@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,397 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial";
4
- import { DEFAULT_SKINNED_LIT_SHADER_NAME } from "./ShaderLibrary";
5
- import { TextureBinding } from "./TextureBinding";
6
-
7
- export interface SkinnedLitMaterialOptions {
8
- readonly name?: string;
9
- readonly color?: readonly [number, number, number, number];
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly baseColorTexture?: TextureBinding;
12
- readonly baseColorTextureOffset?: readonly [number, number];
13
- readonly baseColorTextureScale?: readonly [number, number];
14
- readonly baseColorTextureRotation?: number;
15
- readonly normalTexture?: TextureBinding;
16
- readonly normalScale?: number;
17
- readonly metallicRoughnessTexture?: TextureBinding;
18
- readonly occlusionTexture?: TextureBinding;
19
- readonly occlusionStrength?: number;
20
- readonly emissiveTexture?: TextureBinding;
21
- readonly clearcoatTexture?: TextureBinding;
22
- readonly clearcoatNormalTexture?: TextureBinding;
23
- readonly sheenColorTexture?: TextureBinding;
24
- readonly sheenRoughnessTexture?: TextureBinding;
25
- readonly transmissionTexture?: TextureBinding;
26
- readonly iridescenceTexture?: TextureBinding;
27
- readonly iridescenceThicknessTexture?: TextureBinding;
28
- readonly anisotropyTexture?: TextureBinding;
29
- readonly volumeThicknessTexture?: TextureBinding;
30
- readonly renderState?: Partial<RenderState>;
31
- readonly metallic?: number;
32
- readonly roughness?: number;
33
- readonly environmentColor?: readonly [number, number, number];
34
- readonly environmentIntensity?: number;
35
- readonly proceduralEnvironmentMap?: PBRProceduralEnvironmentMapOptions;
36
- readonly environmentMapTexture?: TextureBinding;
37
- readonly environmentMapIntensity?: number;
38
- readonly environmentMapSpecularIntensity?: number;
39
- readonly environmentMapRotation?: number;
40
- readonly environmentMapMipCount?: number;
41
- readonly environmentBrdfLutTexture?: TextureBinding;
42
- readonly emissiveColor?: readonly [number, number, number];
43
- readonly emissiveStrength?: number;
44
- readonly clearcoatFactor?: number;
45
- readonly clearcoatRoughnessFactor?: number;
46
- readonly transmissionFactor?: number;
47
- readonly diffuseTransmissionFactor?: number;
48
- readonly diffuseTransmissionColorFactor?: readonly [number, number, number];
49
- readonly transmissionFallbackEnergy?: number;
50
- readonly volumeThicknessFactor?: number;
51
- readonly volumeAttenuationDistance?: number;
52
- readonly volumeAttenuationColor?: readonly [number, number, number];
53
- readonly ior?: number;
54
- readonly specularFactor?: number;
55
- readonly specularColorFactor?: readonly [number, number, number];
56
- readonly sheenColorFactor?: readonly [number, number, number];
57
- readonly sheenRoughnessFactor?: number;
58
- readonly anisotropyStrength?: number;
59
- readonly anisotropyRotation?: number;
60
- readonly iridescenceFactor?: number;
61
- readonly iridescenceIor?: number;
62
- readonly iridescenceThicknessMinimum?: number;
63
- readonly iridescenceThicknessMaximum?: number;
64
- readonly dispersion?: number;
65
- readonly keyLightDirection?: readonly [number, number, number];
66
- readonly keyLightColor?: readonly [number, number, number];
67
- readonly fillLightColor?: readonly [number, number, number];
68
- readonly lightIntensity?: number;
69
- readonly maxJoints?: number;
70
- }
71
-
72
- export class SkinnedLitMaterial extends Material {
73
- public readonly maxJoints: number;
74
-
75
- constructor(options: SkinnedLitMaterialOptions = {}) {
76
- const baseColor = options.baseColor ?? options.color ?? [1, 1, 1, 1];
77
- const environmentColor = options.environmentColor ?? [1, 1, 1];
78
- const proceduralEnvironmentMap: PBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
79
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
80
- const diffuseTransmissionColorFactor = options.diffuseTransmissionColorFactor ?? [1, 1, 1];
81
- const volumeAttenuationColor = options.volumeAttenuationColor ?? [1, 1, 1];
82
- const specularColorFactor = options.specularColorFactor ?? [1, 1, 1];
83
- const sheenColorFactor = options.sheenColorFactor ?? [0, 0, 0];
84
- validateColor4(baseColor, "baseColor");
85
- validateVec2(options.baseColorTextureOffset ?? [0, 0], "baseColorTextureOffset");
86
- validateVec2(options.baseColorTextureScale ?? [1, 1], "baseColorTextureScale");
87
- validateFinite(options.baseColorTextureRotation ?? 0, "baseColorTextureRotation");
88
- validateNonNegative(options.normalScale ?? 1, "normalScale");
89
- validateUnit(options.occlusionStrength ?? 1, "occlusionStrength");
90
- validateColor3(environmentColor, "environmentColor");
91
- validateColor3(emissiveColor, "emissiveColor");
92
- validateColor3(diffuseTransmissionColorFactor, "diffuseTransmissionColorFactor");
93
- validateColor3(volumeAttenuationColor, "volumeAttenuationColor");
94
- validateNonNegativeColor3(specularColorFactor, "specularColorFactor");
95
- validateColor3(sheenColorFactor, "sheenColorFactor");
96
- validateUnit(options.metallic ?? 0, "metallic");
97
- validateUnit(options.roughness ?? 0.5, "roughness");
98
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
99
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
100
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
101
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
102
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
103
- validateMipCount(options.environmentMapMipCount ?? 1);
104
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
105
- validateUnit(options.clearcoatFactor ?? 0, "clearcoatFactor");
106
- validateUnit(options.clearcoatRoughnessFactor ?? 0, "clearcoatRoughnessFactor");
107
- validateUnit(options.transmissionFactor ?? 0, "transmissionFactor");
108
- validateUnit(options.diffuseTransmissionFactor ?? 0, "diffuseTransmissionFactor");
109
- validateUnit(options.transmissionFallbackEnergy ?? 0.08, "transmissionFallbackEnergy");
110
- validateNonNegative(options.volumeThicknessFactor ?? 0, "volumeThicknessFactor");
111
- validatePositive(options.volumeAttenuationDistance ?? 1_000_000, "volumeAttenuationDistance");
112
- validateUnit(options.specularFactor ?? 1, "specularFactor");
113
- validateUnit(options.sheenRoughnessFactor ?? 0, "sheenRoughnessFactor");
114
- validateUnit(options.anisotropyStrength ?? 0, "anisotropyStrength");
115
- validateFinite(options.anisotropyRotation ?? 0, "anisotropyRotation");
116
- validateUnit(options.iridescenceFactor ?? 0, "iridescenceFactor");
117
- validateFinite(options.iridescenceIor ?? 1.3, "iridescenceIor");
118
- validateNonNegative(options.iridescenceThicknessMinimum ?? 100, "iridescenceThicknessMinimum");
119
- validateNonNegative(options.iridescenceThicknessMaximum ?? 400, "iridescenceThicknessMaximum");
120
- validateNonNegative(options.dispersion ?? 0, "dispersion");
121
- validatePositive(options.ior ?? 1.5, "ior");
122
- const maxJoints = options.maxJoints ?? 96;
123
- if (!Number.isInteger(maxJoints) || maxJoints <= 0 || maxJoints > 96) {
124
- throw new Error("SkinnedLitMaterial maxJoints must be an integer in [1, 96]");
125
- }
126
-
127
- // The skinned-lit shader supports glTF extension scalar factors only
128
- // (u_clearcoatFactor, u_sheenColorFactor, ...); it declares no extension
129
- // texture uniforms. Extension texture options (clearcoatTexture,
130
- // sheenColorTexture, ...) are therefore accepted for glTF compatibility but
131
- // intentionally NOT declared as uniforms — declaring them would make
132
- // MaterialBinding fail validation against the shader.
133
- super({
134
- name: options.name ?? "skinned-lit",
135
- shaderKey: DEFAULT_SKINNED_LIT_SHADER_NAME,
136
- renderState: options.renderState,
137
- parameters: {
138
- u_baseColor: baseColor,
139
- u_baseColorTexture: options.baseColorTexture ?? new TextureBinding({ name: "u_baseColorTexture", required: false }),
140
- u_baseColorTextureEnabled: options.baseColorTexture ? 1 : 0,
141
- u_baseColorTextureOffset: options.baseColorTextureOffset ?? [0, 0],
142
- u_baseColorTextureScale: options.baseColorTextureScale ?? [1, 1],
143
- u_baseColorTextureRotation: options.baseColorTextureRotation ?? 0,
144
- u_normalTexture: options.normalTexture ?? new TextureBinding({ name: "u_normalTexture", required: false }),
145
- u_normalTextureEnabled: options.normalTexture ? 1 : 0,
146
- u_normalScale: options.normalScale ?? 1,
147
- u_metallicRoughnessTexture: options.metallicRoughnessTexture ?? new TextureBinding({ name: "u_metallicRoughnessTexture", required: false }),
148
- u_metallicRoughnessTextureEnabled: options.metallicRoughnessTexture ? 1 : 0,
149
- u_occlusionTexture: options.occlusionTexture ?? new TextureBinding({ name: "u_occlusionTexture", required: false }),
150
- u_occlusionTextureEnabled: options.occlusionTexture ? 1 : 0,
151
- u_occlusionStrength: options.occlusionStrength ?? 1,
152
- u_emissiveTexture: options.emissiveTexture ?? new TextureBinding({ name: "u_emissiveTexture", required: false }),
153
- u_emissiveTextureEnabled: options.emissiveTexture ? 1 : 0,
154
- u_alphaCutoff: 0,
155
- u_metallic: options.metallic ?? 0,
156
- u_roughness: options.roughness ?? 0.5,
157
- u_environmentColor: environmentColor,
158
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
159
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
160
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
161
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
162
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
163
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
164
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
165
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
166
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
167
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
168
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
169
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
170
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
171
- u_environmentMapTextureEncoding: 0,
172
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
173
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
174
- u_emissiveColor: emissiveColor,
175
- u_emissiveStrength: options.emissiveStrength ?? 1,
176
- u_clearcoatFactor: options.clearcoatFactor ?? 0,
177
- u_clearcoatRoughnessFactor: options.clearcoatRoughnessFactor ?? 0,
178
- u_transmissionFactor: options.transmissionFactor ?? 0,
179
- u_diffuseTransmissionFactor: options.diffuseTransmissionFactor ?? 0,
180
- u_diffuseTransmissionColorFactor: diffuseTransmissionColorFactor,
181
- u_transmissionFallbackEnergy: options.transmissionFallbackEnergy ?? 0.08,
182
- u_volumeThicknessFactor: options.volumeThicknessFactor ?? 0,
183
- u_volumeAttenuationDistance: options.volumeAttenuationDistance ?? 1_000_000,
184
- u_volumeAttenuationColor: volumeAttenuationColor,
185
- u_ior: options.ior ?? 1.5,
186
- u_specularFactor: options.specularFactor ?? 1,
187
- u_specularColorFactor: specularColorFactor,
188
- u_sheenColorFactor: sheenColorFactor,
189
- u_sheenRoughnessFactor: options.sheenRoughnessFactor ?? 0,
190
- u_anisotropyStrength: options.anisotropyStrength ?? 0,
191
- u_anisotropyRotation: options.anisotropyRotation ?? 0,
192
- u_iridescenceFactor: options.iridescenceFactor ?? 0,
193
- u_iridescenceIor: options.iridescenceIor ?? 1.3,
194
- u_iridescenceThicknessMinimum: options.iridescenceThicknessMinimum ?? 100,
195
- u_iridescenceThicknessMaximum: options.iridescenceThicknessMaximum ?? 400,
196
- u_dispersion: options.dispersion ?? 0,
197
- u_lightCount: 0,
198
- u_lightData: new Float32Array(0),
199
- u_shadowMapTexture: new TextureBinding({ name: "u_shadowMapTexture", required: false }),
200
- u_shadowMapEnabled: 0,
201
- u_shadowMapMatrix: identityMatrix(),
202
- u_shadowMapStrength: 0,
203
- u_shadowMapBias: 0,
204
- u_shadowMapSlopeBias: 0,
205
- u_shadowMapTexelSize: [1, 1],
206
- u_shadowPcfSampleCount: 1,
207
- u_shadowPcfSamples: new Float32Array(32 * 4),
208
- u_outputColorSpace: 1,
209
- u_cameraPosition: [0, 0, 1],
210
- u_modelMatrix: identityMatrix(),
211
- u_normalMatrix: identityMatrix(),
212
- u_modelViewProjection: identityMatrix(),
213
- u_jointCount: 1,
214
- u_jointMatrices: identityMatrix()
215
- },
216
- requiredAttributes: [
217
- "a_position",
218
- "a_normal",
219
- ...(usesTextureCoordinates(options) ? ["a_uv"] : []),
220
- ...(options.normalTexture ? ["a_tangent"] : []),
221
- "a_joints",
222
- "a_weights"
223
- ],
224
- uniformSchema: [
225
- { name: "u_baseColor", kind: "vec4" },
226
- { name: "u_baseColorTexture", kind: "texture2d", required: false },
227
- { name: "u_baseColorTextureEnabled", kind: "float" },
228
- { name: "u_baseColorTextureOffset", kind: "vec2" },
229
- { name: "u_baseColorTextureScale", kind: "vec2" },
230
- { name: "u_baseColorTextureRotation", kind: "float" },
231
- { name: "u_normalTexture", kind: "texture2d", required: false },
232
- { name: "u_normalTextureEnabled", kind: "float" },
233
- { name: "u_normalScale", kind: "float" },
234
- { name: "u_metallicRoughnessTexture", kind: "texture2d", required: false },
235
- { name: "u_metallicRoughnessTextureEnabled", kind: "float" },
236
- { name: "u_occlusionTexture", kind: "texture2d", required: false },
237
- { name: "u_occlusionTextureEnabled", kind: "float" },
238
- { name: "u_occlusionStrength", kind: "float" },
239
- { name: "u_emissiveTexture", kind: "texture2d", required: false },
240
- { name: "u_emissiveTextureEnabled", kind: "float" },
241
- { name: "u_alphaCutoff", kind: "float" },
242
- { name: "u_metallic", kind: "float" },
243
- { name: "u_roughness", kind: "float" },
244
- { name: "u_environmentColor", kind: "vec3" },
245
- { name: "u_environmentIntensity", kind: "float" },
246
- { name: "u_environmentSkyColor", kind: "vec3" },
247
- { name: "u_environmentHorizonColor", kind: "vec3" },
248
- { name: "u_environmentGroundColor", kind: "vec3" },
249
- { name: "u_environmentSpecularColor", kind: "vec3" },
250
- { name: "u_environmentMapIntensity", kind: "float" },
251
- { name: "u_environmentSpecularIntensity", kind: "float" },
252
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
253
- { name: "u_environmentMapTextureEnabled", kind: "float" },
254
- { name: "u_environmentMapTextureIntensity", kind: "float" },
255
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
256
- { name: "u_environmentMapTextureRotation", kind: "float" },
257
- { name: "u_environmentMapTextureMipCount", kind: "float" },
258
- { name: "u_environmentMapTextureEncoding", kind: "float" },
259
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
260
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
261
- { name: "u_emissiveColor", kind: "vec3" },
262
- { name: "u_emissiveStrength", kind: "float" },
263
- { name: "u_clearcoatFactor", kind: "float" },
264
- { name: "u_clearcoatRoughnessFactor", kind: "float" },
265
- { name: "u_transmissionFactor", kind: "float" },
266
- { name: "u_diffuseTransmissionFactor", kind: "float" },
267
- { name: "u_diffuseTransmissionColorFactor", kind: "vec3" },
268
- { name: "u_transmissionFallbackEnergy", kind: "float" },
269
- { name: "u_volumeThicknessFactor", kind: "float" },
270
- { name: "u_volumeAttenuationDistance", kind: "float" },
271
- { name: "u_volumeAttenuationColor", kind: "vec3" },
272
- { name: "u_ior", kind: "float" },
273
- { name: "u_specularFactor", kind: "float" },
274
- { name: "u_specularColorFactor", kind: "vec3" },
275
- { name: "u_sheenColorFactor", kind: "vec3" },
276
- { name: "u_sheenRoughnessFactor", kind: "float" },
277
- { name: "u_anisotropyStrength", kind: "float" },
278
- { name: "u_anisotropyRotation", kind: "float" },
279
- { name: "u_iridescenceFactor", kind: "float" },
280
- { name: "u_iridescenceIor", kind: "float" },
281
- { name: "u_iridescenceThicknessMinimum", kind: "float" },
282
- { name: "u_iridescenceThicknessMaximum", kind: "float" },
283
- { name: "u_dispersion", kind: "float" },
284
- { name: "u_lightCount", kind: "float" },
285
- { name: "u_lightData", kind: "any" },
286
- { name: "u_shadowMapTexture", kind: "texture2d", required: false },
287
- { name: "u_shadowMapEnabled", kind: "float" },
288
- { name: "u_shadowMapMatrix", kind: "mat4" },
289
- { name: "u_shadowMapStrength", kind: "float" },
290
- { name: "u_shadowMapBias", kind: "float" },
291
- { name: "u_shadowMapSlopeBias", kind: "float" },
292
- { name: "u_shadowMapTexelSize", kind: "vec2" },
293
- { name: "u_shadowPcfSampleCount", kind: "float" },
294
- { name: "u_shadowPcfSamples", kind: "any" },
295
- { name: "u_outputColorSpace", kind: "float" },
296
- { name: "u_cameraPosition", kind: "vec3" },
297
- { name: "u_modelMatrix", kind: "mat4" },
298
- { name: "u_normalMatrix", kind: "mat4" },
299
- { name: "u_modelViewProjection", kind: "mat4" },
300
- { name: "u_jointCount", kind: "float" },
301
- { name: "u_jointMatrices", kind: "any" }
302
- ]
303
- });
304
- this.maxJoints = maxJoints;
305
- }
306
- }
307
-
308
- function usesTextureCoordinates(options: SkinnedLitMaterialOptions): boolean {
309
- return Boolean(
310
- options.baseColorTexture ||
311
- options.normalTexture ||
312
- options.metallicRoughnessTexture ||
313
- options.occlusionTexture ||
314
- options.emissiveTexture ||
315
- options.clearcoatTexture ||
316
- options.clearcoatNormalTexture ||
317
- options.sheenColorTexture ||
318
- options.sheenRoughnessTexture ||
319
- options.transmissionTexture ||
320
- options.iridescenceTexture ||
321
- options.iridescenceThicknessTexture ||
322
- options.anisotropyTexture ||
323
- options.volumeThicknessTexture
324
- );
325
- }
326
-
327
- function validateColor4(color: readonly [number, number, number, number], label: string): void {
328
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
329
- throw new Error(`SkinnedLitMaterial ${label} must contain four finite values in [0, 1]`);
330
- }
331
- }
332
-
333
- function validateColor3(color: readonly [number, number, number], label: string): void {
334
- if (color.length !== 3 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
335
- throw new Error(`SkinnedLitMaterial ${label} must contain three finite values in [0, 1]`);
336
- }
337
- }
338
-
339
- function validateNonNegativeColor3(color: readonly [number, number, number], label: string): void {
340
- if (color.length !== 3 || color.some((channel) => channel < 0 || !Number.isFinite(channel))) {
341
- throw new Error(`SkinnedLitMaterial ${label} must contain three finite non-negative values`);
342
- }
343
- }
344
-
345
- function validateVec2(value: readonly [number, number], label: string): void {
346
- if (value.length !== 2 || value.some((entry) => !Number.isFinite(entry))) {
347
- throw new Error(`SkinnedLitMaterial ${label} must contain two finite values`);
348
- }
349
- }
350
-
351
- function validateUnit(value: number, label: string): void {
352
- if (!Number.isFinite(value) || value < 0 || value > 1) {
353
- throw new Error(`SkinnedLitMaterial ${label} must be finite and in [0, 1]`);
354
- }
355
- }
356
-
357
- function validateNonNegative(value: number, label: string): void {
358
- if (!Number.isFinite(value) || value < 0) {
359
- throw new Error(`SkinnedLitMaterial ${label} must be finite and non-negative`);
360
- }
361
- }
362
-
363
- function validateFinite(value: number, label: string): void {
364
- if (!Number.isFinite(value)) {
365
- throw new Error(`SkinnedLitMaterial ${label} must be finite`);
366
- }
367
- }
368
-
369
- function validatePositive(value: number, label: string): void {
370
- if (!Number.isFinite(value) || value <= 0) {
371
- throw new Error(`SkinnedLitMaterial ${label} must be finite and positive`);
372
- }
373
- }
374
-
375
- function validateMipCount(value: number): void {
376
- if (!Number.isInteger(value) || value < 1) {
377
- throw new Error("SkinnedLitMaterial environmentMapMipCount must be a positive integer");
378
- }
379
- }
380
-
381
- function validateProceduralEnvironmentMap(value: PBRProceduralEnvironmentMapOptions): void {
382
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
383
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
384
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
385
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
386
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
387
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
388
- }
389
-
390
- function identityMatrix(): Float32Array {
391
- return new Float32Array([
392
- 1, 0, 0, 0,
393
- 0, 1, 0, 0,
394
- 0, 0, 1, 0,
395
- 0, 0, 0, 1
396
- ]);
397
- }
@@ -1,63 +0,0 @@
1
- import { Material } from "./Material";
2
- import { DEFAULT_SKINNED_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
-
4
- export interface SkinnedUnlitMaterialOptions {
5
- readonly name?: string;
6
- readonly color?: readonly [number, number, number, number];
7
- readonly maxJoints?: number;
8
- }
9
-
10
- export class SkinnedUnlitMaterial extends Material {
11
- public readonly maxJoints: number;
12
-
13
- constructor(options: SkinnedUnlitMaterialOptions = {}) {
14
- const color = options.color ?? [1, 1, 1, 1];
15
- validateColor(color);
16
- const maxJoints = options.maxJoints ?? 96;
17
- if (!Number.isInteger(maxJoints) || maxJoints <= 0 || maxJoints > 96) {
18
- throw new Error("SkinnedUnlitMaterial maxJoints must be an integer in [1, 96]");
19
- }
20
- super({
21
- name: options.name ?? "skinned-unlit",
22
- shaderKey: DEFAULT_SKINNED_UNLIT_SHADER_NAME,
23
- parameters: {
24
- u_baseColor: color,
25
- u_modelViewProjection: identityMatrix(),
26
- u_jointCount: 1,
27
- u_jointMatrices: identityMatrix()
28
- },
29
- requiredAttributes: ["a_position", "a_joints", "a_weights"],
30
- uniformSchema: [
31
- { name: "u_baseColor", kind: "vec4" },
32
- { name: "u_modelViewProjection", kind: "mat4" },
33
- { name: "u_jointCount", kind: "float" },
34
- { name: "u_jointMatrices", kind: "any" }
35
- ]
36
- });
37
- this.maxJoints = maxJoints;
38
- }
39
-
40
- set color(value: readonly [number, number, number, number]) {
41
- validateColor(value);
42
- this.setParameter("u_baseColor", value);
43
- }
44
-
45
- get color(): readonly [number, number, number, number] {
46
- return this.getParameter("u_baseColor") as readonly [number, number, number, number];
47
- }
48
- }
49
-
50
- function validateColor(color: readonly [number, number, number, number]): void {
51
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
52
- throw new Error("SkinnedUnlitMaterial color must contain four finite values in [0, 1]");
53
- }
54
- }
55
-
56
- function identityMatrix(): Float32Array {
57
- return new Float32Array([
58
- 1, 0, 0, 0,
59
- 0, 1, 0, 0,
60
- 0, 0, 1, 0,
61
- 0, 0, 0, 1
62
- ]);
63
- }
@@ -1,131 +0,0 @@
1
- import { Geometry, type Bounds3 } from "./Geometry";
2
- import {
3
- applyMorphTargets,
4
- computeMorphTargetEnvelopeBounds,
5
- computeMorphTargetWeightedBounds,
6
- type MorphTargetDelta
7
- } from "./MorphTarget";
8
-
9
- export interface SkinningBoundsPalette {
10
- readonly jointCount: number;
11
- readonly matrices: Float32Array | readonly number[];
12
- }
13
-
14
- export function computeSkinnedGeometryBounds(geometry: Geometry, skinning: SkinningBoundsPalette | undefined): Bounds3 {
15
- if (!skinning || !geometry.vertexBuffer.format.hasAttribute("position") || !geometry.vertexBuffer.format.hasAttribute("joints") || !geometry.vertexBuffer.format.hasAttribute("weights")) {
16
- return geometry.bounds;
17
- }
18
- const min: [number, number, number] = [Infinity, Infinity, Infinity];
19
- const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
20
- for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
21
- const position = geometry.vertexBuffer.getAttribute(vertex, "position");
22
- const joints = geometry.vertexBuffer.getAttribute(vertex, "joints");
23
- const weights = geometry.vertexBuffer.getAttribute(vertex, "weights");
24
- const skinned = skinPoint(position, joints, weights, skinning);
25
- includeBoundsPoint(min, max, skinned);
26
- }
27
- if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) return geometry.bounds;
28
- return { min, max };
29
- }
30
-
31
- export function computeSkinnedMorphTargetWeightedBounds(
32
- geometry: Geometry,
33
- skinning: SkinningBoundsPalette | undefined,
34
- targets: readonly MorphTargetDelta[] | undefined,
35
- weights: readonly number[] | undefined
36
- ): Bounds3 {
37
- if (!targets || targets.length === 0 || !weights || weights.length === 0) {
38
- return computeSkinnedGeometryBounds(geometry, skinning);
39
- }
40
- if (!skinning) {
41
- return computeMorphTargetWeightedBounds(geometry, targets, weights);
42
- }
43
- const morphed = applyMorphTargets(geometry, targets, weights);
44
- try {
45
- return computeSkinnedGeometryBounds(morphed, skinning);
46
- } finally {
47
- morphed.dispose();
48
- }
49
- }
50
-
51
- export function computeSkinnedMorphTargetEnvelopeBounds(
52
- geometry: Geometry,
53
- skinning: SkinningBoundsPalette | undefined,
54
- targets: readonly MorphTargetDelta[] | undefined
55
- ): Bounds3 {
56
- if (!targets || targets.length === 0) {
57
- return computeSkinnedGeometryBounds(geometry, skinning);
58
- }
59
- if (!skinning || !geometry.vertexBuffer.format.hasAttribute("position") || !geometry.vertexBuffer.format.hasAttribute("joints") || !geometry.vertexBuffer.format.hasAttribute("weights")) {
60
- return computeMorphTargetEnvelopeBounds(geometry, targets);
61
- }
62
-
63
- const min: [number, number, number] = [Infinity, Infinity, Infinity];
64
- const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
65
- for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
66
- const base = geometry.vertexBuffer.getAttribute(vertex, "position");
67
- const lower: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
68
- const upper: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
69
- for (const target of targets) {
70
- const delta = target.positions?.[vertex];
71
- if (!delta) continue;
72
- for (let axis = 0; axis < 3; axis += 1) {
73
- const value = delta[axis] ?? 0;
74
- if (value < 0) lower[axis] += value;
75
- if (value > 0) upper[axis] += value;
76
- }
77
- }
78
- const joints = geometry.vertexBuffer.getAttribute(vertex, "joints");
79
- const weights = geometry.vertexBuffer.getAttribute(vertex, "weights");
80
- includeBoundsPoint(min, max, skinPoint(lower, joints, weights, skinning));
81
- includeBoundsPoint(min, max, skinPoint(upper, joints, weights, skinning));
82
- }
83
- if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) return geometry.bounds;
84
- return { min, max };
85
- }
86
-
87
- function skinPoint(
88
- position: readonly number[],
89
- joints: readonly number[],
90
- weights: readonly number[],
91
- skinning: SkinningBoundsPalette
92
- ): readonly [number, number, number] {
93
- const input: readonly [number, number, number] = [position[0] ?? 0, position[1] ?? 0, position[2] ?? 0];
94
- const output: [number, number, number] = [0, 0, 0];
95
- let weightSum = 0;
96
- for (let slot = 0; slot < 4; slot += 1) {
97
- const weight = weights[slot] ?? 0;
98
- if (weight === 0) continue;
99
- const joint = Math.max(0, Math.min(skinning.jointCount - 1, Math.trunc(joints[slot] ?? 0)));
100
- const transformed = transformPoint(skinning.matrices, joint * 16, input);
101
- output[0] += transformed[0] * weight;
102
- output[1] += transformed[1] * weight;
103
- output[2] += transformed[2] * weight;
104
- weightSum += weight;
105
- }
106
- return weightSum > 0.0001 ? output : input;
107
- }
108
-
109
- function transformPoint(matrices: Float32Array | readonly number[], offset: number, point: readonly [number, number, number]): readonly [number, number, number] {
110
- const x = point[0];
111
- const y = point[1];
112
- const z = point[2];
113
- return [
114
- (mat(matrices, offset + 0) * x) + (mat(matrices, offset + 4) * y) + (mat(matrices, offset + 8) * z) + mat(matrices, offset + 12),
115
- (mat(matrices, offset + 1) * x) + (mat(matrices, offset + 5) * y) + (mat(matrices, offset + 9) * z) + mat(matrices, offset + 13),
116
- (mat(matrices, offset + 2) * x) + (mat(matrices, offset + 6) * y) + (mat(matrices, offset + 10) * z) + mat(matrices, offset + 14)
117
- ];
118
- }
119
-
120
- function mat(matrices: Float32Array | readonly number[], index: number): number {
121
- return matrices[index] ?? 0;
122
- }
123
-
124
- function includeBoundsPoint(min: [number, number, number], max: [number, number, number], point: readonly [number, number, number]): void {
125
- min[0] = Math.min(min[0], point[0]);
126
- min[1] = Math.min(min[1], point[1]);
127
- min[2] = Math.min(min[2], point[2]);
128
- max[0] = Math.max(max[0], point[0]);
129
- max[1] = Math.max(max[1], point[1]);
130
- max[2] = Math.max(max[2], point[2]);
131
- }