@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,449 +0,0 @@
1
- import { DirectionalLight, Light } from "@aura3d/scene";
2
- import { type Bounds3 } from "./Geometry";
3
- import { type RenderItem } from "./ForwardPass";
4
- import { type RenderDeviceDiagnostics } from "./RenderDevice";
5
- import { type RenderPassContext } from "./RenderPass";
6
- import { ShadowMap } from "./ShadowMap";
7
- import { ShadowPass, type ShadowPassReason } from "./ShadowPass";
8
- import { type ShaderLibrary } from "./ShaderLibrary";
9
-
10
- export interface CascadeSplitOptions {
11
- readonly cascadeCount: number;
12
- readonly near: number;
13
- readonly far: number;
14
- readonly lambda?: number;
15
- }
16
-
17
- export interface CascadeSplit {
18
- readonly index: number;
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- readonly near: number;
20
- readonly far: number;
21
- }
22
-
23
- export interface CascadedShadowMapsOptions extends CascadeSplitOptions {
24
- readonly size?: number;
25
- readonly bias?: number;
26
- readonly filter?: ShadowMap["filterKernel"]["mode"];
27
- readonly pcfRadius?: number;
28
- readonly pcfSamples?: number;
29
- readonly label?: string;
30
- }
31
-
32
- export interface ShadowCascade {
33
- readonly index: number;
34
- readonly split: CascadeSplit;
35
- readonly shadowMap: ShadowMap;
36
- }
37
-
38
- export type ShadowCameraVec3 = readonly [number, number, number];
39
-
40
- export interface ShadowCameraFrustumOptions {
41
- readonly position: ShadowCameraVec3;
42
- readonly target: ShadowCameraVec3;
43
- readonly up?: ShadowCameraVec3;
44
- readonly fovYRadians: number;
45
- readonly aspect: number;
46
- }
47
-
48
- export interface ShadowCameraFitOptions {
49
- readonly camera: ShadowCameraFrustumOptions;
50
- readonly lightDirection: ShadowCameraVec3;
51
- readonly casters: readonly RenderItem[];
52
- readonly receivers?: readonly RenderItem[];
53
- readonly padding?: number;
54
- readonly stabilize?: boolean;
55
- }
56
-
57
- export interface LightSpaceBounds {
58
- readonly min: ShadowCameraVec3;
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- readonly max: ShadowCameraVec3;
60
- }
61
-
62
- export interface ShadowCameraFit {
63
- readonly cascadeIndex: number;
64
- readonly split: CascadeSplit;
65
- readonly mapSize: number;
66
- readonly texelSize: number;
67
- readonly lightDirection: ShadowCameraVec3;
68
- readonly basis: {
69
- readonly right: ShadowCameraVec3;
70
- readonly up: ShadowCameraVec3;
71
- readonly forward: ShadowCameraVec3;
72
- };
73
- readonly frustumCornersWorld: readonly ShadowCameraVec3[];
74
- readonly casterBoundsWorld: Bounds3 | null;
75
- readonly receiverBoundsWorld: Bounds3 | null;
76
- readonly combinedBoundsWorld: Bounds3;
77
- readonly lightSpaceBounds: LightSpaceBounds;
78
- readonly centerLightSpace: ShadowCameraVec3;
79
- readonly snappedCenterLightSpace: ShadowCameraVec3;
80
- readonly stableOffsetLightSpace: ShadowCameraVec3;
81
- readonly orthographic: {
82
- readonly left: number;
83
- readonly right: number;
84
- readonly bottom: number;
85
- readonly top: number;
86
- readonly near: number;
87
- readonly far: number;
88
- };
89
- readonly casterCount: number;
90
- readonly receiverCount: number;
91
- }
92
-
93
- export class CascadedShadowMaps {
94
- private readonly cascades: readonly ShadowCascade[];
95
-
96
- constructor(options: CascadedShadowMapsOptions) {
97
- const size = options.size ?? 1024;
98
- const bias = options.bias ?? 0.001;
99
- const label = options.label ?? "csm";
100
- this.cascades = CascadedShadowMaps.computeSplits(options).map((split) => ({
101
- index: split.index,
102
- split,
103
- shadowMap: new ShadowMap({
104
- size,
105
- bias,
106
- filter: options.filter,
107
- pcfRadius: options.pcfRadius,
108
- pcfSamples: options.pcfSamples,
109
- label: `${label}-cascade-${split.index}`
110
- })
111
- }));
112
- }
113
-
114
- static computeSplits(options: CascadeSplitOptions): readonly CascadeSplit[] {
115
- const { cascadeCount, near, far, lambda = 0.5 } = options;
116
- if (!Number.isInteger(cascadeCount) || cascadeCount <= 0) {
117
- throw new Error("Cascade count must be a positive integer");
118
- }
119
- if (near <= 0 || far <= near) {
120
- throw new Error("Cascade near/far range is invalid");
121
- }
122
- if (lambda < 0 || lambda > 1) {
123
- throw new Error("Cascade lambda must be between 0 and 1");
124
- }
125
-
126
- const splits: CascadeSplit[] = [];
127
- let previous = near;
128
- for (let index = 1; index <= cascadeCount; index += 1) {
129
- const ratio = index / cascadeCount;
130
- const logarithmic = near * (far / near) ** ratio;
131
- const uniform = near + (far - near) * ratio;
132
- const cascadeFar = index === cascadeCount ? far : lambda * logarithmic + (1 - lambda) * uniform;
133
- splits.push({
134
- index: index - 1,
135
- near: previous,
136
- far: cascadeFar
137
- });
138
- previous = cascadeFar;
139
- }
140
- return splits;
141
- }
142
-
143
- get cascadeCount(): number {
144
- return this.cascades.length;
145
- }
146
-
147
- getCascades(): readonly ShadowCascade[] {
148
- return this.cascades;
149
- }
150
-
151
- computeStableCameraFits(options: ShadowCameraFitOptions): readonly ShadowCameraFit[] {
152
- return this.cascades.map((cascade) => computeShadowCameraFit(cascade, options));
153
- }
154
-
155
- resize(size: number): CascadedShadowMaps {
156
- const first = this.cascades[0];
157
- if (!first) {
158
- throw new Error("Cannot resize cascaded shadow maps without cascades");
159
- }
160
- const resized = Object.create(CascadedShadowMaps.prototype) as CascadedShadowMaps;
161
- Object.assign(resized, {
162
- cascades: this.cascades.map((cascade) => ({
163
- index: cascade.index,
164
- split: cascade.split,
165
- shadowMap: cascade.shadowMap.resize(size)
166
- }))
167
- });
168
- return resized;
169
- }
170
-
171
- dispose(): void {
172
- for (const cascade of this.cascades) {
173
- cascade.shadowMap.dispose();
174
- }
175
- }
176
- }
177
-
178
- function computeShadowCameraFit(cascade: ShadowCascade, options: ShadowCameraFitOptions): ShadowCameraFit {
179
- const padding = options.padding ?? 0.25;
180
- if (!Number.isFinite(padding) || padding < 0) {
181
- throw new Error("Shadow camera fit padding must be finite and non-negative");
182
- }
183
- const basis = lightBasis(options.lightDirection);
184
- const frustumCornersWorld = cameraFrustumCorners(options.camera, cascade.split);
185
- const casterBoundsWorld = mergeItemBounds(options.casters);
186
- const receiverBoundsWorld = mergeItemBounds(options.receivers ?? []);
187
- const combinedBoundsWorld = expandBounds(mergeBounds([boundsFromPoints(frustumCornersWorld), casterBoundsWorld, receiverBoundsWorld]), padding);
188
- const lightSpacePoints = corners(combinedBoundsWorld).map((point) => projectToLightSpace(point, basis));
189
- const lightSpaceBounds = boundsFromPoints(lightSpacePoints);
190
- const centerLightSpace: ShadowCameraVec3 = [
191
- (lightSpaceBounds.min[0] + lightSpaceBounds.max[0]) / 2,
192
- (lightSpaceBounds.min[1] + lightSpaceBounds.max[1]) / 2,
193
- (lightSpaceBounds.min[2] + lightSpaceBounds.max[2]) / 2
194
- ];
195
- const width = Math.max(1e-6, lightSpaceBounds.max[0] - lightSpaceBounds.min[0]);
196
- const height = Math.max(1e-6, lightSpaceBounds.max[1] - lightSpaceBounds.min[1]);
197
- const extent = Math.max(width, height);
198
- const texelSize = extent / cascade.shadowMap.size;
199
- const snappedCenterLightSpace = options.stabilize === false ? centerLightSpace : [
200
- snap(centerLightSpace[0], texelSize),
201
- snap(centerLightSpace[1], texelSize),
202
- centerLightSpace[2]
203
- ] as const;
204
- const halfExtent = extent / 2;
205
- const depthPadding = Math.max(padding, extent * 0.05);
206
- return {
207
- cascadeIndex: cascade.index,
208
- split: cascade.split,
209
- mapSize: cascade.shadowMap.size,
210
- texelSize,
211
- lightDirection: normalize(options.lightDirection),
212
- basis,
213
- frustumCornersWorld,
214
- casterBoundsWorld,
215
- receiverBoundsWorld,
216
- combinedBoundsWorld,
217
- lightSpaceBounds,
218
- centerLightSpace,
219
- snappedCenterLightSpace,
220
- stableOffsetLightSpace: [
221
- snappedCenterLightSpace[0] - centerLightSpace[0],
222
- snappedCenterLightSpace[1] - centerLightSpace[1],
223
- snappedCenterLightSpace[2] - centerLightSpace[2]
224
- ],
225
- orthographic: {
226
- left: snappedCenterLightSpace[0] - halfExtent,
227
- right: snappedCenterLightSpace[0] + halfExtent,
228
- bottom: snappedCenterLightSpace[1] - halfExtent,
229
- top: snappedCenterLightSpace[1] + halfExtent,
230
- near: lightSpaceBounds.min[2] - depthPadding,
231
- far: lightSpaceBounds.max[2] + depthPadding
232
- },
233
- casterCount: options.casters.length,
234
- receiverCount: options.receivers?.length ?? 0
235
- };
236
- }
237
-
238
- function cameraFrustumCorners(camera: ShadowCameraFrustumOptions, split: CascadeSplit): readonly ShadowCameraVec3[] {
239
- if (!Number.isFinite(camera.fovYRadians) || camera.fovYRadians <= 0 || camera.fovYRadians >= Math.PI) {
240
- throw new Error("Shadow camera fit requires a finite perspective fov in radians");
241
- }
242
- if (!Number.isFinite(camera.aspect) || camera.aspect <= 0) {
243
- throw new Error("Shadow camera fit requires a finite positive aspect ratio");
244
- }
245
- const forward = normalize(sub(camera.target, camera.position));
246
- const right = normalize(cross(forward, camera.up ?? [0, 1, 0]));
247
- const up = normalize(cross(right, forward));
248
- return [split.near, split.far].flatMap((distance) => {
249
- const halfHeight = Math.tan(camera.fovYRadians / 2) * distance;
250
- const halfWidth = halfHeight * camera.aspect;
251
- const center = add(camera.position, scale(forward, distance));
252
- return [
253
- add(add(center, scale(right, -halfWidth)), scale(up, -halfHeight)),
254
- add(add(center, scale(right, halfWidth)), scale(up, -halfHeight)),
255
- add(add(center, scale(right, halfWidth)), scale(up, halfHeight)),
256
- add(add(center, scale(right, -halfWidth)), scale(up, halfHeight))
257
- ];
258
- });
259
- }
260
-
261
- function mergeItemBounds(items: readonly RenderItem[]): Bounds3 | null {
262
- const bounds = items.map(worldBoundsForItem);
263
- return bounds.length > 0 ? mergeBounds(bounds) : null;
264
- }
265
-
266
- function worldBoundsForItem(item: RenderItem): Bounds3 {
267
- return boundsFromPoints(corners(item.geometry.bounds).map((point) => transformPoint(point, item.modelMatrix)));
268
- }
269
-
270
- function transformPoint(point: ShadowCameraVec3, matrix: Float32Array | readonly number[] | undefined): ShadowCameraVec3 {
271
- if (!matrix) {
272
- return point;
273
- }
274
- if (matrix.length < 16) {
275
- throw new Error("RenderItem modelMatrix must contain 16 numbers for shadow camera fitting");
276
- }
277
- return [
278
- matrix[0]! * point[0] + matrix[4]! * point[1] + matrix[8]! * point[2] + matrix[12]!,
279
- matrix[1]! * point[0] + matrix[5]! * point[1] + matrix[9]! * point[2] + matrix[13]!,
280
- matrix[2]! * point[0] + matrix[6]! * point[1] + matrix[10]! * point[2] + matrix[14]!
281
- ];
282
- }
283
-
284
- function lightBasis(lightDirection: ShadowCameraVec3): ShadowCameraFit["basis"] {
285
- const forward = normalize(scale(normalize(lightDirection), -1));
286
- const fallbackUp: ShadowCameraVec3 = Math.abs(forward[1]) > 0.94 ? [0, 0, 1] : [0, 1, 0];
287
- const right = normalize(cross(fallbackUp, forward));
288
- const up = normalize(cross(forward, right));
289
- return { right, up, forward };
290
- }
291
-
292
- function projectToLightSpace(point: ShadowCameraVec3, basis: ShadowCameraFit["basis"]): ShadowCameraVec3 {
293
- return [dot(point, basis.right), dot(point, basis.up), dot(point, basis.forward)];
294
- }
295
-
296
- function mergeBounds(bounds: readonly (Bounds3 | null)[]): Bounds3 {
297
- const filtered = bounds.filter((value): value is Bounds3 => value !== null);
298
- if (filtered.length === 0) {
299
- throw new Error("Cannot merge empty shadow fitting bounds");
300
- }
301
- const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
302
- const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
303
- for (const bound of filtered) {
304
- for (let axis = 0; axis < 3; axis += 1) {
305
- min[axis] = Math.min(min[axis]!, bound.min[axis]!);
306
- max[axis] = Math.max(max[axis]!, bound.max[axis]!);
307
- }
308
- }
309
- return { min, max };
310
- }
311
-
312
- function expandBounds(bounds: Bounds3, padding: number): Bounds3 {
313
- return {
314
- min: [bounds.min[0] - padding, bounds.min[1] - padding, bounds.min[2] - padding],
315
- max: [bounds.max[0] + padding, bounds.max[1] + padding, bounds.max[2] + padding]
316
- };
317
- }
318
-
319
- function boundsFromPoints(points: readonly ShadowCameraVec3[]): Bounds3 {
320
- if (points.length === 0) {
321
- throw new Error("Cannot compute shadow bounds from no points");
322
- }
323
- const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
324
- const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
325
- for (const point of points) {
326
- for (let axis = 0; axis < 3; axis += 1) {
327
- min[axis] = Math.min(min[axis]!, point[axis]!);
328
- max[axis] = Math.max(max[axis]!, point[axis]!);
329
- }
330
- }
331
- return { min, max };
332
- }
333
-
334
- function corners(bounds: Bounds3): readonly ShadowCameraVec3[] {
335
- const { min, max } = bounds;
336
- return [
337
- [min[0], min[1], min[2]],
338
- [max[0], min[1], min[2]],
339
- [max[0], max[1], min[2]],
340
- [min[0], max[1], min[2]],
341
- [min[0], min[1], max[2]],
342
- [max[0], min[1], max[2]],
343
- [max[0], max[1], max[2]],
344
- [min[0], max[1], max[2]]
345
- ];
346
- }
347
-
348
- function snap(value: number, increment: number): number {
349
- if (!Number.isFinite(increment) || increment <= 0) {
350
- return value;
351
- }
352
- return Math.round(value / increment) * increment;
353
- }
354
-
355
- function add(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
356
- return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
357
- }
358
-
359
- function sub(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
360
- return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
361
- }
362
-
363
- function scale(value: ShadowCameraVec3, amount: number): ShadowCameraVec3 {
364
- return [value[0] * amount, value[1] * amount, value[2] * amount];
365
- }
366
-
367
- function dot(a: ShadowCameraVec3, b: ShadowCameraVec3): number {
368
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
369
- }
370
-
371
- function cross(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
372
- return [
373
- a[1] * b[2] - a[2] * b[1],
374
- a[2] * b[0] - a[0] * b[2],
375
- a[0] * b[1] - a[1] * b[0]
376
- ];
377
- }
378
-
379
- function normalize(value: ShadowCameraVec3): ShadowCameraVec3 {
380
- const length = Math.hypot(value[0], value[1], value[2]);
381
- if (!Number.isFinite(length) || length <= 1e-8) {
382
- throw new Error("Shadow camera fitting vector cannot be zero");
383
- }
384
- return [value[0] / length, value[1] / length, value[2] / length];
385
- }
386
-
387
- export interface CascadedShadowPassOptions {
388
- readonly light: Light | null;
389
- readonly casters: readonly RenderItem[];
390
- readonly cascades: CascadedShadowMaps;
391
- readonly shaderLibrary?: ShaderLibrary;
392
- }
393
-
394
- export interface CascadeShadowPassResult {
395
- readonly index: number;
396
- readonly split: CascadeSplit;
397
- readonly rendered: boolean;
398
- readonly reason: ShadowPassReason;
399
- readonly casterCount: number;
400
- readonly skippedTransparentCasters: number;
401
- readonly diagnostics: RenderDeviceDiagnostics;
402
- readonly shadowMap: ShadowMap;
403
- }
404
-
405
- export interface CascadedShadowPassResult {
406
- readonly rendered: boolean;
407
- readonly cascades: readonly CascadeShadowPassResult[];
408
- }
409
-
410
- export class CascadedShadowPass {
411
- private lastResult: CascadedShadowPassResult | null = null;
412
-
413
- constructor(private readonly options: CascadedShadowPassOptions) {}
414
-
415
- execute(context: RenderPassContext): CascadedShadowPassResult {
416
- const cascadeResults = this.options.cascades.getCascades().map((cascade) => {
417
- const shadowPass = new ShadowPass({
418
- light: this.options.light,
419
- casters: this.options.casters,
420
- shadowMap: cascade.shadowMap,
421
- ...(this.options.shaderLibrary ? { shaderLibrary: this.options.shaderLibrary } : {})
422
- });
423
- const result = shadowPass.execute(context);
424
- return {
425
- index: cascade.index,
426
- split: cascade.split,
427
- rendered: result.rendered,
428
- reason: result.reason,
429
- casterCount: result.casterCount,
430
- skippedTransparentCasters: result.skippedTransparentCasters,
431
- diagnostics: result.diagnostics,
432
- shadowMap: cascade.shadowMap
433
- };
434
- });
435
- this.lastResult = {
436
- rendered: cascadeResults.length > 0 && cascadeResults.every((cascade) => cascade.rendered),
437
- cascades: cascadeResults
438
- };
439
- return this.lastResult;
440
- }
441
-
442
- getLastResult(): CascadedShadowPassResult | null {
443
- return this.lastResult;
444
- }
445
- }
446
-
447
- export function supportsCascadedShadowLight(light: Light | null): light is DirectionalLight {
448
- return light instanceof DirectionalLight && light.visible && light.castsShadow;
449
- }
@@ -1,127 +0,0 @@
1
- export type A3DColorSpace = "linear" | "srgb";
2
- export type A3DTextureSemantic =
3
- | "base-color"
4
- | "emissive"
5
- | "normal"
6
- | "metallic-roughness"
7
- | "roughness"
8
- | "metallic"
9
- | "occlusion"
10
- | "height"
11
- | "transmission"
12
- | "specular"
13
- | "sheen"
14
- | "anisotropy"
15
- | "iridescence"
16
- | "environment";
17
-
18
- export interface A3DColorManagementPolicy {
19
- readonly lightingColorSpace: "linear";
20
- readonly outputColorSpace: A3DColorSpace;
21
- readonly texturePolicy: Readonly<Record<A3DTextureSemantic, A3DColorSpace>>;
22
- readonly allowLdrFallback: boolean;
23
- readonly fallbackBehavior: string;
24
- }
25
-
26
- export interface A3DColorConversionSample {
27
- readonly input: number;
28
- readonly linear: number;
29
- readonly srgb: number;
30
- readonly roundTripError: number;
31
- }
32
-
33
- export interface A3DTextureColorSpaceValidation {
34
- readonly semantic: A3DTextureSemantic;
35
- readonly expected: A3DColorSpace;
36
- readonly actual: A3DColorSpace;
37
- readonly pass: boolean;
38
- readonly warning?: string;
39
- }
40
-
41
- export const EXTERNAL_PARITY_TEXTURE_COLOR_POLICY: Readonly<Record<A3DTextureSemantic, A3DColorSpace>> = {
42
- "base-color": "srgb",
43
- emissive: "srgb",
44
- normal: "linear",
45
- "metallic-roughness": "linear",
46
- roughness: "linear",
47
- metallic: "linear",
48
- occlusion: "linear",
49
- height: "linear",
50
- transmission: "linear",
51
- specular: "linear",
52
- sheen: "srgb",
53
- anisotropy: "linear",
54
- iridescence: "linear",
55
- environment: "linear"
56
- };
57
-
58
- export function createExternalParityColorManagementPolicy(options: {
59
- readonly outputColorSpace?: A3DColorSpace;
60
- readonly allowLdrFallback?: boolean;
61
- } = {}): A3DColorManagementPolicy {
62
- return {
63
- lightingColorSpace: "linear",
64
- outputColorSpace: options.outputColorSpace ?? "srgb",
65
- texturePolicy: EXTERNAL_PARITY_TEXTURE_COLOR_POLICY,
66
- allowLdrFallback: options.allowLdrFallback ?? true,
67
- fallbackBehavior: "HDR render targets are preferred. LDR fallback must keep linear lighting and tone-map to the configured output color space."
68
- };
69
- }
70
-
71
- export function srgbToLinearChannel(value: number): number {
72
- const channel = clamp01(value);
73
- return channel <= 0.04045 ? channel / 12.92 : ((channel + 0.055) / 1.055) ** 2.4;
74
- }
75
-
76
- export function linearToSrgbChannel(value: number): number {
77
- const channel = clamp01(value);
78
- return channel <= 0.0031308 ? channel * 12.92 : 1.055 * channel ** (1 / 2.4) - 0.055;
79
- }
80
-
81
- export function convertColorSpace(
82
- color: readonly [number, number, number, number],
83
- from: A3DColorSpace,
84
- to: A3DColorSpace
85
- ): [number, number, number, number] {
86
- if (from === to) return [clamp01(color[0]), clamp01(color[1]), clamp01(color[2]), clamp01(color[3])];
87
- const convert = from === "srgb" && to === "linear" ? srgbToLinearChannel : linearToSrgbChannel;
88
- return [convert(color[0]), convert(color[1]), convert(color[2]), clamp01(color[3])];
89
- }
90
-
91
- export function validateTextureColorSpace(
92
- semantic: A3DTextureSemantic,
93
- actual: A3DColorSpace,
94
- policy: A3DColorManagementPolicy = createExternalParityColorManagementPolicy()
95
- ): A3DTextureColorSpaceValidation {
96
- const expected = policy.texturePolicy[semantic];
97
- const pass = expected === actual;
98
- return {
99
- semantic,
100
- expected,
101
- actual,
102
- pass,
103
- ...(pass ? {} : { warning: `${semantic} texture must be tagged ${expected}; received ${actual}.` })
104
- };
105
- }
106
-
107
- export function createColorConversionSamples(samples: readonly number[] = [0, 0.0031308, 0.18, 0.5, 1]): readonly A3DColorConversionSample[] {
108
- return samples.map((input) => {
109
- const linear = srgbToLinearChannel(input);
110
- const srgb = linearToSrgbChannel(linear);
111
- return {
112
- input,
113
- linear: round(linear),
114
- srgb: round(srgb),
115
- roundTripError: round(Math.abs(clamp01(input) - srgb))
116
- };
117
- });
118
- }
119
-
120
- function clamp01(value: number): number {
121
- if (!Number.isFinite(value)) return 0;
122
- return Math.min(1, Math.max(0, value));
123
- }
124
-
125
- function round(value: number): number {
126
- return Number(value.toFixed(6));
127
- }