ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- data/lib/ccb/cli.rb +32 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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cc.v2fzero = function () {
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cc.v2f = function (x, y) {
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cc.v2fadd = function (v0, v1) {
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cc.v2fsub = function (v0, v1) {
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cc.v2fmult = function (v, s) {
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51
|
+
return cc.v2f(v.x * s, v.y * s);
|
52
|
+
};
|
53
|
+
|
54
|
+
cc.v2fperp = function (p0) {
|
55
|
+
return cc.v2f(-p0.y, p0.x);
|
56
|
+
};
|
57
|
+
|
58
|
+
cc.v2fneg = function (p0) {
|
59
|
+
return cc.v2f(-p0.x, -p0.y);
|
60
|
+
};
|
61
|
+
|
62
|
+
cc.v2fdot = function (p0, p1) {
|
63
|
+
return p0.x * p1.x + p0.y * p1.y;
|
64
|
+
};
|
65
|
+
|
66
|
+
cc.v2fforangle = function (_a_) {
|
67
|
+
return cc.v2f(Math.cos(_a_), Math.sin(_a_));
|
68
|
+
};
|
69
|
+
|
70
|
+
cc.v2fnormalize = function (p) {
|
71
|
+
var r = cc.pNormalize(cc.p(p.x, p.y));
|
72
|
+
return cc.v2f(r.x, r.y);
|
73
|
+
};
|
74
|
+
|
75
|
+
cc.__v2f = function (v) {
|
76
|
+
return cc.v2f(v.x, v.y);
|
77
|
+
};
|
78
|
+
|
79
|
+
cc.__t = function (v) {
|
80
|
+
return {u: v.x, v: v.y};
|
81
|
+
};
|
82
|
+
|
83
|
+
/**
|
84
|
+
* <p>CCDrawNode <br/>
|
85
|
+
* Node that draws dots, segments and polygons. <br/>
|
86
|
+
* Faster than the "drawing primitives" since they it draws everything in one single batch.</p>
|
87
|
+
* @class
|
88
|
+
* @name cc.DrawNode
|
89
|
+
* @extends cc.Node
|
90
|
+
*/
|
91
|
+
cc.DrawNodeCanvas = cc.Node.extend(/** @lends cc.DrawNode# */{ //TODO need refactor
|
92
|
+
_buffer: null,
|
93
|
+
_blendFunc: null,
|
94
|
+
_lineWidth: 1,
|
95
|
+
_drawColor: null,
|
96
|
+
_className:"DrawNodeCanvas",
|
97
|
+
|
98
|
+
/**
|
99
|
+
* <p>The cc.DrawNodeCanvas's constructor. <br/>
|
100
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.DrawNodeCanvas()".<br/>
|
101
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
102
|
+
*/
|
103
|
+
ctor: function () {
|
104
|
+
cc.Node.prototype.ctor.call(this);
|
105
|
+
var locCmd = this._renderCmd;
|
106
|
+
locCmd._buffer = this._buffer = [];
|
107
|
+
locCmd._drawColor = this._drawColor = cc.color(255, 255, 255, 255);
|
108
|
+
locCmd._blendFunc = this._blendFunc = new cc.BlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
|
109
|
+
|
110
|
+
this.init();
|
111
|
+
},
|
112
|
+
|
113
|
+
// ----common function start ----
|
114
|
+
/**
|
115
|
+
* Gets the blend func
|
116
|
+
* @returns {Object}
|
117
|
+
*/
|
118
|
+
getBlendFunc: function () {
|
119
|
+
return this._blendFunc;
|
120
|
+
},
|
121
|
+
|
122
|
+
/**
|
123
|
+
* Set the blend func
|
124
|
+
* @param blendFunc
|
125
|
+
* @param dst
|
126
|
+
*/
|
127
|
+
setBlendFunc: function (blendFunc, dst) {
|
128
|
+
if (dst === undefined) {
|
129
|
+
this._blendFunc.src = blendFunc.src;
|
130
|
+
this._blendFunc.dst = blendFunc.dst;
|
131
|
+
} else {
|
132
|
+
this._blendFunc.src = blendFunc;
|
133
|
+
this._blendFunc.dst = dst;
|
134
|
+
}
|
135
|
+
},
|
136
|
+
|
137
|
+
/**
|
138
|
+
* line width setter
|
139
|
+
* @param {Number} width
|
140
|
+
*/
|
141
|
+
setLineWidth: function (width) {
|
142
|
+
this._lineWidth = width;
|
143
|
+
},
|
144
|
+
|
145
|
+
/**
|
146
|
+
* line width getter
|
147
|
+
* @returns {Number}
|
148
|
+
*/
|
149
|
+
getLineWidth: function () {
|
150
|
+
return this._lineWidth;
|
151
|
+
},
|
152
|
+
|
153
|
+
/**
|
154
|
+
* draw color setter
|
155
|
+
* @param {cc.Color} color
|
156
|
+
*/
|
157
|
+
setDrawColor: function (color) {
|
158
|
+
var locDrawColor = this._drawColor;
|
159
|
+
locDrawColor.r = color.r;
|
160
|
+
locDrawColor.g = color.g;
|
161
|
+
locDrawColor.b = color.b;
|
162
|
+
locDrawColor.a = (color.a == null) ? 255 : color.a;
|
163
|
+
},
|
164
|
+
|
165
|
+
/**
|
166
|
+
* draw color getter
|
167
|
+
* @returns {cc.Color}
|
168
|
+
*/
|
169
|
+
getDrawColor: function () {
|
170
|
+
return cc.color(this._drawColor.r, this._drawColor.g, this._drawColor.b, this._drawColor.a);
|
171
|
+
},
|
172
|
+
// ----common function end ----
|
173
|
+
|
174
|
+
|
175
|
+
/**
|
176
|
+
* draws a rectangle given the origin and destination point measured in points.
|
177
|
+
* @param {cc.Point} origin
|
178
|
+
* @param {cc.Point} destination
|
179
|
+
* @param {cc.Color} fillColor
|
180
|
+
* @param {Number} lineWidth
|
181
|
+
* @param {cc.Color} lineColor
|
182
|
+
*/
|
183
|
+
drawRect: function (origin, destination, fillColor, lineWidth, lineColor) {
|
184
|
+
lineWidth = lineWidth || this._lineWidth;
|
185
|
+
lineColor = lineColor || this.getDrawColor();
|
186
|
+
if(lineColor.a == null)
|
187
|
+
lineColor.a = 255;
|
188
|
+
|
189
|
+
var vertices = [
|
190
|
+
origin,
|
191
|
+
cc.p(destination.x, origin.y),
|
192
|
+
destination,
|
193
|
+
cc.p(origin.x, destination.y)
|
194
|
+
];
|
195
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
196
|
+
element.verts = vertices;
|
197
|
+
element.lineWidth = lineWidth;
|
198
|
+
element.lineColor = lineColor;
|
199
|
+
element.isClosePolygon = true;
|
200
|
+
element.isStroke = true;
|
201
|
+
element.lineCap = "butt";
|
202
|
+
element.fillColor = fillColor;
|
203
|
+
if (fillColor) {
|
204
|
+
if(fillColor.a == null)
|
205
|
+
fillColor.a = 255;
|
206
|
+
element.isFill = true;
|
207
|
+
}
|
208
|
+
this._buffer.push(element);
|
209
|
+
},
|
210
|
+
|
211
|
+
/**
|
212
|
+
* draws a circle given the center, radius and number of segments.
|
213
|
+
* @override
|
214
|
+
* @param {cc.Point} center center of circle
|
215
|
+
* @param {Number} radius
|
216
|
+
* @param {Number} angle angle in radians
|
217
|
+
* @param {Number} segments
|
218
|
+
* @param {Boolean} drawLineToCenter
|
219
|
+
* @param {Number} lineWidth
|
220
|
+
* @param {cc.Color} color
|
221
|
+
*/
|
222
|
+
drawCircle: function (center, radius, angle, segments, drawLineToCenter, lineWidth, color) {
|
223
|
+
lineWidth = lineWidth || this._lineWidth;
|
224
|
+
color = color || this.getDrawColor();
|
225
|
+
if (color.a == null)
|
226
|
+
color.a = 255;
|
227
|
+
|
228
|
+
var coef = 2.0 * Math.PI / segments;
|
229
|
+
var vertices = [];
|
230
|
+
for (var i = 0; i <= segments; i++) {
|
231
|
+
var rads = i * coef;
|
232
|
+
var j = radius * Math.cos(rads + angle) + center.x;
|
233
|
+
var k = radius * Math.sin(rads + angle) + center.y;
|
234
|
+
vertices.push(cc.p(j, k));
|
235
|
+
}
|
236
|
+
if (drawLineToCenter) {
|
237
|
+
vertices.push(cc.p(center.x, center.y));
|
238
|
+
}
|
239
|
+
|
240
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
241
|
+
element.verts = vertices;
|
242
|
+
element.lineWidth = lineWidth;
|
243
|
+
element.lineColor = color;
|
244
|
+
element.isClosePolygon = true;
|
245
|
+
element.isStroke = true;
|
246
|
+
this._buffer.push(element);
|
247
|
+
},
|
248
|
+
|
249
|
+
/**
|
250
|
+
* draws a quad bezier path
|
251
|
+
* @override
|
252
|
+
* @param {cc.Point} origin
|
253
|
+
* @param {cc.Point} control
|
254
|
+
* @param {cc.Point} destination
|
255
|
+
* @param {Number} segments
|
256
|
+
* @param {Number} lineWidth
|
257
|
+
* @param {cc.Color} color
|
258
|
+
*/
|
259
|
+
drawQuadBezier: function (origin, control, destination, segments, lineWidth, color) {
|
260
|
+
lineWidth = lineWidth || this._lineWidth;
|
261
|
+
color = color || this.getDrawColor();
|
262
|
+
if (color.a == null)
|
263
|
+
color.a = 255;
|
264
|
+
|
265
|
+
var vertices = [], t = 0.0;
|
266
|
+
for (var i = 0; i < segments; i++) {
|
267
|
+
var x = Math.pow(1 - t, 2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x;
|
268
|
+
var y = Math.pow(1 - t, 2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y;
|
269
|
+
vertices.push(cc.p(x, y));
|
270
|
+
t += 1.0 / segments;
|
271
|
+
}
|
272
|
+
vertices.push(cc.p(destination.x, destination.y));
|
273
|
+
|
274
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
275
|
+
element.verts = vertices;
|
276
|
+
element.lineWidth = lineWidth;
|
277
|
+
element.lineColor = color;
|
278
|
+
element.isStroke = true;
|
279
|
+
element.lineCap = "round";
|
280
|
+
this._buffer.push(element);
|
281
|
+
},
|
282
|
+
|
283
|
+
/**
|
284
|
+
* draws a cubic bezier path
|
285
|
+
* @override
|
286
|
+
* @param {cc.Point} origin
|
287
|
+
* @param {cc.Point} control1
|
288
|
+
* @param {cc.Point} control2
|
289
|
+
* @param {cc.Point} destination
|
290
|
+
* @param {Number} segments
|
291
|
+
* @param {Number} lineWidth
|
292
|
+
* @param {cc.Color} color
|
293
|
+
*/
|
294
|
+
drawCubicBezier: function (origin, control1, control2, destination, segments, lineWidth, color) {
|
295
|
+
lineWidth = lineWidth || this._lineWidth;
|
296
|
+
color = color || this.getDrawColor();
|
297
|
+
if (color.a == null)
|
298
|
+
color.a = 255;
|
299
|
+
|
300
|
+
var vertices = [], t = 0;
|
301
|
+
for (var i = 0; i < segments; i++) {
|
302
|
+
var x = Math.pow(1 - t, 3) * origin.x + 3.0 * Math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x;
|
303
|
+
var y = Math.pow(1 - t, 3) * origin.y + 3.0 * Math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y;
|
304
|
+
vertices.push(cc.p(x, y));
|
305
|
+
t += 1.0 / segments;
|
306
|
+
}
|
307
|
+
vertices.push(cc.p(destination.x, destination.y));
|
308
|
+
|
309
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
310
|
+
element.verts = vertices;
|
311
|
+
element.lineWidth = lineWidth;
|
312
|
+
element.lineColor = color;
|
313
|
+
element.isStroke = true;
|
314
|
+
element.lineCap = "round";
|
315
|
+
this._buffer.push(element);
|
316
|
+
},
|
317
|
+
|
318
|
+
/**
|
319
|
+
* draw a CatmullRom curve
|
320
|
+
* @override
|
321
|
+
* @param {Array} points
|
322
|
+
* @param {Number} segments
|
323
|
+
* @param {Number} lineWidth
|
324
|
+
* @param {cc.Color} color
|
325
|
+
*/
|
326
|
+
drawCatmullRom: function (points, segments, lineWidth, color) {
|
327
|
+
this.drawCardinalSpline(points, 0.5, segments, lineWidth, color);
|
328
|
+
},
|
329
|
+
|
330
|
+
/**
|
331
|
+
* draw a cardinal spline path
|
332
|
+
* @override
|
333
|
+
* @param {Array} config
|
334
|
+
* @param {Number} tension
|
335
|
+
* @param {Number} segments
|
336
|
+
* @param {Number} lineWidth
|
337
|
+
* @param {cc.Color} color
|
338
|
+
*/
|
339
|
+
drawCardinalSpline: function (config, tension, segments, lineWidth, color) {
|
340
|
+
lineWidth = lineWidth || this._lineWidth;
|
341
|
+
color = color || this.getDrawColor();
|
342
|
+
if(color.a == null)
|
343
|
+
color.a = 255;
|
344
|
+
|
345
|
+
var vertices = [], p, lt, deltaT = 1.0 / config.length;
|
346
|
+
for (var i = 0; i < segments + 1; i++) {
|
347
|
+
var dt = i / segments;
|
348
|
+
// border
|
349
|
+
if (dt == 1) {
|
350
|
+
p = config.length - 1;
|
351
|
+
lt = 1;
|
352
|
+
} else {
|
353
|
+
p = 0 | (dt / deltaT);
|
354
|
+
lt = (dt - deltaT * p) / deltaT;
|
355
|
+
}
|
356
|
+
|
357
|
+
// Interpolate
|
358
|
+
var newPos = cc.cardinalSplineAt(
|
359
|
+
cc.getControlPointAt(config, p - 1),
|
360
|
+
cc.getControlPointAt(config, p - 0),
|
361
|
+
cc.getControlPointAt(config, p + 1),
|
362
|
+
cc.getControlPointAt(config, p + 2),
|
363
|
+
tension, lt);
|
364
|
+
vertices.push(newPos);
|
365
|
+
}
|
366
|
+
|
367
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
368
|
+
element.verts = vertices;
|
369
|
+
element.lineWidth = lineWidth;
|
370
|
+
element.lineColor = color;
|
371
|
+
element.isStroke = true;
|
372
|
+
element.lineCap = "round";
|
373
|
+
this._buffer.push(element);
|
374
|
+
},
|
375
|
+
|
376
|
+
/**
|
377
|
+
* draw a dot at a position, with a given radius and color
|
378
|
+
* @param {cc.Point} pos
|
379
|
+
* @param {Number} radius
|
380
|
+
* @param {cc.Color} color
|
381
|
+
*/
|
382
|
+
drawDot: function (pos, radius, color) {
|
383
|
+
color = color || this.getDrawColor();
|
384
|
+
if (color.a == null)
|
385
|
+
color.a = 255;
|
386
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_DOT);
|
387
|
+
element.verts = [pos];
|
388
|
+
element.lineWidth = radius;
|
389
|
+
element.fillColor = color;
|
390
|
+
this._buffer.push(element);
|
391
|
+
},
|
392
|
+
|
393
|
+
/**
|
394
|
+
* draws an array of points.
|
395
|
+
* @override
|
396
|
+
* @param {Array} points point of array
|
397
|
+
* @param {Number} radius
|
398
|
+
* @param {cc.Color} color
|
399
|
+
*/
|
400
|
+
drawDots: function(points, radius, color){
|
401
|
+
if(!points || points.length == 0)
|
402
|
+
return;
|
403
|
+
color = color || this.getDrawColor();
|
404
|
+
if (color.a == null)
|
405
|
+
color.a = 255;
|
406
|
+
for(var i = 0, len = points.length; i < len; i++)
|
407
|
+
this.drawDot(points[i], radius, color);
|
408
|
+
},
|
409
|
+
|
410
|
+
/**
|
411
|
+
* draw a segment with a radius and color
|
412
|
+
* @param {cc.Point} from
|
413
|
+
* @param {cc.Point} to
|
414
|
+
* @param {Number} lineWidth
|
415
|
+
* @param {cc.Color} color
|
416
|
+
*/
|
417
|
+
drawSegment: function (from, to, lineWidth, color) {
|
418
|
+
lineWidth = lineWidth || this._lineWidth;
|
419
|
+
color = color || this.getDrawColor();
|
420
|
+
if (color.a == null)
|
421
|
+
color.a = 255;
|
422
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
423
|
+
element.verts = [from, to];
|
424
|
+
element.lineWidth = lineWidth * 2;
|
425
|
+
element.lineColor = color;
|
426
|
+
element.isStroke = true;
|
427
|
+
element.lineCap = "round";
|
428
|
+
this._buffer.push(element);
|
429
|
+
},
|
430
|
+
|
431
|
+
/**
|
432
|
+
* draw a polygon with a fill color and line color without copying the vertex list
|
433
|
+
* @param {Array} verts
|
434
|
+
* @param {cc.Color} fillColor
|
435
|
+
* @param {Number} lineWidth
|
436
|
+
* @param {cc.Color} color
|
437
|
+
*/
|
438
|
+
drawPoly_: function (verts, fillColor, lineWidth, color) {
|
439
|
+
lineWidth = lineWidth || this._lineWidth;
|
440
|
+
color = color || this.getDrawColor();
|
441
|
+
if (color.a == null)
|
442
|
+
color.a = 255;
|
443
|
+
var element = new cc._DrawNodeElement(cc.DrawNode.TYPE_POLY);
|
444
|
+
|
445
|
+
element.verts = verts;
|
446
|
+
element.fillColor = fillColor;
|
447
|
+
element.lineWidth = lineWidth;
|
448
|
+
element.lineColor = color;
|
449
|
+
element.isClosePolygon = true;
|
450
|
+
element.isStroke = true;
|
451
|
+
element.lineCap = "round";
|
452
|
+
if (fillColor)
|
453
|
+
element.isFill = true;
|
454
|
+
this._buffer.push(element);
|
455
|
+
},
|
456
|
+
|
457
|
+
/**
|
458
|
+
* draw a polygon with a fill color and line color, copying the vertex list
|
459
|
+
* @param {Array} verts
|
460
|
+
* @param {cc.Color} fillColor
|
461
|
+
* @param {Number} lineWidth
|
462
|
+
* @param {cc.Color} color
|
463
|
+
*/
|
464
|
+
drawPoly: function (verts, fillColor, lineWidth, color) {
|
465
|
+
var vertsCopy = [];
|
466
|
+
for (var i=0; i < verts.length; i++) {
|
467
|
+
vertsCopy.push(cc.p(verts[i].x, verts[i].y));
|
468
|
+
}
|
469
|
+
return this.drawPoly_(vertsCopy, fillColor, lineWidth, color);
|
470
|
+
},
|
471
|
+
|
472
|
+
/**
|
473
|
+
* Clear the geometry in the node's buffer.
|
474
|
+
*/
|
475
|
+
clear: function () {
|
476
|
+
this._buffer.length = 0;
|
477
|
+
},
|
478
|
+
|
479
|
+
_createRenderCmd: function(){
|
480
|
+
return new cc.DrawNode.CanvasRenderCmd(this);
|
481
|
+
}
|
482
|
+
});
|
483
|
+
|
484
|
+
//Just only a note
|
485
|
+
cc.DrawNodeWebGL = cc.Node.extend({
|
486
|
+
_bufferCapacity:0,
|
487
|
+
_buffer:null,
|
488
|
+
|
489
|
+
_trianglesArrayBuffer:null,
|
490
|
+
_trianglesWebBuffer:null,
|
491
|
+
_trianglesReader:null,
|
492
|
+
|
493
|
+
_lineWidth: 1,
|
494
|
+
_drawColor: null,
|
495
|
+
|
496
|
+
_blendFunc:null,
|
497
|
+
_dirty:false,
|
498
|
+
_className:"DrawNodeWebGL",
|
499
|
+
|
500
|
+
// ----common function start ----
|
501
|
+
getBlendFunc:function () {
|
502
|
+
return this._blendFunc;
|
503
|
+
},
|
504
|
+
|
505
|
+
setBlendFunc:function (blendFunc, dst) {
|
506
|
+
if (dst === undefined) {
|
507
|
+
this._blendFunc.src = blendFunc.src;
|
508
|
+
this._blendFunc.dst = blendFunc.dst;
|
509
|
+
} else {
|
510
|
+
this._blendFunc.src = blendFunc;
|
511
|
+
this._blendFunc.dst = dst;
|
512
|
+
}
|
513
|
+
},
|
514
|
+
// ----common function end ----
|
515
|
+
|
516
|
+
ctor:function () {
|
517
|
+
cc.Node.prototype.ctor.call(this);
|
518
|
+
this._buffer = [];
|
519
|
+
this._blendFunc = new cc.BlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
|
520
|
+
this._drawColor = cc.color(255,255,255,255);
|
521
|
+
|
522
|
+
this.init();
|
523
|
+
},
|
524
|
+
|
525
|
+
init:function () {
|
526
|
+
if (cc.Node.prototype.init.call(this)) {
|
527
|
+
this.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_LENGTHTEXTURECOLOR);
|
528
|
+
this._ensureCapacity(64);
|
529
|
+
this._trianglesWebBuffer = cc._renderContext.createBuffer();
|
530
|
+
this._dirty = true;
|
531
|
+
return true;
|
532
|
+
}
|
533
|
+
return false;
|
534
|
+
},
|
535
|
+
|
536
|
+
setLineWidth: function (width) {
|
537
|
+
this._lineWidth = width;
|
538
|
+
},
|
539
|
+
|
540
|
+
getLineWidth: function () {
|
541
|
+
return this._lineWidth;
|
542
|
+
},
|
543
|
+
|
544
|
+
setDrawColor: function (color) {
|
545
|
+
var locDrawColor = this._drawColor;
|
546
|
+
locDrawColor.r = color.r;
|
547
|
+
locDrawColor.g = color.g;
|
548
|
+
locDrawColor.b = color.b;
|
549
|
+
locDrawColor.a = color.a;
|
550
|
+
},
|
551
|
+
|
552
|
+
getDrawColor: function () {
|
553
|
+
return cc.color(this._drawColor.r, this._drawColor.g, this._drawColor.b, this._drawColor.a);
|
554
|
+
},
|
555
|
+
|
556
|
+
drawRect: function (origin, destination, fillColor, lineWidth, lineColor) {
|
557
|
+
lineWidth = lineWidth || this._lineWidth;
|
558
|
+
lineColor = lineColor || this.getDrawColor();
|
559
|
+
if (lineColor.a == null)
|
560
|
+
lineColor.a = 255;
|
561
|
+
var vertices = [origin, cc.p(destination.x, origin.y), destination, cc.p(origin.x, destination.y)];
|
562
|
+
if(fillColor == null)
|
563
|
+
this._drawSegments(vertices, lineWidth, lineColor, true);
|
564
|
+
else
|
565
|
+
this.drawPoly(vertices, fillColor, lineWidth, lineColor);
|
566
|
+
},
|
567
|
+
|
568
|
+
drawCircle: function (center, radius, angle, segments, drawLineToCenter, lineWidth, color) {
|
569
|
+
lineWidth = lineWidth || this._lineWidth;
|
570
|
+
color = color || this.getDrawColor();
|
571
|
+
if (color.a == null)
|
572
|
+
color.a = 255;
|
573
|
+
var coef = 2.0 * Math.PI / segments, vertices = [], i, len;
|
574
|
+
for (i = 0; i <= segments; i++) {
|
575
|
+
var rads = i * coef;
|
576
|
+
var j = radius * Math.cos(rads + angle) + center.x;
|
577
|
+
var k = radius * Math.sin(rads + angle) + center.y;
|
578
|
+
vertices.push(cc.p(j, k));
|
579
|
+
}
|
580
|
+
if (drawLineToCenter)
|
581
|
+
vertices.push(cc.p(center.x, center.y));
|
582
|
+
|
583
|
+
lineWidth *= 0.5;
|
584
|
+
for (i = 0, len = vertices.length; i < len - 1; i++)
|
585
|
+
this.drawSegment(vertices[i], vertices[i + 1], lineWidth, color);
|
586
|
+
},
|
587
|
+
|
588
|
+
drawQuadBezier: function (origin, control, destination, segments, lineWidth, color) {
|
589
|
+
lineWidth = lineWidth || this._lineWidth;
|
590
|
+
color = color || this.getDrawColor();
|
591
|
+
if (color.a == null)
|
592
|
+
color.a = 255;
|
593
|
+
var vertices = [], t = 0.0;
|
594
|
+
for (var i = 0; i < segments; i++) {
|
595
|
+
var x = Math.pow(1 - t, 2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x;
|
596
|
+
var y = Math.pow(1 - t, 2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y;
|
597
|
+
vertices.push(cc.p(x, y));
|
598
|
+
t += 1.0 / segments;
|
599
|
+
}
|
600
|
+
vertices.push(cc.p(destination.x, destination.y));
|
601
|
+
this._drawSegments(vertices, lineWidth, color, false);
|
602
|
+
},
|
603
|
+
|
604
|
+
drawCubicBezier: function (origin, control1, control2, destination, segments, lineWidth, color) {
|
605
|
+
lineWidth = lineWidth || this._lineWidth;
|
606
|
+
color = color || this.getDrawColor();
|
607
|
+
if (color.a == null)
|
608
|
+
color.a = 255;
|
609
|
+
var vertices = [], t = 0;
|
610
|
+
for (var i = 0; i < segments; i++) {
|
611
|
+
var x = Math.pow(1 - t, 3) * origin.x + 3.0 * Math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x;
|
612
|
+
var y = Math.pow(1 - t, 3) * origin.y + 3.0 * Math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y;
|
613
|
+
vertices.push(cc.p(x, y));
|
614
|
+
t += 1.0 / segments;
|
615
|
+
}
|
616
|
+
vertices.push(cc.p(destination.x, destination.y));
|
617
|
+
this._drawSegments(vertices, lineWidth, color, false);
|
618
|
+
},
|
619
|
+
|
620
|
+
drawCatmullRom: function (points, segments, lineWidth, color) {
|
621
|
+
this.drawCardinalSpline(points, 0.5, segments, lineWidth, color);
|
622
|
+
},
|
623
|
+
|
624
|
+
drawCardinalSpline: function (config, tension, segments, lineWidth, color) {
|
625
|
+
lineWidth = lineWidth || this._lineWidth;
|
626
|
+
color = color || this.getDrawColor();
|
627
|
+
if (color.a == null)
|
628
|
+
color.a = 255;
|
629
|
+
var vertices = [], p, lt, deltaT = 1.0 / config.length;
|
630
|
+
|
631
|
+
for (var i = 0; i < segments + 1; i++) {
|
632
|
+
var dt = i / segments;
|
633
|
+
|
634
|
+
// border
|
635
|
+
if (dt == 1) {
|
636
|
+
p = config.length - 1;
|
637
|
+
lt = 1;
|
638
|
+
} else {
|
639
|
+
p = 0 | (dt / deltaT);
|
640
|
+
lt = (dt - deltaT * p) / deltaT;
|
641
|
+
}
|
642
|
+
|
643
|
+
// Interpolate
|
644
|
+
var newPos = cc.cardinalSplineAt(
|
645
|
+
cc.getControlPointAt(config, p - 1),
|
646
|
+
cc.getControlPointAt(config, p - 0),
|
647
|
+
cc.getControlPointAt(config, p + 1),
|
648
|
+
cc.getControlPointAt(config, p + 2),
|
649
|
+
tension, lt);
|
650
|
+
vertices.push(newPos);
|
651
|
+
}
|
652
|
+
|
653
|
+
lineWidth *= 0.5;
|
654
|
+
for (var j = 0, len = vertices.length; j < len - 1; j++)
|
655
|
+
this.drawSegment(vertices[j], vertices[j + 1], lineWidth, color);
|
656
|
+
},
|
657
|
+
|
658
|
+
_render:function () {
|
659
|
+
var gl = cc._renderContext;
|
660
|
+
|
661
|
+
cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
|
662
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this._trianglesWebBuffer);
|
663
|
+
if (this._dirty) {
|
664
|
+
gl.bufferData(gl.ARRAY_BUFFER, this._trianglesArrayBuffer, gl.STREAM_DRAW);
|
665
|
+
this._dirty = false;
|
666
|
+
}
|
667
|
+
var triangleSize = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT;
|
668
|
+
|
669
|
+
// vertex
|
670
|
+
gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, triangleSize, 0);
|
671
|
+
// color
|
672
|
+
gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, triangleSize, 8);
|
673
|
+
// texcood
|
674
|
+
gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, triangleSize, 12);
|
675
|
+
|
676
|
+
gl.drawArrays(gl.TRIANGLES, 0, this._buffer.length * 3);
|
677
|
+
cc.incrementGLDraws(1);
|
678
|
+
//cc.checkGLErrorDebug();
|
679
|
+
},
|
680
|
+
|
681
|
+
_ensureCapacity:function(count){
|
682
|
+
var _t = this;
|
683
|
+
var locBuffer = _t._buffer;
|
684
|
+
if(locBuffer.length + count > _t._bufferCapacity){
|
685
|
+
var TriangleLength = cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT;
|
686
|
+
_t._bufferCapacity += Math.max(_t._bufferCapacity, count);
|
687
|
+
//re alloc
|
688
|
+
if((locBuffer == null) || (locBuffer.length === 0)){
|
689
|
+
//init
|
690
|
+
_t._buffer = [];
|
691
|
+
_t._trianglesArrayBuffer = new ArrayBuffer(TriangleLength * _t._bufferCapacity);
|
692
|
+
_t._trianglesReader = new Uint8Array(_t._trianglesArrayBuffer);
|
693
|
+
} else {
|
694
|
+
var newTriangles = [];
|
695
|
+
var newArrayBuffer = new ArrayBuffer(TriangleLength * _t._bufferCapacity);
|
696
|
+
for(var i = 0; i < locBuffer.length;i++){
|
697
|
+
newTriangles[i] = new cc.V2F_C4B_T2F_Triangle(locBuffer[i].a,locBuffer[i].b,locBuffer[i].c,
|
698
|
+
newArrayBuffer, i * TriangleLength);
|
699
|
+
}
|
700
|
+
_t._trianglesReader = new Uint8Array(newArrayBuffer);
|
701
|
+
_t._trianglesArrayBuffer = newArrayBuffer;
|
702
|
+
_t._buffer = newTriangles;
|
703
|
+
}
|
704
|
+
}
|
705
|
+
},
|
706
|
+
|
707
|
+
drawDot:function (pos, radius, color) {
|
708
|
+
color = color || this.getDrawColor();
|
709
|
+
if (color.a == null)
|
710
|
+
color.a = 255;
|
711
|
+
var c4bColor = {r: 0 | color.r, g: 0 | color.g, b: 0 | color.b, a: 0 | color.a};
|
712
|
+
var a = {vertices: {x: pos.x - radius, y: pos.y - radius}, colors: c4bColor, texCoords: {u: -1.0, v: -1.0}};
|
713
|
+
var b = {vertices: {x: pos.x - radius, y: pos.y + radius}, colors: c4bColor, texCoords: {u: -1.0, v: 1.0}};
|
714
|
+
var c = {vertices: {x: pos.x + radius, y: pos.y + radius}, colors: c4bColor, texCoords: {u: 1.0, v: 1.0}};
|
715
|
+
var d = {vertices: {x: pos.x + radius, y: pos.y - radius}, colors: c4bColor, texCoords: {u: 1.0, v: -1.0}};
|
716
|
+
|
717
|
+
this._ensureCapacity(2*3);
|
718
|
+
|
719
|
+
this._buffer.push(new cc.V2F_C4B_T2F_Triangle(a, b, c, this._trianglesArrayBuffer, this._buffer.length * cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT));
|
720
|
+
this._buffer.push(new cc.V2F_C4B_T2F_Triangle(a, c, d, this._trianglesArrayBuffer, this._buffer.length * cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT));
|
721
|
+
this._dirty = true;
|
722
|
+
},
|
723
|
+
|
724
|
+
drawDots: function(points, radius,color) {
|
725
|
+
if(!points || points.length == 0)
|
726
|
+
return;
|
727
|
+
color = color || this.getDrawColor();
|
728
|
+
if (color.a == null)
|
729
|
+
color.a = 255;
|
730
|
+
for(var i = 0, len = points.length; i < len; i++)
|
731
|
+
this.drawDot(points[i], radius, color);
|
732
|
+
},
|
733
|
+
|
734
|
+
drawSegment:function (from, to, radius, color) {
|
735
|
+
color = color || this.getDrawColor();
|
736
|
+
if (color.a == null)
|
737
|
+
color.a = 255;
|
738
|
+
radius = radius || (this._lineWidth * 0.5);
|
739
|
+
var vertexCount = 6*3;
|
740
|
+
this._ensureCapacity(vertexCount);
|
741
|
+
|
742
|
+
var c4bColor = {r: 0 | color.r, g: 0 | color.g, b: 0 | color.b, a: 0 | color.a};
|
743
|
+
var a = cc.__v2f(from), b = cc.__v2f(to);
|
744
|
+
var n = cc.v2fnormalize(cc.v2fperp(cc.v2fsub(b, a))), t = cc.v2fperp(n);
|
745
|
+
var nw = cc.v2fmult(n, radius), tw = cc.v2fmult(t, radius);
|
746
|
+
|
747
|
+
var v0 = cc.v2fsub(b, cc.v2fadd(nw, tw));
|
748
|
+
var v1 = cc.v2fadd(b, cc.v2fsub(nw, tw));
|
749
|
+
var v2 = cc.v2fsub(b, nw);
|
750
|
+
var v3 = cc.v2fadd(b, nw);
|
751
|
+
var v4 = cc.v2fsub(a, nw);
|
752
|
+
var v5 = cc.v2fadd(a, nw);
|
753
|
+
var v6 = cc.v2fsub(a, cc.v2fsub(nw, tw));
|
754
|
+
var v7 = cc.v2fadd(a, cc.v2fadd(nw, tw));
|
755
|
+
|
756
|
+
var TriangleLength = cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT, triangleBuffer = this._trianglesArrayBuffer, locBuffer = this._buffer;
|
757
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v0, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(cc.v2fadd(n, t)))},
|
758
|
+
{vertices: v1, colors: c4bColor, texCoords: cc.__t(cc.v2fsub(n, t))}, {vertices: v2, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))},
|
759
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
760
|
+
|
761
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v3, colors: c4bColor, texCoords: cc.__t(n)},
|
762
|
+
{vertices: v1, colors: c4bColor, texCoords: cc.__t(cc.v2fsub(n, t))}, {vertices: v2, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))},
|
763
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
764
|
+
|
765
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v3, colors: c4bColor, texCoords: cc.__t(n)},
|
766
|
+
{vertices: v4, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))}, {vertices: v2, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))},
|
767
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
768
|
+
|
769
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v3, colors: c4bColor, texCoords: cc.__t(n)},
|
770
|
+
{vertices: v4, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))}, {vertices: v5, colors: c4bColor, texCoords: cc.__t(n)},
|
771
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
772
|
+
|
773
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v6, colors: c4bColor, texCoords: cc.__t(cc.v2fsub(t, n))},
|
774
|
+
{vertices: v4, colors: c4bColor, texCoords: cc.__t(cc.v2fneg(n))}, {vertices: v5, colors: c4bColor, texCoords: cc.__t(n)},
|
775
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
776
|
+
|
777
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v6, colors: c4bColor, texCoords: cc.__t(cc.v2fsub(t, n))},
|
778
|
+
{vertices: v7, colors: c4bColor, texCoords: cc.__t(cc.v2fadd(n, t))}, {vertices: v5, colors: c4bColor, texCoords: cc.__t(n)},
|
779
|
+
triangleBuffer, locBuffer.length * TriangleLength));
|
780
|
+
this._dirty = true;
|
781
|
+
},
|
782
|
+
|
783
|
+
drawPoly:function (verts, fillColor, borderWidth, borderColor) {
|
784
|
+
if(fillColor == null){
|
785
|
+
this._drawSegments(verts, borderWidth, borderColor, true);
|
786
|
+
return;
|
787
|
+
}
|
788
|
+
if (fillColor.a == null)
|
789
|
+
fillColor.a = 255;
|
790
|
+
if (borderColor.a == null)
|
791
|
+
borderColor.a = 255;
|
792
|
+
borderWidth = borderWidth || this._lineWidth;
|
793
|
+
borderWidth *= 0.5;
|
794
|
+
var c4bFillColor = {r: 0 | fillColor.r, g: 0 | fillColor.g, b: 0 | fillColor.b, a: 0 | fillColor.a};
|
795
|
+
var c4bBorderColor = {r: 0 | borderColor.r, g: 0 | borderColor.g, b: 0 | borderColor.b, a: 0 | borderColor.a};
|
796
|
+
var extrude = [], i, v0, v1, v2, count = verts.length;
|
797
|
+
for (i = 0; i < count; i++) {
|
798
|
+
v0 = cc.__v2f(verts[(i - 1 + count) % count]);
|
799
|
+
v1 = cc.__v2f(verts[i]);
|
800
|
+
v2 = cc.__v2f(verts[(i + 1) % count]);
|
801
|
+
var n1 = cc.v2fnormalize(cc.v2fperp(cc.v2fsub(v1, v0)));
|
802
|
+
var n2 = cc.v2fnormalize(cc.v2fperp(cc.v2fsub(v2, v1)));
|
803
|
+
var offset = cc.v2fmult(cc.v2fadd(n1, n2), 1.0 / (cc.v2fdot(n1, n2) + 1.0));
|
804
|
+
extrude[i] = {offset: offset, n: n2};
|
805
|
+
}
|
806
|
+
var outline = (borderWidth > 0.0), triangleCount = 3 * count - 2, vertexCount = 3 * triangleCount;
|
807
|
+
this._ensureCapacity(vertexCount);
|
808
|
+
|
809
|
+
var triangleBytesLen = cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT, trianglesBuffer = this._trianglesArrayBuffer;
|
810
|
+
var locBuffer = this._buffer;
|
811
|
+
var inset = (outline == false ? 0.5 : 0.0);
|
812
|
+
for (i = 0; i < count - 2; i++) {
|
813
|
+
v0 = cc.v2fsub(cc.__v2f(verts[0]), cc.v2fmult(extrude[0].offset, inset));
|
814
|
+
v1 = cc.v2fsub(cc.__v2f(verts[i + 1]), cc.v2fmult(extrude[i + 1].offset, inset));
|
815
|
+
v2 = cc.v2fsub(cc.__v2f(verts[i + 2]), cc.v2fmult(extrude[i + 2].offset, inset));
|
816
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: v0, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())},
|
817
|
+
{vertices: v1, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())}, {vertices: v2, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())},
|
818
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
819
|
+
}
|
820
|
+
|
821
|
+
for (i = 0; i < count; i++) {
|
822
|
+
var j = (i + 1) % count;
|
823
|
+
v0 = cc.__v2f(verts[i]);
|
824
|
+
v1 = cc.__v2f(verts[j]);
|
825
|
+
|
826
|
+
var n0 = extrude[i].n;
|
827
|
+
var offset0 = extrude[i].offset;
|
828
|
+
var offset1 = extrude[j].offset;
|
829
|
+
var inner0 = outline ? cc.v2fsub(v0, cc.v2fmult(offset0, borderWidth)) : cc.v2fsub(v0, cc.v2fmult(offset0, 0.5));
|
830
|
+
var inner1 = outline ? cc.v2fsub(v1, cc.v2fmult(offset1, borderWidth)) : cc.v2fsub(v1, cc.v2fmult(offset1, 0.5));
|
831
|
+
var outer0 = outline ? cc.v2fadd(v0, cc.v2fmult(offset0, borderWidth)) : cc.v2fadd(v0, cc.v2fmult(offset0, 0.5));
|
832
|
+
var outer1 = outline ? cc.v2fadd(v1, cc.v2fmult(offset1, borderWidth)) : cc.v2fadd(v1, cc.v2fmult(offset1, 0.5));
|
833
|
+
|
834
|
+
if (outline) {
|
835
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))},
|
836
|
+
{vertices: inner1, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))}, {vertices: outer1, colors: c4bBorderColor, texCoords: cc.__t(n0)},
|
837
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
838
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))},
|
839
|
+
{vertices: outer0, colors: c4bBorderColor, texCoords: cc.__t(n0)}, {vertices: outer1, colors: c4bBorderColor, texCoords: cc.__t(n0)},
|
840
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
841
|
+
} else {
|
842
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())},
|
843
|
+
{vertices: inner1, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())}, {vertices: outer1, colors: c4bFillColor, texCoords: cc.__t(n0)},
|
844
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
845
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bFillColor, texCoords: cc.__t(cc.v2fzero())},
|
846
|
+
{vertices: outer0, colors: c4bFillColor, texCoords: cc.__t(n0)}, {vertices: outer1, colors: c4bFillColor, texCoords: cc.__t(n0)},
|
847
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
848
|
+
}
|
849
|
+
}
|
850
|
+
extrude = null;
|
851
|
+
this._dirty = true;
|
852
|
+
},
|
853
|
+
|
854
|
+
_drawSegments: function(verts, borderWidth, borderColor, closePoly){
|
855
|
+
borderWidth = borderWidth || this._lineWidth;
|
856
|
+
borderColor = borderColor || this._drawColor;
|
857
|
+
if(borderColor.a == null)
|
858
|
+
borderColor.a = 255;
|
859
|
+
borderWidth *= 0.5;
|
860
|
+
if (borderWidth <= 0)
|
861
|
+
return;
|
862
|
+
|
863
|
+
var c4bBorderColor = {r: 0 | borderColor.r, g: 0 | borderColor.g, b: 0 | borderColor.b, a: 0 | borderColor.a };
|
864
|
+
var extrude = [], i, v0, v1, v2, count = verts.length;
|
865
|
+
for (i = 0; i < count; i++) {
|
866
|
+
v0 = cc.__v2f(verts[(i - 1 + count) % count]);
|
867
|
+
v1 = cc.__v2f(verts[i]);
|
868
|
+
v2 = cc.__v2f(verts[(i + 1) % count]);
|
869
|
+
var n1 = cc.v2fnormalize(cc.v2fperp(cc.v2fsub(v1, v0)));
|
870
|
+
var n2 = cc.v2fnormalize(cc.v2fperp(cc.v2fsub(v2, v1)));
|
871
|
+
var offset = cc.v2fmult(cc.v2fadd(n1, n2), 1.0 / (cc.v2fdot(n1, n2) + 1.0));
|
872
|
+
extrude[i] = {offset: offset, n: n2};
|
873
|
+
}
|
874
|
+
|
875
|
+
var triangleCount = 3 * count - 2, vertexCount = 3 * triangleCount;
|
876
|
+
this._ensureCapacity(vertexCount);
|
877
|
+
|
878
|
+
var triangleBytesLen = cc.V2F_C4B_T2F_Triangle.BYTES_PER_ELEMENT, trianglesBuffer = this._trianglesArrayBuffer;
|
879
|
+
var locBuffer = this._buffer;
|
880
|
+
var len = closePoly ? count : count - 1;
|
881
|
+
for (i = 0; i < len; i++) {
|
882
|
+
var j = (i + 1) % count;
|
883
|
+
v0 = cc.__v2f(verts[i]);
|
884
|
+
v1 = cc.__v2f(verts[j]);
|
885
|
+
|
886
|
+
var n0 = extrude[i].n;
|
887
|
+
var offset0 = extrude[i].offset;
|
888
|
+
var offset1 = extrude[j].offset;
|
889
|
+
var inner0 = cc.v2fsub(v0, cc.v2fmult(offset0, borderWidth));
|
890
|
+
var inner1 = cc.v2fsub(v1, cc.v2fmult(offset1, borderWidth));
|
891
|
+
var outer0 = cc.v2fadd(v0, cc.v2fmult(offset0, borderWidth));
|
892
|
+
var outer1 = cc.v2fadd(v1, cc.v2fmult(offset1, borderWidth));
|
893
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))},
|
894
|
+
{vertices: inner1, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))}, {vertices: outer1, colors: c4bBorderColor, texCoords: cc.__t(n0)},
|
895
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
896
|
+
locBuffer.push(new cc.V2F_C4B_T2F_Triangle({vertices: inner0, colors: c4bBorderColor, texCoords: cc.__t(cc.v2fneg(n0))},
|
897
|
+
{vertices: outer0, colors: c4bBorderColor, texCoords: cc.__t(n0)}, {vertices: outer1, colors: c4bBorderColor, texCoords: cc.__t(n0)},
|
898
|
+
trianglesBuffer, locBuffer.length * triangleBytesLen));
|
899
|
+
}
|
900
|
+
extrude = null;
|
901
|
+
this._dirty = true;
|
902
|
+
},
|
903
|
+
|
904
|
+
clear:function () {
|
905
|
+
this._buffer.length = 0;
|
906
|
+
this._dirty = true;
|
907
|
+
},
|
908
|
+
|
909
|
+
_createRenderCmd: function () {
|
910
|
+
return new cc.DrawNode.WebGLRenderCmd(this);
|
911
|
+
}
|
912
|
+
});
|
913
|
+
|
914
|
+
cc.DrawNode = cc._renderType == cc._RENDER_TYPE_WEBGL ? cc.DrawNodeWebGL : cc.DrawNodeCanvas;
|
915
|
+
|
916
|
+
/**
|
917
|
+
* Creates a DrawNode
|
918
|
+
* @deprecated since v3.0 please use new cc.DrawNode() instead.
|
919
|
+
* @return {cc.DrawNode}
|
920
|
+
*/
|
921
|
+
cc.DrawNode.create = function () {
|
922
|
+
return new cc.DrawNode();
|
923
|
+
};
|
924
|
+
|
925
|
+
cc._DrawNodeElement = function (type, verts, fillColor, lineWidth, lineColor, lineCap, isClosePolygon, isFill, isStroke) {
|
926
|
+
var _t = this;
|
927
|
+
_t.type = type;
|
928
|
+
_t.verts = verts || null;
|
929
|
+
_t.fillColor = fillColor || null;
|
930
|
+
_t.lineWidth = lineWidth || 0;
|
931
|
+
_t.lineColor = lineColor || null;
|
932
|
+
_t.lineCap = lineCap || "butt";
|
933
|
+
_t.isClosePolygon = isClosePolygon || false;
|
934
|
+
_t.isFill = isFill || false;
|
935
|
+
_t.isStroke = isStroke || false;
|
936
|
+
};
|
937
|
+
|
938
|
+
cc.DrawNode.TYPE_DOT = 0;
|
939
|
+
cc.DrawNode.TYPE_SEGMENT = 1;
|
940
|
+
cc.DrawNode.TYPE_POLY = 2;
|