@aura3d/rendering 1.3.3 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/ForwardPass.js +7 -1
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTarget.d.ts +1 -0
  4. package/dist/MorphTarget.d.ts.map +1 -1
  5. package/dist/MorphTarget.js.map +1 -1
  6. package/dist/Renderer.js +7 -1
  7. package/dist/Renderer.js.map +1 -1
  8. package/package.json +38 -4
  9. package/src/ArchitecturalLightingFixtures.ts +0 -241
  10. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  11. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  12. package/src/BRDFLut.ts +0 -47
  13. package/src/CameraFraming.ts +0 -200
  14. package/src/CanonicalSceneFixtures.ts +0 -95
  15. package/src/CascadedShadowMaps.ts +0 -449
  16. package/src/ColorManagement.ts +0 -127
  17. package/src/CullingFixtures.ts +0 -280
  18. package/src/DecalGeometry.ts +0 -26
  19. package/src/DepthPass.ts +0 -110
  20. package/src/EnvironmentBackgroundPass.ts +0 -194
  21. package/src/EnvironmentBackgroundResources.ts +0 -309
  22. package/src/EnvironmentLighting.ts +0 -96
  23. package/src/EnvironmentMapResources.ts +0 -1026
  24. package/src/EnvironmentPipeline.ts +0 -69
  25. package/src/EnvironmentPlatform.ts +0 -1306
  26. package/src/EnvironmentPreset.ts +0 -155
  27. package/src/Exposure.ts +0 -66
  28. package/src/ExternalParityRenderPreset.ts +0 -725
  29. package/src/ForwardPass.ts +0 -1663
  30. package/src/FrameVisualMetrics.ts +0 -301
  31. package/src/Geometry.ts +0 -461
  32. package/src/GeometryPrimitives.ts +0 -2
  33. package/src/HDRRenderPipeline.ts +0 -94
  34. package/src/IBL.ts +0 -86
  35. package/src/IndexBuffer.ts +0 -57
  36. package/src/InstancedPBRMaterial.ts +0 -186
  37. package/src/InstancedUnlitMaterial.ts +0 -60
  38. package/src/Instancing.ts +0 -19
  39. package/src/LightCollector.ts +0 -82
  40. package/src/LightUniforms.ts +0 -47
  41. package/src/LightingDebug.ts +0 -80
  42. package/src/LightingDefaults.ts +0 -79
  43. package/src/LightingRig.ts +0 -301
  44. package/src/LineGeometry.ts +0 -2
  45. package/src/Material.ts +0 -209
  46. package/src/MaterialBinding.ts +0 -131
  47. package/src/MaterialInstance.ts +0 -59
  48. package/src/MaterialPresets.ts +0 -272
  49. package/src/MorphTarget.ts +0 -123
  50. package/src/MorphTargetPlan.ts +0 -178
  51. package/src/MorphUnlitMaterial.ts +0 -60
  52. package/src/NormalMappedPBRMaterial.ts +0 -188
  53. package/src/OceanFixtures.ts +0 -318
  54. package/src/PBRLightingDefaults.ts +0 -12
  55. package/src/PBRMaterial.ts +0 -442
  56. package/src/PMREM.ts +0 -53
  57. package/src/PbrReference.ts +0 -681
  58. package/src/PostProcessPass.ts +0 -2507
  59. package/src/ProceduralTextureFixtures.ts +0 -393
  60. package/src/ProductTurntableFixtures.ts +0 -815
  61. package/src/Raycaster.ts +0 -21
  62. package/src/ReflectionProbe.ts +0 -13
  63. package/src/ReflectionSurfaces.ts +0 -219
  64. package/src/RenderBackend.ts +0 -43
  65. package/src/RenderDebugViews.ts +0 -138
  66. package/src/RenderDevice.ts +0 -836
  67. package/src/RenderGraph.ts +0 -194
  68. package/src/RenderPass.ts +0 -27
  69. package/src/RenderPipeline.ts +0 -101
  70. package/src/RenderQueue.ts +0 -12
  71. package/src/RenderState.ts +0 -12
  72. package/src/Renderer.ts +0 -2626
  73. package/src/RendererDebugOverlay.ts +0 -80
  74. package/src/RendererFeatureGates.ts +0 -150
  75. package/src/RendererPostprocessPlan.ts +0 -279
  76. package/src/RendererTiming.ts +0 -251
  77. package/src/RendererVisualPipelineReport.ts +0 -836
  78. package/src/ResourceLifecycle.ts +0 -21
  79. package/src/Sampler.ts +0 -37
  80. package/src/SceneOptimization.ts +0 -518
  81. package/src/ShaderChunks.ts +0 -393
  82. package/src/ShaderLibrary.ts +0 -2766
  83. package/src/ShaderModule.ts +0 -36
  84. package/src/ShaderPreprocessor.ts +0 -260
  85. package/src/ShaderReflection.ts +0 -201
  86. package/src/ShadowMap.ts +0 -237
  87. package/src/ShadowPass.ts +0 -198
  88. package/src/ShadowProjection.ts +0 -115
  89. package/src/SkinnedLitMaterial.ts +0 -397
  90. package/src/SkinnedUnlitMaterial.ts +0 -63
  91. package/src/SkinningBounds.ts +0 -131
  92. package/src/SpaceEnvironmentFixtures.ts +0 -200
  93. package/src/SpriteGeometry.ts +0 -21
  94. package/src/StereoCameraRig.ts +0 -127
  95. package/src/StereoEffects.ts +0 -274
  96. package/src/TerrainFixtures.ts +0 -180
  97. package/src/Texture.ts +0 -307
  98. package/src/TextureBinding.ts +0 -91
  99. package/src/TexturedPBRMaterial.ts +0 -1112
  100. package/src/TexturedUnlitMaterial.ts +0 -67
  101. package/src/ToneMapping.ts +0 -105
  102. package/src/UniformBinder.ts +0 -16
  103. package/src/UniformLayout.ts +0 -129
  104. package/src/UnlitMaterial.ts +0 -75
  105. package/src/VegetationFixtures.ts +0 -314
  106. package/src/VertexBuffer.ts +0 -120
  107. package/src/VertexFormat.ts +0 -171
  108. package/src/VoxelWorldFixtures.ts +0 -280
  109. package/src/WeatherFixtures.ts +0 -223
  110. package/src/WebGL2Device.ts +0 -2280
  111. package/src/WebGL2StateCache.ts +0 -330
  112. package/src/WebGPUDevice.ts +0 -2877
  113. package/src/WebGPURenderToTextureProof.ts +0 -139
  114. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  115. package/src/advanced-runtime/index.ts +0 -9
  116. package/src/animation/AnimationMaterialStyle.ts +0 -32
  117. package/src/animation/AnimationRenderPreset.ts +0 -45
  118. package/src/animation/AnimationToonMaterial.ts +0 -387
  119. package/src/animation/AnimationVisualQuality.ts +0 -71
  120. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  121. package/src/animation/index.ts +0 -5
  122. package/src/cinematic/BloomPass.ts +0 -26
  123. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  124. package/src/cinematic/CinematicEvidence.ts +0 -123
  125. package/src/cinematic/CinematicLightingRig.ts +0 -144
  126. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  127. package/src/cinematic/CinematicPostProcess.ts +0 -83
  128. package/src/cinematic/DepthHazePass.ts +0 -30
  129. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  130. package/src/cinematic/FilmGrainPass.ts +0 -24
  131. package/src/cinematic/FogVolumeSystem.ts +0 -30
  132. package/src/cinematic/GlowCardSystem.ts +0 -44
  133. package/src/cinematic/RainParticleSystem.ts +0 -151
  134. package/src/cinematic/VignettePass.ts +0 -25
  135. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  136. package/src/cinematic/index.ts +0 -14
  137. package/src/effects/CollisionModule.ts +0 -64
  138. package/src/effects/ColorModule.ts +0 -60
  139. package/src/effects/ForceModule.ts +0 -25
  140. package/src/effects/GPUParticleBackend.ts +0 -569
  141. package/src/effects/Particle.ts +0 -108
  142. package/src/effects/ParticleDiagnostics.ts +0 -224
  143. package/src/effects/ParticleEffectPresets.ts +0 -147
  144. package/src/effects/ParticleEmitter.ts +0 -326
  145. package/src/effects/ParticleModule.ts +0 -26
  146. package/src/effects/ParticleRenderPass.ts +0 -117
  147. package/src/effects/ParticleRenderer.ts +0 -132
  148. package/src/effects/ParticleSystem.ts +0 -333
  149. package/src/effects/SizeModule.ts +0 -56
  150. package/src/effects/TrailModule.ts +0 -72
  151. package/src/effects/VelocityModule.ts +0 -75
  152. package/src/effects/index.ts +0 -15
  153. package/src/index.ts +0 -925
  154. package/src/materials/AlphaSorting.ts +0 -30
  155. package/src/materials/MaterialExtensions.ts +0 -42
  156. package/src/materials/PhysicalMaterial.ts +0 -133
  157. package/src/materials/TransmissionPass.ts +0 -51
  158. package/src/performance/BVH.ts +0 -18
  159. package/src/performance/Batcher.ts +0 -2
  160. package/src/performance/FrustumCuller.ts +0 -9
  161. package/src/performance/LOD.ts +0 -20
  162. package/src/performance/Octree.ts +0 -10
  163. package/src/performance/RenderItemSorting.ts +0 -170
  164. package/src/performance/RendererStats.ts +0 -43
  165. package/src/performance/ResourceBudget.ts +0 -44
  166. package/src/postprocess/BloomPass.ts +0 -28
  167. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  168. package/src/postprocess/ColorGradingPass.ts +0 -24
  169. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  170. package/src/postprocess/EffectComposer.ts +0 -349
  171. package/src/postprocess/SSAOPass.ts +0 -20
  172. package/src/postprocess/index.ts +0 -34
  173. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  174. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  175. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  176. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  177. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  178. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  179. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  180. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  181. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  182. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  183. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  184. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  185. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  186. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  187. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  190. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  191. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  192. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  193. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  194. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  195. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  196. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  197. package/src/production-runtime/color/ColorManagement.ts +0 -3
  198. package/src/production-runtime/color/ToneMapping.ts +0 -7
  199. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  200. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  201. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  202. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  203. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  204. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  205. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  206. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  207. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  208. package/src/production-runtime/index.ts +0 -127
  209. package/src/production-runtime/lights/LightManager.ts +0 -7
  210. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  211. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  212. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  213. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  214. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  215. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  216. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  217. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  218. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  219. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  220. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  221. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  222. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  223. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  224. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  225. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  226. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  227. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  228. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  229. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  230. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  231. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  232. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  233. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  234. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  235. package/src/production-runtime/scene/Camera.ts +0 -1
  236. package/src/production-runtime/scene/Lights.ts +0 -2
  237. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  238. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  239. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  240. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  241. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  242. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  243. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  244. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  245. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  246. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  247. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  248. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  249. package/src/shaders/depth.frag.glsl +0 -5
  250. package/src/shaders/depth.vert.glsl +0 -8
  251. package/src/shaders/pbr-direct.frag.glsl +0 -687
  252. package/src/shaders/pbr-direct.vert.glsl +0 -18
  253. package/src/shaders/unlit.frag.glsl +0 -18
  254. package/src/shaders/unlit.vert.glsl +0 -13
  255. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  256. package/src/shadows/ContactShadows.ts +0 -106
  257. package/src/shadows/ShadowDebugViews.ts +0 -46
  258. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  259. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  260. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  261. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  262. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  263. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  264. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  265. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  266. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  267. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  268. package/src/threejs-compatibility/index.ts +0 -29
  269. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  270. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  271. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  272. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  273. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  274. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  275. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  276. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  277. package/src/threejs-compatibility/performance/index.ts +0 -12
  278. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  279. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  280. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  281. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  282. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  283. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  284. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  285. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  286. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  287. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  288. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  289. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  290. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  291. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  292. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  293. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  294. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  295. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  296. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  297. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  298. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  299. package/src/threejs-compatibility/shaders/index.ts +0 -9
  300. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  301. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  302. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  303. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  304. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  305. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  306. package/src/threejs-compatibility/vfx/index.ts +0 -9
  307. package/src/threejs-example-parity/index.ts +0 -205
  308. package/src/webgpu/WebGPUBuffer.ts +0 -1
  309. package/src/webgpu/WebGPUCompute.ts +0 -2
  310. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  311. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  312. package/src/webgpu/WebGPUTexture.ts +0 -2
  313. package/tsconfig.json +0 -26
  314. package/vitest.config.ts +0 -20
@@ -1,188 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import { Sampler } from "./Sampler";
4
- import { DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME } from "./ShaderLibrary";
5
- import { Texture } from "./Texture";
6
- import { TextureBinding } from "./TextureBinding";
7
-
8
- export interface NormalMappedPBRMaterialOptions {
9
- readonly name?: string;
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly metallic?: number;
12
- readonly roughness?: number;
13
- readonly environmentColor?: readonly [number, number, number];
14
- readonly environmentIntensity?: number;
15
- readonly proceduralEnvironmentMap?: NormalMappedPBRProceduralEnvironmentMapOptions;
16
- readonly environmentMapTexture?: TextureBinding;
17
- readonly environmentMapIntensity?: number;
18
- readonly environmentMapSpecularIntensity?: number;
19
- readonly environmentMapRotation?: number;
20
- readonly environmentMapMipCount?: number;
21
- readonly environmentBrdfLutTexture?: TextureBinding;
22
- readonly emissiveColor?: readonly [number, number, number];
23
- readonly emissiveStrength?: number;
24
- readonly normalTexture: Texture;
25
- readonly normalSampler?: Sampler;
26
- readonly normalScale?: number;
27
- readonly renderState?: Partial<RenderState>;
28
- }
29
-
30
- export interface NormalMappedPBRProceduralEnvironmentMapOptions {
31
- readonly skyColor: readonly [number, number, number];
32
- readonly horizonColor: readonly [number, number, number];
33
- readonly groundColor: readonly [number, number, number];
34
- readonly specularColor: readonly [number, number, number];
35
- readonly intensity: number;
36
- readonly specularIntensity: number;
37
- }
38
-
39
- export class NormalMappedPBRMaterial extends Material {
40
- constructor(options: NormalMappedPBRMaterialOptions) {
41
- const baseColor = options.baseColor ?? [1, 1, 1, 1];
42
- const environmentColor = options.environmentColor ?? [1, 1, 1];
43
- const proceduralEnvironmentMap: NormalMappedPBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
44
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
45
- validateColor4(baseColor, "baseColor");
46
- validateColor3(environmentColor, "environmentColor");
47
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
48
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
49
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
50
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
51
- validateMipCount(options.environmentMapMipCount ?? 1);
52
- validateColor3(emissiveColor, "emissiveColor");
53
- validateUnit(options.metallic ?? 0, "metallic");
54
- validateUnit(options.roughness ?? 0.5, "roughness");
55
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
56
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
57
- const normalScale = options.normalScale ?? 1;
58
- if (!Number.isFinite(normalScale) || normalScale < 0) {
59
- throw new RangeError("PBR normalScale must be finite and non-negative");
60
- }
61
-
62
- super({
63
- name: options.name ?? "normal-mapped-pbr",
64
- shaderKey: DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME,
65
- renderState: options.renderState,
66
- parameters: {
67
- u_baseColor: baseColor,
68
- u_metallic: options.metallic ?? 0,
69
- u_roughness: options.roughness ?? 0.5,
70
- u_environmentColor: environmentColor,
71
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
72
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
73
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
74
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
75
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
76
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
77
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
78
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
79
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
80
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
81
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
82
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
83
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
84
- u_environmentMapTextureEncoding: 0,
85
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
86
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
87
- u_emissiveColor: emissiveColor,
88
- u_emissiveStrength: options.emissiveStrength ?? 1,
89
- u_lightCount: 0,
90
- u_lightData: new Float32Array(0),
91
- u_normalTexture: new TextureBinding({
92
- name: "u_normalTexture",
93
- texture: options.normalTexture,
94
- sampler: options.normalSampler,
95
- required: true
96
- }),
97
- u_normalScale: normalScale,
98
- u_modelViewProjection: identityMatrix(),
99
- u_normalMatrix: identityMatrix()
100
- },
101
- requiredAttributes: ["a_position", "a_normal", "a_tangent", "a_uv"],
102
- uniformSchema: [
103
- { name: "u_baseColor", kind: "vec4" },
104
- { name: "u_metallic", kind: "float" },
105
- { name: "u_roughness", kind: "float" },
106
- { name: "u_environmentColor", kind: "vec3" },
107
- { name: "u_environmentIntensity", kind: "float" },
108
- { name: "u_environmentSkyColor", kind: "vec3" },
109
- { name: "u_environmentHorizonColor", kind: "vec3" },
110
- { name: "u_environmentGroundColor", kind: "vec3" },
111
- { name: "u_environmentSpecularColor", kind: "vec3" },
112
- { name: "u_environmentMapIntensity", kind: "float" },
113
- { name: "u_environmentSpecularIntensity", kind: "float" },
114
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
115
- { name: "u_environmentMapTextureEnabled", kind: "float" },
116
- { name: "u_environmentMapTextureIntensity", kind: "float" },
117
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
118
- { name: "u_environmentMapTextureRotation", kind: "float" },
119
- { name: "u_environmentMapTextureMipCount", kind: "float" },
120
- { name: "u_environmentMapTextureEncoding", kind: "float" },
121
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
122
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
123
- { name: "u_emissiveColor", kind: "vec3" },
124
- { name: "u_emissiveStrength", kind: "float" },
125
- { name: "u_lightCount", kind: "float" },
126
- { name: "u_lightData", kind: "any" },
127
- { name: "u_normalTexture", kind: "texture2d" },
128
- { name: "u_normalScale", kind: "float" },
129
- { name: "u_modelViewProjection", kind: "mat4" },
130
- { name: "u_normalMatrix", kind: "mat4" }
131
- ]
132
- });
133
- }
134
- }
135
-
136
- function validateNonNegative(value: number, label: string): void {
137
- if (!Number.isFinite(value) || value < 0) {
138
- throw new RangeError(`PBR ${label} must be finite and non-negative`);
139
- }
140
- }
141
-
142
- function validateFinite(value: number, label: string): void {
143
- if (!Number.isFinite(value)) {
144
- throw new RangeError(`PBR ${label} must be finite`);
145
- }
146
- }
147
-
148
- function validateMipCount(value: number): void {
149
- if (!Number.isInteger(value) || value < 1) {
150
- throw new RangeError("PBR environmentMapMipCount must be a positive integer");
151
- }
152
- }
153
-
154
- function validateProceduralEnvironmentMap(value: NormalMappedPBRProceduralEnvironmentMapOptions): void {
155
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
156
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
157
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
158
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
159
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
160
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
161
- }
162
-
163
- function validateUnit(value: number, label: string): void {
164
- if (!Number.isFinite(value) || value < 0 || value > 1) {
165
- throw new RangeError(`PBR ${label} must be finite and within [0, 1]`);
166
- }
167
- }
168
-
169
- function validateColor4(value: readonly number[], label: string): void {
170
- if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
171
- throw new RangeError(`PBR ${label} must contain four finite values in [0, 1]`);
172
- }
173
- }
174
-
175
- function validateColor3(value: readonly number[], label: string): void {
176
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
177
- throw new RangeError(`PBR ${label} must contain three finite values in [0, 1]`);
178
- }
179
- }
180
-
181
- function identityMatrix(): Float32Array {
182
- return new Float32Array([
183
- 1, 0, 0, 0,
184
- 0, 1, 0, 0,
185
- 0, 0, 1, 0,
186
- 0, 0, 0, 1
187
- ]);
188
- }
@@ -1,318 +0,0 @@
1
- export type OceanFixturePreset = "calm" | "moderate" | "rough" | "storm";
2
-
3
- export interface OceanFixtureOptions {
4
- readonly preset?: OceanFixturePreset;
5
- readonly seed?: number;
6
- readonly elapsedSeconds?: number;
7
- readonly sampleCount?: number;
8
- readonly cameraX?: number;
9
- }
10
-
11
- export interface OceanWaveDescriptor {
12
- readonly amplitude: number;
13
- readonly wavelength: number;
14
- readonly speed: number;
15
- readonly direction: readonly [number, number];
16
- readonly steepness: number;
17
- }
18
-
19
- export interface OceanWaveSample {
20
- readonly x: number;
21
- readonly z: number;
22
- readonly height: number;
23
- readonly horizontalDisplacement: readonly [number, number];
24
- readonly normal: readonly [number, number, number];
25
- readonly foam: number;
26
- }
27
-
28
- export interface OceanFoamPatch {
29
- readonly id: string;
30
- readonly x: number;
31
- readonly z: number;
32
- readonly intensity: number;
33
- readonly radius: number;
34
- }
35
-
36
- export interface OceanBuoyancySample {
37
- readonly objectId: "marker-buoy";
38
- readonly samplePointCount: number;
39
- readonly submergedPointCount: number;
40
- readonly waterHeight: number;
41
- readonly submergedVolume: number;
42
- readonly force: readonly [number, number, number];
43
- readonly drag: readonly [number, number, number];
44
- }
45
-
46
- export interface OceanFixtureSample {
47
- readonly id: "external-parity-old-branch-ocean-fixture";
48
- readonly source: "origin-master-ocean-gerstner-foam-buoyancy-adapted";
49
- readonly sourceFiles: readonly string[];
50
- readonly preset: OceanFixturePreset;
51
- readonly seed: number;
52
- readonly elapsedSeconds: number;
53
- readonly waveCount: number;
54
- readonly waves: readonly OceanWaveDescriptor[];
55
- readonly samples: readonly OceanWaveSample[];
56
- readonly foamPatches: readonly OceanFoamPatch[];
57
- readonly buoyancy: OceanBuoyancySample;
58
- readonly minHeight: number;
59
- readonly maxHeight: number;
60
- readonly averageHeight: number;
61
- readonly averageFoam: number;
62
- readonly maxFoam: number;
63
- readonly hash: string;
64
- readonly claimBoundary: string;
65
- readonly blockedClaims: readonly string[];
66
- }
67
-
68
- const sourceFiles = [
69
- "origin/master:src/ocean/GerstnerWaves.ts",
70
- "origin/master:src/ocean/FoamGenerator.ts",
71
- "origin/master:src/ocean/BuoyancySystem.ts",
72
- "origin/master:src/ocean/OceanFFT.ts",
73
- "origin/master:src/ocean/OceanRenderer.ts"
74
- ] as const;
75
-
76
- const blockedClaims = [
77
- "FFT ocean spectrum parity",
78
- "planar reflection/refraction water renderer",
79
- "underwater volume rendering",
80
- "screen-space caustics parity",
81
- "shoreline foam simulation",
82
- "production buoyancy physics",
83
- "Unity HDRP water parity",
84
- "Unreal Water plugin parity"
85
- ] as const;
86
-
87
- export function sampleOceanFixture(options: OceanFixtureOptions = {}): OceanFixtureSample {
88
- const preset = options.preset ?? "moderate";
89
- const seed = integerOption(options.seed ?? 0x0cea6, "seed");
90
- const elapsedSeconds = nonNegativeNumber(options.elapsedSeconds ?? 0, "elapsedSeconds");
91
- const sampleCount = integerRange(options.sampleCount ?? 9, 5, 32, "sampleCount");
92
- const cameraX = finiteNumber(options.cameraX ?? 0, "cameraX");
93
- const waves = oceanPresetWaves(preset);
94
- const samples = Array.from({ length: sampleCount }, (_, index) => {
95
- const t = sampleCount <= 1 ? 0 : index / (sampleCount - 1);
96
- const x = round3(-1.2 + t * 2.4 + Math.sin(seed + index) * 0.035 + cameraX * 0.08);
97
- const z = round3(0.42 + Math.cos(seed * 0.17 + index) * 0.08);
98
- const evaluated = evaluateWaves(waves, x, z, elapsedSeconds);
99
- const compression = waveCompression(waves, x, z, elapsedSeconds);
100
- const crestFoam = Math.abs(evaluated.height) * (preset === "calm" ? 0.16 : 0.42);
101
- const foam = round3(Math.max(0, (1.08 - compression) * 1.45 + crestFoam));
102
- return {
103
- x,
104
- z,
105
- height: evaluated.height,
106
- horizontalDisplacement: evaluated.horizontalDisplacement,
107
- normal: evaluated.normal,
108
- foam
109
- };
110
- });
111
- const foamPatches = samples
112
- .filter((sample) => sample.foam > 0.08)
113
- .slice(0, 8)
114
- .map((sample, index) => ({
115
- id: `ocean-foam-${index}`,
116
- x: sample.x,
117
- z: sample.z,
118
- intensity: sample.foam,
119
- radius: round3(0.035 + sample.foam * 0.04)
120
- }));
121
- const buoyancy = calculateBuoyancy(waves, elapsedSeconds, cameraX);
122
- const heights = samples.map((sample) => sample.height);
123
- const foams = samples.map((sample) => sample.foam);
124
- const hash = stableHash([
125
- preset,
126
- seed,
127
- elapsedSeconds.toFixed(3),
128
- samples.map((sample) => `${sample.x}:${sample.height}:${sample.foam}`).join("|"),
129
- foamPatches.length,
130
- buoyancy.force.join(",")
131
- ].join("#"));
132
- return {
133
- id: "external-parity-old-branch-ocean-fixture",
134
- source: "origin-master-ocean-gerstner-foam-buoyancy-adapted",
135
- sourceFiles,
136
- preset,
137
- seed,
138
- elapsedSeconds: round3(elapsedSeconds),
139
- waveCount: waves.length,
140
- waves,
141
- samples,
142
- foamPatches,
143
- buoyancy,
144
- minHeight: round3(Math.min(...heights)),
145
- maxHeight: round3(Math.max(...heights)),
146
- averageHeight: round3(heights.reduce((sum, value) => sum + value, 0) / heights.length),
147
- averageFoam: round3(foams.reduce((sum, value) => sum + value, 0) / foams.length),
148
- maxFoam: round3(Math.max(...foams)),
149
- hash,
150
- claimBoundary: "This adapts old Gerstner, foam, and buoyancy concepts into deterministic local telemetry and simple markers; it does not implement a production ocean renderer.",
151
- blockedClaims
152
- };
153
- }
154
-
155
- function oceanPresetWaves(preset: OceanFixturePreset): readonly OceanWaveDescriptor[] {
156
- if (preset === "calm") {
157
- return [
158
- wave(0.045, 0.9, 0.55, [1, 0.12], 0.2),
159
- wave(0.026, 0.48, 0.42, [0.58, 0.82], 0.18)
160
- ];
161
- }
162
- if (preset === "rough") {
163
- return [
164
- wave(0.13, 1.4, 0.86, [1, 0.08], 0.58),
165
- wave(0.09, 0.82, 0.72, [0.86, 0.5], 0.48),
166
- wave(0.052, 0.46, 0.58, [0.54, 0.84], 0.42),
167
- wave(0.032, 0.28, 0.48, [0.35, 0.94], 0.36)
168
- ];
169
- }
170
- if (preset === "storm") {
171
- return [
172
- wave(0.18, 1.75, 1.02, [1, 0.06], 0.72),
173
- wave(0.13, 1.08, 0.88, [0.92, 0.39], 0.62),
174
- wave(0.082, 0.62, 0.75, [0.76, 0.65], 0.54),
175
- wave(0.052, 0.36, 0.62, [0.48, 0.88], 0.48),
176
- wave(0.034, 0.22, 0.52, [0.28, 0.96], 0.42)
177
- ];
178
- }
179
- return [
180
- wave(0.08, 1.1, 0.72, [1, 0.1], 0.38),
181
- wave(0.055, 0.68, 0.58, [0.8, 0.6], 0.32),
182
- wave(0.036, 0.38, 0.46, [0.6, 0.8], 0.28)
183
- ];
184
- }
185
-
186
- function wave(amplitude: number, wavelength: number, speed: number, direction: readonly [number, number], steepness: number): OceanWaveDescriptor {
187
- const length = Math.hypot(direction[0], direction[1]) || 1;
188
- return {
189
- amplitude,
190
- wavelength,
191
- speed,
192
- direction: [round3(direction[0] / length), round3(direction[1] / length)],
193
- steepness: Math.min(1, steepness)
194
- };
195
- }
196
-
197
- function evaluateWaves(waves: readonly OceanWaveDescriptor[], x: number, z: number, time: number): {
198
- readonly height: number;
199
- readonly horizontalDisplacement: readonly [number, number];
200
- readonly normal: readonly [number, number, number];
201
- } {
202
- let height = 0;
203
- let dx = 0;
204
- let dz = 0;
205
- let nx = 0;
206
- let ny = 1;
207
- let nz = 0;
208
- for (const descriptor of waves) {
209
- const k = (2 * Math.PI) / descriptor.wavelength;
210
- const omega = descriptor.speed * k;
211
- const phase = k * (descriptor.direction[0] * x + descriptor.direction[1] * z) - omega * time;
212
- const sin = Math.sin(phase);
213
- const cos = Math.cos(phase);
214
- const q = descriptor.steepness / Math.max(0.0001, descriptor.amplitude * k * waves.length);
215
- const waveAmplitude = k * descriptor.amplitude;
216
- height += descriptor.amplitude * sin;
217
- dx += q * descriptor.amplitude * descriptor.direction[0] * cos;
218
- dz += q * descriptor.amplitude * descriptor.direction[1] * cos;
219
- nx -= descriptor.direction[0] * waveAmplitude * cos;
220
- ny -= q * waveAmplitude * sin;
221
- nz -= descriptor.direction[1] * waveAmplitude * cos;
222
- }
223
- const normalLength = Math.hypot(nx, ny, nz) || 1;
224
- return {
225
- height: round3(height),
226
- horizontalDisplacement: [round3(dx), round3(dz)],
227
- normal: [round3(nx / normalLength), round3(ny / normalLength), round3(nz / normalLength)]
228
- };
229
- }
230
-
231
- function waveCompression(waves: readonly OceanWaveDescriptor[], x: number, z: number, time: number): number {
232
- let compression = 1;
233
- for (const descriptor of waves) {
234
- const k = (2 * Math.PI) / descriptor.wavelength;
235
- const omega = descriptor.speed * k;
236
- const phase = k * (descriptor.direction[0] * x + descriptor.direction[1] * z) - omega * time;
237
- compression -= descriptor.steepness * descriptor.amplitude * k * Math.sin(phase) * 0.35;
238
- }
239
- return round3(compression);
240
- }
241
-
242
- function calculateBuoyancy(waves: readonly OceanWaveDescriptor[], time: number, cameraX: number): OceanBuoyancySample {
243
- const position: [number, number, number] = [round3(cameraX * 0.04), -0.12, 0.44];
244
- const velocity: [number, number, number] = [0.18, 0, -0.04];
245
- const samplePoints: readonly (readonly [number, number, number])[] = [
246
- [-0.08, -0.035, -0.045],
247
- [0.08, -0.035, -0.045],
248
- [-0.08, -0.035, 0.045],
249
- [0.08, -0.035, 0.045],
250
- [0, 0.035, 0]
251
- ];
252
- const mass = 18;
253
- const volume = 0.055;
254
- const density = 1000;
255
- const gravity = 9.81;
256
- let submerged = 0;
257
- let waterHeightSum = 0;
258
- let buoyancyY = -mass * gravity;
259
- let dragX = 0;
260
- let dragZ = 0;
261
- for (const point of samplePoints) {
262
- const worldX = position[0] + point[0];
263
- const worldY = position[1] + point[1];
264
- const worldZ = position[2] + point[2];
265
- const waterHeight = evaluateWaves(waves, worldX, worldZ, time).height;
266
- waterHeightSum += waterHeight;
267
- const depth = waterHeight - worldY;
268
- if (depth <= 0) continue;
269
- submerged += 1;
270
- buoyancyY += density * gravity * depth / samplePoints.length;
271
- const speedSq = velocity[0] * velocity[0] + velocity[2] * velocity[2];
272
- const drag = 0.5 * density * 0.38 * depth * speedSq / samplePoints.length;
273
- dragX -= velocity[0] * drag;
274
- dragZ -= velocity[2] * drag;
275
- }
276
- return {
277
- objectId: "marker-buoy",
278
- samplePointCount: samplePoints.length,
279
- submergedPointCount: submerged,
280
- waterHeight: round3(waterHeightSum / samplePoints.length),
281
- submergedVolume: round3((submerged / samplePoints.length) * volume),
282
- force: [round3(dragX), round3(buoyancyY), round3(dragZ)],
283
- drag: [round3(dragX), 0, round3(dragZ)]
284
- };
285
- }
286
-
287
- function integerOption(value: number, name: string): number {
288
- if (!Number.isInteger(value)) throw new RangeError(`${name} must be an integer.`);
289
- return value;
290
- }
291
-
292
- function integerRange(value: number, min: number, max: number, name: string): number {
293
- if (!Number.isInteger(value) || value < min || value > max) throw new RangeError(`${name} must be an integer between ${min} and ${max}.`);
294
- return value;
295
- }
296
-
297
- function nonNegativeNumber(value: number, name: string): number {
298
- if (!Number.isFinite(value) || value < 0) throw new RangeError(`${name} must be non-negative.`);
299
- return value;
300
- }
301
-
302
- function finiteNumber(value: number, name: string): number {
303
- if (!Number.isFinite(value)) throw new RangeError(`${name} must be finite.`);
304
- return value;
305
- }
306
-
307
- function round3(value: number): number {
308
- return Math.round(value * 1_000) / 1_000;
309
- }
310
-
311
- function stableHash(value: string): string {
312
- let hash = 0x811c9dc5;
313
- for (let index = 0; index < value.length; index += 1) {
314
- hash ^= value.charCodeAt(index);
315
- hash = Math.imul(hash, 0x01000193);
316
- }
317
- return (hash >>> 0).toString(16).padStart(8, "0");
318
- }
@@ -1,12 +0,0 @@
1
- import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial";
2
-
3
- export const DEFAULT_PBR_ENVIRONMENT_INTENSITY = 0.18;
4
-
5
- export const DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP: PBRProceduralEnvironmentMapOptions = {
6
- skyColor: [0.45, 0.55, 0.72],
7
- horizonColor: [0.72, 0.68, 0.58],
8
- groundColor: [0.08, 0.08, 0.09],
9
- specularColor: [1, 1, 1],
10
- intensity: 0.28,
11
- specularIntensity: 0.65
12
- };