@aura3d/rendering 1.3.3 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ForwardPass.js +7 -1
- package/dist/ForwardPass.js.map +1 -1
- package/dist/MorphTarget.d.ts +1 -0
- package/dist/MorphTarget.d.ts.map +1 -1
- package/dist/MorphTarget.js.map +1 -1
- package/dist/Renderer.js +7 -1
- package/dist/Renderer.js.map +1 -1
- package/package.json +38 -4
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1663
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -123
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2626
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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import { sampleTerrainHeightfield, type TerrainHeightfieldFixture } from "./TerrainFixtures";
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export type VegetationFixtureLayer = "tree" | "grass" | "shrub";
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export type VegetationFixtureLod = "mesh" | "impostor" | "culled";
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export interface VegetationFixtureOptions {
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readonly terrain: TerrainHeightfieldFixture;
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readonly cameraX?: number;
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}
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export interface VegetationFixtureInstance {
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readonly layer: VegetationFixtureLayer;
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export interface VegetationLSystemFixture {
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readonly rule: "F -> F[+F][-F]!F";
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readonly source: "origin-master-vegetation-system-adapted";
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readonly meshLodCount: number;
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const seed = options.seed ?? terrain.seed ^ 0x6eed;
|
|
77
|
-
if (!Number.isInteger(seed)) {
|
|
78
|
-
throw new RangeError("Vegetation fixture seed must be an integer.");
|
|
79
|
-
}
|
|
80
|
-
const cameraX = finite(options.cameraX ?? 0, "cameraX");
|
|
81
|
-
const elapsedSeconds = Math.max(0, finite(options.elapsedSeconds ?? 0, "elapsedSeconds"));
|
|
82
|
-
const maxInstances = Math.max(1, Math.min(512, Math.floor(options.maxInstances ?? 96)));
|
|
83
|
-
const instances: VegetationFixtureInstance[] = [];
|
|
84
|
-
const step = Math.max(2, Math.floor(Math.sqrt((terrain.width * terrain.height) / maxInstances)));
|
|
85
|
-
for (let y = 1; y < terrain.height - 1 && instances.length < maxInstances; y += step) {
|
|
86
|
-
for (let x = 1; x < terrain.width - 1 && instances.length < maxInstances; x += step) {
|
|
87
|
-
const sample = sampleTerrainHeightfield(terrain, x / (terrain.width - 1), y / (terrain.height - 1));
|
|
88
|
-
const placement = placementFor(sample.biome, seed + x * 17 + y * 31);
|
|
89
|
-
if (!placement) continue;
|
|
90
|
-
const worldX = (x / (terrain.width - 1) - 0.5) * 5.2;
|
|
91
|
-
const worldZ = (y / (terrain.height - 1) - 0.5) * 1.1;
|
|
92
|
-
const distance = Math.abs(worldX - cameraX) + Math.abs(worldZ) * 0.35;
|
|
93
|
-
const lod: VegetationFixtureLod = distance > 1.18 ? "culled" : distance > 0.62 ? "impostor" : "mesh";
|
|
94
|
-
const wind = windDisplacement(worldX, worldZ, elapsedSeconds, placement.windResponse, seed);
|
|
95
|
-
instances.push({
|
|
96
|
-
id: `veg-${x}-${y}`,
|
|
97
|
-
layer: placement.layer,
|
|
98
|
-
x: Number(worldX.toFixed(4)),
|
|
99
|
-
y: Number((sample.height * 0.7 - 0.53).toFixed(4)),
|
|
100
|
-
z: Number(worldZ.toFixed(4)),
|
|
101
|
-
scale: placement.scale,
|
|
102
|
-
rotation: Number((seeded01(seed + x * 101 + y * 7) * Math.PI * 2).toFixed(4)),
|
|
103
|
-
distanceToCamera: Number(distance.toFixed(4)),
|
|
104
|
-
lod,
|
|
105
|
-
windOffsetX: wind.x,
|
|
106
|
-
windOffsetZ: wind.z
|
|
107
|
-
});
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
const visible = instances.filter((instance) => instance.lod !== "culled");
|
|
111
|
-
const meshLodCount = instances.filter((instance) => instance.lod === "mesh").length;
|
|
112
|
-
const impostorLodCount = instances.filter((instance) => instance.lod === "impostor").length;
|
|
113
|
-
const treeCount = instances.filter((instance) => instance.layer === "tree").length;
|
|
114
|
-
const grassCount = instances.filter((instance) => instance.layer === "grass").length;
|
|
115
|
-
const shrubCount = instances.filter((instance) => instance.layer === "shrub").length;
|
|
116
|
-
const maxWindOffset = Math.max(0, ...instances.map((instance) => Math.hypot(instance.windOffsetX, instance.windOffsetZ)));
|
|
117
|
-
const lsystem = createVegetationLSystemFixture(instances, seed);
|
|
118
|
-
return {
|
|
119
|
-
id: "external-parity-old-branch-vegetation-fixture",
|
|
120
|
-
source: "origin-master-vegetation-system-adapted",
|
|
121
|
-
seed,
|
|
122
|
-
instanceCount: instances.length,
|
|
123
|
-
visibleCount: visible.length,
|
|
124
|
-
culledCount: instances.length - visible.length,
|
|
125
|
-
meshLodCount,
|
|
126
|
-
impostorLodCount,
|
|
127
|
-
treeCount,
|
|
128
|
-
grassCount,
|
|
129
|
-
shrubCount,
|
|
130
|
-
maxWindOffset: Number(maxWindOffset.toFixed(5)),
|
|
131
|
-
instances,
|
|
132
|
-
lsystem,
|
|
133
|
-
hash: hashVegetation(instances, lsystem.hash),
|
|
134
|
-
claimBoundary: "Deterministic biome-aware vegetation placement, LOD selection, culling, wind-displacement telemetry, and bounded L-system branch/tip telemetry adapted from the old vegetation and L-system systems; this is bounded fixture evidence, not instanced vegetation rendering, billboards, collision, seasonal growth, procedural mesh generation, or production terrain vegetation parity."
|
|
135
|
-
};
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
function createVegetationLSystemFixture(instances: readonly VegetationFixtureInstance[], seed: number): VegetationLSystemFixture {
|
|
139
|
-
const iterations = 3;
|
|
140
|
-
const generated = generateDOL("F", "F[+F][-F]!F", iterations);
|
|
141
|
-
const visibleTrees = instances.filter((instance) => instance.layer === "tree" && instance.lod !== "culled");
|
|
142
|
-
const visibleVegetation = instances.filter((instance) => instance.lod !== "culled");
|
|
143
|
-
const treeFallback = instances.filter((instance) => instance.layer === "tree");
|
|
144
|
-
const branchSources = (visibleTrees.length > 0 ? visibleTrees : visibleVegetation.length > 0 ? visibleVegetation : treeFallback).slice(0, 8);
|
|
145
|
-
const segments = branchSources.flatMap((instance, index) => interpretTreeLSystem(generated, instance, seed + index * 971)).slice(0, 160);
|
|
146
|
-
const branchTipCount = countBranchTips(generated) * branchSources.length;
|
|
147
|
-
const maxDepth = segments.reduce((max, segment) => Math.max(max, segment.depth), 0);
|
|
148
|
-
return {
|
|
149
|
-
source: "origin-master-lsystem-turtle-adapted",
|
|
150
|
-
axiom: "F",
|
|
151
|
-
rule: "F -> F[+F][-F]!F",
|
|
152
|
-
iterations,
|
|
153
|
-
generatedSymbolLength: generated.length,
|
|
154
|
-
branchSegmentCount: countDrawCommands(generated) * branchSources.length,
|
|
155
|
-
renderedBranchSegmentCount: segments.length,
|
|
156
|
-
branchTipCount,
|
|
157
|
-
maxDepth,
|
|
158
|
-
hash: hashLSystemSegments(generated, segments),
|
|
159
|
-
segments,
|
|
160
|
-
claimBoundary: "D0L grammar expansion and turtle-style branch interpretation adapted from the old L-system code as deterministic vegetation evidence only; this does not claim production procedural tree meshes, botanical simulation, growth, collision, or Unity/Unreal vegetation parity."
|
|
161
|
-
};
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
function generateDOL(axiom: string, successor: string, iterations: number): string {
|
|
165
|
-
let current = axiom;
|
|
166
|
-
for (let iteration = 0; iteration < iterations; iteration += 1) {
|
|
167
|
-
let next = "";
|
|
168
|
-
for (const symbol of current) {
|
|
169
|
-
next += symbol === "F" ? successor : symbol;
|
|
170
|
-
}
|
|
171
|
-
current = next.length > 4_096 ? next.slice(0, 4_096) : next;
|
|
172
|
-
}
|
|
173
|
-
return current;
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
function interpretTreeLSystem(generated: string, instance: VegetationFixtureInstance, seed: number): VegetationLSystemBranchSegment[] {
|
|
177
|
-
const angle = 0.45 + seeded01(seed ^ 0x512) * 0.22;
|
|
178
|
-
const step = instance.scale * (instance.lod === "impostor" ? 0.72 : 1);
|
|
179
|
-
const stack: { x: number; y: number; z: number; heading: number; width: number; depth: number }[] = [];
|
|
180
|
-
const state = { x: instance.x + instance.windOffsetX, y: instance.y, z: instance.z + instance.windOffsetZ, heading: Math.PI / 2, width: Math.max(0.006, step * 0.28), depth: 0 };
|
|
181
|
-
const segments: VegetationLSystemBranchSegment[] = [];
|
|
182
|
-
for (const symbol of generated) {
|
|
183
|
-
if (symbol === "F") {
|
|
184
|
-
const startX = state.x;
|
|
185
|
-
const startY = state.y;
|
|
186
|
-
const startZ = state.z;
|
|
187
|
-
state.x += Math.cos(state.heading) * step;
|
|
188
|
-
state.y += Math.sin(state.heading) * step * 1.45;
|
|
189
|
-
state.z += Math.sin(state.heading * 0.73 + seed * 0.001) * step * 0.22;
|
|
190
|
-
segments.push({
|
|
191
|
-
instanceId: instance.id,
|
|
192
|
-
startX: Number(startX.toFixed(4)),
|
|
193
|
-
startY: Number(startY.toFixed(4)),
|
|
194
|
-
startZ: Number(startZ.toFixed(4)),
|
|
195
|
-
endX: Number(state.x.toFixed(4)),
|
|
196
|
-
endY: Number(state.y.toFixed(4)),
|
|
197
|
-
endZ: Number(state.z.toFixed(4)),
|
|
198
|
-
width: Number(state.width.toFixed(5)),
|
|
199
|
-
depth: state.depth
|
|
200
|
-
});
|
|
201
|
-
} else if (symbol === "+") {
|
|
202
|
-
state.heading += angle;
|
|
203
|
-
} else if (symbol === "-") {
|
|
204
|
-
state.heading -= angle;
|
|
205
|
-
} else if (symbol === "[") {
|
|
206
|
-
stack.push({ ...state });
|
|
207
|
-
state.depth += 1;
|
|
208
|
-
state.width *= 0.72;
|
|
209
|
-
} else if (symbol === "]") {
|
|
210
|
-
const popped = stack.pop();
|
|
211
|
-
if (popped) {
|
|
212
|
-
state.x = popped.x;
|
|
213
|
-
state.y = popped.y;
|
|
214
|
-
state.z = popped.z;
|
|
215
|
-
state.heading = popped.heading;
|
|
216
|
-
state.width = popped.width;
|
|
217
|
-
state.depth = popped.depth;
|
|
218
|
-
}
|
|
219
|
-
} else if (symbol === "!") {
|
|
220
|
-
state.width *= 0.78;
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
-
return segments;
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
function countDrawCommands(value: string): number {
|
|
227
|
-
let count = 0;
|
|
228
|
-
for (const symbol of value) {
|
|
229
|
-
if (symbol === "F") count += 1;
|
|
230
|
-
}
|
|
231
|
-
return count;
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
function countBranchTips(value: string): number {
|
|
235
|
-
let tips = 0;
|
|
236
|
-
for (let index = 0; index < value.length; index += 1) {
|
|
237
|
-
if (value[index] === "F" && value[index + 1] !== "[") tips += 1;
|
|
238
|
-
}
|
|
239
|
-
return tips;
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
function placementFor(biome: string, seed: number): { readonly layer: VegetationFixtureLayer; readonly scale: number; readonly windResponse: number } | null {
|
|
243
|
-
const roll = seeded01(seed);
|
|
244
|
-
if (biome === "forest") {
|
|
245
|
-
return roll < 0.72 ? { layer: "tree", scale: 0.09 + seeded01(seed ^ 0x51) * 0.08, windResponse: 0.45 } : { layer: "shrub", scale: 0.05, windResponse: 0.7 };
|
|
246
|
-
}
|
|
247
|
-
if (biome === "grassland") {
|
|
248
|
-
return roll < 0.62 ? { layer: "grass", scale: 0.035 + seeded01(seed ^ 0x22) * 0.025, windResponse: 1 } : null;
|
|
249
|
-
}
|
|
250
|
-
if (biome === "beach") {
|
|
251
|
-
return roll < 0.2 ? { layer: "grass", scale: 0.03, windResponse: 0.9 } : null;
|
|
252
|
-
}
|
|
253
|
-
return null;
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
function windDisplacement(x: number, z: number, time: number, response: number, seed: number): { readonly x: number; readonly z: number } {
|
|
257
|
-
const gust = Math.sin(time * 1.8 + x * 2.1 + z * 1.3 + seeded01(seed) * Math.PI * 2);
|
|
258
|
-
const turbulence = Math.sin(time * 3.2 + x * 4.4 - z * 2.7);
|
|
259
|
-
return {
|
|
260
|
-
x: Number(((gust * 0.018 + turbulence * 0.006) * response).toFixed(5)),
|
|
261
|
-
z: Number((Math.cos(time * 1.3 + z * 3.1) * 0.01 * response).toFixed(5))
|
|
262
|
-
};
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
function hashVegetation(instances: readonly VegetationFixtureInstance[], lsystemHash: string): string {
|
|
266
|
-
let hash = 0x811c9dc5;
|
|
267
|
-
for (const char of lsystemHash) {
|
|
268
|
-
hash ^= char.charCodeAt(0);
|
|
269
|
-
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
270
|
-
}
|
|
271
|
-
for (const instance of instances) {
|
|
272
|
-
for (const value of [instance.x, instance.y, instance.z, instance.scale, instance.windOffsetX, instance.windOffsetZ]) {
|
|
273
|
-
const scaled = Math.round(value * 10_000);
|
|
274
|
-
hash ^= scaled & 0xff;
|
|
275
|
-
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
276
|
-
hash ^= (scaled >>> 8) & 0xff;
|
|
277
|
-
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
278
|
-
}
|
|
279
|
-
hash ^= instance.layer.charCodeAt(0);
|
|
280
|
-
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
281
|
-
hash ^= instance.lod.charCodeAt(0);
|
|
282
|
-
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
283
|
-
}
|
|
284
|
-
return hash.toString(16).padStart(8, "0");
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
function hashLSystemSegments(generated: string, segments: readonly VegetationLSystemBranchSegment[]): string {
|
|
288
|
-
let hash = 0x9e3779b9;
|
|
289
|
-
for (const symbol of generated) {
|
|
290
|
-
hash ^= symbol.charCodeAt(0);
|
|
291
|
-
hash = Math.imul(hash, 0x85ebca6b) >>> 0;
|
|
292
|
-
}
|
|
293
|
-
for (const segment of segments) {
|
|
294
|
-
for (const value of [segment.startX, segment.startY, segment.startZ, segment.endX, segment.endY, segment.endZ, segment.width, segment.depth]) {
|
|
295
|
-
const scaled = Math.round(value * 10_000);
|
|
296
|
-
hash ^= scaled & 0xffff;
|
|
297
|
-
hash = Math.imul(hash, 0xc2b2ae35) >>> 0;
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
return hash.toString(16).padStart(8, "0");
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
function seeded01(seed: number): number {
|
|
304
|
-
let value = seed >>> 0;
|
|
305
|
-
value ^= value << 13;
|
|
306
|
-
value ^= value >>> 17;
|
|
307
|
-
value ^= value << 5;
|
|
308
|
-
return ((value >>> 0) % 10_000) / 10_000;
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
function finite(value: number, label: string): number {
|
|
312
|
-
if (!Number.isFinite(value)) throw new RangeError(`Vegetation fixture ${label} must be finite.`);
|
|
313
|
-
return value;
|
|
314
|
-
}
|
package/src/VertexBuffer.ts
DELETED
|
@@ -1,120 +0,0 @@
|
|
|
1
|
-
import { type RenderBuffer, type RenderDevice, RenderDeviceError } from "./RenderDevice";
|
|
2
|
-
import { type VertexAttributeSemantic, VertexFormat } from "./VertexFormat";
|
|
3
|
-
|
|
4
|
-
export class VertexBuffer {
|
|
5
|
-
public readonly data: ArrayBuffer;
|
|
6
|
-
public readonly floats: Float32Array;
|
|
7
|
-
private gpuBuffer: RenderBuffer | null = null;
|
|
8
|
-
private dirtyStart = Number.POSITIVE_INFINITY;
|
|
9
|
-
private dirtyEnd = 0;
|
|
10
|
-
private disposed = false;
|
|
11
|
-
|
|
12
|
-
constructor(
|
|
13
|
-
public readonly format: VertexFormat,
|
|
14
|
-
public readonly vertexCount: number
|
|
15
|
-
) {
|
|
16
|
-
if (vertexCount <= 0 || !Number.isInteger(vertexCount)) {
|
|
17
|
-
throw new Error("VertexBuffer vertexCount must be a positive integer");
|
|
18
|
-
}
|
|
19
|
-
this.data = new ArrayBuffer(format.stride * vertexCount);
|
|
20
|
-
this.floats = new Float32Array(this.data);
|
|
21
|
-
this.markDirty(0, this.data.byteLength);
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
get byteLength(): number {
|
|
25
|
-
return this.data.byteLength;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
get uploadedBuffer(): RenderBuffer | null {
|
|
29
|
-
return this.gpuBuffer;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
setAttribute(vertexIndex: number, semantic: VertexAttributeSemantic, values: readonly number[]): void {
|
|
33
|
-
this.assertAlive();
|
|
34
|
-
this.assertVertexIndex(vertexIndex);
|
|
35
|
-
const attribute = this.format.getAttribute(semantic);
|
|
36
|
-
if (values.length !== attribute.components) {
|
|
37
|
-
throw new Error(`Semantic ${semantic} requires ${attribute.components} values, got ${values.length}`);
|
|
38
|
-
}
|
|
39
|
-
if (!values.every(Number.isFinite)) {
|
|
40
|
-
throw new Error(`Semantic ${semantic} values must be finite`);
|
|
41
|
-
}
|
|
42
|
-
const byteOffset = vertexIndex * this.format.stride + attribute.offset;
|
|
43
|
-
const floatOffset = byteOffset / 4;
|
|
44
|
-
for (let i = 0; i < values.length; i += 1) {
|
|
45
|
-
this.floats[floatOffset + i] = values[i] ?? 0;
|
|
46
|
-
}
|
|
47
|
-
this.markDirty(byteOffset, attribute.byteLength);
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
getAttribute(vertexIndex: number, semantic: VertexAttributeSemantic): readonly number[] {
|
|
51
|
-
this.assertAlive();
|
|
52
|
-
this.assertVertexIndex(vertexIndex);
|
|
53
|
-
const attribute = this.format.getAttribute(semantic);
|
|
54
|
-
const byteOffset = vertexIndex * this.format.stride + attribute.offset;
|
|
55
|
-
const floatOffset = byteOffset / 4;
|
|
56
|
-
return Array.from(this.floats.slice(floatOffset, floatOffset + attribute.components));
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
upload(device: RenderDevice): RenderBuffer {
|
|
60
|
-
this.assertAlive();
|
|
61
|
-
if (!this.gpuBuffer || this.gpuBuffer.disposed) {
|
|
62
|
-
this.gpuBuffer = device.createBuffer("vertex", this.byteLength, new Uint8Array(this.data));
|
|
63
|
-
this.clearDirty();
|
|
64
|
-
return this.gpuBuffer;
|
|
65
|
-
}
|
|
66
|
-
if (this.isDirty()) {
|
|
67
|
-
const start = alignDown(this.dirtyStart, 4);
|
|
68
|
-
const end = alignUp(this.dirtyEnd, 4);
|
|
69
|
-
device.updateBuffer(this.gpuBuffer, start, new Uint8Array(this.data, start, end - start));
|
|
70
|
-
this.clearDirty();
|
|
71
|
-
}
|
|
72
|
-
return this.gpuBuffer;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
getDirtyRange(): { readonly start: number; readonly end: number } | null {
|
|
76
|
-
if (!this.isDirty()) {
|
|
77
|
-
return null;
|
|
78
|
-
}
|
|
79
|
-
return { start: this.dirtyStart, end: this.dirtyEnd };
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
dispose(): void {
|
|
83
|
-
this.gpuBuffer?.dispose();
|
|
84
|
-
this.disposed = true;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
private assertVertexIndex(vertexIndex: number): void {
|
|
88
|
-
if (!Number.isInteger(vertexIndex) || vertexIndex < 0 || vertexIndex >= this.vertexCount) {
|
|
89
|
-
throw new RangeError(`Vertex index ${vertexIndex} is out of range`);
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
private assertAlive(): void {
|
|
94
|
-
if (this.disposed) {
|
|
95
|
-
throw new RenderDeviceError("VertexBuffer is disposed", "DISPOSED_RESOURCE");
|
|
96
|
-
}
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
private markDirty(start: number, byteLength: number): void {
|
|
100
|
-
this.dirtyStart = Math.min(this.dirtyStart, start);
|
|
101
|
-
this.dirtyEnd = Math.max(this.dirtyEnd, start + byteLength);
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
private isDirty(): boolean {
|
|
105
|
-
return this.dirtyStart <= this.dirtyEnd;
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
private clearDirty(): void {
|
|
109
|
-
this.dirtyStart = Number.POSITIVE_INFINITY;
|
|
110
|
-
this.dirtyEnd = 0;
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
function alignDown(value: number, alignment: number): number {
|
|
115
|
-
return Math.floor(value / alignment) * alignment;
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
function alignUp(value: number, alignment: number): number {
|
|
119
|
-
return Math.ceil(value / alignment) * alignment;
|
|
120
|
-
}
|
package/src/VertexFormat.ts
DELETED
|
@@ -1,171 +0,0 @@
|
|
|
1
|
-
export type VertexAttributeSemantic = "position" | "normal" | "uv" | "uv1" | "tangent" | "color" | "joints" | "weights";
|
|
2
|
-
|
|
3
|
-
export type VertexAttributeType = "float32";
|
|
4
|
-
|
|
5
|
-
export interface VertexAttributeDescriptor {
|
|
6
|
-
readonly semantic: VertexAttributeSemantic;
|
|
7
|
-
readonly components: 1 | 2 | 3 | 4;
|
|
8
|
-
readonly offset: number;
|
|
9
|
-
readonly type?: VertexAttributeType;
|
|
10
|
-
readonly normalized?: boolean;
|
|
11
|
-
readonly shaderLocation?: number;
|
|
12
|
-
readonly shaderName?: string;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export class VertexAttribute {
|
|
16
|
-
public readonly semantic: VertexAttributeSemantic;
|
|
17
|
-
public readonly components: 1 | 2 | 3 | 4;
|
|
18
|
-
public readonly offset: number;
|
|
19
|
-
public readonly type: VertexAttributeType;
|
|
20
|
-
public readonly normalized: boolean;
|
|
21
|
-
public readonly shaderLocation: number;
|
|
22
|
-
public readonly shaderName: string;
|
|
23
|
-
|
|
24
|
-
constructor(descriptor: VertexAttributeDescriptor) {
|
|
25
|
-
if (descriptor.offset < 0 || descriptor.offset % 4 !== 0) {
|
|
26
|
-
throw new Error(`Vertex attribute ${descriptor.semantic} offset must be non-negative and 4-byte aligned`);
|
|
27
|
-
}
|
|
28
|
-
this.semantic = descriptor.semantic;
|
|
29
|
-
this.components = descriptor.components;
|
|
30
|
-
this.offset = descriptor.offset;
|
|
31
|
-
this.type = descriptor.type ?? "float32";
|
|
32
|
-
this.normalized = descriptor.normalized ?? false;
|
|
33
|
-
this.shaderLocation = descriptor.shaderLocation ?? defaultShaderLocation(descriptor.semantic);
|
|
34
|
-
this.shaderName = descriptor.shaderName ?? defaultShaderName(descriptor.semantic);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
get byteLength(): number {
|
|
38
|
-
return this.components * 4;
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
export class VertexFormat {
|
|
43
|
-
public readonly attributes: readonly VertexAttribute[];
|
|
44
|
-
public readonly stride: number;
|
|
45
|
-
|
|
46
|
-
constructor(attributes: readonly VertexAttributeDescriptor[], stride?: number) {
|
|
47
|
-
if (attributes.length === 0) {
|
|
48
|
-
throw new Error("VertexFormat requires at least one attribute");
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
const seen = new Set<VertexAttributeSemantic>();
|
|
52
|
-
this.attributes = attributes.map((attribute) => {
|
|
53
|
-
if (seen.has(attribute.semantic)) {
|
|
54
|
-
throw new Error(`Duplicate vertex semantic: ${attribute.semantic}`);
|
|
55
|
-
}
|
|
56
|
-
seen.add(attribute.semantic);
|
|
57
|
-
return new VertexAttribute(attribute);
|
|
58
|
-
});
|
|
59
|
-
|
|
60
|
-
const minimumStride = Math.max(...this.attributes.map((attribute) => attribute.offset + attribute.byteLength));
|
|
61
|
-
this.stride = stride ?? minimumStride;
|
|
62
|
-
if (this.stride < minimumStride) {
|
|
63
|
-
throw new Error(`Vertex stride ${this.stride} is smaller than minimum required stride ${minimumStride}`);
|
|
64
|
-
}
|
|
65
|
-
if (this.stride % 4 !== 0) {
|
|
66
|
-
throw new Error("Vertex stride must be 4-byte aligned");
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
static readonly P3 = new VertexFormat([{ semantic: "position", components: 3, offset: 0 }], 12);
|
|
71
|
-
|
|
72
|
-
static readonly P3N3 = new VertexFormat(
|
|
73
|
-
[
|
|
74
|
-
{ semantic: "position", components: 3, offset: 0 },
|
|
75
|
-
{ semantic: "normal", components: 3, offset: 12 }
|
|
76
|
-
],
|
|
77
|
-
24
|
|
78
|
-
);
|
|
79
|
-
|
|
80
|
-
static readonly P3N3T2 = new VertexFormat(
|
|
81
|
-
[
|
|
82
|
-
{ semantic: "position", components: 3, offset: 0 },
|
|
83
|
-
{ semantic: "normal", components: 3, offset: 12 },
|
|
84
|
-
{ semantic: "uv", components: 2, offset: 24 }
|
|
85
|
-
],
|
|
86
|
-
32
|
|
87
|
-
);
|
|
88
|
-
|
|
89
|
-
static readonly P3N3T4T2 = new VertexFormat(
|
|
90
|
-
[
|
|
91
|
-
{ semantic: "position", components: 3, offset: 0 },
|
|
92
|
-
{ semantic: "normal", components: 3, offset: 12 },
|
|
93
|
-
{ semantic: "tangent", components: 4, offset: 24 },
|
|
94
|
-
{ semantic: "uv", components: 2, offset: 40 }
|
|
95
|
-
],
|
|
96
|
-
48
|
|
97
|
-
);
|
|
98
|
-
|
|
99
|
-
static readonly P3J4W4 = new VertexFormat(
|
|
100
|
-
[
|
|
101
|
-
{ semantic: "position", components: 3, offset: 0 },
|
|
102
|
-
{ semantic: "joints", components: 4, offset: 12 },
|
|
103
|
-
{ semantic: "weights", components: 4, offset: 28 }
|
|
104
|
-
],
|
|
105
|
-
44
|
|
106
|
-
);
|
|
107
|
-
|
|
108
|
-
static readonly P3N3J4W4 = new VertexFormat(
|
|
109
|
-
[
|
|
110
|
-
{ semantic: "position", components: 3, offset: 0 },
|
|
111
|
-
{ semantic: "normal", components: 3, offset: 12 },
|
|
112
|
-
{ semantic: "joints", components: 4, offset: 24 },
|
|
113
|
-
{ semantic: "weights", components: 4, offset: 40 }
|
|
114
|
-
],
|
|
115
|
-
56
|
|
116
|
-
);
|
|
117
|
-
|
|
118
|
-
getAttribute(semantic: VertexAttributeSemantic): VertexAttribute {
|
|
119
|
-
const attribute = this.attributes.find((candidate) => candidate.semantic === semantic);
|
|
120
|
-
if (!attribute) {
|
|
121
|
-
throw new Error(`Vertex format does not contain semantic ${semantic}`);
|
|
122
|
-
}
|
|
123
|
-
return attribute;
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
hasAttribute(semantic: VertexAttributeSemantic): boolean {
|
|
127
|
-
return this.attributes.some((attribute) => attribute.semantic === semantic);
|
|
128
|
-
}
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
function defaultShaderLocation(semantic: VertexAttributeSemantic): number {
|
|
132
|
-
switch (semantic) {
|
|
133
|
-
case "position":
|
|
134
|
-
return 0;
|
|
135
|
-
case "normal":
|
|
136
|
-
return 1;
|
|
137
|
-
case "uv":
|
|
138
|
-
return 2;
|
|
139
|
-
case "tangent":
|
|
140
|
-
return 3;
|
|
141
|
-
case "color":
|
|
142
|
-
return 4;
|
|
143
|
-
case "joints":
|
|
144
|
-
return 5;
|
|
145
|
-
case "weights":
|
|
146
|
-
return 6;
|
|
147
|
-
case "uv1":
|
|
148
|
-
return 7;
|
|
149
|
-
}
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
function defaultShaderName(semantic: VertexAttributeSemantic): string {
|
|
153
|
-
switch (semantic) {
|
|
154
|
-
case "position":
|
|
155
|
-
return "a_position";
|
|
156
|
-
case "normal":
|
|
157
|
-
return "a_normal";
|
|
158
|
-
case "uv":
|
|
159
|
-
return "a_uv";
|
|
160
|
-
case "uv1":
|
|
161
|
-
return "a_uv1";
|
|
162
|
-
case "tangent":
|
|
163
|
-
return "a_tangent";
|
|
164
|
-
case "color":
|
|
165
|
-
return "a_color";
|
|
166
|
-
case "joints":
|
|
167
|
-
return "a_joints";
|
|
168
|
-
case "weights":
|
|
169
|
-
return "a_weights";
|
|
170
|
-
}
|
|
171
|
-
}
|