurement(type: ArchitecturalMeasurementType, points: readonly ArchitecturalPoint3[], unit: ArchitecturalMeasurementUnit, precision: number): ArchitecturalMeasurementResult {
69
- const value = type === "distance"
70
- ? distance(points[0]!, points[1]!)
71
- : type === "area"
72
- ? polygonAreaXZ(points)
73
- : type === "angle"
74
- ? angleDegrees(points[0]!, points[1]!, points[2]!)
75
- : Math.abs((points[1]?.[1] ?? 0) - (points[0]?.[1] ?? 0));
76
- return {
77
- type,
78
- value: Number(value.toFixed(4)),
79
- unit: type === "angle" ? "deg" : unit === "metric" ? type === "area" ? "m2" : "m" : type === "area" ? "ft2" : "ft",
80
- label: type === "angle" ? `${value.toFixed(precision)} deg` : type === "area" ? formatArea(value, unit, precision) : formatDistance(value, unit, precision),
81
- points
82
- };
83
- }
84
-
85
- function snapPoints(points: readonly ArchitecturalPoint3[], tolerance: number): readonly ArchitecturalPoint3[] {
86
- return points.map((point) => {
87
- let nearest = point;
88
- let nearestDistance = tolerance;
89
- for (const snap of defaultSnapPoints) {
90
- const d = distance(point, snap);
91
- if (d < nearestDistance) {
92
- nearest = snap;
93
- nearestDistance = d;
94
- }
95
- }
96
- return nearest;
97
- });
98
- }
99
-
100
- function distance(left: ArchitecturalPoint3, right: ArchitecturalPoint3): number {
101
- return Math.hypot(right[0] - left[0], right[1] - left[1], right[2] - left[2]);
102
- }
103
-
104
- function polygonAreaXZ(points: readonly ArchitecturalPoint3[]): number {
105
- let area = 0;
106
- for (let index = 0; index < points.length; index += 1) {
107
- const current = points[index]!;
108
- const next = points[(index + 1) % points.length]!;
109
- area += current[0] * next[2] - next[0] * current[2];
110
- }
111
- return Math.abs(area) / 2;
112
- }
113
-
114
- function angleDegrees(left: ArchitecturalPoint3, vertex: ArchitecturalPoint3, right: ArchitecturalPoint3): number {
115
- const a = normalize([left[0] - vertex[0], left[1] - vertex[1], left[2] - vertex[2]]);
116
- const b = normalize([right[0] - vertex[0], right[1] - vertex[1], right[2] - vertex[2]]);
117
- const dot = Math.max(-1, Math.min(1, a[0] * b[0] + a[1] * b[1] + a[2] * b[2]));
118
- return Math.acos(dot) * 180 / Math.PI;
119
- }
120
-
121
- function normalize(value: ArchitecturalPoint3): ArchitecturalPoint3 {
122
- const length = Math.hypot(value[0], value[1], value[2]) || 1;
123
- return [value[0] / length, value[1] / length, value[2] / length];
124
- }
125
-
126
- function formatDistance(meters: number, unit: ArchitecturalMeasurementUnit, precision: number): string {
127
- if (unit === "metric") return meters < 1 ? `${(meters * 100).toFixed(precision)} cm` : `${meters.toFixed(precision)} m`;
128
- const feet = meters * 3.28084;
129
- const wholeFeet = Math.floor(feet);
130
- const inches = (feet % 1) * 12;
131
- return wholeFeet === 0 ? `${inches.toFixed(precision)} in` : `${wholeFeet} ft ${inches.toFixed(precision)} in`;
132
- }
133
-
134
- function formatArea(squareMeters: number, unit: ArchitecturalMeasurementUnit, precision: number): string {
135
- return unit === "metric" ? `${squareMeters.toFixed(precision)} m2` : `${(squareMeters * 10.7639).toFixed(precision)} ft2`;
136
- }
137
-
138
- function hashMeasurements(measurements: readonly ArchitecturalMeasurementResult[]): string {
139
- let hash = 0x811c9dc5;
140
- for (const result of measurements) {
141
- const scaled = Math.round(result.value * 10_000);
142
- hash ^= scaled & 0xff;
143
- hash = Math.imul(hash, 0x01000193) >>> 0;
144
- hash ^= (scaled >>> 8) & 0xff;
145
- hash = Math.imul(hash, 0x01000193) >>> 0;
146
- hash ^= result.type.charCodeAt(0);
147
- hash = Math.imul(hash, 0x01000193) >>> 0;
148
- }
149
- return hash.toString(16).padStart(8, "0");
150
- }
151
-
152
- function finiteNonNegative(value: number, label: string): number {
153
- if (!Number.isFinite(value) || value < 0) throw new RangeError(`Architectural measurement ${label} must be finite and non-negative.`);
154
- return value;
155
- }
package/src/BRDFLut.ts DELETED
@@ -1,47 +0,0 @@
1
- import { generateApproximateBrdfLutPixels, type Rgba8EnvironmentMapSource } from "./EnvironmentMapResources";
2
-
3
- export interface ExternalParityBrdfLut {
4
- readonly width: number;
5
- readonly height: number;
6
- readonly data: Uint8Array;
7
- readonly textureLabel: string;
8
- readonly diagnostics: {
9
- readonly byteLength: number;
10
- readonly nonZeroPixels: number;
11
- readonly monotonicRoughnessTrend: boolean;
12
- };
13
- }
14
-
15
- export function createExternalParityBrdfLut(size = 64): ExternalParityBrdfLut {
16
- if (!Number.isInteger(size) || size < 16) {
17
- throw new RangeError("ExternalParity BRDF LUT size must be an integer >= 16.");
18
- }
19
- const source = generateApproximateBrdfLutPixels({ width: size, height: size });
20
- return {
21
- width: source.width,
22
- height: source.height,
23
- data: new Uint8Array(source.data),
24
- textureLabel: "external-parity-brdf-lut",
25
- diagnostics: {
26
- byteLength: source.data.byteLength,
27
- nonZeroPixels: countNonZeroPixels(source),
28
- monotonicRoughnessTrend: roughnessTrend(source)
29
- }
30
- };
31
- }
32
-
33
- function countNonZeroPixels(source: Rgba8EnvironmentMapSource): number {
34
- let count = 0;
35
- for (let index = 0; index < source.data.length; index += 4) {
36
- if ((source.data[index] ?? 0) + (source.data[index + 1] ?? 0) + (source.data[index + 2] ?? 0) > 0) count += 1;
37
- }
38
- return count;
39
- }
40
-
41
- function roughnessTrend(source: Rgba8EnvironmentMapSource): boolean {
42
- const sampleX = Math.max(0, Math.min(source.width - 1, Math.floor(source.width * 0.5)));
43
- const firstRow = source.data[sampleX * 4] ?? 0;
44
- const lastRowOffset = ((source.height - 1) * source.width + sampleX) * 4;
45
- const lastRow = source.data[lastRowOffset] ?? 0;
46
- return firstRow !== lastRow;
47
- }