@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
package/src/ShadowMap.ts DELETED
@@ -1,237 +0,0 @@
1
- import { Texture } from "./Texture";
2
-
3
- export type ShadowFilterMode = "none" | "pcf";
4
- export type ShadowFilterDistribution = "grid" | "poisson";
5
-
6
- export interface ShadowFilterSample {
7
- readonly x: number;
8
- readonly y: number;
9
- readonly weight: number;
10
- }
11
-
12
- export interface ShadowFilterKernel {
13
- readonly mode: ShadowFilterMode;
14
- readonly distribution: ShadowFilterDistribution;
15
- readonly radius: number;
16
- readonly samples: readonly ShadowFilterSample[];
17
- }
18
-
19
- export interface ShadowMapOptions {
20
- readonly size?: number;
21
- readonly bias?: number;
22
- readonly filter?: ShadowFilterMode;
23
- readonly pcfRadius?: number;
24
- readonly pcfSamples?: number;
25
- readonly pcfDistribution?: ShadowFilterDistribution;
26
- readonly label?: string;
27
- }
28
-
29
- export interface ShadowAtlasRequest {
30
- readonly id: string;
31
- readonly size: number;
32
- readonly cascadeIndex?: number;
33
- }
34
-
35
- export interface ShadowAtlasAllocation extends ShadowAtlasRequest {
36
- readonly x: number;
37
- readonly y: number;
38
- readonly width: number;
39
- readonly height: number;
40
- }
41
-
42
- export interface ShadowAtlasLayout {
43
- readonly atlasSize: number;
44
- readonly allocations: readonly ShadowAtlasAllocation[];
45
- readonly utilization: number;
46
- }
47
-
48
- export class ShadowMap {
49
- public readonly texture: Texture;
50
- public readonly bias: number;
51
- public readonly filterKernel: ShadowFilterKernel;
52
-
53
- constructor(options: ShadowMapOptions = {}) {
54
- const size = options.size ?? 1024;
55
- if (!Number.isInteger(size) || size <= 0) {
56
- throw new RangeError("ShadowMap size must be a positive integer");
57
- }
58
- const bias = options.bias ?? 0.001;
59
- if (!Number.isFinite(bias) || bias < 0) {
60
- throw new RangeError("ShadowMap bias must be finite and non-negative");
61
- }
62
- this.bias = bias;
63
- this.filterKernel = createShadowFilterKernel(options);
64
- this.texture = new Texture({ width: size, height: size, format: "depth24", label: options.label ?? "shadow-map" });
65
- }
66
-
67
- get size(): number {
68
- return this.texture.width;
69
- }
70
-
71
- resize(size: number): ShadowMap {
72
- this.dispose();
73
- return new ShadowMap({
74
- size,
75
- bias: this.bias,
76
- filter: this.filterKernel.mode,
77
- pcfRadius: this.filterKernel.radius,
78
- pcfSamples: this.filterKernel.samples.length,
79
- pcfDistribution: this.filterKernel.distribution,
80
- label: this.texture.label
81
- });
82
- }
83
-
84
- dispose(): void {
85
- this.texture.dispose();
86
- }
87
- }
88
-
89
- export function createShadowAtlasLayout(requests: readonly ShadowAtlasRequest[], atlasSize: number): ShadowAtlasLayout {
90
- if (!Number.isInteger(atlasSize) || atlasSize <= 0) {
91
- throw new RangeError("Shadow atlas size must be a positive integer");
92
- }
93
- const normalized = requests.map((request) => {
94
- if (!request.id.trim()) throw new Error("Shadow atlas request id is required");
95
- if (!Number.isInteger(request.size) || request.size <= 0) throw new RangeError("Shadow atlas request size must be a positive integer");
96
- if (request.size > atlasSize) throw new RangeError("Shadow atlas request size cannot exceed atlas size");
97
- if (request.cascadeIndex !== undefined && (!Number.isInteger(request.cascadeIndex) || request.cascadeIndex < 0)) {
98
- throw new RangeError("Shadow atlas cascadeIndex must be a non-negative integer when provided");
99
- }
100
- return request;
101
- }).sort((left, right) => {
102
- const leftCascade = left.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
103
- const rightCascade = right.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
104
- if (leftCascade !== rightCascade) return leftCascade - rightCascade;
105
- if (left.size !== right.size) return right.size - left.size;
106
- return left.id.localeCompare(right.id);
107
- });
108
-
109
- const allocations: ShadowAtlasAllocation[] = [];
110
- let cursorX = 0;
111
- let cursorY = 0;
112
- let rowHeight = 0;
113
- for (const request of normalized) {
114
- if (cursorX + request.size > atlasSize) {
115
- cursorX = 0;
116
- cursorY += rowHeight;
117
- rowHeight = 0;
118
- }
119
- if (cursorY + request.size > atlasSize) {
120
- throw new RangeError("Shadow atlas requests do not fit in the atlas");
121
- }
122
- allocations.push({
123
- ...request,
124
- x: cursorX,
125
- y: cursorY,
126
- width: request.size,
127
- height: request.size
128
- });
129
- cursorX += request.size;
130
- rowHeight = Math.max(rowHeight, request.size);
131
- }
132
- const usedArea = allocations.reduce((sum, allocation) => sum + allocation.width * allocation.height, 0);
133
- return {
134
- atlasSize,
135
- allocations,
136
- utilization: Number((usedArea / (atlasSize * atlasSize)).toFixed(6))
137
- };
138
- }
139
-
140
- export function createShadowFilterKernel(options: Pick<ShadowMapOptions, "filter" | "pcfRadius" | "pcfSamples" | "pcfDistribution"> = {}): ShadowFilterKernel {
141
- const mode = options.filter ?? "none";
142
- if (mode !== "none" && mode !== "pcf") {
143
- throw new RangeError(`Unsupported shadow filter mode: ${String(mode)}`);
144
- }
145
- if (mode === "none") {
146
- return {
147
- mode,
148
- distribution: "grid",
149
- radius: 0,
150
- samples: [{ x: 0, y: 0, weight: 1 }]
151
- };
152
- }
153
-
154
- const radius = options.pcfRadius ?? 1;
155
- if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
156
- throw new RangeError("ShadowMap pcfRadius must be finite and greater than zero up to 8 texels");
157
- }
158
-
159
- const sampleCount = options.pcfSamples ?? 9;
160
- const distribution = options.pcfDistribution ?? "grid";
161
- if (distribution !== "grid" && distribution !== "poisson") {
162
- throw new RangeError(`Unsupported shadow filter distribution: ${String(distribution)}`);
163
- }
164
- if (distribution === "poisson") {
165
- return {
166
- mode,
167
- distribution,
168
- radius,
169
- samples: createPoissonDiskShadowKernel(sampleCount, radius)
170
- };
171
- }
172
- const gridSize = Math.sqrt(sampleCount);
173
- if (!Number.isInteger(sampleCount) || sampleCount <= 0 || !Number.isInteger(gridSize) || gridSize < 2 || gridSize > 5) {
174
- throw new RangeError("ShadowMap pcfSamples must be a square grid sample count between 4 and 25");
175
- }
176
-
177
- const half = (gridSize - 1) / 2;
178
- const unweighted: ShadowFilterSample[] = [];
179
- for (let y = 0; y < gridSize; y += 1) {
180
- for (let x = 0; x < gridSize; x += 1) {
181
- unweighted.push({
182
- x: (x - half) * radius,
183
- y: (y - half) * radius,
184
- weight: 1 / sampleCount
185
- });
186
- }
187
- }
188
- return {
189
- mode,
190
- distribution,
191
- radius,
192
- samples: unweighted
193
- };
194
- }
195
-
196
- export function createPoissonDiskShadowKernel(sampleCount = 16, radius = 1): readonly ShadowFilterSample[] {
197
- if (!Number.isInteger(sampleCount) || sampleCount < 4 || sampleCount > 32) {
198
- throw new RangeError("Poisson shadow sample count must be an integer from 4 to 32");
199
- }
200
- if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
201
- throw new RangeError("Poisson shadow radius must be finite and greater than zero up to 8 texels");
202
- }
203
- const poisson16 = [
204
- [-0.94201624, -0.39906216], [0.94558609, -0.76890725], [-0.0941841, -0.9293887], [0.34495938, 0.2938776],
205
- [-0.91588581, 0.45771432], [-0.81544232, -0.87912464], [-0.38277543, 0.27676845], [0.97484398, 0.75648379],
206
- [0.44323325, -0.97511554], [0.53742981, -0.4737342], [-0.26496911, -0.41893023], [0.79197514, 0.19090188],
207
- [-0.2418884, 0.99706507], [-0.81409955, 0.9143759], [0.19984126, 0.78641367], [0.14383161, -0.1410079]
208
- ] as const;
209
- const poisson32 = [
210
- [-0.975402, -0.0711386], [-0.920347, -0.441282], [-0.883908, 0.217872], [-0.884518, 0.568041],
211
- [-0.811945, -0.790709], [-0.792474, 0.0130608], [-0.644704, -0.569165], [-0.634888, 0.682157],
212
- [-0.624807, -0.238616], [-0.590539, 0.327366], [-0.504396, -0.863621], [-0.454499, 0.875562],
213
- [-0.416458, -0.0370163], [-0.345554, -0.670523], [-0.272745, 0.535116], [-0.238006, -0.369068],
214
- [-0.190885, 0.918882], [-0.149278, 0.0543955], [0.00910668, -0.869337], [0.0293372, 0.358103],
215
- [0.0968844, -0.0888426], [0.185344, -0.536082], [0.239055, 0.717623], [0.301938, -0.281269],
216
- [0.392248, 0.0857121], [0.487048, -0.733963], [0.549342, 0.478623], [0.625366, -0.0596615],
217
- [0.688151, -0.462789], [0.736279, 0.253616], [0.816755, 0.604563], [0.897866, -0.192168]
218
- ] as const;
219
- const base = sampleCount <= 16 ? poisson16 : poisson32;
220
- const weight = 1 / sampleCount;
221
- return base.slice(0, sampleCount).map(([x, y]) => ({ x: Number((x * radius).toFixed(6)), y: Number((y * radius).toFixed(6)), weight }));
222
- }
223
-
224
- export function computeShadowDepthBias(options: {
225
- readonly baseBias: number;
226
- readonly slopeScale?: number;
227
- readonly normalDotLight: number;
228
- readonly texelSize?: number;
229
- }): number {
230
- const slopeScale = options.slopeScale ?? 1;
231
- const texelSize = options.texelSize ?? 1;
232
- if (!Number.isFinite(options.baseBias) || options.baseBias < 0) throw new RangeError("Shadow baseBias must be finite and non-negative");
233
- if (!Number.isFinite(slopeScale) || slopeScale < 0) throw new RangeError("Shadow slopeScale must be finite and non-negative");
234
- if (!Number.isFinite(texelSize) || texelSize <= 0) throw new RangeError("Shadow texelSize must be finite and positive");
235
- const grazing = 1 - Math.max(0, Math.min(1, options.normalDotLight));
236
- return Number((options.baseBias + grazing * slopeScale * texelSize).toFixed(8));
237
- }
package/src/ShadowPass.ts DELETED
@@ -1,198 +0,0 @@
1
- import { Light } from "@aura3d/scene";
2
- import { DepthPass } from "./DepthPass";
3
- import { type ForwardShadowMapOptions, type RenderItem } from "./ForwardPass";
4
- import { Material } from "./Material";
5
- import { MaterialInstance } from "./MaterialInstance";
6
- import { type RenderDeviceDiagnostics, type RenderTarget } from "./RenderDevice";
7
- import { type RenderPassContext } from "./RenderPass";
8
- import { Sampler } from "./Sampler";
9
- import { ShadowMap } from "./ShadowMap";
10
- import { type ShaderLibrary } from "./ShaderLibrary";
11
- import { TextureBinding } from "./TextureBinding";
12
-
13
- export interface ShadowPassOptions {
14
- readonly light: Light | null;
15
- readonly casters: readonly RenderItem[];
16
- readonly shadowMap?: ShadowMap;
17
- readonly shaderLibrary?: ShaderLibrary;
18
- readonly viewProjectionMatrix?: Float32Array | readonly number[];
19
- }
20
-
21
- export interface ShadowPassResult {
22
- readonly rendered: boolean;
23
- readonly reason: ShadowPassReason;
24
- readonly casterCount: number;
25
- readonly skippedTransparentCasters: number;
26
- readonly targetBacked: boolean;
27
- readonly shadowTextureLabel?: string;
28
- readonly shadowTextureKind?: ShadowTextureKind;
29
- readonly diagnostics: RenderDeviceDiagnostics;
30
- }
31
-
32
- export type ShadowPassReason = "rendered" | "no-light" | "light-disabled" | "not-shadow-casting" | "no-casters" | "no-opaque-casters";
33
- export type ShadowTextureKind = "depth-texture" | "encoded-color-depth";
34
-
35
- export class ShadowPass {
36
- public readonly shadowMap: ShadowMap;
37
- private lastResult: ShadowPassResult | null = null;
38
- private renderTarget: RenderTarget | null = null;
39
-
40
- constructor(private readonly options: ShadowPassOptions) {
41
- this.shadowMap = options.shadowMap ?? new ShadowMap();
42
- }
43
-
44
- execute(context: RenderPassContext): ShadowPassResult {
45
- const skipReason = this.getSkipReason();
46
- if (skipReason) {
47
- this.lastResult = {
48
- rendered: false,
49
- reason: skipReason,
50
- casterCount: 0,
51
- skippedTransparentCasters: 0,
52
- targetBacked: false,
53
- diagnostics: context.device.getDiagnostics()
54
- };
55
- return this.lastResult;
56
- }
57
-
58
- const opaqueCasters = this.options.casters.filter((caster) => !isTransparentCaster(caster));
59
- const skippedTransparentCasters = this.options.casters.length - opaqueCasters.length;
60
- if (opaqueCasters.length === 0) {
61
- this.lastResult = {
62
- rendered: false,
63
- reason: "no-opaque-casters",
64
- casterCount: 0,
65
- skippedTransparentCasters,
66
- targetBacked: false,
67
- diagnostics: context.device.getDiagnostics()
68
- };
69
- return this.lastResult;
70
- }
71
-
72
- const ownsFrame = context.device.captureState().get("frameActive") === false;
73
- if (ownsFrame) {
74
- context.device.beginFrame(context.width, context.height);
75
- }
76
- try {
77
- return this.executeWithinFrame(context, opaqueCasters, skippedTransparentCasters);
78
- } finally {
79
- if (ownsFrame) {
80
- context.device.endFrame();
81
- }
82
- }
83
- }
84
-
85
- private executeWithinFrame(context: RenderPassContext, opaqueCasters: readonly RenderItem[], skippedTransparentCasters: number): ShadowPassResult {
86
- const target = this.ensureRenderTarget(context);
87
- context.device.setRenderTarget(target);
88
- initializeShadowTarget(context, target);
89
- const depthOptions = this.options.shaderLibrary
90
- ? { casters: opaqueCasters, shaderLibrary: this.options.shaderLibrary, viewProjectionMatrix: this.options.viewProjectionMatrix }
91
- : { casters: opaqueCasters, viewProjectionMatrix: this.options.viewProjectionMatrix };
92
- const pass = new DepthPass(depthOptions);
93
- pass.execute(context);
94
- context.device.setRenderTarget(null);
95
- this.lastResult = {
96
- rendered: true,
97
- reason: "rendered",
98
- casterCount: opaqueCasters.length,
99
- skippedTransparentCasters,
100
- targetBacked: true,
101
- shadowTextureLabel: shadowTextureForTarget(target).label,
102
- shadowTextureKind: target.depthTexture ? "depth-texture" : "encoded-color-depth",
103
- diagnostics: context.device.getDiagnostics()
104
- };
105
- return this.lastResult;
106
- }
107
-
108
- getLastResult(): ShadowPassResult | null {
109
- return this.lastResult;
110
- }
111
-
112
- getRenderTarget(): RenderTarget | null {
113
- return this.renderTarget;
114
- }
115
-
116
- getForwardShadowMap(options: Omit<ForwardShadowMapOptions, "texture" | "bias" | "filterKernel"> & {
117
- readonly bias?: number;
118
- readonly filterKernel?: ForwardShadowMapOptions["filterKernel"];
119
- }): ForwardShadowMapOptions | null {
120
- if (!this.renderTarget || !this.lastResult?.rendered) {
121
- return null;
122
- }
123
- return {
124
- ...options,
125
- bias: options.bias ?? this.shadowMap.bias,
126
- filterKernel: options.filterKernel ?? this.shadowMap.filterKernel,
127
- texture: new TextureBinding({
128
- name: "u_shadowMapTexture",
129
- texture: shadowTextureForTarget(this.renderTarget),
130
- sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
131
- required: true
132
- })
133
- };
134
- }
135
-
136
- dispose(): void {
137
- this.renderTarget?.dispose();
138
- this.renderTarget = null;
139
- this.shadowMap.dispose();
140
- }
141
-
142
- private ensureRenderTarget(context: RenderPassContext): RenderTarget {
143
- if (this.renderTarget && !this.renderTarget.disposed && this.renderTarget.width === this.shadowMap.size && this.renderTarget.height === this.shadowMap.size) {
144
- return this.renderTarget;
145
- }
146
- this.renderTarget?.dispose();
147
- this.renderTarget = context.device.createRenderTarget({
148
- width: this.shadowMap.size,
149
- height: this.shadowMap.size,
150
- label: `${this.shadowMap.texture.label}-depth-color`,
151
- format: "rgba8",
152
- depth: context.device.info.capabilities?.includes("depth-textures") ? "texture" : true
153
- });
154
- return this.renderTarget;
155
- }
156
-
157
- private getSkipReason(): ShadowPassResult["reason"] | null {
158
- const light = this.options.light;
159
- if (!light) {
160
- return "no-light";
161
- }
162
- if (!light.visible) {
163
- return "light-disabled";
164
- }
165
- if (!light.castsShadow) {
166
- return "not-shadow-casting";
167
- }
168
- if (this.options.casters.length === 0) {
169
- return "no-casters";
170
- }
171
- return null;
172
- }
173
- }
174
-
175
- function shadowTextureForTarget(target: RenderTarget) {
176
- return target.depthTexture ?? target.colorTexture;
177
- }
178
-
179
- function initializeShadowTarget(context: RenderPassContext, target: RenderTarget): void {
180
- context.device.setRenderTarget(target);
181
- if (context.device.clearRenderTarget) {
182
- context.device.clearRenderTarget([1, 1, 1, 1]);
183
- } else {
184
- context.device.clear([1, 1, 1, 1]);
185
- }
186
- }
187
-
188
- function isTransparentCaster(caster: RenderItem): boolean {
189
- if (!caster.material) {
190
- return false;
191
- }
192
- const material = getBaseMaterial(caster.material);
193
- return material.renderState.blend;
194
- }
195
-
196
- function getBaseMaterial(material: Material | MaterialInstance): Material {
197
- return material instanceof MaterialInstance ? material.baseMaterial : material;
198
- }
@@ -1,115 +0,0 @@
1
- import { type Bounds3 } from "./Geometry";
2
-
3
- export type Vec3Tuple = readonly [number, number, number];
4
-
5
- export interface ShadowProjectionOptions {
6
- readonly casterBounds: Bounds3;
7
- readonly lightDirection: Vec3Tuple;
8
- readonly receiverPlaneY?: number;
9
- }
10
-
11
- export interface ShadowProjection {
12
- readonly points: readonly Vec3Tuple[];
13
- readonly bounds: Bounds3;
14
- }
15
-
16
- const epsilon = 1e-6;
17
-
18
- export class ShadowProjectionBuilder {
19
- projectBounds(options: ShadowProjectionOptions): ShadowProjection {
20
- const receiverPlaneY = options.receiverPlaneY ?? 0;
21
- const direction = normalize(options.lightDirection);
22
- if (Math.abs(direction[1]) < epsilon) {
23
- throw new Error("Shadow projection requires a light direction that intersects the receiver plane.");
24
- }
25
-
26
- const projected = corners(options.casterBounds)
27
- .map((point) => projectPointToPlane(point, direction, receiverPlaneY))
28
- .filter((point) => isFiniteVec3(point));
29
- if (projected.length === 0) {
30
- throw new Error("Shadow projection produced no finite points.");
31
- }
32
-
33
- const hull2d = convexHull(projected.map((point) => [point[0], point[2]] as const));
34
- const points = hull2d.map(([x, z]) => [x, receiverPlaneY, z] as const);
35
- return {
36
- points,
37
- bounds: boundsFromPoints(points)
38
- };
39
- }
40
- }
41
-
42
- function projectPointToPlane(point: Vec3Tuple, direction: Vec3Tuple, receiverPlaneY: number): Vec3Tuple {
43
- const t = (receiverPlaneY - point[1]) / direction[1];
44
- return [point[0] + direction[0] * t, receiverPlaneY, point[2] + direction[2] * t];
45
- }
46
-
47
- function corners(bounds: Bounds3): readonly Vec3Tuple[] {
48
- const min = bounds.min;
49
- const max = bounds.max;
50
- return [
51
- [min[0], min[1], min[2]],
52
- [max[0], min[1], min[2]],
53
- [max[0], max[1], min[2]],
54
- [min[0], max[1], min[2]],
55
- [min[0], min[1], max[2]],
56
- [max[0], min[1], max[2]],
57
- [max[0], max[1], max[2]],
58
- [min[0], max[1], max[2]]
59
- ];
60
- }
61
-
62
- function boundsFromPoints(points: readonly Vec3Tuple[]): Bounds3 {
63
- const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
64
- const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
65
- for (const point of points) {
66
- min[0] = Math.min(min[0], point[0]);
67
- min[1] = Math.min(min[1], point[1]);
68
- min[2] = Math.min(min[2], point[2]);
69
- max[0] = Math.max(max[0], point[0]);
70
- max[1] = Math.max(max[1], point[1]);
71
- max[2] = Math.max(max[2], point[2]);
72
- }
73
- return { min, max };
74
- }
75
-
76
- function convexHull(points: readonly (readonly [number, number])[]): readonly (readonly [number, number])[] {
77
- const sorted = [...new Map(points.map((point) => [`${point[0]},${point[1]}`, point] as const)).values()].sort(
78
- (a, b) => a[0] - b[0] || a[1] - b[1]
79
- );
80
- if (sorted.length <= 1) {
81
- return sorted;
82
- }
83
- const lower: (readonly [number, number])[] = [];
84
- for (const point of sorted) {
85
- while (lower.length >= 2 && cross(lower[lower.length - 2]!, lower[lower.length - 1]!, point) <= 0) {
86
- lower.pop();
87
- }
88
- lower.push(point);
89
- }
90
- const upper: (readonly [number, number])[] = [];
91
- for (let index = sorted.length - 1; index >= 0; index -= 1) {
92
- const point = sorted[index]!;
93
- while (upper.length >= 2 && cross(upper[upper.length - 2]!, upper[upper.length - 1]!, point) <= 0) {
94
- upper.pop();
95
- }
96
- upper.push(point);
97
- }
98
- return [...lower.slice(0, -1), ...upper.slice(0, -1)];
99
- }
100
-
101
- function cross(origin: readonly [number, number], a: readonly [number, number], b: readonly [number, number]): number {
102
- return (a[0] - origin[0]) * (b[1] - origin[1]) - (a[1] - origin[1]) * (b[0] - origin[0]);
103
- }
104
-
105
- function normalize(value: Vec3Tuple): Vec3Tuple {
106
- const length = Math.hypot(value[0], value[1], value[2]);
107
- if (length <= epsilon) {
108
- throw new Error("Shadow projection light direction cannot be zero.");
109
- }
110
- return [value[0] / length, value[1] / length, value[2] / length];
111
- }
112
-
113
- function isFiniteVec3(value: Vec3Tuple): boolean {
114
- return Number.isFinite(value[0]) && Number.isFinite(value[1]) && Number.isFinite(value[2]);
115
- }