@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,184 +0,0 @@
1
- import { composeMat4 } from "@aura3d/scene";
2
- import { Geometry } from "../../Geometry";
3
- import type { RenderItem } from "../../ForwardPass";
4
- import { UnlitMaterial } from "../../UnlitMaterial";
5
-
6
- export interface ContactShadowBounds {
7
- readonly min: readonly [number, number, number];
8
- readonly max: readonly [number, number, number];
9
- }
10
-
11
- export interface ContactShadowPassOptions {
12
- readonly bounds: ContactShadowBounds;
13
- readonly floorY: number;
14
- readonly labelPrefix?: string;
15
- readonly opacity?: number;
16
- readonly lightDirection?: readonly [number, number, number];
17
- readonly softness?: number;
18
- readonly footprintPoints?: readonly (readonly [number, number, number])[];
19
- }
20
-
21
- export interface ContactShadowPassDiagnostics {
22
- readonly mode: "directional-multi-lobe-receiver-contact";
23
- readonly parity: "not-full-contact-shadow";
24
- readonly layerCount: number;
25
- readonly quality: "bounded-receiver-contact";
26
- readonly floorY: number;
27
- readonly receiverGap: number;
28
- readonly gapFade: number;
29
- readonly gapSpread: number;
30
- readonly radiusX: number;
31
- readonly radiusZ: number;
32
- readonly softness: number;
33
- readonly directionalOffset: readonly [number, number];
34
- readonly lightAngleFade: number;
35
- readonly projectionStretch: number;
36
- readonly projectionYawRadians: number;
37
- readonly footprintPointCount: number;
38
- readonly footprintLayerCount: number;
39
- }
40
-
41
- export interface ContactShadowPassResult {
42
- readonly renderItems: readonly RenderItem[];
43
- readonly diagnostics: ContactShadowPassDiagnostics;
44
- dispose(): void;
45
- }
46
-
47
- export function createContactShadowPass(options: ContactShadowPassOptions): ContactShadowPassResult {
48
- const bounds = options.bounds;
49
- const labelPrefix = options.labelPrefix ?? "a3d-contact-shadow";
50
- const opacity = clamp(options.opacity ?? 1, 0, 1);
51
- const softness = clamp(options.softness ?? 0.72, 0.15, 1);
52
- const lightDirection = normalize3(options.lightDirection ?? [-0.42, -0.82, -0.38]);
53
- const width = Math.max(0.001, bounds.max[0] - bounds.min[0]);
54
- const depth = Math.max(0.001, bounds.max[2] - bounds.min[2]);
55
- const height = Math.max(0.001, bounds.max[1] - bounds.min[1]);
56
- const receiverGap = Math.max(0, bounds.min[1] - options.floorY);
57
- const gapReference = Math.max(0.18, height * 0.55);
58
- const gapFade = Math.pow(1 - clamp(receiverGap / gapReference, 0, 0.96), 1.35);
59
- const gapSpread = 1 + clamp(receiverGap / Math.max(height, 0.001), 0, 1.15) * 0.55;
60
- const horizontalLight = Math.hypot(lightDirection[0], lightDirection[2]);
61
- const lightVertical = clamp(Math.abs(lightDirection[1]), 0.05, 1);
62
- const lightAngleFade = mix(0.88, 1.08, lightVertical);
63
- const projectionStretch = 1 + clamp(horizontalLight / Math.max(lightVertical, 0.05), 0, 1.5) * 0.18 * softness;
64
- const projectionYawRadians = horizontalLight > 0.0001 ? Math.atan2(-lightDirection[2], -lightDirection[0]) : 0;
65
- const projectionRotation = yawQuaternion(projectionYawRadians);
66
- const centerX = (bounds.min[0] + bounds.max[0]) / 2;
67
- const centerZ = (bounds.min[2] + bounds.max[2]) / 2;
68
- const radiusX = Math.max(0.34, width * (0.82 + softness * 0.22) * gapSpread * projectionStretch);
69
- const radiusZ = Math.max(0.24, depth * (0.7 + softness * 0.2) * gapSpread / Math.sqrt(projectionStretch));
70
- const directionalOffset: readonly [number, number] = [
71
- clamp(-lightDirection[0] * height * 0.24, -radiusX * 0.34, radiusX * 0.34),
72
- clamp(-lightDirection[2] * height * 0.24, -radiusZ * 0.34, radiusZ * 0.34)
73
- ];
74
- const geometry = Geometry.cylinder({ radius: 0.5, height: 1, segments: 128, capped: true });
75
- const layers = [
76
- { id: "ambient-penumbra", scaleX: 2.1, scaleZ: 1.72, lift: 0.024, alpha: 0.018, offsetScale: 0.9 },
77
- { id: "directional-penumbra", scaleX: 1.62, scaleZ: 1.16, lift: 0.027, alpha: 0.052, offsetScale: 1.08 },
78
- { id: "cast-falloff", scaleX: 1.05, scaleZ: 0.68, lift: 0.03, alpha: 0.13, offsetScale: 1.42 },
79
- { id: "cast-core", scaleX: 0.72, scaleZ: 0.42, lift: 0.033, alpha: 0.26, offsetScale: 1.74 },
80
- { id: "near-contact", scaleX: 0.76, scaleZ: 0.58, lift: 0.036, alpha: 0.18, offsetScale: 0.2 },
81
- { id: "core-contact", scaleX: 0.42, scaleZ: 0.34, lift: 0.039, alpha: 0.22, offsetScale: 0 },
82
- { id: "asset-anchor", scaleX: 0.22, scaleZ: 0.18, lift: 0.042, alpha: 0.14, offsetScale: -0.08 }
83
- ] as const;
84
- const renderItems: RenderItem[] = layers.map((layer) => ({
85
- label: `${labelPrefix}-${layer.id}`,
86
- geometry,
87
- material: new UnlitMaterial({
88
- name: `${labelPrefix}-${layer.id}-material`,
89
- color: [0.011, 0.012, 0.015, layer.alpha * opacity * gapFade * lightAngleFade],
90
- renderState: { blend: true, depthWrite: false, cullMode: "none" }
91
- }),
92
- modelMatrix: composeMat4(
93
- [
94
- centerX + directionalOffset[0] * layer.offsetScale,
95
- options.floorY + layer.lift,
96
- centerZ + directionalOffset[1] * layer.offsetScale
97
- ],
98
- projectionRotation,
99
- [radiusX * layer.scaleX, 0.0035, radiusZ * layer.scaleZ]
100
- )
101
- }));
102
- const footprintPoints = sanitizeFootprintPoints(options.footprintPoints ?? [], bounds, options.floorY).slice(0, 24);
103
- const footprintRadius = Math.max(0.035, Math.min(radiusX, radiusZ) * 0.115);
104
- footprintPoints.forEach((point, index) => {
105
- const pointGap = Math.max(0, point[1] - options.floorY);
106
- const pointFade = Math.pow(1 - clamp(pointGap / gapReference, 0, 0.96), 1.5);
107
- renderItems.push({
108
- label: `${labelPrefix}-footprint-${index}`,
109
- geometry,
110
- material: new UnlitMaterial({
111
- name: `${labelPrefix}-footprint-${index}-material`,
112
- color: [0.006, 0.007, 0.009, 0.04 * opacity * gapFade * pointFade],
113
- renderState: { blend: true, depthWrite: false, cullMode: "none" }
114
- }),
115
- modelMatrix: composeMat4(
116
- [
117
- point[0] + directionalOffset[0] * 0.16,
118
- options.floorY + 0.045 + index * 0.0002,
119
- point[2] + directionalOffset[1] * 0.16
120
- ],
121
- projectionRotation,
122
- [footprintRadius * 1.35, 0.0025, footprintRadius]
123
- )
124
- });
125
- });
126
- return {
127
- renderItems,
128
- diagnostics: {
129
- mode: "directional-multi-lobe-receiver-contact",
130
- parity: "not-full-contact-shadow",
131
- layerCount: layers.length,
132
- quality: "bounded-receiver-contact",
133
- floorY: options.floorY,
134
- receiverGap,
135
- gapFade,
136
- gapSpread,
137
- radiusX,
138
- radiusZ,
139
- softness,
140
- directionalOffset,
141
- lightAngleFade,
142
- projectionStretch,
143
- projectionYawRadians,
144
- footprintPointCount: footprintPoints.length,
145
- footprintLayerCount: footprintPoints.length
146
- },
147
- dispose() {
148
- geometry.dispose();
149
- }
150
- };
151
- }
152
-
153
- function sanitizeFootprintPoints(
154
- points: readonly (readonly [number, number, number])[],
155
- bounds: ContactShadowBounds,
156
- floorY: number
157
- ): readonly [number, number, number][] {
158
- return points
159
- .filter((point) => point.length === 3 && point.every(Number.isFinite))
160
- .map((point) => [
161
- clamp(point[0], bounds.min[0], bounds.max[0]),
162
- Math.max(floorY, point[1]),
163
- clamp(point[2], bounds.min[2], bounds.max[2])
164
- ] as [number, number, number]);
165
- }
166
-
167
- function mix(a: number, b: number, t: number): number {
168
- return a * (1 - t) + b * t;
169
- }
170
-
171
- function yawQuaternion(yawRadians: number): [number, number, number, number] {
172
- const half = yawRadians * 0.5;
173
- return [0, Math.sin(half), 0, Math.cos(half)];
174
- }
175
-
176
- function clamp(value: number, min: number, max: number): number {
177
- return Math.min(max, Math.max(min, Number.isFinite(value) ? value : min));
178
- }
179
-
180
- function normalize3(value: readonly [number, number, number]): readonly [number, number, number] {
181
- const length = Math.hypot(value[0], value[1], value[2]);
182
- if (!Number.isFinite(length) || length <= 0.00001) return [0, -1, 0];
183
- return [value[0] / length, value[1] / length, value[2] / length];
184
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class DepthPrepass implements RenderPass {
3
- readonly id = 'DepthPrepass';
4
- readonly kind = 'depth' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class OpaquePass implements RenderPass {
3
- readonly id = 'OpaquePass';
4
- readonly kind = 'opaque' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class ShadowPass implements RenderPass {
3
- readonly id = 'ShadowPass';
4
- readonly kind = 'shadow' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class SkyboxPass implements RenderPass {
3
- readonly id = 'SkyboxPass';
4
- readonly kind = 'skybox' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class ToneMappingPass implements RenderPass {
3
- readonly id = 'ToneMappingPass';
4
- readonly kind = 'postprocess' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class TransparentPass implements RenderPass {
3
- readonly id = 'TransparentPass';
4
- readonly kind = 'transparent' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,51 +0,0 @@
1
- import {
2
- bloomPixels,
3
- type BloomOptions,
4
- type BloomResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface BloomPassOptions extends BloomOptions {
14
- readonly enabled?: boolean;
15
- }
16
-
17
- export class BloomPass implements ProductionPostProcessPass {
18
- readonly name = "production-bloom";
19
- readonly enabled: boolean;
20
- private lastResult: BloomResult | null = null;
21
-
22
- constructor(public readonly options: BloomPassOptions = {}) {
23
- this.enabled = options.enabled ?? true;
24
- }
25
-
26
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
27
- const result = bloomPixels(input.pixels, input.width, input.height, {
28
- threshold: this.options.threshold ?? 0.62,
29
- intensity: this.enabled ? this.options.intensity ?? 0.36 : 0,
30
- radius: this.options.radius ?? 2
31
- });
32
- this.lastResult = result;
33
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
34
- brightPixelCount: result.brightPixelCount,
35
- changedPixels: result.changedPixels,
36
- maxNeighborBoost: result.maxNeighborBoost
37
- }, ["BloomPass applies the renderer bloom pixel kernel and mutates image pixels, not only options metadata."]);
38
- }
39
-
40
- getLastResult(): BloomResult | null {
41
- return this.lastResult
42
- ? {
43
- ...this.lastResult,
44
- pixels: new Uint8Array(this.lastResult.pixels),
45
- brightPixels: new Uint8Array(this.lastResult.brightPixels),
46
- horizontalBlurPixels: new Uint8Array(this.lastResult.horizontalBlurPixels),
47
- verticalBlurPixels: new Uint8Array(this.lastResult.verticalBlurPixels)
48
- }
49
- : null;
50
- }
51
- }
@@ -1,49 +0,0 @@
1
- import {
2
- colorGradePixels,
3
- type ColorGradeOptions,
4
- type ColorGradeResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface ColorGradingPassOptions extends ColorGradeOptions {
14
- readonly enabled?: boolean;
15
- readonly intensity?: number;
16
- }
17
-
18
- export class ColorGradingPass implements ProductionPostProcessPass {
19
- readonly name = "production-color-grading";
20
- readonly enabled: boolean;
21
- private lastResult: ColorGradeResult | null = null;
22
-
23
- constructor(public readonly options: ColorGradingPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const intensity = this.enabled ? this.options.intensity ?? 1 : 0;
29
- const result = colorGradePixels(input.pixels, input.width, input.height, {
30
- contrast: this.options.contrast ?? 1 + 0.14 * intensity,
31
- saturation: this.options.saturation ?? 1 + 0.08 * intensity,
32
- vibrance: this.options.vibrance ?? 0.12 * intensity,
33
- vignette: this.options.vignette ?? 0.16 * intensity,
34
- sharpening: this.options.sharpening ?? 0.16 * intensity,
35
- temperature: this.options.temperature ?? 0,
36
- tint: this.options.tint ?? 0
37
- });
38
- this.lastResult = result;
39
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
40
- changedPixels: result.changedPixels,
41
- vignetteDarkenedPixels: result.vignetteDarkenedPixels,
42
- sharpenedPixels: result.sharpenedPixels
43
- }, ["ColorGradingPass applies the renderer color-grade pixel kernel and mutates image pixels, not only options metadata."]);
44
- }
45
-
46
- getLastResult(): ColorGradeResult | null {
47
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels), settings: { ...this.lastResult.settings } } : null;
48
- }
49
- }
@@ -1,47 +0,0 @@
1
- import {
2
- depthOfFieldPixels,
3
- type DepthOfFieldOptions,
4
- type DepthOfFieldResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionDepthProxy,
8
- createProductionPostProcessOutput,
9
- type ProductionPostProcessInput,
10
- type ProductionPostProcessOutput,
11
- type ProductionPostProcessPass
12
- } from "./ProductionPostProcessTypes";
13
-
14
- export interface DOFPassOptions extends DepthOfFieldOptions {
15
- readonly enabled?: boolean;
16
- readonly intensity?: number;
17
- }
18
-
19
- export class DOFPass implements ProductionPostProcessPass {
20
- readonly name = "production-depth-of-field";
21
- readonly enabled: boolean;
22
- private lastResult: DepthOfFieldResult | null = null;
23
-
24
- constructor(public readonly options: DOFPassOptions = {}) {
25
- this.enabled = options.enabled ?? true;
26
- }
27
-
28
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
29
- const intensity = this.enabled ? this.options.intensity ?? 1 : 0;
30
- const result = depthOfFieldPixels(input.pixels, input.width, input.height, {
31
- depth: this.options.depth ?? input.depth ?? createProductionDepthProxy(input.width, input.height),
32
- focusDepth: this.options.focusDepth ?? 0.44,
33
- focusRange: this.options.focusRange ?? 0.09,
34
- maxRadius: this.options.maxRadius ?? Math.max(0, Math.round(3 * intensity))
35
- });
36
- this.lastResult = result;
37
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
38
- blurredPixels: result.blurredPixels,
39
- maxBlurRadius: result.maxBlurRadius,
40
- focusDepth: result.focusDepth
41
- }, ["DOFPass applies the renderer depth-of-field pixel kernel with supplied or generated depth evidence."]);
42
- }
43
-
44
- getLastResult(): DepthOfFieldResult | null {
45
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels) } : null;
46
- }
47
- }
@@ -1,53 +0,0 @@
1
- import {
2
- fxaaPixels,
3
- type FXAAOptions,
4
- type FXAAResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface FXAAPassOptions extends FXAAOptions {
14
- readonly enabled?: boolean;
15
- readonly intensity?: number;
16
- }
17
-
18
- export class FXAAPass implements ProductionPostProcessPass {
19
- readonly name = "production-fxaa";
20
- readonly enabled: boolean;
21
- private lastResult: FXAAResult | null = null;
22
-
23
- constructor(public readonly options: FXAAPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const result = fxaaPixels(input.pixels, input.width, input.height, {
29
- edgeThreshold: this.enabled ? this.options.edgeThreshold ?? 0.08 : 1,
30
- subpixelBlend: this.enabled ? this.options.subpixelBlend ?? this.options.intensity ?? 0.68 : 0
31
- });
32
- this.lastResult = result;
33
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
34
- edgePixels: countNonZero(result.edgeMask)
35
- }, ["FXAAPass applies the renderer FXAA pixel kernel and mutates image pixels, not only options metadata."]);
36
- }
37
-
38
- getLastResult(): FXAAResult | null {
39
- return this.lastResult
40
- ? {
41
- ...this.lastResult,
42
- pixels: new Uint8Array(this.lastResult.pixels),
43
- edgeMask: new Uint8Array(this.lastResult.edgeMask)
44
- }
45
- : null;
46
- }
47
- }
48
-
49
- function countNonZero(values: Uint8Array): number {
50
- let count = 0;
51
- for (const value of values) if (value > 0) count += 1;
52
- return count;
53
- }
@@ -1,78 +0,0 @@
1
- import { BloomPass } from "./BloomPass";
2
- import { ColorGradingPass } from "./ColorGradingPass";
3
- import { FXAAPass } from "./FXAAPass";
4
- import {
5
- createProductionPostProcessInput,
6
- type ProductionPostProcessInput,
7
- type ProductionPostProcessOutput,
8
- type ProductionPostProcessPass
9
- } from "./ProductionPostProcessTypes";
10
-
11
- export interface ProductionEffectComposerOptions {
12
- readonly enabled?: boolean;
13
- readonly intensity?: number;
14
- readonly passes?: readonly ProductionPostProcessPass[];
15
- }
16
-
17
- export interface ProductionEffectComposerResult extends ProductionPostProcessInput {
18
- readonly passOutputs: readonly ProductionPostProcessOutput[];
19
- readonly totalChangedPixels: number;
20
- readonly diagnostics: readonly string[];
21
- }
22
-
23
- export class ProductionEffectComposer {
24
- readonly enabled: boolean;
25
- readonly passes: ProductionPostProcessPass[];
26
-
27
- constructor(public readonly options: ProductionEffectComposerOptions = {}) {
28
- this.enabled = options.enabled ?? true;
29
- const intensity = options.intensity ?? 1;
30
- this.passes = [...(options.passes ?? [
31
- new ColorGradingPass({ intensity }),
32
- new BloomPass({ intensity: 0.32 * intensity, threshold: 0.62, radius: 2 }),
33
- new FXAAPass({ subpixelBlend: 0.65 })
34
- ])];
35
- }
36
-
37
- addPass(pass: ProductionPostProcessPass): this {
38
- this.passes.push(pass);
39
- return this;
40
- }
41
-
42
- render(input: ProductionPostProcessInput): ProductionEffectComposerResult;
43
- render(pixels: Uint8Array, width: number, height: number, options?: Omit<ProductionPostProcessInput, "pixels" | "width" | "height">): ProductionEffectComposerResult;
44
- render(
45
- inputOrPixels: ProductionPostProcessInput | Uint8Array,
46
- width?: number,
47
- height?: number,
48
- options: Omit<ProductionPostProcessInput, "pixels" | "width" | "height"> = {}
49
- ): ProductionEffectComposerResult {
50
- const input = inputOrPixels instanceof Uint8Array
51
- ? createProductionPostProcessInput(inputOrPixels, requireDimension(width, "width"), requireDimension(height, "height"), options)
52
- : inputOrPixels;
53
- if (!this.enabled) {
54
- return { ...input, passOutputs: [], totalChangedPixels: 0, diagnostics: ["ProductionEffectComposer disabled; source pixels returned unchanged."] };
55
- }
56
- const passOutputs: ProductionPostProcessOutput[] = [];
57
- let current: ProductionPostProcessInput = input;
58
- for (const pass of this.passes) {
59
- if (!pass.enabled) continue;
60
- const output = pass.apply(current);
61
- passOutputs.push(output);
62
- current = output;
63
- }
64
- return {
65
- ...current,
66
- passOutputs,
67
- totalChangedPixels: passOutputs.reduce((sum, output) => sum + output.changedPixels, 0),
68
- diagnostics: passOutputs.flatMap((output) => output.diagnostics)
69
- };
70
- }
71
- }
72
-
73
- function requireDimension(value: number | undefined, label: string): number {
74
- if (value === undefined || !Number.isInteger(value) || value <= 0) {
75
- throw new Error(`ProductionEffectComposer ${label} must be a positive integer when rendering raw pixels.`);
76
- }
77
- return value;
78
- }