ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011-2012 cocos2d-x.org
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+
|
54
|
+
var updated = true;
|
55
|
+
var element = null;
|
56
|
+
for (var i = 0; i < this._hashForUniforms.length; i++)
|
57
|
+
if (this._hashForUniforms[i].location == location)
|
58
|
+
element = this._hashForUniforms[i];
|
59
|
+
|
60
|
+
if (!element) {
|
61
|
+
element = new cc.HashUniformEntry();
|
62
|
+
// key
|
63
|
+
element.location = location;
|
64
|
+
// value
|
65
|
+
element.value = data;
|
66
|
+
this._hashForUniforms.push(element);
|
67
|
+
} else {
|
68
|
+
if (element.value == data)
|
69
|
+
updated = false;
|
70
|
+
else
|
71
|
+
element.value = data;
|
72
|
+
}
|
73
|
+
|
74
|
+
return updated;
|
75
|
+
},
|
76
|
+
|
77
|
+
_description: function () {
|
78
|
+
return "<CCGLProgram = " + this.toString() + " | Program = " + this._programObj.toString() + ", VertexShader = " +
|
79
|
+
this._vertShader.toString() + ", FragmentShader = " + this._fragShader.toString() + ">";
|
80
|
+
},
|
81
|
+
|
82
|
+
_compileShader: function (shader, type, source) {
|
83
|
+
if (!source || !shader)
|
84
|
+
return false;
|
85
|
+
|
86
|
+
var preStr = cc.GLProgram._isHighpSupported() ? "precision highp float;\n" : "precision mediump float;\n";
|
87
|
+
source = preStr
|
88
|
+
+ "uniform mat4 CC_PMatrix; \n"
|
89
|
+
+ "uniform mat4 CC_MVMatrix; \n"
|
90
|
+
+ "uniform mat4 CC_MVPMatrix; \n"
|
91
|
+
+ "uniform vec4 CC_Time; \n"
|
92
|
+
+ "uniform vec4 CC_SinTime; \n"
|
93
|
+
+ "uniform vec4 CC_CosTime; \n"
|
94
|
+
+ "uniform vec4 CC_Random01; \n"
|
95
|
+
+ "uniform sampler2D CC_Texture0; \n"
|
96
|
+
+ "//CC INCLUDES END \n" + source;
|
97
|
+
|
98
|
+
this._glContext.shaderSource(shader, source);
|
99
|
+
this._glContext.compileShader(shader);
|
100
|
+
var status = this._glContext.getShaderParameter(shader, this._glContext.COMPILE_STATUS);
|
101
|
+
|
102
|
+
if (!status) {
|
103
|
+
cc.log("cocos2d: ERROR: Failed to compile shader:\n" + this._glContext.getShaderSource(shader));
|
104
|
+
if (type == this._glContext.VERTEX_SHADER)
|
105
|
+
cc.log("cocos2d: \n" + this.vertexShaderLog());
|
106
|
+
else
|
107
|
+
cc.log("cocos2d: \n" + this.fragmentShaderLog());
|
108
|
+
}
|
109
|
+
return ( status == 1 );
|
110
|
+
},
|
111
|
+
|
112
|
+
/**
|
113
|
+
* Create a cc.GLProgram object
|
114
|
+
* @param {String} vShaderFileName
|
115
|
+
* @param {String} fShaderFileName
|
116
|
+
* @returns {cc.GLProgram}
|
117
|
+
*/
|
118
|
+
ctor: function (vShaderFileName, fShaderFileName, glContext) {
|
119
|
+
this._uniforms = [];
|
120
|
+
this._hashForUniforms = [];
|
121
|
+
this._glContext = glContext || cc._renderContext;
|
122
|
+
|
123
|
+
vShaderFileName && fShaderFileName && this.init(vShaderFileName, fShaderFileName);
|
124
|
+
},
|
125
|
+
|
126
|
+
/**
|
127
|
+
* destroy program
|
128
|
+
*/
|
129
|
+
destroyProgram: function () {
|
130
|
+
this._vertShader = null;
|
131
|
+
this._fragShader = null;
|
132
|
+
this._uniforms = null;
|
133
|
+
this._hashForUniforms = null;
|
134
|
+
|
135
|
+
this._glContext.deleteProgram(this._programObj);
|
136
|
+
},
|
137
|
+
|
138
|
+
/**
|
139
|
+
* Initializes the cc.GLProgram with a vertex and fragment with string
|
140
|
+
* @param {String} vertShaderStr
|
141
|
+
* @param {String} fragShaderStr
|
142
|
+
* @return {Boolean}
|
143
|
+
*/
|
144
|
+
initWithVertexShaderByteArray: function (vertShaderStr, fragShaderStr) {
|
145
|
+
var locGL = this._glContext;
|
146
|
+
this._programObj = locGL.createProgram();
|
147
|
+
//cc.checkGLErrorDebug();
|
148
|
+
|
149
|
+
this._vertShader = null;
|
150
|
+
this._fragShader = null;
|
151
|
+
|
152
|
+
if (vertShaderStr) {
|
153
|
+
this._vertShader = locGL.createShader(locGL.VERTEX_SHADER);
|
154
|
+
if (!this._compileShader(this._vertShader, locGL.VERTEX_SHADER, vertShaderStr)) {
|
155
|
+
cc.log("cocos2d: ERROR: Failed to compile vertex shader");
|
156
|
+
}
|
157
|
+
}
|
158
|
+
|
159
|
+
// Create and compile fragment shader
|
160
|
+
if (fragShaderStr) {
|
161
|
+
this._fragShader = locGL.createShader(locGL.FRAGMENT_SHADER);
|
162
|
+
if (!this._compileShader(this._fragShader, locGL.FRAGMENT_SHADER, fragShaderStr)) {
|
163
|
+
cc.log("cocos2d: ERROR: Failed to compile fragment shader");
|
164
|
+
}
|
165
|
+
}
|
166
|
+
|
167
|
+
if (this._vertShader)
|
168
|
+
locGL.attachShader(this._programObj, this._vertShader);
|
169
|
+
cc.checkGLErrorDebug();
|
170
|
+
|
171
|
+
if (this._fragShader)
|
172
|
+
locGL.attachShader(this._programObj, this._fragShader);
|
173
|
+
this._hashForUniforms.length = 0;
|
174
|
+
|
175
|
+
cc.checkGLErrorDebug();
|
176
|
+
return true;
|
177
|
+
},
|
178
|
+
|
179
|
+
/**
|
180
|
+
* Initializes the cc.GLProgram with a vertex and fragment with string
|
181
|
+
* @param {String} vertShaderStr
|
182
|
+
* @param {String} fragShaderStr
|
183
|
+
* @return {Boolean}
|
184
|
+
*/
|
185
|
+
initWithString: function (vertShaderStr, fragShaderStr) {
|
186
|
+
return this.initWithVertexShaderByteArray(vertShaderStr, fragShaderStr);
|
187
|
+
},
|
188
|
+
|
189
|
+
/**
|
190
|
+
* Initializes the CCGLProgram with a vertex and fragment with contents of filenames
|
191
|
+
* @param {String} vShaderFilename
|
192
|
+
* @param {String} fShaderFileName
|
193
|
+
* @return {Boolean}
|
194
|
+
*/
|
195
|
+
initWithVertexShaderFilename: function (vShaderFilename, fShaderFileName) {
|
196
|
+
var vertexSource = cc.loader.getRes(vShaderFilename);
|
197
|
+
if(!vertexSource) throw "Please load the resource firset : " + vShaderFilename;
|
198
|
+
var fragmentSource = cc.loader.getRes(fShaderFileName);
|
199
|
+
if(!fragmentSource) throw "Please load the resource firset : " + fShaderFileName;
|
200
|
+
return this.initWithVertexShaderByteArray(vertexSource, fragmentSource);
|
201
|
+
},
|
202
|
+
|
203
|
+
/**
|
204
|
+
* Initializes the CCGLProgram with a vertex and fragment with contents of filenames
|
205
|
+
* @param {String} vShaderFilename
|
206
|
+
* @param {String} fShaderFileName
|
207
|
+
* @return {Boolean}
|
208
|
+
*/
|
209
|
+
init: function (vShaderFilename, fShaderFileName) {
|
210
|
+
return this.initWithVertexShaderFilename(vShaderFilename, fShaderFileName);
|
211
|
+
},
|
212
|
+
|
213
|
+
/**
|
214
|
+
* It will add a new attribute to the shader
|
215
|
+
* @param {String} attributeName
|
216
|
+
* @param {Number} index
|
217
|
+
*/
|
218
|
+
addAttribute: function (attributeName, index) {
|
219
|
+
this._glContext.bindAttribLocation(this._programObj, index, attributeName);
|
220
|
+
},
|
221
|
+
|
222
|
+
/**
|
223
|
+
* links the glProgram
|
224
|
+
* @return {Boolean}
|
225
|
+
*/
|
226
|
+
link: function () {
|
227
|
+
if(!this._programObj) {
|
228
|
+
cc.log("cc.GLProgram.link(): Cannot link invalid program");
|
229
|
+
return false;
|
230
|
+
}
|
231
|
+
|
232
|
+
this._glContext.linkProgram(this._programObj);
|
233
|
+
|
234
|
+
if (this._vertShader)
|
235
|
+
this._glContext.deleteShader(this._vertShader);
|
236
|
+
if (this._fragShader)
|
237
|
+
this._glContext.deleteShader(this._fragShader);
|
238
|
+
|
239
|
+
this._vertShader = null;
|
240
|
+
this._fragShader = null;
|
241
|
+
|
242
|
+
if (cc.game.config[cc.game.CONFIG_KEY.debugMode]) {
|
243
|
+
var status = this._glContext.getProgramParameter(this._programObj, this._glContext.LINK_STATUS);
|
244
|
+
if (!status) {
|
245
|
+
cc.log("cocos2d: ERROR: Failed to link program: " + this._glContext.getProgramInfoLog(this._programObj));
|
246
|
+
cc.glDeleteProgram(this._programObj);
|
247
|
+
this._programObj = null;
|
248
|
+
return false;
|
249
|
+
}
|
250
|
+
}
|
251
|
+
|
252
|
+
return true;
|
253
|
+
},
|
254
|
+
|
255
|
+
/**
|
256
|
+
* it will call glUseProgram()
|
257
|
+
*/
|
258
|
+
use: function () {
|
259
|
+
cc.glUseProgram(this._programObj);
|
260
|
+
},
|
261
|
+
|
262
|
+
/**
|
263
|
+
* It will create 4 uniforms:
|
264
|
+
* cc.UNIFORM_PMATRIX
|
265
|
+
* cc.UNIFORM_MVMATRIX
|
266
|
+
* cc.UNIFORM_MVPMATRIX
|
267
|
+
* cc.UNIFORM_SAMPLER
|
268
|
+
*/
|
269
|
+
updateUniforms: function () {
|
270
|
+
this._uniforms[cc.UNIFORM_PMATRIX] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_PMATRIX_S);
|
271
|
+
this._uniforms[cc.UNIFORM_MVMATRIX] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_MVMATRIX_S);
|
272
|
+
this._uniforms[cc.UNIFORM_MVPMATRIX] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_MVPMATRIX_S);
|
273
|
+
this._uniforms[cc.UNIFORM_TIME] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_TIME_S);
|
274
|
+
this._uniforms[cc.UNIFORM_SINTIME] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_SINTIME_S);
|
275
|
+
this._uniforms[cc.UNIFORM_COSTIME] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_COSTIME_S);
|
276
|
+
|
277
|
+
this._usesTime = (this._uniforms[cc.UNIFORM_TIME] != null || this._uniforms[cc.UNIFORM_SINTIME] != null || this._uniforms[cc.UNIFORM_COSTIME] != null);
|
278
|
+
|
279
|
+
this._uniforms[cc.UNIFORM_RANDOM01] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_RANDOM01_S);
|
280
|
+
this._uniforms[cc.UNIFORM_SAMPLER] = this._glContext.getUniformLocation(this._programObj, cc.UNIFORM_SAMPLER_S);
|
281
|
+
|
282
|
+
this.use();
|
283
|
+
// Since sample most probably won't change, set it to 0 now.
|
284
|
+
this.setUniformLocationWith1i(this._uniforms[cc.UNIFORM_SAMPLER], 0);
|
285
|
+
},
|
286
|
+
|
287
|
+
/**
|
288
|
+
* calls retrieves the named uniform location for this shader program.
|
289
|
+
* @param {String} name
|
290
|
+
* @returns {Number}
|
291
|
+
*/
|
292
|
+
getUniformLocationForName:function(name){
|
293
|
+
if(!name)
|
294
|
+
throw "cc.GLProgram.getUniformLocationForName(): uniform name should be non-null";
|
295
|
+
if(!this._programObj)
|
296
|
+
throw "cc.GLProgram.getUniformLocationForName(): Invalid operation. Cannot get uniform location when program is not initialized";
|
297
|
+
|
298
|
+
return this._glContext.getUniformLocation(this._programObj, name);
|
299
|
+
},
|
300
|
+
|
301
|
+
/**
|
302
|
+
* get uniform MVP matrix
|
303
|
+
* @returns {WebGLUniformLocation}
|
304
|
+
*/
|
305
|
+
getUniformMVPMatrix: function () {
|
306
|
+
return this._uniforms[cc.UNIFORM_MVPMATRIX];
|
307
|
+
},
|
308
|
+
|
309
|
+
/**
|
310
|
+
* get uniform sampler
|
311
|
+
* @returns {WebGLUniformLocation}
|
312
|
+
*/
|
313
|
+
getUniformSampler: function () {
|
314
|
+
return this._uniforms[cc.UNIFORM_SAMPLER];
|
315
|
+
},
|
316
|
+
|
317
|
+
/**
|
318
|
+
* calls glUniform1i only if the values are different than the previous call for this same shader program.
|
319
|
+
* @param {WebGLUniformLocation} location
|
320
|
+
* @param {Number} i1
|
321
|
+
*/
|
322
|
+
setUniformLocationWith1i: function (location, i1) {
|
323
|
+
var updated = this._updateUniformLocation(location, i1);
|
324
|
+
if (updated)
|
325
|
+
this._glContext.uniform1i(location, i1);
|
326
|
+
},
|
327
|
+
|
328
|
+
/**
|
329
|
+
* calls glUniform2i only if the values are different than the previous call for this same shader program.
|
330
|
+
* @param {WebGLUniformLocation} location
|
331
|
+
* @param {Number} i1
|
332
|
+
* @param {Number} i2
|
333
|
+
*/
|
334
|
+
setUniformLocationWith2i:function(location, i1,i2){
|
335
|
+
var intArray= [i1,i2];
|
336
|
+
var updated = this._updateUniformLocation(location, intArray);
|
337
|
+
|
338
|
+
if( updated )
|
339
|
+
this._glContext.uniform2i(location, i1, i2);
|
340
|
+
},
|
341
|
+
|
342
|
+
/**
|
343
|
+
* calls glUniform3i only if the values are different than the previous call for this same shader program.
|
344
|
+
* @param {WebGLUniformLocation} location
|
345
|
+
* @param {Number} i1
|
346
|
+
* @param {Number} i2
|
347
|
+
* @param {Number} i3
|
348
|
+
*/
|
349
|
+
setUniformLocationWith3i:function(location, i1, i2, i3){
|
350
|
+
var intArray = [i1,i2,i3];
|
351
|
+
var updated = this._updateUniformLocation(location, intArray);
|
352
|
+
|
353
|
+
if( updated )
|
354
|
+
this._glContext.uniform3i(location, i1, i2, i3);
|
355
|
+
},
|
356
|
+
|
357
|
+
/**
|
358
|
+
* calls glUniform4i only if the values are different than the previous call for this same shader program.
|
359
|
+
* @param {WebGLUniformLocation} location
|
360
|
+
* @param {Number} i1
|
361
|
+
* @param {Number} i2
|
362
|
+
* @param {Number} i3
|
363
|
+
* @param {Number} i4
|
364
|
+
*/
|
365
|
+
setUniformLocationWith4i:function(location, i1, i2, i3, i4){
|
366
|
+
var intArray = [i1,i2,i3,i4];
|
367
|
+
var updated = this._updateUniformLocation(location, intArray);
|
368
|
+
|
369
|
+
if( updated )
|
370
|
+
this._glContext.uniform4i(location, i1, i2, i3, i4);
|
371
|
+
},
|
372
|
+
|
373
|
+
/**
|
374
|
+
* calls glUniform2iv only if the values are different than the previous call for this same shader program.
|
375
|
+
* @param {WebGLUniformLocation} location
|
376
|
+
* @param {Int32Array} intArray
|
377
|
+
* @param {Number} numberOfArrays
|
378
|
+
*/
|
379
|
+
setUniformLocationWith2iv:function(location, intArray, numberOfArrays){
|
380
|
+
var updated = this._updateUniformLocation(location, intArray);
|
381
|
+
|
382
|
+
if( updated )
|
383
|
+
this._glContext.uniform2iv(location, intArray);
|
384
|
+
},
|
385
|
+
|
386
|
+
/**
|
387
|
+
* calls glUniform3iv only if the values are different than the previous call for this same shader program.
|
388
|
+
* @param {WebGLUniformLocation} location
|
389
|
+
* @param {Int32Array} intArray
|
390
|
+
* @param {Number} numberOfArrays
|
391
|
+
*/
|
392
|
+
setUniformLocationWith3iv:function(location, intArray, numberOfArrays){
|
393
|
+
var updated = this._updateUniformLocation(location, intArray);
|
394
|
+
|
395
|
+
if( updated )
|
396
|
+
this._glContext.uniform3iv(location, intArray);
|
397
|
+
},
|
398
|
+
|
399
|
+
/**
|
400
|
+
* calls glUniform4iv only if the values are different than the previous call for this same shader program.
|
401
|
+
* @param {WebGLUniformLocation} location
|
402
|
+
* @param {Int32Array} intArray
|
403
|
+
* @param {Number} numberOfArrays
|
404
|
+
*/
|
405
|
+
setUniformLocationWith4iv:function(location, intArray, numberOfArrays){
|
406
|
+
var updated = this._updateUniformLocation(location, intArray);
|
407
|
+
|
408
|
+
if( updated )
|
409
|
+
this._glContext.uniform4iv(location, intArray);
|
410
|
+
},
|
411
|
+
|
412
|
+
/**
|
413
|
+
* calls glUniform1i only if the values are different than the previous call for this same shader program.
|
414
|
+
* @param {WebGLUniformLocation} location
|
415
|
+
* @param {Number} i1
|
416
|
+
*/
|
417
|
+
setUniformLocationI32: function (location, i1) {
|
418
|
+
this.setUniformLocationWith1i(arguments[0], arguments[1]);
|
419
|
+
},
|
420
|
+
|
421
|
+
/**
|
422
|
+
* calls glUniform1f only if the values are different than the previous call for this same shader program.
|
423
|
+
* @param {WebGLUniformLocation} location
|
424
|
+
* @param {Number} f1
|
425
|
+
*/
|
426
|
+
setUniformLocationWith1f: function (location, f1) {
|
427
|
+
var updated = this._updateUniformLocation(location, f1);
|
428
|
+
if (updated)
|
429
|
+
this._glContext.uniform1f(location, f1);
|
430
|
+
},
|
431
|
+
|
432
|
+
/**
|
433
|
+
* calls glUniform2f only if the values are different than the previous call for this same shader program.
|
434
|
+
* @param {WebGLUniformLocation} location
|
435
|
+
* @param {Number} f1
|
436
|
+
* @param {Number} f2
|
437
|
+
*/
|
438
|
+
setUniformLocationWith2f: function (location, f1, f2) {
|
439
|
+
var floats = [f1, f2];
|
440
|
+
var updated = this._updateUniformLocation(location, floats);
|
441
|
+
if (updated)
|
442
|
+
this._glContext.uniform2f(location, f1, f2);
|
443
|
+
},
|
444
|
+
|
445
|
+
/**
|
446
|
+
* calls glUniform3f only if the values are different than the previous call for this same shader program.
|
447
|
+
* @param {WebGLUniformLocation} location
|
448
|
+
* @param {Number} f1
|
449
|
+
* @param {Number} f2
|
450
|
+
* @param {Number} f3
|
451
|
+
*/
|
452
|
+
setUniformLocationWith3f: function (location, f1, f2, f3) {
|
453
|
+
var floats = [f1, f2, f3];
|
454
|
+
var updated = this._updateUniformLocation(location, floats);
|
455
|
+
if (updated)
|
456
|
+
this._glContext.uniform3f(location, f1, f2, f3);
|
457
|
+
},
|
458
|
+
|
459
|
+
/**
|
460
|
+
* calls glUniform4f only if the values are different than the previous call for this same shader program.
|
461
|
+
* @param {WebGLUniformLocation} location
|
462
|
+
* @param {Number} f1
|
463
|
+
* @param {Number} f2
|
464
|
+
* @param {Number} f3
|
465
|
+
* @param {Number} f4
|
466
|
+
*/
|
467
|
+
setUniformLocationWith4f: function (location, f1, f2, f3, f4) {
|
468
|
+
var floats = [f1, f2, f3, f4];
|
469
|
+
var updated = this._updateUniformLocation(location, floats);
|
470
|
+
if (updated)
|
471
|
+
this._glContext.uniform4f(location, f1, f2, f3, f4);
|
472
|
+
},
|
473
|
+
|
474
|
+
/**
|
475
|
+
* calls glUniform2fv only if the values are different than the previous call for this same shader program.
|
476
|
+
* @param {WebGLUniformLocation} location
|
477
|
+
* @param {Float32Array} floatArray
|
478
|
+
* @param {Number} numberOfArrays
|
479
|
+
*/
|
480
|
+
setUniformLocationWith2fv: function (location, floatArray, numberOfArrays) {
|
481
|
+
var updated = this._updateUniformLocation(location, floatArray);
|
482
|
+
if (updated)
|
483
|
+
this._glContext.uniform2fv(location, floatArray);
|
484
|
+
},
|
485
|
+
|
486
|
+
/**
|
487
|
+
* calls glUniform3fv only if the values are different than the previous call for this same shader program.
|
488
|
+
* @param {WebGLUniformLocation} location
|
489
|
+
* @param {Float32Array} floatArray
|
490
|
+
* @param {Number} numberOfArrays
|
491
|
+
*/
|
492
|
+
setUniformLocationWith3fv: function (location, floatArray, numberOfArrays) {
|
493
|
+
var updated = this._updateUniformLocation(location, floatArray);
|
494
|
+
if (updated)
|
495
|
+
this._glContext.uniform3fv(location, floatArray);
|
496
|
+
},
|
497
|
+
|
498
|
+
/**
|
499
|
+
* calls glUniform4fv only if the values are different than the previous call for this same shader program.
|
500
|
+
* @param {WebGLUniformLocation} location
|
501
|
+
* @param {Float32Array} floatArray
|
502
|
+
* @param {Number} numberOfArrays
|
503
|
+
*/
|
504
|
+
setUniformLocationWith4fv: function (location, floatArray, numberOfArrays) {
|
505
|
+
var updated = this._updateUniformLocation(location, floatArray);
|
506
|
+
if (updated)
|
507
|
+
this._glContext.uniform4fv(location, floatArray);
|
508
|
+
},
|
509
|
+
|
510
|
+
/**
|
511
|
+
* calls glUniformMatrix4fv only if the values are different than the previous call for this same shader program.
|
512
|
+
* @param {WebGLUniformLocation} location
|
513
|
+
* @param {Float32Array} matrixArray
|
514
|
+
* @param {Number} numberOfMatrices
|
515
|
+
*/
|
516
|
+
setUniformLocationWithMatrix4fv: function (location, matrixArray, numberOfMatrices) {
|
517
|
+
var updated = this._updateUniformLocation(location, matrixArray);
|
518
|
+
if (updated)
|
519
|
+
this._glContext.uniformMatrix4fv(location, false, matrixArray);
|
520
|
+
},
|
521
|
+
|
522
|
+
setUniformLocationF32: function () {
|
523
|
+
if (arguments.length < 2)
|
524
|
+
return;
|
525
|
+
|
526
|
+
switch (arguments.length) {
|
527
|
+
case 2:
|
528
|
+
this.setUniformLocationWith1f(arguments[0], arguments[1]);
|
529
|
+
break;
|
530
|
+
case 3:
|
531
|
+
this.setUniformLocationWith2f(arguments[0], arguments[1], arguments[2]);
|
532
|
+
break;
|
533
|
+
case 4:
|
534
|
+
this.setUniformLocationWith3f(arguments[0], arguments[1], arguments[2], arguments[3]);
|
535
|
+
break;
|
536
|
+
case 5:
|
537
|
+
this.setUniformLocationWith4f(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]);
|
538
|
+
break;
|
539
|
+
}
|
540
|
+
},
|
541
|
+
|
542
|
+
/**
|
543
|
+
* will update the builtin uniforms if they are different than the previous call for this same shader program.
|
544
|
+
*/
|
545
|
+
setUniformsForBuiltins: function () {
|
546
|
+
var matrixP = new cc.kmMat4();
|
547
|
+
var matrixMV = new cc.kmMat4();
|
548
|
+
var matrixMVP = new cc.kmMat4();
|
549
|
+
|
550
|
+
cc.kmGLGetMatrix(cc.KM_GL_PROJECTION, matrixP);
|
551
|
+
cc.kmGLGetMatrix(cc.KM_GL_MODELVIEW, matrixMV);
|
552
|
+
|
553
|
+
cc.kmMat4Multiply(matrixMVP, matrixP, matrixMV);
|
554
|
+
|
555
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_PMATRIX], matrixP.mat, 1);
|
556
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_MVMATRIX], matrixMV.mat, 1);
|
557
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_MVPMATRIX], matrixMVP.mat, 1);
|
558
|
+
|
559
|
+
if (this._usesTime) {
|
560
|
+
var director = cc.director;
|
561
|
+
// This doesn't give the most accurate global time value.
|
562
|
+
// Cocos2D doesn't store a high precision time value, so this will have to do.
|
563
|
+
// Getting Mach time per frame per shader using time could be extremely expensive.
|
564
|
+
var time = director.getTotalFrames() * director.getAnimationInterval();
|
565
|
+
|
566
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_TIME], time / 10.0, time, time * 2, time * 4);
|
567
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_SINTIME], time / 8.0, time / 4.0, time / 2.0, Math.sin(time));
|
568
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_COSTIME], time / 8.0, time / 4.0, time / 2.0, Math.cos(time));
|
569
|
+
}
|
570
|
+
|
571
|
+
if (this._uniforms[cc.UNIFORM_RANDOM01] != -1)
|
572
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_RANDOM01], Math.random(), Math.random(), Math.random(), Math.random());
|
573
|
+
},
|
574
|
+
|
575
|
+
_setUniformsForBuiltinsForRenderer: function (node) {
|
576
|
+
if(!node || !node._renderCmd)
|
577
|
+
return;
|
578
|
+
|
579
|
+
var matrixP = new cc.kmMat4();
|
580
|
+
//var matrixMV = new cc.kmMat4();
|
581
|
+
var matrixMVP = new cc.kmMat4();
|
582
|
+
|
583
|
+
cc.kmGLGetMatrix(cc.KM_GL_PROJECTION, matrixP);
|
584
|
+
//cc.kmGLGetMatrix(cc.KM_GL_MODELVIEW, node._stackMatrix);
|
585
|
+
|
586
|
+
cc.kmMat4Multiply(matrixMVP, matrixP, node._renderCmd._stackMatrix);
|
587
|
+
|
588
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_PMATRIX], matrixP.mat, 1);
|
589
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_MVMATRIX], node._renderCmd._stackMatrix.mat, 1);
|
590
|
+
this.setUniformLocationWithMatrix4fv(this._uniforms[cc.UNIFORM_MVPMATRIX], matrixMVP.mat, 1);
|
591
|
+
|
592
|
+
if (this._usesTime) {
|
593
|
+
var director = cc.director;
|
594
|
+
// This doesn't give the most accurate global time value.
|
595
|
+
// Cocos2D doesn't store a high precision time value, so this will have to do.
|
596
|
+
// Getting Mach time per frame per shader using time could be extremely expensive.
|
597
|
+
var time = director.getTotalFrames() * director.getAnimationInterval();
|
598
|
+
|
599
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_TIME], time / 10.0, time, time * 2, time * 4);
|
600
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_SINTIME], time / 8.0, time / 4.0, time / 2.0, Math.sin(time));
|
601
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_COSTIME], time / 8.0, time / 4.0, time / 2.0, Math.cos(time));
|
602
|
+
}
|
603
|
+
|
604
|
+
if (this._uniforms[cc.UNIFORM_RANDOM01] != -1)
|
605
|
+
this.setUniformLocationWith4f(this._uniforms[cc.UNIFORM_RANDOM01], Math.random(), Math.random(), Math.random(), Math.random());
|
606
|
+
},
|
607
|
+
|
608
|
+
/**
|
609
|
+
* will update the MVP matrix on the MVP uniform if it is different than the previous call for this same shader program.
|
610
|
+
*/
|
611
|
+
setUniformForModelViewProjectionMatrix: function () {
|
612
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_MVPMATRIX], false,
|
613
|
+
cc.getMat4MultiplyValue(cc.projection_matrix_stack.top, cc.modelview_matrix_stack.top));
|
614
|
+
},
|
615
|
+
|
616
|
+
setUniformForModelViewProjectionMatrixWithMat4: function (swapMat4) {
|
617
|
+
cc.kmMat4Multiply(swapMat4, cc.projection_matrix_stack.top, cc.modelview_matrix_stack.top);
|
618
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_MVPMATRIX], false, swapMat4.mat);
|
619
|
+
},
|
620
|
+
|
621
|
+
setUniformForModelViewAndProjectionMatrixWithMat4: function () {
|
622
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_MVMATRIX], false, cc.modelview_matrix_stack.top.mat);
|
623
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_PMATRIX], false, cc.projection_matrix_stack.top.mat);
|
624
|
+
},
|
625
|
+
|
626
|
+
_setUniformForMVPMatrixWithMat4: function(modelViewMatrix){
|
627
|
+
if(!modelViewMatrix)
|
628
|
+
throw "modelView matrix is undefined.";
|
629
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_MVMATRIX], false, modelViewMatrix.mat);
|
630
|
+
this._glContext.uniformMatrix4fv(this._uniforms[cc.UNIFORM_PMATRIX], false, cc.projection_matrix_stack.top.mat);
|
631
|
+
},
|
632
|
+
|
633
|
+
/**
|
634
|
+
* returns the vertexShader error log
|
635
|
+
* @return {String}
|
636
|
+
*/
|
637
|
+
vertexShaderLog: function () {
|
638
|
+
return this._glContext.getShaderInfoLog(this._vertShader);
|
639
|
+
},
|
640
|
+
|
641
|
+
/**
|
642
|
+
* returns the vertexShader error log
|
643
|
+
* @return {String}
|
644
|
+
*/
|
645
|
+
getVertexShaderLog: function () {
|
646
|
+
return this._glContext.getShaderInfoLog(this._vertShader);
|
647
|
+
},
|
648
|
+
|
649
|
+
/**
|
650
|
+
* returns the fragmentShader error log
|
651
|
+
* @returns {String}
|
652
|
+
*/
|
653
|
+
getFragmentShaderLog: function () {
|
654
|
+
return this._glContext.getShaderInfoLog(this._vertShader);
|
655
|
+
},
|
656
|
+
|
657
|
+
/**
|
658
|
+
* returns the fragmentShader error log
|
659
|
+
* @return {String}
|
660
|
+
*/
|
661
|
+
fragmentShaderLog: function () {
|
662
|
+
return this._glContext.getShaderInfoLog(this._fragShader);
|
663
|
+
},
|
664
|
+
|
665
|
+
/**
|
666
|
+
* returns the program error log
|
667
|
+
* @return {String}
|
668
|
+
*/
|
669
|
+
programLog: function () {
|
670
|
+
return this._glContext.getProgramInfoLog(this._programObj);
|
671
|
+
},
|
672
|
+
|
673
|
+
/**
|
674
|
+
* returns the program error log
|
675
|
+
* @return {String}
|
676
|
+
*/
|
677
|
+
getProgramLog: function () {
|
678
|
+
return this._glContext.getProgramInfoLog(this._programObj);
|
679
|
+
},
|
680
|
+
|
681
|
+
/**
|
682
|
+
* reload all shaders, this function is designed for android <br/>
|
683
|
+
* when opengl context lost, so don't call it.
|
684
|
+
*/
|
685
|
+
reset: function () {
|
686
|
+
this._vertShader = null;
|
687
|
+
this._fragShader = null;
|
688
|
+
this._uniforms.length = 0;
|
689
|
+
|
690
|
+
// it is already deallocated by android
|
691
|
+
//ccGLDeleteProgram(m_uProgram);
|
692
|
+
this._glContext.deleteProgram(this._programObj);
|
693
|
+
this._programObj = null;
|
694
|
+
|
695
|
+
// Purge uniform hash
|
696
|
+
for (var i = 0; i < this._hashForUniforms.length; i++) {
|
697
|
+
this._hashForUniforms[i].value = null;
|
698
|
+
this._hashForUniforms[i] = null;
|
699
|
+
}
|
700
|
+
|
701
|
+
this._hashForUniforms.length = 0;
|
702
|
+
},
|
703
|
+
|
704
|
+
/**
|
705
|
+
* get WebGLProgram object
|
706
|
+
* @return {WebGLProgram}
|
707
|
+
*/
|
708
|
+
getProgram: function () {
|
709
|
+
return this._programObj;
|
710
|
+
},
|
711
|
+
|
712
|
+
/**
|
713
|
+
* Currently JavaScript Bindings (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
|
714
|
+
* and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
|
715
|
+
* This is a hack, and should be removed once JSB fixes the retain/release bug
|
716
|
+
*/
|
717
|
+
retain: function () {
|
718
|
+
},
|
719
|
+
release: function () {
|
720
|
+
}
|
721
|
+
});
|
722
|
+
|
723
|
+
/**
|
724
|
+
* Create a cc.GLProgram object
|
725
|
+
* @deprecated since v3.0, please use new cc.GLProgram(vShaderFileName, fShaderFileName) instead
|
726
|
+
* @param {String} vShaderFileName
|
727
|
+
* @param {String} fShaderFileName
|
728
|
+
* @returns {cc.GLProgram}
|
729
|
+
*/
|
730
|
+
cc.GLProgram.create = function (vShaderFileName, fShaderFileName) {
|
731
|
+
return new cc.GLProgram(vShaderFileName, fShaderFileName);
|
732
|
+
};
|
733
|
+
|
734
|
+
cc.GLProgram._highpSupported = null;
|
735
|
+
|
736
|
+
cc.GLProgram._isHighpSupported = function(){
|
737
|
+
if(cc.GLProgram._highpSupported == null){
|
738
|
+
var ctx = cc._renderContext;
|
739
|
+
var highp = ctx.getShaderPrecisionFormat(ctx.FRAGMENT_SHADER, ctx.HIGH_FLOAT);
|
740
|
+
cc.GLProgram._highpSupported = highp.precision != 0;
|
741
|
+
}
|
742
|
+
return cc.GLProgram._highpSupported;
|
743
|
+
};
|
744
|
+
|
745
|
+
/**
|
746
|
+
* <p>
|
747
|
+
* Sets the shader program for this node
|
748
|
+
*
|
749
|
+
* Since v2.0, each rendering node must set its shader program.
|
750
|
+
* It should be set in initialize phase.
|
751
|
+
* </p>
|
752
|
+
* @function
|
753
|
+
* @param {cc.Node} node
|
754
|
+
* @param {cc.GLProgram} program The shader program which fetches from CCShaderCache.
|
755
|
+
* @example
|
756
|
+
* cc.setGLProgram(node, cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR));
|
757
|
+
*/
|
758
|
+
cc.setProgram = function (node, program) {
|
759
|
+
node.shaderProgram = program;
|
760
|
+
|
761
|
+
var children = node.children;
|
762
|
+
if (!children)
|
763
|
+
return;
|
764
|
+
|
765
|
+
for (var i = 0; i < children.length; i++)
|
766
|
+
cc.setProgram(children[i], program);
|
767
|
+
};
|