@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,333 +0,0 @@
1
- import {
2
- addScaledVector3,
3
- normalizedParticleAge,
4
- setVector3,
5
- type Particle,
6
- } from "./Particle.js";
7
- import { ParticleEmitter } from "./ParticleEmitter.js";
8
- import type { GPUParticleBackend } from "./GPUParticleBackend.js";
9
- import { applyParticleModules, type ParticleModule, type ParticleUpdateContext } from "./ParticleModule.js";
10
-
11
- export interface ParticleSystemStats {
12
- liveCount: number;
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- capacity: number;
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- spawnedCount: number;
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- killedCount: number;
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- droppedCount: number;
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- bufferUploads: number;
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- uploadedBytes: number;
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- gpuSpawns: number;
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- gpuUpdates: number;
21
- }
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-
23
- export interface ParticleSystemOptions {
24
- maxParticles?: number;
25
- emitters?: readonly ParticleEmitter[];
26
- modules?: readonly ParticleModule[];
27
- gpuBackend?: GPUParticleBackend;
28
- preferGPU?: boolean;
29
- }
30
-
31
- export class ParticleSystem {
32
- readonly particles: Particle[] = [];
33
- readonly emitters: ParticleEmitter[] = [];
34
- readonly modules: ParticleModule[] = [];
35
- readonly maxParticles: number;
36
-
37
- elapsedTime = 0;
38
- paused = false;
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-
40
- private stats: ParticleSystemStats;
41
- private gpuBackend?: GPUParticleBackend;
42
- private preferGPU: boolean;
43
-
44
- constructor(options: ParticleSystemOptions = {}) {
45
- this.maxParticles = options.maxParticles ?? 1000;
46
- if (!Number.isInteger(this.maxParticles) || this.maxParticles <= 0) {
47
- throw new RangeError("ParticleSystem maxParticles must be a positive integer.");
48
- }
49
-
50
- this.emitters.push(...(options.emitters ?? []));
51
- this.modules.push(...(options.modules ?? []));
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- this.gpuBackend = options.gpuBackend;
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- this.preferGPU = options.preferGPU ?? options.gpuBackend !== undefined;
54
- this.stats = {
55
- liveCount: 0,
56
- capacity: this.maxParticles,
57
- spawnedCount: 0,
58
- killedCount: 0,
59
- droppedCount: 0,
60
- bufferUploads: 0,
61
- uploadedBytes: 0,
62
- gpuSpawns: 0,
63
- gpuUpdates: 0,
64
- };
65
- }
66
-
67
- addEmitter(emitter: ParticleEmitter): this {
68
- this.emitters.push(emitter);
69
- return this;
70
- }
71
-
72
- addModule(module: ParticleModule): this {
73
- this.modules.push(module);
74
- return this;
75
- }
76
-
77
- setGPUBackend(backend: GPUParticleBackend | undefined, preferGPU = backend !== undefined): this {
78
- this.gpuBackend = backend;
79
- this.preferGPU = preferGPU;
80
- return this;
81
- }
82
-
83
- clear(): void {
84
- this.stats.killedCount += this.particles.length;
85
- this.particles.length = 0;
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- this.stats.liveCount = 0;
87
- }
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-
89
- dispose(): void {
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- this.clear();
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- this.emitters.length = 0;
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- this.modules.length = 0;
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- this.paused = true;
94
- }
95
-
96
- update(deltaTime: number): void {
97
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
98
- throw new RangeError("ParticleSystem.update deltaTime must be a finite non-negative number.");
99
- }
100
-
101
- if (this.paused || deltaTime === 0) {
102
- return;
103
- }
104
-
105
- this.spawn(deltaTime);
106
- this.integrate(deltaTime);
107
- this.compactDeadParticles();
108
- this.elapsedTime += deltaTime;
109
- this.stats.liveCount = this.particles.length;
110
- }
111
-
112
- async updateOnGPU(deltaTime: number, backend: GPUParticleBackend): Promise<void> {
113
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
114
- throw new RangeError("ParticleSystem.updateOnGPU deltaTime must be a finite non-negative number.");
115
- }
116
-
117
- if (this.paused || deltaTime === 0) {
118
- return;
119
- }
120
-
121
- const spawnedParticles = this.spawn(deltaTime);
122
- await this.initializeSpawnedOnGPU(spawnedParticles, backend);
123
- await this.integrateOnGPU(deltaTime, backend);
124
- this.compactDeadParticles();
125
- this.elapsedTime += deltaTime;
126
- this.stats.liveCount = this.particles.length;
127
- }
128
-
129
- async updateBest(deltaTime: number): Promise<"gpu" | "cpu"> {
130
- if (this.preferGPU && this.gpuBackend?.capabilities.supported) {
131
- await this.updateOnGPU(deltaTime, this.gpuBackend);
132
- return "gpu";
133
- }
134
-
135
- this.update(deltaTime);
136
- return "cpu";
137
- }
138
-
139
- getStats(): ParticleSystemStats {
140
- return { ...this.stats, liveCount: this.particles.length };
141
- }
142
-
143
- recordBufferUpload(bytes: number): void {
144
- if (!Number.isFinite(bytes) || bytes < 0) {
145
- throw new RangeError("ParticleSystem buffer upload bytes must be a finite non-negative number.");
146
- }
147
-
148
- this.stats.bufferUploads += 1;
149
- this.stats.uploadedBytes += bytes;
150
- }
151
-
152
- private spawn(deltaTime: number): Particle[] {
153
- const spawnedParticles: Particle[] = [];
154
- for (const emitter of this.emitters) {
155
- const capacity = this.maxParticles - this.particles.length;
156
- const result = emitter.emit(deltaTime, capacity);
157
-
158
- this.stats.droppedCount += Math.max(0, result.requested - result.emitted);
159
- this.stats.spawnedCount += result.emitted;
160
-
161
- for (const particle of result.particles) {
162
- const context = this.createContext(deltaTime, particle);
163
- applyParticleModules(this.modules, "onSpawn", particle, context);
164
- this.particles.push(particle);
165
- spawnedParticles.push(particle);
166
- }
167
- }
168
- return spawnedParticles;
169
- }
170
-
171
- private async initializeSpawnedOnGPU(spawnedParticles: readonly Particle[], backend: GPUParticleBackend): Promise<void> {
172
- if (!backend.spawn || spawnedParticles.length === 0) {
173
- return;
174
- }
175
-
176
- const positions = new Float32Array(spawnedParticles.length * 4);
177
- const velocities = new Float32Array(spawnedParticles.length * 4);
178
- const accelerations = new Float32Array(spawnedParticles.length * 4);
179
-
180
- for (let index = 0; index < spawnedParticles.length; index += 1) {
181
- const particle = spawnedParticles[index]!;
182
- const offset = index * 4;
183
- positions[offset] = particle.position.x;
184
- positions[offset + 1] = particle.position.y;
185
- positions[offset + 2] = particle.position.z;
186
- positions[offset + 3] = particle.age;
187
- velocities[offset] = particle.velocity.x;
188
- velocities[offset + 1] = particle.velocity.y;
189
- velocities[offset + 2] = particle.velocity.z;
190
- accelerations[offset] = particle.acceleration.x;
191
- accelerations[offset + 1] = particle.acceleration.y;
192
- accelerations[offset + 2] = particle.acceleration.z;
193
- }
194
-
195
- const result = await backend.spawn({
196
- positions,
197
- velocities,
198
- accelerations,
199
- count: spawnedParticles.length,
200
- });
201
-
202
- for (let index = 0; index < spawnedParticles.length; index += 1) {
203
- const particle = spawnedParticles[index]!;
204
- const offset = index * 4;
205
- particle.position.x = result.positions[offset];
206
- particle.position.y = result.positions[offset + 1];
207
- particle.position.z = result.positions[offset + 2];
208
- particle.age = result.positions[offset + 3];
209
- setVector3(particle.previousPosition, particle.position);
210
- particle.velocity.x = result.velocities[offset];
211
- particle.velocity.y = result.velocities[offset + 1];
212
- particle.velocity.z = result.velocities[offset + 2];
213
- particle.acceleration.x = result.accelerations[offset];
214
- particle.acceleration.y = result.accelerations[offset + 1];
215
- particle.acceleration.z = result.accelerations[offset + 2];
216
- }
217
-
218
- this.stats.gpuSpawns += 1;
219
- this.recordBufferUpload(positions.byteLength + velocities.byteLength + accelerations.byteLength + 16);
220
- }
221
-
222
- private integrate(deltaTime: number): void {
223
- for (const particle of this.particles) {
224
- if (!particle.alive) {
225
- continue;
226
- }
227
-
228
- const context = this.createContext(deltaTime, particle);
229
- applyParticleModules(this.modules, "update", particle, context);
230
-
231
- setVector3(particle.previousPosition, particle.position);
232
- addScaledVector3(particle.velocity, particle.acceleration, deltaTime);
233
- addScaledVector3(particle.position, particle.velocity, deltaTime);
234
- particle.rotation += particle.angularVelocity * deltaTime;
235
- particle.age += deltaTime;
236
-
237
- applyParticleModules(this.modules, "afterIntegrate", particle, this.createContext(deltaTime, particle));
238
-
239
- if (particle.age >= particle.lifetime) {
240
- particle.alive = false;
241
- }
242
- }
243
- }
244
-
245
- private async integrateOnGPU(deltaTime: number, backend: GPUParticleBackend): Promise<void> {
246
- const liveParticles = this.particles.filter((particle) => particle.alive);
247
- if (liveParticles.length === 0) {
248
- return;
249
- }
250
-
251
- for (const particle of liveParticles) {
252
- const context = this.createContext(deltaTime, particle);
253
- applyParticleModules(this.modules, "update", particle, context);
254
- setVector3(particle.previousPosition, particle.position);
255
- }
256
-
257
- const positions = new Float32Array(liveParticles.length * 4);
258
- const velocities = new Float32Array(liveParticles.length * 4);
259
- const accelerations = new Float32Array(liveParticles.length * 4);
260
-
261
- for (let index = 0; index < liveParticles.length; index += 1) {
262
- const particle = liveParticles[index];
263
- const offset = index * 4;
264
- positions[offset] = particle.position.x;
265
- positions[offset + 1] = particle.position.y;
266
- positions[offset + 2] = particle.position.z;
267
- positions[offset + 3] = particle.age;
268
- velocities[offset] = particle.velocity.x;
269
- velocities[offset + 1] = particle.velocity.y;
270
- velocities[offset + 2] = particle.velocity.z;
271
- accelerations[offset] = particle.acceleration.x;
272
- accelerations[offset + 1] = particle.acceleration.y;
273
- accelerations[offset + 2] = particle.acceleration.z;
274
- }
275
-
276
- const result = await backend.update({
277
- positions,
278
- velocities,
279
- accelerations,
280
- deltaTime,
281
- count: liveParticles.length,
282
- });
283
-
284
- for (let index = 0; index < liveParticles.length; index += 1) {
285
- const particle = liveParticles[index];
286
- const offset = index * 4;
287
- particle.position.x = result.positions[offset];
288
- particle.position.y = result.positions[offset + 1];
289
- particle.position.z = result.positions[offset + 2];
290
- particle.age = result.positions[offset + 3];
291
- particle.velocity.x = result.velocities[offset];
292
- particle.velocity.y = result.velocities[offset + 1];
293
- particle.velocity.z = result.velocities[offset + 2];
294
- particle.rotation += particle.angularVelocity * deltaTime;
295
-
296
- applyParticleModules(this.modules, "afterIntegrate", particle, this.createContext(deltaTime, particle));
297
-
298
- if (particle.age >= particle.lifetime) {
299
- particle.alive = false;
300
- }
301
- }
302
-
303
- this.stats.gpuUpdates += 1;
304
- this.recordBufferUpload(positions.byteLength + velocities.byteLength + accelerations.byteLength + 16);
305
- }
306
-
307
- private compactDeadParticles(): void {
308
- let write = 0;
309
- let killed = 0;
310
-
311
- for (let read = 0; read < this.particles.length; read += 1) {
312
- const particle = this.particles[read];
313
- if (particle.alive) {
314
- this.particles[write] = particle;
315
- write += 1;
316
- } else {
317
- killed += 1;
318
- }
319
- }
320
-
321
- this.particles.length = write;
322
- this.stats.killedCount += killed;
323
- }
324
-
325
- private createContext(deltaTime: number, particle: Particle): ParticleUpdateContext {
326
- return {
327
- deltaTime,
328
- elapsedTime: this.elapsedTime,
329
- normalizedAge: normalizedParticleAge(particle),
330
- random: this.emitters[0]?.random ?? Math.random,
331
- };
332
- }
333
- }
@@ -1,56 +0,0 @@
1
- import type { Particle } from "./Particle.js";
2
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
3
-
4
- export interface SizeKeyframe {
5
- time: number;
6
- size: number;
7
- }
8
-
9
- function validateCurve(keyframes: readonly SizeKeyframe[]): void {
10
- if (keyframes.length === 0) {
11
- throw new RangeError("SizeModule requires at least one size keyframe.");
12
- }
13
-
14
- let previous = -Number.POSITIVE_INFINITY;
15
- for (const keyframe of keyframes) {
16
- if (keyframe.time < 0 || keyframe.time > 1 || keyframe.time < previous) {
17
- throw new RangeError("SizeModule keyframe times must be sorted in the normalized range [0, 1].");
18
- }
19
- if (!Number.isFinite(keyframe.size) || keyframe.size < 0) {
20
- throw new RangeError("SizeModule keyframe sizes must be finite non-negative numbers.");
21
- }
22
- previous = keyframe.time;
23
- }
24
- }
25
-
26
- export function sampleSizeCurve(keyframes: readonly SizeKeyframe[], time: number): number {
27
- if (time <= keyframes[0].time) {
28
- return keyframes[0].size;
29
- }
30
-
31
- for (let index = 1; index < keyframes.length; index += 1) {
32
- const next = keyframes[index];
33
- if (time <= next.time) {
34
- const previous = keyframes[index - 1];
35
- const span = next.time - previous.time || 1;
36
- const alpha = (time - previous.time) / span;
37
- return previous.size + (next.size - previous.size) * alpha;
38
- }
39
- }
40
-
41
- return keyframes[keyframes.length - 1].size;
42
- }
43
-
44
- export class SizeModule implements ParticleModule {
45
- readonly name = "SizeModule";
46
- readonly curve: readonly SizeKeyframe[];
47
-
48
- constructor(curve: readonly SizeKeyframe[]) {
49
- this.curve = curve;
50
- validateCurve(curve);
51
- }
52
-
53
- update(particle: Particle, context: ParticleUpdateContext): void {
54
- particle.size = sampleSizeCurve(this.curve, context.normalizedAge);
55
- }
56
- }
@@ -1,72 +0,0 @@
1
- import { cloneVector3, type Particle, type Vector3Like } from "./Particle.js";
2
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
3
-
4
- export interface TrailPoint {
5
- position: Vector3Like;
6
- age: number;
7
- }
8
-
9
- export interface TrailModuleOptions {
10
- maxPoints?: number;
11
- minDistance?: number;
12
- lifetime?: number;
13
- }
14
-
15
- function distanceSquared(left: Vector3Like, right: Vector3Like): number {
16
- const x = left.x - right.x;
17
- const y = left.y - right.y;
18
- const z = left.z - right.z;
19
- return x * x + y * y + z * z;
20
- }
21
-
22
- export class TrailModule implements ParticleModule {
23
- readonly name = "TrailModule";
24
- readonly maxPoints: number;
25
- readonly minDistance: number;
26
- readonly lifetime: number;
27
-
28
- constructor(options: TrailModuleOptions = {}) {
29
- this.maxPoints = options.maxPoints ?? 16;
30
- this.minDistance = options.minDistance ?? 0.05;
31
- this.lifetime = options.lifetime ?? 0.5;
32
-
33
- if (this.maxPoints <= 0 || this.minDistance < 0 || this.lifetime <= 0) {
34
- throw new RangeError("TrailModule maxPoints and lifetime must be positive, and minDistance must be non-negative.");
35
- }
36
- }
37
-
38
- onSpawn(particle: Particle, _context: ParticleUpdateContext): void {
39
- particle.userData.trail = [{ position: cloneVector3(particle.position), age: 0 }] satisfies TrailPoint[];
40
- }
41
-
42
- afterIntegrate(particle: Particle, context: ParticleUpdateContext): void {
43
- const trail = this.getTrail(particle);
44
- for (const point of trail) {
45
- point.age += context.deltaTime;
46
- }
47
-
48
- while (trail.length > 0 && trail[0].age > this.lifetime) {
49
- trail.shift();
50
- }
51
-
52
- const last = trail[trail.length - 1];
53
- if (!last || distanceSquared(last.position, particle.position) >= this.minDistance * this.minDistance) {
54
- trail.push({ position: cloneVector3(particle.position), age: 0 });
55
- }
56
-
57
- while (trail.length > this.maxPoints) {
58
- trail.shift();
59
- }
60
- }
61
-
62
- getTrail(particle: Particle): TrailPoint[] {
63
- const trail = particle.userData.trail;
64
- if (!Array.isArray(trail)) {
65
- const next: TrailPoint[] = [];
66
- particle.userData.trail = next;
67
- return next;
68
- }
69
-
70
- return trail as TrailPoint[];
71
- }
72
- }
@@ -1,75 +0,0 @@
1
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
2
- import type { Particle, Vector3Like } from "./Particle.js";
3
-
4
- export interface VectorKeyframe {
5
- time: number;
6
- value: Vector3Like;
7
- }
8
-
9
- function validateKeyframes(keyframes: readonly VectorKeyframe[]): void {
10
- if (keyframes.length === 0) {
11
- throw new RangeError("VelocityModule requires at least one keyframe.");
12
- }
13
-
14
- let previous = -Number.POSITIVE_INFINITY;
15
- for (const keyframe of keyframes) {
16
- if (keyframe.time < 0 || keyframe.time > 1 || keyframe.time < previous) {
17
- throw new RangeError("VelocityModule keyframe times must be sorted in the normalized range [0, 1].");
18
- }
19
- previous = keyframe.time;
20
- }
21
- }
22
-
23
- function sampleVectorKeyframes(keyframes: readonly VectorKeyframe[], time: number): Vector3Like {
24
- if (time <= keyframes[0].time) {
25
- return { ...keyframes[0].value };
26
- }
27
-
28
- for (let index = 1; index < keyframes.length; index += 1) {
29
- const next = keyframes[index];
30
- if (time <= next.time) {
31
- const previous = keyframes[index - 1];
32
- const span = next.time - previous.time || 1;
33
- const alpha = (time - previous.time) / span;
34
-
35
- return {
36
- x: previous.value.x + (next.value.x - previous.value.x) * alpha,
37
- y: previous.value.y + (next.value.y - previous.value.y) * alpha,
38
- z: previous.value.z + (next.value.z - previous.value.z) * alpha,
39
- };
40
- }
41
- }
42
-
43
- return { ...keyframes[keyframes.length - 1].value };
44
- }
45
-
46
- export class VelocityModule implements ParticleModule {
47
- readonly name = "VelocityModule";
48
- readonly keyframes: readonly VectorKeyframe[];
49
- readonly mode: "replace" | "add";
50
-
51
- constructor(keyframes: readonly VectorKeyframe[], mode: "replace" | "add" = "replace") {
52
- this.keyframes = keyframes;
53
- this.mode = mode;
54
- validateKeyframes(keyframes);
55
- }
56
-
57
- update(particle: Particle, context: ParticleUpdateContext): void {
58
- const velocity = sampleVectorKeyframes(this.keyframes, context.normalizedAge);
59
-
60
- if (this.mode === "add") {
61
- particle.velocity.x += velocity.x;
62
- particle.velocity.y += velocity.y;
63
- particle.velocity.z += velocity.z;
64
- return;
65
- }
66
-
67
- particle.velocity.x = velocity.x;
68
- particle.velocity.y = velocity.y;
69
- particle.velocity.z = velocity.z;
70
- }
71
- }
72
-
73
- export function constantVelocity(value: Vector3Like, mode: "replace" | "add" = "replace"): VelocityModule {
74
- return new VelocityModule([{ time: 0, value }], mode);
75
- }
@@ -1,15 +0,0 @@
1
- export * from "./Particle.js";
2
- export * from "./ParticleEmitter.js";
3
- export * from "./ParticleModule.js";
4
- export * from "./VelocityModule.js";
5
- export * from "./ColorModule.js";
6
- export * from "./SizeModule.js";
7
- export * from "./ForceModule.js";
8
- export * from "./CollisionModule.js";
9
- export * from "./TrailModule.js";
10
- export * from "./ParticleRenderer.js";
11
- export * from "./ParticleRenderPass.js";
12
- export * from "./GPUParticleBackend.js";
13
- export * from "./ParticleSystem.js";
14
- export * from "./ParticleEffectPresets.js";
15
- export * from "./ParticleDiagnostics.js";