ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,477 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * <p>
29
+ * cc.AnimationFrame
30
+ * A frame of the animation. It contains information like:
31
+ * - sprite frame name
32
+ * - # of delay units.
33
+ * - offset
34
+ * </p>
35
+ * @class
36
+ * @extends cc.Class
37
+ * @param spriteFrame
38
+ * @param delayUnits
39
+ * @param userInfo
40
+ * @returns {AnimationFrame}
41
+ */
42
+ cc.AnimationFrame = cc.Class.extend(/** @lends cc.AnimationFrame# */{
43
+ _spriteFrame:null,
44
+ _delayPerUnit:0,
45
+ _userInfo:null,
46
+
47
+ ctor:function (spriteFrame, delayUnits, userInfo) {
48
+ this._spriteFrame = spriteFrame || null;
49
+ this._delayPerUnit = delayUnits || 0;
50
+ this._userInfo = userInfo || null;
51
+ },
52
+
53
+ /**
54
+ * Create a new animation frame and copy all contents into it
55
+ * @returns {AnimationFrame}
56
+ */
57
+ clone: function(){
58
+ var frame = new cc.AnimationFrame();
59
+ frame.initWithSpriteFrame(this._spriteFrame.clone(), this._delayPerUnit, this._userInfo);
60
+ return frame;
61
+ },
62
+
63
+ /**
64
+ * Create a new animation frame and copy all contents into it
65
+ * @returns {AnimationFrame}
66
+ */
67
+ copyWithZone:function (pZone) {
68
+ return cc.clone(this);
69
+ },
70
+
71
+ /**
72
+ * Create a new animation frame and copy all contents into it
73
+ * @returns {AnimationFrame}
74
+ */
75
+ copy:function (pZone) {
76
+ var newFrame = new cc.AnimationFrame();
77
+ newFrame.initWithSpriteFrame(this._spriteFrame.clone(), this._delayPerUnit, this._userInfo);
78
+ return newFrame;
79
+ },
80
+
81
+ /**
82
+ * initializes the animation frame with a spriteframe, number of delay units and a notification user info
83
+ * @param {cc.SpriteFrame} spriteFrame
84
+ * @param {Number} delayUnits
85
+ * @param {object} userInfo
86
+ */
87
+ initWithSpriteFrame:function (spriteFrame, delayUnits, userInfo) {
88
+ this._spriteFrame = spriteFrame;
89
+ this._delayPerUnit = delayUnits;
90
+ this._userInfo = userInfo;
91
+
92
+ return true;
93
+ },
94
+
95
+ /**
96
+ * Returns sprite frame to be used
97
+ * @return {cc.SpriteFrame}
98
+ */
99
+ getSpriteFrame:function () {
100
+ return this._spriteFrame;
101
+ },
102
+
103
+ /**
104
+ * Sets sprite frame to be used
105
+ * @param {cc.SpriteFrame} spriteFrame
106
+ */
107
+ setSpriteFrame:function (spriteFrame) {
108
+ this._spriteFrame = spriteFrame;
109
+ },
110
+
111
+ /**
112
+ * Returns how many units of time the frame takes getter
113
+ * @return {Number}
114
+ */
115
+ getDelayUnits:function () {
116
+ return this._delayPerUnit;
117
+ },
118
+
119
+ /**
120
+ * Sets how many units of time the frame takes setter
121
+ * @param delayUnits
122
+ */
123
+ setDelayUnits:function (delayUnits) {
124
+ this._delayPerUnit = delayUnits;
125
+ },
126
+
127
+ /**
128
+ * Returns the user custom information
129
+ * @return {object}
130
+ */
131
+ getUserInfo:function () {
132
+ return this._userInfo;
133
+ },
134
+
135
+ /**
136
+ * Sets the user custom information
137
+ * @param {object} userInfo
138
+ */
139
+ setUserInfo:function (userInfo) {
140
+ this._userInfo = userInfo;
141
+ }
142
+ });
143
+
144
+ /**
145
+ * Creates an animation frame.
146
+ * @deprecated since v3.0, please use the new construction instead
147
+ * @param {cc.SpriteFrame} spriteFrame
148
+ * @param {Number} delayUnits
149
+ * @param {object} userInfo
150
+ * @see cc.AnimationFrame
151
+ */
152
+ cc.AnimationFrame.create = function(spriteFrame,delayUnits,userInfo){
153
+ return new cc.AnimationFrame(spriteFrame,delayUnits,userInfo);
154
+ };
155
+
156
+ /**
157
+ * <p>
158
+ * A cc.Animation object is used to perform animations on the cc.Sprite objects.<br/>
159
+ * <br/>
160
+ * The cc.Animation object contains cc.SpriteFrame objects, and a possible delay between the frames. <br/>
161
+ * You can animate a cc.Animation object by using the cc.Animate action.
162
+ * </p>
163
+ * @class
164
+ * @extends cc.Class
165
+ * @param {Array} frames
166
+ * @param {Number} delay
167
+ * @param {Number} [loops=1]
168
+ *
169
+ * @example
170
+ * // 1. Creates an empty animation
171
+ * var animation1 = new cc.Animation();
172
+ *
173
+ * // 2. Create an animation with sprite frames, delay and loops.
174
+ * var spriteFrames = [];
175
+ * var frame = cc.spriteFrameCache.getSpriteFrame("grossini_dance_01.png");
176
+ * spriteFrames.push(frame);
177
+ * var animation1 = new cc.Animation(spriteFrames);
178
+ * var animation2 = new cc.Animation(spriteFrames, 0.2);
179
+ * var animation2 = new cc.Animation(spriteFrames, 0.2, 2);
180
+ *
181
+ * // 3. Create an animation with animation frames, delay and loops.
182
+ * var animationFrames = [];
183
+ * var frame = new cc.AnimationFrame();
184
+ * animationFrames.push(frame);
185
+ * var animation1 = new cc.Animation(animationFrames);
186
+ * var animation2 = new cc.Animation(animationFrames, 0.2);
187
+ * var animation3 = new cc.Animation(animationFrames, 0.2, 2);
188
+ *
189
+ * //create an animate with this animation
190
+ * var action = cc.animate(animation1);
191
+ *
192
+ * //run animate
193
+ * sprite.runAction(action);
194
+ */
195
+ cc.Animation = cc.Class.extend(/** @lends cc.Animation# */{
196
+ _frames:null,
197
+ _loops:0,
198
+ _restoreOriginalFrame:false,
199
+ _duration:0,
200
+ _delayPerUnit:0,
201
+ _totalDelayUnits:0,
202
+
203
+ ctor:function (frames, delay, loops) {
204
+ this._frames = [];
205
+
206
+ if (frames === undefined) {
207
+ this.initWithSpriteFrames(null, 0);
208
+ } else {
209
+ var frame0 = frames[0];
210
+ if(frame0){
211
+ if (frame0 instanceof cc.SpriteFrame) {
212
+ //init with sprite frames , delay and loops.
213
+ this.initWithSpriteFrames(frames, delay, loops);
214
+ }else if(frame0 instanceof cc.AnimationFrame) {
215
+ //init with sprite frames , delay and loops.
216
+ this.initWithAnimationFrames(frames, delay, loops);
217
+ }
218
+ }
219
+ }
220
+ },
221
+
222
+ // attributes
223
+
224
+ /**
225
+ * Returns the array of animation frames
226
+ * @return {Array}
227
+ */
228
+ getFrames:function () {
229
+ return this._frames;
230
+ },
231
+
232
+ /**
233
+ * Sets array of animation frames
234
+ * @param {Array} frames
235
+ */
236
+ setFrames:function (frames) {
237
+ this._frames = frames;
238
+ },
239
+
240
+ /**
241
+ * Adds a frame to a cc.Animation, the frame will be added with one "delay unit".
242
+ * @param {cc.SpriteFrame} frame
243
+ */
244
+ addSpriteFrame:function (frame) {
245
+ var animFrame = new cc.AnimationFrame();
246
+
247
+ animFrame.initWithSpriteFrame(frame, 1, null);
248
+ this._frames.push(animFrame);
249
+ // update duration
250
+ this._totalDelayUnits++;
251
+ },
252
+
253
+ /**
254
+ * Adds a frame with an image filename. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
255
+ * @param {String} fileName
256
+ */
257
+ addSpriteFrameWithFile:function (fileName) {
258
+ var texture = cc.textureCache.addImage(fileName);
259
+ var rect = cc.rect(0, 0, 0, 0);
260
+ rect.width = texture.width;
261
+ rect.height = texture.height;
262
+ var frame = new cc.SpriteFrame(texture, rect);
263
+ this.addSpriteFrame(frame);
264
+ },
265
+
266
+ /**
267
+ * Adds a frame with a texture and a rect. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
268
+ * @param {cc.Texture2D} texture
269
+ * @param {cc.Rect} rect
270
+ */
271
+ addSpriteFrameWithTexture:function (texture, rect) {
272
+ var pFrame = new cc.SpriteFrame(texture, rect);
273
+ this.addSpriteFrame(pFrame);
274
+ },
275
+
276
+ /**
277
+ * Initializes a cc.Animation with cc.AnimationFrame, do not call this method yourself, please pass parameters to constructor to initialize.
278
+ * @param {Array} arrayOfAnimationFrames
279
+ * @param {Number} delayPerUnit
280
+ * @param {Number} [loops=1]
281
+ */
282
+ initWithAnimationFrames:function (arrayOfAnimationFrames, delayPerUnit, loops) {
283
+ cc.arrayVerifyType(arrayOfAnimationFrames, cc.AnimationFrame);
284
+
285
+ this._delayPerUnit = delayPerUnit;
286
+ this._loops = loops === undefined ? 1 : loops;
287
+ this._totalDelayUnits = 0;
288
+
289
+ var locFrames = this._frames;
290
+ locFrames.length = 0;
291
+ for (var i = 0; i < arrayOfAnimationFrames.length; i++) {
292
+ var animFrame = arrayOfAnimationFrames[i];
293
+ locFrames.push(animFrame);
294
+ this._totalDelayUnits += animFrame.getDelayUnits();
295
+ }
296
+
297
+ return true;
298
+ },
299
+
300
+ /**
301
+ * Clone the current animation
302
+ * @return {cc.Animation}
303
+ */
304
+ clone: function(){
305
+ var animation = new cc.Animation();
306
+ animation.initWithAnimationFrames(this._copyFrames(), this._delayPerUnit, this._loops);
307
+ animation.setRestoreOriginalFrame(this._restoreOriginalFrame);
308
+ return animation;
309
+ },
310
+
311
+ /**
312
+ * Clone the current animation
313
+ * @return {cc.Animation}
314
+ */
315
+ copyWithZone:function (pZone) {
316
+ var pCopy = new cc.Animation();
317
+ pCopy.initWithAnimationFrames(this._copyFrames(), this._delayPerUnit, this._loops);
318
+ pCopy.setRestoreOriginalFrame(this._restoreOriginalFrame);
319
+ return pCopy;
320
+ },
321
+
322
+ _copyFrames:function(){
323
+ var copyFrames = [];
324
+ for(var i = 0; i< this._frames.length;i++)
325
+ copyFrames.push(this._frames[i].clone());
326
+ return copyFrames;
327
+ },
328
+
329
+ /**
330
+ * Clone the current animation
331
+ * @param pZone
332
+ * @returns {cc.Animation}
333
+ */
334
+ copy:function (pZone) {
335
+ return this.copyWithZone(null);
336
+ },
337
+
338
+ /**
339
+ * Returns how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
340
+ * @return {Number}
341
+ */
342
+ getLoops:function () {
343
+ return this._loops;
344
+ },
345
+
346
+ /**
347
+ * Sets how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
348
+ * @param {Number} value
349
+ */
350
+ setLoops:function (value) {
351
+ this._loops = value;
352
+ },
353
+
354
+ /**
355
+ * Sets whether or not it shall restore the original frame when the animation finishes
356
+ * @param {Boolean} restOrigFrame
357
+ */
358
+ setRestoreOriginalFrame:function (restOrigFrame) {
359
+ this._restoreOriginalFrame = restOrigFrame;
360
+ },
361
+
362
+ /**
363
+ * Returns whether or not it shall restore the original frame when the animation finishes
364
+ * @return {Boolean}
365
+ */
366
+ getRestoreOriginalFrame:function () {
367
+ return this._restoreOriginalFrame;
368
+ },
369
+
370
+ /**
371
+ * Returns duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit
372
+ * @return {Number}
373
+ */
374
+ getDuration:function () {
375
+ return this._totalDelayUnits * this._delayPerUnit;
376
+ },
377
+
378
+ /**
379
+ * Returns delay in seconds of the "delay unit"
380
+ * @return {Number}
381
+ */
382
+ getDelayPerUnit:function () {
383
+ return this._delayPerUnit;
384
+ },
385
+
386
+ /**
387
+ * Sets delay in seconds of the "delay unit"
388
+ * @param {Number} delayPerUnit
389
+ */
390
+ setDelayPerUnit:function (delayPerUnit) {
391
+ this._delayPerUnit = delayPerUnit;
392
+ },
393
+
394
+ /**
395
+ * Returns total delay units of the cc.Animation.
396
+ * @return {Number}
397
+ */
398
+ getTotalDelayUnits:function () {
399
+ return this._totalDelayUnits;
400
+ },
401
+
402
+ /**
403
+ * Initializes a cc.Animation with frames and a delay between frames, do not call this method yourself, please pass parameters to constructor to initialize.
404
+ * @param {Array} frames
405
+ * @param {Number} delay
406
+ * @param {Number} [loops=1]
407
+ */
408
+ initWithSpriteFrames:function (frames, delay, loops) {
409
+ cc.arrayVerifyType(frames, cc.SpriteFrame);
410
+ this._loops = loops === undefined ? 1 : loops;
411
+ this._delayPerUnit = delay || 0;
412
+ this._totalDelayUnits = 0;
413
+
414
+ var locFrames = this._frames;
415
+ locFrames.length = 0;
416
+ if (frames) {
417
+ for (var i = 0; i < frames.length; i++) {
418
+ var frame = frames[i];
419
+ var animFrame = new cc.AnimationFrame();
420
+ animFrame.initWithSpriteFrame(frame, 1, null);
421
+ locFrames.push(animFrame);
422
+ }
423
+ this._totalDelayUnits += frames.length;
424
+ }
425
+ return true;
426
+ },
427
+ /**
428
+ * <p>Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
429
+ * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
430
+ * This is a hack, and should be removed once JSB fixes the retain/release bug<br/>
431
+ * You will need to retain an object if you created an engine object and haven't added it into the scene graph during the same frame.<br/>
432
+ * Otherwise, JSB's native autorelease pool will consider this object a useless one and release it directly,<br/>
433
+ * when you want to use it later, a "Invalid Native Object" error will be raised.<br/>
434
+ * The retain function can increase a reference count for the native object to avoid it being released,<br/>
435
+ * you need to manually invoke release function when you think this object is no longer needed, otherwise, there will be memory learks.<br/>
436
+ * retain and release function call should be paired in developer's game code.</p>
437
+ * @function
438
+ * @see cc.Animation#release
439
+ */
440
+ retain:function () {
441
+ },
442
+ /**
443
+ * <p>Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
444
+ * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
445
+ * This is a hack, and should be removed once JSB fixes the retain/release bug<br/>
446
+ * You will need to retain an object if you created an engine object and haven't added it into the scene graph during the same frame.<br/>
447
+ * Otherwise, JSB's native autorelease pool will consider this object a useless one and release it directly,<br/>
448
+ * when you want to use it later, a "Invalid Native Object" error will be raised.<br/>
449
+ * The retain function can increase a reference count for the native object to avoid it being released,<br/>
450
+ * you need to manually invoke release function when you think this object is no longer needed, otherwise, there will be memory learks.<br/>
451
+ * retain and release function call should be paired in developer's game code.</p>
452
+ * @function
453
+ * @see cc.Animation#retain
454
+ */
455
+ release:function () {
456
+ }
457
+ });
458
+
459
+ /**
460
+ * Creates an animation.
461
+ * @deprecated since v3.0, please use new construction instead
462
+ * @see cc.Animation
463
+ * @param {Array} frames
464
+ * @param {Number} delay
465
+ * @param {Number} [loops=1]
466
+ * @return {cc.Animation}
467
+ */
468
+ cc.Animation.create = function (frames, delay, loops) {
469
+ return new cc.Animation(frames, delay, loops);
470
+ };
471
+
472
+ /**
473
+ * @deprecated since v3.0, please use new construction instead
474
+ * @see cc.Animation
475
+ * @type {Function}
476
+ */
477
+ cc.Animation.createWithAnimationFrames = cc.Animation.create;
@@ -0,0 +1,213 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
25
+ ****************************************************************************/
26
+
27
+ /**
28
+ * <p>
29
+ * cc.animationCache is a singleton object that manages the Animations.<br/>
30
+ * It saves in a cache the animations. You should use this class if you want to save your animations in a cache.<br/>
31
+ * <br/>
32
+ * example<br/>
33
+ * cc.animationCache.addAnimation(animation,"animation1");<br/>
34
+ * </p>
35
+ * @class
36
+ * @name cc.animationCache
37
+ */
38
+ cc.animationCache = /** @lends cc.animationCache# */{
39
+ _animations: {},
40
+
41
+ /**
42
+ * Adds a cc.Animation with a name.
43
+ * @param {cc.Animation} animation
44
+ * @param {String} name
45
+ */
46
+ addAnimation:function (animation, name) {
47
+ this._animations[name] = animation;
48
+ },
49
+
50
+ /**
51
+ * Deletes a cc.Animation from the cache.
52
+ * @param {String} name
53
+ */
54
+ removeAnimation:function (name) {
55
+ if (!name) {
56
+ return;
57
+ }
58
+ if (this._animations[name]) {
59
+ delete this._animations[name];
60
+ }
61
+ },
62
+
63
+ /**
64
+ * <p>
65
+ * Returns a cc.Animation that was previously added.<br/>
66
+ * If the name is not found it will return nil.<br/>
67
+ * You should retain the returned copy if you are going to use it.</br>
68
+ * </p>
69
+ * @param {String} name
70
+ * @return {cc.Animation}
71
+ */
72
+ getAnimation:function (name) {
73
+ if (this._animations[name])
74
+ return this._animations[name];
75
+ return null;
76
+ },
77
+
78
+ _addAnimationsWithDictionary:function (dictionary,plist) {
79
+ var animations = dictionary["animations"];
80
+ if (!animations) {
81
+ cc.log(cc._LogInfos.animationCache__addAnimationsWithDictionary);
82
+ return;
83
+ }
84
+
85
+ var version = 1;
86
+ var properties = dictionary["properties"];
87
+ if (properties) {
88
+ version = (properties["format"] != null) ? parseInt(properties["format"]) : version;
89
+ var spritesheets = properties["spritesheets"];
90
+ var spriteFrameCache = cc.spriteFrameCache;
91
+ var path = cc.path;
92
+ for (var i = 0; i < spritesheets.length; i++) {
93
+ spriteFrameCache.addSpriteFrames(path.changeBasename(plist, spritesheets[i]));
94
+ }
95
+ }
96
+
97
+ switch (version) {
98
+ case 1:
99
+ this._parseVersion1(animations);
100
+ break;
101
+ case 2:
102
+ this._parseVersion2(animations);
103
+ break;
104
+ default :
105
+ cc.log(cc._LogInfos.animationCache__addAnimationsWithDictionary_2);
106
+ break;
107
+ }
108
+ },
109
+
110
+ /**
111
+ * <p>
112
+ * Adds an animations from a plist file.<br/>
113
+ * Make sure that the frames were previously loaded in the cc.SpriteFrameCache.
114
+ * </p>
115
+ * @param {String} plist
116
+ */
117
+ addAnimations:function (plist) {
118
+
119
+ cc.assert(plist, cc._LogInfos.animationCache_addAnimations_2);
120
+
121
+ var dict = cc.loader.getRes(plist);
122
+
123
+ if(!dict){
124
+ cc.log(cc._LogInfos.animationCache_addAnimations);
125
+ return;
126
+ }
127
+
128
+ this._addAnimationsWithDictionary(dict,plist);
129
+ },
130
+
131
+ _parseVersion1:function (animations) {
132
+ var frameCache = cc.spriteFrameCache;
133
+
134
+ for (var key in animations) {
135
+ var animationDict = animations[key];
136
+ var frameNames = animationDict["frames"];
137
+ var delay = parseFloat(animationDict["delay"]) || 0;
138
+ var animation = null;
139
+ if (!frameNames) {
140
+ cc.log(cc._LogInfos.animationCache__parseVersion1, key);
141
+ continue;
142
+ }
143
+
144
+ var frames = [];
145
+ for (var i = 0; i < frameNames.length; i++) {
146
+ var spriteFrame = frameCache.getSpriteFrame(frameNames[i]);
147
+ if (!spriteFrame) {
148
+ cc.log(cc._LogInfos.animationCache__parseVersion1_2, key, frameNames[i]);
149
+ continue;
150
+ }
151
+ var animFrame = new cc.AnimationFrame();
152
+ animFrame.initWithSpriteFrame(spriteFrame, 1, null);
153
+ frames.push(animFrame);
154
+ }
155
+
156
+ if (frames.length === 0) {
157
+ cc.log(cc._LogInfos.animationCache__parseVersion1_3, key);
158
+ continue;
159
+ } else if (frames.length != frameNames.length) {
160
+ cc.log(cc._LogInfos.animationCache__parseVersion1_4, key);
161
+ }
162
+ animation = new cc.Animation(frames, delay, 1);
163
+ cc.animationCache.addAnimation(animation, key);
164
+ }
165
+ },
166
+
167
+ _parseVersion2:function (animations) {
168
+ var frameCache = cc.spriteFrameCache;
169
+
170
+ for (var key in animations) {
171
+ var animationDict = animations[key];
172
+
173
+ var isLoop = animationDict["loop"];
174
+ var loopsTemp = parseInt(animationDict["loops"]);
175
+ var loops = isLoop ? cc.REPEAT_FOREVER : ((isNaN(loopsTemp)) ? 1 : loopsTemp);
176
+ var restoreOriginalFrame = (animationDict["restoreOriginalFrame"] && animationDict["restoreOriginalFrame"] == true) ? true : false;
177
+ var frameArray = animationDict["frames"];
178
+
179
+ if (!frameArray) {
180
+ cc.log(cc._LogInfos.animationCache__parseVersion2, key);
181
+ continue;
182
+ }
183
+
184
+ //Array of AnimationFrames
185
+ var arr = [];
186
+ for (var i = 0; i < frameArray.length; i++) {
187
+ var entry = frameArray[i];
188
+ var spriteFrameName = entry["spriteframe"];
189
+ var spriteFrame = frameCache.getSpriteFrame(spriteFrameName);
190
+ if (!spriteFrame) {
191
+ cc.log(cc._LogInfos.animationCache__parseVersion2_2, key, spriteFrameName);
192
+ continue;
193
+ }
194
+
195
+ var delayUnits = parseFloat(entry["delayUnits"]) || 0;
196
+ var userInfo = entry["notification"];
197
+ var animFrame = new cc.AnimationFrame();
198
+ animFrame.initWithSpriteFrame(spriteFrame, delayUnits, userInfo);
199
+ arr.push(animFrame);
200
+ }
201
+
202
+ var delayPerUnit = parseFloat(animationDict["delayPerUnit"]) || 0;
203
+ var animation = new cc.Animation();
204
+ animation.initWithAnimationFrames(arr, delayPerUnit, loops);
205
+ animation.setRestoreOriginalFrame(restoreOriginalFrame);
206
+ cc.animationCache.addAnimation(animation, key);
207
+ }
208
+ },
209
+
210
+ _clear: function () {
211
+ this._animations = {};
212
+ }
213
+ };