ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,465 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
5
+ http://www.cocos2d-x.org
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+
7
+ Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ of this software and associated documentation files (the "Software"), to deal
9
+ in the Software without restriction, including without limitation the rights
10
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ copies of the Software, and to permit persons to whom the Software is
12
+ furnished to do so, subject to the following conditions:
13
+
14
+ The above copyright notice and this permission notice shall be included in
15
+ all copies or substantial portions of the Software.
16
+
17
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * The display manager for CocoStudio Armature bone.
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+ * @Class ccs.DisplayManager
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+ * @extend cc.Class
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+ *
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+ * @param {ccs.Bone} bone The bone for the display manager
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+ */
33
+ ccs.DisplayManager = ccs.Class.extend(/** @lends ccs.DisplayManager */{
34
+ _decoDisplayList:null,
35
+ _currentDecoDisplay:null,
36
+ _displayRenderNode:null,
37
+ _displayIndex: null,
38
+ _forceChangeDisplay:false,
39
+ _bone:null,
40
+ _visible:true,
41
+ _displayType: null,
42
+
43
+ ctor:function (bone) {
44
+ this._decoDisplayList = [];
45
+ this._currentDecoDisplay = null;
46
+ this._displayRenderNode = null;
47
+ this._displayIndex = null;
48
+ this._forceChangeDisplay = false;
49
+ this._bone = null;
50
+ this._visible = true;
51
+ this._displayType = ccs.DISPLAY_TYPE_MAX;
52
+
53
+ bone && ccs.DisplayManager.prototype.init.call(this, bone);
54
+ },
55
+
56
+ /**
57
+ * Initializes a ccs.DisplayManager.
58
+ * @param bone
59
+ * @returns {boolean}
60
+ */
61
+ init:function (bone) {
62
+ this._bone = bone;
63
+ this.initDisplayList(bone.getBoneData());
64
+ return true;
65
+ },
66
+
67
+ /**
68
+ * <p>
69
+ * Add display and use _DisplayData init the display. <br/>
70
+ * If index already have a display, then replace it. <br/>
71
+ * If index is current display index, then also change display to _index <br/>
72
+ * </p>
73
+ * @param {ccs.DisplayData|cc.Node} display it include the display information, like DisplayType. If you want to create a sprite display, then create a SpriteDisplayData param
74
+ * @param {Number} index the index of the display you want to replace or add to. -1 : append display from back
75
+ */
76
+ addDisplay: function (display, index) {
77
+ var decoDisplay, locDisplayList = this._decoDisplayList;
78
+ if( (index >= 0) && (index < locDisplayList.length) )
79
+ decoDisplay = locDisplayList[index];
80
+ else{
81
+ decoDisplay = new ccs.DecorativeDisplay();
82
+ locDisplayList.push(decoDisplay);
83
+ }
84
+
85
+ if(display instanceof ccs.DisplayData){
86
+ cc.displayFactory.addDisplay(this._bone, decoDisplay, display);
87
+ //! if changed display index is current display index, then change current display to the new display
88
+ if(index == this._displayIndex) {
89
+ this._displayIndex = -1;
90
+ this.changeDisplayWithIndex(index, false);
91
+ }
92
+ return;
93
+ }
94
+
95
+ var displayData = null;
96
+ if (display instanceof ccs.Skin) {
97
+ display.setBone(this._bone);
98
+ displayData = new ccs.SpriteDisplayData();
99
+ ccs.displayFactory.initSpriteDisplay(this._bone, decoDisplay, display.getDisplayName(), display);
100
+
101
+ var spriteDisplayData = decoDisplay.getDisplayData();
102
+ if (spriteDisplayData instanceof ccs.SpriteDisplayData) {
103
+ display.setSkinData(spriteDisplayData.skinData);
104
+ displayData.skinData = spriteDisplayData.skinData;
105
+ } else {
106
+ var find = false;
107
+ for (var i = locDisplayList.length - 2; i >= 0; i--) {
108
+ var dd = locDisplayList[i];
109
+ var sdd = dd.getDisplayData();
110
+ if (sdd instanceof ccs.SpriteDisplayData) {
111
+ find = true;
112
+ display.setSkinData(sdd.skinData);
113
+ displayData.skinData = sdd.skinData;
114
+ break;
115
+ }
116
+ }
117
+ if (!find)
118
+ display.setSkinData(new ccs.BaseData());
119
+ }
120
+ } else if (display instanceof cc.ParticleSystem){
121
+ displayData = new ccs.ParticleDisplayData();
122
+ display.removeFromParent();
123
+ display.cleanup();
124
+ var armature = this._bone.getArmature();
125
+ if (armature)
126
+ display.setParent(armature);
127
+ } else if(display instanceof ccs.Armature) {
128
+ displayData = new ccs.ArmatureDisplayData();
129
+ displayData.displayName = display.getName();
130
+ display.setParentBone(this._bone);
131
+ } else
132
+ displayData = new ccs.DisplayData();
133
+ decoDisplay.setDisplay(display);
134
+ decoDisplay.setDisplayData(displayData);
135
+
136
+ //! if changed display index is current display index, then change current display to the new display
137
+ if(index == this._displayIndex) {
138
+ this._displayIndex = -1;
139
+ this.changeDisplayWithIndex(index, false);
140
+ }
141
+ },
142
+
143
+ _addDisplayOther:function(decoDisplay,display){
144
+ var displayData = null;
145
+ if (display instanceof ccs.Skin){
146
+ var skin = display;
147
+ skin.setBone(this._bone);
148
+ displayData = new ccs.SpriteDisplayData();
149
+ displayData.displayName = skin.getDisplayName();
150
+ ccs.displayFactory.initSpriteDisplay(this._bone, decoDisplay, skin.getDisplayName(), skin);
151
+ var spriteDisplayData = decoDisplay.getDisplayData();
152
+ if (spriteDisplayData instanceof ccs.SpriteDisplayData)
153
+ skin.setSkinData(spriteDisplayData.skinData);
154
+ else{
155
+ var find = false;
156
+ for (var i = this._decoDisplayList.length - 2; i >= 0; i--) {
157
+ var dd = this._decoDisplayList[i];
158
+ var sdd = dd.getDisplayData();
159
+ if (sdd) {
160
+ find = true;
161
+ skin.setSkinData(sdd.skinData);
162
+ displayData.skinData = sdd.skinData;
163
+ break;
164
+ }
165
+ }
166
+ if (!find) {
167
+ skin.setSkinData(new ccs.BaseData());
168
+ }
169
+ skin.setSkinData(new ccs.BaseData());
170
+ }
171
+
172
+ }
173
+ else if (display instanceof cc.ParticleSystem){
174
+ displayData = new ccs.ParticleDisplayData();
175
+ displayData.displayName = display._plistFile;
176
+ }
177
+ else if (display instanceof ccs.Armature){
178
+ displayData = new ccs.ArmatureDisplayData();
179
+ displayData.displayName = display.getName();
180
+ display.setParentBone(this._bone);
181
+ }
182
+ else {
183
+ displayData = new ccs.DisplayData();
184
+ }
185
+ decoDisplay.setDisplay(display);
186
+ decoDisplay.setDisplayData(displayData);
187
+ },
188
+
189
+ /**
190
+ * Removes display node from list.
191
+ * @param {Number} index
192
+ */
193
+ removeDisplay:function (index) {
194
+ this._decoDisplayList.splice(index, 1);
195
+ if (index === this._displayIndex) {
196
+ this.setCurrentDecorativeDisplay(null);
197
+ this._displayIndex = -1;
198
+ }
199
+ },
200
+
201
+ /**
202
+ * Returns the display node list.
203
+ * @returns {Array}
204
+ */
205
+ getDecorativeDisplayList:function(){
206
+ return this._decoDisplayList;
207
+ },
208
+
209
+ /**
210
+ * <p>
211
+ * Change display by index. You can just use this method to change display in the display list. <br/>
212
+ * The display list is just used for this bone, and it is the displays you may use in every frame. <br/>
213
+ * Note : if index is the same with prev index, the method will not effect <br/>
214
+ * </p>
215
+ * @param {Number} index The index of the display you want to change
216
+ * @param {Boolean} force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
217
+ */
218
+ changeDisplayWithIndex:function (index, force) {
219
+ if (index >= this._decoDisplayList.length) {
220
+ cc.log("the index value is out of range");
221
+ return;
222
+ }
223
+ this._forceChangeDisplay = force;
224
+
225
+ //if index is equal to current display index,then do nothing
226
+ if (this._displayIndex == index)
227
+ return;
228
+
229
+ this._displayIndex = index;
230
+
231
+ //! If displayIndex < 0, it means you want to hide you display
232
+ if (index < 0) {
233
+ if(this._displayRenderNode) {
234
+ this._displayRenderNode.removeFromParent(true);
235
+ this.setCurrentDecorativeDisplay(null);
236
+ }
237
+ return;
238
+ }
239
+ this.setCurrentDecorativeDisplay(this._decoDisplayList[index]);
240
+ },
241
+
242
+ /**
243
+ * Change display by name. @see changeDisplayWithIndex.
244
+ * @param {String} name
245
+ * @param {Boolean} force
246
+ */
247
+ changeDisplayWithName: function (name, force) {
248
+ var locDisplayList = this._decoDisplayList;
249
+ for (var i = 0; i < locDisplayList.length; i++) {
250
+ if (locDisplayList[i].getDisplayData().displayName == name) {
251
+ this.changeDisplayWithIndex(i, force);
252
+ break;
253
+ }
254
+ }
255
+ },
256
+
257
+ /**
258
+ * Sets current decorative display.
259
+ * @param {ccs.DecorativeDisplay} decoDisplay
260
+ */
261
+ setCurrentDecorativeDisplay:function (decoDisplay) {
262
+ var locCurrentDecoDisplay = this._currentDecoDisplay;
263
+ if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
264
+ if (locCurrentDecoDisplay && locCurrentDecoDisplay.getColliderDetector())
265
+ locCurrentDecoDisplay.getColliderDetector().setActive(false);
266
+ }
267
+
268
+ this._currentDecoDisplay = decoDisplay;
269
+ locCurrentDecoDisplay = this._currentDecoDisplay;
270
+ if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
271
+ if (locCurrentDecoDisplay && locCurrentDecoDisplay.getColliderDetector())
272
+ locCurrentDecoDisplay.getColliderDetector().setActive(true);
273
+ }
274
+
275
+ var displayRenderNode = (!locCurrentDecoDisplay) ? null : locCurrentDecoDisplay.getDisplay();
276
+
277
+ var locRenderNode = this._displayRenderNode, locBone = this._bone;
278
+ if (locRenderNode) {
279
+ if (locRenderNode instanceof ccs.Armature)
280
+ locBone.setChildArmature(null);
281
+ locRenderNode.removeFromParent(true);
282
+ }
283
+ this._displayRenderNode = displayRenderNode;
284
+
285
+ if (displayRenderNode) {
286
+ if (displayRenderNode instanceof ccs.Armature) {
287
+ this._bone.setChildArmature(displayRenderNode);
288
+ displayRenderNode.setParentBone(this._bone);
289
+ } else if (displayRenderNode instanceof cc.ParticleSystem) {
290
+ if (displayRenderNode instanceof ccs.Armature) {
291
+ locBone.setChildArmature(displayRenderNode);
292
+ displayRenderNode.setParentBone(locBone);
293
+ } else if (displayRenderNode instanceof cc.ParticleSystem)
294
+ displayRenderNode.resetSystem();
295
+ }
296
+
297
+ displayRenderNode.setColor(locBone.getDisplayedColor());
298
+ displayRenderNode.setOpacity(locBone.getDisplayedOpacity());
299
+
300
+ this._displayRenderNode.setVisible(this._visible);
301
+ this._displayType = this._currentDecoDisplay.getDisplayData().displayType;
302
+ }else
303
+ this._displayType = ccs.DISPLAY_TYPE_MAX;
304
+
305
+
306
+ cc.renderer.childrenOrderDirty = true;
307
+ },
308
+
309
+ /**
310
+ * Returns the current display render node.
311
+ * @returns {cc.Node}
312
+ */
313
+ getDisplayRenderNode:function () {
314
+ return this._displayRenderNode;
315
+ },
316
+
317
+ /**
318
+ * Returns the type of display render node.
319
+ * @returns {Number}
320
+ */
321
+ getDisplayRenderNodeType:function(){
322
+ return this._displayType;
323
+ },
324
+
325
+ /**
326
+ * Returns the index of display render node.
327
+ * @returns {Number}
328
+ */
329
+ getCurrentDisplayIndex:function () {
330
+ return this._displayIndex;
331
+ },
332
+
333
+ /**
334
+ * Returns the current decorative display
335
+ * @returns {ccs.DecorativeDisplay}
336
+ */
337
+ getCurrentDecorativeDisplay:function () {
338
+ return this._currentDecoDisplay;
339
+ },
340
+
341
+ /**
342
+ * Gets a decorative display by index.
343
+ * @param index
344
+ * @returns {ccs.DecorativeDisplay}
345
+ */
346
+ getDecorativeDisplayByIndex:function (index) {
347
+ return this._decoDisplayList[index];
348
+ },
349
+
350
+ /**
351
+ * <p>
352
+ * Use BoneData to init the display list.
353
+ * If display is a sprite, and it have texture info in the TextureData, then use TextureData to init the display node's anchor point
354
+ * If the display is a Armature, then create a new Armature
355
+ * </p>
356
+ * @param {ccs.BoneData} boneData
357
+ */
358
+ initDisplayList:function (boneData) {
359
+ this._decoDisplayList.length = 0;
360
+ if (!boneData)
361
+ return;
362
+ var displayList = boneData.displayDataList, decoList = this._decoDisplayList, locBone = this._bone;
363
+ for (var i = 0; i < displayList.length; i++) {
364
+ var displayData = displayList[i];
365
+ var decoDisplay = new ccs.DecorativeDisplay();
366
+ decoDisplay.setDisplayData(displayData);
367
+ ccs.displayFactory.createDisplay(locBone, decoDisplay);
368
+ decoList.push(decoDisplay);
369
+ }
370
+ },
371
+
372
+ /**
373
+ * Check if the position is inside the bone.
374
+ * @param {cc.Point|Number} point
375
+ * @param {Number} [y]
376
+ * @returns {boolean}
377
+ */
378
+ containPoint: function (point, y) {
379
+ if (!this._visible || this._displayIndex < 0)
380
+ return false;
381
+
382
+ if (y !== undefined)
383
+ point = cc.p(point, y);
384
+
385
+ if(this._currentDecoDisplay.getDisplayData().displayType == ccs.DISPLAY_TYPE_SPRITE){
386
+ /*
387
+ * First we first check if the point is in the sprite content rect. If false, then we continue to check
388
+ * the contour point. If this step is also false, then we can say the bone not contain this point.
389
+ *
390
+ */
391
+ var sprite = this._currentDecoDisplay.getDisplay();
392
+ sprite = sprite.getChildByTag(0);
393
+ return ccs.SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point);
394
+ }
395
+ return false;
396
+ },
397
+
398
+ /**
399
+ * <p>
400
+ * Sets whether the display is visible <br/>
401
+ * The default value is true, a node is default to visible
402
+ * </p>
403
+ * @param {boolean} visible
404
+ */
405
+ setVisible:function (visible) {
406
+ if (!this._displayRenderNode)
407
+ return;
408
+ this._visible = visible;
409
+ this._displayRenderNode.setVisible(visible);
410
+ },
411
+
412
+ /**
413
+ * Determines if the display is visible
414
+ * @returns {boolean} true if the node is visible, false if the node is hidden.
415
+ */
416
+ isVisible:function () {
417
+ return this._visible;
418
+ },
419
+
420
+ getContentSize:function () {
421
+ if (!this._displayRenderNode)
422
+ return cc.size(0, 0);
423
+ return this._displayRenderNode.getContentSize();
424
+ },
425
+
426
+ getBoundingBox:function () {
427
+ if (!this._displayRenderNode)
428
+ return cc.rect(0, 0, 0, 0);
429
+ return this._displayRenderNode.getBoundingBox();
430
+ },
431
+
432
+ getAnchorPoint:function () {
433
+ if (!this._displayRenderNode)
434
+ return cc.p(0, 0);
435
+ return this._displayRenderNode.getAnchorPoint();
436
+ },
437
+
438
+ getAnchorPointInPoints:function () {
439
+ if (!this._displayRenderNode)
440
+ return cc.p(0, 0);
441
+ return this._displayRenderNode.getAnchorPointInPoints();
442
+ },
443
+
444
+ getForceChangeDisplay:function () {
445
+ return this._forceChangeDisplay;
446
+ },
447
+
448
+ release:function () {
449
+ this._decoDisplayList = null;
450
+ if (this._displayRenderNode) {
451
+ this._displayRenderNode.removeFromParent(true);
452
+ this._displayRenderNode = null;
453
+ }
454
+ }
455
+ });
456
+
457
+ /**
458
+ * Allocates and initializes a display manager with ccs.Bone.
459
+ * @param {ccs.Bone} bone
460
+ * @returns {ccs.DisplayManager}
461
+ * @deprecated since v3.1, please use new construction instead
462
+ */
463
+ ccs.DisplayManager.create = function (bone) {
464
+ return new ccs.DisplayManager(bone);
465
+ };
@@ -0,0 +1,215 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2011-2012 cocos2d-x.org
3
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
4
+
5
+ http://www.cocos2d-x.org
6
+
7
+ Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ of this software and associated documentation files (the "Software"), to deal
9
+ in the Software without restriction, including without limitation the rights
10
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ copies of the Software, and to permit persons to whom the Software is
12
+ furnished to do so, subject to the following conditions:
13
+
14
+ The above copyright notice and this permission notice shall be included in
15
+ all copies or substantial portions of the Software.
16
+
17
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ THE SOFTWARE.
24
+ ****************************************************************************/
25
+
26
+ /**
27
+ * ccs.Bone uses ccs.Skin to displays on screen.
28
+ * @class
29
+ * @extends ccs.Sprite
30
+ *
31
+ * @param {String} [fileName]
32
+ * @param {cc.Rect} [rect]
33
+ *
34
+ * @property {Object} skinData - The data of the skin
35
+ * @property {ccs.Bone} bone - The bone of the skin
36
+ * @property {String} displayName - <@readonly> The displayed name of skin
37
+ *
38
+ */
39
+ ccs.Skin = ccs.Sprite.extend(/** @lends ccs.Skin# */{
40
+ _skinData: null,
41
+ bone: null,
42
+ _skinTransform: null,
43
+ _displayName: "",
44
+ _armature: null,
45
+ _className: "Skin",
46
+
47
+ ctor: function (fileName, rect) {
48
+ cc.Sprite.prototype.ctor.call(this);
49
+ this._skinData = null;
50
+ this.bone = null;
51
+ this._displayName = "";
52
+ this._skinTransform = cc.affineTransformIdentity();
53
+ this._armature = null;
54
+
55
+ if (fileName == null || fileName == "") {
56
+ ccs.Skin.prototype.init.call(this);
57
+ } else {
58
+ if(fileName[0] == "#"){
59
+ ccs.Skin.prototype.initWithSpriteFrameName.call(this, fileName.substr(1));
60
+ } else {
61
+ ccs.Skin.prototype.initWithFile.call(this, fileName, rect);
62
+ }
63
+ }
64
+ },
65
+
66
+ /**
67
+ * Initializes with sprite frame name
68
+ * @param {String} spriteFrameName
69
+ * @returns {Boolean}
70
+ */
71
+ initWithSpriteFrameName: function (spriteFrameName) {
72
+ if(spriteFrameName == "")
73
+ return false;
74
+ var pFrame = cc.spriteFrameCache.getSpriteFrame(spriteFrameName);
75
+ var ret = true;
76
+ if(pFrame)
77
+ this.initWithSpriteFrame(pFrame);
78
+ else{
79
+ cc.log("Can't find CCSpriteFrame with %s. Please check your .plist file", spriteFrameName);
80
+ ret = false;
81
+ }
82
+ this._displayName = spriteFrameName;
83
+ return ret;
84
+ },
85
+
86
+ /**
87
+ * Initializes with texture file name.
88
+ * @param {String} fileName
89
+ * @param {cc.Rect} rect
90
+ * @returns {Boolean}
91
+ */
92
+ initWithFile: function (fileName, rect) {
93
+ var ret = rect ? cc.Sprite.prototype.initWithFile.call(this, fileName, rect)
94
+ : cc.Sprite.prototype.initWithFile.call(this, fileName);
95
+ this._displayName = fileName;
96
+ return ret;
97
+ },
98
+
99
+ /**
100
+ * Sets skin data to ccs.Skin.
101
+ * @param {ccs.BaseData} skinData
102
+ */
103
+ setSkinData: function (skinData) {
104
+ this._skinData = skinData;
105
+ this.setScaleX(skinData.scaleX);
106
+ this.setScaleY(skinData.scaleY);
107
+ this.setRotationX(cc.radiansToDegrees(skinData.skewX));
108
+ this.setRotationY(cc.radiansToDegrees(-skinData.skewY));
109
+ this.setPosition(skinData.x, skinData.y);
110
+
111
+ var localTransform = this.getNodeToParentTransform ? this.getNodeToParentTransform() : this.nodeToParentTransform();
112
+ var skinTransform = this._skinTransform;
113
+ skinTransform.a = localTransform.a;
114
+ skinTransform.b = localTransform.b;
115
+ skinTransform.c = localTransform.c;
116
+ skinTransform.d = localTransform.d;
117
+ skinTransform.tx = localTransform.tx;
118
+ skinTransform.ty = localTransform.ty;
119
+ this.updateArmatureTransform();
120
+ },
121
+
122
+ /**
123
+ * Returns skin date of ccs.Skin.
124
+ * @returns {ccs.BaseData}
125
+ */
126
+ getSkinData: function () {
127
+ return this._skinData;
128
+ },
129
+
130
+ /**
131
+ * Updates armature skin's transform with skin transform and bone's transform.
132
+ */
133
+ updateArmatureTransform: function () {
134
+ this._renderCmd.updateArmatureTransform();
135
+ },
136
+
137
+ /**
138
+ * Returns skin's world transform.
139
+ * @returns {cc.AffineTransform}
140
+ */
141
+ getNodeToWorldTransform: function(){
142
+ return this._renderCmd.getNodeToWorldTransform();
143
+ },
144
+
145
+ getNodeToWorldTransformAR: function(){
146
+ return this._renderCmd.getNodeToWorldTransformAR();
147
+ },
148
+
149
+ /**
150
+ * Sets the bone reference to ccs.Skin.
151
+ * @param bone
152
+ */
153
+ setBone: function (bone) {
154
+ this.bone = bone;
155
+ var armature = this.bone.getArmature();
156
+ if(armature)
157
+ this._armature = armature;
158
+ },
159
+
160
+ /**
161
+ * Returns the bone reference of ccs.Skin.
162
+ * @returns {null}
163
+ */
164
+ getBone: function () {
165
+ return this.bone;
166
+ },
167
+
168
+ /**
169
+ * display name getter
170
+ * @returns {String}
171
+ */
172
+ getDisplayName: function () {
173
+ return this._displayName;
174
+ },
175
+
176
+ _createRenderCmd: function(){
177
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
178
+ return new ccs.Skin.CanvasRenderCmd(this);
179
+ else
180
+ return new ccs.Skin.WebGLRenderCmd(this);
181
+ }
182
+ });
183
+
184
+ var _p = ccs.Skin.prototype;
185
+
186
+ // Extended properties
187
+ /** @expose */
188
+ _p.skinData;
189
+ cc.defineGetterSetter(_p, "skinData", _p.getSkinData, _p.setSkinData);
190
+ /** @expose */
191
+ _p.displayName;
192
+ cc.defineGetterSetter(_p, "displayName", _p.getDisplayName);
193
+
194
+ _p = null;
195
+
196
+ /**
197
+ * allocates and initializes a skin.
198
+ * @param {String} [fileName] fileName or sprite frame name
199
+ * @param {cc.Rect} [rect]
200
+ * @returns {ccs.Skin}
201
+ * @deprecated since v3.1, please use new construction instead
202
+ */
203
+ ccs.Skin.create = function (fileName, rect) {
204
+ return new ccs.Skin(fileName, rect);
205
+ };
206
+
207
+ /**
208
+ * allocates and initializes a skin.
209
+ * @param {String} spriteFrameName
210
+ * @returns {ccs.Skin}
211
+ * @deprecated since v3.1, please use new construction instead
212
+ */
213
+ ccs.Skin.createWithSpriteFrameName = function (spriteFrameName) {
214
+ return new ccs.Skin("#" + spriteFrameName);
215
+ };