@aura3d/rendering 1.3.3 → 1.4.1

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Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,172 +0,0 @@
1
- import { ProductionWebGL2Renderer, type ProductionWebGL2RendererOptions } from './ProductionWebGL2Renderer';
2
- import { ProductionWebGPURenderer } from './ProductionWebGPURenderer';
3
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
4
- import type {
5
- ProductionRendererBackend,
6
- ProductionProductionRenderer,
7
- ProductionRenderProof,
8
- ProductionRendererFeature,
9
- ProductionRendererInput,
10
- CurrentRoutesProductionRenderer,
11
- RuntimeParityFrameRenderResult
12
- } from './ProductionRendererTypes';
13
-
14
- export interface ProductionRuntimeRendererOptions extends ProductionWebGL2RendererOptions {
15
- readonly backend?: ProductionRuntimeRendererBackendPreference;
16
- }
17
-
18
- export type ProductionRuntimeRendererBackendPreference = "webgl2" | "webgpu" | "auto";
19
-
20
- export interface ProductionRuntimeRendererBackendSelection {
21
- readonly requestedBackend: ProductionRuntimeRendererBackendPreference;
22
- readonly selectedBackend: ProductionRendererBackend;
23
- readonly asyncRequired: boolean;
24
- readonly fallback: boolean;
25
- readonly reason: string;
26
- }
27
-
28
- type ProductionRuntimeRendererWebGPURuntime = NonNullable<ProductionRuntimeRendererOptions["webgpu"]>;
29
-
30
- export class ProductionRuntimeRenderer implements CurrentRoutesProductionRenderer {
31
- readonly backend: ProductionRendererBackend;
32
- readonly backendSelection: ProductionRuntimeRendererBackendSelection;
33
-
34
- private constructor(
35
- private readonly renderer: ProductionProductionRenderer,
36
- backend: ProductionRendererBackend,
37
- backendSelection: ProductionRuntimeRendererBackendSelection
38
- ) {
39
- this.backend = backend;
40
- this.backendSelection = backendSelection;
41
- }
42
-
43
- static async create(options: ProductionRuntimeRendererOptions): Promise<ProductionRuntimeRenderer> {
44
- const selection = resolveProductionRuntimeRendererBackend(options);
45
- if (selection.selectedBackend === "webgpu") {
46
- return new ProductionRuntimeRenderer(await ProductionWebGPURenderer.create(options), "webgpu", selection);
47
- }
48
- const { backend: _backend, ...webgl2Options } = options;
49
- return new ProductionRuntimeRenderer(await ProductionWebGL2Renderer.create(webgl2Options), "webgl2", selection);
50
- }
51
-
52
- renderInteractiveFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
53
- const renderer = this.renderer as ProductionProductionRenderer & Partial<CurrentRoutesProductionRenderer>;
54
- const result = renderer.renderInteractiveFrame ? renderer.renderInteractiveFrame(input) : renderer.renderFrame(input);
55
- return withoutReadbackFeatures(result);
56
- }
57
-
58
- renderFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
59
- return this.renderInteractiveFrame(input);
60
- }
61
-
62
- resize(width: number, height: number): void {
63
- const renderer = this.renderer as ProductionProductionRenderer & { resize?: (width: number, height: number) => void };
64
- if (typeof renderer.resize !== "function") {
65
- throw new Error(`Renderer backend ${this.backend} does not support interactive resizing.`);
66
- }
67
- renderer.resize(width, height);
68
- }
69
-
70
- captureProof(input: ProductionRendererInput): ProductionRenderProof {
71
- const renderer = this.renderer as ProductionProductionRenderer & Partial<CurrentRoutesProductionRenderer>;
72
- return renderer.captureProof ? renderer.captureProof(input) : renderer.renderImportedAsset(input);
73
- }
74
-
75
- renderImportedAsset(input: ProductionRendererInput): ProductionRenderProof {
76
- return this.captureProof(input);
77
- }
78
-
79
- async renderInteractiveFrameAsync(input: ProductionRendererInput): Promise<RuntimeParityFrameRenderResult> {
80
- const result = this.renderer instanceof ProductionWebGPURenderer
81
- ? await this.renderer.renderFrameAsync(input)
82
- : this.renderInteractiveFrame(input);
83
- return withoutReadbackFeatures(result);
84
- }
85
-
86
- async renderFrameAsync(input: ProductionRendererInput): Promise<RuntimeParityFrameRenderResult> {
87
- return this.renderInteractiveFrameAsync(input);
88
- }
89
-
90
- async captureProofAsync(input: ProductionRendererInput): Promise<ProductionRenderProof> {
91
- if (this.renderer instanceof ProductionWebGPURenderer) {
92
- return this.renderer.renderImportedAssetAsync(input);
93
- }
94
- return this.captureProof(input);
95
- }
96
-
97
- async renderImportedAssetAsync(input: ProductionRendererInput): Promise<ProductionRenderProof> {
98
- return this.captureProofAsync(input);
99
- }
100
-
101
- getFeatures(): readonly ProductionRendererFeature[] {
102
- return this.renderer.getFeatures();
103
- }
104
-
105
- getDiagnostics(): RenderDeviceDiagnostics {
106
- return this.renderer.getDiagnostics();
107
- }
108
-
109
- dispose(): void {
110
- this.renderer.dispose();
111
- }
112
- }
113
-
114
- export function createProductionRuntimeRenderer(options: ProductionRuntimeRendererOptions): Promise<ProductionRuntimeRenderer> {
115
- return ProductionRuntimeRenderer.create(options);
116
- }
117
-
118
- export function resolveProductionRuntimeRendererBackend(options: Pick<ProductionRuntimeRendererOptions, "backend" | "webgpu">): ProductionRuntimeRendererBackendSelection {
119
- const browserWebGPU = readBrowserWebGPU();
120
- const hasWebGPU = Boolean(options.webgpu ?? browserWebGPU);
121
- const requestedBackend = options.backend ?? (hasWebGPU ? "auto" : "webgl2");
122
- if (requestedBackend === "webgpu") {
123
- return {
124
- requestedBackend,
125
- selectedBackend: "webgpu",
126
- asyncRequired: true,
127
- fallback: false,
128
- reason: "Explicit backend='webgpu' uses ProductionWebGPURenderer and fails if native WebGPU capabilities are missing."
129
- };
130
- }
131
- if (requestedBackend === "auto") {
132
- if (hasWebGPU) {
133
- return {
134
- requestedBackend,
135
- selectedBackend: "webgpu",
136
- asyncRequired: true,
137
- fallback: false,
138
- reason: options.webgpu
139
- ? "backend='auto' selected WebGPU because a WebGPU runtime object was provided."
140
- : "backend='auto' selected WebGPU because navigator.gpu is available in the current browser runtime."
141
- };
142
- }
143
- return {
144
- requestedBackend,
145
- selectedBackend: "webgl2",
146
- asyncRequired: false,
147
- fallback: true,
148
- reason: "backend='auto' selected WebGL2 because no WebGPU runtime object was provided to the SDK."
149
- };
150
- }
151
- return {
152
- requestedBackend,
153
- selectedBackend: "webgl2",
154
- asyncRequired: false,
155
- fallback: false,
156
- reason: "WebGL2 is selected when no WebGPU runtime is supplied, or when the app explicitly requests backend='webgl2'."
157
- };
158
- }
159
-
160
- function readBrowserWebGPU(): ProductionRuntimeRendererWebGPURuntime | undefined {
161
- const navigatorWithGpu = (globalThis as typeof globalThis & {
162
- readonly navigator?: Navigator & { readonly gpu?: ProductionRuntimeRendererWebGPURuntime };
163
- }).navigator;
164
- return navigatorWithGpu?.gpu;
165
- }
166
-
167
- function withoutReadbackFeatures(result: RuntimeParityFrameRenderResult): RuntimeParityFrameRenderResult {
168
- return {
169
- ...result,
170
- features: result.features.filter((feature) => feature.id !== "pixel-readback" && feature.id !== "scene-color-transmission-capture")
171
- };
172
- }
@@ -1,313 +0,0 @@
1
- import { Renderer, type RendererOptions } from "../Renderer";
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
3
- import { Texture } from "../Texture";
4
- import {
5
- bindTransmissionBackdropCapture,
6
- createSceneColorMipLevels,
7
- normalizeTransmissionBackdropCapture
8
- } from "./TransmissionBackdropCapture";
9
- import {
10
- PRODUCTION_WEBGL2_REQUIRED_FEATURES,
11
- RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES,
12
- type ProductionPixelMetrics,
13
- type ProductionRenderProof,
14
- type ProductionRendererFeature,
15
- type ProductionRendererInput,
16
- type CurrentRoutesProductionRenderer,
17
- type CurrentRoutesRendererTimingDiagnostics,
18
- type RuntimeParityFrameRenderResult,
19
- type RuntimeParityTransmissionBackdropCaptureProof
20
- } from "./ProductionRendererTypes";
21
-
22
- export interface ProductionWebGL2RendererOptions extends Omit<RendererOptions, "backend"> {
23
- readonly canvas: HTMLCanvasElement | OffscreenCanvas;
24
- readonly width: number;
25
- readonly height: number;
26
- }
27
-
28
- export class ProductionWebGL2Renderer implements CurrentRoutesProductionRenderer {
29
- readonly backend = "webgl2" as const;
30
-
31
- private constructor(private readonly renderer: Renderer, private width: number, private height: number) {}
32
-
33
- static async create(options: ProductionWebGL2RendererOptions): Promise<ProductionWebGL2Renderer> {
34
- const renderer = await Renderer.create({
35
- ...options,
36
- backend: "webgl2",
37
- requiredFeatures: ["basic-rendering", "pixel-readback", "render-targets", "hdr-image-based-lighting"]
38
- });
39
- if (renderer.device.kind !== "webgl2") {
40
- renderer.dispose();
41
- throw new Error(`Production production renderer requires a real WebGL2 device, got ${renderer.device.kind}.`);
42
- }
43
- return new ProductionWebGL2Renderer(renderer, options.width, options.height);
44
- }
45
-
46
- renderInteractiveFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
47
- this.validateImportedAsset(input);
48
- const timing = createCurrentRoutesTimingAccumulator();
49
- const renderStart = timing.now();
50
- const diagnostics = this.renderer.render(input.source, input.camera);
51
- timing.addRender(renderStart);
52
- return {
53
- backend: "webgl2",
54
- diagnostics,
55
- features: this.getInteractiveFeatures(diagnostics, input),
56
- timing: timing.snapshot()
57
- };
58
- }
59
-
60
- renderFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
61
- return this.renderInteractiveFrame(input);
62
- }
63
-
64
- resize(width: number, height: number): void {
65
- this.width = width;
66
- this.height = height;
67
- this.renderer.resize(width, height);
68
- }
69
-
70
- captureProof(input: ProductionRendererInput): ProductionRenderProof {
71
- this.validateImportedAsset(input);
72
- const timing = createCurrentRoutesTimingAccumulator();
73
- let transmissionBackdropCapture: RuntimeParityTransmissionBackdropCaptureProof | undefined;
74
- let transmissionBackdropTexture: Texture | undefined;
75
- const captureOptions = normalizeTransmissionBackdropCapture(input.transmissionBackdropCapture);
76
- if (captureOptions) {
77
- const captureStart = timing.now();
78
- const captureRenderStart = timing.now();
79
- this.renderer.render(input.source, input.camera);
80
- timing.addRender(captureRenderStart);
81
- const captureReadbackStart = timing.now();
82
- const scenePixels = this.renderer.device.readPixels(0, 0, this.width, this.height);
83
- timing.addReadback(captureReadbackStart);
84
- const mipLevels = createSceneColorMipLevels(scenePixels, this.width, this.height);
85
- transmissionBackdropTexture = new Texture({
86
- width: this.width,
87
- height: this.height,
88
- colorSpace: "srgb",
89
- mipLevels,
90
- label: "a3d-renderer-owned-scene-color-transmission-backdrop"
91
- });
92
- const materialBindings = bindTransmissionBackdropCapture(input.source, transmissionBackdropTexture, captureOptions);
93
- transmissionBackdropCapture = {
94
- mode: "renderer-owned-scene-color-readback",
95
- width: this.width,
96
- height: this.height,
97
- byteLength: scenePixels.byteLength,
98
- mipCount: mipLevels.length,
99
- strength: captureOptions.strength,
100
- refractionScale: captureOptions.refractionScale,
101
- materialBindings
102
- };
103
- timing.addTransmissionBackdropCapture(captureStart);
104
- }
105
- const renderStart = timing.now();
106
- const diagnostics = this.renderer.render(input.source, input.camera);
107
- timing.addRender(renderStart);
108
- const readbackStart = timing.now();
109
- const pixelBytes = this.renderer.device.readPixels(0, 0, this.width, this.height);
110
- timing.addReadback(readbackStart);
111
- const analysisStart = timing.now();
112
- const pixels = analyzePixels(pixelBytes, this.width, this.height);
113
- timing.addPixelAnalysis(analysisStart);
114
- transmissionBackdropTexture?.dispose();
115
- const features = this.getFeatures(diagnostics, input, pixels);
116
- return {
117
- backend: "webgl2",
118
- realWebGL2: this.renderer.device.kind === "webgl2",
119
- mockDevice: this.renderer.device.kind === "mock",
120
- canvas2dProof: false,
121
- importedAsset: input.metadata,
122
- diagnostics,
123
- features,
124
- pixels,
125
- timing: timing.snapshot(),
126
- ...(transmissionBackdropCapture ? { transmissionBackdropCapture } : {})
127
- };
128
- }
129
-
130
- renderImportedAsset(input: ProductionRendererInput): ProductionRenderProof {
131
- return this.captureProof(input);
132
- }
133
-
134
- getFeatures(diagnostics = this.getDiagnostics(), input?: ProductionRendererInput, pixels?: ProductionPixelMetrics): readonly ProductionRendererFeature[] {
135
- const capabilities = new Set(this.renderer.device.info.capabilities ?? []);
136
- const feature = (id: string, state: ProductionRendererFeature["state"], detail: string): ProductionRendererFeature => ({ id, state, detail });
137
- return [
138
- feature("real-webgl2-context", this.renderer.device.kind === "webgl2" ? "supported" : "blocked", `backend=${this.renderer.device.kind}`),
139
- feature("no-canvas2d-proof", "supported", "Render proof is produced by Renderer/WebGL2 and readPixels, not Canvas 2D drawing."),
140
- feature("no-mock-device", this.renderer.device.kind === "mock" ? "blocked" : "supported", "ProductionWebGL2Renderer refuses mock backend creation."),
141
- feature("imported-gltf-render-source", input && input.metadata.primitiveCount > 0 ? "supported" : "partial", input ? `${input.metadata.assetId}: ${input.metadata.primitiveCount} primitives` : "Awaiting imported asset render input."),
142
- feature("pbr-materials", input && input.metadata.materialCount > 0 ? "supported" : "partial", input ? `${input.metadata.materialCount} glTF materials in render metadata` : "Awaiting imported asset metadata."),
143
- feature("texture-upload-diagnostics", (diagnostics.textures ?? 0) > 0 ? "supported" : "partial", `${diagnostics.textures ?? 0} live textures, ${diagnostics.textureBytes ?? 0} bytes`),
144
- feature("render-target-diagnostics", diagnostics.renderTargets !== undefined ? "supported" : "partial", `${diagnostics.renderTargets ?? 0} live render targets`),
145
- feature("draw-call-diagnostics", diagnostics.drawCalls > 0 ? "supported" : "partial", `${diagnostics.drawCalls} draw calls in last frame`),
146
- feature("pixel-readback", pixels && pixels.nonBlackPixels > 0 ? "supported" : "partial", pixels ? `${pixels.nonBlackPixels} non-black pixels` : "Awaiting frame readback."),
147
- feature("hdr-ibl-ready", capabilities.has("hdr-image-based-lighting") ? "supported" : "partial", `capabilities=${[...capabilities].join(",")}`),
148
- feature("anisotropic-texture-filtering", capabilities.has("anisotropic-texture-filtering") ? "supported" : "partial", "WebGL EXT_texture_filter_anisotropic for sharper angled PBR texture sampling."),
149
- feature(
150
- "scene-color-transmission-capture",
151
- input?.transmissionBackdropCapture ? "supported" : "partial",
152
- input?.transmissionBackdropCapture
153
- ? "Renderer-owned first-pass scene-color readback is rebound as u_transmissionBackdropTexture for the final A3D transmission pass."
154
- : "Transmission backdrop capture was not requested for this proof."
155
- )
156
- ];
157
- }
158
-
159
- getDiagnostics(): RenderDeviceDiagnostics {
160
- return this.renderer.getDiagnostics();
161
- }
162
-
163
- dispose(): void {
164
- this.renderer.dispose();
165
- }
166
-
167
- private validateImportedAsset(input: ProductionRendererInput): void {
168
- if (input.metadata.primitiveCount <= 0 || input.metadata.meshCount <= 0) {
169
- throw new Error("Production imported-asset render path requires real glTF mesh primitives.");
170
- }
171
- if (input.metadata.materialCount <= 0) {
172
- throw new Error("Production imported-asset render path requires real material data.");
173
- }
174
- }
175
-
176
- private getInteractiveFeatures(diagnostics: RenderDeviceDiagnostics, input: ProductionRendererInput): readonly ProductionRendererFeature[] {
177
- return this.getFeatures(diagnostics, input).filter((feature) => feature.id !== "pixel-readback" && feature.id !== "scene-color-transmission-capture");
178
- }
179
- }
180
-
181
- export function summarizeProductionWebGL2Proof(proof: ProductionRenderProof) {
182
- const missing = PRODUCTION_WEBGL2_REQUIRED_FEATURES.filter((feature) => {
183
- const state = proof.features.find((item) => item.id === feature)?.state;
184
- return state !== "supported";
185
- });
186
- return {
187
- pass: missing.length === 0 && proof.realWebGL2 && !proof.mockDevice && !proof.canvas2dProof && proof.diagnostics.drawCalls > 0 && proof.pixels.nonBlackPixels > 0,
188
- missing,
189
- drawCalls: proof.diagnostics.drawCalls,
190
- liveTextures: proof.diagnostics.textures ?? 0,
191
- textureBytes: proof.diagnostics.textureBytes ?? 0,
192
- nonBlackPixels: proof.pixels.nonBlackPixels,
193
- averageLuma: proof.pixels.averageLuma,
194
- maxLuma: proof.pixels.maxLuma,
195
- uniqueColorBuckets: proof.pixels.uniqueColorBuckets
196
- };
197
- }
198
-
199
- export function summarizeProductionProductionProof(proof: ProductionRenderProof) {
200
- const requiredFeatures = proof.backend === "webgpu"
201
- ? RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES
202
- : PRODUCTION_WEBGL2_REQUIRED_FEATURES;
203
- const missing = requiredFeatures.filter((feature) => {
204
- const state = proof.features.find((item) => item.id === feature)?.state;
205
- return state !== "supported";
206
- });
207
- return {
208
- pass: missing.length === 0 && !proof.mockDevice && !proof.canvas2dProof && proof.diagnostics.drawCalls > 0 && proof.pixels.nonBlackPixels > 0,
209
- backend: proof.backend,
210
- missing,
211
- drawCalls: proof.diagnostics.drawCalls,
212
- liveTextures: proof.diagnostics.textures ?? 0,
213
- textureBytes: proof.diagnostics.textureBytes ?? 0,
214
- nonBlackPixels: proof.pixels.nonBlackPixels,
215
- averageLuma: proof.pixels.averageLuma,
216
- maxLuma: proof.pixels.maxLuma,
217
- uniqueColorBuckets: proof.pixels.uniqueColorBuckets
218
- };
219
- }
220
-
221
- export function analyzePixels(pixels: Uint8Array, width: number, height: number): ProductionPixelMetrics {
222
- let nonTransparentPixels = 0;
223
- let nonBlackPixels = 0;
224
- let lumaTotal = 0;
225
- let maxLuma = 0;
226
- const buckets = new Set<number>();
227
- for (let offset = 0; offset + 3 < pixels.length; offset += 4) {
228
- const r = pixels[offset] ?? 0;
229
- const g = pixels[offset + 1] ?? 0;
230
- const b = pixels[offset + 2] ?? 0;
231
- const a = pixels[offset + 3] ?? 0;
232
- if (a > 0) nonTransparentPixels += 1;
233
- if (r + g + b > 12) nonBlackPixels += 1;
234
- const luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
235
- lumaTotal += luma;
236
- maxLuma = Math.max(maxLuma, luma);
237
- buckets.add(((r >> 4) << 8) | ((g >> 4) << 4) | (b >> 4));
238
- }
239
- const centerOffset = ((Math.floor(height / 2) * width) + Math.floor(width / 2)) * 4;
240
- return {
241
- width,
242
- height,
243
- nonTransparentPixels,
244
- nonBlackPixels,
245
- averageLuma: pixels.length > 0 ? lumaTotal / (pixels.length / 4) : 0,
246
- maxLuma,
247
- uniqueColorBuckets: buckets.size,
248
- centerPixel: [
249
- pixels[centerOffset] ?? 0,
250
- pixels[centerOffset + 1] ?? 0,
251
- pixels[centerOffset + 2] ?? 0,
252
- pixels[centerOffset + 3] ?? 0
253
- ]
254
- };
255
- }
256
-
257
- interface CurrentRoutesTimingAccumulator {
258
- now(): number;
259
- addRender(start: number): void;
260
- addReadback(start: number): void;
261
- addPixelAnalysis(start: number): void;
262
- addTransmissionBackdropCapture(start: number): void;
263
- snapshot(): CurrentRoutesRendererTimingDiagnostics;
264
- }
265
-
266
- function createCurrentRoutesTimingAccumulator(): CurrentRoutesTimingAccumulator {
267
- const source = hasPerformanceNow() ? "performance-now" : "date-now";
268
- const startedAt = readCurrentRoutesNow(source);
269
- let renderMs = 0;
270
- let readbackMs = 0;
271
- let pixelAnalysisMs = 0;
272
- let transmissionBackdropCaptureMs = 0;
273
- let hasReadback = false;
274
- let hasPixelAnalysis = false;
275
- let hasTransmissionBackdropCapture = false;
276
- const elapsed = (start: number) => Math.max(0, readCurrentRoutesNow(source) - start);
277
- return {
278
- now: () => readCurrentRoutesNow(source),
279
- addRender(start) {
280
- renderMs += elapsed(start);
281
- },
282
- addReadback(start) {
283
- hasReadback = true;
284
- readbackMs += elapsed(start);
285
- },
286
- addPixelAnalysis(start) {
287
- hasPixelAnalysis = true;
288
- pixelAnalysisMs += elapsed(start);
289
- },
290
- addTransmissionBackdropCapture(start) {
291
- hasTransmissionBackdropCapture = true;
292
- transmissionBackdropCaptureMs += elapsed(start);
293
- },
294
- snapshot() {
295
- return {
296
- source,
297
- totalMs: elapsed(startedAt),
298
- renderMs,
299
- ...(hasReadback ? { readbackMs } : {}),
300
- ...(hasPixelAnalysis ? { pixelAnalysisMs } : {}),
301
- ...(hasTransmissionBackdropCapture ? { transmissionBackdropCaptureMs } : {})
302
- };
303
- }
304
- };
305
- }
306
-
307
- function hasPerformanceNow(): boolean {
308
- return typeof globalThis.performance?.now === "function";
309
- }
310
-
311
- function readCurrentRoutesNow(source: CurrentRoutesRendererTimingDiagnostics["source"]): number {
312
- return source === "performance-now" ? globalThis.performance.now() : Date.now();
313
- }