@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,57 +0,0 @@
1
- import { type IndexType, type RenderBuffer, type RenderDevice, RenderDeviceError } from "./RenderDevice";
2
-
3
- export class IndexBuffer {
4
- public readonly type: IndexType;
5
- public readonly data: Uint16Array | Uint32Array;
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- private gpuBuffer: RenderBuffer | null = null;
7
- private disposed = false;
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-
9
- constructor(indices: readonly number[], vertexCount?: number) {
10
- if (indices.length === 0) {
11
- throw new Error("IndexBuffer requires at least one index");
12
- }
13
- let maxIndex = 0;
14
- for (const index of indices) {
15
- if (!Number.isInteger(index) || index < 0) {
16
- throw new Error("IndexBuffer indices must be non-negative integers");
17
- }
18
- if (index > maxIndex) maxIndex = index;
19
- }
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- if (vertexCount !== undefined && maxIndex >= vertexCount) {
21
- throw new RangeError(`Index ${maxIndex} is outside vertex count ${vertexCount}`);
22
- }
23
- this.type = maxIndex > 65535 ? "uint32" : "uint16";
24
- this.data = this.type === "uint32" ? new Uint32Array(indices) : new Uint16Array(indices);
25
- }
26
-
27
- get count(): number {
28
- return this.data.length;
29
- }
30
-
31
- get byteLength(): number {
32
- return this.data.byteLength;
33
- }
34
-
35
- get uploadedBuffer(): RenderBuffer | null {
36
- return this.gpuBuffer;
37
- }
38
-
39
- upload(device: RenderDevice): RenderBuffer {
40
- this.assertAlive();
41
- if (!this.gpuBuffer || this.gpuBuffer.disposed) {
42
- this.gpuBuffer = device.createBuffer("index", this.data.byteLength, this.data);
43
- }
44
- return this.gpuBuffer;
45
- }
46
-
47
- dispose(): void {
48
- this.gpuBuffer?.dispose();
49
- this.disposed = true;
50
- }
51
-
52
- private assertAlive(): void {
53
- if (this.disposed) {
54
- throw new RenderDeviceError("IndexBuffer is disposed", "DISPOSED_RESOURCE");
55
- }
56
- }
57
- }
@@ -1,186 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import { DEFAULT_INSTANCED_PBR_SHADER_NAME } from "./ShaderLibrary";
4
- import { TextureBinding } from "./TextureBinding";
5
-
6
- export const MAX_INSTANCED_PBR_INSTANCES = 64;
7
-
8
- export interface InstancedPBRMaterialOptions {
9
- readonly name?: string;
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly renderState?: Partial<RenderState>;
12
- readonly metallic?: number;
13
- readonly roughness?: number;
14
- readonly environmentColor?: readonly [number, number, number];
15
- readonly environmentIntensity?: number;
16
- readonly proceduralEnvironmentMap?: InstancedPBRProceduralEnvironmentMapOptions;
17
- readonly environmentMapTexture?: TextureBinding;
18
- readonly environmentMapIntensity?: number;
19
- readonly environmentMapSpecularIntensity?: number;
20
- readonly environmentMapRotation?: number;
21
- readonly environmentMapMipCount?: number;
22
- readonly environmentBrdfLutTexture?: TextureBinding;
23
- readonly emissiveColor?: readonly [number, number, number];
24
- readonly emissiveStrength?: number;
25
- }
26
-
27
- export interface InstancedPBRProceduralEnvironmentMapOptions {
28
- readonly skyColor: readonly [number, number, number];
29
- readonly horizonColor: readonly [number, number, number];
30
- readonly groundColor: readonly [number, number, number];
31
- readonly specularColor: readonly [number, number, number];
32
- readonly intensity: number;
33
- readonly specularIntensity: number;
34
- }
35
-
36
- export class InstancedPBRMaterial extends Material {
37
- constructor(options: InstancedPBRMaterialOptions = {}) {
38
- const baseColor = options.baseColor ?? [1, 1, 1, 1];
39
- const environmentColor = options.environmentColor ?? [1, 1, 1];
40
- const proceduralEnvironmentMap: InstancedPBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
41
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
42
- validateColor4(baseColor, "baseColor");
43
- validateColor3(environmentColor, "environmentColor");
44
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
45
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
46
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
47
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
48
- validateMipCount(options.environmentMapMipCount ?? 1);
49
- validateColor3(emissiveColor, "emissiveColor");
50
- validateUnit(options.metallic ?? 0, "metallic");
51
- validateUnit(options.roughness ?? 0.5, "roughness");
52
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
53
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
54
-
55
- super({
56
- name: options.name ?? "instanced-pbr",
57
- shaderKey: DEFAULT_INSTANCED_PBR_SHADER_NAME,
58
- renderState: options.renderState,
59
- parameters: {
60
- u_baseColor: baseColor,
61
- u_alphaCutoff: 0,
62
- u_metallic: options.metallic ?? 0,
63
- u_roughness: options.roughness ?? 0.5,
64
- u_environmentColor: environmentColor,
65
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
66
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
67
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
68
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
69
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
70
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
71
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
72
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
73
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
74
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
75
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
76
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
77
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
78
- u_environmentMapTextureEncoding: 0,
79
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
80
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
81
- u_emissiveColor: emissiveColor,
82
- u_emissiveStrength: options.emissiveStrength ?? 1,
83
- u_lightCount: 0,
84
- u_lightData: new Float32Array(0),
85
- u_instanceMatrices: defaultInstanceMatrices(),
86
- u_instanceCount: 1,
87
- u_instanceAttributeMode: 0,
88
- u_modelViewProjection: identityMatrix(),
89
- u_normalMatrix: identityMatrix()
90
- },
91
- requiredAttributes: ["a_position", "a_normal"],
92
- uniformSchema: [
93
- { name: "u_baseColor", kind: "vec4" },
94
- { name: "u_alphaCutoff", kind: "float" },
95
- { name: "u_metallic", kind: "float" },
96
- { name: "u_roughness", kind: "float" },
97
- { name: "u_environmentColor", kind: "vec3" },
98
- { name: "u_environmentIntensity", kind: "float" },
99
- { name: "u_environmentSkyColor", kind: "vec3" },
100
- { name: "u_environmentHorizonColor", kind: "vec3" },
101
- { name: "u_environmentGroundColor", kind: "vec3" },
102
- { name: "u_environmentSpecularColor", kind: "vec3" },
103
- { name: "u_environmentMapIntensity", kind: "float" },
104
- { name: "u_environmentSpecularIntensity", kind: "float" },
105
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
106
- { name: "u_environmentMapTextureEnabled", kind: "float" },
107
- { name: "u_environmentMapTextureIntensity", kind: "float" },
108
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
109
- { name: "u_environmentMapTextureRotation", kind: "float" },
110
- { name: "u_environmentMapTextureMipCount", kind: "float" },
111
- { name: "u_environmentMapTextureEncoding", kind: "float" },
112
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
113
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
114
- { name: "u_emissiveColor", kind: "vec3" },
115
- { name: "u_emissiveStrength", kind: "float" },
116
- { name: "u_lightCount", kind: "float" },
117
- { name: "u_lightData", kind: "any" },
118
- { name: "u_instanceMatrices", kind: "any" },
119
- { name: "u_instanceCount", kind: "float" },
120
- { name: "u_instanceAttributeMode", kind: "float" },
121
- { name: "u_modelViewProjection", kind: "mat4" },
122
- { name: "u_normalMatrix", kind: "mat4" }
123
- ]
124
- });
125
- }
126
- }
127
-
128
- function defaultInstanceMatrices(): Float32Array {
129
- const matrices = new Float32Array(MAX_INSTANCED_PBR_INSTANCES * 16);
130
- matrices.set(identityMatrix(), 0);
131
- return matrices;
132
- }
133
-
134
- function validateNonNegative(value: number, label: string): void {
135
- if (!Number.isFinite(value) || value < 0) {
136
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite and non-negative`);
137
- }
138
- }
139
-
140
- function validateFinite(value: number, label: string): void {
141
- if (!Number.isFinite(value)) {
142
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite`);
143
- }
144
- }
145
-
146
- function validateMipCount(value: number): void {
147
- if (!Number.isInteger(value) || value < 1) {
148
- throw new RangeError("InstancedPBRMaterial environmentMapMipCount must be a positive integer");
149
- }
150
- }
151
-
152
- function validateProceduralEnvironmentMap(value: InstancedPBRProceduralEnvironmentMapOptions): void {
153
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
154
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
155
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
156
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
157
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
158
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
159
- }
160
-
161
- function validateUnit(value: number, label: string): void {
162
- if (!Number.isFinite(value) || value < 0 || value > 1) {
163
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite and within [0, 1]`);
164
- }
165
- }
166
-
167
- function validateColor4(value: readonly number[], label: string): void {
168
- if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
169
- throw new RangeError(`InstancedPBRMaterial ${label} must contain four finite values in [0, 1]`);
170
- }
171
- }
172
-
173
- function validateColor3(value: readonly number[], label: string): void {
174
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
175
- throw new RangeError(`InstancedPBRMaterial ${label} must contain three finite values in [0, 1]`);
176
- }
177
- }
178
-
179
- function identityMatrix(): Float32Array {
180
- return new Float32Array([
181
- 1, 0, 0, 0,
182
- 0, 1, 0, 0,
183
- 0, 0, 1, 0,
184
- 0, 0, 0, 1
185
- ]);
186
- }
@@ -1,60 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_INSTANCED_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
-
4
- export const MAX_INSTANCED_UNLIT_INSTANCES = 64;
5
-
6
- export interface InstancedUnlitMaterialOptions {
7
- readonly name?: string;
8
- readonly color?: readonly [number, number, number, number];
9
- readonly renderState?: Partial<RenderState>;
10
- }
11
-
12
- export class InstancedUnlitMaterial extends Material {
13
- constructor(options: InstancedUnlitMaterialOptions = {}) {
14
- const color = options.color ?? [1, 1, 1, 1];
15
- validateColor(color);
16
- super({
17
- name: options.name ?? "instanced-unlit",
18
- shaderKey: DEFAULT_INSTANCED_UNLIT_SHADER_NAME,
19
- renderState: options.renderState,
20
- parameters: {
21
- u_baseColor: color,
22
- u_alphaCutoff: 0,
23
- u_instanceMatrices: defaultInstanceMatrices(),
24
- u_instanceCount: 1,
25
- u_instanceAttributeMode: 0,
26
- u_modelViewProjection: identityMatrix()
27
- },
28
- requiredAttributes: ["a_position"],
29
- uniformSchema: [
30
- { name: "u_baseColor", kind: "vec4" },
31
- { name: "u_alphaCutoff", kind: "float" },
32
- { name: "u_instanceMatrices", kind: "any" },
33
- { name: "u_instanceCount", kind: "float" },
34
- { name: "u_instanceAttributeMode", kind: "float" },
35
- { name: "u_modelViewProjection", kind: "mat4" }
36
- ]
37
- });
38
- }
39
- }
40
-
41
- function defaultInstanceMatrices(): Float32Array {
42
- const matrices = new Float32Array(MAX_INSTANCED_UNLIT_INSTANCES * 16);
43
- matrices.set(identityMatrix(), 0);
44
- return matrices;
45
- }
46
-
47
- function validateColor(color: readonly [number, number, number, number]): void {
48
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
49
- throw new Error("InstancedUnlitMaterial color must contain four finite values in [0, 1]");
50
- }
51
- }
52
-
53
- function identityMatrix(): Float32Array {
54
- return new Float32Array([
55
- 1, 0, 0, 0,
56
- 0, 1, 0, 0,
57
- 0, 0, 1, 0,
58
- 0, 0, 0, 1
59
- ]);
60
- }
package/src/Instancing.ts DELETED
@@ -1,19 +0,0 @@
1
- import type { InstanceVertexAttribute, RenderBuffer } from "./RenderDevice";
2
-
3
- export interface InstanceAttributePlan {
4
- readonly attributes: readonly InstanceVertexAttribute[];
5
- readonly instanceCount: number;
6
- }
7
-
8
- export function createMatrixInstanceAttribute(buffer: RenderBuffer, instanceCount: number, shaderPrefix = "a_instanceMatrix"): InstanceAttributePlan {
9
- if (!Number.isInteger(instanceCount) || instanceCount <= 0) throw new Error("instanceCount must be a positive integer.");
10
- const attributes: InstanceVertexAttribute[] = [0, 1, 2, 3].map((column) => ({
11
- buffer,
12
- shaderName: `${shaderPrefix}${column}`,
13
- components: 4,
14
- stride: 64,
15
- offset: column * 16,
16
- divisor: 1
17
- }));
18
- return { attributes, instanceCount };
19
- }
@@ -1,82 +0,0 @@
1
- import { DirectionalLight, Light, PointLight, Scene, SpotLight } from "@aura3d/scene";
2
-
3
- export type CollectedLightKind = "directional" | "point" | "spot";
4
-
5
- export interface CollectedLight {
6
- readonly kind: CollectedLightKind;
7
- readonly color: readonly [number, number, number];
8
- readonly intensity: number;
9
- readonly position: readonly [number, number, number];
10
- readonly direction: readonly [number, number, number];
11
- readonly range: number;
12
- readonly spotAngle: number;
13
- readonly penumbra: number;
14
- readonly castsShadow: boolean;
15
- readonly layerMask: number;
16
- readonly source: Light;
17
- }
18
-
19
- export interface LightCollectorOptions {
20
- readonly maxLights?: number;
21
- readonly layerMask?: number;
22
- readonly includeDisabled?: boolean;
23
- }
24
-
25
- export class LightCollector {
26
- collect(scene: Scene, options: LightCollectorOptions = {}): readonly CollectedLight[] {
27
- const maxLights = options.maxLights ?? Number.POSITIVE_INFINITY;
28
- if (maxLights !== Number.POSITIVE_INFINITY && (!Number.isInteger(maxLights) || maxLights < 0)) {
29
- throw new RangeError("LightCollector maxLights must be a non-negative integer");
30
- }
31
- scene.updateWorldTransforms();
32
- return scene
33
- .collectLights()
34
- .filter((light) => (options.includeDisabled ?? false) || light.visible)
35
- .filter((light) => ((options.layerMask ?? 0xffffffff) & light.layerMask) !== 0)
36
- .map((light) => collectLight(light))
37
- .sort((a, b) => b.intensity - a.intensity)
38
- .slice(0, maxLights);
39
- }
40
- }
41
-
42
- function collectLight(light: Light): CollectedLight {
43
- const matrix = matrixElements(light.transform.worldMatrix);
44
- const position: [number, number, number] = [matrix[12], matrix[13], matrix[14]];
45
- const direction = light instanceof DirectionalLight
46
- ? vectorToTuple(light.getDirection())
47
- : normalize([-matrix[8], -matrix[9], -matrix[10]]);
48
- const range = light instanceof PointLight || light instanceof SpotLight ? light.range : 0;
49
- const spotAngle = light instanceof SpotLight ? light.angle : 0;
50
- const penumbra = light instanceof SpotLight ? light.penumbra : 0;
51
- return {
52
- kind: light.kind,
53
- color: vectorToTuple(light.color),
54
- intensity: light.intensity,
55
- position,
56
- direction,
57
- range,
58
- spotAngle,
59
- penumbra,
60
- castsShadow: light.castsShadow,
61
- layerMask: light.layerMask,
62
- source: light
63
- };
64
- }
65
-
66
- function vectorToTuple(value: unknown): readonly [number, number, number] {
67
- if (Array.isArray(value)) {
68
- return [value[0] ?? 0, value[1] ?? 0, value[2] ?? 0];
69
- }
70
- const vector = value as { readonly x?: number; readonly y?: number; readonly z?: number };
71
- return [vector.x ?? 0, vector.y ?? 0, vector.z ?? 0];
72
- }
73
-
74
- function matrixElements(value: unknown): readonly number[] {
75
- const elements = (value as { readonly elements?: readonly number[] }).elements;
76
- return elements ?? (value as readonly number[]);
77
- }
78
-
79
- function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
80
- const length = Math.hypot(value[0], value[1], value[2]);
81
- return length === 0 ? [0, 0, -1] : [value[0] / length, value[1] / length, value[2] / length];
82
- }
@@ -1,47 +0,0 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { UniformLayout } from "./UniformLayout";
3
-
4
- export const MAX_DIRECT_LIGHTS = 16;
5
-
6
- export interface PackedLightUniforms {
7
- readonly lightCount: number;
8
- readonly data: Float32Array;
9
- readonly layout: UniformLayout;
10
- }
11
-
12
- export class LightUniforms {
13
- static readonly floatsPerLight = 16;
14
-
15
- static readonly layout = new UniformLayout([
16
- { name: "u_lightCount", type: "float" },
17
- { name: "u_lightData", type: "vec4", arrayLength: MAX_DIRECT_LIGHTS * 4 }
18
- ]);
19
-
20
- static pack(lights: readonly CollectedLight[], maxLights = MAX_DIRECT_LIGHTS): PackedLightUniforms {
21
- if (!Number.isInteger(maxLights) || maxLights <= 0 || maxLights > MAX_DIRECT_LIGHTS) {
22
- throw new RangeError(`maxLights must be an integer in [1, ${MAX_DIRECT_LIGHTS}]`);
23
- }
24
- const selected = lights.slice(0, maxLights);
25
- const data = new Float32Array(MAX_DIRECT_LIGHTS * LightUniforms.floatsPerLight);
26
- selected.forEach((light, index) => {
27
- const offset = index * LightUniforms.floatsPerLight;
28
- const forwardShadowSupported = light.castsShadow;
29
- data.set([light.color[0], light.color[1], light.color[2], light.intensity], offset);
30
- data.set([light.position[0], light.position[1], light.position[2], light.range], offset + 4);
31
- data.set([light.direction[0], light.direction[1], light.direction[2], kindToFloat(light.kind)], offset + 8);
32
- data.set([light.spotAngle, light.penumbra, forwardShadowSupported ? 1 : 0, light.layerMask], offset + 12);
33
- });
34
- return { lightCount: selected.length, data, layout: LightUniforms.layout };
35
- }
36
- }
37
-
38
- function kindToFloat(kind: CollectedLight["kind"]): number {
39
- switch (kind) {
40
- case "directional":
41
- return 0;
42
- case "point":
43
- return 1;
44
- case "spot":
45
- return 2;
46
- }
47
- }
@@ -1,80 +0,0 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { type CascadeSplit } from "./CascadedShadowMaps";
3
-
4
- export interface DebugLine {
5
- readonly from: readonly [number, number, number];
6
- readonly to: readonly [number, number, number];
7
- readonly color: readonly [number, number, number, number];
8
- }
9
-
10
- export class LightingDebug {
11
- buildLightLines(lights: readonly CollectedLight[], length = 1): readonly DebugLine[] {
12
- if (!(length > 0)) {
13
- throw new RangeError("Debug light line length must be positive");
14
- }
15
- return lights.map((light) => {
16
- const from = light.position;
17
- const to: [number, number, number] = [
18
- from[0] + light.direction[0] * length,
19
- from[1] + light.direction[1] * length,
20
- from[2] + light.direction[2] * length
21
- ];
22
- return {
23
- from,
24
- to,
25
- color: [light.color[0], light.color[1], light.color[2], 1]
26
- };
27
- });
28
- }
29
-
30
- buildShadowMapLabel(light: CollectedLight): string {
31
- return `${light.kind}:${light.castsShadow ? "shadow" : "unshadowed"}:${light.intensity.toFixed(3)}`;
32
- }
33
-
34
- buildCascadeLines(splits: readonly CascadeSplit[], width = 2): readonly DebugLine[] {
35
- if (!(width > 0)) {
36
- throw new RangeError("Cascade debug width must be positive");
37
- }
38
-
39
- const lines: DebugLine[] = [];
40
- for (const split of splits) {
41
- if (!(split.near > 0) || !(split.far > split.near)) {
42
- throw new RangeError("Cascade split near/far range is invalid");
43
- }
44
- const halfWidth = width / 2;
45
- const color = cascadeColor(split.index);
46
- const nearZ = -split.near;
47
- const farZ = -split.far;
48
- const nearCorners = [
49
- [-halfWidth, -halfWidth, nearZ],
50
- [halfWidth, -halfWidth, nearZ],
51
- [halfWidth, halfWidth, nearZ],
52
- [-halfWidth, halfWidth, nearZ]
53
- ] as const;
54
- const farCorners = [
55
- [-halfWidth, -halfWidth, farZ],
56
- [halfWidth, -halfWidth, farZ],
57
- [halfWidth, halfWidth, farZ],
58
- [-halfWidth, halfWidth, farZ]
59
- ] as const;
60
-
61
- for (let index = 0; index < 4; index += 1) {
62
- const next = (index + 1) % 4;
63
- lines.push({ from: nearCorners[index]!, to: nearCorners[next]!, color });
64
- lines.push({ from: farCorners[index]!, to: farCorners[next]!, color });
65
- lines.push({ from: nearCorners[index]!, to: farCorners[index]!, color });
66
- }
67
- }
68
- return lines;
69
- }
70
- }
71
-
72
- function cascadeColor(index: number): readonly [number, number, number, number] {
73
- const palette: readonly (readonly [number, number, number, number])[] = [
74
- [0.95, 0.3, 0.2, 1],
75
- [0.2, 0.75, 0.35, 1],
76
- [0.2, 0.45, 1, 1],
77
- [0.95, 0.8, 0.2, 1]
78
- ];
79
- return palette[Math.abs(index) % palette.length]!;
80
- }
@@ -1,79 +0,0 @@
1
- import { createExternalParityEnvironmentLighting } from "./ExternalParityRenderPreset";
2
- import type { EnvironmentLightingOptions } from "./ForwardPass";
3
- import type { RendererPostProcessOptions, RendererShadowOptions } from "./Renderer";
4
-
5
- export type LightingDefaultPreset = "studioProduct" | "outdoorDay" | "interiorGallery" | "gameNight";
6
-
7
- export interface LightingDefault {
8
- readonly id: LightingDefaultPreset;
9
- readonly environmentLighting: EnvironmentLightingOptions;
10
- readonly exposure: number;
11
- readonly whitePoint: number;
12
- readonly shadow: RendererShadowOptions;
13
- readonly postprocess: RendererPostProcessOptions;
14
- }
15
-
16
- export function createLightingDefault(preset: LightingDefaultPreset = "studioProduct"): LightingDefault {
17
- const environment = createExternalParityEnvironmentLighting(environmentPresetFor(preset)).lighting;
18
- return {
19
- id: preset,
20
- environmentLighting: environment,
21
- exposure: exposureFor(preset),
22
- whitePoint: preset === "gameNight" ? 1.05 : 1.25,
23
- shadow: {
24
- enabled: true,
25
- size: preset === "studioProduct" ? 768 : 1024,
26
- strength: preset === "gameNight" ? 0.52 : 0.42,
27
- bias: 0.0025,
28
- slopeBias: 1.2,
29
- filter: "pcf",
30
- pcfRadius: 1.25,
31
- pcfSamples: 9
32
- },
33
- postprocess: {
34
- targetFormat: "rgba16f",
35
- toneMapping: {
36
- operator: "filmic",
37
- exposure: exposureFor(preset),
38
- whitePoint: preset === "gameNight" ? 1.05 : 1.25,
39
- inputColorSpace: "linear",
40
- outputColorSpace: "srgb"
41
- },
42
- colorGrade: {
43
- contrast: preset === "gameNight" ? 1.16 : 1.1,
44
- saturation: preset === "interiorGallery" ? 1.02 : 1.08,
45
- vibrance: preset === "studioProduct" ? 0.16 : 0.1,
46
- vignette: preset === "outdoorDay" ? 0.05 : 0.12,
47
- sharpening: 0.28
48
- },
49
- bloom: { threshold: preset === "gameNight" ? 0.72 : 0.82, intensity: preset === "gameNight" ? 0.16 : 0.1, radius: 1 },
50
- fxaa: true
51
- }
52
- };
53
- }
54
-
55
- function environmentPresetFor(preset: LightingDefaultPreset): Parameters<typeof createExternalParityEnvironmentLighting>[0] {
56
- switch (preset) {
57
- case "outdoorDay":
58
- return "inspection";
59
- case "interiorGallery":
60
- return "softbox";
61
- case "gameNight":
62
- return "exhibit";
63
- case "studioProduct":
64
- return "studio";
65
- }
66
- }
67
-
68
- function exposureFor(preset: LightingDefaultPreset): number {
69
- switch (preset) {
70
- case "outdoorDay":
71
- return 1.0;
72
- case "interiorGallery":
73
- return 1.08;
74
- case "gameNight":
75
- return 1.28;
76
- case "studioProduct":
77
- return 1.12;
78
- }
79
- }