@aura3d/rendering 1.3.3 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ForwardPass.js +7 -1
- package/dist/ForwardPass.js.map +1 -1
- package/dist/MorphTarget.d.ts +1 -0
- package/dist/MorphTarget.d.ts.map +1 -1
- package/dist/MorphTarget.js.map +1 -1
- package/dist/Renderer.js +7 -1
- package/dist/Renderer.js.map +1 -1
- package/package.json +38 -4
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1663
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -123
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2626
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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import { PBRMaterial, type PBRMaterialOptions } from "../PBRMaterial";
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import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
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export type CinematicMaterialPresetId =
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| "wet-pavement"
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| "neon-emissive"
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| "cinematic-set-concrete";
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export interface CinematicMaterialPreset {
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readonly id: CinematicMaterialPresetId;
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readonly label: string;
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readonly pbr: PBRMaterialOptions;
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readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
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readonly approximatedFeatures: readonly string[];
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readonly diagnostics: readonly string[];
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}
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const MATERIAL_PRESETS: Readonly<Record<CinematicMaterialPresetId, Omit<CinematicMaterialPreset, "rendererOwnedEvidence">>> = {
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"wet-pavement": {
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id: "wet-pavement",
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label: "Wet pavement",
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pbr: {
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name: "cinematic/wet-pavement",
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baseColor: [0.035, 0.04, 0.045, 1],
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metallic: 0,
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roughness: 0.18,
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clearcoatFactor: 0.72,
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clearcoatRoughnessFactor: 0.08,
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environmentMapIntensity: 0.65,
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environmentMapSpecularIntensity: 0.9
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},
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approximatedFeatures: ["screen-space puddle breakup is represented by glossy PBR response until a normal-map texture is bound"],
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diagnostics: ["Wet pavement is renderer-owned PBR material data, not a CSS shine overlay."]
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},
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"neon-emissive": {
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id: "neon-emissive",
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label: "Neon emissive",
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pbr: {
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name: "cinematic/neon-emissive",
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baseColor: [0.05, 0.78, 1, 1],
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metallic: 0,
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roughness: 0.22,
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emissiveColor: [0.05, 0.78, 1],
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emissiveStrength: 4.8
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},
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approximatedFeatures: [],
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diagnostics: ["Neon proof is an emissive renderer material and can drive bloom/practical light evidence."]
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},
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"hero-prop-glow": {
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id: "hero-prop-glow",
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label: "Hero prop glow",
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pbr: {
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name: "cinematic/hero-prop-glow",
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baseColor: [0.42, 0.95, 1, 1],
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metallic: 0,
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roughness: 0.28,
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emissiveColor: [0.18, 0.82, 1],
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emissiveStrength: 2.6,
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clearcoatFactor: 0.25
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},
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approximatedFeatures: ["subsurface scattering is approximated with emissive PBR color"],
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diagnostics: ["Hero prop glow is real material data and must not be replaced by a DOM halo."]
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},
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"rain-dark-metal": {
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id: "rain-dark-metal",
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label: "Rain dark metal",
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pbr: {
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name: "cinematic/rain-dark-metal",
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baseColor: [0.32, 0.34, 0.36, 1],
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metallic: 0.82,
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roughness: 0.24,
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clearcoatFactor: 0.48,
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clearcoatRoughnessFactor: 0.12
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},
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approximatedFeatures: ["water beads require texture/normal detail from the route asset to be fully represented"],
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diagnostics: ["Metal wetness is encoded as PBR parameters."]
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"cinematic-set-concrete": {
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id: "cinematic-set-concrete",
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label: "Cinematic set concrete",
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pbr: {
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name: "cinematic/set-concrete",
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baseColor: [0.23, 0.24, 0.25, 1],
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metallic: 0,
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roughness: 0.62,
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environmentMapIntensity: 0.22,
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environmentMapSpecularIntensity: 0.32
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},
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approximatedFeatures: [],
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diagnostics: ["Set material is renderer-owned PBR scene content."]
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}
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};
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export function listCinematicMaterialPresets(): readonly CinematicMaterialPreset[] {
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return (Object.keys(MATERIAL_PRESETS) as CinematicMaterialPresetId[]).map(createCinematicMaterialPreset);
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}
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export function createCinematicMaterialPreset(id: CinematicMaterialPresetId): CinematicMaterialPreset {
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const preset = MATERIAL_PRESETS[id];
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return {
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...preset,
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rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
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id: `material:${id}`,
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feature: "material",
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label: preset.label,
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source: "renderer-material",
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diagnostics: preset.diagnostics
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})
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};
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}
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export function createCinematicPBRMaterial(id: CinematicMaterialPresetId, overrides: PBRMaterialOptions = {}): PBRMaterial {
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const preset = createCinematicMaterialPreset(id);
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return new PBRMaterial({
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...preset.pbr,
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...overrides,
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name: overrides.name ?? preset.pbr.name
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});
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}
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export function resolveCinematicMaterialPresetId(tags: readonly string[]): CinematicMaterialPresetId {
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const lower = tags.map((tag) => tag.toLowerCase());
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if (lower.some((tag) => tag.includes("neon") || tag.includes("emissive"))) return "neon-emissive";
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if (lower.some((tag) => tag.includes("flower") || tag.includes("hero") || tag.includes("glow"))) return "hero-prop-glow";
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if (lower.some((tag) => tag.includes("metal") || tag.includes("robot"))) return "rain-dark-metal";
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if (lower.some((tag) => tag.includes("wet") || tag.includes("pavement") || tag.includes("rain"))) return "wet-pavement";
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return "cinematic-set-concrete";
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}
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@@ -1,83 +0,0 @@
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import type { RendererPostProcessOptions } from "../Renderer";
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import { createCinematicBloomPass, type CinematicBloomPass } from "./BloomPass";
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import { createCinematicDepthHazePass, type CinematicDepthHazePass } from "./DepthHazePass";
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import { createCinematicFilmGrainPass, type CinematicFilmGrainPass } from "./FilmGrainPass";
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import { createCinematicVignettePass, type CinematicVignettePass } from "./VignettePass";
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import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
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export type CinematicColorGradePreset = "neon-noir" | "warm-sunrise" | "cool-moonlit" | "studio-neutral";
|
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|
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export interface CinematicPostProcessStack {
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readonly id: string;
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readonly colorGradePreset: CinematicColorGradePreset;
|
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readonly bloom: CinematicBloomPass;
|
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readonly vignette: CinematicVignettePass;
|
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readonly filmGrain: CinematicFilmGrainPass;
|
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readonly depthHaze: CinematicDepthHazePass;
|
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readonly rendererOptions: RendererPostProcessOptions;
|
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|
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readonly rendererOwnedEvidence: readonly CinematicRendererEvidenceFlag[];
|
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|
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readonly diagnostics: readonly string[];
|
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|
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}
|
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|
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|
|
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|
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export function createCinematicPostProcessStack(options: {
|
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|
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readonly id?: string;
|
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24
|
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readonly colorGradePreset?: CinematicColorGradePreset;
|
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|
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readonly fogOrHaze?: boolean;
|
|
26
|
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readonly glow?: boolean;
|
|
27
|
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} = {}): CinematicPostProcessStack {
|
|
28
|
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const colorGradePreset = options.colorGradePreset ?? "neon-noir";
|
|
29
|
-
const bloom = createCinematicBloomPass({ intensity: options.glow === false ? 0.08 : 0.28 });
|
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|
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const vignette = createCinematicVignettePass();
|
|
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|
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const filmGrain = createCinematicFilmGrainPass();
|
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|
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const depthHaze = createCinematicDepthHazePass({ density: options.fogOrHaze === false ? 0.06 : 0.22 });
|
|
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|
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return {
|
|
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|
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id: options.id ?? "cinematic-postprocess",
|
|
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|
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colorGradePreset,
|
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|
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bloom,
|
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37
|
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vignette,
|
|
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|
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filmGrain,
|
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|
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depthHaze,
|
|
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|
-
rendererOptions: {
|
|
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|
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targetFormat: "rgba16f",
|
|
42
|
-
bloom: { threshold: bloom.threshold, intensity: bloom.intensity, radius: bloom.radius },
|
|
43
|
-
toneMapping: { operator: "filmic", exposure: exposureFor(colorGradePreset), whitePoint: 1.18, inputColorSpace: "linear", outputColorSpace: "srgb" },
|
|
44
|
-
colorGrade: colorGradeFor(colorGradePreset, vignette.intensity),
|
|
45
|
-
filmGrain: { intensity: filmGrain.intensity, seed: filmGrain.animated ? 17 : 1, monochrome: true },
|
|
46
|
-
fxaa: true
|
|
47
|
-
},
|
|
48
|
-
rendererOwnedEvidence: [
|
|
49
|
-
bloom.rendererOwnedEvidence,
|
|
50
|
-
vignette.rendererOwnedEvidence,
|
|
51
|
-
filmGrain.rendererOwnedEvidence,
|
|
52
|
-
depthHaze.rendererOwnedEvidence,
|
|
53
|
-
createRendererOwnedEvidenceFlag({
|
|
54
|
-
id: `postprocess:color-grade:${colorGradePreset}`,
|
|
55
|
-
feature: "postprocess",
|
|
56
|
-
label: `Color grade ${colorGradePreset}`,
|
|
57
|
-
source: "renderer-postprocess",
|
|
58
|
-
sceneContent: false
|
|
59
|
-
})
|
|
60
|
-
],
|
|
61
|
-
diagnostics: ["Cinematic postprocess stack is renderer-owned; route DOM overlays cannot satisfy effect evidence."]
|
|
62
|
-
};
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
function exposureFor(preset: CinematicColorGradePreset): number {
|
|
66
|
-
if (preset === "warm-sunrise") return 1.12;
|
|
67
|
-
if (preset === "cool-moonlit") return 1.3;
|
|
68
|
-
if (preset === "studio-neutral") return 1.02;
|
|
69
|
-
return 1.22;
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
function colorGradeFor(preset: CinematicColorGradePreset, vignette: number): NonNullable<RendererPostProcessOptions["colorGrade"]> {
|
|
73
|
-
switch (preset) {
|
|
74
|
-
case "warm-sunrise":
|
|
75
|
-
return { contrast: 1.08, saturation: 1.08, vibrance: 0.14, vignette, sharpening: 0.16 };
|
|
76
|
-
case "cool-moonlit":
|
|
77
|
-
return { contrast: 1.16, saturation: 0.9, vibrance: 0.08, vignette: vignette + 0.04, sharpening: 0.18 };
|
|
78
|
-
case "studio-neutral":
|
|
79
|
-
return { contrast: 1.04, saturation: 1, vibrance: 0.06, vignette: 0.06, sharpening: 0.18 };
|
|
80
|
-
case "neon-noir":
|
|
81
|
-
return { contrast: 1.18, saturation: 1.12, vibrance: 0.2, vignette: vignette + 0.06, sharpening: 0.16 };
|
|
82
|
-
}
|
|
83
|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
2
|
-
|
|
3
|
-
export interface CinematicDepthHazePass {
|
|
4
|
-
readonly name: "depth-haze";
|
|
5
|
-
readonly color: readonly [number, number, number];
|
|
6
|
-
readonly density: number;
|
|
7
|
-
readonly startMeters: number;
|
|
8
|
-
readonly endMeters: number;
|
|
9
|
-
readonly requiresDepth: boolean;
|
|
10
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export function createCinematicDepthHazePass(options: Partial<Omit<CinematicDepthHazePass, "name" | "rendererOwnedEvidence">> = {}): CinematicDepthHazePass {
|
|
14
|
-
return {
|
|
15
|
-
name: "depth-haze",
|
|
16
|
-
color: options.color ?? [0.22, 0.34, 0.52],
|
|
17
|
-
density: options.density ?? 0.22,
|
|
18
|
-
startMeters: options.startMeters ?? 2.5,
|
|
19
|
-
endMeters: options.endMeters ?? 18,
|
|
20
|
-
requiresDepth: options.requiresDepth ?? true,
|
|
21
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
22
|
-
id: "postprocess:depth-haze",
|
|
23
|
-
feature: "postprocess",
|
|
24
|
-
label: "Depth haze pass",
|
|
25
|
-
source: "renderer-postprocess",
|
|
26
|
-
sceneContent: false,
|
|
27
|
-
diagnostics: ["Depth haze is renderer-owned atmospheric composition; DOM fog panels do not satisfy this evidence."]
|
|
28
|
-
})
|
|
29
|
-
};
|
|
30
|
-
}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import type { CinematicRuntimeLight } from "./CinematicLightingRig";
|
|
2
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
3
|
-
|
|
4
|
-
export interface CinematicEmissivePractical {
|
|
5
|
-
readonly id: string;
|
|
6
|
-
readonly sourceObjectId: string;
|
|
7
|
-
readonly color: readonly [number, number, number];
|
|
8
|
-
readonly intensity: number;
|
|
9
|
-
readonly radiusMeters: number;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export interface CinematicEmissivePracticalLightSystem {
|
|
13
|
-
readonly id: string;
|
|
14
|
-
readonly practicals: readonly CinematicEmissivePractical[];
|
|
15
|
-
readonly lights: readonly CinematicRuntimeLight[];
|
|
16
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
17
|
-
readonly diagnostics: readonly string[];
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export function createEmissivePracticalLightSystem(
|
|
21
|
-
practicals: readonly CinematicEmissivePractical[],
|
|
22
|
-
id = "cinematic-emissive-practicals"
|
|
23
|
-
): CinematicEmissivePracticalLightSystem {
|
|
24
|
-
return {
|
|
25
|
-
id,
|
|
26
|
-
practicals,
|
|
27
|
-
lights: practicals.map((practical) => ({
|
|
28
|
-
id: `light:${practical.id}`,
|
|
29
|
-
role: "practical",
|
|
30
|
-
type: "point",
|
|
31
|
-
color: practical.color,
|
|
32
|
-
intensity: practical.intensity,
|
|
33
|
-
position: [0, 1, 0],
|
|
34
|
-
castsShadow: false
|
|
35
|
-
})),
|
|
36
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
37
|
-
id: `lighting:${id}`,
|
|
38
|
-
feature: "lighting",
|
|
39
|
-
label: "Emissive practical light system",
|
|
40
|
-
source: "renderer-light",
|
|
41
|
-
diagnostics: ["Neon/glowing props produce renderer light metadata and do not rely on DOM glow."]
|
|
42
|
-
}),
|
|
43
|
-
diagnostics: [`Compiled ${practicals.length} emissive practical lights.`]
|
|
44
|
-
};
|
|
45
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
2
|
-
|
|
3
|
-
export interface CinematicFilmGrainPass {
|
|
4
|
-
readonly name: "film-grain";
|
|
5
|
-
readonly intensity: number;
|
|
6
|
-
readonly animated: boolean;
|
|
7
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
export function createCinematicFilmGrainPass(options: Partial<Omit<CinematicFilmGrainPass, "name" | "rendererOwnedEvidence">> = {}): CinematicFilmGrainPass {
|
|
11
|
-
return {
|
|
12
|
-
name: "film-grain",
|
|
13
|
-
intensity: options.intensity ?? 0.025,
|
|
14
|
-
animated: options.animated ?? true,
|
|
15
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
16
|
-
id: "postprocess:film-grain",
|
|
17
|
-
feature: "postprocess",
|
|
18
|
-
label: "Film grain pass",
|
|
19
|
-
source: "renderer-postprocess",
|
|
20
|
-
sceneContent: false,
|
|
21
|
-
diagnostics: ["Film grain is bounded by default so screenshot gates are not satisfied by noise alone."]
|
|
22
|
-
})
|
|
23
|
-
};
|
|
24
|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
2
|
-
|
|
3
|
-
export interface CinematicFogVolumeSystem {
|
|
4
|
-
readonly id: string;
|
|
5
|
-
readonly mode: "height-fog" | "volume-slices";
|
|
6
|
-
readonly color: readonly [number, number, number];
|
|
7
|
-
readonly density: number;
|
|
8
|
-
readonly heightFalloff: number;
|
|
9
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
10
|
-
readonly diagnostics: readonly string[];
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export function createFogVolumeSystem(options: Partial<Omit<CinematicFogVolumeSystem, "rendererOwnedEvidence" | "diagnostics">> = {}): CinematicFogVolumeSystem {
|
|
14
|
-
const id = options.id ?? "cinematic-fog";
|
|
15
|
-
return {
|
|
16
|
-
id,
|
|
17
|
-
mode: options.mode ?? "height-fog",
|
|
18
|
-
color: options.color ?? [0.22, 0.34, 0.52],
|
|
19
|
-
density: options.density ?? 0.26,
|
|
20
|
-
heightFalloff: options.heightFalloff ?? 0.42,
|
|
21
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
22
|
-
id: `vfx:${id}`,
|
|
23
|
-
feature: "vfx",
|
|
24
|
-
label: "Fog volume system",
|
|
25
|
-
source: "renderer-vfx",
|
|
26
|
-
diagnostics: ["Fog is represented as renderer fog/volume data, not a translucent DOM layer."]
|
|
27
|
-
}),
|
|
28
|
-
diagnostics: ["Fog volume compiled as route-supported renderer atmospheric approximation."]
|
|
29
|
-
};
|
|
30
|
-
}
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
import { Geometry } from "../Geometry";
|
|
2
|
-
import { UnlitMaterial } from "../UnlitMaterial";
|
|
3
|
-
import type { RenderItem } from "../ForwardPass";
|
|
4
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
5
|
-
|
|
6
|
-
export interface CinematicGlowCard {
|
|
7
|
-
readonly id: string;
|
|
8
|
-
readonly targetId: string;
|
|
9
|
-
readonly color: readonly [number, number, number, number];
|
|
10
|
-
readonly radiusMeters: number;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export interface CinematicGlowCardSystem {
|
|
14
|
-
readonly id: string;
|
|
15
|
-
readonly cards: readonly CinematicGlowCard[];
|
|
16
|
-
readonly renderItems: readonly RenderItem[];
|
|
17
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
18
|
-
readonly diagnostics: readonly string[];
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
export function createGlowCardSystem(cards: readonly CinematicGlowCard[], id = "cinematic-glow-cards"): CinematicGlowCardSystem {
|
|
22
|
-
return {
|
|
23
|
-
id,
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cards,
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renderItems: cards.map((card) => ({
|
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label: card.id,
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-
geometry: Geometry.litCube(card.radiusMeters),
|
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material: new UnlitMaterial({
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name: `cinematic/glow-card/${card.id}`,
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color: card.color,
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renderState: { blend: true, depthWrite: false, cullMode: "none" }
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}),
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includeInAutoFrame: false
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})),
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rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
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id: `vfx:${id}`,
|
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feature: "vfx",
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label: "Glow card system",
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source: "renderer-vfx",
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-
diagnostics: ["Glow cards are renderer transparent geometry; DOM halos do not count."]
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|
-
}),
|
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42
|
-
diagnostics: [`Compiled ${cards.length} renderer glow cards.`]
|
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|
-
};
|
|
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|
-
}
|
|
@@ -1,151 +0,0 @@
|
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1
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-
import { Geometry } from "../Geometry";
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2
|
-
import { UnlitMaterial } from "../UnlitMaterial";
|
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import type { RenderItem } from "../ForwardPass";
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import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
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|
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6
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export interface CinematicRainParticleSystem {
|
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readonly id: string;
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|
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readonly particleCount: number;
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readonly bounds: {
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|
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readonly min: readonly [number, number, number];
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readonly max: readonly [number, number, number];
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};
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readonly velocity: readonly [number, number, number];
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readonly renderItem: RenderItem;
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readonly renderItems: readonly RenderItem[];
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readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
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readonly diagnostics: readonly string[];
|
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|
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}
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|
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|
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|
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export function createRainParticleSystem(options: {
|
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readonly id?: string;
|
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readonly particleCount?: number;
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|
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readonly bounds?: CinematicRainParticleSystem["bounds"];
|
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|
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readonly seed?: number;
|
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25
|
-
} = {}): CinematicRainParticleSystem {
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const id = options.id ?? "cinematic-rain";
|
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|
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const particleCount = Math.max(32, Math.floor(options.particleCount ?? 384));
|
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const bounds = options.bounds ?? { min: [-4, 0.3, -5], max: [4, 5, 2] };
|
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const streaks = createRainStreaks(particleCount, bounds, options.seed ?? 7);
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const rainRenderItem: RenderItem = {
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label: id,
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geometry: Geometry.points(streaks.map((streak) => streak.start)),
|
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material: new UnlitMaterial({
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name: "cinematic/rain-points",
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color: [0.58, 0.74, 1, 0.62],
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|
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renderState: { blend: true, depthWrite: false }
|
|
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|
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}),
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|
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|
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includeInAutoFrame: false
|
|
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|
-
};
|
|
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|
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const streakRenderItem: RenderItem = {
|
|
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|
-
label: `${id}/streaks`,
|
|
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|
-
geometry: Geometry.wideLineSegments(streaks),
|
|
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|
-
material: new UnlitMaterial({
|
|
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|
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name: "cinematic/rain-streaks",
|
|
45
|
-
color: [0.58, 0.74, 1, 0.58],
|
|
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|
-
renderState: { blend: true, depthWrite: false }
|
|
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|
-
}),
|
|
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|
-
includeInAutoFrame: false
|
|
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|
-
};
|
|
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|
-
const splashRenderItem: RenderItem = {
|
|
51
|
-
label: `${id}/splash-ripples`,
|
|
52
|
-
geometry: Geometry.wideLineSegments(createRainSplashRipples(Math.max(24, Math.floor(particleCount * 0.16)), bounds, (options.seed ?? 7) + 31)),
|
|
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|
-
material: new UnlitMaterial({
|
|
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|
-
name: "cinematic/rain-splash-ripples",
|
|
55
|
-
color: [0.72, 0.88, 1, 0.42],
|
|
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|
-
renderState: { blend: true, depthWrite: false }
|
|
57
|
-
}),
|
|
58
|
-
includeInAutoFrame: false
|
|
59
|
-
};
|
|
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|
-
const mistRenderItem: RenderItem = {
|
|
61
|
-
label: `${id}/mist-banks`,
|
|
62
|
-
geometry: Geometry.wideLineSegments(createRainMistBands(bounds)),
|
|
63
|
-
material: new UnlitMaterial({
|
|
64
|
-
name: "cinematic/rain-mist-banks",
|
|
65
|
-
color: [0.52, 0.68, 0.82, 0.18],
|
|
66
|
-
renderState: { blend: true, depthWrite: false }
|
|
67
|
-
}),
|
|
68
|
-
includeInAutoFrame: false
|
|
69
|
-
};
|
|
70
|
-
return {
|
|
71
|
-
id,
|
|
72
|
-
particleCount,
|
|
73
|
-
bounds,
|
|
74
|
-
velocity: [-0.35, -5.8, -0.18],
|
|
75
|
-
renderItem: rainRenderItem,
|
|
76
|
-
renderItems: [rainRenderItem, streakRenderItem, splashRenderItem, mistRenderItem],
|
|
77
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
78
|
-
id: `vfx:${id}`,
|
|
79
|
-
feature: "vfx",
|
|
80
|
-
label: "Rain particle system",
|
|
81
|
-
source: "renderer-vfx",
|
|
82
|
-
diagnostics: ["Rain is wide streak, splash ripple, and mist geometry owned by the renderer, not a DOM/CSS overlay."]
|
|
83
|
-
}),
|
|
84
|
-
diagnostics: [`Compiled ${particleCount} rain streaks plus splash-ripples and mist-banks into renderer-owned wide-line geometry.`]
|
|
85
|
-
};
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
function createRainStreaks(
|
|
89
|
-
count: number,
|
|
90
|
-
bounds: CinematicRainParticleSystem["bounds"],
|
|
91
|
-
seed: number
|
|
92
|
-
): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
|
|
93
|
-
let state = seed >>> 0;
|
|
94
|
-
const random = () => {
|
|
95
|
-
state = (1664525 * state + 1013904223) >>> 0;
|
|
96
|
-
return state / 0xffffffff;
|
|
97
|
-
};
|
|
98
|
-
const streaks: Array<{ start: [number, number, number]; end: [number, number, number]; width: number }> = [];
|
|
99
|
-
for (let index = 0; index < count; index += 1) {
|
|
100
|
-
const x = lerp(bounds.min[0], bounds.max[0], random());
|
|
101
|
-
const y = lerp(bounds.min[1], bounds.max[1], random());
|
|
102
|
-
const z = lerp(bounds.min[2], bounds.max[2], random());
|
|
103
|
-
const length = lerp(0.26, 0.82, random());
|
|
104
|
-
streaks.push({
|
|
105
|
-
start: [x, y, z],
|
|
106
|
-
end: [x - 0.08 - random() * 0.08, Math.max(bounds.min[1], y - length), z + 0.03 + random() * 0.05],
|
|
107
|
-
width: lerp(0.006, 0.018, random())
|
|
108
|
-
});
|
|
109
|
-
}
|
|
110
|
-
return streaks;
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
function createRainSplashRipples(
|
|
114
|
-
count: number,
|
|
115
|
-
bounds: CinematicRainParticleSystem["bounds"],
|
|
116
|
-
seed: number
|
|
117
|
-
): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
|
|
118
|
-
let state = seed >>> 0;
|
|
119
|
-
const random = () => {
|
|
120
|
-
state = (1664525 * state + 1013904223) >>> 0;
|
|
121
|
-
return state / 0xffffffff;
|
|
122
|
-
};
|
|
123
|
-
const segments: Array<{ start: [number, number, number]; end: [number, number, number]; width: number }> = [];
|
|
124
|
-
const floorY = Math.max(0.012, bounds.min[1] * 0.04);
|
|
125
|
-
for (let index = 0; index < count; index += 1) {
|
|
126
|
-
const x = lerp(bounds.min[0] * 0.72, bounds.max[0] * 0.72, random());
|
|
127
|
-
const z = lerp(bounds.min[2] * 0.36, bounds.max[2] * 0.52, random());
|
|
128
|
-
const radiusX = lerp(0.05, 0.16, random());
|
|
129
|
-
const radiusZ = radiusX * lerp(0.34, 0.58, random());
|
|
130
|
-
segments.push(
|
|
131
|
-
{ start: [x - radiusX, floorY, z], end: [x + radiusX, floorY, z], width: 0.006 },
|
|
132
|
-
{ start: [x, floorY, z - radiusZ], end: [x, floorY, z + radiusZ], width: 0.006 }
|
|
133
|
-
);
|
|
134
|
-
}
|
|
135
|
-
return segments;
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
function createRainMistBands(
|
|
139
|
-
bounds: CinematicRainParticleSystem["bounds"]
|
|
140
|
-
): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
|
|
141
|
-
const floorY = Math.max(0.08, bounds.min[1] * 0.2);
|
|
142
|
-
return [
|
|
143
|
-
{ start: [bounds.min[0] * 0.92, floorY + 0.06, bounds.min[2] * 0.28], end: [bounds.max[0] * 0.88, floorY + 0.06, bounds.min[2] * 0.18], width: 0.12 },
|
|
144
|
-
{ start: [bounds.min[0] * 0.74, floorY + 0.17, bounds.min[2] * 0.14], end: [bounds.max[0] * 0.66, floorY + 0.16, bounds.max[2] * 0.18], width: 0.16 },
|
|
145
|
-
{ start: [bounds.min[0] * 0.58, floorY + 0.31, bounds.max[2] * 0.24], end: [bounds.max[0] * 0.58, floorY + 0.29, bounds.max[2] * 0.34], width: 0.14 }
|
|
146
|
-
];
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
function lerp(a: number, b: number, t: number): number {
|
|
150
|
-
return a + (b - a) * t;
|
|
151
|
-
}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
2
|
-
|
|
3
|
-
export interface CinematicVignettePass {
|
|
4
|
-
readonly name: "vignette";
|
|
5
|
-
readonly intensity: number;
|
|
6
|
-
readonly radius: number;
|
|
7
|
-
readonly softness: number;
|
|
8
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
export function createCinematicVignettePass(options: Partial<Omit<CinematicVignettePass, "name" | "rendererOwnedEvidence">> = {}): CinematicVignettePass {
|
|
12
|
-
return {
|
|
13
|
-
name: "vignette",
|
|
14
|
-
intensity: options.intensity ?? 0.18,
|
|
15
|
-
radius: options.radius ?? 0.78,
|
|
16
|
-
softness: options.softness ?? 0.48,
|
|
17
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
18
|
-
id: "postprocess:vignette",
|
|
19
|
-
feature: "postprocess",
|
|
20
|
-
label: "Vignette pass",
|
|
21
|
-
source: "renderer-postprocess",
|
|
22
|
-
sceneContent: false
|
|
23
|
-
})
|
|
24
|
-
};
|
|
25
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
|
|
2
|
-
|
|
3
|
-
export interface CinematicWetReflectionApproximation {
|
|
4
|
-
readonly id: string;
|
|
5
|
-
readonly roughnessFloor: number;
|
|
6
|
-
readonly reflectionStrength: number;
|
|
7
|
-
readonly planarReflection: false;
|
|
8
|
-
readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
|
|
9
|
-
readonly diagnostics: readonly string[];
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export function createWetReflectionApproximation(options: Partial<Omit<CinematicWetReflectionApproximation, "id" | "planarReflection" | "rendererOwnedEvidence" | "diagnostics">> & { readonly id?: string } = {}): CinematicWetReflectionApproximation {
|
|
13
|
-
return {
|
|
14
|
-
id: options.id ?? "cinematic-wet-reflection",
|
|
15
|
-
roughnessFloor: options.roughnessFloor ?? 0.16,
|
|
16
|
-
reflectionStrength: options.reflectionStrength ?? 0.68,
|
|
17
|
-
planarReflection: false,
|
|
18
|
-
rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
|
|
19
|
-
id: `material:${options.id ?? "cinematic-wet-reflection"}`,
|
|
20
|
-
feature: "material",
|
|
21
|
-
label: "Wet reflection approximation",
|
|
22
|
-
source: "renderer-material",
|
|
23
|
-
diagnostics: ["Wet reflections use renderer PBR/IBL approximation; this is not a live planar reflection claim."]
|
|
24
|
-
}),
|
|
25
|
-
diagnostics: ["Wet reflection approximation is bounded to PBR roughness/specular response."]
|
|
26
|
-
};
|
|
27
|
-
}
|
package/src/cinematic/index.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
export * from "./CinematicEvidence";
|
|
2
|
-
export * from "./CinematicMaterialPresets";
|
|
3
|
-
export * from "./CinematicLightingRig";
|
|
4
|
-
export * from "./CinematicPostProcess";
|
|
5
|
-
export * from "./BloomPass";
|
|
6
|
-
export * from "./VignettePass";
|
|
7
|
-
export * from "./FilmGrainPass";
|
|
8
|
-
export * from "./DepthHazePass";
|
|
9
|
-
export * from "./RainParticleSystem";
|
|
10
|
-
export * from "./FogVolumeSystem";
|
|
11
|
-
export * from "./GlowCardSystem";
|
|
12
|
-
export * from "./WetReflectionApproximation";
|
|
13
|
-
export * from "./EmissivePracticalLightSystem";
|
|
14
|
-
export * from "./CinematicDepthComposition";
|
|
@@ -1,64 +0,0 @@
|
|
|
1
|
-
import type { Particle, Vector3Like } from "./Particle.js";
|
|
2
|
-
import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
|
|
3
|
-
|
|
4
|
-
export interface CollisionPlane {
|
|
5
|
-
normal: Vector3Like;
|
|
6
|
-
constant: number;
|
|
7
|
-
restitution?: number;
|
|
8
|
-
mode?: "bounce" | "kill";
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
function dot(left: Vector3Like, right: Vector3Like): number {
|
|
12
|
-
return left.x * right.x + left.y * right.y + left.z * right.z;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
function normalize(value: Vector3Like): Vector3Like {
|
|
16
|
-
const length = Math.hypot(value.x, value.y, value.z);
|
|
17
|
-
if (length === 0) {
|
|
18
|
-
throw new RangeError("Collision plane normal cannot be zero length.");
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
return { x: value.x / length, y: value.y / length, z: value.z / length };
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export class CollisionModule implements ParticleModule {
|
|
25
|
-
readonly name = "CollisionModule";
|
|
26
|
-
readonly plane: Required<CollisionPlane>;
|
|
27
|
-
|
|
28
|
-
constructor(plane: CollisionPlane) {
|
|
29
|
-
this.plane = {
|
|
30
|
-
normal: normalize(plane.normal),
|
|
31
|
-
constant: plane.constant,
|
|
32
|
-
restitution: plane.restitution ?? 0.5,
|
|
33
|
-
mode: plane.mode ?? "bounce",
|
|
34
|
-
};
|
|
35
|
-
|
|
36
|
-
if (!Number.isFinite(this.plane.constant) || !Number.isFinite(this.plane.restitution)) {
|
|
37
|
-
throw new RangeError("Collision plane constant and restitution must be finite numbers.");
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
afterIntegrate(particle: Particle, _context: ParticleUpdateContext): void {
|
|
42
|
-
const distance = dot(this.plane.normal, particle.position) + this.plane.constant;
|
|
43
|
-
if (distance >= 0) {
|
|
44
|
-
return;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
if (this.plane.mode === "kill") {
|
|
48
|
-
particle.alive = false;
|
|
49
|
-
return;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
particle.position.x -= this.plane.normal.x * distance;
|
|
53
|
-
particle.position.y -= this.plane.normal.y * distance;
|
|
54
|
-
particle.position.z -= this.plane.normal.z * distance;
|
|
55
|
-
|
|
56
|
-
const normalVelocity = dot(particle.velocity, this.plane.normal);
|
|
57
|
-
if (normalVelocity < 0) {
|
|
58
|
-
const impulse = -(1 + this.plane.restitution) * normalVelocity;
|
|
59
|
-
particle.velocity.x += this.plane.normal.x * impulse;
|
|
60
|
-
particle.velocity.y += this.plane.normal.y * impulse;
|
|
61
|
-
particle.velocity.z += this.plane.normal.z * impulse;
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
}
|