ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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/**
|
54
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+
* Create a new animation frame and copy all contents into it
|
55
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* @returns {AnimationFrame}
|
56
|
+
*/
|
57
|
+
clone: function(){
|
58
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+
var frame = new cc.AnimationFrame();
|
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+
frame.initWithSpriteFrame(this._spriteFrame.clone(), this._delayPerUnit, this._userInfo);
|
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+
return frame;
|
61
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+
},
|
62
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+
|
63
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+
/**
|
64
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* Create a new animation frame and copy all contents into it
|
65
|
+
* @returns {AnimationFrame}
|
66
|
+
*/
|
67
|
+
copyWithZone:function (pZone) {
|
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+
return cc.clone(this);
|
69
|
+
},
|
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+
|
71
|
+
/**
|
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|
+
* Create a new animation frame and copy all contents into it
|
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|
+
* @returns {AnimationFrame}
|
74
|
+
*/
|
75
|
+
copy:function (pZone) {
|
76
|
+
var newFrame = new cc.AnimationFrame();
|
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|
+
newFrame.initWithSpriteFrame(this._spriteFrame.clone(), this._delayPerUnit, this._userInfo);
|
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|
+
return newFrame;
|
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|
+
},
|
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+
|
81
|
+
/**
|
82
|
+
* initializes the animation frame with a spriteframe, number of delay units and a notification user info
|
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+
* @param {cc.SpriteFrame} spriteFrame
|
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+
* @param {Number} delayUnits
|
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|
+
* @param {object} userInfo
|
86
|
+
*/
|
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+
initWithSpriteFrame:function (spriteFrame, delayUnits, userInfo) {
|
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+
this._spriteFrame = spriteFrame;
|
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+
this._delayPerUnit = delayUnits;
|
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+
this._userInfo = userInfo;
|
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+
|
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+
return true;
|
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+
},
|
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+
|
95
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+
/**
|
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* Returns sprite frame to be used
|
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+
* @return {cc.SpriteFrame}
|
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|
+
*/
|
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+
getSpriteFrame:function () {
|
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+
return this._spriteFrame;
|
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+
},
|
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+
|
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+
/**
|
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+
* Sets sprite frame to be used
|
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+
* @param {cc.SpriteFrame} spriteFrame
|
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+
*/
|
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+
setSpriteFrame:function (spriteFrame) {
|
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+
this._spriteFrame = spriteFrame;
|
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+
},
|
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+
|
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|
+
/**
|
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|
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* Returns how many units of time the frame takes getter
|
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|
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* @return {Number}
|
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|
+
*/
|
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|
+
getDelayUnits:function () {
|
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|
+
return this._delayPerUnit;
|
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|
+
},
|
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|
+
|
119
|
+
/**
|
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|
+
* Sets how many units of time the frame takes setter
|
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|
+
* @param delayUnits
|
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|
+
*/
|
123
|
+
setDelayUnits:function (delayUnits) {
|
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|
+
this._delayPerUnit = delayUnits;
|
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|
+
},
|
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|
+
|
127
|
+
/**
|
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|
+
* Returns the user custom information
|
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|
+
* @return {object}
|
130
|
+
*/
|
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|
+
getUserInfo:function () {
|
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|
+
return this._userInfo;
|
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|
+
},
|
134
|
+
|
135
|
+
/**
|
136
|
+
* Sets the user custom information
|
137
|
+
* @param {object} userInfo
|
138
|
+
*/
|
139
|
+
setUserInfo:function (userInfo) {
|
140
|
+
this._userInfo = userInfo;
|
141
|
+
}
|
142
|
+
});
|
143
|
+
|
144
|
+
/**
|
145
|
+
* Creates an animation frame.
|
146
|
+
* @deprecated since v3.0, please use the new construction instead
|
147
|
+
* @param {cc.SpriteFrame} spriteFrame
|
148
|
+
* @param {Number} delayUnits
|
149
|
+
* @param {object} userInfo
|
150
|
+
* @see cc.AnimationFrame
|
151
|
+
*/
|
152
|
+
cc.AnimationFrame.create = function(spriteFrame,delayUnits,userInfo){
|
153
|
+
return new cc.AnimationFrame(spriteFrame,delayUnits,userInfo);
|
154
|
+
};
|
155
|
+
|
156
|
+
/**
|
157
|
+
* <p>
|
158
|
+
* A cc.Animation object is used to perform animations on the cc.Sprite objects.<br/>
|
159
|
+
* <br/>
|
160
|
+
* The cc.Animation object contains cc.SpriteFrame objects, and a possible delay between the frames. <br/>
|
161
|
+
* You can animate a cc.Animation object by using the cc.Animate action.
|
162
|
+
* </p>
|
163
|
+
* @class
|
164
|
+
* @extends cc.Class
|
165
|
+
* @param {Array} frames
|
166
|
+
* @param {Number} delay
|
167
|
+
* @param {Number} [loops=1]
|
168
|
+
*
|
169
|
+
* @example
|
170
|
+
* // 1. Creates an empty animation
|
171
|
+
* var animation1 = new cc.Animation();
|
172
|
+
*
|
173
|
+
* // 2. Create an animation with sprite frames, delay and loops.
|
174
|
+
* var spriteFrames = [];
|
175
|
+
* var frame = cc.spriteFrameCache.getSpriteFrame("grossini_dance_01.png");
|
176
|
+
* spriteFrames.push(frame);
|
177
|
+
* var animation1 = new cc.Animation(spriteFrames);
|
178
|
+
* var animation2 = new cc.Animation(spriteFrames, 0.2);
|
179
|
+
* var animation2 = new cc.Animation(spriteFrames, 0.2, 2);
|
180
|
+
*
|
181
|
+
* // 3. Create an animation with animation frames, delay and loops.
|
182
|
+
* var animationFrames = [];
|
183
|
+
* var frame = new cc.AnimationFrame();
|
184
|
+
* animationFrames.push(frame);
|
185
|
+
* var animation1 = new cc.Animation(animationFrames);
|
186
|
+
* var animation2 = new cc.Animation(animationFrames, 0.2);
|
187
|
+
* var animation3 = new cc.Animation(animationFrames, 0.2, 2);
|
188
|
+
*
|
189
|
+
* //create an animate with this animation
|
190
|
+
* var action = cc.animate(animation1);
|
191
|
+
*
|
192
|
+
* //run animate
|
193
|
+
* sprite.runAction(action);
|
194
|
+
*/
|
195
|
+
cc.Animation = cc.Class.extend(/** @lends cc.Animation# */{
|
196
|
+
_frames:null,
|
197
|
+
_loops:0,
|
198
|
+
_restoreOriginalFrame:false,
|
199
|
+
_duration:0,
|
200
|
+
_delayPerUnit:0,
|
201
|
+
_totalDelayUnits:0,
|
202
|
+
|
203
|
+
ctor:function (frames, delay, loops) {
|
204
|
+
this._frames = [];
|
205
|
+
|
206
|
+
if (frames === undefined) {
|
207
|
+
this.initWithSpriteFrames(null, 0);
|
208
|
+
} else {
|
209
|
+
var frame0 = frames[0];
|
210
|
+
if(frame0){
|
211
|
+
if (frame0 instanceof cc.SpriteFrame) {
|
212
|
+
//init with sprite frames , delay and loops.
|
213
|
+
this.initWithSpriteFrames(frames, delay, loops);
|
214
|
+
}else if(frame0 instanceof cc.AnimationFrame) {
|
215
|
+
//init with sprite frames , delay and loops.
|
216
|
+
this.initWithAnimationFrames(frames, delay, loops);
|
217
|
+
}
|
218
|
+
}
|
219
|
+
}
|
220
|
+
},
|
221
|
+
|
222
|
+
// attributes
|
223
|
+
|
224
|
+
/**
|
225
|
+
* Returns the array of animation frames
|
226
|
+
* @return {Array}
|
227
|
+
*/
|
228
|
+
getFrames:function () {
|
229
|
+
return this._frames;
|
230
|
+
},
|
231
|
+
|
232
|
+
/**
|
233
|
+
* Sets array of animation frames
|
234
|
+
* @param {Array} frames
|
235
|
+
*/
|
236
|
+
setFrames:function (frames) {
|
237
|
+
this._frames = frames;
|
238
|
+
},
|
239
|
+
|
240
|
+
/**
|
241
|
+
* Adds a frame to a cc.Animation, the frame will be added with one "delay unit".
|
242
|
+
* @param {cc.SpriteFrame} frame
|
243
|
+
*/
|
244
|
+
addSpriteFrame:function (frame) {
|
245
|
+
var animFrame = new cc.AnimationFrame();
|
246
|
+
|
247
|
+
animFrame.initWithSpriteFrame(frame, 1, null);
|
248
|
+
this._frames.push(animFrame);
|
249
|
+
// update duration
|
250
|
+
this._totalDelayUnits++;
|
251
|
+
},
|
252
|
+
|
253
|
+
/**
|
254
|
+
* Adds a frame with an image filename. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
|
255
|
+
* @param {String} fileName
|
256
|
+
*/
|
257
|
+
addSpriteFrameWithFile:function (fileName) {
|
258
|
+
var texture = cc.textureCache.addImage(fileName);
|
259
|
+
var rect = cc.rect(0, 0, 0, 0);
|
260
|
+
rect.width = texture.width;
|
261
|
+
rect.height = texture.height;
|
262
|
+
var frame = new cc.SpriteFrame(texture, rect);
|
263
|
+
this.addSpriteFrame(frame);
|
264
|
+
},
|
265
|
+
|
266
|
+
/**
|
267
|
+
* Adds a frame with a texture and a rect. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
|
268
|
+
* @param {cc.Texture2D} texture
|
269
|
+
* @param {cc.Rect} rect
|
270
|
+
*/
|
271
|
+
addSpriteFrameWithTexture:function (texture, rect) {
|
272
|
+
var pFrame = new cc.SpriteFrame(texture, rect);
|
273
|
+
this.addSpriteFrame(pFrame);
|
274
|
+
},
|
275
|
+
|
276
|
+
/**
|
277
|
+
* Initializes a cc.Animation with cc.AnimationFrame, do not call this method yourself, please pass parameters to constructor to initialize.
|
278
|
+
* @param {Array} arrayOfAnimationFrames
|
279
|
+
* @param {Number} delayPerUnit
|
280
|
+
* @param {Number} [loops=1]
|
281
|
+
*/
|
282
|
+
initWithAnimationFrames:function (arrayOfAnimationFrames, delayPerUnit, loops) {
|
283
|
+
cc.arrayVerifyType(arrayOfAnimationFrames, cc.AnimationFrame);
|
284
|
+
|
285
|
+
this._delayPerUnit = delayPerUnit;
|
286
|
+
this._loops = loops === undefined ? 1 : loops;
|
287
|
+
this._totalDelayUnits = 0;
|
288
|
+
|
289
|
+
var locFrames = this._frames;
|
290
|
+
locFrames.length = 0;
|
291
|
+
for (var i = 0; i < arrayOfAnimationFrames.length; i++) {
|
292
|
+
var animFrame = arrayOfAnimationFrames[i];
|
293
|
+
locFrames.push(animFrame);
|
294
|
+
this._totalDelayUnits += animFrame.getDelayUnits();
|
295
|
+
}
|
296
|
+
|
297
|
+
return true;
|
298
|
+
},
|
299
|
+
|
300
|
+
/**
|
301
|
+
* Clone the current animation
|
302
|
+
* @return {cc.Animation}
|
303
|
+
*/
|
304
|
+
clone: function(){
|
305
|
+
var animation = new cc.Animation();
|
306
|
+
animation.initWithAnimationFrames(this._copyFrames(), this._delayPerUnit, this._loops);
|
307
|
+
animation.setRestoreOriginalFrame(this._restoreOriginalFrame);
|
308
|
+
return animation;
|
309
|
+
},
|
310
|
+
|
311
|
+
/**
|
312
|
+
* Clone the current animation
|
313
|
+
* @return {cc.Animation}
|
314
|
+
*/
|
315
|
+
copyWithZone:function (pZone) {
|
316
|
+
var pCopy = new cc.Animation();
|
317
|
+
pCopy.initWithAnimationFrames(this._copyFrames(), this._delayPerUnit, this._loops);
|
318
|
+
pCopy.setRestoreOriginalFrame(this._restoreOriginalFrame);
|
319
|
+
return pCopy;
|
320
|
+
},
|
321
|
+
|
322
|
+
_copyFrames:function(){
|
323
|
+
var copyFrames = [];
|
324
|
+
for(var i = 0; i< this._frames.length;i++)
|
325
|
+
copyFrames.push(this._frames[i].clone());
|
326
|
+
return copyFrames;
|
327
|
+
},
|
328
|
+
|
329
|
+
/**
|
330
|
+
* Clone the current animation
|
331
|
+
* @param pZone
|
332
|
+
* @returns {cc.Animation}
|
333
|
+
*/
|
334
|
+
copy:function (pZone) {
|
335
|
+
return this.copyWithZone(null);
|
336
|
+
},
|
337
|
+
|
338
|
+
/**
|
339
|
+
* Returns how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
|
340
|
+
* @return {Number}
|
341
|
+
*/
|
342
|
+
getLoops:function () {
|
343
|
+
return this._loops;
|
344
|
+
},
|
345
|
+
|
346
|
+
/**
|
347
|
+
* Sets how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
|
348
|
+
* @param {Number} value
|
349
|
+
*/
|
350
|
+
setLoops:function (value) {
|
351
|
+
this._loops = value;
|
352
|
+
},
|
353
|
+
|
354
|
+
/**
|
355
|
+
* Sets whether or not it shall restore the original frame when the animation finishes
|
356
|
+
* @param {Boolean} restOrigFrame
|
357
|
+
*/
|
358
|
+
setRestoreOriginalFrame:function (restOrigFrame) {
|
359
|
+
this._restoreOriginalFrame = restOrigFrame;
|
360
|
+
},
|
361
|
+
|
362
|
+
/**
|
363
|
+
* Returns whether or not it shall restore the original frame when the animation finishes
|
364
|
+
* @return {Boolean}
|
365
|
+
*/
|
366
|
+
getRestoreOriginalFrame:function () {
|
367
|
+
return this._restoreOriginalFrame;
|
368
|
+
},
|
369
|
+
|
370
|
+
/**
|
371
|
+
* Returns duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit
|
372
|
+
* @return {Number}
|
373
|
+
*/
|
374
|
+
getDuration:function () {
|
375
|
+
return this._totalDelayUnits * this._delayPerUnit;
|
376
|
+
},
|
377
|
+
|
378
|
+
/**
|
379
|
+
* Returns delay in seconds of the "delay unit"
|
380
|
+
* @return {Number}
|
381
|
+
*/
|
382
|
+
getDelayPerUnit:function () {
|
383
|
+
return this._delayPerUnit;
|
384
|
+
},
|
385
|
+
|
386
|
+
/**
|
387
|
+
* Sets delay in seconds of the "delay unit"
|
388
|
+
* @param {Number} delayPerUnit
|
389
|
+
*/
|
390
|
+
setDelayPerUnit:function (delayPerUnit) {
|
391
|
+
this._delayPerUnit = delayPerUnit;
|
392
|
+
},
|
393
|
+
|
394
|
+
/**
|
395
|
+
* Returns total delay units of the cc.Animation.
|
396
|
+
* @return {Number}
|
397
|
+
*/
|
398
|
+
getTotalDelayUnits:function () {
|
399
|
+
return this._totalDelayUnits;
|
400
|
+
},
|
401
|
+
|
402
|
+
/**
|
403
|
+
* Initializes a cc.Animation with frames and a delay between frames, do not call this method yourself, please pass parameters to constructor to initialize.
|
404
|
+
* @param {Array} frames
|
405
|
+
* @param {Number} delay
|
406
|
+
* @param {Number} [loops=1]
|
407
|
+
*/
|
408
|
+
initWithSpriteFrames:function (frames, delay, loops) {
|
409
|
+
cc.arrayVerifyType(frames, cc.SpriteFrame);
|
410
|
+
this._loops = loops === undefined ? 1 : loops;
|
411
|
+
this._delayPerUnit = delay || 0;
|
412
|
+
this._totalDelayUnits = 0;
|
413
|
+
|
414
|
+
var locFrames = this._frames;
|
415
|
+
locFrames.length = 0;
|
416
|
+
if (frames) {
|
417
|
+
for (var i = 0; i < frames.length; i++) {
|
418
|
+
var frame = frames[i];
|
419
|
+
var animFrame = new cc.AnimationFrame();
|
420
|
+
animFrame.initWithSpriteFrame(frame, 1, null);
|
421
|
+
locFrames.push(animFrame);
|
422
|
+
}
|
423
|
+
this._totalDelayUnits += frames.length;
|
424
|
+
}
|
425
|
+
return true;
|
426
|
+
},
|
427
|
+
/**
|
428
|
+
* <p>Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
|
429
|
+
* and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
|
430
|
+
* This is a hack, and should be removed once JSB fixes the retain/release bug<br/>
|
431
|
+
* You will need to retain an object if you created an engine object and haven't added it into the scene graph during the same frame.<br/>
|
432
|
+
* Otherwise, JSB's native autorelease pool will consider this object a useless one and release it directly,<br/>
|
433
|
+
* when you want to use it later, a "Invalid Native Object" error will be raised.<br/>
|
434
|
+
* The retain function can increase a reference count for the native object to avoid it being released,<br/>
|
435
|
+
* you need to manually invoke release function when you think this object is no longer needed, otherwise, there will be memory learks.<br/>
|
436
|
+
* retain and release function call should be paired in developer's game code.</p>
|
437
|
+
* @function
|
438
|
+
* @see cc.Animation#release
|
439
|
+
*/
|
440
|
+
retain:function () {
|
441
|
+
},
|
442
|
+
/**
|
443
|
+
* <p>Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
|
444
|
+
* and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
|
445
|
+
* This is a hack, and should be removed once JSB fixes the retain/release bug<br/>
|
446
|
+
* You will need to retain an object if you created an engine object and haven't added it into the scene graph during the same frame.<br/>
|
447
|
+
* Otherwise, JSB's native autorelease pool will consider this object a useless one and release it directly,<br/>
|
448
|
+
* when you want to use it later, a "Invalid Native Object" error will be raised.<br/>
|
449
|
+
* The retain function can increase a reference count for the native object to avoid it being released,<br/>
|
450
|
+
* you need to manually invoke release function when you think this object is no longer needed, otherwise, there will be memory learks.<br/>
|
451
|
+
* retain and release function call should be paired in developer's game code.</p>
|
452
|
+
* @function
|
453
|
+
* @see cc.Animation#retain
|
454
|
+
*/
|
455
|
+
release:function () {
|
456
|
+
}
|
457
|
+
});
|
458
|
+
|
459
|
+
/**
|
460
|
+
* Creates an animation.
|
461
|
+
* @deprecated since v3.0, please use new construction instead
|
462
|
+
* @see cc.Animation
|
463
|
+
* @param {Array} frames
|
464
|
+
* @param {Number} delay
|
465
|
+
* @param {Number} [loops=1]
|
466
|
+
* @return {cc.Animation}
|
467
|
+
*/
|
468
|
+
cc.Animation.create = function (frames, delay, loops) {
|
469
|
+
return new cc.Animation(frames, delay, loops);
|
470
|
+
};
|
471
|
+
|
472
|
+
/**
|
473
|
+
* @deprecated since v3.0, please use new construction instead
|
474
|
+
* @see cc.Animation
|
475
|
+
* @type {Function}
|
476
|
+
*/
|
477
|
+
cc.Animation.createWithAnimationFrames = cc.Animation.create;
|
@@ -0,0 +1,213 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2008-2010 Ricardo Quesada
|
3
|
+
Copyright (c) 2011-2012 cocos2d-x.org
|
4
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
5
|
+
|
6
|
+
http://www.cocos2d-x.org
|
7
|
+
|
8
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
9
|
+
of this software and associated documentation files (the "Software"), to deal
|
10
|
+
in the Software without restriction, including without limitation the rights
|
11
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
12
|
+
copies of the Software, and to permit persons to whom the Software is
|
13
|
+
furnished to do so, subject to the following conditions:
|
14
|
+
|
15
|
+
The above copyright notice and this permission notice shall be included in
|
16
|
+
all copies or substantial portions of the Software.
|
17
|
+
|
18
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
19
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
20
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
21
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
22
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
23
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
24
|
+
THE SOFTWARE.
|
25
|
+
****************************************************************************/
|
26
|
+
|
27
|
+
/**
|
28
|
+
* <p>
|
29
|
+
* cc.animationCache is a singleton object that manages the Animations.<br/>
|
30
|
+
* It saves in a cache the animations. You should use this class if you want to save your animations in a cache.<br/>
|
31
|
+
* <br/>
|
32
|
+
* example<br/>
|
33
|
+
* cc.animationCache.addAnimation(animation,"animation1");<br/>
|
34
|
+
* </p>
|
35
|
+
* @class
|
36
|
+
* @name cc.animationCache
|
37
|
+
*/
|
38
|
+
cc.animationCache = /** @lends cc.animationCache# */{
|
39
|
+
_animations: {},
|
40
|
+
|
41
|
+
/**
|
42
|
+
* Adds a cc.Animation with a name.
|
43
|
+
* @param {cc.Animation} animation
|
44
|
+
* @param {String} name
|
45
|
+
*/
|
46
|
+
addAnimation:function (animation, name) {
|
47
|
+
this._animations[name] = animation;
|
48
|
+
},
|
49
|
+
|
50
|
+
/**
|
51
|
+
* Deletes a cc.Animation from the cache.
|
52
|
+
* @param {String} name
|
53
|
+
*/
|
54
|
+
removeAnimation:function (name) {
|
55
|
+
if (!name) {
|
56
|
+
return;
|
57
|
+
}
|
58
|
+
if (this._animations[name]) {
|
59
|
+
delete this._animations[name];
|
60
|
+
}
|
61
|
+
},
|
62
|
+
|
63
|
+
/**
|
64
|
+
* <p>
|
65
|
+
* Returns a cc.Animation that was previously added.<br/>
|
66
|
+
* If the name is not found it will return nil.<br/>
|
67
|
+
* You should retain the returned copy if you are going to use it.</br>
|
68
|
+
* </p>
|
69
|
+
* @param {String} name
|
70
|
+
* @return {cc.Animation}
|
71
|
+
*/
|
72
|
+
getAnimation:function (name) {
|
73
|
+
if (this._animations[name])
|
74
|
+
return this._animations[name];
|
75
|
+
return null;
|
76
|
+
},
|
77
|
+
|
78
|
+
_addAnimationsWithDictionary:function (dictionary,plist) {
|
79
|
+
var animations = dictionary["animations"];
|
80
|
+
if (!animations) {
|
81
|
+
cc.log(cc._LogInfos.animationCache__addAnimationsWithDictionary);
|
82
|
+
return;
|
83
|
+
}
|
84
|
+
|
85
|
+
var version = 1;
|
86
|
+
var properties = dictionary["properties"];
|
87
|
+
if (properties) {
|
88
|
+
version = (properties["format"] != null) ? parseInt(properties["format"]) : version;
|
89
|
+
var spritesheets = properties["spritesheets"];
|
90
|
+
var spriteFrameCache = cc.spriteFrameCache;
|
91
|
+
var path = cc.path;
|
92
|
+
for (var i = 0; i < spritesheets.length; i++) {
|
93
|
+
spriteFrameCache.addSpriteFrames(path.changeBasename(plist, spritesheets[i]));
|
94
|
+
}
|
95
|
+
}
|
96
|
+
|
97
|
+
switch (version) {
|
98
|
+
case 1:
|
99
|
+
this._parseVersion1(animations);
|
100
|
+
break;
|
101
|
+
case 2:
|
102
|
+
this._parseVersion2(animations);
|
103
|
+
break;
|
104
|
+
default :
|
105
|
+
cc.log(cc._LogInfos.animationCache__addAnimationsWithDictionary_2);
|
106
|
+
break;
|
107
|
+
}
|
108
|
+
},
|
109
|
+
|
110
|
+
/**
|
111
|
+
* <p>
|
112
|
+
* Adds an animations from a plist file.<br/>
|
113
|
+
* Make sure that the frames were previously loaded in the cc.SpriteFrameCache.
|
114
|
+
* </p>
|
115
|
+
* @param {String} plist
|
116
|
+
*/
|
117
|
+
addAnimations:function (plist) {
|
118
|
+
|
119
|
+
cc.assert(plist, cc._LogInfos.animationCache_addAnimations_2);
|
120
|
+
|
121
|
+
var dict = cc.loader.getRes(plist);
|
122
|
+
|
123
|
+
if(!dict){
|
124
|
+
cc.log(cc._LogInfos.animationCache_addAnimations);
|
125
|
+
return;
|
126
|
+
}
|
127
|
+
|
128
|
+
this._addAnimationsWithDictionary(dict,plist);
|
129
|
+
},
|
130
|
+
|
131
|
+
_parseVersion1:function (animations) {
|
132
|
+
var frameCache = cc.spriteFrameCache;
|
133
|
+
|
134
|
+
for (var key in animations) {
|
135
|
+
var animationDict = animations[key];
|
136
|
+
var frameNames = animationDict["frames"];
|
137
|
+
var delay = parseFloat(animationDict["delay"]) || 0;
|
138
|
+
var animation = null;
|
139
|
+
if (!frameNames) {
|
140
|
+
cc.log(cc._LogInfos.animationCache__parseVersion1, key);
|
141
|
+
continue;
|
142
|
+
}
|
143
|
+
|
144
|
+
var frames = [];
|
145
|
+
for (var i = 0; i < frameNames.length; i++) {
|
146
|
+
var spriteFrame = frameCache.getSpriteFrame(frameNames[i]);
|
147
|
+
if (!spriteFrame) {
|
148
|
+
cc.log(cc._LogInfos.animationCache__parseVersion1_2, key, frameNames[i]);
|
149
|
+
continue;
|
150
|
+
}
|
151
|
+
var animFrame = new cc.AnimationFrame();
|
152
|
+
animFrame.initWithSpriteFrame(spriteFrame, 1, null);
|
153
|
+
frames.push(animFrame);
|
154
|
+
}
|
155
|
+
|
156
|
+
if (frames.length === 0) {
|
157
|
+
cc.log(cc._LogInfos.animationCache__parseVersion1_3, key);
|
158
|
+
continue;
|
159
|
+
} else if (frames.length != frameNames.length) {
|
160
|
+
cc.log(cc._LogInfos.animationCache__parseVersion1_4, key);
|
161
|
+
}
|
162
|
+
animation = new cc.Animation(frames, delay, 1);
|
163
|
+
cc.animationCache.addAnimation(animation, key);
|
164
|
+
}
|
165
|
+
},
|
166
|
+
|
167
|
+
_parseVersion2:function (animations) {
|
168
|
+
var frameCache = cc.spriteFrameCache;
|
169
|
+
|
170
|
+
for (var key in animations) {
|
171
|
+
var animationDict = animations[key];
|
172
|
+
|
173
|
+
var isLoop = animationDict["loop"];
|
174
|
+
var loopsTemp = parseInt(animationDict["loops"]);
|
175
|
+
var loops = isLoop ? cc.REPEAT_FOREVER : ((isNaN(loopsTemp)) ? 1 : loopsTemp);
|
176
|
+
var restoreOriginalFrame = (animationDict["restoreOriginalFrame"] && animationDict["restoreOriginalFrame"] == true) ? true : false;
|
177
|
+
var frameArray = animationDict["frames"];
|
178
|
+
|
179
|
+
if (!frameArray) {
|
180
|
+
cc.log(cc._LogInfos.animationCache__parseVersion2, key);
|
181
|
+
continue;
|
182
|
+
}
|
183
|
+
|
184
|
+
//Array of AnimationFrames
|
185
|
+
var arr = [];
|
186
|
+
for (var i = 0; i < frameArray.length; i++) {
|
187
|
+
var entry = frameArray[i];
|
188
|
+
var spriteFrameName = entry["spriteframe"];
|
189
|
+
var spriteFrame = frameCache.getSpriteFrame(spriteFrameName);
|
190
|
+
if (!spriteFrame) {
|
191
|
+
cc.log(cc._LogInfos.animationCache__parseVersion2_2, key, spriteFrameName);
|
192
|
+
continue;
|
193
|
+
}
|
194
|
+
|
195
|
+
var delayUnits = parseFloat(entry["delayUnits"]) || 0;
|
196
|
+
var userInfo = entry["notification"];
|
197
|
+
var animFrame = new cc.AnimationFrame();
|
198
|
+
animFrame.initWithSpriteFrame(spriteFrame, delayUnits, userInfo);
|
199
|
+
arr.push(animFrame);
|
200
|
+
}
|
201
|
+
|
202
|
+
var delayPerUnit = parseFloat(animationDict["delayPerUnit"]) || 0;
|
203
|
+
var animation = new cc.Animation();
|
204
|
+
animation.initWithAnimationFrames(arr, delayPerUnit, loops);
|
205
|
+
animation.setRestoreOriginalFrame(restoreOriginalFrame);
|
206
|
+
cc.animationCache.addAnimation(animation, key);
|
207
|
+
}
|
208
|
+
},
|
209
|
+
|
210
|
+
_clear: function () {
|
211
|
+
this._animations = {};
|
212
|
+
}
|
213
|
+
};
|