ccb 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBValue.js +81 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCControlLoader.js +318 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoader.js +905 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCSpriteLoader.js +544 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccpool/CCPool.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNode.js +305 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNodeCanvasRenderCmd.js +246 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNodeWebGLRenderCmd.js +159 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9Sprite.js +1105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9SpriteCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9SpriteWebGLRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIWidget.js +2059 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIWidgetRenderCmd.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIHBox.js +80 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayout.js +1558 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutCanvasRenderCmd.js +179 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutComponent.js +585 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutManager.js +457 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutParameter.js +576 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutWebGLRenderCmd.js +240 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIRelativeBox.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIVBox.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/system/CocosGUI.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/system/UIHelper.js +164 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIButton.js +987 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UICheckBox.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIImageView.js +337 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UILoadingBar.js +432 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIRichText.js +579 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UISlider.js +762 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIText.js +512 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextAtlas.js +229 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextBMFont.js +216 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextField.js +915 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIListView.js +602 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIPageView.js +657 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIScrollView.js +1884 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/CocoStudio.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionFrame.js +528 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionManager.js +112 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionNode.js +417 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionObject.js +263 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmature.js +579 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmatureCanvasRenderCmd.js +190 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmatureWebGLRenderCmd.js +167 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCBone.js +711 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCArmatureAnimation.js +669 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCProcessBase.js +365 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCTween.js +448 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/datas/CCDatas.js +807 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDecorativeDisplay.js +118 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDisplayFactory.js +220 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDisplayManager.js +465 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkin.js +215 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkinCanvasRenderCmd.js +58 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkinWebGLRenderCmd.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/physics/CCColliderDetector.js +397 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCArmatureDataManager.js +325 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCArmatureDefine.js +45 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCDataReaderHelper.js +1223 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCSpriteFrameCacheHelper.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCTransformHelp.js +183 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCTweenFunction.js +501 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCUtilMath.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComAttribute.js +210 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComAudio.js +285 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComController.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComRender.js +91 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComponent.js +136 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComponentContainer.js +159 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/load.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/action-1.x.js +238 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/action-2.x.js +266 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/compatible.js +251 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/scene-1.x.js +262 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/timelineParser-1.x.js +292 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/timelineParser-2.x.js +1288 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/uiParser-1.x.js +680 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/ActionTimeline.js +448 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/Frame.js +1268 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/Timeline.js +321 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/ObjectFactory.js +99 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerBase.js +49 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerMng.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerObj.js +263 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/editbox/CCEditBox.js +716 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/editbox/CCdomNode.js +657 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControl.js +381 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlButton.js +688 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlColourPicker.js +187 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlHuePicker.js +218 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlPotentiometer.js +300 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSaturationBrightnessPicker.js +257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSlider.js +308 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlStepper.js +390 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSwitch.js +425 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlUtils.js +177 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCInvocation.js +65 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCMenuPassive.js +415 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9Sprite.js +1099 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9SpriteCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9SpriteWebGLRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollView.js +827 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollViewCanvasRenderCmd.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollViewWebGLRenderCmd.js +108 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCSorting.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCTableView.js +718 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeleton.js +357 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonAnimation.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonCanvasRenderCmd.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonWebGLRenderCmd.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/Spine.js +2239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/box2d/box2d.js +10882 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/chipmunk/chipmunk.js +6196 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/Plugin.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/platform/facebook.js +557 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/platform/facebook_sdk.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/socketio/socket.io.min.js +2 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/jsb_apis.js +618 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/moduleConfig.json +453 -0
- data/lib/ccb/builder/templates/project/folder/project.json +42 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseNormal.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseSelected.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/HelloWorld.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/favicon.ico +0 -0
- data/lib/ccb/builder/templates/project/folder/res/gameOver/cocos2d-html5.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/gameOver/gameOver.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/mainMenu/bg.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/mainMenu/menu.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/setting/menuTitle.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/shared/arial-14.fnt +182 -0
- data/lib/ccb/builder/templates/project/folder/res/shared/arial-14.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/sound/music/bgMusic.mp3 +0 -0
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABBackgroundLayer.js +23 -0
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/about/scene/About.js +36 -0
- data/lib/ccb/builder/templates/project/folder/src/config/Level.js +7 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOBackgroundLayer.js +50 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/scene/GameOver.js +38 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/classes/LevelManager.js +21 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPBackgroundLayer.js +25 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/scene/GamePlay.js +44 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMBackgroundLayer.js +43 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMMainMenuLayer.js +38 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMTouchLayer.js +96 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/scene/MainMenu.js +45 -0
- data/lib/ccb/builder/templates/project/folder/src/resource.js +29 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STBackgroundLayer.js +25 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STTouchLayer.js +89 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js +40 -0
- data/lib/ccb/builder/templates/project/index.html.tt +27 -0
- data/lib/ccb/builder/templates/project/main.js.tt +62 -0
- data/lib/ccb/cli.rb +32 -0
- data/lib/ccb/ext/method_hooker.rb +68 -0
- data/lib/ccb/ext/string_extention.rb +7 -0
- data/lib/ccb.rb +1 -0
- metadata +449 -0
@@ -0,0 +1,1014 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2008-2010 Ricardo Quesada
|
3
|
+
Copyright (c) 2011-2012 cocos2d-x.org
|
4
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
5
|
+
|
6
|
+
http://www.cocos2d-x.org
|
7
|
+
|
8
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
9
|
+
of this software and associated documentation files (the "Software"), to deal
|
10
|
+
in the Software without restriction, including without limitation the rights
|
11
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
12
|
+
copies of the Software, and to permit persons to whom the Software is
|
13
|
+
furnished to do so, subject to the following conditions:
|
14
|
+
|
15
|
+
The above copyright notice and this permission notice shall be included in
|
16
|
+
all copies or substantial portions of the Software.
|
17
|
+
|
18
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
19
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
20
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
21
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
22
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
23
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
24
|
+
THE SOFTWARE.
|
25
|
+
****************************************************************************/
|
26
|
+
|
27
|
+
/**
|
28
|
+
* <p>cc.Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) <br/>
|
29
|
+
*
|
30
|
+
* cc.Sprite can be created with an image, or with a sub-rectangle of an image. <br/>
|
31
|
+
*
|
32
|
+
* If the parent or any of its ancestors is a cc.SpriteBatchNode then the following features/limitations are valid <br/>
|
33
|
+
* - Features when the parent is a cc.BatchNode: <br/>
|
34
|
+
* - MUCH faster rendering, specially if the cc.SpriteBatchNode has many children. All the children will be drawn in a single batch. <br/>
|
35
|
+
*
|
36
|
+
* - Limitations <br/>
|
37
|
+
* - Camera is not supported yet (eg: CCOrbitCamera action doesn't work) <br/>
|
38
|
+
* - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) <br/>
|
39
|
+
* - The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property. <br/>
|
40
|
+
* - The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property. <br/>
|
41
|
+
* - Parallax scroller is not supported, but can be simulated with a "proxy" sprite. <br/>
|
42
|
+
*
|
43
|
+
* If the parent is an standard cc.Node, then cc.Sprite behaves like any other cc.Node: <br/>
|
44
|
+
* - It supports blending functions <br/>
|
45
|
+
* - It supports aliasing / antialiasing <br/>
|
46
|
+
* - But the rendering will be slower: 1 draw per children. <br/>
|
47
|
+
*
|
48
|
+
* The default anchorPoint in cc.Sprite is (0.5, 0.5). </p>
|
49
|
+
* @class
|
50
|
+
* @extends cc.Node
|
51
|
+
*
|
52
|
+
* @param {String|cc.SpriteFrame|HTMLImageElement|cc.Texture2D} fileName The string which indicates a path to image file, e.g., "scene1/monster.png".
|
53
|
+
* @param {cc.Rect} rect Only the contents inside rect of pszFileName's texture will be applied for this sprite.
|
54
|
+
* @param {Boolean} [rotated] Whether or not the texture rectangle is rotated.
|
55
|
+
* @example
|
56
|
+
*
|
57
|
+
* 1.Create a sprite with image path and rect
|
58
|
+
* var sprite1 = new cc.Sprite("res/HelloHTML5World.png");
|
59
|
+
* var sprite2 = new cc.Sprite("res/HelloHTML5World.png",cc.rect(0,0,480,320));
|
60
|
+
*
|
61
|
+
* 2.Create a sprite with a sprite frame name. Must add "#" before frame name.
|
62
|
+
* var sprite = new cc.Sprite('#grossini_dance_01.png');
|
63
|
+
*
|
64
|
+
* 3.Create a sprite with a sprite frame
|
65
|
+
* var spriteFrame = cc.spriteFrameCache.getSpriteFrame("grossini_dance_01.png");
|
66
|
+
* var sprite = new cc.Sprite(spriteFrame);
|
67
|
+
*
|
68
|
+
* 4.Create a sprite with an existing texture contained in a CCTexture2D object
|
69
|
+
* After creation, the rect will be the size of the texture, and the offset will be (0,0).
|
70
|
+
* var texture = cc.textureCache.addImage("HelloHTML5World.png");
|
71
|
+
* var sprite1 = new cc.Sprite(texture);
|
72
|
+
* var sprite2 = new cc.Sprite(texture, cc.rect(0,0,480,320));
|
73
|
+
*
|
74
|
+
* @property {Boolean} dirty - Indicates whether the sprite needs to be updated.
|
75
|
+
* @property {Boolean} flippedX - Indicates whether or not the sprite is flipped on x axis.
|
76
|
+
* @property {Boolean} flippedY - Indicates whether or not the sprite is flipped on y axis.
|
77
|
+
* @property {Number} offsetX - <@readonly> The offset position on x axis of the sprite in texture. Calculated automatically by editors like Zwoptex.
|
78
|
+
* @property {Number} offsetY - <@readonly> The offset position on x axis of the sprite in texture. Calculated automatically by editors like Zwoptex.
|
79
|
+
* @property {Number} atlasIndex - The index used on the TextureAtlas.
|
80
|
+
* @property {cc.Texture2D} texture - Texture used to render the sprite.
|
81
|
+
* @property {Boolean} textureRectRotated - <@readonly> Indicate whether the texture rectangle is rotated.
|
82
|
+
* @property {cc.TextureAtlas} textureAtlas - The weak reference of the cc.TextureAtlas when the sprite is rendered using via cc.SpriteBatchNode.
|
83
|
+
* @property {cc.SpriteBatchNode} batchNode - The batch node object if this sprite is rendered by cc.SpriteBatchNode.
|
84
|
+
* @property {cc.V3F_C4B_T2F_Quad} quad - <@readonly> The quad (tex coords, vertex coords and color) information.
|
85
|
+
*/
|
86
|
+
cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
|
87
|
+
dirty:false,
|
88
|
+
atlasIndex:0,
|
89
|
+
textureAtlas:null,
|
90
|
+
|
91
|
+
_batchNode:null,
|
92
|
+
_recursiveDirty:null, //Whether all of the sprite's children needs to be updated
|
93
|
+
_hasChildren:null, //Whether the sprite contains children
|
94
|
+
_shouldBeHidden:false, //should not be drawn because one of the ancestors is not visible
|
95
|
+
_transformToBatch:null,
|
96
|
+
|
97
|
+
//
|
98
|
+
// Data used when the sprite is self-rendered
|
99
|
+
//
|
100
|
+
_blendFunc:null, //It's required for CCTextureProtocol inheritance
|
101
|
+
_texture:null, //cc.Texture2D object that is used to render the sprite
|
102
|
+
|
103
|
+
//
|
104
|
+
// Shared data
|
105
|
+
//
|
106
|
+
// texture
|
107
|
+
_rect:null, //Rectangle of cc.Texture2D
|
108
|
+
_rectRotated:false, //Whether the texture is rotated
|
109
|
+
|
110
|
+
// Offset Position (used by Zwoptex)
|
111
|
+
_offsetPosition:null, // absolute
|
112
|
+
_unflippedOffsetPositionFromCenter:null,
|
113
|
+
|
114
|
+
_opacityModifyRGB:false,
|
115
|
+
|
116
|
+
// image is flipped
|
117
|
+
_flippedX:false, //Whether the sprite is flipped horizontally or not.
|
118
|
+
_flippedY:false, //Whether the sprite is flipped vertically or not.
|
119
|
+
|
120
|
+
_textureLoaded:false,
|
121
|
+
_className:"Sprite",
|
122
|
+
|
123
|
+
ctor: function (fileName, rect, rotated) {
|
124
|
+
var self = this;
|
125
|
+
cc.Node.prototype.ctor.call(self);
|
126
|
+
self._shouldBeHidden = false;
|
127
|
+
self._offsetPosition = cc.p(0, 0);
|
128
|
+
self._unflippedOffsetPositionFromCenter = cc.p(0, 0);
|
129
|
+
self._blendFunc = {src: cc.BLEND_SRC, dst: cc.BLEND_DST};
|
130
|
+
self._rect = cc.rect(0, 0, 0, 0);
|
131
|
+
|
132
|
+
self._softInit(fileName, rect, rotated);
|
133
|
+
},
|
134
|
+
|
135
|
+
/**
|
136
|
+
* Returns whether the texture have been loaded
|
137
|
+
* @returns {boolean}
|
138
|
+
*/
|
139
|
+
textureLoaded:function(){
|
140
|
+
return this._textureLoaded;
|
141
|
+
},
|
142
|
+
|
143
|
+
/**
|
144
|
+
* Add a event listener for texture loaded event.
|
145
|
+
* @param {Function} callback
|
146
|
+
* @param {Object} target
|
147
|
+
* @deprecated since 3.1, please use addEventListener instead
|
148
|
+
*/
|
149
|
+
addLoadedEventListener:function(callback, target){
|
150
|
+
this.addEventListener("load", callback, target);
|
151
|
+
},
|
152
|
+
|
153
|
+
/**
|
154
|
+
* Returns whether or not the Sprite needs to be updated in the Atlas
|
155
|
+
* @return {Boolean} True if the sprite needs to be updated in the Atlas, false otherwise.
|
156
|
+
*/
|
157
|
+
isDirty:function () {
|
158
|
+
return this.dirty;
|
159
|
+
},
|
160
|
+
|
161
|
+
/**
|
162
|
+
* Makes the sprite to be updated in the Atlas.
|
163
|
+
* @param {Boolean} bDirty
|
164
|
+
*/
|
165
|
+
setDirty:function (bDirty) {
|
166
|
+
this.dirty = bDirty;
|
167
|
+
},
|
168
|
+
|
169
|
+
/**
|
170
|
+
* Returns whether or not the texture rectangle is rotated.
|
171
|
+
* @return {Boolean}
|
172
|
+
*/
|
173
|
+
isTextureRectRotated:function () {
|
174
|
+
return this._rectRotated;
|
175
|
+
},
|
176
|
+
|
177
|
+
/**
|
178
|
+
* Returns the index used on the TextureAtlas.
|
179
|
+
* @return {Number}
|
180
|
+
*/
|
181
|
+
getAtlasIndex:function () {
|
182
|
+
return this.atlasIndex;
|
183
|
+
},
|
184
|
+
|
185
|
+
/**
|
186
|
+
* Sets the index used on the TextureAtlas.
|
187
|
+
* @warning Don't modify this value unless you know what you are doing
|
188
|
+
* @param {Number} atlasIndex
|
189
|
+
*/
|
190
|
+
setAtlasIndex:function (atlasIndex) {
|
191
|
+
this.atlasIndex = atlasIndex;
|
192
|
+
},
|
193
|
+
|
194
|
+
/**
|
195
|
+
* Returns the rect of the cc.Sprite in points
|
196
|
+
* @return {cc.Rect}
|
197
|
+
*/
|
198
|
+
getTextureRect:function () {
|
199
|
+
return cc.rect(this._rect);
|
200
|
+
},
|
201
|
+
|
202
|
+
/**
|
203
|
+
* Returns the weak reference of the cc.TextureAtlas when the sprite is rendered using via cc.SpriteBatchNode
|
204
|
+
* @return {cc.TextureAtlas}
|
205
|
+
*/
|
206
|
+
getTextureAtlas:function () {
|
207
|
+
return this.textureAtlas;
|
208
|
+
},
|
209
|
+
|
210
|
+
/**
|
211
|
+
* Sets the weak reference of the cc.TextureAtlas when the sprite is rendered using via cc.SpriteBatchNode
|
212
|
+
* @param {cc.TextureAtlas} textureAtlas
|
213
|
+
*/
|
214
|
+
setTextureAtlas:function (textureAtlas) {
|
215
|
+
this.textureAtlas = textureAtlas;
|
216
|
+
},
|
217
|
+
|
218
|
+
/**
|
219
|
+
* Returns the offset position of the sprite. Calculated automatically by editors like Zwoptex.
|
220
|
+
* @return {cc.Point}
|
221
|
+
*/
|
222
|
+
getOffsetPosition:function () {
|
223
|
+
return cc.p(this._offsetPosition);
|
224
|
+
},
|
225
|
+
|
226
|
+
_getOffsetX: function () {
|
227
|
+
return this._offsetPosition.x;
|
228
|
+
},
|
229
|
+
_getOffsetY: function () {
|
230
|
+
return this._offsetPosition.y;
|
231
|
+
},
|
232
|
+
|
233
|
+
/**
|
234
|
+
* Returns the blend function
|
235
|
+
* @return {cc.BlendFunc}
|
236
|
+
*/
|
237
|
+
getBlendFunc:function () {
|
238
|
+
return this._blendFunc;
|
239
|
+
},
|
240
|
+
|
241
|
+
/**
|
242
|
+
* Initializes a sprite with a SpriteFrame. The texture and rect in SpriteFrame will be applied on this sprite.<br/>
|
243
|
+
* Please pass parameters to the constructor to initialize the sprite, do not call this function yourself,
|
244
|
+
* @param {cc.SpriteFrame} spriteFrame A CCSpriteFrame object. It should includes a valid texture and a rect
|
245
|
+
* @return {Boolean} true if the sprite is initialized properly, false otherwise.
|
246
|
+
*/
|
247
|
+
initWithSpriteFrame:function (spriteFrame) {
|
248
|
+
cc.assert(spriteFrame, cc._LogInfos.Sprite_initWithSpriteFrame);
|
249
|
+
|
250
|
+
if(!spriteFrame.textureLoaded()){
|
251
|
+
//add event listener
|
252
|
+
this._textureLoaded = false;
|
253
|
+
spriteFrame.addEventListener("load", this._renderCmd._spriteFrameLoadedCallback, this);
|
254
|
+
}
|
255
|
+
|
256
|
+
//TODO
|
257
|
+
var rotated = cc._renderType === cc._RENDER_TYPE_CANVAS ? false : spriteFrame._rotated;
|
258
|
+
var ret = this.initWithTexture(spriteFrame.getTexture(), spriteFrame.getRect(), rotated);
|
259
|
+
this.setSpriteFrame(spriteFrame);
|
260
|
+
|
261
|
+
return ret;
|
262
|
+
},
|
263
|
+
|
264
|
+
/**
|
265
|
+
* Initializes a sprite with a sprite frame name. <br/>
|
266
|
+
* A cc.SpriteFrame will be fetched from the cc.SpriteFrameCache by name. <br/>
|
267
|
+
* If the cc.SpriteFrame doesn't exist it will raise an exception. <br/>
|
268
|
+
* Please pass parameters to the constructor to initialize the sprite, do not call this function yourself.
|
269
|
+
* @param {String} spriteFrameName A key string that can fected a valid cc.SpriteFrame from cc.SpriteFrameCache
|
270
|
+
* @return {Boolean} true if the sprite is initialized properly, false otherwise.
|
271
|
+
* @example
|
272
|
+
* var sprite = new cc.Sprite();
|
273
|
+
* sprite.initWithSpriteFrameName("grossini_dance_01.png");
|
274
|
+
*/
|
275
|
+
initWithSpriteFrameName:function (spriteFrameName) {
|
276
|
+
cc.assert(spriteFrameName, cc._LogInfos.Sprite_initWithSpriteFrameName);
|
277
|
+
var frame = cc.spriteFrameCache.getSpriteFrame(spriteFrameName);
|
278
|
+
cc.assert(frame, spriteFrameName + cc._LogInfos.Sprite_initWithSpriteFrameName1);
|
279
|
+
return this.initWithSpriteFrame(frame);
|
280
|
+
},
|
281
|
+
|
282
|
+
/**
|
283
|
+
* Tell the sprite to use batch node render.
|
284
|
+
* @param {cc.SpriteBatchNode} batchNode
|
285
|
+
*/
|
286
|
+
useBatchNode:function (batchNode) {
|
287
|
+
this.textureAtlas = batchNode.getTextureAtlas(); // weak ref
|
288
|
+
this._batchNode = batchNode;
|
289
|
+
},
|
290
|
+
|
291
|
+
/**
|
292
|
+
* <p>
|
293
|
+
* set the vertex rect.<br/>
|
294
|
+
* It will be called internally by setTextureRect. <br/>
|
295
|
+
* Useful if you want to create 2x images from SD images in Retina Display. <br/>
|
296
|
+
* Do not call it manually. Use setTextureRect instead. <br/>
|
297
|
+
* (override this method to generate "double scale" sprites)
|
298
|
+
* </p>
|
299
|
+
* @param {cc.Rect} rect
|
300
|
+
*/
|
301
|
+
setVertexRect:function (rect) {
|
302
|
+
var locRect = this._rect;
|
303
|
+
locRect.x = rect.x;
|
304
|
+
locRect.y = rect.y;
|
305
|
+
locRect.width = rect.width;
|
306
|
+
locRect.height = rect.height;
|
307
|
+
},
|
308
|
+
|
309
|
+
/**
|
310
|
+
* Sort all children of this sprite node.
|
311
|
+
* @override
|
312
|
+
*/
|
313
|
+
sortAllChildren:function () {
|
314
|
+
if (this._reorderChildDirty) {
|
315
|
+
var _children = this._children;
|
316
|
+
|
317
|
+
// insertion sort
|
318
|
+
var len = _children.length, i, j, tmp;
|
319
|
+
for(i=1; i<len; i++){
|
320
|
+
tmp = _children[i];
|
321
|
+
j = i - 1;
|
322
|
+
|
323
|
+
//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
|
324
|
+
while(j >= 0){
|
325
|
+
if(tmp._localZOrder < _children[j]._localZOrder){
|
326
|
+
_children[j+1] = _children[j];
|
327
|
+
}else if(tmp._localZOrder === _children[j]._localZOrder && tmp.arrivalOrder < _children[j].arrivalOrder){
|
328
|
+
_children[j+1] = _children[j];
|
329
|
+
}else{
|
330
|
+
break;
|
331
|
+
}
|
332
|
+
j--;
|
333
|
+
}
|
334
|
+
_children[j+1] = tmp;
|
335
|
+
}
|
336
|
+
|
337
|
+
if (this._batchNode) {
|
338
|
+
this._arrayMakeObjectsPerformSelector(_children, cc.Node._stateCallbackType.sortAllChildren);
|
339
|
+
}
|
340
|
+
|
341
|
+
//don't need to check children recursively, that's done in visit of each child
|
342
|
+
this._reorderChildDirty = false;
|
343
|
+
}
|
344
|
+
|
345
|
+
},
|
346
|
+
|
347
|
+
/**
|
348
|
+
* Reorders a child according to a new z value. (override cc.Node )
|
349
|
+
* @param {cc.Node} child
|
350
|
+
* @param {Number} zOrder
|
351
|
+
* @override
|
352
|
+
*/
|
353
|
+
reorderChild:function (child, zOrder) {
|
354
|
+
cc.assert(child, cc._LogInfos.Sprite_reorderChild_2);
|
355
|
+
if(this._children.indexOf(child) === -1){
|
356
|
+
cc.log(cc._LogInfos.Sprite_reorderChild);
|
357
|
+
return;
|
358
|
+
}
|
359
|
+
|
360
|
+
if (zOrder === child.zIndex)
|
361
|
+
return;
|
362
|
+
|
363
|
+
if (this._batchNode && !this._reorderChildDirty) {
|
364
|
+
this._setReorderChildDirtyRecursively();
|
365
|
+
this._batchNode.reorderBatch(true);
|
366
|
+
}
|
367
|
+
cc.Node.prototype.reorderChild.call(this, child, zOrder);
|
368
|
+
},
|
369
|
+
|
370
|
+
/**
|
371
|
+
* Removes a child from the sprite.
|
372
|
+
* @param child
|
373
|
+
* @param cleanup whether or not cleanup all running actions
|
374
|
+
* @override
|
375
|
+
*/
|
376
|
+
removeChild:function (child, cleanup) {
|
377
|
+
if (this._batchNode)
|
378
|
+
this._batchNode.removeSpriteFromAtlas(child);
|
379
|
+
cc.Node.prototype.removeChild.call(this, child, cleanup);
|
380
|
+
},
|
381
|
+
|
382
|
+
/**
|
383
|
+
* Sets whether the sprite is visible or not.
|
384
|
+
* @param {Boolean} visible
|
385
|
+
* @override
|
386
|
+
*/
|
387
|
+
setVisible:function (visible) {
|
388
|
+
cc.Node.prototype.setVisible.call(this, visible);
|
389
|
+
this._renderCmd.setDirtyRecursively(true);
|
390
|
+
},
|
391
|
+
|
392
|
+
/**
|
393
|
+
* Removes all children from the container.
|
394
|
+
* @param cleanup whether or not cleanup all running actions
|
395
|
+
* @override
|
396
|
+
*/
|
397
|
+
removeAllChildren:function (cleanup) {
|
398
|
+
var locChildren = this._children, locBatchNode = this._batchNode;
|
399
|
+
if (locBatchNode && locChildren != null) {
|
400
|
+
for (var i = 0, len = locChildren.length; i < len; i++)
|
401
|
+
locBatchNode.removeSpriteFromAtlas(locChildren[i]);
|
402
|
+
}
|
403
|
+
|
404
|
+
cc.Node.prototype.removeAllChildren.call(this, cleanup);
|
405
|
+
this._hasChildren = false;
|
406
|
+
},
|
407
|
+
|
408
|
+
//
|
409
|
+
// cc.Node property overloads
|
410
|
+
//
|
411
|
+
|
412
|
+
/**
|
413
|
+
* Sets whether ignore anchor point for positioning
|
414
|
+
* @param {Boolean} relative
|
415
|
+
* @override
|
416
|
+
*/
|
417
|
+
ignoreAnchorPointForPosition:function (relative) {
|
418
|
+
if(this._batchNode){
|
419
|
+
cc.log(cc._LogInfos.Sprite_ignoreAnchorPointForPosition);
|
420
|
+
return;
|
421
|
+
}
|
422
|
+
cc.Node.prototype.ignoreAnchorPointForPosition.call(this, relative);
|
423
|
+
},
|
424
|
+
|
425
|
+
/**
|
426
|
+
* Sets whether the sprite should be flipped horizontally or not.
|
427
|
+
* @param {Boolean} flippedX true if the sprite should be flipped horizontally, false otherwise.
|
428
|
+
*/
|
429
|
+
setFlippedX:function (flippedX) {
|
430
|
+
if (this._flippedX != flippedX) {
|
431
|
+
this._flippedX = flippedX;
|
432
|
+
this.setTextureRect(this._rect, this._rectRotated, this._contentSize);
|
433
|
+
this.setNodeDirty(true);
|
434
|
+
}
|
435
|
+
},
|
436
|
+
|
437
|
+
/**
|
438
|
+
* Sets whether the sprite should be flipped vertically or not.
|
439
|
+
* @param {Boolean} flippedY true if the sprite should be flipped vertically, false otherwise.
|
440
|
+
*/
|
441
|
+
setFlippedY:function (flippedY) {
|
442
|
+
if (this._flippedY != flippedY) {
|
443
|
+
this._flippedY = flippedY;
|
444
|
+
this.setTextureRect(this._rect, this._rectRotated, this._contentSize);
|
445
|
+
this.setNodeDirty(true);
|
446
|
+
}
|
447
|
+
},
|
448
|
+
|
449
|
+
/**
|
450
|
+
* <p>
|
451
|
+
* Returns the flag which indicates whether the sprite is flipped horizontally or not. <br/>
|
452
|
+
* <br/>
|
453
|
+
* It only flips the texture of the sprite, and not the texture of the sprite's children. <br/>
|
454
|
+
* Also, flipping the texture doesn't alter the anchorPoint. <br/>
|
455
|
+
* If you want to flip the anchorPoint too, and/or to flip the children too use: <br/>
|
456
|
+
* sprite.setScaleX(sprite.getScaleX() * -1); <p/>
|
457
|
+
* @return {Boolean} true if the sprite is flipped horizontally, false otherwise.
|
458
|
+
*/
|
459
|
+
isFlippedX:function () {
|
460
|
+
return this._flippedX;
|
461
|
+
},
|
462
|
+
|
463
|
+
/**
|
464
|
+
* <p>
|
465
|
+
* Return the flag which indicates whether the sprite is flipped vertically or not. <br/>
|
466
|
+
* <br/>
|
467
|
+
* It only flips the texture of the sprite, and not the texture of the sprite's children. <br/>
|
468
|
+
* Also, flipping the texture doesn't alter the anchorPoint. <br/>
|
469
|
+
* If you want to flip the anchorPoint too, and/or to flip the children too use: <br/>
|
470
|
+
* sprite.setScaleY(sprite.getScaleY() * -1); <p/>
|
471
|
+
* @return {Boolean} true if the sprite is flipped vertically, false otherwise.
|
472
|
+
*/
|
473
|
+
isFlippedY:function () {
|
474
|
+
return this._flippedY;
|
475
|
+
},
|
476
|
+
|
477
|
+
//
|
478
|
+
// RGBA protocol
|
479
|
+
//
|
480
|
+
/**
|
481
|
+
* Sets whether opacity modify color or not.
|
482
|
+
* @function
|
483
|
+
* @param {Boolean} modify
|
484
|
+
*/
|
485
|
+
setOpacityModifyRGB: function (modify) {
|
486
|
+
if (this._opacityModifyRGB !== modify) {
|
487
|
+
this._opacityModifyRGB = modify;
|
488
|
+
this._renderCmd._setColorDirty();
|
489
|
+
}
|
490
|
+
},
|
491
|
+
|
492
|
+
/**
|
493
|
+
* Returns whether opacity modify color or not.
|
494
|
+
* @return {Boolean}
|
495
|
+
*/
|
496
|
+
isOpacityModifyRGB:function () {
|
497
|
+
return this._opacityModifyRGB;
|
498
|
+
},
|
499
|
+
|
500
|
+
// Animation
|
501
|
+
|
502
|
+
/**
|
503
|
+
* Changes the display frame with animation name and index.<br/>
|
504
|
+
* The animation name will be get from the CCAnimationCache
|
505
|
+
* @param {String} animationName
|
506
|
+
* @param {Number} frameIndex
|
507
|
+
*/
|
508
|
+
setDisplayFrameWithAnimationName:function (animationName, frameIndex) {
|
509
|
+
cc.assert(animationName, cc._LogInfos.Sprite_setDisplayFrameWithAnimationName_3);
|
510
|
+
|
511
|
+
var cache = cc.animationCache.getAnimation(animationName);
|
512
|
+
if(!cache){
|
513
|
+
cc.log(cc._LogInfos.Sprite_setDisplayFrameWithAnimationName);
|
514
|
+
return;
|
515
|
+
}
|
516
|
+
var animFrame = cache.getFrames()[frameIndex];
|
517
|
+
if(!animFrame){
|
518
|
+
cc.log(cc._LogInfos.Sprite_setDisplayFrameWithAnimationName_2);
|
519
|
+
return;
|
520
|
+
}
|
521
|
+
this.setSpriteFrame(animFrame.getSpriteFrame());
|
522
|
+
},
|
523
|
+
|
524
|
+
/**
|
525
|
+
* Returns the batch node object if this sprite is rendered by cc.SpriteBatchNode
|
526
|
+
* @returns {cc.SpriteBatchNode|null} The cc.SpriteBatchNode object if this sprite is rendered by cc.SpriteBatchNode, null if the sprite isn't used batch node.
|
527
|
+
*/
|
528
|
+
getBatchNode:function () {
|
529
|
+
return this._batchNode;
|
530
|
+
},
|
531
|
+
|
532
|
+
_setReorderChildDirtyRecursively:function () {
|
533
|
+
//only set parents flag the first time
|
534
|
+
if (!this._reorderChildDirty) {
|
535
|
+
this._reorderChildDirty = true;
|
536
|
+
var pNode = this._parent;
|
537
|
+
while (pNode && pNode != this._batchNode) {
|
538
|
+
pNode._setReorderChildDirtyRecursively();
|
539
|
+
pNode = pNode.parent;
|
540
|
+
}
|
541
|
+
}
|
542
|
+
},
|
543
|
+
|
544
|
+
// CCTextureProtocol
|
545
|
+
/**
|
546
|
+
* Returns the texture of the sprite node
|
547
|
+
* @returns {cc.Texture2D}
|
548
|
+
*/
|
549
|
+
getTexture:function () {
|
550
|
+
return this._texture;
|
551
|
+
},
|
552
|
+
|
553
|
+
_softInit: function (fileName, rect, rotated) {
|
554
|
+
if (fileName === undefined)
|
555
|
+
cc.Sprite.prototype.init.call(this);
|
556
|
+
else if (cc.isString(fileName)) {
|
557
|
+
if (fileName[0] === "#") {
|
558
|
+
// Init with a sprite frame name
|
559
|
+
var frameName = fileName.substr(1, fileName.length - 1);
|
560
|
+
var spriteFrame = cc.spriteFrameCache.getSpriteFrame(frameName);
|
561
|
+
this.initWithSpriteFrame(spriteFrame);
|
562
|
+
} else {
|
563
|
+
// Init with filename and rect
|
564
|
+
cc.Sprite.prototype.init.call(this, fileName, rect);
|
565
|
+
}
|
566
|
+
} else if (cc.isObject(fileName)) {
|
567
|
+
if (fileName instanceof cc.Texture2D) {
|
568
|
+
// Init with texture and rect
|
569
|
+
this.initWithTexture(fileName, rect, rotated);
|
570
|
+
} else if (fileName instanceof cc.SpriteFrame) {
|
571
|
+
// Init with a sprite frame
|
572
|
+
this.initWithSpriteFrame(fileName);
|
573
|
+
} else if ((fileName instanceof HTMLImageElement) || (fileName instanceof HTMLCanvasElement)) {
|
574
|
+
// Init with a canvas or image element
|
575
|
+
var texture2d = new cc.Texture2D();
|
576
|
+
texture2d.initWithElement(fileName);
|
577
|
+
texture2d.handleLoadedTexture();
|
578
|
+
this.initWithTexture(texture2d);
|
579
|
+
}
|
580
|
+
}
|
581
|
+
},
|
582
|
+
|
583
|
+
/**
|
584
|
+
* Returns the quad (tex coords, vertex coords and color) information.
|
585
|
+
* @return {cc.V3F_C4B_T2F_Quad|null} Returns a cc.V3F_C4B_T2F_Quad object when render mode is WebGL, returns null when render mode is Canvas.
|
586
|
+
*/
|
587
|
+
getQuad:function () {
|
588
|
+
return this._renderCmd.getQuad();
|
589
|
+
},
|
590
|
+
|
591
|
+
/**
|
592
|
+
* conforms to cc.TextureProtocol protocol
|
593
|
+
* @function
|
594
|
+
* @param {Number|cc.BlendFunc} src
|
595
|
+
* @param {Number} dst
|
596
|
+
*/
|
597
|
+
setBlendFunc: function (src, dst) {
|
598
|
+
var locBlendFunc = this._blendFunc;
|
599
|
+
if (dst === undefined) {
|
600
|
+
locBlendFunc.src = src.src;
|
601
|
+
locBlendFunc.dst = src.dst;
|
602
|
+
} else {
|
603
|
+
locBlendFunc.src = src;
|
604
|
+
locBlendFunc.dst = dst;
|
605
|
+
}
|
606
|
+
this._renderCmd.updateBlendFunc(locBlendFunc);
|
607
|
+
},
|
608
|
+
|
609
|
+
/**
|
610
|
+
* Initializes an empty sprite with nothing init.<br/>
|
611
|
+
* Please pass parameters to the constructor to initialize the sprite, do not call this function yourself.
|
612
|
+
* @function
|
613
|
+
* @return {Boolean}
|
614
|
+
*/
|
615
|
+
init: function () {
|
616
|
+
var _t = this;
|
617
|
+
if (arguments.length > 0)
|
618
|
+
return _t.initWithFile(arguments[0], arguments[1]);
|
619
|
+
|
620
|
+
cc.Node.prototype.init.call(_t);
|
621
|
+
_t.dirty = _t._recursiveDirty = false;
|
622
|
+
|
623
|
+
_t._blendFunc.src = cc.BLEND_SRC;
|
624
|
+
_t._blendFunc.dst = cc.BLEND_DST;
|
625
|
+
|
626
|
+
_t.texture = null;
|
627
|
+
_t._flippedX = _t._flippedY = false;
|
628
|
+
|
629
|
+
// default transform anchor: center
|
630
|
+
_t.anchorX = 0.5;
|
631
|
+
_t.anchorY = 0.5;
|
632
|
+
|
633
|
+
// zwoptex default values
|
634
|
+
_t._offsetPosition.x = 0;
|
635
|
+
_t._offsetPosition.y = 0;
|
636
|
+
_t._hasChildren = false;
|
637
|
+
|
638
|
+
this._renderCmd._init();
|
639
|
+
// updated in "useSelfRender"
|
640
|
+
// Atlas: TexCoords
|
641
|
+
_t.setTextureRect(cc.rect(0, 0, 0, 0), false, cc.size(0, 0));
|
642
|
+
return true;
|
643
|
+
},
|
644
|
+
|
645
|
+
/**
|
646
|
+
* <p>
|
647
|
+
* Initializes a sprite with an image filename.<br/>
|
648
|
+
*
|
649
|
+
* This method will find pszFilename from local file system, load its content to CCTexture2D,<br/>
|
650
|
+
* then use CCTexture2D to create a sprite.<br/>
|
651
|
+
* After initialization, the rect used will be the size of the image. The offset will be (0,0).<br/>
|
652
|
+
* Please pass parameters to the constructor to initialize the sprite, do not call this function yourself.
|
653
|
+
* </p>
|
654
|
+
* @param {String} filename The path to an image file in local file system
|
655
|
+
* @param {cc.Rect} rect The rectangle assigned the content area from texture.
|
656
|
+
* @return {Boolean} true if the sprite is initialized properly, false otherwise.
|
657
|
+
*/
|
658
|
+
initWithFile:function (filename, rect) {
|
659
|
+
cc.assert(filename, cc._LogInfos.Sprite_initWithFile);
|
660
|
+
|
661
|
+
var tex = cc.textureCache.getTextureForKey(filename);
|
662
|
+
if (!tex) {
|
663
|
+
tex = cc.textureCache.addImage(filename);
|
664
|
+
return this.initWithTexture(tex, rect || cc.rect(0, 0, tex._contentSize.width, tex._contentSize.height));
|
665
|
+
} else {
|
666
|
+
if (!rect) {
|
667
|
+
var size = tex.getContentSize();
|
668
|
+
rect = cc.rect(0, 0, size.width, size.height);
|
669
|
+
}
|
670
|
+
return this.initWithTexture(tex, rect);
|
671
|
+
}
|
672
|
+
},
|
673
|
+
|
674
|
+
/**
|
675
|
+
* Initializes a sprite with a texture and a rect in points, optionally rotated. <br/>
|
676
|
+
* After initialization, the rect used will be the size of the texture, and the offset will be (0,0).<br/>
|
677
|
+
* Please pass parameters to the constructor to initialize the sprite, do not call this function yourself.
|
678
|
+
* @function
|
679
|
+
* @param {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture A pointer to an existing CCTexture2D object. You can use a CCTexture2D object for many sprites.
|
680
|
+
* @param {cc.Rect} [rect] Only the contents inside rect of this texture will be applied for this sprite.
|
681
|
+
* @param {Boolean} [rotated] Whether or not the texture rectangle is rotated.
|
682
|
+
* @param {Boolean} [counterclockwise=true] Whether or not the texture rectangle rotation is counterclockwise (texture package is counterclockwise, spine is clockwise).
|
683
|
+
* @return {Boolean} true if the sprite is initialized properly, false otherwise.
|
684
|
+
*/
|
685
|
+
initWithTexture: function (texture, rect, rotated, counterclockwise) {
|
686
|
+
var _t = this;
|
687
|
+
cc.assert(arguments.length != 0, cc._LogInfos.CCSpriteBatchNode_initWithTexture);
|
688
|
+
|
689
|
+
rotated = rotated || false;
|
690
|
+
texture = this._renderCmd._handleTextureForRotatedTexture(texture, rect, rotated, counterclockwise);
|
691
|
+
|
692
|
+
if (!cc.Node.prototype.init.call(_t))
|
693
|
+
return false;
|
694
|
+
|
695
|
+
_t._batchNode = null;
|
696
|
+
_t._recursiveDirty = false;
|
697
|
+
_t.dirty = false;
|
698
|
+
_t._opacityModifyRGB = true;
|
699
|
+
|
700
|
+
_t._blendFunc.src = cc.BLEND_SRC;
|
701
|
+
_t._blendFunc.dst = cc.BLEND_DST;
|
702
|
+
|
703
|
+
_t._flippedX = _t._flippedY = false;
|
704
|
+
|
705
|
+
// default transform anchor: center
|
706
|
+
_t.setAnchorPoint(0.5, 0.5);
|
707
|
+
|
708
|
+
// zwoptex default values
|
709
|
+
_t._offsetPosition.x = 0;
|
710
|
+
_t._offsetPosition.y = 0;
|
711
|
+
_t._hasChildren = false;
|
712
|
+
|
713
|
+
this._renderCmd._init();
|
714
|
+
|
715
|
+
var locTextureLoaded = texture.isLoaded();
|
716
|
+
_t._textureLoaded = locTextureLoaded;
|
717
|
+
|
718
|
+
if (!locTextureLoaded) {
|
719
|
+
_t._rectRotated = rotated;
|
720
|
+
if (rect) {
|
721
|
+
_t._rect.x = rect.x;
|
722
|
+
_t._rect.y = rect.y;
|
723
|
+
_t._rect.width = rect.width;
|
724
|
+
_t._rect.height = rect.height;
|
725
|
+
}
|
726
|
+
if(_t.texture)
|
727
|
+
_t.texture.removeEventListener("load", _t);
|
728
|
+
texture.addEventListener("load", _t._renderCmd._textureLoadedCallback, _t);
|
729
|
+
_t.texture = texture;
|
730
|
+
return true;
|
731
|
+
}
|
732
|
+
|
733
|
+
if (!rect)
|
734
|
+
rect = cc.rect(0, 0, texture.width, texture.height);
|
735
|
+
|
736
|
+
this._renderCmd._checkTextureBoundary(texture, rect, rotated);
|
737
|
+
|
738
|
+
_t.texture = texture;
|
739
|
+
_t.setTextureRect(rect, rotated);
|
740
|
+
|
741
|
+
// by default use "Self Render".
|
742
|
+
// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
|
743
|
+
_t.setBatchNode(null);
|
744
|
+
return true;
|
745
|
+
},
|
746
|
+
|
747
|
+
/**
|
748
|
+
* Updates the texture rect of the CCSprite in points.
|
749
|
+
* @function
|
750
|
+
* @param {cc.Rect} rect a rect of texture
|
751
|
+
* @param {Boolean} [rotated] Whether or not the texture is rotated
|
752
|
+
* @param {cc.Size} [untrimmedSize] The original pixels size of the texture
|
753
|
+
*/
|
754
|
+
setTextureRect: function (rect, rotated, untrimmedSize, needConvert) {
|
755
|
+
var _t = this;
|
756
|
+
_t._rectRotated = rotated || false;
|
757
|
+
_t.setContentSize(untrimmedSize || rect);
|
758
|
+
|
759
|
+
_t.setVertexRect(rect);
|
760
|
+
_t._renderCmd._setTextureCoords(rect, needConvert);
|
761
|
+
|
762
|
+
var relativeOffset = _t._unflippedOffsetPositionFromCenter;
|
763
|
+
if (_t._flippedX)
|
764
|
+
relativeOffset.x = -relativeOffset.x;
|
765
|
+
if (_t._flippedY)
|
766
|
+
relativeOffset.y = -relativeOffset.y;
|
767
|
+
var locRect = _t._rect;
|
768
|
+
_t._offsetPosition.x = relativeOffset.x + (_t._contentSize.width - locRect.width) / 2;
|
769
|
+
_t._offsetPosition.y = relativeOffset.y + (_t._contentSize.height - locRect.height) / 2;
|
770
|
+
|
771
|
+
// rendering using batch node
|
772
|
+
if (_t._batchNode) {
|
773
|
+
// update dirty, don't update _recursiveDirty
|
774
|
+
_t.dirty = true;
|
775
|
+
} else {
|
776
|
+
// self rendering
|
777
|
+
// Atlas: Vertex
|
778
|
+
this._renderCmd._resetForBatchNode();
|
779
|
+
}
|
780
|
+
},
|
781
|
+
|
782
|
+
// BatchNode methods
|
783
|
+
/**
|
784
|
+
* Updates the quad according the the rotation, position, scale values.
|
785
|
+
* @function
|
786
|
+
*/
|
787
|
+
updateTransform: function(){
|
788
|
+
this._renderCmd.updateTransform();
|
789
|
+
},
|
790
|
+
|
791
|
+
/**
|
792
|
+
* Add child to sprite (override cc.Node)
|
793
|
+
* @function
|
794
|
+
* @param {cc.Sprite} child
|
795
|
+
* @param {Number} localZOrder child's zOrder
|
796
|
+
* @param {String} [tag] child's tag
|
797
|
+
* @override
|
798
|
+
*/
|
799
|
+
addChild: function (child, localZOrder, tag) {
|
800
|
+
cc.assert(child, cc._LogInfos.CCSpriteBatchNode_addChild_2);
|
801
|
+
|
802
|
+
if (localZOrder == null)
|
803
|
+
localZOrder = child._localZOrder;
|
804
|
+
if (tag == null)
|
805
|
+
tag = child.tag;
|
806
|
+
|
807
|
+
if(this._renderCmd._setBatchNodeForAddChild(child)){
|
808
|
+
//cc.Node already sets isReorderChildDirty_ so this needs to be after batchNode check
|
809
|
+
cc.Node.prototype.addChild.call(this, child, localZOrder, tag);
|
810
|
+
this._hasChildren = true;
|
811
|
+
}
|
812
|
+
},
|
813
|
+
|
814
|
+
// Frames
|
815
|
+
/**
|
816
|
+
* Sets a new sprite frame to the sprite.
|
817
|
+
* @function
|
818
|
+
* @param {cc.SpriteFrame|String} newFrame
|
819
|
+
*/
|
820
|
+
setSpriteFrame: function (newFrame) {
|
821
|
+
var _t = this;
|
822
|
+
if(cc.isString(newFrame)){
|
823
|
+
newFrame = cc.spriteFrameCache.getSpriteFrame(newFrame);
|
824
|
+
cc.assert(newFrame, cc._LogInfos.Sprite_setSpriteFrame)
|
825
|
+
}
|
826
|
+
|
827
|
+
this.setNodeDirty(true);
|
828
|
+
|
829
|
+
var frameOffset = newFrame.getOffset();
|
830
|
+
_t._unflippedOffsetPositionFromCenter.x = frameOffset.x;
|
831
|
+
_t._unflippedOffsetPositionFromCenter.y = frameOffset.y;
|
832
|
+
|
833
|
+
// update rect
|
834
|
+
var pNewTexture = newFrame.getTexture();
|
835
|
+
var locTextureLoaded = newFrame.textureLoaded();
|
836
|
+
if (!locTextureLoaded) {
|
837
|
+
_t._textureLoaded = false;
|
838
|
+
newFrame.addEventListener("load", function (sender) {
|
839
|
+
_t._textureLoaded = true;
|
840
|
+
var locNewTexture = sender.getTexture();
|
841
|
+
if (locNewTexture != _t._texture)
|
842
|
+
_t.texture = locNewTexture;
|
843
|
+
_t.setTextureRect(sender.getRect(), sender.isRotated(), sender.getOriginalSize());
|
844
|
+
_t.dispatchEvent("load");
|
845
|
+
_t.setColor(_t.color);
|
846
|
+
}, _t);
|
847
|
+
}else{
|
848
|
+
// update texture before updating texture rect
|
849
|
+
if (pNewTexture != _t._texture)
|
850
|
+
_t.texture = pNewTexture;
|
851
|
+
_t.setTextureRect(newFrame.getRect(), newFrame.isRotated(), newFrame.getOriginalSize());
|
852
|
+
}
|
853
|
+
this._renderCmd._updateForSetSpriteFrame(pNewTexture);
|
854
|
+
},
|
855
|
+
|
856
|
+
/**
|
857
|
+
* Sets a new display frame to the sprite.
|
858
|
+
* @param {cc.SpriteFrame|String} newFrame
|
859
|
+
* @deprecated
|
860
|
+
*/
|
861
|
+
setDisplayFrame: function(newFrame){
|
862
|
+
cc.log(cc._LogInfos.Sprite_setDisplayFrame);
|
863
|
+
this.setSpriteFrame(newFrame);
|
864
|
+
},
|
865
|
+
|
866
|
+
/**
|
867
|
+
* Returns whether or not a cc.SpriteFrame is being displayed
|
868
|
+
* @function
|
869
|
+
* @param {cc.SpriteFrame} frame
|
870
|
+
* @return {Boolean}
|
871
|
+
*/
|
872
|
+
isFrameDisplayed: function(frame){
|
873
|
+
return this._renderCmd.isFrameDisplayed(frame);
|
874
|
+
},
|
875
|
+
|
876
|
+
/**
|
877
|
+
* Returns the current displayed frame.
|
878
|
+
* @return {cc.SpriteFrame}
|
879
|
+
*/
|
880
|
+
displayFrame: function () {
|
881
|
+
return new cc.SpriteFrame(this._texture,
|
882
|
+
cc.rectPointsToPixels(this._rect),
|
883
|
+
this._rectRotated,
|
884
|
+
cc.pointPointsToPixels(this._unflippedOffsetPositionFromCenter),
|
885
|
+
cc.sizePointsToPixels(this._contentSize));
|
886
|
+
},
|
887
|
+
|
888
|
+
/**
|
889
|
+
* Sets the batch node to sprite
|
890
|
+
* @function
|
891
|
+
* @param {cc.SpriteBatchNode|null} spriteBatchNode
|
892
|
+
* @example
|
893
|
+
* var batch = new cc.SpriteBatchNode("Images/grossini_dance_atlas.png", 15);
|
894
|
+
* var sprite = new cc.Sprite(batch.texture, cc.rect(0, 0, 57, 57));
|
895
|
+
* batch.addChild(sprite);
|
896
|
+
* layer.addChild(batch);
|
897
|
+
*/
|
898
|
+
setBatchNode:function (spriteBatchNode) {
|
899
|
+
var _t = this;
|
900
|
+
_t._batchNode = spriteBatchNode; // weak reference
|
901
|
+
|
902
|
+
// self render
|
903
|
+
if (!_t._batchNode) {
|
904
|
+
_t.atlasIndex = cc.Sprite.INDEX_NOT_INITIALIZED;
|
905
|
+
_t.textureAtlas = null;
|
906
|
+
_t._recursiveDirty = false;
|
907
|
+
_t.dirty = false;
|
908
|
+
|
909
|
+
this._renderCmd._resetForBatchNode();
|
910
|
+
} else {
|
911
|
+
// using batch
|
912
|
+
_t._transformToBatch = cc.affineTransformIdentity();
|
913
|
+
_t.textureAtlas = _t._batchNode.getTextureAtlas(); // weak ref
|
914
|
+
}
|
915
|
+
},
|
916
|
+
|
917
|
+
// CCTextureProtocol
|
918
|
+
/**
|
919
|
+
* Sets the texture of sprite
|
920
|
+
* @function
|
921
|
+
* @param {cc.Texture2D|String} texture
|
922
|
+
*/
|
923
|
+
setTexture: function (texture) {
|
924
|
+
if(!texture)
|
925
|
+
return this._renderCmd._setTexture(null);
|
926
|
+
|
927
|
+
if(cc.isString(texture)){
|
928
|
+
texture = cc.textureCache.addImage(texture);
|
929
|
+
|
930
|
+
if(!texture._textureLoaded){
|
931
|
+
texture.addEventListener("load", function(){
|
932
|
+
this._renderCmd._setTexture(texture);
|
933
|
+
this._changeRectWithTexture(texture.getContentSize());
|
934
|
+
this.setColor(this._realColor);
|
935
|
+
this._textureLoaded = true;
|
936
|
+
}, this);
|
937
|
+
}else{
|
938
|
+
this._renderCmd._setTexture(texture);
|
939
|
+
this._changeRectWithTexture(texture.getContentSize());
|
940
|
+
this.setColor(this._realColor);
|
941
|
+
this._textureLoaded = true;
|
942
|
+
}
|
943
|
+
}else{
|
944
|
+
// CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet
|
945
|
+
cc.assert(texture instanceof cc.Texture2D, cc._LogInfos.Sprite_setTexture_2);
|
946
|
+
this._changeRectWithTexture(texture.getContentSize());
|
947
|
+
this._renderCmd._setTexture(texture);
|
948
|
+
}
|
949
|
+
},
|
950
|
+
|
951
|
+
_changeRectWithTexture: function(rect){
|
952
|
+
if(!rect || (!rect.width && !rect.height)) return;
|
953
|
+
var textureRect = this.getTextureRect();
|
954
|
+
if(textureRect.height || textureRect.width) return;
|
955
|
+
rect.x = rect.x || 0;
|
956
|
+
rect.y = rect.y || 0;
|
957
|
+
rect.width = rect.width || 0;
|
958
|
+
rect.height = rect.height || 0;
|
959
|
+
this.setTextureRect(rect);
|
960
|
+
},
|
961
|
+
|
962
|
+
_createRenderCmd: function(){
|
963
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
964
|
+
return new cc.Sprite.CanvasRenderCmd(this);
|
965
|
+
else
|
966
|
+
return new cc.Sprite.WebGLRenderCmd(this);
|
967
|
+
}
|
968
|
+
});
|
969
|
+
|
970
|
+
/**
|
971
|
+
* Create a sprite with image path or frame name or texture or spriteFrame.
|
972
|
+
* @deprecated since v3.0, please use new construction instead
|
973
|
+
* @see cc.Sprite
|
974
|
+
* @param {String|cc.SpriteFrame|HTMLImageElement|cc.Texture2D} fileName The string which indicates a path to image file, e.g., "scene1/monster.png".
|
975
|
+
* @param {cc.Rect} rect Only the contents inside rect of pszFileName's texture will be applied for this sprite.
|
976
|
+
* @param {Boolean} [rotated] Whether or not the texture rectangle is rotated.
|
977
|
+
* @return {cc.Sprite} A valid sprite object
|
978
|
+
*/
|
979
|
+
cc.Sprite.create = function (fileName, rect, rotated) {
|
980
|
+
return new cc.Sprite(fileName, rect, rotated);
|
981
|
+
};
|
982
|
+
|
983
|
+
/**
|
984
|
+
* @deprecated since v3.0, please use new construction instead
|
985
|
+
* @see cc.Sprite
|
986
|
+
* @function
|
987
|
+
*/
|
988
|
+
cc.Sprite.createWithTexture = cc.Sprite.create;
|
989
|
+
|
990
|
+
/**
|
991
|
+
* @deprecated since v3.0, please use new construction instead
|
992
|
+
* @see cc.Sprite
|
993
|
+
* @function
|
994
|
+
*/
|
995
|
+
cc.Sprite.createWithSpriteFrameName = cc.Sprite.create;
|
996
|
+
|
997
|
+
/**
|
998
|
+
* @deprecated since v3.0, please use new construction instead
|
999
|
+
* @see cc.Sprite
|
1000
|
+
* @function
|
1001
|
+
*/
|
1002
|
+
cc.Sprite.createWithSpriteFrame = cc.Sprite.create;
|
1003
|
+
/**
|
1004
|
+
* cc.Sprite invalid index on the cc.SpriteBatchNode
|
1005
|
+
* @constant
|
1006
|
+
* @type {Number}
|
1007
|
+
*/
|
1008
|
+
cc.Sprite.INDEX_NOT_INITIALIZED = -1;
|
1009
|
+
|
1010
|
+
cc.EventHelper.prototype.apply(cc.Sprite.prototype);
|
1011
|
+
|
1012
|
+
cc.assert(cc.isFunction(cc._tmp.PrototypeSprite), cc._LogInfos.MissingFile, "SpritesPropertyDefine.js");
|
1013
|
+
cc._tmp.PrototypeSprite();
|
1014
|
+
delete cc._tmp.PrototypeSprite;
|