ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,914 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
28
+ * <p>cc.TMXLayer represents the TMX layer. </p>
29
+ *
30
+ * <p>It is a subclass of cc.SpriteBatchNode. By default the tiles are rendered using a cc.TextureAtlas. <br />
31
+ * If you modify a tile on runtime, then, that tile will become a cc.Sprite, otherwise no cc.Sprite objects are created. <br />
32
+ * The benefits of using cc.Sprite objects as tiles are: <br />
33
+ * - tiles (cc.Sprite) can be rotated/scaled/moved with a nice API </p>
34
+ *
35
+ * <p>If the layer contains a property named "cc.vertexz" with an integer (in can be positive or negative), <br />
36
+ * then all the tiles belonging to the layer will use that value as their OpenGL vertex Z for depth. </p>
37
+ *
38
+ * <p>On the other hand, if the "cc.vertexz" property has the "automatic" value, then the tiles will use an automatic vertex Z value. <br />
39
+ * Also before drawing the tiles, GL_ALPHA_TEST will be enabled, and disabled after drawing them. The used alpha func will be: </p>
40
+ *
41
+ * glAlphaFunc( GL_GREATER, value ) <br />
42
+ *
43
+ * <p>"value" by default is 0, but you can change it from Tiled by adding the "cc_alpha_func" property to the layer. <br />
44
+ * The value 0 should work for most cases, but if you have tiles that are semi-transparent, then you might want to use a different value, like 0.5.</p>
45
+ * @class
46
+ * @extends cc.SpriteBatchNode
47
+ *
48
+ * @property {Array} tiles - Tiles for layer
49
+ * @property {cc.TMXTilesetInfo} tileset - Tileset for layer
50
+ * @property {Number} layerOrientation - Layer orientation
51
+ * @property {Array} properties - Properties from the layer. They can be added using tilemap editors
52
+ * @property {String} layerName - Name of the layer
53
+ * @property {Number} layerWidth - Width of the layer
54
+ * @property {Number} layerHeight - Height of the layer
55
+ * @property {Number} tileWidth - Width of a tile
56
+ * @property {Number} tileHeight - Height of a tile
57
+ */
58
+ cc.TMXLayer = cc.SpriteBatchNode.extend(/** @lends cc.TMXLayer# */{
59
+ tiles: null,
60
+ tileset: null,
61
+ layerOrientation: null,
62
+ properties: null,
63
+ layerName: "",
64
+
65
+ //size of the layer in tiles
66
+ _layerSize: null,
67
+ _mapTileSize: null,
68
+ //TMX Layer supports opacity
69
+ _opacity: 255,
70
+ _minGID: null,
71
+ _maxGID: null,
72
+ //Only used when vertexZ is used
73
+ _vertexZvalue: null,
74
+ _useAutomaticVertexZ: null,
75
+ //used for optimization
76
+ _reusedTile: null,
77
+ _atlasIndexArray: null,
78
+ //used for retina display
79
+ _contentScaleFactor: null,
80
+
81
+ _className:"TMXLayer",
82
+
83
+ /**
84
+ * Creates a cc.TMXLayer with an tile set info, a layer info and a map info <br/>
85
+ * Constructor of cc.TMXLayer
86
+ * @param {cc.TMXTilesetInfo} tilesetInfo
87
+ * @param {cc.TMXLayerInfo} layerInfo
88
+ * @param {cc.TMXMapInfo} mapInfo
89
+ */
90
+ ctor:function (tilesetInfo, layerInfo, mapInfo) {
91
+ cc.SpriteBatchNode.prototype.ctor.call(this);
92
+ this._descendants = [];
93
+
94
+ this._layerSize = cc.size(0, 0);
95
+ this._mapTileSize = cc.size(0, 0);
96
+
97
+ if(mapInfo !== undefined)
98
+ this.initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo);
99
+ },
100
+
101
+ _createRenderCmd: function(){
102
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
103
+ return new cc.TMXLayer.CanvasRenderCmd(this);
104
+ else
105
+ return new cc.TMXLayer.WebGLRenderCmd(this);
106
+ },
107
+
108
+ /**
109
+ * Sets the untransformed size of the TMXLayer.
110
+ * @override
111
+ * @param {cc.Size|Number} size The untransformed size of the TMXLayer or The untransformed size's width of the TMXLayer.
112
+ * @param {Number} [height] The untransformed size's height of the TMXLayer.
113
+ */
114
+ setContentSize:function (size, height) {
115
+ cc.Node.prototype.setContentSize.call(this, size, height);
116
+ this._renderCmd._updateCacheContext(size, height);
117
+ },
118
+
119
+ /**
120
+ * Return texture of cc.SpriteBatchNode
121
+ * @function
122
+ * @return {cc.Texture2D}
123
+ */
124
+ getTexture: function(){
125
+ return this._renderCmd.getTexture();
126
+ },
127
+
128
+ /**
129
+ * Gets layer size.
130
+ * @return {cc.Size}
131
+ */
132
+ getLayerSize:function () {
133
+ return cc.size(this._layerSize.width, this._layerSize.height);
134
+ },
135
+
136
+ /**
137
+ * Set layer size
138
+ * @param {cc.Size} Var
139
+ */
140
+ setLayerSize:function (Var) {
141
+ this._layerSize.width = Var.width;
142
+ this._layerSize.height = Var.height;
143
+ },
144
+
145
+ _getLayerWidth: function () {
146
+ return this._layerSize.width;
147
+ },
148
+ _setLayerWidth: function (width) {
149
+ this._layerSize.width = width;
150
+ },
151
+ _getLayerHeight: function () {
152
+ return this._layerSize.height;
153
+ },
154
+ _setLayerHeight: function (height) {
155
+ this._layerSize.height = height;
156
+ },
157
+
158
+ /**
159
+ * Size of the map's tile (could be different from the tile's size)
160
+ * @return {cc.Size}
161
+ */
162
+ getMapTileSize:function () {
163
+ return cc.size(this._mapTileSize.width,this._mapTileSize.height);
164
+ },
165
+
166
+ /**
167
+ * Set the map tile size.
168
+ * @param {cc.Size} Var
169
+ */
170
+ setMapTileSize:function (Var) {
171
+ this._mapTileSize.width = Var.width;
172
+ this._mapTileSize.height = Var.height;
173
+ },
174
+
175
+ _getTileWidth: function () {
176
+ return this._mapTileSize.width;
177
+ },
178
+ _setTileWidth: function (width) {
179
+ this._mapTileSize.width = width;
180
+ },
181
+ _getTileHeight: function () {
182
+ return this._mapTileSize.height;
183
+ },
184
+ _setTileHeight: function (height) {
185
+ this._mapTileSize.height = height;
186
+ },
187
+
188
+ /**
189
+ * Pointer to the map of tiles
190
+ * @return {Array}
191
+ */
192
+ getTiles:function () {
193
+ return this.tiles;
194
+ },
195
+
196
+ /**
197
+ * Pointer to the map of tiles
198
+ * @param {Array} Var
199
+ */
200
+ setTiles:function (Var) {
201
+ this.tiles = Var;
202
+ },
203
+
204
+ /**
205
+ * Tile set information for the layer
206
+ * @return {cc.TMXTilesetInfo}
207
+ */
208
+ getTileset:function () {
209
+ return this.tileset;
210
+ },
211
+
212
+ /**
213
+ * Tile set information for the layer
214
+ * @param {cc.TMXTilesetInfo} Var
215
+ */
216
+ setTileset:function (Var) {
217
+ this.tileset = Var;
218
+ },
219
+
220
+ /**
221
+ * Layer orientation, which is the same as the map orientation
222
+ * @return {Number}
223
+ */
224
+ getLayerOrientation:function () {
225
+ return this.layerOrientation;
226
+ },
227
+
228
+ /**
229
+ * Layer orientation, which is the same as the map orientation
230
+ * @param {Number} Var
231
+ */
232
+ setLayerOrientation:function (Var) {
233
+ this.layerOrientation = Var;
234
+ },
235
+
236
+ /**
237
+ * properties from the layer. They can be added using Tiled
238
+ * @return {Array}
239
+ */
240
+ getProperties:function () {
241
+ return this.properties;
242
+ },
243
+
244
+ /**
245
+ * properties from the layer. They can be added using Tiled
246
+ * @param {Array} Var
247
+ */
248
+ setProperties:function (Var) {
249
+ this.properties = Var;
250
+ },
251
+
252
+ /**
253
+ * Initializes a cc.TMXLayer with a tileset info, a layer info and a map info
254
+ * @param {cc.TMXTilesetInfo} tilesetInfo
255
+ * @param {cc.TMXLayerInfo} layerInfo
256
+ * @param {cc.TMXMapInfo} mapInfo
257
+ * @return {Boolean}
258
+ */
259
+ initWithTilesetInfo:function (tilesetInfo, layerInfo, mapInfo) {
260
+ // XXX: is 35% a good estimate ?
261
+ var size = layerInfo._layerSize;
262
+ var totalNumberOfTiles = parseInt(size.width * size.height);
263
+ var capacity = totalNumberOfTiles * 0.35 + 1; // 35 percent is occupied ?
264
+ var texture;
265
+ if (tilesetInfo)
266
+ texture = cc.textureCache.addImage(tilesetInfo.sourceImage);
267
+
268
+ if (this.initWithTexture(texture, capacity)) {
269
+ // layerInfo
270
+ this.layerName = layerInfo.name;
271
+ this._layerSize = size;
272
+ this.tiles = layerInfo._tiles;
273
+ this._minGID = layerInfo._minGID;
274
+ this._maxGID = layerInfo._maxGID;
275
+ this._opacity = layerInfo._opacity;
276
+ this.properties = layerInfo.properties;
277
+ this._contentScaleFactor = cc.director.getContentScaleFactor();
278
+
279
+ // tilesetInfo
280
+ this.tileset = tilesetInfo;
281
+
282
+ // mapInfo
283
+ this._mapTileSize = mapInfo.getTileSize();
284
+ this.layerOrientation = mapInfo.orientation;
285
+
286
+ // offset (after layer orientation is set);
287
+ var offset = this._calculateLayerOffset(layerInfo.offset);
288
+ this.setPosition(cc.pointPixelsToPoints(offset));
289
+
290
+ this._atlasIndexArray = [];
291
+ this.setContentSize(cc.sizePixelsToPoints(cc.size(this._layerSize.width * this._mapTileSize.width,
292
+ this._layerSize.height * this._mapTileSize.height)));
293
+ this._useAutomaticVertexZ = false;
294
+ this._vertexZvalue = 0;
295
+ return true;
296
+ }
297
+ return false;
298
+ },
299
+
300
+ /**
301
+ * <p>Dealloc the map that contains the tile position from memory. <br />
302
+ * Unless you want to know at runtime the tiles positions, you can safely call this method. <br />
303
+ * If you are going to call layer.getTileGIDAt() then, don't release the map</p>
304
+ */
305
+ releaseMap:function () {
306
+ if (this.tiles)
307
+ this.tiles = null;
308
+
309
+ if (this._atlasIndexArray)
310
+ this._atlasIndexArray = null;
311
+ },
312
+
313
+ /**
314
+ * <p>Returns the tile (cc.Sprite) at a given a tile coordinate. <br/>
315
+ * The returned cc.Sprite will be already added to the cc.TMXLayer. Don't add it again.<br/>
316
+ * The cc.Sprite can be treated like any other cc.Sprite: rotated, scaled, translated, opacity, color, etc. <br/>
317
+ * You can remove either by calling: <br/>
318
+ * - layer.removeChild(sprite, cleanup); <br/>
319
+ * - or layer.removeTileAt(ccp(x,y)); </p>
320
+ * @param {cc.Point|Number} pos or x
321
+ * @param {Number} [y]
322
+ * @return {cc.Sprite}
323
+ */
324
+ getTileAt: function (pos, y) {
325
+ if(!pos)
326
+ throw "cc.TMXLayer.getTileAt(): pos should be non-null";
327
+ if(y !== undefined)
328
+ pos = cc.p(pos, y);
329
+ if(pos.x >= this._layerSize.width || pos.y >= this._layerSize.height || pos.x < 0 || pos.y < 0)
330
+ throw "cc.TMXLayer.getTileAt(): invalid position";
331
+ if(!this.tiles || !this._atlasIndexArray){
332
+ cc.log("cc.TMXLayer.getTileAt(): TMXLayer: the tiles map has been released");
333
+ return null;
334
+ }
335
+
336
+ var tile = null, gid = this.getTileGIDAt(pos);
337
+
338
+ // if GID == 0, then no tile is present
339
+ if (gid === 0)
340
+ return tile;
341
+
342
+ var z = 0 | (pos.x + pos.y * this._layerSize.width);
343
+ tile = this.getChildByTag(z);
344
+ // tile not created yet. create it
345
+ if (!tile) {
346
+ var rect = this.tileset.rectForGID(gid);
347
+ rect = cc.rectPixelsToPoints(rect);
348
+
349
+ tile = new cc.Sprite();
350
+ tile.initWithTexture(this.texture, rect);
351
+ tile.batchNode = this;
352
+ tile.setPosition(this.getPositionAt(pos));
353
+ tile.vertexZ = this._vertexZForPos(pos);
354
+ tile.anchorX = 0;
355
+ tile.anchorY = 0;
356
+ tile.opacity = this._opacity;
357
+
358
+ var indexForZ = this._atlasIndexForExistantZ(z);
359
+ this.addSpriteWithoutQuad(tile, indexForZ, z);
360
+ }
361
+ return tile;
362
+ },
363
+
364
+ /**
365
+ * Returns the tile gid at a given tile coordinate. <br />
366
+ * if it returns 0, it means that the tile is empty. <br />
367
+ * This method requires the the tile map has not been previously released (eg. don't call layer.releaseMap())<br />
368
+ * @param {cc.Point|Number} pos or x
369
+ * @param {Number} [y]
370
+ * @return {Number}
371
+ */
372
+ getTileGIDAt:function (pos, y) {
373
+ if(!pos)
374
+ throw "cc.TMXLayer.getTileGIDAt(): pos should be non-null";
375
+ if(y !== undefined)
376
+ pos = cc.p(pos, y);
377
+ if(pos.x >= this._layerSize.width || pos.y >= this._layerSize.height || pos.x < 0 || pos.y < 0)
378
+ throw "cc.TMXLayer.getTileGIDAt(): invalid position";
379
+ if(!this.tiles || !this._atlasIndexArray){
380
+ cc.log("cc.TMXLayer.getTileGIDAt(): TMXLayer: the tiles map has been released");
381
+ return null;
382
+ }
383
+
384
+ var idx = 0 | (pos.x + pos.y * this._layerSize.width);
385
+ // Bits on the far end of the 32-bit global tile ID are used for tile flags
386
+ var tile = this.tiles[idx];
387
+
388
+ return (tile & cc.TMX_TILE_FLIPPED_MASK) >>> 0;
389
+ },
390
+ // XXX: deprecated
391
+ // tileGIDAt:getTileGIDAt,
392
+
393
+ /**
394
+ * lipped tiles can be changed dynamically
395
+ * @param {cc.Point|Number} pos or x
396
+ * @param {Number} [y]
397
+ * @return {Number}
398
+ */
399
+ getTileFlagsAt:function (pos, y) {
400
+ if(!pos)
401
+ throw "cc.TMXLayer.getTileFlagsAt(): pos should be non-null";
402
+ if(y !== undefined)
403
+ pos = cc.p(pos, y);
404
+ if(pos.x >= this._layerSize.width || pos.y >= this._layerSize.height || pos.x < 0 || pos.y < 0)
405
+ throw "cc.TMXLayer.getTileFlagsAt(): invalid position";
406
+ if(!this.tiles || !this._atlasIndexArray){
407
+ cc.log("cc.TMXLayer.getTileFlagsAt(): TMXLayer: the tiles map has been released");
408
+ return null;
409
+ }
410
+
411
+ var idx = 0 | (pos.x + pos.y * this._layerSize.width);
412
+ // Bits on the far end of the 32-bit global tile ID are used for tile flags
413
+ var tile = this.tiles[idx];
414
+
415
+ return (tile & cc.TMX_TILE_FLIPPED_ALL) >>> 0;
416
+ },
417
+ // XXX: deprecated
418
+ // tileFlagAt:getTileFlagsAt,
419
+
420
+ /**
421
+ * <p>Sets the tile gid (gid = tile global id) at a given tile coordinate.<br />
422
+ * The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor . Tileset Mgr +1.<br />
423
+ * If a tile is already placed at that position, then it will be removed.</p>
424
+ * @param {Number} gid
425
+ * @param {cc.Point|Number} posOrX position or x
426
+ * @param {Number} flagsOrY flags or y
427
+ * @param {Number} [flags]
428
+ */
429
+ setTileGID: function(gid, posOrX, flagsOrY, flags) {
430
+ if(!posOrX)
431
+ throw "cc.TMXLayer.setTileGID(): pos should be non-null";
432
+ var pos;
433
+ if (flags !== undefined) {
434
+ pos = cc.p(posOrX, flagsOrY);
435
+ } else {
436
+ pos = posOrX;
437
+ flags = flagsOrY;
438
+ }
439
+ if(pos.x >= this._layerSize.width || pos.y >= this._layerSize.height || pos.x < 0 || pos.y < 0)
440
+ throw "cc.TMXLayer.setTileGID(): invalid position";
441
+ if(!this.tiles || !this._atlasIndexArray){
442
+ cc.log("cc.TMXLayer.setTileGID(): TMXLayer: the tiles map has been released");
443
+ return;
444
+ }
445
+ if(gid !== 0 && gid < this.tileset.firstGid){
446
+ cc.log( "cc.TMXLayer.setTileGID(): invalid gid:" + gid);
447
+ return;
448
+ }
449
+
450
+ flags = flags || 0;
451
+ this._setNodeDirtyForCache();
452
+ var currentFlags = this.getTileFlagsAt(pos);
453
+ var currentGID = this.getTileGIDAt(pos);
454
+
455
+ if (currentGID != gid || currentFlags != flags) {
456
+ var gidAndFlags = (gid | flags) >>> 0;
457
+ // setting gid=0 is equal to remove the tile
458
+ if (gid === 0)
459
+ this.removeTileAt(pos);
460
+ else if (currentGID === 0) // empty tile. create a new one
461
+ this._insertTileForGID(gidAndFlags, pos);
462
+ else { // modifying an existing tile with a non-empty tile
463
+ var z = pos.x + pos.y * this._layerSize.width;
464
+ var sprite = this.getChildByTag(z);
465
+ if (sprite) {
466
+ var rect = this.tileset.rectForGID(gid);
467
+ rect = cc.rectPixelsToPoints(rect);
468
+
469
+ sprite.setTextureRect(rect, false);
470
+ if (flags != null)
471
+ this._setupTileSprite(sprite, pos, gidAndFlags);
472
+
473
+ this.tiles[z] = gidAndFlags;
474
+ } else
475
+ this._updateTileForGID(gidAndFlags, pos);
476
+ }
477
+ }
478
+ },
479
+
480
+ /**
481
+ * Removes a tile at given tile coordinate
482
+ * @param {cc.Point|Number} pos position or x
483
+ * @param {Number} [y]
484
+ */
485
+ removeTileAt:function (pos, y) {
486
+ if(!pos)
487
+ throw "cc.TMXLayer.removeTileAt(): pos should be non-null";
488
+ if(y !== undefined)
489
+ pos = cc.p(pos, y);
490
+ if(pos.x >= this._layerSize.width || pos.y >= this._layerSize.height || pos.x < 0 || pos.y < 0)
491
+ throw "cc.TMXLayer.removeTileAt(): invalid position";
492
+ if(!this.tiles || !this._atlasIndexArray){
493
+ cc.log("cc.TMXLayer.removeTileAt(): TMXLayer: the tiles map has been released");
494
+ return;
495
+ }
496
+
497
+ var gid = this.getTileGIDAt(pos);
498
+ if (gid !== 0) {
499
+ if (cc._renderType === cc._RENDER_TYPE_CANVAS)
500
+ this._setNodeDirtyForCache();
501
+ var z = 0 | (pos.x + pos.y * this._layerSize.width);
502
+ var atlasIndex = this._atlasIndexForExistantZ(z);
503
+ // remove tile from GID map
504
+ this.tiles[z] = 0;
505
+
506
+ // remove tile from atlas position array
507
+ this._atlasIndexArray.splice(atlasIndex, 1);
508
+
509
+ // remove it from sprites and/or texture atlas
510
+ var sprite = this.getChildByTag(z);
511
+
512
+ if (sprite)
513
+ cc.SpriteBatchNode.prototype.removeChild.call(this, sprite, true); //this.removeChild(sprite, true);
514
+ else {
515
+ if(cc._renderType === cc._RENDER_TYPE_WEBGL)
516
+ this.textureAtlas.removeQuadAtIndex(atlasIndex);
517
+
518
+ // update possible children
519
+ if (this._children) {
520
+ var locChildren = this._children;
521
+ for (var i = 0, len = locChildren.length; i < len; i++) {
522
+ var child = locChildren[i];
523
+ if (child) {
524
+ var ai = child.atlasIndex;
525
+ if (ai >= atlasIndex)
526
+ child.atlasIndex = ai - 1;
527
+ }
528
+ }
529
+ }
530
+ }
531
+ }
532
+ },
533
+
534
+ /**
535
+ * Returns the position in pixels of a given tile coordinate
536
+ * @param {cc.Point|Number} pos position or x
537
+ * @param {Number} [y]
538
+ * @return {cc.Point}
539
+ */
540
+ getPositionAt:function (pos, y) {
541
+ if (y !== undefined)
542
+ pos = cc.p(pos, y);
543
+ var ret = cc.p(0,0);
544
+ switch (this.layerOrientation) {
545
+ case cc.TMX_ORIENTATION_ORTHO:
546
+ ret = this._positionForOrthoAt(pos);
547
+ break;
548
+ case cc.TMX_ORIENTATION_ISO:
549
+ ret = this._positionForIsoAt(pos);
550
+ break;
551
+ case cc.TMX_ORIENTATION_HEX:
552
+ ret = this._positionForHexAt(pos);
553
+ break;
554
+ }
555
+ return cc.pointPixelsToPoints(ret);
556
+ },
557
+ // XXX: Deprecated. For backward compatibility only
558
+ // positionAt:getPositionAt,
559
+
560
+ /**
561
+ * Return the value for the specific property name
562
+ * @param {String} propertyName
563
+ * @return {*}
564
+ */
565
+ getProperty:function (propertyName) {
566
+ return this.properties[propertyName];
567
+ },
568
+
569
+ /**
570
+ * Creates the tiles
571
+ */
572
+ setupTiles:function () {
573
+ // Optimization: quick hack that sets the image size on the tileset
574
+ this._renderCmd.initImageSize();
575
+
576
+ // Parse cocos2d properties
577
+ this._parseInternalProperties();
578
+ if (cc._renderType === cc._RENDER_TYPE_CANVAS)
579
+ this._setNodeDirtyForCache();
580
+
581
+ var locLayerHeight = this._layerSize.height, locLayerWidth = this._layerSize.width;
582
+ for (var y = 0; y < locLayerHeight; y++) {
583
+ for (var x = 0; x < locLayerWidth; x++) {
584
+ var pos = x + locLayerWidth * y;
585
+ var gid = this.tiles[pos];
586
+
587
+ // XXX: gid == 0 -. empty tile
588
+ if (gid !== 0) {
589
+ this._appendTileForGID(gid, cc.p(x, y));
590
+ // Optimization: update min and max GID rendered by the layer
591
+ this._minGID = Math.min(gid, this._minGID);
592
+ this._maxGID = Math.max(gid, this._maxGID);
593
+ }
594
+ }
595
+ }
596
+
597
+ if (!((this._maxGID >= this.tileset.firstGid) && (this._minGID >= this.tileset.firstGid))) {
598
+ cc.log("cocos2d:TMX: Only 1 tileset per layer is supported");
599
+ }
600
+ },
601
+
602
+ /**
603
+ * cc.TMXLayer doesn't support adding a cc.Sprite manually.
604
+ * @warning addChild(child); is not supported on cc.TMXLayer. Instead of setTileGID.
605
+ * @param {cc.Node} child
606
+ * @param {number} zOrder
607
+ * @param {number} tag
608
+ */
609
+ addChild:function (child, zOrder, tag) {
610
+ cc.log("addChild: is not supported on cc.TMXLayer. Instead use setTileGID or tileAt.");
611
+ },
612
+
613
+ /**
614
+ * Remove child
615
+ * @param {cc.Sprite} sprite
616
+ * @param {Boolean} cleanup
617
+ */
618
+ removeChild:function (sprite, cleanup) {
619
+ // allows removing nil objects
620
+ if (!sprite)
621
+ return;
622
+
623
+ if(this._children.indexOf(sprite) === -1){
624
+ cc.log("cc.TMXLayer.removeChild(): Tile does not belong to TMXLayer");
625
+ return;
626
+ }
627
+
628
+ if (cc._renderType === cc._RENDER_TYPE_CANVAS)
629
+ this._setNodeDirtyForCache();
630
+ var atlasIndex = sprite.atlasIndex;
631
+ var zz = this._atlasIndexArray[atlasIndex];
632
+ this.tiles[zz] = 0;
633
+ this._atlasIndexArray.splice(atlasIndex, 1);
634
+ cc.SpriteBatchNode.prototype.removeChild.call(this, sprite, cleanup);
635
+ cc.renderer.childrenOrderDirty = true;
636
+ },
637
+
638
+ /**
639
+ * Gets the layer name
640
+ * @return {String}
641
+ */
642
+ getLayerName:function () {
643
+ return this.layerName;
644
+ },
645
+
646
+ /**
647
+ * Set the layer name
648
+ * @param {String} layerName
649
+ */
650
+ setLayerName:function (layerName) {
651
+ this.layerName = layerName;
652
+ },
653
+
654
+ _positionForIsoAt:function (pos) {
655
+ return cc.p(this._mapTileSize.width / 2 * ( this._layerSize.width + pos.x - pos.y - 1),
656
+ this._mapTileSize.height / 2 * (( this._layerSize.height * 2 - pos.x - pos.y) - 2));
657
+ },
658
+
659
+ _positionForOrthoAt:function (pos) {
660
+ return cc.p(pos.x * this._mapTileSize.width,
661
+ (this._layerSize.height - pos.y - 1) * this._mapTileSize.height);
662
+ },
663
+
664
+ _positionForHexAt:function (pos) {
665
+ var diffY = (pos.x % 2 == 1) ? (-this._mapTileSize.height / 2) : 0;
666
+ return cc.p(pos.x * this._mapTileSize.width * 3 / 4,
667
+ (this._layerSize.height - pos.y - 1) * this._mapTileSize.height + diffY);
668
+ },
669
+
670
+ _calculateLayerOffset:function (pos) {
671
+ var ret = cc.p(0,0);
672
+ switch (this.layerOrientation) {
673
+ case cc.TMX_ORIENTATION_ORTHO:
674
+ ret = cc.p(pos.x * this._mapTileSize.width, -pos.y * this._mapTileSize.height);
675
+ break;
676
+ case cc.TMX_ORIENTATION_ISO:
677
+ ret = cc.p((this._mapTileSize.width / 2) * (pos.x - pos.y),
678
+ (this._mapTileSize.height / 2 ) * (-pos.x - pos.y));
679
+ break;
680
+ case cc.TMX_ORIENTATION_HEX:
681
+ if(pos.x !== 0 || pos.y !== 0)
682
+ cc.log("offset for hexagonal map not implemented yet");
683
+ break;
684
+ }
685
+ return ret;
686
+ },
687
+
688
+ _appendTileForGID:function (gid, pos) {
689
+ var rect = this.tileset.rectForGID(gid);
690
+ rect = cc.rectPixelsToPoints(rect);
691
+
692
+ var z = 0 | (pos.x + pos.y * this._layerSize.width);
693
+ var tile = this._renderCmd._reusedTileWithRect(rect);
694
+ this._setupTileSprite(tile, pos, gid);
695
+
696
+ // optimization:
697
+ // The difference between appendTileForGID and insertTileforGID is that append is faster, since
698
+ // it appends the tile at the end of the texture atlas
699
+ var indexForZ = this._atlasIndexArray.length;
700
+
701
+ // don't add it using the "standard" way.
702
+ this.insertQuadFromSprite(tile, indexForZ);
703
+
704
+ // append should be after addQuadFromSprite since it modifies the quantity values
705
+ this._atlasIndexArray.splice(indexForZ, 0, z);
706
+ return tile;
707
+ },
708
+
709
+ _insertTileForGID:function (gid, pos) {
710
+ var rect = this.tileset.rectForGID(gid);
711
+ rect = cc.rectPixelsToPoints(rect);
712
+
713
+ var z = 0 | (pos.x + pos.y * this._layerSize.width);
714
+ var tile = this._renderCmd._reusedTileWithRect(rect);
715
+ this._setupTileSprite(tile, pos, gid);
716
+
717
+ // get atlas index
718
+ var indexForZ = this._atlasIndexForNewZ(z);
719
+
720
+ // Optimization: add the quad without adding a child
721
+ this.insertQuadFromSprite(tile, indexForZ);
722
+
723
+ // insert it into the local atlasindex array
724
+ this._atlasIndexArray.splice(indexForZ, 0, z);
725
+ // update possible children
726
+ if (this._children) {
727
+ var locChildren = this._children;
728
+ for (var i = 0, len = locChildren.length; i < len; i++) {
729
+ var child = locChildren[i];
730
+ if (child) {
731
+ var ai = child.atlasIndex;
732
+ if (ai >= indexForZ)
733
+ child.atlasIndex = ai + 1;
734
+ }
735
+ }
736
+ }
737
+ this.tiles[z] = gid;
738
+ return tile;
739
+ },
740
+
741
+ _updateTileForGID:function (gid, pos) {
742
+ var rect = this.tileset.rectForGID(gid);
743
+ var locScaleFactor = this._contentScaleFactor;
744
+ rect = cc.rect(rect.x / locScaleFactor, rect.y / locScaleFactor,
745
+ rect.width / locScaleFactor, rect.height / locScaleFactor);
746
+ var z = pos.x + pos.y * this._layerSize.width;
747
+
748
+ var tile = this._renderCmd._reusedTileWithRect(rect);
749
+ this._setupTileSprite(tile, pos, gid);
750
+
751
+ // get atlas index
752
+ tile.atlasIndex = this._atlasIndexForExistantZ(z);
753
+ tile.dirty = true;
754
+ tile.updateTransform();
755
+ this.tiles[z] = gid;
756
+
757
+ return tile;
758
+ },
759
+
760
+ //The layer recognizes some special properties, like cc_vertez
761
+ _parseInternalProperties:function () {
762
+ // if cc_vertex=automatic, then tiles will be rendered using vertexz
763
+ var vertexz = this.getProperty("cc_vertexz");
764
+ if (vertexz) {
765
+ if (vertexz == "automatic") {
766
+ this._useAutomaticVertexZ = true;
767
+ var alphaFuncVal = this.getProperty("cc_alpha_func");
768
+ var alphaFuncValue = 0;
769
+ if (alphaFuncVal)
770
+ alphaFuncValue = parseFloat(alphaFuncVal);
771
+
772
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL) { //todo: need move to WebGL render cmd
773
+ this.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLORALPHATEST);
774
+ var alphaValueLocation = cc._renderContext.getUniformLocation(this.shaderProgram.getProgram(), cc.UNIFORM_ALPHA_TEST_VALUE_S);
775
+ // NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison
776
+ this.shaderProgram.use();
777
+ this.shaderProgram.setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);
778
+ }
779
+ } else
780
+ this._vertexZvalue = parseInt(vertexz, 10);
781
+ }
782
+ },
783
+
784
+ _setupTileSprite:function (sprite, pos, gid) {
785
+ var z = pos.x + pos.y * this._layerSize.width;
786
+ sprite.setPosition(this.getPositionAt(pos));
787
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
788
+ sprite.vertexZ = this._vertexZForPos(pos);
789
+ else
790
+ sprite.tag = z;
791
+
792
+ sprite.anchorX = 0;
793
+ sprite.anchorY = 0;
794
+ sprite.opacity = this._opacity;
795
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL) {
796
+ sprite.rotation = 0.0;
797
+ }
798
+
799
+ sprite.setFlippedX(false);
800
+ sprite.setFlippedY(false);
801
+
802
+ // Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
803
+ if ((gid & cc.TMX_TILE_DIAGONAL_FLAG) >>> 0) {
804
+ // put the anchor in the middle for ease of rotation.
805
+ sprite.anchorX = 0.5;
806
+ sprite.anchorY = 0.5;
807
+ sprite.x = this.getPositionAt(pos).x + sprite.width / 2;
808
+ sprite.y = this.getPositionAt(pos).y + sprite.height / 2;
809
+
810
+ var flag = (gid & (cc.TMX_TILE_HORIZONTAL_FLAG | cc.TMX_TILE_VERTICAL_FLAG) >>> 0) >>> 0;
811
+ // handle the 4 diagonally flipped states.
812
+ if (flag == cc.TMX_TILE_HORIZONTAL_FLAG)
813
+ sprite.rotation = 90;
814
+ else if (flag == cc.TMX_TILE_VERTICAL_FLAG)
815
+ sprite.rotation = 270;
816
+ else if (flag == (cc.TMX_TILE_VERTICAL_FLAG | cc.TMX_TILE_HORIZONTAL_FLAG) >>> 0) {
817
+ sprite.rotation = 90;
818
+ sprite.setFlippedX(true);
819
+ } else {
820
+ sprite.rotation = 270;
821
+ sprite.setFlippedX(true);
822
+ }
823
+ } else {
824
+ if ((gid & cc.TMX_TILE_HORIZONTAL_FLAG) >>> 0) {
825
+ sprite.setFlippedX(true);
826
+ }
827
+
828
+ if ((gid & cc.TMX_TILE_VERTICAL_FLAG) >>> 0) {
829
+ sprite.setFlippedY(true);
830
+ }
831
+ }
832
+ },
833
+
834
+ _vertexZForPos:function (pos) {
835
+ var ret = 0;
836
+ var maxVal = 0;
837
+ if (this._useAutomaticVertexZ) {
838
+ switch (this.layerOrientation) {
839
+ case cc.TMX_ORIENTATION_ISO:
840
+ maxVal = this._layerSize.width + this._layerSize.height;
841
+ ret = -(maxVal - (pos.x + pos.y));
842
+ break;
843
+ case cc.TMX_ORIENTATION_ORTHO:
844
+ ret = -(this._layerSize.height - pos.y);
845
+ break;
846
+ case cc.TMX_ORIENTATION_HEX:
847
+ cc.log("TMX Hexa zOrder not supported");
848
+ break;
849
+ default:
850
+ cc.log("TMX invalid value");
851
+ break;
852
+ }
853
+ } else
854
+ ret = this._vertexZvalue;
855
+ return ret;
856
+ },
857
+
858
+ _atlasIndexForExistantZ:function (z) {
859
+ var item;
860
+ if (this._atlasIndexArray) {
861
+ var locAtlasIndexArray = this._atlasIndexArray;
862
+ for (var i = 0, len = locAtlasIndexArray.length; i < len; i++) {
863
+ item = locAtlasIndexArray[i];
864
+ if (item == z)
865
+ break;
866
+ }
867
+ }
868
+ if(!cc.isNumber(item))
869
+ cc.log("cc.TMXLayer._atlasIndexForExistantZ(): TMX atlas index not found. Shall not happen");
870
+ return i;
871
+ },
872
+
873
+ _atlasIndexForNewZ:function (z) {
874
+ var locAtlasIndexArray = this._atlasIndexArray;
875
+ for (var i = 0, len = locAtlasIndexArray.length; i < len; i++) {
876
+ var val = locAtlasIndexArray[i];
877
+ if (z < val)
878
+ break;
879
+ }
880
+ return i;
881
+ }
882
+ });
883
+
884
+ var _p = cc.TMXLayer.prototype;
885
+
886
+ /** @expose */
887
+ cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
888
+
889
+ // Extended properties
890
+ /** @expose */
891
+ _p.layerWidth;
892
+ cc.defineGetterSetter(_p, "layerWidth", _p._getLayerWidth, _p._setLayerWidth);
893
+ /** @expose */
894
+ _p.layerHeight;
895
+ cc.defineGetterSetter(_p, "layerHeight", _p._getLayerHeight, _p._setLayerHeight);
896
+ /** @expose */
897
+ _p.tileWidth;
898
+ cc.defineGetterSetter(_p, "tileWidth", _p._getTileWidth, _p._setTileWidth);
899
+ /** @expose */
900
+ _p.tileHeight;
901
+ cc.defineGetterSetter(_p, "tileHeight", _p._getTileHeight, _p._setTileHeight);
902
+
903
+
904
+ /**
905
+ * Creates a cc.TMXLayer with an tile set info, a layer info and a map info
906
+ * @deprecated since v3.0 please use new cc.TMXLayer(tilesetInfo, layerInfo, mapInfo) instead.
907
+ * @param {cc.TMXTilesetInfo} tilesetInfo
908
+ * @param {cc.TMXLayerInfo} layerInfo
909
+ * @param {cc.TMXMapInfo} mapInfo
910
+ * @return {cc.TMXLayer|Null}
911
+ */
912
+ cc.TMXLayer.create = function (tilesetInfo, layerInfo, mapInfo) {
913
+ return new cc.TMXLayer(tilesetInfo, layerInfo, mapInfo);
914
+ };