@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,67 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_TEXTURED_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
- import { Sampler } from "./Sampler";
4
- import { Texture } from "./Texture";
5
- import { TextureBinding } from "./TextureBinding";
6
-
7
- export interface TexturedUnlitMaterialOptions {
8
- readonly name?: string;
9
- readonly texture: Texture;
10
- readonly sampler?: Sampler;
11
- readonly textureTransform?: {
12
- readonly offset?: readonly [number, number];
13
- readonly scale?: readonly [number, number];
14
- readonly rotation?: number;
15
- };
16
- readonly color?: readonly [number, number, number, number];
17
- readonly renderState?: Partial<RenderState>;
18
- }
19
-
20
- export class TexturedUnlitMaterial extends Material {
21
- constructor(options: TexturedUnlitMaterialOptions) {
22
- const color = options.color ?? [1, 1, 1, 1];
23
- validateColor(color);
24
- super({
25
- name: options.name ?? "textured-unlit",
26
- shaderKey: DEFAULT_TEXTURED_UNLIT_SHADER_NAME,
27
- renderState: options.renderState,
28
- parameters: {
29
- u_baseColor: color,
30
- u_baseColorTexture: new TextureBinding({
31
- name: "u_baseColorTexture",
32
- texture: options.texture,
33
- sampler: options.sampler,
34
- transform: options.textureTransform
35
- }),
36
- u_baseColorTextureOffset: options.textureTransform?.offset ?? [0, 0],
37
- u_baseColorTextureScale: options.textureTransform?.scale ?? [1, 1],
38
- u_baseColorTextureRotation: options.textureTransform?.rotation ?? 0,
39
- u_modelViewProjection: identityMatrix()
40
- },
41
- requiredAttributes: ["a_position", "a_uv"],
42
- uniformSchema: [
43
- { name: "u_baseColor", kind: "vec4" },
44
- { name: "u_baseColorTexture", kind: "texture2d" },
45
- { name: "u_baseColorTextureOffset", kind: "vec2" },
46
- { name: "u_baseColorTextureScale", kind: "vec2" },
47
- { name: "u_baseColorTextureRotation", kind: "float" },
48
- { name: "u_modelViewProjection", kind: "mat4" }
49
- ]
50
- });
51
- }
52
- }
53
-
54
- function validateColor(color: readonly [number, number, number, number]): void {
55
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
56
- throw new Error("TexturedUnlitMaterial color must contain four finite values in [0, 1]");
57
- }
58
- }
59
-
60
- function identityMatrix(): Float32Array {
61
- return new Float32Array([
62
- 1, 0, 0, 0,
63
- 0, 1, 0, 0,
64
- 0, 0, 1, 0,
65
- 0, 0, 0, 1
66
- ]);
67
- }
@@ -1,105 +0,0 @@
1
- import {
2
- applyToneMappingPreset,
3
- createToneMappingCalibration,
4
- toneMapFloatPixels,
5
- toneMapPixels,
6
- toneMappingPresets,
7
- type HdrToneMappingResult,
8
- type PostProcessColorSpace,
9
- type ToneMappingCalibration,
10
- type ToneMappingOperator,
11
- type ToneMappingOptions,
12
- type ToneMappingPreset,
13
- type ToneMappingPresetName,
14
- type ToneMappingPresetResult,
15
- type ToneMappingResult
16
- } from "./PostProcessPass";
17
-
18
- export type ExternalParityToneMappingIntent = "product-catalog" | "material-review" | "interior" | "interactive" | "debug";
19
-
20
- export interface ExternalParityToneMappingPolicy {
21
- readonly intent: ExternalParityToneMappingIntent;
22
- readonly operator: ToneMappingOperator;
23
- readonly exposure: number;
24
- readonly whitePoint: number;
25
- readonly gamma: number;
26
- readonly inputColorSpace: PostProcessColorSpace;
27
- readonly outputColorSpace: PostProcessColorSpace;
28
- readonly preset: ToneMappingPresetName;
29
- readonly calibration: ToneMappingCalibration;
30
- }
31
-
32
- const INTENT_PRESETS: Readonly<Record<ExternalParityToneMappingIntent, ToneMappingPresetName>> = {
33
- "product-catalog": "cinematic",
34
- "material-review": "realistic",
35
- interior: "natural",
36
- interactive: "vibrant",
37
- debug: "natural"
38
- };
39
-
40
- export function createExternalParityToneMappingPolicy(
41
- intent: ExternalParityToneMappingIntent,
42
- overrides: ToneMappingOptions = {}
43
- ): ExternalParityToneMappingPolicy {
44
- const presetName = INTENT_PRESETS[intent];
45
- const preset = toneMappingPresets[presetName];
46
- const toneMapping = {
47
- ...preset.toneMapping,
48
- ...overrides
49
- };
50
- return {
51
- intent,
52
- operator: toneMapping.operator,
53
- exposure: toneMapping.exposure,
54
- whitePoint: toneMapping.whitePoint,
55
- gamma: toneMapping.gamma,
56
- inputColorSpace: toneMapping.inputColorSpace,
57
- outputColorSpace: toneMapping.outputColorSpace,
58
- preset: presetName,
59
- calibration: createToneMappingCalibration(toneMapping)
60
- };
61
- }
62
-
63
- export function toneMapExternalParityPixels(
64
- pixels: Uint8Array,
65
- width: number,
66
- height: number,
67
- policy: ExternalParityToneMappingPolicy
68
- ): ToneMappingResult {
69
- return toneMapPixels(pixels, width, height, {
70
- exposure: policy.exposure,
71
- whitePoint: policy.whitePoint,
72
- gamma: policy.gamma,
73
- operator: policy.operator,
74
- inputColorSpace: policy.inputColorSpace,
75
- outputColorSpace: policy.outputColorSpace
76
- });
77
- }
78
-
79
- export function toneMapExternalParityHdrPixels(
80
- pixels: Float32Array,
81
- width: number,
82
- height: number,
83
- policy: ExternalParityToneMappingPolicy
84
- ): HdrToneMappingResult {
85
- return toneMapFloatPixels(pixels, width, height, {
86
- exposure: policy.exposure,
87
- whitePoint: policy.whitePoint,
88
- gamma: policy.gamma,
89
- operator: policy.operator,
90
- outputColorSpace: policy.outputColorSpace
91
- });
92
- }
93
-
94
- export function applyExternalParityToneMappingPreset(
95
- pixels: Uint8Array,
96
- width: number,
97
- height: number,
98
- intent: ExternalParityToneMappingIntent
99
- ): ToneMappingPresetResult {
100
- return applyToneMappingPreset(pixels, width, height, INTENT_PRESETS[intent]);
101
- }
102
-
103
- export function listExternalParityToneMappingPresets(): readonly ToneMappingPreset[] {
104
- return Object.values(toneMappingPresets);
105
- }
@@ -1,16 +0,0 @@
1
- import type { UniformValue } from "./RenderDevice";
2
-
3
- export class UniformBinder {
4
- private readonly cache = new Map<string, UniformValue>();
5
-
6
- set(name: string, value: UniformValue): boolean {
7
- const previous = this.cache.get(name);
8
- if (previous === value) return false;
9
- this.cache.set(name, value);
10
- return true;
11
- }
12
-
13
- clear(): void {
14
- this.cache.clear();
15
- }
16
- }
@@ -1,129 +0,0 @@
1
- export type UniformFieldType = "float" | "vec2" | "vec3" | "vec4" | "mat4";
2
-
3
- export interface UniformFieldDescriptor {
4
- readonly name: string;
5
- readonly type: UniformFieldType;
6
- readonly arrayLength?: number;
7
- }
8
-
9
- export interface UniformFieldLayout extends UniformFieldDescriptor {
10
- readonly offset: number;
11
- readonly byteLength: number;
12
- readonly alignment: number;
13
- }
14
-
15
- export class UniformLayout {
16
- public readonly fields: readonly UniformFieldLayout[];
17
- public readonly byteLength: number;
18
-
19
- constructor(fields: readonly UniformFieldDescriptor[]) {
20
- if (fields.length === 0) {
21
- throw new Error("UniformLayout requires at least one field");
22
- }
23
- const seen = new Set<string>();
24
- const layouts: UniformFieldLayout[] = [];
25
- let offset = 0;
26
-
27
- for (const field of fields) {
28
- if (!field.name.trim()) {
29
- throw new Error("Uniform field name is required");
30
- }
31
- if (seen.has(field.name)) {
32
- throw new Error(`Duplicate uniform field: ${field.name}`);
33
- }
34
- seen.add(field.name);
35
- const arrayLength = field.arrayLength ?? 1;
36
- if (!Number.isInteger(arrayLength) || arrayLength <= 0) {
37
- throw new Error(`Uniform field ${field.name} arrayLength must be a positive integer`);
38
- }
39
- const alignment = fieldAlignment(field.type, arrayLength);
40
- offset = alignTo(offset, alignment);
41
- const byteLength = fieldByteLength(field.type, arrayLength);
42
- layouts.push({ ...field, arrayLength, offset, byteLength, alignment });
43
- offset += byteLength;
44
- }
45
-
46
- this.fields = layouts;
47
- this.byteLength = alignTo(offset, 16);
48
- }
49
-
50
- getField(name: string): UniformFieldLayout {
51
- const field = this.fields.find((candidate) => candidate.name === name);
52
- if (!field) {
53
- throw new Error(`Uniform field is not in layout: ${name}`);
54
- }
55
- return field;
56
- }
57
-
58
- pack(values: Readonly<Record<string, number | readonly number[] | Float32Array>>): Float32Array {
59
- const output = new Float32Array(this.byteLength / 4);
60
- for (const field of this.fields) {
61
- const value = values[field.name];
62
- if (value === undefined) {
63
- throw new Error(`Missing uniform value for ${field.name}`);
64
- }
65
- const numbers = typeof value === "number" ? [value] : Array.from(value);
66
- const required = scalarCount(field.type) * (field.arrayLength ?? 1);
67
- if (numbers.length !== required) {
68
- throw new Error(`Uniform ${field.name} requires ${required} scalar values, got ${numbers.length}`);
69
- }
70
- if (!numbers.every(Number.isFinite)) {
71
- throw new Error(`Uniform ${field.name} must contain finite values`);
72
- }
73
- const scalars = scalarCount(field.type);
74
- if ((field.arrayLength ?? 1) > 1) {
75
- const stride = fieldArrayStride(field.type);
76
- for (let index = 0; index < (field.arrayLength ?? 1); index += 1) {
77
- output.set(numbers.slice(index * scalars, (index + 1) * scalars), (field.offset + index * stride) / 4);
78
- }
79
- } else {
80
- output.set(numbers, field.offset / 4);
81
- }
82
- }
83
- return output;
84
- }
85
- }
86
-
87
- function fieldAlignment(type: UniformFieldType, arrayLength: number): number {
88
- if (arrayLength > 1) {
89
- return 16;
90
- }
91
- switch (type) {
92
- case "float":
93
- return 4;
94
- case "vec2":
95
- return 8;
96
- case "vec3":
97
- case "vec4":
98
- case "mat4":
99
- return 16;
100
- }
101
- }
102
-
103
- function fieldByteLength(type: UniformFieldType, arrayLength: number): number {
104
- const base = fieldArrayStride(type);
105
- return arrayLength > 1 ? base * arrayLength : type === "mat4" ? 64 : scalarCount(type) * 4;
106
- }
107
-
108
- function fieldArrayStride(type: UniformFieldType): number {
109
- return alignTo(type === "mat4" ? 64 : scalarCount(type) * 4, 16);
110
- }
111
-
112
- function scalarCount(type: UniformFieldType): number {
113
- switch (type) {
114
- case "float":
115
- return 1;
116
- case "vec2":
117
- return 2;
118
- case "vec3":
119
- return 3;
120
- case "vec4":
121
- return 4;
122
- case "mat4":
123
- return 16;
124
- }
125
- }
126
-
127
- function alignTo(value: number, alignment: number): number {
128
- return Math.ceil(value / alignment) * alignment;
129
- }
@@ -1,75 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
-
4
- export interface UnlitMaterialOptions {
5
- readonly name?: string;
6
- readonly color?: readonly [number, number, number, number];
7
- readonly pointSize?: number;
8
- readonly roundPoints?: boolean;
9
- readonly renderState?: Partial<RenderState>;
10
- }
11
-
12
- export class UnlitMaterial extends Material {
13
- constructor(options: UnlitMaterialOptions = {}) {
14
- const color = options.color ?? [1, 1, 1, 1];
15
- validateColor(color);
16
- validatePointSize(options.pointSize ?? 7);
17
- super({
18
- name: options.name ?? "unlit",
19
- shaderKey: DEFAULT_UNLIT_SHADER_NAME,
20
- renderState: options.renderState,
21
- parameters: {
22
- u_baseColor: color,
23
- u_pointSize: options.pointSize ?? 7,
24
- u_roundPoints: options.roundPoints === true ? 1 : 0,
25
- u_modelViewProjection: identityMatrix()
26
- },
27
- requiredAttributes: ["a_position"],
28
- uniformSchema: [
29
- { name: "u_baseColor", kind: "vec4" },
30
- { name: "u_pointSize", kind: "float" },
31
- { name: "u_roundPoints", kind: "float" },
32
- { name: "u_modelViewProjection", kind: "mat4" }
33
- ]
34
- });
35
- }
36
-
37
- set color(value: readonly [number, number, number, number]) {
38
- validateColor(value);
39
- this.setParameter("u_baseColor", value);
40
- }
41
-
42
- get color(): readonly [number, number, number, number] {
43
- return this.getParameter("u_baseColor") as readonly [number, number, number, number];
44
- }
45
-
46
- set pointSize(value: number) {
47
- validatePointSize(value);
48
- this.setParameter("u_pointSize", value);
49
- }
50
-
51
- get pointSize(): number {
52
- return this.getParameter("u_pointSize") as number;
53
- }
54
- }
55
-
56
- function validateColor(color: readonly [number, number, number, number]): void {
57
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
58
- throw new Error("UnlitMaterial color must contain four finite values in [0, 1]");
59
- }
60
- }
61
-
62
- function validatePointSize(pointSize: number): void {
63
- if (!Number.isFinite(pointSize) || pointSize <= 0 || pointSize > 128) {
64
- throw new RangeError("UnlitMaterial pointSize must be finite and in (0, 128]");
65
- }
66
- }
67
-
68
- function identityMatrix(): Float32Array {
69
- return new Float32Array([
70
- 1, 0, 0, 0,
71
- 0, 1, 0, 0,
72
- 0, 0, 1, 0,
73
- 0, 0, 0, 1
74
- ]);
75
- }