@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,108 +0,0 @@
1
- export interface Vector3Like {
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- x: number;
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- y: number;
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- z: number;
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- }
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-
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- export interface ColorLike {
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- r: number;
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- g: number;
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- b: number;
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- a: number;
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- }
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-
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- export interface Particle {
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- id: number;
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- age: number;
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- lifetime: number;
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- position: Vector3Like;
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- previousPosition: Vector3Like;
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- velocity: Vector3Like;
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- acceleration: Vector3Like;
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- color: ColorLike;
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- size: number;
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- rotation: number;
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- angularVelocity: number;
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- alive: boolean;
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- userData: Record<string, unknown>;
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- }
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-
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- export interface ParticleInitialState {
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- id?: number;
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- age?: number;
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- lifetime?: number;
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- position?: Partial<Vector3Like>;
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- velocity?: Partial<Vector3Like>;
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- acceleration?: Partial<Vector3Like>;
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- color?: Partial<ColorLike>;
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- size?: number;
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- rotation?: number;
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- angularVelocity?: number;
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- alive?: boolean;
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- userData?: Record<string, unknown>;
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- }
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-
45
- export function createVector3(value: Partial<Vector3Like> = {}): Vector3Like {
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- return {
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- x: value.x ?? 0,
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- y: value.y ?? 0,
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- z: value.z ?? 0,
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- };
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- }
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-
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- export function cloneVector3(value: Vector3Like): Vector3Like {
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- return { x: value.x, y: value.y, z: value.z };
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- }
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-
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- export function addScaledVector3(target: Vector3Like, source: Vector3Like, scale: number): void {
58
- target.x += source.x * scale;
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- target.y += source.y * scale;
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- target.z += source.z * scale;
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- }
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-
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- export function setVector3(target: Vector3Like, source: Vector3Like): void {
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- target.x = source.x;
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- target.y = source.y;
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- target.z = source.z;
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- }
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-
69
- export function createColor(value: Partial<ColorLike> = {}): ColorLike {
70
- return {
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- r: value.r ?? 1,
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- g: value.g ?? 1,
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- b: value.b ?? 1,
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- a: value.a ?? 1,
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- };
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- }
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-
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- export function cloneColor(value: ColorLike): ColorLike {
79
- return { r: value.r, g: value.g, b: value.b, a: value.a };
80
- }
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-
82
- export function createParticle(initial: ParticleInitialState = {}): Particle {
83
- if ((initial.lifetime ?? 1) <= 0) {
84
- throw new RangeError("Particle lifetime must be greater than zero.");
85
- }
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-
87
- const position = createVector3(initial.position);
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-
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- return {
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- id: initial.id ?? 0,
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- age: initial.age ?? 0,
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- lifetime: initial.lifetime ?? 1,
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- position,
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- previousPosition: cloneVector3(position),
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- velocity: createVector3(initial.velocity),
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- acceleration: createVector3(initial.acceleration),
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- color: createColor(initial.color),
98
- size: initial.size ?? 1,
99
- rotation: initial.rotation ?? 0,
100
- angularVelocity: initial.angularVelocity ?? 0,
101
- alive: initial.alive ?? true,
102
- userData: { ...(initial.userData ?? {}) },
103
- };
104
- }
105
-
106
- export function normalizedParticleAge(particle: Particle): number {
107
- return particle.lifetime <= 0 ? 1 : Math.min(Math.max(particle.age / particle.lifetime, 0), 1);
108
- }
@@ -1,224 +0,0 @@
1
- import type { GPUParticleBackendCapabilities } from "./GPUParticleBackend.js";
2
-
3
- export interface ParticleBatchDiagnosticsInput {
4
- readonly name: string;
5
- readonly particleCount: number;
6
- readonly drawCalls?: number;
7
- readonly staticBytesPerParticle?: number;
8
- readonly dynamicBytesPerParticle?: number;
9
- }
10
-
11
- export interface ParticleBatchDiagnosticsOptions {
12
- readonly updateMode: "static-geometry" | "cpu-dynamic" | "gpu-compute";
13
- readonly backend?: GPUParticleBackendCapabilities;
14
- readonly targetFrameMs?: number;
15
- }
16
-
17
- export interface ParticleBatchDiagnostics {
18
- readonly batches: readonly ParticleBatchDiagnosticsInput[];
19
- readonly totalParticles: number;
20
- readonly totalDrawCalls: number;
21
- readonly staticGeometryBytes: number;
22
- readonly dynamicUploadBytes: number;
23
- readonly updateMode: ParticleBatchDiagnosticsOptions["updateMode"];
24
- readonly gpuBackend: GPUParticleBackendCapabilities;
25
- readonly warnings: readonly string[];
26
- }
27
-
28
- export interface ParticleLayerBudgetInput {
29
- readonly name: string;
30
- readonly weight: number;
31
- }
32
-
33
- export interface ParticleDensityTier<TMode extends string = string> {
34
- readonly threshold: number;
35
- readonly label: string;
36
- readonly mode: TMode;
37
- }
38
-
39
- export interface LayeredParticleBudgetOptions<TMode extends string = string> {
40
- readonly requestedParticles: number;
41
- readonly defaultParticles?: number;
42
- readonly minParticles: number;
43
- readonly maxParticles: number;
44
- readonly layers: readonly ParticleLayerBudgetInput[];
45
- readonly densityTiers: readonly ParticleDensityTier<TMode>[];
46
- readonly nativeGpuComputeDispatches?: number;
47
- }
48
-
49
- export interface ParticleLayerBudget {
50
- readonly name: string;
51
- readonly weight: number;
52
- readonly particleCount: number;
53
- }
54
-
55
- export interface LayeredParticleBudgetPlan<TMode extends string = string> {
56
- readonly requestedParticles: number;
57
- readonly effectiveParticles: number;
58
- readonly densityTier: string;
59
- readonly mode: TMode;
60
- readonly layers: readonly ParticleLayerBudget[];
61
- readonly nativeGpuComputeDispatches: number;
62
- }
63
-
64
- const POSITION_ONLY_BYTES = 3 * Float32Array.BYTES_PER_ELEMENT;
65
- const SPRITE_UPLOAD_BYTES = (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT;
66
-
67
- export function createParticleBatchDiagnostics(
68
- batches: readonly ParticleBatchDiagnosticsInput[],
69
- options: ParticleBatchDiagnosticsOptions
70
- ): ParticleBatchDiagnostics {
71
- let totalParticles = 0;
72
- let totalDrawCalls = 0;
73
- let staticGeometryBytes = 0;
74
- let dynamicUploadBytes = 0;
75
-
76
- for (const batch of batches) {
77
- validateParticleBatch(batch);
78
- totalParticles += batch.particleCount;
79
- totalDrawCalls += batch.drawCalls ?? 1;
80
- staticGeometryBytes += batch.particleCount * (batch.staticBytesPerParticle ?? POSITION_ONLY_BYTES);
81
- dynamicUploadBytes += batch.particleCount * (batch.dynamicBytesPerParticle ?? SPRITE_UPLOAD_BYTES);
82
- }
83
-
84
- const gpuBackend = options.backend ?? {
85
- supported: false,
86
- backend: "none",
87
- reason: "No GPU particle backend capability report was supplied."
88
- };
89
- const warnings = createParticleWarnings(totalParticles, dynamicUploadBytes, options, gpuBackend);
90
-
91
- return {
92
- batches,
93
- totalParticles,
94
- totalDrawCalls,
95
- staticGeometryBytes,
96
- dynamicUploadBytes,
97
- updateMode: options.updateMode,
98
- gpuBackend,
99
- warnings
100
- };
101
- }
102
-
103
- export function summarizeParticleBatchDiagnostics(diagnostics: ParticleBatchDiagnostics): readonly string[] {
104
- const gpu = diagnostics.gpuBackend.supported
105
- ? `${diagnostics.gpuBackend.backend}${diagnostics.gpuBackend.adapterName ? `:${diagnostics.gpuBackend.adapterName}` : ""}`
106
- : `${diagnostics.gpuBackend.backend}:unsupported`;
107
- return [
108
- `${diagnostics.totalParticles.toLocaleString("en-US")} particles across ${diagnostics.batches.length} A3D point batches`,
109
- `${diagnostics.totalDrawCalls} particle draw batches, ${formatBytes(diagnostics.staticGeometryBytes)} static point data`,
110
- `${formatBytes(diagnostics.dynamicUploadBytes)} estimated CPU sprite upload if updated as dynamic particles`,
111
- `particle update path: ${diagnostics.updateMode}; accelerator backend: ${gpu}`,
112
- ...diagnostics.warnings
113
- ];
114
- }
115
-
116
- export function createLayeredParticleBudgetPlan<TMode extends string>(
117
- options: LayeredParticleBudgetOptions<TMode>
118
- ): LayeredParticleBudgetPlan<TMode> {
119
- validateLayeredBudgetOptions(options);
120
- const requestedParticles = Number.isFinite(options.requestedParticles)
121
- ? Math.round(options.requestedParticles)
122
- : Math.round(options.defaultParticles ?? options.minParticles);
123
- const effectiveParticles = Math.min(options.maxParticles, Math.max(options.minParticles, requestedParticles));
124
- const layers: ParticleLayerBudget[] = [];
125
- let assigned = 0;
126
- for (let index = 0; index < options.layers.length; index += 1) {
127
- const layer = options.layers[index]!;
128
- const isLast = index === options.layers.length - 1;
129
- const particleCount = isLast
130
- ? Math.max(0, effectiveParticles - assigned)
131
- : Math.ceil(effectiveParticles * layer.weight);
132
- assigned += particleCount;
133
- layers.push({
134
- name: layer.name,
135
- weight: layer.weight,
136
- particleCount
137
- });
138
- }
139
- const densityTier = [...options.densityTiers]
140
- .sort((a, b) => b.threshold - a.threshold)
141
- .find((tier) => effectiveParticles >= tier.threshold) ?? options.densityTiers[options.densityTiers.length - 1]!;
142
-
143
- return {
144
- requestedParticles,
145
- effectiveParticles,
146
- densityTier: densityTier.label,
147
- mode: densityTier.mode,
148
- layers,
149
- nativeGpuComputeDispatches: Math.max(0, Math.round(options.nativeGpuComputeDispatches ?? 0))
150
- };
151
- }
152
-
153
- function validateParticleBatch(batch: ParticleBatchDiagnosticsInput): void {
154
- if (!Number.isInteger(batch.particleCount) || batch.particleCount < 0) {
155
- throw new RangeError("Particle batch particleCount must be a non-negative integer.");
156
- }
157
- if (batch.drawCalls !== undefined && (!Number.isInteger(batch.drawCalls) || batch.drawCalls < 0)) {
158
- throw new RangeError("Particle batch drawCalls must be a non-negative integer.");
159
- }
160
- if (batch.staticBytesPerParticle !== undefined && (!Number.isFinite(batch.staticBytesPerParticle) || batch.staticBytesPerParticle < 0)) {
161
- throw new RangeError("Particle batch staticBytesPerParticle must be finite and non-negative.");
162
- }
163
- if (batch.dynamicBytesPerParticle !== undefined && (!Number.isFinite(batch.dynamicBytesPerParticle) || batch.dynamicBytesPerParticle < 0)) {
164
- throw new RangeError("Particle batch dynamicBytesPerParticle must be finite and non-negative.");
165
- }
166
- }
167
-
168
- function validateLayeredBudgetOptions<TMode extends string>(options: LayeredParticleBudgetOptions<TMode>): void {
169
- if (!Number.isFinite(options.minParticles) || !Number.isInteger(options.minParticles) || options.minParticles < 0) {
170
- throw new RangeError("Layered particle budget minParticles must be a non-negative integer.");
171
- }
172
- if (options.defaultParticles !== undefined && (!Number.isFinite(options.defaultParticles) || !Number.isInteger(options.defaultParticles))) {
173
- throw new RangeError("Layered particle budget defaultParticles must be an integer when supplied.");
174
- }
175
- if (!Number.isFinite(options.maxParticles) || !Number.isInteger(options.maxParticles) || options.maxParticles < options.minParticles) {
176
- throw new RangeError("Layered particle budget maxParticles must be an integer greater than or equal to minParticles.");
177
- }
178
- if (options.layers.length === 0) {
179
- throw new RangeError("Layered particle budget requires at least one layer.");
180
- }
181
- for (const layer of options.layers) {
182
- if (!layer.name.trim()) throw new RangeError("Layered particle budget layer names must be non-empty.");
183
- if (!Number.isFinite(layer.weight) || layer.weight < 0 || layer.weight > 1) {
184
- throw new RangeError("Layered particle budget layer weights must be finite values from 0 to 1.");
185
- }
186
- }
187
- if (options.densityTiers.length === 0) {
188
- throw new RangeError("Layered particle budget requires at least one density tier.");
189
- }
190
- for (const tier of options.densityTiers) {
191
- if (!Number.isFinite(tier.threshold) || !Number.isInteger(tier.threshold) || tier.threshold < 0) {
192
- throw new RangeError("Layered particle budget density tier thresholds must be non-negative integers.");
193
- }
194
- if (!tier.label.trim()) throw new RangeError("Layered particle budget density tier labels must be non-empty.");
195
- }
196
- }
197
-
198
- function createParticleWarnings(
199
- totalParticles: number,
200
- dynamicUploadBytes: number,
201
- options: ParticleBatchDiagnosticsOptions,
202
- backend: GPUParticleBackendCapabilities
203
- ): readonly string[] {
204
- const warnings: string[] = [];
205
- if (options.updateMode !== "gpu-compute") {
206
- warnings.push("CPU/static particle update path; positions are generated on CPU and animated by render-item transforms");
207
- }
208
- if (!backend.supported) {
209
- warnings.push(backend.reason ?? "GPU particle backend is unavailable in this runtime");
210
- }
211
- if (totalParticles >= 50000 && options.updateMode !== "gpu-compute") {
212
- warnings.push("50k CPU-generated particles is a dense visualization tier, not a native compute-particle stress proof");
213
- }
214
- if (options.targetFrameMs !== undefined && dynamicUploadBytes / Math.max(1, options.targetFrameMs) > 750_000) {
215
- warnings.push("dynamic CPU particle upload estimate is high for the target frame budget");
216
- }
217
- return warnings;
218
- }
219
-
220
- function formatBytes(bytes: number): string {
221
- if (bytes < 1024) return `${bytes} B`;
222
- if (bytes < 1024 * 1024) return `${(bytes / 1024).toFixed(1)} KiB`;
223
- return `${(bytes / (1024 * 1024)).toFixed(2)} MiB`;
224
- }
@@ -1,147 +0,0 @@
1
- import { CollisionModule } from "./CollisionModule.js";
2
- import { ColorModule } from "./ColorModule.js";
3
- import { ForceModule } from "./ForceModule.js";
4
- import { ParticleEmitter } from "./ParticleEmitter.js";
5
- import { ParticleSystem } from "./ParticleSystem.js";
6
- import { SizeModule } from "./SizeModule.js";
7
-
8
- export type ParticleEffectPresetName = "fire" | "fountain" | "collision-burst" | "spark-shower";
9
-
10
- export interface ParticleEffectPresetOptions {
11
- readonly seed?: number;
12
- readonly maxParticles?: number;
13
- }
14
-
15
- export function createParticleEffectPreset(
16
- name: ParticleEffectPresetName,
17
- options: ParticleEffectPresetOptions = {}
18
- ): ParticleSystem {
19
- if (name === "fire") return createFirePreset(options);
20
- if (name === "fountain") return createFountainPreset(options);
21
- if (name === "collision-burst") return createCollisionBurstPreset(options);
22
- if (name === "spark-shower") return createSparkShowerPreset(options);
23
- const exhaustive: never = name;
24
- throw new Error(`Unsupported particle effect preset: ${exhaustive}`);
25
- }
26
-
27
- function createSparkShowerPreset(options: ParticleEffectPresetOptions): ParticleSystem {
28
- return new ParticleSystem({
29
- maxParticles: options.maxParticles ?? 160,
30
- emitters: [
31
- new ParticleEmitter({
32
- seed: options.seed ?? 404,
33
- emissionRate: 0,
34
- bursts: [{ time: 0, count: 48 }],
35
- lifetime: { min: 0.55, max: 1.1 },
36
- speed: { min: 0.55, max: 1.15 },
37
- shape: { type: "cone", origin: { x: 0, y: 0.12, z: 0 }, radius: 0.22, length: 0.36, angle: Math.PI / 7, emitFromVolume: true },
38
- initial: { size: 0.055, color: { r: 1, g: 0.78, b: 0.25, a: 1 } }
39
- })
40
- ],
41
- modules: [
42
- new ForceModule({ x: 0.16, y: -1.4, z: 0 }),
43
- new ColorModule([
44
- { time: 0, color: { r: 1, g: 0.92, b: 0.42, a: 1 } },
45
- { time: 0.55, color: { r: 1, g: 0.35, b: 0.1, a: 0.8 } },
46
- { time: 1, color: { r: 0.35, g: 0.08, b: 0.04, a: 0.08 } }
47
- ]),
48
- new SizeModule([
49
- { time: 0, size: 0.035 },
50
- { time: 0.22, size: 0.075 },
51
- { time: 1, size: 0.012 }
52
- ]),
53
- new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.18 })
54
- ]
55
- });
56
- }
57
-
58
- function createFirePreset(options: ParticleEffectPresetOptions): ParticleSystem {
59
- return new ParticleSystem({
60
- maxParticles: options.maxParticles ?? 260,
61
- emitters: [
62
- new ParticleEmitter({
63
- seed: options.seed ?? 101,
64
- emissionRate: 180,
65
- lifetime: { min: 0.85, max: 1.25 },
66
- speed: { min: 0.3, max: 0.75 },
67
- shape: { type: "cone", origin: { x: 0, y: 0.05, z: 0 }, radius: 0.28, length: 0.16, angle: Math.PI / 6, emitFromVolume: true },
68
- initial: { size: 0.13 }
69
- })
70
- ],
71
- modules: [
72
- new ForceModule({ x: 0.02, y: 0.82, z: 0 }),
73
- new ColorModule([
74
- { time: 0, color: { r: 1, g: 0.92, b: 0.28, a: 1 } },
75
- { time: 0.38, color: { r: 1, g: 0.38, b: 0.08, a: 0.88 } },
76
- { time: 0.76, color: { r: 0.72, g: 0.12, b: 0.04, a: 0.36 } },
77
- { time: 1, color: { r: 0.12, g: 0.1, b: 0.1, a: 0.08 } }
78
- ]),
79
- new SizeModule([
80
- { time: 0, size: 0.05 },
81
- { time: 0.28, size: 0.18 },
82
- { time: 0.72, size: 0.13 },
83
- { time: 1, size: 0.035 }
84
- ])
85
- ]
86
- });
87
- }
88
-
89
- function createFountainPreset(options: ParticleEffectPresetOptions): ParticleSystem {
90
- return new ParticleSystem({
91
- maxParticles: options.maxParticles ?? 220,
92
- emitters: [
93
- new ParticleEmitter({
94
- seed: options.seed ?? 202,
95
- emissionRate: 155,
96
- lifetime: { min: 1.0, max: 1.4 },
97
- speed: { min: 0.72, max: 1.15 },
98
- shape: { type: "cone", origin: { x: 0, y: 0.08, z: 0 }, radius: 0.12, length: 0.12, angle: Math.PI / 5, emitFromVolume: true },
99
- initial: { size: 0.075 }
100
- })
101
- ],
102
- modules: [
103
- new ForceModule({ x: 0, y: -0.78, z: 0 }),
104
- new ColorModule([
105
- { time: 0, color: { r: 0.55, g: 0.9, b: 1, a: 0.95 } },
106
- { time: 0.58, color: { r: 0.18, g: 0.62, b: 1, a: 0.72 } },
107
- { time: 1, color: { r: 0.1, g: 0.26, b: 1, a: 0.2 } }
108
- ]),
109
- new SizeModule([
110
- { time: 0, size: 0.045 },
111
- { time: 0.38, size: 0.09 },
112
- { time: 1, size: 0.028 }
113
- ])
114
- ]
115
- });
116
- }
117
-
118
- function createCollisionBurstPreset(options: ParticleEffectPresetOptions): ParticleSystem {
119
- return new ParticleSystem({
120
- maxParticles: options.maxParticles ?? 96,
121
- emitters: [
122
- new ParticleEmitter({
123
- seed: options.seed ?? 303,
124
- emissionRate: 0,
125
- bursts: [{ time: 0, count: 42 }],
126
- lifetime: { min: 0.9, max: 1.6 },
127
- speed: { min: 0.35, max: 0.95 },
128
- shape: { type: "sphere", center: { x: 0, y: 0.56, z: 0 }, radius: 0.24 },
129
- initial: { size: 0.1, color: { r: 0.45, g: 1, b: 0.58, a: 1 } }
130
- })
131
- ],
132
- modules: [
133
- new ForceModule({ x: 0, y: -2.2, z: 0 }),
134
- new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.32 }),
135
- new ColorModule([
136
- { time: 0, color: { r: 0.7, g: 1, b: 0.62, a: 1 } },
137
- { time: 0.5, color: { r: 0.22, g: 1, b: 0.7, a: 0.72 } },
138
- { time: 1, color: { r: 0.08, g: 0.45, b: 0.22, a: 0.16 } }
139
- ]),
140
- new SizeModule([
141
- { time: 0, size: 0.055 },
142
- { time: 0.2, size: 0.12 },
143
- { time: 1, size: 0.025 }
144
- ])
145
- ]
146
- });
147
- }