ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCControlLoader.js +318 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoader.js +905 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCSpriteLoader.js +544 -0
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- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNodeCanvasRenderCmd.js +246 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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THE SOFTWARE.
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/**
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* <p> An interval action is an action that takes place within a certain period of time. <br/>
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* duration plus the start time.</p>
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cc.ActionInterval = cc.FiniteTimeAction.extend(/** @lends cc.ActionInterval# */{
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_elapsed:0,
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48
|
+
_firstTick:false,
|
49
|
+
_easeList: null,
|
50
|
+
_timesForRepeat:1,
|
51
|
+
_repeatForever: false,
|
52
|
+
_repeatMethod: false,//Compatible with repeat class, Discard after can be deleted
|
53
|
+
_speed: 1,
|
54
|
+
_speedMethod: false,//Compatible with speed class, Discard after can be deleted
|
55
|
+
|
56
|
+
/**
|
57
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
58
|
+
* @param {Number} d duration in seconds
|
59
|
+
*/
|
60
|
+
ctor:function (d) {
|
61
|
+
this._speed = 1;
|
62
|
+
this._timesForRepeat = 1;
|
63
|
+
this._repeatForever = false;
|
64
|
+
this.MAX_VALUE = 2;
|
65
|
+
this._repeatMethod = false;//Compatible with repeat class, Discard after can be deleted
|
66
|
+
this._speedMethod = false;//Compatible with repeat class, Discard after can be deleted
|
67
|
+
cc.FiniteTimeAction.prototype.ctor.call(this);
|
68
|
+
d !== undefined && this.initWithDuration(d);
|
69
|
+
},
|
70
|
+
|
71
|
+
/**
|
72
|
+
* How many seconds had elapsed since the actions started to run.
|
73
|
+
* @return {Number}
|
74
|
+
*/
|
75
|
+
getElapsed:function () {
|
76
|
+
return this._elapsed;
|
77
|
+
},
|
78
|
+
|
79
|
+
/**
|
80
|
+
* Initializes the action.
|
81
|
+
* @param {Number} d duration in seconds
|
82
|
+
* @return {Boolean}
|
83
|
+
*/
|
84
|
+
initWithDuration:function (d) {
|
85
|
+
this._duration = (d === 0) ? cc.FLT_EPSILON : d;
|
86
|
+
// prevent division by 0
|
87
|
+
// This comparison could be in step:, but it might decrease the performance
|
88
|
+
// by 3% in heavy based action games.
|
89
|
+
this._elapsed = 0;
|
90
|
+
this._firstTick = true;
|
91
|
+
return true;
|
92
|
+
},
|
93
|
+
|
94
|
+
/**
|
95
|
+
* Returns true if the action has finished.
|
96
|
+
* @return {Boolean}
|
97
|
+
*/
|
98
|
+
isDone:function () {
|
99
|
+
return (this._elapsed >= this._duration);
|
100
|
+
},
|
101
|
+
|
102
|
+
/**
|
103
|
+
* Some additional parameters of cloning.
|
104
|
+
* @param {cc.Action} action
|
105
|
+
* @private
|
106
|
+
*/
|
107
|
+
_cloneDecoration: function(action){
|
108
|
+
action._repeatForever = this._repeatForever;
|
109
|
+
action._speed = this._speed;
|
110
|
+
action._timesForRepeat = this._timesForRepeat;
|
111
|
+
action._easeList = this._easeList;
|
112
|
+
action._speedMethod = this._speedMethod;
|
113
|
+
action._repeatMethod = this._repeatMethod;
|
114
|
+
},
|
115
|
+
|
116
|
+
_reverseEaseList: function(action){
|
117
|
+
if(this._easeList){
|
118
|
+
action._easeList = [];
|
119
|
+
for(var i=0; i<this._easeList.length; i++){
|
120
|
+
action._easeList.push(this._easeList[i].reverse());
|
121
|
+
}
|
122
|
+
}
|
123
|
+
},
|
124
|
+
|
125
|
+
/**
|
126
|
+
* Returns a new clone of the action.
|
127
|
+
* @returns {cc.ActionInterval}
|
128
|
+
*/
|
129
|
+
clone:function () {
|
130
|
+
var action = new cc.ActionInterval(this._duration);
|
131
|
+
this._cloneDecoration(action);
|
132
|
+
return action;
|
133
|
+
},
|
134
|
+
|
135
|
+
/**
|
136
|
+
* Implementation of ease motion.
|
137
|
+
*
|
138
|
+
* @example
|
139
|
+
* //example
|
140
|
+
* action.easeing(cc.easeIn(3.0));
|
141
|
+
* @param {Object} easeObj
|
142
|
+
* @returns {cc.ActionInterval}
|
143
|
+
*/
|
144
|
+
easing: function (easeObj) {
|
145
|
+
if (this._easeList)
|
146
|
+
this._easeList.length = 0;
|
147
|
+
else
|
148
|
+
this._easeList = [];
|
149
|
+
for (var i = 0; i < arguments.length; i++)
|
150
|
+
this._easeList.push(arguments[i]);
|
151
|
+
return this;
|
152
|
+
},
|
153
|
+
|
154
|
+
_computeEaseTime: function (dt) {
|
155
|
+
var locList = this._easeList;
|
156
|
+
if ((!locList) || (locList.length === 0))
|
157
|
+
return dt;
|
158
|
+
for (var i = 0, n = locList.length; i < n; i++)
|
159
|
+
dt = locList[i].easing(dt);
|
160
|
+
return dt;
|
161
|
+
},
|
162
|
+
|
163
|
+
/**
|
164
|
+
* called every frame with it's delta time. <br />
|
165
|
+
* DON'T override unless you know what you are doing.
|
166
|
+
*
|
167
|
+
* @param {Number} dt
|
168
|
+
*/
|
169
|
+
step:function (dt) {
|
170
|
+
if (this._firstTick) {
|
171
|
+
this._firstTick = false;
|
172
|
+
this._elapsed = 0;
|
173
|
+
} else
|
174
|
+
this._elapsed += dt;
|
175
|
+
|
176
|
+
//this.update((1 > (this._elapsed / this._duration)) ? this._elapsed / this._duration : 1);
|
177
|
+
//this.update(Math.max(0, Math.min(1, this._elapsed / Math.max(this._duration, cc.FLT_EPSILON))));
|
178
|
+
var t = this._elapsed / (this._duration > 0.0000001192092896 ? this._duration : 0.0000001192092896);
|
179
|
+
t = (1 > t ? t : 1);
|
180
|
+
this.update(t > 0 ? t : 0);
|
181
|
+
|
182
|
+
//Compatible with repeat class, Discard after can be deleted (this._repeatMethod)
|
183
|
+
if(this._repeatMethod && this._timesForRepeat > 1 && this.isDone()){
|
184
|
+
if(!this._repeatForever){
|
185
|
+
this._timesForRepeat--;
|
186
|
+
}
|
187
|
+
//var diff = locInnerAction.getElapsed() - locInnerAction._duration;
|
188
|
+
this.startWithTarget(this.target);
|
189
|
+
// to prevent jerk. issue #390 ,1247
|
190
|
+
//this._innerAction.step(0);
|
191
|
+
//this._innerAction.step(diff);
|
192
|
+
this.step(this._elapsed - this._duration);
|
193
|
+
|
194
|
+
}
|
195
|
+
},
|
196
|
+
|
197
|
+
/**
|
198
|
+
* Start this action with target.
|
199
|
+
* @param {cc.Node} target
|
200
|
+
*/
|
201
|
+
startWithTarget:function (target) {
|
202
|
+
cc.Action.prototype.startWithTarget.call(this, target);
|
203
|
+
this._elapsed = 0;
|
204
|
+
this._firstTick = true;
|
205
|
+
},
|
206
|
+
|
207
|
+
/**
|
208
|
+
* returns a reversed action. <br />
|
209
|
+
* Will be overwrite.
|
210
|
+
*
|
211
|
+
* @return {null}
|
212
|
+
*/
|
213
|
+
reverse:function () {
|
214
|
+
cc.log("cc.IntervalAction: reverse not implemented.");
|
215
|
+
return null;
|
216
|
+
},
|
217
|
+
|
218
|
+
/**
|
219
|
+
* Set amplitude rate.
|
220
|
+
* @warning It should be overridden in subclass.
|
221
|
+
* @param {Number} amp
|
222
|
+
*/
|
223
|
+
setAmplitudeRate:function (amp) {
|
224
|
+
// Abstract class needs implementation
|
225
|
+
cc.log("cc.ActionInterval.setAmplitudeRate(): it should be overridden in subclass.");
|
226
|
+
},
|
227
|
+
|
228
|
+
/**
|
229
|
+
* Get amplitude rate.
|
230
|
+
* @warning It should be overridden in subclass.
|
231
|
+
* @return {Number} 0
|
232
|
+
*/
|
233
|
+
getAmplitudeRate:function () {
|
234
|
+
// Abstract class needs implementation
|
235
|
+
cc.log("cc.ActionInterval.getAmplitudeRate(): it should be overridden in subclass.");
|
236
|
+
return 0;
|
237
|
+
},
|
238
|
+
|
239
|
+
/**
|
240
|
+
* Changes the speed of an action, making it take longer (speed>1)
|
241
|
+
* or less (speed<1) time. <br/>
|
242
|
+
* Useful to simulate 'slow motion' or 'fast forward' effect.
|
243
|
+
*
|
244
|
+
* @param speed
|
245
|
+
* @returns {cc.Action}
|
246
|
+
*/
|
247
|
+
speed: function(speed){
|
248
|
+
if(speed <= 0){
|
249
|
+
cc.log("The speed parameter error");
|
250
|
+
return this;
|
251
|
+
}
|
252
|
+
|
253
|
+
this._speedMethod = true;//Compatible with repeat class, Discard after can be deleted
|
254
|
+
this._speed *= speed;
|
255
|
+
return this;
|
256
|
+
},
|
257
|
+
|
258
|
+
/**
|
259
|
+
* Get this action speed.
|
260
|
+
* @return {Number}
|
261
|
+
*/
|
262
|
+
getSpeed: function(){
|
263
|
+
return this._speed;
|
264
|
+
},
|
265
|
+
|
266
|
+
/**
|
267
|
+
* Set this action speed.
|
268
|
+
* @param {Number} speed
|
269
|
+
* @returns {cc.ActionInterval}
|
270
|
+
*/
|
271
|
+
setSpeed: function(speed){
|
272
|
+
this._speed = speed;
|
273
|
+
return this;
|
274
|
+
},
|
275
|
+
|
276
|
+
/**
|
277
|
+
* Repeats an action a number of times.
|
278
|
+
* To repeat an action forever use the CCRepeatForever action.
|
279
|
+
* @param times
|
280
|
+
* @returns {cc.ActionInterval}
|
281
|
+
*/
|
282
|
+
repeat: function(times){
|
283
|
+
times = Math.round(times);
|
284
|
+
if(isNaN(times) || times < 1){
|
285
|
+
cc.log("The repeat parameter error");
|
286
|
+
return this;
|
287
|
+
}
|
288
|
+
this._repeatMethod = true;//Compatible with repeat class, Discard after can be deleted
|
289
|
+
this._timesForRepeat *= times;
|
290
|
+
return this;
|
291
|
+
},
|
292
|
+
|
293
|
+
/**
|
294
|
+
* Repeats an action for ever. <br/>
|
295
|
+
* To repeat the an action for a limited number of times use the Repeat action. <br/>
|
296
|
+
* @returns {cc.ActionInterval}
|
297
|
+
*/
|
298
|
+
repeatForever: function(){
|
299
|
+
this._repeatMethod = true;//Compatible with repeat class, Discard after can be deleted
|
300
|
+
this._timesForRepeat = this.MAX_VALUE;
|
301
|
+
this._repeatForever = true;
|
302
|
+
return this;
|
303
|
+
}
|
304
|
+
});
|
305
|
+
|
306
|
+
/**
|
307
|
+
* An interval action is an action that takes place within a certain period of time.
|
308
|
+
* @function
|
309
|
+
* @param {Number} d duration in seconds
|
310
|
+
* @return {cc.ActionInterval}
|
311
|
+
* @example
|
312
|
+
* // example
|
313
|
+
* var actionInterval = cc.actionInterval(3);
|
314
|
+
*/
|
315
|
+
cc.actionInterval = function (d) {
|
316
|
+
return new cc.ActionInterval(d);
|
317
|
+
};
|
318
|
+
|
319
|
+
/**
|
320
|
+
* Please use cc.actionInterval instead.
|
321
|
+
* An interval action is an action that takes place within a certain period of time.
|
322
|
+
* @static
|
323
|
+
* @deprecated since v3.0 <br /> Please use cc.actionInterval instead.
|
324
|
+
* @param {Number} d duration in seconds
|
325
|
+
* @return {cc.ActionInterval}
|
326
|
+
*/
|
327
|
+
cc.ActionInterval.create = cc.actionInterval;
|
328
|
+
|
329
|
+
/**
|
330
|
+
* Runs actions sequentially, one after another.
|
331
|
+
* @class
|
332
|
+
* @extends cc.ActionInterval
|
333
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
334
|
+
* @example
|
335
|
+
* // create sequence with actions
|
336
|
+
* var seq = new cc.Sequence(act1, act2);
|
337
|
+
*
|
338
|
+
* // create sequence with array
|
339
|
+
* var seq = new cc.Sequence(actArray);
|
340
|
+
*/
|
341
|
+
cc.Sequence = cc.ActionInterval.extend(/** @lends cc.Sequence# */{
|
342
|
+
_actions:null,
|
343
|
+
_split:null,
|
344
|
+
_last:0,
|
345
|
+
|
346
|
+
/**
|
347
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
348
|
+
* Create an array of sequenceable actions.
|
349
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
350
|
+
*/
|
351
|
+
ctor:function (tempArray) {
|
352
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
353
|
+
this._actions = [];
|
354
|
+
|
355
|
+
var paramArray = (tempArray instanceof Array) ? tempArray : arguments;
|
356
|
+
var last = paramArray.length - 1;
|
357
|
+
if ((last >= 0) && (paramArray[last] == null))
|
358
|
+
cc.log("parameters should not be ending with null in Javascript");
|
359
|
+
|
360
|
+
if (last >= 0) {
|
361
|
+
var prev = paramArray[0], action1;
|
362
|
+
for (var i = 1; i < last; i++) {
|
363
|
+
if (paramArray[i]) {
|
364
|
+
action1 = prev;
|
365
|
+
prev = cc.Sequence._actionOneTwo(action1, paramArray[i]);
|
366
|
+
}
|
367
|
+
}
|
368
|
+
this.initWithTwoActions(prev, paramArray[last]);
|
369
|
+
}
|
370
|
+
},
|
371
|
+
|
372
|
+
/**
|
373
|
+
* Initializes the action <br/>
|
374
|
+
* @param {cc.FiniteTimeAction} actionOne
|
375
|
+
* @param {cc.FiniteTimeAction} actionTwo
|
376
|
+
* @return {Boolean}
|
377
|
+
*/
|
378
|
+
initWithTwoActions:function (actionOne, actionTwo) {
|
379
|
+
if(!actionOne || !actionTwo)
|
380
|
+
throw "cc.Sequence.initWithTwoActions(): arguments must all be non nil";
|
381
|
+
|
382
|
+
var d = actionOne._duration + actionTwo._duration;
|
383
|
+
this.initWithDuration(d);
|
384
|
+
|
385
|
+
this._actions[0] = actionOne;
|
386
|
+
this._actions[1] = actionTwo;
|
387
|
+
return true;
|
388
|
+
},
|
389
|
+
|
390
|
+
/**
|
391
|
+
* returns a new clone of the action
|
392
|
+
* @returns {cc.Sequence}
|
393
|
+
*/
|
394
|
+
clone:function () {
|
395
|
+
var action = new cc.Sequence();
|
396
|
+
this._cloneDecoration(action);
|
397
|
+
action.initWithTwoActions(this._actions[0].clone(), this._actions[1].clone());
|
398
|
+
return action;
|
399
|
+
},
|
400
|
+
|
401
|
+
/**
|
402
|
+
* Start the action with target.
|
403
|
+
* @param {cc.Node} target
|
404
|
+
*/
|
405
|
+
startWithTarget:function (target) {
|
406
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
407
|
+
this._split = this._actions[0]._duration / this._duration;
|
408
|
+
this._last = -1;
|
409
|
+
},
|
410
|
+
|
411
|
+
/**
|
412
|
+
* stop the action.
|
413
|
+
*/
|
414
|
+
stop:function () {
|
415
|
+
// Issue #1305
|
416
|
+
if (this._last !== -1)
|
417
|
+
this._actions[this._last].stop();
|
418
|
+
cc.Action.prototype.stop.call(this);
|
419
|
+
},
|
420
|
+
|
421
|
+
/**
|
422
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
423
|
+
* @param {Number} dt
|
424
|
+
*/
|
425
|
+
update:function (dt) {
|
426
|
+
var new_t, found = 0;
|
427
|
+
var locSplit = this._split, locActions = this._actions, locLast = this._last, actionFound;
|
428
|
+
|
429
|
+
dt = this._computeEaseTime(dt);
|
430
|
+
if (dt < locSplit) {
|
431
|
+
// action[0]
|
432
|
+
new_t = (locSplit !== 0) ? dt / locSplit : 1;
|
433
|
+
|
434
|
+
if (found === 0 && locLast === 1) {
|
435
|
+
// Reverse mode ?
|
436
|
+
// XXX: Bug. this case doesn't contemplate when _last==-1, found=0 and in "reverse mode"
|
437
|
+
// since it will require a hack to know if an action is on reverse mode or not.
|
438
|
+
// "step" should be overriden, and the "reverseMode" value propagated to inner Sequences.
|
439
|
+
locActions[1].update(0);
|
440
|
+
locActions[1].stop();
|
441
|
+
}
|
442
|
+
} else {
|
443
|
+
// action[1]
|
444
|
+
found = 1;
|
445
|
+
new_t = (locSplit === 1) ? 1 : (dt - locSplit) / (1 - locSplit);
|
446
|
+
|
447
|
+
if (locLast === -1) {
|
448
|
+
// action[0] was skipped, execute it.
|
449
|
+
locActions[0].startWithTarget(this.target);
|
450
|
+
locActions[0].update(1);
|
451
|
+
locActions[0].stop();
|
452
|
+
}
|
453
|
+
if (!locLast) {
|
454
|
+
// switching to action 1. stop action 0.
|
455
|
+
locActions[0].update(1);
|
456
|
+
locActions[0].stop();
|
457
|
+
}
|
458
|
+
}
|
459
|
+
|
460
|
+
actionFound = locActions[found];
|
461
|
+
// Last action found and it is done.
|
462
|
+
if (locLast === found && actionFound.isDone())
|
463
|
+
return;
|
464
|
+
|
465
|
+
// Last action found and it is done
|
466
|
+
if (locLast !== found)
|
467
|
+
actionFound.startWithTarget(this.target);
|
468
|
+
|
469
|
+
new_t = new_t * actionFound._timesForRepeat;
|
470
|
+
actionFound.update(new_t > 1 ? new_t % 1 : new_t);
|
471
|
+
this._last = found;
|
472
|
+
},
|
473
|
+
|
474
|
+
/**
|
475
|
+
* Returns a reversed action.
|
476
|
+
* @return {cc.Sequence}
|
477
|
+
*/
|
478
|
+
reverse:function () {
|
479
|
+
var action = cc.Sequence._actionOneTwo(this._actions[1].reverse(), this._actions[0].reverse());
|
480
|
+
this._cloneDecoration(action);
|
481
|
+
this._reverseEaseList(action);
|
482
|
+
return action;
|
483
|
+
}
|
484
|
+
});
|
485
|
+
|
486
|
+
/** helper constructor to create an array of sequenceable actions
|
487
|
+
* @function
|
488
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
489
|
+
* @return {cc.Sequence}
|
490
|
+
* @example
|
491
|
+
* // example
|
492
|
+
* // create sequence with actions
|
493
|
+
* var seq = cc.sequence(act1, act2);
|
494
|
+
*
|
495
|
+
* // create sequence with array
|
496
|
+
* var seq = cc.sequence(actArray);
|
497
|
+
* todo: It should be use new
|
498
|
+
*/
|
499
|
+
cc.sequence = function (/*Multiple Arguments*/tempArray) {
|
500
|
+
var paramArray = (tempArray instanceof Array) ? tempArray : arguments;
|
501
|
+
if ((paramArray.length > 0) && (paramArray[paramArray.length - 1] == null))
|
502
|
+
cc.log("parameters should not be ending with null in Javascript");
|
503
|
+
|
504
|
+
var result, current, i, repeat;
|
505
|
+
while(paramArray && paramArray.length > 0){
|
506
|
+
current = Array.prototype.shift.call(paramArray);
|
507
|
+
repeat = current._timesForRepeat || 1;
|
508
|
+
current._repeatMethod = false;
|
509
|
+
current._timesForRepeat = 1;
|
510
|
+
|
511
|
+
i = 0;
|
512
|
+
if(!result){
|
513
|
+
result = current;
|
514
|
+
i = 1;
|
515
|
+
}
|
516
|
+
|
517
|
+
for(i; i<repeat; i++){
|
518
|
+
result = cc.Sequence._actionOneTwo(result, current);
|
519
|
+
}
|
520
|
+
}
|
521
|
+
|
522
|
+
return result;
|
523
|
+
};
|
524
|
+
|
525
|
+
/**
|
526
|
+
* Please use cc.sequence instead.
|
527
|
+
* helper constructor to create an array of sequenceable actions
|
528
|
+
* @static
|
529
|
+
* @deprecated since v3.0 <br /> Please use cc.sequence instead.
|
530
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
531
|
+
* @return {cc.Sequence}
|
532
|
+
*/
|
533
|
+
cc.Sequence.create = cc.sequence;
|
534
|
+
|
535
|
+
/** creates the action
|
536
|
+
* @param {cc.FiniteTimeAction} actionOne
|
537
|
+
* @param {cc.FiniteTimeAction} actionTwo
|
538
|
+
* @return {cc.Sequence}
|
539
|
+
* @private
|
540
|
+
*/
|
541
|
+
cc.Sequence._actionOneTwo = function (actionOne, actionTwo) {
|
542
|
+
var sequence = new cc.Sequence();
|
543
|
+
sequence.initWithTwoActions(actionOne, actionTwo);
|
544
|
+
return sequence;
|
545
|
+
};
|
546
|
+
|
547
|
+
/**
|
548
|
+
* Repeats an action a number of times.
|
549
|
+
* To repeat an action forever use the CCRepeatForever action.
|
550
|
+
* @class
|
551
|
+
* @extends cc.ActionInterval
|
552
|
+
* @param {cc.FiniteTimeAction} action
|
553
|
+
* @param {Number} times
|
554
|
+
* @example
|
555
|
+
* var rep = new cc.Repeat(cc.sequence(jump2, jump1), 5);
|
556
|
+
*/
|
557
|
+
cc.Repeat = cc.ActionInterval.extend(/** @lends cc.Repeat# */{
|
558
|
+
_times:0,
|
559
|
+
_total:0,
|
560
|
+
_nextDt:0,
|
561
|
+
_actionInstant:false,
|
562
|
+
_innerAction:null, //CCFiniteTimeAction
|
563
|
+
|
564
|
+
/**
|
565
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
566
|
+
* Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30).
|
567
|
+
* @param {cc.FiniteTimeAction} action
|
568
|
+
* @param {Number} times
|
569
|
+
*/
|
570
|
+
ctor: function (action, times) {
|
571
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
572
|
+
|
573
|
+
times !== undefined && this.initWithAction(action, times);
|
574
|
+
},
|
575
|
+
|
576
|
+
/**
|
577
|
+
* @param {cc.FiniteTimeAction} action
|
578
|
+
* @param {Number} times
|
579
|
+
* @return {Boolean}
|
580
|
+
*/
|
581
|
+
initWithAction:function (action, times) {
|
582
|
+
var duration = action._duration * times;
|
583
|
+
|
584
|
+
if (this.initWithDuration(duration)) {
|
585
|
+
this._times = times;
|
586
|
+
this._innerAction = action;
|
587
|
+
if (action instanceof cc.ActionInstant){
|
588
|
+
this._actionInstant = true;
|
589
|
+
this._times -= 1;
|
590
|
+
}
|
591
|
+
this._total = 0;
|
592
|
+
return true;
|
593
|
+
}
|
594
|
+
return false;
|
595
|
+
},
|
596
|
+
|
597
|
+
/**
|
598
|
+
* returns a new clone of the action
|
599
|
+
* @returns {cc.Repeat}
|
600
|
+
*/
|
601
|
+
clone:function () {
|
602
|
+
var action = new cc.Repeat();
|
603
|
+
this._cloneDecoration(action);
|
604
|
+
action.initWithAction(this._innerAction.clone(), this._times);
|
605
|
+
return action;
|
606
|
+
},
|
607
|
+
|
608
|
+
/**
|
609
|
+
* Start the action with target.
|
610
|
+
* @param {cc.Node} target
|
611
|
+
*/
|
612
|
+
startWithTarget:function (target) {
|
613
|
+
this._total = 0;
|
614
|
+
this._nextDt = this._innerAction._duration / this._duration;
|
615
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
616
|
+
this._innerAction.startWithTarget(target);
|
617
|
+
},
|
618
|
+
|
619
|
+
/**
|
620
|
+
* stop the action
|
621
|
+
*/
|
622
|
+
stop:function () {
|
623
|
+
this._innerAction.stop();
|
624
|
+
cc.Action.prototype.stop.call(this);
|
625
|
+
},
|
626
|
+
|
627
|
+
/**
|
628
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
629
|
+
* @param {Number} dt
|
630
|
+
*/
|
631
|
+
update:function (dt) {
|
632
|
+
dt = this._computeEaseTime(dt);
|
633
|
+
var locInnerAction = this._innerAction;
|
634
|
+
var locDuration = this._duration;
|
635
|
+
var locTimes = this._times;
|
636
|
+
var locNextDt = this._nextDt;
|
637
|
+
|
638
|
+
if (dt >= locNextDt) {
|
639
|
+
while (dt > locNextDt && this._total < locTimes) {
|
640
|
+
locInnerAction.update(1);
|
641
|
+
this._total++;
|
642
|
+
locInnerAction.stop();
|
643
|
+
locInnerAction.startWithTarget(this.target);
|
644
|
+
locNextDt += locInnerAction._duration / locDuration;
|
645
|
+
this._nextDt = locNextDt;
|
646
|
+
}
|
647
|
+
|
648
|
+
// fix for issue #1288, incorrect end value of repeat
|
649
|
+
if (dt >= 1.0 && this._total < locTimes)
|
650
|
+
this._total++;
|
651
|
+
|
652
|
+
// don't set a instant action back or update it, it has no use because it has no duration
|
653
|
+
if (!this._actionInstant) {
|
654
|
+
if (this._total === locTimes) {
|
655
|
+
locInnerAction.update(1);
|
656
|
+
locInnerAction.stop();
|
657
|
+
} else {
|
658
|
+
// issue #390 prevent jerk, use right update
|
659
|
+
locInnerAction.update(dt - (locNextDt - locInnerAction._duration / locDuration));
|
660
|
+
}
|
661
|
+
}
|
662
|
+
} else {
|
663
|
+
locInnerAction.update((dt * locTimes) % 1.0);
|
664
|
+
}
|
665
|
+
},
|
666
|
+
|
667
|
+
/**
|
668
|
+
* Return true if the action has finished.
|
669
|
+
* @return {Boolean}
|
670
|
+
*/
|
671
|
+
isDone:function () {
|
672
|
+
return this._total == this._times;
|
673
|
+
},
|
674
|
+
|
675
|
+
/**
|
676
|
+
* returns a reversed action.
|
677
|
+
* @return {cc.Repeat}
|
678
|
+
*/
|
679
|
+
reverse:function () {
|
680
|
+
var action = new cc.Repeat(this._innerAction.reverse(), this._times);
|
681
|
+
this._cloneDecoration(action);
|
682
|
+
this._reverseEaseList(action);
|
683
|
+
return action;
|
684
|
+
},
|
685
|
+
|
686
|
+
/**
|
687
|
+
* Set inner Action.
|
688
|
+
* @param {cc.FiniteTimeAction} action
|
689
|
+
*/
|
690
|
+
setInnerAction:function (action) {
|
691
|
+
if (this._innerAction != action) {
|
692
|
+
this._innerAction = action;
|
693
|
+
}
|
694
|
+
},
|
695
|
+
|
696
|
+
/**
|
697
|
+
* Get inner Action.
|
698
|
+
* @return {cc.FiniteTimeAction}
|
699
|
+
*/
|
700
|
+
getInnerAction:function () {
|
701
|
+
return this._innerAction;
|
702
|
+
}
|
703
|
+
});
|
704
|
+
|
705
|
+
/**
|
706
|
+
* Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30)
|
707
|
+
* @function
|
708
|
+
* @param {cc.FiniteTimeAction} action
|
709
|
+
* @param {Number} times
|
710
|
+
* @return {cc.Repeat}
|
711
|
+
* @example
|
712
|
+
* // example
|
713
|
+
* var rep = cc.repeat(cc.sequence(jump2, jump1), 5);
|
714
|
+
*/
|
715
|
+
cc.repeat = function (action, times) {
|
716
|
+
return new cc.Repeat(action, times);
|
717
|
+
};
|
718
|
+
|
719
|
+
/**
|
720
|
+
* Please use cc.repeat instead
|
721
|
+
* Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30)
|
722
|
+
* @static
|
723
|
+
* @deprecated since v3.0 <br /> Please use cc.repeat instead.
|
724
|
+
* @param {cc.FiniteTimeAction} action
|
725
|
+
* @param {Number} times
|
726
|
+
* @return {cc.Repeat}
|
727
|
+
*/
|
728
|
+
cc.Repeat.create = cc.repeat;
|
729
|
+
|
730
|
+
|
731
|
+
/** Repeats an action for ever. <br/>
|
732
|
+
* To repeat the an action for a limited number of times use the Repeat action. <br/>
|
733
|
+
* @warning This action can't be Sequenceable because it is not an IntervalAction
|
734
|
+
* @class
|
735
|
+
* @extends cc.ActionInterval
|
736
|
+
* @param {cc.FiniteTimeAction} action
|
737
|
+
* @example
|
738
|
+
* var rep = new cc.RepeatForever(cc.sequence(jump2, jump1), 5);
|
739
|
+
*/
|
740
|
+
cc.RepeatForever = cc.ActionInterval.extend(/** @lends cc.RepeatForever# */{
|
741
|
+
_innerAction:null, //CCActionInterval
|
742
|
+
|
743
|
+
/**
|
744
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
745
|
+
* Create a acton which repeat forever.
|
746
|
+
* @param {cc.FiniteTimeAction} action
|
747
|
+
*/
|
748
|
+
ctor:function (action) {
|
749
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
750
|
+
this._innerAction = null;
|
751
|
+
|
752
|
+
action && this.initWithAction(action);
|
753
|
+
},
|
754
|
+
|
755
|
+
/**
|
756
|
+
* @param {cc.ActionInterval} action
|
757
|
+
* @return {Boolean}
|
758
|
+
*/
|
759
|
+
initWithAction:function (action) {
|
760
|
+
if(!action)
|
761
|
+
throw "cc.RepeatForever.initWithAction(): action must be non null";
|
762
|
+
|
763
|
+
this._innerAction = action;
|
764
|
+
return true;
|
765
|
+
},
|
766
|
+
|
767
|
+
/**
|
768
|
+
* returns a new clone of the action
|
769
|
+
* @returns {cc.RepeatForever}
|
770
|
+
*/
|
771
|
+
clone:function () {
|
772
|
+
var action = new cc.RepeatForever();
|
773
|
+
this._cloneDecoration(action);
|
774
|
+
action.initWithAction(this._innerAction.clone());
|
775
|
+
return action;
|
776
|
+
},
|
777
|
+
|
778
|
+
/**
|
779
|
+
* Start the action with target.
|
780
|
+
* @param {cc.Node} target
|
781
|
+
*/
|
782
|
+
startWithTarget:function (target) {
|
783
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
784
|
+
this._innerAction.startWithTarget(target);
|
785
|
+
},
|
786
|
+
|
787
|
+
/**
|
788
|
+
* called every frame with it's delta time. <br />
|
789
|
+
* DON'T override unless you know what you are doing.
|
790
|
+
* @param dt delta time in seconds
|
791
|
+
*/
|
792
|
+
step:function (dt) {
|
793
|
+
var locInnerAction = this._innerAction;
|
794
|
+
locInnerAction.step(dt);
|
795
|
+
if (locInnerAction.isDone()) {
|
796
|
+
//var diff = locInnerAction.getElapsed() - locInnerAction._duration;
|
797
|
+
locInnerAction.startWithTarget(this.target);
|
798
|
+
// to prevent jerk. issue #390 ,1247
|
799
|
+
//this._innerAction.step(0);
|
800
|
+
//this._innerAction.step(diff);
|
801
|
+
locInnerAction.step(locInnerAction.getElapsed() - locInnerAction._duration);
|
802
|
+
}
|
803
|
+
},
|
804
|
+
|
805
|
+
/**
|
806
|
+
* Return true if the action has finished.
|
807
|
+
* @return {Boolean}
|
808
|
+
*/
|
809
|
+
isDone:function () {
|
810
|
+
return false;
|
811
|
+
},
|
812
|
+
|
813
|
+
/**
|
814
|
+
* Returns a reversed action.
|
815
|
+
* @return {cc.RepeatForever}
|
816
|
+
*/
|
817
|
+
reverse:function () {
|
818
|
+
var action = new cc.RepeatForever(this._innerAction.reverse());
|
819
|
+
this._cloneDecoration(action);
|
820
|
+
this._reverseEaseList(action);
|
821
|
+
return action;
|
822
|
+
},
|
823
|
+
|
824
|
+
/**
|
825
|
+
* Set inner action.
|
826
|
+
* @param {cc.ActionInterval} action
|
827
|
+
*/
|
828
|
+
setInnerAction:function (action) {
|
829
|
+
if (this._innerAction != action) {
|
830
|
+
this._innerAction = action;
|
831
|
+
}
|
832
|
+
},
|
833
|
+
|
834
|
+
/**
|
835
|
+
* Get inner action.
|
836
|
+
* @return {cc.ActionInterval}
|
837
|
+
*/
|
838
|
+
getInnerAction:function () {
|
839
|
+
return this._innerAction;
|
840
|
+
}
|
841
|
+
});
|
842
|
+
|
843
|
+
/**
|
844
|
+
* Create a acton which repeat forever
|
845
|
+
* @function
|
846
|
+
* @param {cc.FiniteTimeAction} action
|
847
|
+
* @return {cc.RepeatForever}
|
848
|
+
* @example
|
849
|
+
* // example
|
850
|
+
* var repeat = cc.repeatForever(cc.rotateBy(1.0, 360));
|
851
|
+
*/
|
852
|
+
cc.repeatForever = function (action) {
|
853
|
+
return new cc.RepeatForever(action);
|
854
|
+
};
|
855
|
+
|
856
|
+
/**
|
857
|
+
* Please use cc.repeatForever instead
|
858
|
+
* Create a acton which repeat forever
|
859
|
+
* @static
|
860
|
+
* @deprecated since v3.0 <br /> Please use cc.repeatForever instead.
|
861
|
+
* @param {cc.FiniteTimeAction} action
|
862
|
+
* @return {cc.RepeatForever}
|
863
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
864
|
+
* @example
|
865
|
+
* var action = new cc.Spawn(cc.jumpBy(2, cc.p(300, 0), 50, 4), cc.rotateBy(2, 720));
|
866
|
+
*/
|
867
|
+
cc.RepeatForever.create = cc.repeatForever;
|
868
|
+
|
869
|
+
|
870
|
+
/** Spawn a new action immediately
|
871
|
+
* @class
|
872
|
+
* @extends cc.ActionInterval
|
873
|
+
*/
|
874
|
+
cc.Spawn = cc.ActionInterval.extend(/** @lends cc.Spawn# */{
|
875
|
+
_one:null,
|
876
|
+
_two:null,
|
877
|
+
|
878
|
+
/**
|
879
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
880
|
+
* @param {Array|cc.FiniteTimeAction} tempArray
|
881
|
+
*/
|
882
|
+
ctor:function (tempArray) {
|
883
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
884
|
+
this._one = null;
|
885
|
+
this._two = null;
|
886
|
+
|
887
|
+
var paramArray = (tempArray instanceof Array) ? tempArray : arguments;
|
888
|
+
var last = paramArray.length - 1;
|
889
|
+
if ((last >= 0) && (paramArray[last] == null))
|
890
|
+
cc.log("parameters should not be ending with null in Javascript");
|
891
|
+
|
892
|
+
if (last >= 0) {
|
893
|
+
var prev = paramArray[0], action1;
|
894
|
+
for (var i = 1; i < last; i++) {
|
895
|
+
if (paramArray[i]) {
|
896
|
+
action1 = prev;
|
897
|
+
prev = cc.Spawn._actionOneTwo(action1, paramArray[i]);
|
898
|
+
}
|
899
|
+
}
|
900
|
+
this.initWithTwoActions(prev, paramArray[last]);
|
901
|
+
}
|
902
|
+
},
|
903
|
+
|
904
|
+
/** initializes the Spawn action with the 2 actions to spawn
|
905
|
+
* @param {cc.FiniteTimeAction} action1
|
906
|
+
* @param {cc.FiniteTimeAction} action2
|
907
|
+
* @return {Boolean}
|
908
|
+
*/
|
909
|
+
initWithTwoActions:function (action1, action2) {
|
910
|
+
if(!action1 || !action2)
|
911
|
+
throw "cc.Spawn.initWithTwoActions(): arguments must all be non null" ;
|
912
|
+
|
913
|
+
var ret = false;
|
914
|
+
|
915
|
+
var d1 = action1._duration;
|
916
|
+
var d2 = action2._duration;
|
917
|
+
|
918
|
+
if (this.initWithDuration(Math.max(d1, d2))) {
|
919
|
+
this._one = action1;
|
920
|
+
this._two = action2;
|
921
|
+
|
922
|
+
if (d1 > d2) {
|
923
|
+
this._two = cc.Sequence._actionOneTwo(action2, cc.delayTime(d1 - d2));
|
924
|
+
} else if (d1 < d2) {
|
925
|
+
this._one = cc.Sequence._actionOneTwo(action1, cc.delayTime(d2 - d1));
|
926
|
+
}
|
927
|
+
|
928
|
+
ret = true;
|
929
|
+
}
|
930
|
+
return ret;
|
931
|
+
},
|
932
|
+
|
933
|
+
/**
|
934
|
+
* returns a new clone of the action
|
935
|
+
* @returns {cc.Spawn}
|
936
|
+
*/
|
937
|
+
clone:function () {
|
938
|
+
var action = new cc.Spawn();
|
939
|
+
this._cloneDecoration(action);
|
940
|
+
action.initWithTwoActions(this._one.clone(), this._two.clone());
|
941
|
+
return action;
|
942
|
+
},
|
943
|
+
|
944
|
+
/**
|
945
|
+
* Start the action with target.
|
946
|
+
* @param {cc.Node} target
|
947
|
+
*/
|
948
|
+
startWithTarget:function (target) {
|
949
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
950
|
+
this._one.startWithTarget(target);
|
951
|
+
this._two.startWithTarget(target);
|
952
|
+
},
|
953
|
+
|
954
|
+
/**
|
955
|
+
* Stop the action
|
956
|
+
*/
|
957
|
+
stop:function () {
|
958
|
+
this._one.stop();
|
959
|
+
this._two.stop();
|
960
|
+
cc.Action.prototype.stop.call(this);
|
961
|
+
},
|
962
|
+
|
963
|
+
/**
|
964
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
965
|
+
* @param {Number} dt
|
966
|
+
*/
|
967
|
+
update:function (dt) {
|
968
|
+
dt = this._computeEaseTime(dt);
|
969
|
+
if (this._one)
|
970
|
+
this._one.update(dt);
|
971
|
+
if (this._two)
|
972
|
+
this._two.update(dt);
|
973
|
+
},
|
974
|
+
|
975
|
+
/**
|
976
|
+
* Returns a reversed action.
|
977
|
+
* @return {cc.Spawn}
|
978
|
+
*/
|
979
|
+
reverse:function () {
|
980
|
+
var action = cc.Spawn._actionOneTwo(this._one.reverse(), this._two.reverse());
|
981
|
+
this._cloneDecoration(action);
|
982
|
+
this._reverseEaseList(action);
|
983
|
+
return action;
|
984
|
+
}
|
985
|
+
});
|
986
|
+
|
987
|
+
/**
|
988
|
+
* Create a spawn action which runs several actions in parallel.
|
989
|
+
* @function
|
990
|
+
* @param {Array|cc.FiniteTimeAction}tempArray
|
991
|
+
* @return {cc.FiniteTimeAction}
|
992
|
+
* @example
|
993
|
+
* // example
|
994
|
+
* var action = cc.spawn(cc.jumpBy(2, cc.p(300, 0), 50, 4), cc.rotateBy(2, 720));
|
995
|
+
* todo:It should be the direct use new
|
996
|
+
*/
|
997
|
+
cc.spawn = function (/*Multiple Arguments*/tempArray) {
|
998
|
+
var paramArray = (tempArray instanceof Array) ? tempArray : arguments;
|
999
|
+
if ((paramArray.length > 0) && (paramArray[paramArray.length - 1] == null))
|
1000
|
+
cc.log("parameters should not be ending with null in Javascript");
|
1001
|
+
|
1002
|
+
var prev = paramArray[0];
|
1003
|
+
for (var i = 1; i < paramArray.length; i++) {
|
1004
|
+
if (paramArray[i] != null)
|
1005
|
+
prev = cc.Spawn._actionOneTwo(prev, paramArray[i]);
|
1006
|
+
}
|
1007
|
+
return prev;
|
1008
|
+
};
|
1009
|
+
|
1010
|
+
/**
|
1011
|
+
* Please use cc.spawn instead.
|
1012
|
+
* Create a spawn action which runs several actions in parallel.
|
1013
|
+
* @static
|
1014
|
+
* @deprecated since v3.0 <br /> Please use cc.spawn instead.
|
1015
|
+
* @param {Array|cc.FiniteTimeAction}tempArray
|
1016
|
+
* @return {cc.FiniteTimeAction}
|
1017
|
+
*/
|
1018
|
+
cc.Spawn.create = cc.spawn;
|
1019
|
+
|
1020
|
+
/**
|
1021
|
+
* @param {cc.FiniteTimeAction} action1
|
1022
|
+
* @param {cc.FiniteTimeAction} action2
|
1023
|
+
* @return {cc.Spawn}
|
1024
|
+
* @private
|
1025
|
+
*/
|
1026
|
+
cc.Spawn._actionOneTwo = function (action1, action2) {
|
1027
|
+
var pSpawn = new cc.Spawn();
|
1028
|
+
pSpawn.initWithTwoActions(action1, action2);
|
1029
|
+
return pSpawn;
|
1030
|
+
};
|
1031
|
+
|
1032
|
+
|
1033
|
+
/**
|
1034
|
+
* Rotates a cc.Node object to a certain angle by modifying it's.
|
1035
|
+
* rotation attribute. <br/>
|
1036
|
+
* The direction will be decided by the shortest angle.
|
1037
|
+
* @class
|
1038
|
+
* @extends cc.ActionInterval
|
1039
|
+
* @param {Number} duration duration in seconds
|
1040
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees.
|
1041
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees.
|
1042
|
+
* @example
|
1043
|
+
* var rotateTo = new cc.RotateTo(2, 61.0);
|
1044
|
+
*/
|
1045
|
+
cc.RotateTo = cc.ActionInterval.extend(/** @lends cc.RotateTo# */{
|
1046
|
+
_dstAngleX:0,
|
1047
|
+
_startAngleX:0,
|
1048
|
+
_diffAngleX:0,
|
1049
|
+
|
1050
|
+
_dstAngleY:0,
|
1051
|
+
_startAngleY:0,
|
1052
|
+
_diffAngleY:0,
|
1053
|
+
|
1054
|
+
/**
|
1055
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
1056
|
+
* Creates a RotateTo action with x and y rotation angles.
|
1057
|
+
* @param {Number} duration duration in seconds
|
1058
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees.
|
1059
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees.
|
1060
|
+
*/
|
1061
|
+
ctor:function (duration, deltaAngleX, deltaAngleY) {
|
1062
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
1063
|
+
|
1064
|
+
deltaAngleX !== undefined && this.initWithDuration(duration, deltaAngleX, deltaAngleY);
|
1065
|
+
},
|
1066
|
+
|
1067
|
+
/**
|
1068
|
+
* Initializes the action.
|
1069
|
+
* @param {Number} duration
|
1070
|
+
* @param {Number} deltaAngleX
|
1071
|
+
* @param {Number} deltaAngleY
|
1072
|
+
* @return {Boolean}
|
1073
|
+
*/
|
1074
|
+
initWithDuration:function (duration, deltaAngleX, deltaAngleY) {
|
1075
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
1076
|
+
this._dstAngleX = deltaAngleX || 0;
|
1077
|
+
this._dstAngleY = deltaAngleY || this._dstAngleX;
|
1078
|
+
return true;
|
1079
|
+
}
|
1080
|
+
return false;
|
1081
|
+
},
|
1082
|
+
|
1083
|
+
/**
|
1084
|
+
* returns a new clone of the action
|
1085
|
+
* @returns {cc.RotateTo}
|
1086
|
+
*/
|
1087
|
+
clone:function () {
|
1088
|
+
var action = new cc.RotateTo();
|
1089
|
+
this._cloneDecoration(action);
|
1090
|
+
action.initWithDuration(this._duration, this._dstAngleX, this._dstAngleY);
|
1091
|
+
return action;
|
1092
|
+
},
|
1093
|
+
|
1094
|
+
/**
|
1095
|
+
* Start the action with target.
|
1096
|
+
* @param {cc.Node} target
|
1097
|
+
*/
|
1098
|
+
startWithTarget:function (target) {
|
1099
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
1100
|
+
|
1101
|
+
// Calculate X
|
1102
|
+
var locStartAngleX = target.rotationX % 360.0;
|
1103
|
+
var locDiffAngleX = this._dstAngleX - locStartAngleX;
|
1104
|
+
if (locDiffAngleX > 180)
|
1105
|
+
locDiffAngleX -= 360;
|
1106
|
+
if (locDiffAngleX < -180)
|
1107
|
+
locDiffAngleX += 360;
|
1108
|
+
this._startAngleX = locStartAngleX;
|
1109
|
+
this._diffAngleX = locDiffAngleX;
|
1110
|
+
|
1111
|
+
// Calculate Y It's duplicated from calculating X since the rotation wrap should be the same
|
1112
|
+
this._startAngleY = target.rotationY % 360.0;
|
1113
|
+
var locDiffAngleY = this._dstAngleY - this._startAngleY;
|
1114
|
+
if (locDiffAngleY > 180)
|
1115
|
+
locDiffAngleY -= 360;
|
1116
|
+
if (locDiffAngleY < -180)
|
1117
|
+
locDiffAngleY += 360;
|
1118
|
+
this._diffAngleY = locDiffAngleY;
|
1119
|
+
},
|
1120
|
+
|
1121
|
+
/**
|
1122
|
+
* RotateTo reverse not implemented.
|
1123
|
+
* Will be overridden.
|
1124
|
+
*/
|
1125
|
+
reverse:function () {
|
1126
|
+
cc.log("cc.RotateTo.reverse(): it should be overridden in subclass.");
|
1127
|
+
},
|
1128
|
+
|
1129
|
+
/**
|
1130
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1131
|
+
* @param {Number} dt
|
1132
|
+
*/
|
1133
|
+
update:function (dt) {
|
1134
|
+
dt = this._computeEaseTime(dt);
|
1135
|
+
if (this.target) {
|
1136
|
+
this.target.rotationX = this._startAngleX + this._diffAngleX * dt;
|
1137
|
+
this.target.rotationY = this._startAngleY + this._diffAngleY * dt;
|
1138
|
+
}
|
1139
|
+
}
|
1140
|
+
});
|
1141
|
+
|
1142
|
+
/**
|
1143
|
+
* Creates a RotateTo action with separate rotation angles.
|
1144
|
+
* To specify the angle of rotation.
|
1145
|
+
* @function
|
1146
|
+
* @param {Number} duration duration in seconds
|
1147
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees.
|
1148
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees.
|
1149
|
+
* @return {cc.RotateTo}
|
1150
|
+
* @example
|
1151
|
+
* // example
|
1152
|
+
* var rotateTo = cc.rotateTo(2, 61.0);
|
1153
|
+
*/
|
1154
|
+
cc.rotateTo = function (duration, deltaAngleX, deltaAngleY) {
|
1155
|
+
return new cc.RotateTo(duration, deltaAngleX, deltaAngleY);
|
1156
|
+
};
|
1157
|
+
|
1158
|
+
/**
|
1159
|
+
* Please use cc.rotateTo instead
|
1160
|
+
* Creates a RotateTo action with separate rotation angles.
|
1161
|
+
* To specify the angle of rotation.
|
1162
|
+
* @static
|
1163
|
+
* @deprecated since v3.0 <br /> Please use cc.rotateTo instead.
|
1164
|
+
* @param {Number} duration duration in seconds
|
1165
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees.
|
1166
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees.
|
1167
|
+
* @return {cc.RotateTo}
|
1168
|
+
*/
|
1169
|
+
cc.RotateTo.create = cc.rotateTo;
|
1170
|
+
|
1171
|
+
|
1172
|
+
/**
|
1173
|
+
* Rotates a cc.Node object clockwise a number of degrees by modifying it's rotation attribute.
|
1174
|
+
* Relative to its properties to modify.
|
1175
|
+
* @class
|
1176
|
+
* @extends cc.ActionInterval
|
1177
|
+
* @param {Number} duration duration in seconds
|
1178
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees
|
1179
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees
|
1180
|
+
* @example
|
1181
|
+
* var actionBy = new cc.RotateBy(2, 360);
|
1182
|
+
*/
|
1183
|
+
cc.RotateBy = cc.ActionInterval.extend(/** @lends cc.RotateBy# */{
|
1184
|
+
_angleX:0,
|
1185
|
+
_startAngleX:0,
|
1186
|
+
_angleY:0,
|
1187
|
+
_startAngleY:0,
|
1188
|
+
|
1189
|
+
/**
|
1190
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1191
|
+
* @param {Number} duration duration in seconds
|
1192
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees
|
1193
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees
|
1194
|
+
*/
|
1195
|
+
ctor: function (duration, deltaAngleX, deltaAngleY) {
|
1196
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
1197
|
+
|
1198
|
+
deltaAngleX !== undefined && this.initWithDuration(duration, deltaAngleX, deltaAngleY);
|
1199
|
+
},
|
1200
|
+
|
1201
|
+
/**
|
1202
|
+
* Initializes the action.
|
1203
|
+
* @param {Number} duration duration in seconds
|
1204
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees
|
1205
|
+
* @param {Number} [deltaAngleY=] deltaAngleY in degrees
|
1206
|
+
* @return {Boolean}
|
1207
|
+
*/
|
1208
|
+
initWithDuration:function (duration, deltaAngleX, deltaAngleY) {
|
1209
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
1210
|
+
this._angleX = deltaAngleX || 0;
|
1211
|
+
this._angleY = deltaAngleY || this._angleX;
|
1212
|
+
return true;
|
1213
|
+
}
|
1214
|
+
return false;
|
1215
|
+
},
|
1216
|
+
|
1217
|
+
/**
|
1218
|
+
* returns a new clone of the action
|
1219
|
+
* @returns {cc.RotateBy}
|
1220
|
+
*/
|
1221
|
+
clone:function () {
|
1222
|
+
var action = new cc.RotateBy();
|
1223
|
+
this._cloneDecoration(action);
|
1224
|
+
action.initWithDuration(this._duration, this._angleX, this._angleY);
|
1225
|
+
return action;
|
1226
|
+
},
|
1227
|
+
|
1228
|
+
/**
|
1229
|
+
* Start the action with target.
|
1230
|
+
* @param {cc.Node} target
|
1231
|
+
*/
|
1232
|
+
startWithTarget:function (target) {
|
1233
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
1234
|
+
this._startAngleX = target.rotationX;
|
1235
|
+
this._startAngleY = target.rotationY;
|
1236
|
+
},
|
1237
|
+
|
1238
|
+
/**
|
1239
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1240
|
+
* @param {Number} dt
|
1241
|
+
*/
|
1242
|
+
update:function (dt) {
|
1243
|
+
dt = this._computeEaseTime(dt);
|
1244
|
+
if (this.target) {
|
1245
|
+
this.target.rotationX = this._startAngleX + this._angleX * dt;
|
1246
|
+
this.target.rotationY = this._startAngleY + this._angleY * dt;
|
1247
|
+
}
|
1248
|
+
},
|
1249
|
+
|
1250
|
+
/**
|
1251
|
+
* Returns a reversed action.
|
1252
|
+
* @return {cc.RotateBy}
|
1253
|
+
*/
|
1254
|
+
reverse:function () {
|
1255
|
+
var action = new cc.RotateBy(this._duration, -this._angleX, -this._angleY);
|
1256
|
+
this._cloneDecoration(action);
|
1257
|
+
this._reverseEaseList(action);
|
1258
|
+
return action;
|
1259
|
+
}
|
1260
|
+
});
|
1261
|
+
|
1262
|
+
/**
|
1263
|
+
* Rotates a cc.Node object clockwise a number of degrees by modifying it's rotation attribute.
|
1264
|
+
* Relative to its properties to modify.
|
1265
|
+
* @function
|
1266
|
+
* @param {Number} duration duration in seconds
|
1267
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees
|
1268
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees
|
1269
|
+
* @return {cc.RotateBy}
|
1270
|
+
* @example
|
1271
|
+
* // example
|
1272
|
+
* var actionBy = cc.rotateBy(2, 360);
|
1273
|
+
*/
|
1274
|
+
cc.rotateBy = function (duration, deltaAngleX, deltaAngleY) {
|
1275
|
+
return new cc.RotateBy(duration, deltaAngleX, deltaAngleY);
|
1276
|
+
};
|
1277
|
+
/**
|
1278
|
+
* Please use cc.rotateBy instead.
|
1279
|
+
* Rotates a cc.Node object clockwise a number of degrees by modifying it's rotation attribute.
|
1280
|
+
* Relative to its properties to modify.
|
1281
|
+
* @static
|
1282
|
+
* @deprecated since v3.0 <br /> Please use cc.rotateBy instead.
|
1283
|
+
* @param {Number} duration duration in seconds
|
1284
|
+
* @param {Number} deltaAngleX deltaAngleX in degrees
|
1285
|
+
* @param {Number} [deltaAngleY] deltaAngleY in degrees
|
1286
|
+
* @return {cc.RotateBy}
|
1287
|
+
*/
|
1288
|
+
cc.RotateBy.create = cc.rotateBy;
|
1289
|
+
|
1290
|
+
|
1291
|
+
/**
|
1292
|
+
* <p>
|
1293
|
+
* Moves a CCNode object x,y pixels by modifying it's position attribute. <br/>
|
1294
|
+
* x and y are relative to the position of the object. <br/>
|
1295
|
+
* Several CCMoveBy actions can be concurrently called, and the resulting <br/>
|
1296
|
+
* movement will be the sum of individual movements.
|
1297
|
+
* </p>
|
1298
|
+
* @class
|
1299
|
+
* @extends cc.ActionInterval
|
1300
|
+
* @param {Number} duration duration in seconds
|
1301
|
+
* @param {cc.Point|Number} deltaPos
|
1302
|
+
* @param {Number} [deltaY]
|
1303
|
+
* @example
|
1304
|
+
* var actionTo = cc.moveBy(2, cc.p(windowSize.width - 40, windowSize.height - 40));
|
1305
|
+
*/
|
1306
|
+
cc.MoveBy = cc.ActionInterval.extend(/** @lends cc.MoveBy# */{
|
1307
|
+
_positionDelta:null,
|
1308
|
+
_startPosition:null,
|
1309
|
+
_previousPosition:null,
|
1310
|
+
|
1311
|
+
/**
|
1312
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1313
|
+
* @param {Number} duration duration in seconds
|
1314
|
+
* @param {cc.Point|Number} deltaPos
|
1315
|
+
* @param {Number} [deltaY]
|
1316
|
+
*/
|
1317
|
+
ctor:function (duration, deltaPos, deltaY) {
|
1318
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
1319
|
+
|
1320
|
+
this._positionDelta = cc.p(0, 0);
|
1321
|
+
this._startPosition = cc.p(0, 0);
|
1322
|
+
this._previousPosition = cc.p(0, 0);
|
1323
|
+
|
1324
|
+
deltaPos !== undefined && this.initWithDuration(duration, deltaPos, deltaY);
|
1325
|
+
},
|
1326
|
+
|
1327
|
+
/**
|
1328
|
+
* Initializes the action.
|
1329
|
+
* @param {Number} duration duration in seconds
|
1330
|
+
* @param {cc.Point} position
|
1331
|
+
* @param {Number} [y]
|
1332
|
+
* @return {Boolean}
|
1333
|
+
*/
|
1334
|
+
initWithDuration:function (duration, position, y) {
|
1335
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
1336
|
+
if(position.x !== undefined) {
|
1337
|
+
y = position.y;
|
1338
|
+
position = position.x;
|
1339
|
+
}
|
1340
|
+
|
1341
|
+
this._positionDelta.x = position;
|
1342
|
+
this._positionDelta.y = y;
|
1343
|
+
return true;
|
1344
|
+
}
|
1345
|
+
return false;
|
1346
|
+
},
|
1347
|
+
|
1348
|
+
/**
|
1349
|
+
* returns a new clone of the action
|
1350
|
+
* @returns {cc.MoveBy}
|
1351
|
+
*/
|
1352
|
+
clone:function () {
|
1353
|
+
var action = new cc.MoveBy();
|
1354
|
+
this._cloneDecoration(action);
|
1355
|
+
action.initWithDuration(this._duration, this._positionDelta);
|
1356
|
+
return action;
|
1357
|
+
},
|
1358
|
+
|
1359
|
+
/**
|
1360
|
+
* Start the action with target.
|
1361
|
+
* @param {cc.Node} target
|
1362
|
+
*/
|
1363
|
+
startWithTarget:function (target) {
|
1364
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
1365
|
+
var locPosX = target.getPositionX();
|
1366
|
+
var locPosY = target.getPositionY();
|
1367
|
+
this._previousPosition.x = locPosX;
|
1368
|
+
this._previousPosition.y = locPosY;
|
1369
|
+
this._startPosition.x = locPosX;
|
1370
|
+
this._startPosition.y = locPosY;
|
1371
|
+
},
|
1372
|
+
|
1373
|
+
/**
|
1374
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1375
|
+
* @param {Number} dt
|
1376
|
+
*/
|
1377
|
+
update:function (dt) {
|
1378
|
+
dt = this._computeEaseTime(dt);
|
1379
|
+
if (this.target) {
|
1380
|
+
var x = this._positionDelta.x * dt;
|
1381
|
+
var y = this._positionDelta.y * dt;
|
1382
|
+
var locStartPosition = this._startPosition;
|
1383
|
+
if (cc.ENABLE_STACKABLE_ACTIONS) {
|
1384
|
+
var targetX = this.target.getPositionX();
|
1385
|
+
var targetY = this.target.getPositionY();
|
1386
|
+
var locPreviousPosition = this._previousPosition;
|
1387
|
+
|
1388
|
+
locStartPosition.x = locStartPosition.x + targetX - locPreviousPosition.x;
|
1389
|
+
locStartPosition.y = locStartPosition.y + targetY - locPreviousPosition.y;
|
1390
|
+
x = x + locStartPosition.x;
|
1391
|
+
y = y + locStartPosition.y;
|
1392
|
+
locPreviousPosition.x = x;
|
1393
|
+
locPreviousPosition.y = y;
|
1394
|
+
this.target.setPosition(x, y);
|
1395
|
+
} else {
|
1396
|
+
this.target.setPosition(locStartPosition.x + x, locStartPosition.y + y);
|
1397
|
+
}
|
1398
|
+
}
|
1399
|
+
},
|
1400
|
+
|
1401
|
+
/**
|
1402
|
+
* MoveTo reverse is not implemented
|
1403
|
+
* @return {cc.MoveBy}
|
1404
|
+
*/
|
1405
|
+
reverse:function () {
|
1406
|
+
var action = new cc.MoveBy(this._duration, cc.p(-this._positionDelta.x, -this._positionDelta.y));
|
1407
|
+
this._cloneDecoration(action);
|
1408
|
+
this._reverseEaseList(action);
|
1409
|
+
return action;
|
1410
|
+
}
|
1411
|
+
});
|
1412
|
+
|
1413
|
+
/**
|
1414
|
+
* Create the action.
|
1415
|
+
* Relative to its coordinate moves a certain distance.
|
1416
|
+
* @function
|
1417
|
+
* @param {Number} duration duration in seconds
|
1418
|
+
* @param {cc.Point|Number} deltaPos
|
1419
|
+
* @param {Number} deltaY
|
1420
|
+
* @return {cc.MoveBy}
|
1421
|
+
* @example
|
1422
|
+
* // example
|
1423
|
+
* var actionTo = cc.moveBy(2, cc.p(windowSize.width - 40, windowSize.height - 40));
|
1424
|
+
*/
|
1425
|
+
cc.moveBy = function (duration, deltaPos, deltaY) {
|
1426
|
+
return new cc.MoveBy(duration, deltaPos, deltaY);
|
1427
|
+
};
|
1428
|
+
/**
|
1429
|
+
* Please use cc.moveBy instead.
|
1430
|
+
* Relative to its coordinate moves a certain distance.
|
1431
|
+
* @static
|
1432
|
+
* @deprecated since v3.0 please use cc.moveBy instead.
|
1433
|
+
* @param {Number} duration duration in seconds
|
1434
|
+
* @param {cc.Point|Number} deltaPos
|
1435
|
+
* @param {Number} deltaY
|
1436
|
+
* @return {cc.MoveBy}
|
1437
|
+
*/
|
1438
|
+
cc.MoveBy.create = cc.moveBy;
|
1439
|
+
|
1440
|
+
|
1441
|
+
/**
|
1442
|
+
* Moves a CCNode object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. <br/>
|
1443
|
+
* Several CCMoveTo actions can be concurrently called, and the resulting <br/>
|
1444
|
+
* movement will be the sum of individual movements.
|
1445
|
+
* @class
|
1446
|
+
* @extends cc.MoveBy
|
1447
|
+
* @param {Number} duration duration in seconds
|
1448
|
+
* @param {cc.Point|Number} position
|
1449
|
+
* @param {Number} y
|
1450
|
+
* @example
|
1451
|
+
* var actionBy = new cc.MoveTo(2, cc.p(80, 80));
|
1452
|
+
*/
|
1453
|
+
cc.MoveTo = cc.MoveBy.extend(/** @lends cc.MoveTo# */{
|
1454
|
+
_endPosition:null,
|
1455
|
+
|
1456
|
+
/**
|
1457
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1458
|
+
* @param {Number} duration duration in seconds
|
1459
|
+
* @param {cc.Point|Number} position
|
1460
|
+
* @param {Number} y
|
1461
|
+
*/
|
1462
|
+
ctor:function (duration, position, y) {
|
1463
|
+
cc.MoveBy.prototype.ctor.call(this);
|
1464
|
+
this._endPosition = cc.p(0, 0);
|
1465
|
+
|
1466
|
+
position !== undefined && this.initWithDuration(duration, position, y);
|
1467
|
+
},
|
1468
|
+
|
1469
|
+
/**
|
1470
|
+
* Initializes the action.
|
1471
|
+
* @param {Number} duration duration in seconds
|
1472
|
+
* @param {cc.Point} position
|
1473
|
+
* @param {Number} y
|
1474
|
+
* @return {Boolean}
|
1475
|
+
*/
|
1476
|
+
initWithDuration:function (duration, position, y) {
|
1477
|
+
if (cc.MoveBy.prototype.initWithDuration.call(this, duration, position, y)) {
|
1478
|
+
if(position.x !== undefined) {
|
1479
|
+
y = position.y;
|
1480
|
+
position = position.x;
|
1481
|
+
}
|
1482
|
+
|
1483
|
+
this._endPosition.x = position;
|
1484
|
+
this._endPosition.y = y;
|
1485
|
+
return true;
|
1486
|
+
}
|
1487
|
+
return false;
|
1488
|
+
},
|
1489
|
+
|
1490
|
+
/**
|
1491
|
+
* returns a new clone of the action
|
1492
|
+
* @returns {cc.MoveTo}
|
1493
|
+
*/
|
1494
|
+
clone:function () {
|
1495
|
+
var action = new cc.MoveTo();
|
1496
|
+
this._cloneDecoration(action);
|
1497
|
+
action.initWithDuration(this._duration, this._endPosition);
|
1498
|
+
return action;
|
1499
|
+
},
|
1500
|
+
|
1501
|
+
/**
|
1502
|
+
* Start the action with target.
|
1503
|
+
* @param {cc.Node} target
|
1504
|
+
*/
|
1505
|
+
startWithTarget:function (target) {
|
1506
|
+
cc.MoveBy.prototype.startWithTarget.call(this, target);
|
1507
|
+
this._positionDelta.x = this._endPosition.x - target.getPositionX();
|
1508
|
+
this._positionDelta.y = this._endPosition.y - target.getPositionY();
|
1509
|
+
}
|
1510
|
+
});
|
1511
|
+
|
1512
|
+
/**
|
1513
|
+
* Create new action.
|
1514
|
+
* Moving to the specified coordinates.
|
1515
|
+
* @function
|
1516
|
+
* @param {Number} duration duration in seconds
|
1517
|
+
* @param {cc.Point} position
|
1518
|
+
* @param {Number} y
|
1519
|
+
* @return {cc.MoveBy}
|
1520
|
+
* @example
|
1521
|
+
* // example
|
1522
|
+
* var actionBy = cc.moveTo(2, cc.p(80, 80));
|
1523
|
+
*/
|
1524
|
+
cc.moveTo = function (duration, position, y) {
|
1525
|
+
return new cc.MoveTo(duration, position, y);
|
1526
|
+
};
|
1527
|
+
/**
|
1528
|
+
* Please use cc.moveTo instead.
|
1529
|
+
* Moving to the specified coordinates.
|
1530
|
+
* @static
|
1531
|
+
* @deprecated since v3.0 <br /> Please use cc.moveTo instead.
|
1532
|
+
* @param {Number} duration duration in seconds
|
1533
|
+
* @param {cc.Point} position
|
1534
|
+
* @param {Number} y
|
1535
|
+
* @return {cc.MoveBy}
|
1536
|
+
*/
|
1537
|
+
cc.MoveTo.create = cc.moveTo;
|
1538
|
+
|
1539
|
+
/**
|
1540
|
+
* Skews a cc.Node object to given angles by modifying it's skewX and skewY attributes
|
1541
|
+
* @class
|
1542
|
+
* @extends cc.ActionInterval
|
1543
|
+
* @param {Number} t time in seconds
|
1544
|
+
* @param {Number} sx
|
1545
|
+
* @param {Number} sy
|
1546
|
+
* @example
|
1547
|
+
* var actionTo = new cc.SkewTo(2, 37.2, -37.2);
|
1548
|
+
*/
|
1549
|
+
cc.SkewTo = cc.ActionInterval.extend(/** @lends cc.SkewTo# */{
|
1550
|
+
_skewX:0,
|
1551
|
+
_skewY:0,
|
1552
|
+
_startSkewX:0,
|
1553
|
+
_startSkewY:0,
|
1554
|
+
_endSkewX:0,
|
1555
|
+
_endSkewY:0,
|
1556
|
+
_deltaX:0,
|
1557
|
+
_deltaY:0,
|
1558
|
+
|
1559
|
+
/**
|
1560
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1561
|
+
* @param {Number} t time in seconds
|
1562
|
+
* @param {Number} sx
|
1563
|
+
* @param {Number} sy
|
1564
|
+
*/
|
1565
|
+
ctor: function (t, sx, sy) {
|
1566
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
1567
|
+
|
1568
|
+
sy !== undefined && this.initWithDuration(t, sx, sy);
|
1569
|
+
},
|
1570
|
+
|
1571
|
+
/**
|
1572
|
+
* Initializes the action.
|
1573
|
+
* @param {Number} t time in seconds
|
1574
|
+
* @param {Number} sx
|
1575
|
+
* @param {Number} sy
|
1576
|
+
* @return {Boolean}
|
1577
|
+
*/
|
1578
|
+
initWithDuration:function (t, sx, sy) {
|
1579
|
+
var ret = false;
|
1580
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, t)) {
|
1581
|
+
this._endSkewX = sx;
|
1582
|
+
this._endSkewY = sy;
|
1583
|
+
ret = true;
|
1584
|
+
}
|
1585
|
+
return ret;
|
1586
|
+
},
|
1587
|
+
|
1588
|
+
/**
|
1589
|
+
* returns a new clone of the action
|
1590
|
+
* @returns {cc.SkewTo}
|
1591
|
+
*/
|
1592
|
+
clone:function () {
|
1593
|
+
var action = new cc.SkewTo();
|
1594
|
+
this._cloneDecoration(action);
|
1595
|
+
action.initWithDuration(this._duration, this._endSkewX, this._endSkewY);
|
1596
|
+
return action;
|
1597
|
+
},
|
1598
|
+
|
1599
|
+
/**
|
1600
|
+
* Start the action with target.
|
1601
|
+
* @param {cc.Node} target
|
1602
|
+
*/
|
1603
|
+
startWithTarget:function (target) {
|
1604
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
1605
|
+
|
1606
|
+
this._startSkewX = target.skewX % 180;
|
1607
|
+
this._deltaX = this._endSkewX - this._startSkewX;
|
1608
|
+
if (this._deltaX > 180)
|
1609
|
+
this._deltaX -= 360;
|
1610
|
+
if (this._deltaX < -180)
|
1611
|
+
this._deltaX += 360;
|
1612
|
+
|
1613
|
+
this._startSkewY = target.skewY % 360;
|
1614
|
+
this._deltaY = this._endSkewY - this._startSkewY;
|
1615
|
+
if (this._deltaY > 180)
|
1616
|
+
this._deltaY -= 360;
|
1617
|
+
if (this._deltaY < -180)
|
1618
|
+
this._deltaY += 360;
|
1619
|
+
},
|
1620
|
+
|
1621
|
+
/**
|
1622
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1623
|
+
* @param {Number} dt
|
1624
|
+
*/
|
1625
|
+
update:function (dt) {
|
1626
|
+
dt = this._computeEaseTime(dt);
|
1627
|
+
this.target.skewX = this._startSkewX + this._deltaX * dt;
|
1628
|
+
this.target.skewY = this._startSkewY + this._deltaY * dt;
|
1629
|
+
}
|
1630
|
+
});
|
1631
|
+
/**
|
1632
|
+
* Create new action.
|
1633
|
+
* Skews a cc.Node object to given angles by modifying it's skewX and skewY attributes.
|
1634
|
+
* Changes to the specified value.
|
1635
|
+
* @function
|
1636
|
+
* @param {Number} t time in seconds
|
1637
|
+
* @param {Number} sx
|
1638
|
+
* @param {Number} sy
|
1639
|
+
* @return {cc.SkewTo}
|
1640
|
+
* @example
|
1641
|
+
* // example
|
1642
|
+
* var actionTo = cc.skewTo(2, 37.2, -37.2);
|
1643
|
+
*/
|
1644
|
+
cc.skewTo = function (t, sx, sy) {
|
1645
|
+
return new cc.SkewTo(t, sx, sy);
|
1646
|
+
};
|
1647
|
+
/**
|
1648
|
+
* Please use cc.skewTo instead.
|
1649
|
+
* Skews a cc.Node object to given angles by modifying it's skewX and skewY attributes。
|
1650
|
+
* Changes to the specified value.
|
1651
|
+
* @static
|
1652
|
+
* @deprecated since v3.0 <br /> Please use cc.skewTo instead.
|
1653
|
+
* @param {Number} t time in seconds
|
1654
|
+
* @param {Number} sx
|
1655
|
+
* @param {Number} sy
|
1656
|
+
* @return {cc.SkewTo}
|
1657
|
+
*/
|
1658
|
+
cc.SkewTo.create = cc.skewTo;
|
1659
|
+
|
1660
|
+
/**
|
1661
|
+
* Skews a cc.Node object by skewX and skewY degrees.
|
1662
|
+
* Relative to its attribute modification.
|
1663
|
+
* @class
|
1664
|
+
* @extends cc.SkewTo
|
1665
|
+
* @param {Number} t time in seconds
|
1666
|
+
* @param {Number} sx skew in degrees for X axis
|
1667
|
+
* @param {Number} sy skew in degrees for Y axis
|
1668
|
+
*/
|
1669
|
+
cc.SkewBy = cc.SkewTo.extend(/** @lends cc.SkewBy# */{
|
1670
|
+
|
1671
|
+
/**
|
1672
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1673
|
+
* @param {Number} t time in seconds
|
1674
|
+
* @param {Number} sx skew in degrees for X axis
|
1675
|
+
* @param {Number} sy skew in degrees for Y axis
|
1676
|
+
*/
|
1677
|
+
ctor: function(t, sx, sy) {
|
1678
|
+
cc.SkewTo.prototype.ctor.call(this);
|
1679
|
+
sy !== undefined && this.initWithDuration(t, sx, sy);
|
1680
|
+
},
|
1681
|
+
|
1682
|
+
/**
|
1683
|
+
* Initializes the action.
|
1684
|
+
* @param {Number} t time in seconds
|
1685
|
+
* @param {Number} deltaSkewX skew in degrees for X axis
|
1686
|
+
* @param {Number} deltaSkewY skew in degrees for Y axis
|
1687
|
+
* @return {Boolean}
|
1688
|
+
*/
|
1689
|
+
initWithDuration:function (t, deltaSkewX, deltaSkewY) {
|
1690
|
+
var ret = false;
|
1691
|
+
if (cc.SkewTo.prototype.initWithDuration.call(this, t, deltaSkewX, deltaSkewY)) {
|
1692
|
+
this._skewX = deltaSkewX;
|
1693
|
+
this._skewY = deltaSkewY;
|
1694
|
+
ret = true;
|
1695
|
+
}
|
1696
|
+
return ret;
|
1697
|
+
},
|
1698
|
+
|
1699
|
+
/**
|
1700
|
+
* returns a new clone of the action
|
1701
|
+
* @returns {cc.SkewBy}
|
1702
|
+
*/
|
1703
|
+
clone:function () {
|
1704
|
+
var action = new cc.SkewBy();
|
1705
|
+
this._cloneDecoration(action);
|
1706
|
+
action.initWithDuration(this._duration, this._skewX, this._skewY);
|
1707
|
+
return action;
|
1708
|
+
},
|
1709
|
+
|
1710
|
+
/**
|
1711
|
+
* Start the action width target.
|
1712
|
+
* @param {cc.Node} target
|
1713
|
+
*/
|
1714
|
+
startWithTarget:function (target) {
|
1715
|
+
cc.SkewTo.prototype.startWithTarget.call(this, target);
|
1716
|
+
this._deltaX = this._skewX;
|
1717
|
+
this._deltaY = this._skewY;
|
1718
|
+
this._endSkewX = this._startSkewX + this._deltaX;
|
1719
|
+
this._endSkewY = this._startSkewY + this._deltaY;
|
1720
|
+
},
|
1721
|
+
|
1722
|
+
/**
|
1723
|
+
* Returns a reversed action.
|
1724
|
+
* @return {cc.SkewBy}
|
1725
|
+
*/
|
1726
|
+
reverse:function () {
|
1727
|
+
var action = new cc.SkewBy(this._duration, -this._skewX, -this._skewY);
|
1728
|
+
this._cloneDecoration(action);
|
1729
|
+
this._reverseEaseList(action);
|
1730
|
+
return action;
|
1731
|
+
}
|
1732
|
+
});
|
1733
|
+
|
1734
|
+
/**
|
1735
|
+
* Skews a cc.Node object by skewX and skewY degrees. <br />
|
1736
|
+
* Relative to its attribute modification.
|
1737
|
+
* @function
|
1738
|
+
* @param {Number} t time in seconds
|
1739
|
+
* @param {Number} sx sx skew in degrees for X axis
|
1740
|
+
* @param {Number} sy sy skew in degrees for Y axis
|
1741
|
+
* @return {cc.SkewBy}
|
1742
|
+
* @example
|
1743
|
+
* // example
|
1744
|
+
* var actionBy = cc.skewBy(2, 0, -90);
|
1745
|
+
*/
|
1746
|
+
cc.skewBy = function (t, sx, sy) {
|
1747
|
+
return new cc.SkewBy(t, sx, sy);
|
1748
|
+
};
|
1749
|
+
/**
|
1750
|
+
* Please use cc.skewBy instead. <br />
|
1751
|
+
* Skews a cc.Node object by skewX and skewY degrees. <br />
|
1752
|
+
* Relative to its attribute modification.
|
1753
|
+
* @static
|
1754
|
+
* @deprecated since v3.0 please use cc.skewBy instead.
|
1755
|
+
* @param {Number} t time in seconds
|
1756
|
+
* @param {Number} sx sx skew in degrees for X axis
|
1757
|
+
* @param {Number} sy sy skew in degrees for Y axis
|
1758
|
+
* @return {cc.SkewBy}
|
1759
|
+
*/
|
1760
|
+
cc.SkewBy.create = cc.skewBy;
|
1761
|
+
|
1762
|
+
|
1763
|
+
/**
|
1764
|
+
* Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute.
|
1765
|
+
* Relative to its movement.
|
1766
|
+
* @class
|
1767
|
+
* @extends cc.ActionInterval
|
1768
|
+
* @param {Number} duration
|
1769
|
+
* @param {cc.Point|Number} position
|
1770
|
+
* @param {Number} [y]
|
1771
|
+
* @param {Number} height
|
1772
|
+
* @param {Number} jumps
|
1773
|
+
* @example
|
1774
|
+
* var actionBy = new cc.JumpBy(2, cc.p(300, 0), 50, 4);
|
1775
|
+
* var actionBy = new cc.JumpBy(2, 300, 0, 50, 4);
|
1776
|
+
*/
|
1777
|
+
cc.JumpBy = cc.ActionInterval.extend(/** @lends cc.JumpBy# */{
|
1778
|
+
_startPosition:null,
|
1779
|
+
_delta:null,
|
1780
|
+
_height:0,
|
1781
|
+
_jumps:0,
|
1782
|
+
_previousPosition:null,
|
1783
|
+
|
1784
|
+
/**
|
1785
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1786
|
+
* @param {Number} duration
|
1787
|
+
* @param {cc.Point|Number} position
|
1788
|
+
* @param {Number} [y]
|
1789
|
+
* @param {Number} height
|
1790
|
+
* @param {Number} jumps
|
1791
|
+
*/
|
1792
|
+
ctor:function (duration, position, y, height, jumps) {
|
1793
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
1794
|
+
this._startPosition = cc.p(0, 0);
|
1795
|
+
this._previousPosition = cc.p(0, 0);
|
1796
|
+
this._delta = cc.p(0, 0);
|
1797
|
+
|
1798
|
+
height !== undefined && this.initWithDuration(duration, position, y, height, jumps);
|
1799
|
+
},
|
1800
|
+
/**
|
1801
|
+
* Initializes the action.
|
1802
|
+
* @param {Number} duration
|
1803
|
+
* @param {cc.Point|Number} position
|
1804
|
+
* @param {Number} [y]
|
1805
|
+
* @param {Number} height
|
1806
|
+
* @param {Number} jumps
|
1807
|
+
* @return {Boolean}
|
1808
|
+
* @example
|
1809
|
+
* actionBy.initWithDuration(2, cc.p(300, 0), 50, 4);
|
1810
|
+
* actionBy.initWithDuration(2, 300, 0, 50, 4);
|
1811
|
+
*/
|
1812
|
+
initWithDuration:function (duration, position, y, height, jumps) {
|
1813
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
1814
|
+
if (jumps === undefined) {
|
1815
|
+
jumps = height;
|
1816
|
+
height = y;
|
1817
|
+
y = position.y;
|
1818
|
+
position = position.x;
|
1819
|
+
}
|
1820
|
+
this._delta.x = position;
|
1821
|
+
this._delta.y = y;
|
1822
|
+
this._height = height;
|
1823
|
+
this._jumps = jumps;
|
1824
|
+
return true;
|
1825
|
+
}
|
1826
|
+
return false;
|
1827
|
+
},
|
1828
|
+
|
1829
|
+
/**
|
1830
|
+
* returns a new clone of the action
|
1831
|
+
* @returns {cc.JumpBy}
|
1832
|
+
*/
|
1833
|
+
clone:function () {
|
1834
|
+
var action = new cc.JumpBy();
|
1835
|
+
this._cloneDecoration(action);
|
1836
|
+
action.initWithDuration(this._duration, this._delta, this._height, this._jumps);
|
1837
|
+
return action;
|
1838
|
+
},
|
1839
|
+
|
1840
|
+
/**
|
1841
|
+
* Start the action with target.
|
1842
|
+
* @param {cc.Node} target
|
1843
|
+
*/
|
1844
|
+
startWithTarget:function (target) {
|
1845
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
1846
|
+
var locPosX = target.getPositionX();
|
1847
|
+
var locPosY = target.getPositionY();
|
1848
|
+
this._previousPosition.x = locPosX;
|
1849
|
+
this._previousPosition.y = locPosY;
|
1850
|
+
this._startPosition.x = locPosX;
|
1851
|
+
this._startPosition.y = locPosY;
|
1852
|
+
},
|
1853
|
+
|
1854
|
+
/**
|
1855
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1856
|
+
* @param {Number} dt
|
1857
|
+
*/
|
1858
|
+
update:function (dt) {
|
1859
|
+
dt = this._computeEaseTime(dt);
|
1860
|
+
if (this.target) {
|
1861
|
+
var frac = dt * this._jumps % 1.0;
|
1862
|
+
var y = this._height * 4 * frac * (1 - frac);
|
1863
|
+
y += this._delta.y * dt;
|
1864
|
+
|
1865
|
+
var x = this._delta.x * dt;
|
1866
|
+
var locStartPosition = this._startPosition;
|
1867
|
+
if (cc.ENABLE_STACKABLE_ACTIONS) {
|
1868
|
+
var targetX = this.target.getPositionX();
|
1869
|
+
var targetY = this.target.getPositionY();
|
1870
|
+
var locPreviousPosition = this._previousPosition;
|
1871
|
+
|
1872
|
+
locStartPosition.x = locStartPosition.x + targetX - locPreviousPosition.x;
|
1873
|
+
locStartPosition.y = locStartPosition.y + targetY - locPreviousPosition.y;
|
1874
|
+
x = x + locStartPosition.x;
|
1875
|
+
y = y + locStartPosition.y;
|
1876
|
+
locPreviousPosition.x = x;
|
1877
|
+
locPreviousPosition.y = y;
|
1878
|
+
this.target.setPosition(x, y);
|
1879
|
+
} else {
|
1880
|
+
this.target.setPosition(locStartPosition.x + x, locStartPosition.y + y);
|
1881
|
+
}
|
1882
|
+
}
|
1883
|
+
},
|
1884
|
+
|
1885
|
+
/**
|
1886
|
+
* Returns a reversed action.
|
1887
|
+
* @return {cc.JumpBy}
|
1888
|
+
*/
|
1889
|
+
reverse:function () {
|
1890
|
+
var action = new cc.JumpBy(this._duration, cc.p(-this._delta.x, -this._delta.y), this._height, this._jumps);
|
1891
|
+
this._cloneDecoration(action);
|
1892
|
+
this._reverseEaseList(action);
|
1893
|
+
return action;
|
1894
|
+
}
|
1895
|
+
});
|
1896
|
+
|
1897
|
+
/**
|
1898
|
+
* Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute.
|
1899
|
+
* Relative to its movement.
|
1900
|
+
* @function
|
1901
|
+
* @param {Number} duration
|
1902
|
+
* @param {cc.Point|Number} position
|
1903
|
+
* @param {Number} [y]
|
1904
|
+
* @param {Number} height
|
1905
|
+
* @param {Number} jumps
|
1906
|
+
* @return {cc.JumpBy}
|
1907
|
+
* @example
|
1908
|
+
* // example
|
1909
|
+
* var actionBy = cc.jumpBy(2, cc.p(300, 0), 50, 4);
|
1910
|
+
* var actionBy = cc.jumpBy(2, 300, 0, 50, 4);
|
1911
|
+
*/
|
1912
|
+
cc.jumpBy = function (duration, position, y, height, jumps) {
|
1913
|
+
return new cc.JumpBy(duration, position, y, height, jumps);
|
1914
|
+
};
|
1915
|
+
/**
|
1916
|
+
* Please use cc.jumpBy instead. <br />
|
1917
|
+
* Moves a cc.Node object simulating a parabolic jump movement by modifying it's position attribute. <br />
|
1918
|
+
* Relative to its movement.
|
1919
|
+
* @static
|
1920
|
+
* @deprecated since v3.0 please use cc.jumpBy instead.
|
1921
|
+
* @param {Number} duration
|
1922
|
+
* @param {cc.Point|Number} position
|
1923
|
+
* @param {Number} [y]
|
1924
|
+
* @param {Number} height
|
1925
|
+
* @param {Number} jumps
|
1926
|
+
* @return {cc.JumpBy}
|
1927
|
+
*/
|
1928
|
+
cc.JumpBy.create = cc.jumpBy;
|
1929
|
+
|
1930
|
+
/**
|
1931
|
+
* Moves a cc.Node object to a parabolic position simulating a jump movement by modifying it's position attribute. <br />
|
1932
|
+
* Jump to the specified location.
|
1933
|
+
* @class
|
1934
|
+
* @extends cc.JumpBy
|
1935
|
+
* @param {Number} duration
|
1936
|
+
* @param {cc.Point|Number} position
|
1937
|
+
* @param {Number} [y]
|
1938
|
+
* @param {Number} height
|
1939
|
+
* @param {Number} jumps
|
1940
|
+
* @example
|
1941
|
+
* var actionTo = new cc.JumpTo(2, cc.p(300, 0), 50, 4);
|
1942
|
+
* var actionTo = new cc.JumpTo(2, 300, 0, 50, 4);
|
1943
|
+
*/
|
1944
|
+
cc.JumpTo = cc.JumpBy.extend(/** @lends cc.JumpTo# */{
|
1945
|
+
_endPosition:null,
|
1946
|
+
|
1947
|
+
/**
|
1948
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
1949
|
+
* @param {Number} duration
|
1950
|
+
* @param {cc.Point|Number} position
|
1951
|
+
* @param {Number} [y]
|
1952
|
+
* @param {Number} height
|
1953
|
+
* @param {Number} jumps
|
1954
|
+
*/
|
1955
|
+
ctor:function (duration, position, y, height, jumps) {
|
1956
|
+
cc.JumpBy.prototype.ctor.call(this);
|
1957
|
+
this._endPosition = cc.p(0, 0);
|
1958
|
+
|
1959
|
+
height !== undefined && this.initWithDuration(duration, position, y, height, jumps);
|
1960
|
+
},
|
1961
|
+
/**
|
1962
|
+
* Initializes the action.
|
1963
|
+
* @param {Number} duration
|
1964
|
+
* @param {cc.Point|Number} position
|
1965
|
+
* @param {Number} [y]
|
1966
|
+
* @param {Number} height
|
1967
|
+
* @param {Number} jumps
|
1968
|
+
* @return {Boolean}
|
1969
|
+
* @example
|
1970
|
+
* actionTo.initWithDuration(2, cc.p(300, 0), 50, 4);
|
1971
|
+
* actionTo.initWithDuration(2, 300, 0, 50, 4);
|
1972
|
+
*/
|
1973
|
+
initWithDuration:function (duration, position, y, height, jumps) {
|
1974
|
+
if (cc.JumpBy.prototype.initWithDuration.call(this, duration, position, y, height, jumps)) {
|
1975
|
+
if (jumps === undefined) {
|
1976
|
+
y = position.y;
|
1977
|
+
position = position.x;
|
1978
|
+
}
|
1979
|
+
this._endPosition.x = position;
|
1980
|
+
this._endPosition.y = y;
|
1981
|
+
return true;
|
1982
|
+
}
|
1983
|
+
return false;
|
1984
|
+
},
|
1985
|
+
/**
|
1986
|
+
* Start the action with target.
|
1987
|
+
* @param {cc.Node} target
|
1988
|
+
*/
|
1989
|
+
startWithTarget:function (target) {
|
1990
|
+
cc.JumpBy.prototype.startWithTarget.call(this, target);
|
1991
|
+
this._delta.x = this._endPosition.x - this._startPosition.x;
|
1992
|
+
this._delta.y = this._endPosition.y - this._startPosition.y;
|
1993
|
+
},
|
1994
|
+
|
1995
|
+
/**
|
1996
|
+
* returns a new clone of the action
|
1997
|
+
* @returns {cc.JumpTo}
|
1998
|
+
*/
|
1999
|
+
clone:function () {
|
2000
|
+
var action = new cc.JumpTo();
|
2001
|
+
this._cloneDecoration(action);
|
2002
|
+
action.initWithDuration(this._duration, this._endPosition, this._height, this._jumps);
|
2003
|
+
return action;
|
2004
|
+
}
|
2005
|
+
});
|
2006
|
+
|
2007
|
+
/**
|
2008
|
+
* Moves a cc.Node object to a parabolic position simulating a jump movement by modifying it's position attribute. <br />
|
2009
|
+
* Jump to the specified location.
|
2010
|
+
* @function
|
2011
|
+
* @param {Number} duration
|
2012
|
+
* @param {cc.Point|Number} position
|
2013
|
+
* @param {Number} [y]
|
2014
|
+
* @param {Number} height
|
2015
|
+
* @param {Number} jumps
|
2016
|
+
* @return {cc.JumpTo}
|
2017
|
+
* @example
|
2018
|
+
* // example
|
2019
|
+
* var actionTo = cc.jumpTo(2, cc.p(300, 300), 50, 4);
|
2020
|
+
* var actionTo = cc.jumpTo(2, 300, 300, 50, 4);
|
2021
|
+
*/
|
2022
|
+
cc.jumpTo = function (duration, position, y, height, jumps) {
|
2023
|
+
return new cc.JumpTo(duration, position, y, height, jumps);
|
2024
|
+
};
|
2025
|
+
/**
|
2026
|
+
* Please use cc.jumpTo instead.
|
2027
|
+
* Moves a cc.Node object to a parabolic position simulating a jump movement by modifying it's position attribute. <br />
|
2028
|
+
* Jump to the specified location.
|
2029
|
+
* @static
|
2030
|
+
* @deprecated since v3.0 please use cc.jumpTo instead.
|
2031
|
+
* @param {Number} duration
|
2032
|
+
* @param {cc.Point|Number} position
|
2033
|
+
* @param {Number} [y]
|
2034
|
+
* @param {Number} height
|
2035
|
+
* @param {Number} jumps
|
2036
|
+
* @return {cc.JumpTo}
|
2037
|
+
*/
|
2038
|
+
cc.JumpTo.create = cc.jumpTo;
|
2039
|
+
|
2040
|
+
/**
|
2041
|
+
* @function
|
2042
|
+
* @param {Number} a
|
2043
|
+
* @param {Number} b
|
2044
|
+
* @param {Number} c
|
2045
|
+
* @param {Number} d
|
2046
|
+
* @param {Number} t
|
2047
|
+
* @return {Number}
|
2048
|
+
*/
|
2049
|
+
cc.bezierAt = function (a, b, c, d, t) {
|
2050
|
+
return (Math.pow(1 - t, 3) * a +
|
2051
|
+
3 * t * (Math.pow(1 - t, 2)) * b +
|
2052
|
+
3 * Math.pow(t, 2) * (1 - t) * c +
|
2053
|
+
Math.pow(t, 3) * d );
|
2054
|
+
};
|
2055
|
+
|
2056
|
+
/** An action that moves the target with a cubic Bezier curve by a certain distance.
|
2057
|
+
* Relative to its movement.
|
2058
|
+
* @class
|
2059
|
+
* @extends cc.ActionInterval
|
2060
|
+
* @param {Number} t time in seconds
|
2061
|
+
* @param {Array} c Array of points
|
2062
|
+
* @example
|
2063
|
+
* var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
|
2064
|
+
* var bezierForward = new cc.BezierBy(3, bezier);
|
2065
|
+
*/
|
2066
|
+
cc.BezierBy = cc.ActionInterval.extend(/** @lends cc.BezierBy# */{
|
2067
|
+
_config:null,
|
2068
|
+
_startPosition:null,
|
2069
|
+
_previousPosition:null,
|
2070
|
+
|
2071
|
+
/**
|
2072
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2073
|
+
* @param {Number} t time in seconds
|
2074
|
+
* @param {Array} c Array of points
|
2075
|
+
*/
|
2076
|
+
ctor:function (t, c) {
|
2077
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2078
|
+
this._config = [];
|
2079
|
+
this._startPosition = cc.p(0, 0);
|
2080
|
+
this._previousPosition = cc.p(0, 0);
|
2081
|
+
|
2082
|
+
c && this.initWithDuration(t, c);
|
2083
|
+
},
|
2084
|
+
|
2085
|
+
/**
|
2086
|
+
* Initializes the action.
|
2087
|
+
* @param {Number} t time in seconds
|
2088
|
+
* @param {Array} c Array of points
|
2089
|
+
* @return {Boolean}
|
2090
|
+
*/
|
2091
|
+
initWithDuration:function (t, c) {
|
2092
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, t)) {
|
2093
|
+
this._config = c;
|
2094
|
+
return true;
|
2095
|
+
}
|
2096
|
+
return false;
|
2097
|
+
},
|
2098
|
+
|
2099
|
+
/**
|
2100
|
+
* returns a new clone of the action
|
2101
|
+
* @returns {cc.BezierBy}
|
2102
|
+
*/
|
2103
|
+
clone:function () {
|
2104
|
+
var action = new cc.BezierBy();
|
2105
|
+
this._cloneDecoration(action);
|
2106
|
+
var newConfigs = [];
|
2107
|
+
for (var i = 0; i < this._config.length; i++) {
|
2108
|
+
var selConf = this._config[i];
|
2109
|
+
newConfigs.push(cc.p(selConf.x, selConf.y));
|
2110
|
+
}
|
2111
|
+
action.initWithDuration(this._duration, newConfigs);
|
2112
|
+
return action;
|
2113
|
+
},
|
2114
|
+
|
2115
|
+
/**
|
2116
|
+
* Start the action with target.
|
2117
|
+
* @param {cc.Node} target
|
2118
|
+
*/
|
2119
|
+
startWithTarget:function (target) {
|
2120
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
2121
|
+
var locPosX = target.getPositionX();
|
2122
|
+
var locPosY = target.getPositionY();
|
2123
|
+
this._previousPosition.x = locPosX;
|
2124
|
+
this._previousPosition.y = locPosY;
|
2125
|
+
this._startPosition.x = locPosX;
|
2126
|
+
this._startPosition.y = locPosY;
|
2127
|
+
},
|
2128
|
+
|
2129
|
+
/**
|
2130
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
2131
|
+
* @param {Number} dt
|
2132
|
+
*/
|
2133
|
+
update:function (dt) {
|
2134
|
+
dt = this._computeEaseTime(dt);
|
2135
|
+
if (this.target) {
|
2136
|
+
var locConfig = this._config;
|
2137
|
+
var xa = 0;
|
2138
|
+
var xb = locConfig[0].x;
|
2139
|
+
var xc = locConfig[1].x;
|
2140
|
+
var xd = locConfig[2].x;
|
2141
|
+
|
2142
|
+
var ya = 0;
|
2143
|
+
var yb = locConfig[0].y;
|
2144
|
+
var yc = locConfig[1].y;
|
2145
|
+
var yd = locConfig[2].y;
|
2146
|
+
|
2147
|
+
var x = cc.bezierAt(xa, xb, xc, xd, dt);
|
2148
|
+
var y = cc.bezierAt(ya, yb, yc, yd, dt);
|
2149
|
+
|
2150
|
+
var locStartPosition = this._startPosition;
|
2151
|
+
if (cc.ENABLE_STACKABLE_ACTIONS) {
|
2152
|
+
var targetX = this.target.getPositionX();
|
2153
|
+
var targetY = this.target.getPositionY();
|
2154
|
+
var locPreviousPosition = this._previousPosition;
|
2155
|
+
|
2156
|
+
locStartPosition.x = locStartPosition.x + targetX - locPreviousPosition.x;
|
2157
|
+
locStartPosition.y = locStartPosition.y + targetY - locPreviousPosition.y;
|
2158
|
+
x = x + locStartPosition.x;
|
2159
|
+
y = y + locStartPosition.y;
|
2160
|
+
locPreviousPosition.x = x;
|
2161
|
+
locPreviousPosition.y = y;
|
2162
|
+
this.target.setPosition(x, y);
|
2163
|
+
} else {
|
2164
|
+
this.target.setPosition(locStartPosition.x + x, locStartPosition.y + y);
|
2165
|
+
}
|
2166
|
+
}
|
2167
|
+
},
|
2168
|
+
|
2169
|
+
/**
|
2170
|
+
* Returns a reversed action.
|
2171
|
+
* @return {cc.BezierBy}
|
2172
|
+
*/
|
2173
|
+
reverse:function () {
|
2174
|
+
var locConfig = this._config;
|
2175
|
+
var r = [
|
2176
|
+
cc.pAdd(locConfig[1], cc.pNeg(locConfig[2])),
|
2177
|
+
cc.pAdd(locConfig[0], cc.pNeg(locConfig[2])),
|
2178
|
+
cc.pNeg(locConfig[2]) ];
|
2179
|
+
var action = new cc.BezierBy(this._duration, r);
|
2180
|
+
this._cloneDecoration(action);
|
2181
|
+
this._reverseEaseList(action);
|
2182
|
+
return action;
|
2183
|
+
}
|
2184
|
+
});
|
2185
|
+
|
2186
|
+
/**
|
2187
|
+
* An action that moves the target with a cubic Bezier curve by a certain distance.
|
2188
|
+
* Relative to its movement.
|
2189
|
+
* @function
|
2190
|
+
* @param {Number} t time in seconds
|
2191
|
+
* @param {Array} c Array of points
|
2192
|
+
* @return {cc.BezierBy}
|
2193
|
+
* @example
|
2194
|
+
* // example
|
2195
|
+
* var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
|
2196
|
+
* var bezierForward = cc.bezierBy(3, bezier);
|
2197
|
+
*/
|
2198
|
+
cc.bezierBy = function (t, c) {
|
2199
|
+
return new cc.BezierBy(t, c);
|
2200
|
+
};
|
2201
|
+
/**
|
2202
|
+
* Please use cc.bezierBy instead.
|
2203
|
+
* An action that moves the target with a cubic Bezier curve by a certain distance.
|
2204
|
+
* Relative to its movement.
|
2205
|
+
* @static
|
2206
|
+
* @deprecated since v3.0 please use cc.bezierBy instead.
|
2207
|
+
* @param {Number} t time in seconds
|
2208
|
+
* @param {Array} c Array of points
|
2209
|
+
* @return {cc.BezierBy}
|
2210
|
+
*/
|
2211
|
+
cc.BezierBy.create = cc.bezierBy;
|
2212
|
+
|
2213
|
+
|
2214
|
+
/** An action that moves the target with a cubic Bezier curve to a destination point.
|
2215
|
+
* @class
|
2216
|
+
* @extends cc.BezierBy
|
2217
|
+
* @param {Number} t
|
2218
|
+
* @param {Array} c array of points
|
2219
|
+
* @example
|
2220
|
+
* var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
|
2221
|
+
* var bezierTo = new cc.BezierTo(2, bezier);
|
2222
|
+
*/
|
2223
|
+
cc.BezierTo = cc.BezierBy.extend(/** @lends cc.BezierTo# */{
|
2224
|
+
_toConfig:null,
|
2225
|
+
|
2226
|
+
/**
|
2227
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2228
|
+
* @param {Number} t
|
2229
|
+
* @param {Array} c array of points
|
2230
|
+
* var bezierTo = new cc.BezierTo(2, bezier);
|
2231
|
+
*/
|
2232
|
+
ctor:function (t, c) {
|
2233
|
+
cc.BezierBy.prototype.ctor.call(this);
|
2234
|
+
this._toConfig = [];
|
2235
|
+
c && this.initWithDuration(t, c);
|
2236
|
+
},
|
2237
|
+
|
2238
|
+
/**
|
2239
|
+
* Initializes the action.
|
2240
|
+
* @param {Number} t time in seconds
|
2241
|
+
* @param {Array} c Array of points
|
2242
|
+
* @return {Boolean}
|
2243
|
+
*/
|
2244
|
+
initWithDuration:function (t, c) {
|
2245
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, t)) {
|
2246
|
+
this._toConfig = c;
|
2247
|
+
return true;
|
2248
|
+
}
|
2249
|
+
return false;
|
2250
|
+
},
|
2251
|
+
|
2252
|
+
/**
|
2253
|
+
* returns a new clone of the action
|
2254
|
+
* @returns {cc.BezierTo}
|
2255
|
+
*/
|
2256
|
+
clone:function () {
|
2257
|
+
var action = new cc.BezierTo();
|
2258
|
+
this._cloneDecoration(action);
|
2259
|
+
action.initWithDuration(this._duration, this._toConfig);
|
2260
|
+
return action;
|
2261
|
+
},
|
2262
|
+
|
2263
|
+
/**
|
2264
|
+
* Start the action with target.
|
2265
|
+
* @param {cc.Node} target
|
2266
|
+
*/
|
2267
|
+
startWithTarget:function (target) {
|
2268
|
+
cc.BezierBy.prototype.startWithTarget.call(this, target);
|
2269
|
+
var locStartPos = this._startPosition;
|
2270
|
+
var locToConfig = this._toConfig;
|
2271
|
+
var locConfig = this._config;
|
2272
|
+
|
2273
|
+
locConfig[0] = cc.pSub(locToConfig[0], locStartPos);
|
2274
|
+
locConfig[1] = cc.pSub(locToConfig[1], locStartPos);
|
2275
|
+
locConfig[2] = cc.pSub(locToConfig[2], locStartPos);
|
2276
|
+
}
|
2277
|
+
});
|
2278
|
+
/**
|
2279
|
+
* An action that moves the target with a cubic Bezier curve to a destination point.
|
2280
|
+
* @function
|
2281
|
+
* @param {Number} t
|
2282
|
+
* @param {Array} c array of points
|
2283
|
+
* @return {cc.BezierTo}
|
2284
|
+
* @example
|
2285
|
+
* // example
|
2286
|
+
* var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
|
2287
|
+
* var bezierTo = cc.bezierTo(2, bezier);
|
2288
|
+
*/
|
2289
|
+
cc.bezierTo = function (t, c) {
|
2290
|
+
return new cc.BezierTo(t, c);
|
2291
|
+
};
|
2292
|
+
/**
|
2293
|
+
* Please use cc.bezierTo instead
|
2294
|
+
* @static
|
2295
|
+
* @deprecated since v3.0 please use cc.bezierTo instead.
|
2296
|
+
* @param {Number} t
|
2297
|
+
* @param {Array} c array of points
|
2298
|
+
* @return {cc.BezierTo}
|
2299
|
+
*/
|
2300
|
+
cc.BezierTo.create = cc.bezierTo;
|
2301
|
+
|
2302
|
+
|
2303
|
+
/** Scales a cc.Node object to a zoom factor by modifying it's scale attribute.
|
2304
|
+
* @warning This action doesn't support "reverse"
|
2305
|
+
* @class
|
2306
|
+
* @extends cc.ActionInterval
|
2307
|
+
* @param {Number} duration
|
2308
|
+
* @param {Number} sx scale parameter in X
|
2309
|
+
* @param {Number} [sy] scale parameter in Y, if Null equal to sx
|
2310
|
+
* @example
|
2311
|
+
* // It scales to 0.5 in both X and Y.
|
2312
|
+
* var actionTo = new cc.ScaleTo(2, 0.5);
|
2313
|
+
*
|
2314
|
+
* // It scales to 0.5 in x and 2 in Y
|
2315
|
+
* var actionTo = new cc.ScaleTo(2, 0.5, 2);
|
2316
|
+
*/
|
2317
|
+
cc.ScaleTo = cc.ActionInterval.extend(/** @lends cc.ScaleTo# */{
|
2318
|
+
_scaleX:1,
|
2319
|
+
_scaleY:1,
|
2320
|
+
_startScaleX:1,
|
2321
|
+
_startScaleY:1,
|
2322
|
+
_endScaleX:0,
|
2323
|
+
_endScaleY:0,
|
2324
|
+
_deltaX:0,
|
2325
|
+
_deltaY:0,
|
2326
|
+
|
2327
|
+
/**
|
2328
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2329
|
+
* @param {Number} duration
|
2330
|
+
* @param {Number} sx scale parameter in X
|
2331
|
+
* @param {Number} [sy] scale parameter in Y, if Null equal to sx
|
2332
|
+
*/
|
2333
|
+
ctor:function (duration, sx, sy) {
|
2334
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2335
|
+
sx !== undefined && this.initWithDuration(duration, sx, sy);
|
2336
|
+
},
|
2337
|
+
|
2338
|
+
/**
|
2339
|
+
* Initializes the action.
|
2340
|
+
* @param {Number} duration
|
2341
|
+
* @param {Number} sx
|
2342
|
+
* @param {Number} [sy=]
|
2343
|
+
* @return {Boolean}
|
2344
|
+
*/
|
2345
|
+
initWithDuration:function (duration, sx, sy) { //function overload here
|
2346
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
2347
|
+
this._endScaleX = sx;
|
2348
|
+
this._endScaleY = (sy != null) ? sy : sx;
|
2349
|
+
return true;
|
2350
|
+
}
|
2351
|
+
return false;
|
2352
|
+
},
|
2353
|
+
|
2354
|
+
/**
|
2355
|
+
* returns a new clone of the action
|
2356
|
+
* @returns {cc.ScaleTo}
|
2357
|
+
*/
|
2358
|
+
clone:function () {
|
2359
|
+
var action = new cc.ScaleTo();
|
2360
|
+
this._cloneDecoration(action);
|
2361
|
+
action.initWithDuration(this._duration, this._endScaleX, this._endScaleY);
|
2362
|
+
return action;
|
2363
|
+
},
|
2364
|
+
|
2365
|
+
/**
|
2366
|
+
* Start the action with target.
|
2367
|
+
* @param {cc.Node} target
|
2368
|
+
*/
|
2369
|
+
startWithTarget:function (target) {
|
2370
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
2371
|
+
this._startScaleX = target.scaleX;
|
2372
|
+
this._startScaleY = target.scaleY;
|
2373
|
+
this._deltaX = this._endScaleX - this._startScaleX;
|
2374
|
+
this._deltaY = this._endScaleY - this._startScaleY;
|
2375
|
+
},
|
2376
|
+
|
2377
|
+
/**
|
2378
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
2379
|
+
* @param {Number} dt
|
2380
|
+
*/
|
2381
|
+
update:function (dt) {
|
2382
|
+
dt = this._computeEaseTime(dt);
|
2383
|
+
if (this.target) {
|
2384
|
+
this.target.scaleX = this._startScaleX + this._deltaX * dt;
|
2385
|
+
this.target.scaleY = this._startScaleY + this._deltaY * dt;
|
2386
|
+
}
|
2387
|
+
}
|
2388
|
+
});
|
2389
|
+
/**
|
2390
|
+
* Scales a cc.Node object to a zoom factor by modifying it's scale attribute.
|
2391
|
+
* @function
|
2392
|
+
* @param {Number} duration
|
2393
|
+
* @param {Number} sx scale parameter in X
|
2394
|
+
* @param {Number} [sy] scale parameter in Y, if Null equal to sx
|
2395
|
+
* @return {cc.ScaleTo}
|
2396
|
+
* @example
|
2397
|
+
* // example
|
2398
|
+
* // It scales to 0.5 in both X and Y.
|
2399
|
+
* var actionTo = cc.scaleTo(2, 0.5);
|
2400
|
+
*
|
2401
|
+
* // It scales to 0.5 in x and 2 in Y
|
2402
|
+
* var actionTo = cc.scaleTo(2, 0.5, 2);
|
2403
|
+
*/
|
2404
|
+
cc.scaleTo = function (duration, sx, sy) { //function overload
|
2405
|
+
return new cc.ScaleTo(duration, sx, sy);
|
2406
|
+
};
|
2407
|
+
/**
|
2408
|
+
* Please use cc.scaleTo instead.
|
2409
|
+
* Scales a cc.Node object to a zoom factor by modifying it's scale attribute.
|
2410
|
+
* @static
|
2411
|
+
* @deprecated since v3.0 please use cc.scaleTo instead.
|
2412
|
+
* @param {Number} duration
|
2413
|
+
* @param {Number} sx scale parameter in X
|
2414
|
+
* @param {Number} [sy] scale parameter in Y, if Null equal to sx
|
2415
|
+
* @return {cc.ScaleTo}
|
2416
|
+
*/
|
2417
|
+
cc.ScaleTo.create = cc.scaleTo;
|
2418
|
+
|
2419
|
+
|
2420
|
+
/** Scales a cc.Node object a zoom factor by modifying it's scale attribute.
|
2421
|
+
* Relative to its changes.
|
2422
|
+
* @class
|
2423
|
+
* @extends cc.ScaleTo
|
2424
|
+
*/
|
2425
|
+
cc.ScaleBy = cc.ScaleTo.extend(/** @lends cc.ScaleBy# */{
|
2426
|
+
/**
|
2427
|
+
* Start the action with target.
|
2428
|
+
* @param {cc.Node} target
|
2429
|
+
*/
|
2430
|
+
startWithTarget:function (target) {
|
2431
|
+
cc.ScaleTo.prototype.startWithTarget.call(this, target);
|
2432
|
+
this._deltaX = this._startScaleX * this._endScaleX - this._startScaleX;
|
2433
|
+
this._deltaY = this._startScaleY * this._endScaleY - this._startScaleY;
|
2434
|
+
},
|
2435
|
+
|
2436
|
+
/**
|
2437
|
+
* Returns a reversed action.
|
2438
|
+
* @return {cc.ScaleBy}
|
2439
|
+
*/
|
2440
|
+
reverse:function () {
|
2441
|
+
var action = new cc.ScaleBy(this._duration, 1 / this._endScaleX, 1 / this._endScaleY);
|
2442
|
+
this._cloneDecoration(action);
|
2443
|
+
this._reverseEaseList(action);
|
2444
|
+
return action;
|
2445
|
+
},
|
2446
|
+
|
2447
|
+
/**
|
2448
|
+
* returns a new clone of the action
|
2449
|
+
* @returns {cc.ScaleBy}
|
2450
|
+
*/
|
2451
|
+
clone:function () {
|
2452
|
+
var action = new cc.ScaleBy();
|
2453
|
+
this._cloneDecoration(action);
|
2454
|
+
action.initWithDuration(this._duration, this._endScaleX, this._endScaleY);
|
2455
|
+
return action;
|
2456
|
+
}
|
2457
|
+
});
|
2458
|
+
/**
|
2459
|
+
* Scales a cc.Node object a zoom factor by modifying it's scale attribute.
|
2460
|
+
* Relative to its changes.
|
2461
|
+
* @function
|
2462
|
+
* @param {Number} duration duration in seconds
|
2463
|
+
* @param {Number} sx sx scale parameter in X
|
2464
|
+
* @param {Number|Null} [sy=] sy scale parameter in Y, if Null equal to sx
|
2465
|
+
* @return {cc.ScaleBy}
|
2466
|
+
* @example
|
2467
|
+
* // example without sy, it scales by 2 both in X and Y
|
2468
|
+
* var actionBy = cc.scaleBy(2, 2);
|
2469
|
+
*
|
2470
|
+
* //example with sy, it scales by 0.25 in X and 4.5 in Y
|
2471
|
+
* var actionBy2 = cc.scaleBy(2, 0.25, 4.5);
|
2472
|
+
*/
|
2473
|
+
cc.scaleBy = function (duration, sx, sy) {
|
2474
|
+
return new cc.ScaleBy(duration, sx, sy);
|
2475
|
+
};
|
2476
|
+
/**
|
2477
|
+
* Please use cc.scaleBy instead.
|
2478
|
+
* Scales a cc.Node object a zoom factor by modifying it's scale attribute.
|
2479
|
+
* Relative to its changes.
|
2480
|
+
* @static
|
2481
|
+
* @deprecated since v3.0 please use cc.scaleBy() instead.
|
2482
|
+
* @param {Number} duration duration in seconds
|
2483
|
+
* @param {Number} sx sx scale parameter in X
|
2484
|
+
* @param {Number|Null} [sy=] sy scale parameter in Y, if Null equal to sx
|
2485
|
+
* @return {cc.ScaleBy}
|
2486
|
+
*/
|
2487
|
+
cc.ScaleBy.create = cc.scaleBy;
|
2488
|
+
|
2489
|
+
/** Blinks a cc.Node object by modifying it's visible attribute
|
2490
|
+
* @class
|
2491
|
+
* @extends cc.ActionInterval
|
2492
|
+
* @param {Number} duration duration in seconds
|
2493
|
+
* @param {Number} blinks blinks in times
|
2494
|
+
* @example
|
2495
|
+
* var action = new cc.Blink(2, 10);
|
2496
|
+
*/
|
2497
|
+
cc.Blink = cc.ActionInterval.extend(/** @lends cc.Blink# */{
|
2498
|
+
_times:0,
|
2499
|
+
_originalState:false,
|
2500
|
+
|
2501
|
+
/**
|
2502
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2503
|
+
* @param {Number} duration duration in seconds
|
2504
|
+
* @param {Number} blinks blinks in times
|
2505
|
+
*/
|
2506
|
+
ctor:function (duration, blinks) {
|
2507
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2508
|
+
blinks !== undefined && this.initWithDuration(duration, blinks);
|
2509
|
+
},
|
2510
|
+
|
2511
|
+
/**
|
2512
|
+
* Initializes the action.
|
2513
|
+
* @param {Number} duration duration in seconds
|
2514
|
+
* @param {Number} blinks blinks in times
|
2515
|
+
* @return {Boolean}
|
2516
|
+
*/
|
2517
|
+
initWithDuration:function (duration, blinks) {
|
2518
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
2519
|
+
this._times = blinks;
|
2520
|
+
return true;
|
2521
|
+
}
|
2522
|
+
return false;
|
2523
|
+
},
|
2524
|
+
|
2525
|
+
/**
|
2526
|
+
* returns a new clone of the action
|
2527
|
+
* @returns {cc.Blink}
|
2528
|
+
*/
|
2529
|
+
clone:function () {
|
2530
|
+
var action = new cc.Blink();
|
2531
|
+
this._cloneDecoration(action);
|
2532
|
+
action.initWithDuration(this._duration, this._times);
|
2533
|
+
return action;
|
2534
|
+
},
|
2535
|
+
|
2536
|
+
/**
|
2537
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
2538
|
+
* @param {Number} dt time in seconds
|
2539
|
+
*/
|
2540
|
+
update:function (dt) {
|
2541
|
+
dt = this._computeEaseTime(dt);
|
2542
|
+
if (this.target && !this.isDone()) {
|
2543
|
+
var slice = 1.0 / this._times;
|
2544
|
+
var m = dt % slice;
|
2545
|
+
this.target.visible = (m > (slice / 2));
|
2546
|
+
}
|
2547
|
+
},
|
2548
|
+
|
2549
|
+
/**
|
2550
|
+
* Start the action with target.
|
2551
|
+
* @param {cc.Node} target
|
2552
|
+
*/
|
2553
|
+
startWithTarget:function (target) {
|
2554
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
2555
|
+
this._originalState = target.visible;
|
2556
|
+
},
|
2557
|
+
|
2558
|
+
/**
|
2559
|
+
* stop the action
|
2560
|
+
*/
|
2561
|
+
stop:function () {
|
2562
|
+
this.target.visible = this._originalState;
|
2563
|
+
cc.ActionInterval.prototype.stop.call(this);
|
2564
|
+
},
|
2565
|
+
|
2566
|
+
/**
|
2567
|
+
* Returns a reversed action.
|
2568
|
+
* @return {cc.Blink}
|
2569
|
+
*/
|
2570
|
+
reverse:function () {
|
2571
|
+
var action = new cc.Blink(this._duration, this._times);
|
2572
|
+
this._cloneDecoration(action);
|
2573
|
+
this._reverseEaseList(action);
|
2574
|
+
return action;
|
2575
|
+
}
|
2576
|
+
});
|
2577
|
+
/**
|
2578
|
+
* Blinks a cc.Node object by modifying it's visible attribute.
|
2579
|
+
* @function
|
2580
|
+
* @param {Number} duration duration in seconds
|
2581
|
+
* @param blinks blinks in times
|
2582
|
+
* @return {cc.Blink}
|
2583
|
+
* @example
|
2584
|
+
* // example
|
2585
|
+
* var action = cc.blink(2, 10);
|
2586
|
+
*/
|
2587
|
+
cc.blink = function (duration, blinks) {
|
2588
|
+
return new cc.Blink(duration, blinks);
|
2589
|
+
};
|
2590
|
+
/**
|
2591
|
+
* Please use cc.blink instead.
|
2592
|
+
* Blinks a cc.Node object by modifying it's visible attribute.
|
2593
|
+
* @static
|
2594
|
+
* @deprecated since v3.0 please use cc.blink instead.
|
2595
|
+
* @param {Number} duration duration in seconds
|
2596
|
+
* @param blinks blinks in times
|
2597
|
+
* @return {cc.Blink}
|
2598
|
+
*/
|
2599
|
+
cc.Blink.create = cc.blink;
|
2600
|
+
|
2601
|
+
/** Fades an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from the current value to a custom one.
|
2602
|
+
* @warning This action doesn't support "reverse"
|
2603
|
+
* @class
|
2604
|
+
* @extends cc.ActionInterval
|
2605
|
+
* @param {Number} duration
|
2606
|
+
* @param {Number} opacity 0-255, 0 is transparent
|
2607
|
+
* @example
|
2608
|
+
* var action = new cc.FadeTo(1.0, 0);
|
2609
|
+
*/
|
2610
|
+
cc.FadeTo = cc.ActionInterval.extend(/** @lends cc.FadeTo# */{
|
2611
|
+
_toOpacity:0,
|
2612
|
+
_fromOpacity:0,
|
2613
|
+
|
2614
|
+
/**
|
2615
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2616
|
+
* @param {Number} duration
|
2617
|
+
* @param {Number} opacity 0-255, 0 is transparent
|
2618
|
+
*/
|
2619
|
+
ctor:function (duration, opacity) {
|
2620
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2621
|
+
opacity !== undefined && this.initWithDuration(duration, opacity);
|
2622
|
+
},
|
2623
|
+
|
2624
|
+
/**
|
2625
|
+
* Initializes the action.
|
2626
|
+
* @param {Number} duration duration in seconds
|
2627
|
+
* @param {Number} opacity
|
2628
|
+
* @return {Boolean}
|
2629
|
+
*/
|
2630
|
+
initWithDuration:function (duration, opacity) {
|
2631
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
2632
|
+
this._toOpacity = opacity;
|
2633
|
+
return true;
|
2634
|
+
}
|
2635
|
+
return false;
|
2636
|
+
},
|
2637
|
+
|
2638
|
+
/**
|
2639
|
+
* returns a new clone of the action
|
2640
|
+
* @returns {cc.FadeTo}
|
2641
|
+
*/
|
2642
|
+
clone:function () {
|
2643
|
+
var action = new cc.FadeTo();
|
2644
|
+
this._cloneDecoration(action);
|
2645
|
+
action.initWithDuration(this._duration, this._toOpacity);
|
2646
|
+
return action;
|
2647
|
+
},
|
2648
|
+
|
2649
|
+
/**
|
2650
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
2651
|
+
* @param {Number} time time in seconds
|
2652
|
+
*/
|
2653
|
+
update:function (time) {
|
2654
|
+
time = this._computeEaseTime(time);
|
2655
|
+
var fromOpacity = this._fromOpacity !== undefined ? this._fromOpacity : 255;
|
2656
|
+
this.target.opacity = fromOpacity + (this._toOpacity - fromOpacity) * time;
|
2657
|
+
},
|
2658
|
+
|
2659
|
+
/**
|
2660
|
+
* Start this action with target.
|
2661
|
+
* @param {cc.Node} target
|
2662
|
+
*/
|
2663
|
+
startWithTarget:function (target) {
|
2664
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
2665
|
+
this._fromOpacity = target.opacity;
|
2666
|
+
}
|
2667
|
+
});
|
2668
|
+
|
2669
|
+
/**
|
2670
|
+
* Fades an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from the current value to a custom one.
|
2671
|
+
* @function
|
2672
|
+
* @param {Number} duration
|
2673
|
+
* @param {Number} opacity 0-255, 0 is transparent
|
2674
|
+
* @return {cc.FadeTo}
|
2675
|
+
* @example
|
2676
|
+
* // example
|
2677
|
+
* var action = cc.fadeTo(1.0, 0);
|
2678
|
+
*/
|
2679
|
+
cc.fadeTo = function (duration, opacity) {
|
2680
|
+
return new cc.FadeTo(duration, opacity);
|
2681
|
+
};
|
2682
|
+
/**
|
2683
|
+
* Please use cc.fadeTo instead.
|
2684
|
+
* Fades an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from the current value to a custom one.
|
2685
|
+
* @static
|
2686
|
+
* @deprecated since v3.0 please use cc.fadeTo instead.
|
2687
|
+
* @param {Number} duration
|
2688
|
+
* @param {Number} opacity 0-255, 0 is transparent
|
2689
|
+
* @return {cc.FadeTo}
|
2690
|
+
*/
|
2691
|
+
cc.FadeTo.create = cc.fadeTo;
|
2692
|
+
|
2693
|
+
/** Fades In an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 0 to 255.<br/>
|
2694
|
+
* The "reverse" of this action is FadeOut
|
2695
|
+
* @class
|
2696
|
+
* @extends cc.FadeTo
|
2697
|
+
* @param {Number} duration duration in seconds
|
2698
|
+
*/
|
2699
|
+
cc.FadeIn = cc.FadeTo.extend(/** @lends cc.FadeIn# */{
|
2700
|
+
_reverseAction: null,
|
2701
|
+
|
2702
|
+
/**
|
2703
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2704
|
+
* @param {Number} duration duration in seconds
|
2705
|
+
*/
|
2706
|
+
ctor:function (duration) {
|
2707
|
+
cc.FadeTo.prototype.ctor.call(this);
|
2708
|
+
if (duration == null)
|
2709
|
+
duration = 0;
|
2710
|
+
this.initWithDuration(duration, 255);
|
2711
|
+
},
|
2712
|
+
|
2713
|
+
/**
|
2714
|
+
* Returns a reversed action.
|
2715
|
+
* @return {cc.FadeOut}
|
2716
|
+
*/
|
2717
|
+
reverse:function () {
|
2718
|
+
var action = new cc.FadeOut();
|
2719
|
+
action.initWithDuration(this._duration, 0);
|
2720
|
+
this._cloneDecoration(action);
|
2721
|
+
this._reverseEaseList(action);
|
2722
|
+
return action;
|
2723
|
+
},
|
2724
|
+
|
2725
|
+
/**
|
2726
|
+
* returns a new clone of the action
|
2727
|
+
* @returns {cc.FadeIn}
|
2728
|
+
*/
|
2729
|
+
clone:function () {
|
2730
|
+
var action = new cc.FadeIn();
|
2731
|
+
this._cloneDecoration(action);
|
2732
|
+
action.initWithDuration(this._duration, this._toOpacity);
|
2733
|
+
return action;
|
2734
|
+
},
|
2735
|
+
|
2736
|
+
/**
|
2737
|
+
* Start the action with target.
|
2738
|
+
* @param {cc.Node} target
|
2739
|
+
*/
|
2740
|
+
startWithTarget:function (target) {
|
2741
|
+
if(this._reverseAction)
|
2742
|
+
this._toOpacity = this._reverseAction._fromOpacity;
|
2743
|
+
cc.FadeTo.prototype.startWithTarget.call(this, target);
|
2744
|
+
}
|
2745
|
+
});
|
2746
|
+
|
2747
|
+
/**
|
2748
|
+
* Fades In an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 0 to 255.
|
2749
|
+
* @function
|
2750
|
+
* @param {Number} duration duration in seconds
|
2751
|
+
* @return {cc.FadeIn}
|
2752
|
+
* @example
|
2753
|
+
* //example
|
2754
|
+
* var action = cc.fadeIn(1.0);
|
2755
|
+
*/
|
2756
|
+
cc.fadeIn = function (duration) {
|
2757
|
+
return new cc.FadeIn(duration);
|
2758
|
+
};
|
2759
|
+
/**
|
2760
|
+
* Please use cc.fadeIn instead.
|
2761
|
+
* Fades In an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 0 to 255.
|
2762
|
+
* @static
|
2763
|
+
* @deprecated since v3.0 please use cc.fadeIn() instead.
|
2764
|
+
* @param {Number} duration duration in seconds
|
2765
|
+
* @return {cc.FadeIn}
|
2766
|
+
*/
|
2767
|
+
cc.FadeIn.create = cc.fadeIn;
|
2768
|
+
|
2769
|
+
|
2770
|
+
/** Fades Out an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 255 to 0.
|
2771
|
+
* The "reverse" of this action is FadeIn
|
2772
|
+
* @class
|
2773
|
+
* @extends cc.FadeTo
|
2774
|
+
* @param {Number} duration duration in seconds
|
2775
|
+
*/
|
2776
|
+
cc.FadeOut = cc.FadeTo.extend(/** @lends cc.FadeOut# */{
|
2777
|
+
|
2778
|
+
/**
|
2779
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2780
|
+
* @param {Number} duration duration in seconds
|
2781
|
+
*/
|
2782
|
+
ctor:function (duration) {
|
2783
|
+
cc.FadeTo.prototype.ctor.call(this);
|
2784
|
+
if (duration == null)
|
2785
|
+
duration = 0;
|
2786
|
+
this.initWithDuration(duration, 0);
|
2787
|
+
},
|
2788
|
+
|
2789
|
+
/**
|
2790
|
+
* Returns a reversed action.
|
2791
|
+
* @return {cc.FadeIn}
|
2792
|
+
*/
|
2793
|
+
reverse:function () {
|
2794
|
+
var action = new cc.FadeIn();
|
2795
|
+
action._reverseAction = this;
|
2796
|
+
action.initWithDuration(this._duration, 255);
|
2797
|
+
this._cloneDecoration(action);
|
2798
|
+
this._reverseEaseList(action);
|
2799
|
+
return action;
|
2800
|
+
},
|
2801
|
+
|
2802
|
+
/**
|
2803
|
+
* returns a new clone of the action
|
2804
|
+
* @returns {cc.FadeOut}
|
2805
|
+
*/
|
2806
|
+
clone:function () {
|
2807
|
+
var action = new cc.FadeOut();
|
2808
|
+
this._cloneDecoration(action);
|
2809
|
+
action.initWithDuration(this._duration, this._toOpacity);
|
2810
|
+
return action;
|
2811
|
+
}
|
2812
|
+
});
|
2813
|
+
|
2814
|
+
/**
|
2815
|
+
* Fades Out an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 255 to 0.
|
2816
|
+
* @function
|
2817
|
+
* @param {Number} d duration in seconds
|
2818
|
+
* @return {cc.FadeOut}
|
2819
|
+
* @example
|
2820
|
+
* // example
|
2821
|
+
* var action = cc.fadeOut(1.0);
|
2822
|
+
*/
|
2823
|
+
cc.fadeOut = function (d) {
|
2824
|
+
return new cc.FadeOut(d);
|
2825
|
+
};
|
2826
|
+
/**
|
2827
|
+
* Please use cc.fadeOut instead.
|
2828
|
+
* Fades Out an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 255 to 0.
|
2829
|
+
* @static
|
2830
|
+
* @deprecated since v3.0 please use cc.fadeOut instead.
|
2831
|
+
* @param {Number} d duration in seconds
|
2832
|
+
* @return {cc.FadeOut}
|
2833
|
+
*/
|
2834
|
+
cc.FadeOut.create = cc.fadeOut;
|
2835
|
+
|
2836
|
+
/** Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
2837
|
+
* @warning This action doesn't support "reverse"
|
2838
|
+
* @class
|
2839
|
+
* @extends cc.ActionInterval
|
2840
|
+
* @param {Number} duration
|
2841
|
+
* @param {Number} red 0-255
|
2842
|
+
* @param {Number} green 0-255
|
2843
|
+
* @param {Number} blue 0-255
|
2844
|
+
* @example
|
2845
|
+
* var action = new cc.TintTo(2, 255, 0, 255);
|
2846
|
+
*/
|
2847
|
+
cc.TintTo = cc.ActionInterval.extend(/** @lends cc.TintTo# */{
|
2848
|
+
_to:null,
|
2849
|
+
_from:null,
|
2850
|
+
|
2851
|
+
/**
|
2852
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2853
|
+
* @param {Number} duration
|
2854
|
+
* @param {Number} red 0-255
|
2855
|
+
* @param {Number} green 0-255
|
2856
|
+
* @param {Number} blue 0-255
|
2857
|
+
*/
|
2858
|
+
ctor:function (duration, red, green, blue) {
|
2859
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2860
|
+
this._to = cc.color(0, 0, 0);
|
2861
|
+
this._from = cc.color(0, 0, 0);
|
2862
|
+
|
2863
|
+
blue !== undefined && this.initWithDuration(duration, red, green, blue);
|
2864
|
+
},
|
2865
|
+
|
2866
|
+
/**
|
2867
|
+
* Initializes the action.
|
2868
|
+
* @param {Number} duration
|
2869
|
+
* @param {Number} red 0-255
|
2870
|
+
* @param {Number} green 0-255
|
2871
|
+
* @param {Number} blue 0-255
|
2872
|
+
* @return {Boolean}
|
2873
|
+
*/
|
2874
|
+
initWithDuration:function (duration, red, green, blue) {
|
2875
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
2876
|
+
this._to = cc.color(red, green, blue);
|
2877
|
+
return true;
|
2878
|
+
}
|
2879
|
+
return false;
|
2880
|
+
},
|
2881
|
+
|
2882
|
+
/**
|
2883
|
+
* returns a new clone of the action
|
2884
|
+
* @returns {cc.TintTo}
|
2885
|
+
*/
|
2886
|
+
clone:function () {
|
2887
|
+
var action = new cc.TintTo();
|
2888
|
+
this._cloneDecoration(action);
|
2889
|
+
var locTo = this._to;
|
2890
|
+
action.initWithDuration(this._duration, locTo.r, locTo.g, locTo.b);
|
2891
|
+
return action;
|
2892
|
+
},
|
2893
|
+
|
2894
|
+
/**
|
2895
|
+
* Start the action with target.
|
2896
|
+
* @param {cc.Node} target
|
2897
|
+
*/
|
2898
|
+
startWithTarget:function (target) {
|
2899
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
2900
|
+
|
2901
|
+
this._from = this.target.color;
|
2902
|
+
},
|
2903
|
+
|
2904
|
+
/**
|
2905
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
2906
|
+
* @param {Number} dt time in seconds
|
2907
|
+
*/
|
2908
|
+
update:function (dt) {
|
2909
|
+
dt = this._computeEaseTime(dt);
|
2910
|
+
var locFrom = this._from, locTo = this._to;
|
2911
|
+
if (locFrom) {
|
2912
|
+
this.target.color = cc.color(locFrom.r + (locTo.r - locFrom.r) * dt,
|
2913
|
+
locFrom.g + (locTo.g - locFrom.g) * dt,
|
2914
|
+
locFrom.b + (locTo.b - locFrom.b) * dt);
|
2915
|
+
}
|
2916
|
+
}
|
2917
|
+
});
|
2918
|
+
|
2919
|
+
/**
|
2920
|
+
* Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
2921
|
+
* @function
|
2922
|
+
* @param {Number} duration
|
2923
|
+
* @param {Number} red 0-255
|
2924
|
+
* @param {Number} green 0-255
|
2925
|
+
* @param {Number} blue 0-255
|
2926
|
+
* @return {cc.TintTo}
|
2927
|
+
* @example
|
2928
|
+
* // example
|
2929
|
+
* var action = cc.tintTo(2, 255, 0, 255);
|
2930
|
+
*/
|
2931
|
+
cc.tintTo = function (duration, red, green, blue) {
|
2932
|
+
return new cc.TintTo(duration, red, green, blue);
|
2933
|
+
};
|
2934
|
+
/**
|
2935
|
+
* Please use cc.tintTo instead.
|
2936
|
+
* Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
2937
|
+
* @static
|
2938
|
+
* @deprecated since v3.0 please use cc.tintTo instead.
|
2939
|
+
* @param {Number} duration
|
2940
|
+
* @param {Number} red 0-255
|
2941
|
+
* @param {Number} green 0-255
|
2942
|
+
* @param {Number} blue 0-255
|
2943
|
+
* @return {cc.TintTo}
|
2944
|
+
*/
|
2945
|
+
cc.TintTo.create = cc.tintTo;
|
2946
|
+
|
2947
|
+
|
2948
|
+
/** Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
2949
|
+
* Relative to their own color change.
|
2950
|
+
* @class
|
2951
|
+
* @extends cc.ActionInterval
|
2952
|
+
* @param {Number} duration duration in seconds
|
2953
|
+
* @param {Number} deltaRed
|
2954
|
+
* @param {Number} deltaGreen
|
2955
|
+
* @param {Number} deltaBlue
|
2956
|
+
* @example
|
2957
|
+
* var action = new cc.TintBy(2, -127, -255, -127);
|
2958
|
+
*/
|
2959
|
+
cc.TintBy = cc.ActionInterval.extend(/** @lends cc.TintBy# */{
|
2960
|
+
_deltaR:0,
|
2961
|
+
_deltaG:0,
|
2962
|
+
_deltaB:0,
|
2963
|
+
|
2964
|
+
_fromR:0,
|
2965
|
+
_fromG:0,
|
2966
|
+
_fromB:0,
|
2967
|
+
|
2968
|
+
/**
|
2969
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
2970
|
+
* @param {Number} duration duration in seconds
|
2971
|
+
* @param {Number} deltaRed
|
2972
|
+
* @param {Number} deltaGreen
|
2973
|
+
* @param {Number} deltaBlue
|
2974
|
+
*/
|
2975
|
+
ctor:function (duration, deltaRed, deltaGreen, deltaBlue) {
|
2976
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
2977
|
+
deltaBlue !== undefined && this.initWithDuration(duration, deltaRed, deltaGreen, deltaBlue);
|
2978
|
+
},
|
2979
|
+
|
2980
|
+
/**
|
2981
|
+
* Initializes the action.
|
2982
|
+
* @param {Number} duration
|
2983
|
+
* @param {Number} deltaRed 0-255
|
2984
|
+
* @param {Number} deltaGreen 0-255
|
2985
|
+
* @param {Number} deltaBlue 0-255
|
2986
|
+
* @return {Boolean}
|
2987
|
+
*/
|
2988
|
+
initWithDuration:function (duration, deltaRed, deltaGreen, deltaBlue) {
|
2989
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
|
2990
|
+
this._deltaR = deltaRed;
|
2991
|
+
this._deltaG = deltaGreen;
|
2992
|
+
this._deltaB = deltaBlue;
|
2993
|
+
return true;
|
2994
|
+
}
|
2995
|
+
return false;
|
2996
|
+
},
|
2997
|
+
|
2998
|
+
/**
|
2999
|
+
* returns a new clone of the action
|
3000
|
+
* @returns {cc.TintBy}
|
3001
|
+
*/
|
3002
|
+
clone:function () {
|
3003
|
+
var action = new cc.TintBy();
|
3004
|
+
this._cloneDecoration(action);
|
3005
|
+
action.initWithDuration(this._duration, this._deltaR, this._deltaG, this._deltaB);
|
3006
|
+
return action;
|
3007
|
+
},
|
3008
|
+
|
3009
|
+
/**
|
3010
|
+
* Start the action with target.
|
3011
|
+
* @param {cc.Node} target
|
3012
|
+
*/
|
3013
|
+
startWithTarget:function (target) {
|
3014
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
3015
|
+
|
3016
|
+
var color = target.color;
|
3017
|
+
this._fromR = color.r;
|
3018
|
+
this._fromG = color.g;
|
3019
|
+
this._fromB = color.b;
|
3020
|
+
|
3021
|
+
},
|
3022
|
+
|
3023
|
+
/**
|
3024
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
3025
|
+
* @param {Number} dt time in seconds
|
3026
|
+
*/
|
3027
|
+
update:function (dt) {
|
3028
|
+
dt = this._computeEaseTime(dt);
|
3029
|
+
|
3030
|
+
this.target.color = cc.color(this._fromR + this._deltaR * dt,
|
3031
|
+
this._fromG + this._deltaG * dt,
|
3032
|
+
this._fromB + this._deltaB * dt);
|
3033
|
+
|
3034
|
+
},
|
3035
|
+
|
3036
|
+
/**
|
3037
|
+
* Returns a reversed action.
|
3038
|
+
* @return {cc.TintBy}
|
3039
|
+
*/
|
3040
|
+
reverse:function () {
|
3041
|
+
var action = new cc.TintBy(this._duration, -this._deltaR, -this._deltaG, -this._deltaB);
|
3042
|
+
this._cloneDecoration(action);
|
3043
|
+
this._reverseEaseList(action);
|
3044
|
+
return action;
|
3045
|
+
}
|
3046
|
+
});
|
3047
|
+
|
3048
|
+
/**
|
3049
|
+
* Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
3050
|
+
* Relative to their own color change.
|
3051
|
+
* @function
|
3052
|
+
* @param {Number} duration duration in seconds
|
3053
|
+
* @param {Number} deltaRed
|
3054
|
+
* @param {Number} deltaGreen
|
3055
|
+
* @param {Number} deltaBlue
|
3056
|
+
* @return {cc.TintBy}
|
3057
|
+
* @example
|
3058
|
+
* // example
|
3059
|
+
* var action = cc.tintBy(2, -127, -255, -127);
|
3060
|
+
*/
|
3061
|
+
cc.tintBy = function (duration, deltaRed, deltaGreen, deltaBlue) {
|
3062
|
+
return new cc.TintBy(duration, deltaRed, deltaGreen, deltaBlue);
|
3063
|
+
};
|
3064
|
+
/**
|
3065
|
+
* Please use cc.tintBy instead.
|
3066
|
+
* Tints a cc.Node that implements the cc.NodeRGB protocol from current tint to a custom one.
|
3067
|
+
* Relative to their own color change.
|
3068
|
+
* @static
|
3069
|
+
* @deprecated since v3.0 please use cc.tintBy instead.
|
3070
|
+
* @param {Number} duration duration in seconds
|
3071
|
+
* @param {Number} deltaRed
|
3072
|
+
* @param {Number} deltaGreen
|
3073
|
+
* @param {Number} deltaBlue
|
3074
|
+
* @return {cc.TintBy}
|
3075
|
+
*/
|
3076
|
+
cc.TintBy.create = cc.tintBy;
|
3077
|
+
|
3078
|
+
/** Delays the action a certain amount of seconds
|
3079
|
+
* @class
|
3080
|
+
* @extends cc.ActionInterval
|
3081
|
+
*/
|
3082
|
+
cc.DelayTime = cc.ActionInterval.extend(/** @lends cc.DelayTime# */{
|
3083
|
+
/**
|
3084
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
3085
|
+
* Will be overwrite.
|
3086
|
+
* @param {Number} dt time in seconds
|
3087
|
+
*/
|
3088
|
+
update:function (dt) {},
|
3089
|
+
|
3090
|
+
/**
|
3091
|
+
* Returns a reversed action.
|
3092
|
+
* @return {cc.DelayTime}
|
3093
|
+
*/
|
3094
|
+
reverse:function () {
|
3095
|
+
var action = new cc.DelayTime(this._duration);
|
3096
|
+
this._cloneDecoration(action);
|
3097
|
+
this._reverseEaseList(action);
|
3098
|
+
return action;
|
3099
|
+
},
|
3100
|
+
|
3101
|
+
/**
|
3102
|
+
* returns a new clone of the action
|
3103
|
+
* @returns {cc.DelayTime}
|
3104
|
+
*/
|
3105
|
+
clone:function () {
|
3106
|
+
var action = new cc.DelayTime();
|
3107
|
+
this._cloneDecoration(action);
|
3108
|
+
action.initWithDuration(this._duration);
|
3109
|
+
return action;
|
3110
|
+
}
|
3111
|
+
});
|
3112
|
+
|
3113
|
+
/**
|
3114
|
+
* Delays the action a certain amount of seconds
|
3115
|
+
* @function
|
3116
|
+
* @param {Number} d duration in seconds
|
3117
|
+
* @return {cc.DelayTime}
|
3118
|
+
* @example
|
3119
|
+
* // example
|
3120
|
+
* var delay = cc.delayTime(1);
|
3121
|
+
*/
|
3122
|
+
cc.delayTime = function (d) {
|
3123
|
+
return new cc.DelayTime(d);
|
3124
|
+
};
|
3125
|
+
/**
|
3126
|
+
* Please use cc.delayTime instead.
|
3127
|
+
* Delays the action a certain amount of seconds
|
3128
|
+
* @static
|
3129
|
+
* @deprecated since v3.0 please use cc.delaTime instead.
|
3130
|
+
* @param {Number} d duration in seconds
|
3131
|
+
* @return {cc.DelayTime}
|
3132
|
+
*/
|
3133
|
+
cc.DelayTime.create = cc.delayTime;
|
3134
|
+
|
3135
|
+
/**
|
3136
|
+
* <p>
|
3137
|
+
* Executes an action in reverse order, from time=duration to time=0 <br/>
|
3138
|
+
* @warning Use this action carefully. This action is not sequenceable. <br/>
|
3139
|
+
* Use it as the default "reversed" method of your own actions, but using it outside the "reversed" <br/>
|
3140
|
+
* scope is not recommended.
|
3141
|
+
* </p>
|
3142
|
+
* @class
|
3143
|
+
* @extends cc.ActionInterval
|
3144
|
+
* @param {cc.FiniteTimeAction} action
|
3145
|
+
* @example
|
3146
|
+
* var reverse = new cc.ReverseTime(this);
|
3147
|
+
*/
|
3148
|
+
cc.ReverseTime = cc.ActionInterval.extend(/** @lends cc.ReverseTime# */{
|
3149
|
+
_other:null,
|
3150
|
+
|
3151
|
+
/**
|
3152
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
3153
|
+
* @param {cc.FiniteTimeAction} action
|
3154
|
+
*/
|
3155
|
+
ctor:function (action) {
|
3156
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
3157
|
+
this._other = null;
|
3158
|
+
|
3159
|
+
action && this.initWithAction(action);
|
3160
|
+
},
|
3161
|
+
|
3162
|
+
/**
|
3163
|
+
* @param {cc.FiniteTimeAction} action
|
3164
|
+
* @return {Boolean}
|
3165
|
+
*/
|
3166
|
+
initWithAction:function (action) {
|
3167
|
+
if(!action)
|
3168
|
+
throw "cc.ReverseTime.initWithAction(): action must be non null";
|
3169
|
+
if(action == this._other)
|
3170
|
+
throw "cc.ReverseTime.initWithAction(): the action was already passed in.";
|
3171
|
+
|
3172
|
+
if (cc.ActionInterval.prototype.initWithDuration.call(this, action._duration)) {
|
3173
|
+
// Don't leak if action is reused
|
3174
|
+
this._other = action;
|
3175
|
+
return true;
|
3176
|
+
}
|
3177
|
+
return false;
|
3178
|
+
},
|
3179
|
+
|
3180
|
+
/**
|
3181
|
+
* returns a new clone of the action
|
3182
|
+
* @returns {cc.ReverseTime}
|
3183
|
+
*/
|
3184
|
+
clone:function () {
|
3185
|
+
var action = new cc.ReverseTime();
|
3186
|
+
this._cloneDecoration(action);
|
3187
|
+
action.initWithAction(this._other.clone());
|
3188
|
+
return action;
|
3189
|
+
},
|
3190
|
+
|
3191
|
+
/**
|
3192
|
+
* Start the action with target.
|
3193
|
+
* @param {cc.Node} target
|
3194
|
+
*/
|
3195
|
+
startWithTarget:function (target) {
|
3196
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
3197
|
+
this._other.startWithTarget(target);
|
3198
|
+
},
|
3199
|
+
|
3200
|
+
/**
|
3201
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
3202
|
+
* @param {Number} dt time in seconds
|
3203
|
+
*/
|
3204
|
+
update:function (dt) {
|
3205
|
+
dt = this._computeEaseTime(dt);
|
3206
|
+
if (this._other)
|
3207
|
+
this._other.update(1 - dt);
|
3208
|
+
},
|
3209
|
+
|
3210
|
+
/**
|
3211
|
+
* Returns a reversed action.
|
3212
|
+
* @return {cc.ActionInterval}
|
3213
|
+
*/
|
3214
|
+
reverse:function () {
|
3215
|
+
return this._other.clone();
|
3216
|
+
},
|
3217
|
+
|
3218
|
+
/**
|
3219
|
+
* Stop the action
|
3220
|
+
*/
|
3221
|
+
stop:function () {
|
3222
|
+
this._other.stop();
|
3223
|
+
cc.Action.prototype.stop.call(this);
|
3224
|
+
}
|
3225
|
+
});
|
3226
|
+
|
3227
|
+
/**
|
3228
|
+
* Executes an action in reverse order, from time=duration to time=0.
|
3229
|
+
* @function
|
3230
|
+
* @param {cc.FiniteTimeAction} action
|
3231
|
+
* @return {cc.ReverseTime}
|
3232
|
+
* @example
|
3233
|
+
* // example
|
3234
|
+
* var reverse = cc.reverseTime(this);
|
3235
|
+
*/
|
3236
|
+
cc.reverseTime = function (action) {
|
3237
|
+
return new cc.ReverseTime(action);
|
3238
|
+
};
|
3239
|
+
/**
|
3240
|
+
* Please use cc.reverseTime instead.
|
3241
|
+
* Executes an action in reverse order, from time=duration to time=0.
|
3242
|
+
* @static
|
3243
|
+
* @deprecated since v3.0 please use cc.reverseTime instead.
|
3244
|
+
* @param {cc.FiniteTimeAction} action
|
3245
|
+
* @return {cc.ReverseTime}
|
3246
|
+
*/
|
3247
|
+
cc.ReverseTime.create = cc.reverseTime;
|
3248
|
+
|
3249
|
+
|
3250
|
+
/** Animates a sprite given the name of an Animation
|
3251
|
+
* @class
|
3252
|
+
* @extends cc.ActionInterval
|
3253
|
+
* @param {cc.Animation} animation
|
3254
|
+
* @example
|
3255
|
+
* // create the animation with animation
|
3256
|
+
* var anim = new cc.Animate(dance_grey);
|
3257
|
+
*/
|
3258
|
+
cc.Animate = cc.ActionInterval.extend(/** @lends cc.Animate# */{
|
3259
|
+
_animation:null,
|
3260
|
+
_nextFrame:0,
|
3261
|
+
_origFrame:null,
|
3262
|
+
_executedLoops:0,
|
3263
|
+
_splitTimes:null,
|
3264
|
+
|
3265
|
+
/**
|
3266
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
3267
|
+
* create the animate with animation.
|
3268
|
+
* @param {cc.Animation} animation
|
3269
|
+
*/
|
3270
|
+
ctor:function (animation) {
|
3271
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
3272
|
+
this._splitTimes = [];
|
3273
|
+
|
3274
|
+
animation && this.initWithAnimation(animation);
|
3275
|
+
},
|
3276
|
+
|
3277
|
+
/**
|
3278
|
+
* @return {cc.Animation}
|
3279
|
+
*/
|
3280
|
+
getAnimation:function () {
|
3281
|
+
return this._animation;
|
3282
|
+
},
|
3283
|
+
|
3284
|
+
/**
|
3285
|
+
* @param {cc.Animation} animation
|
3286
|
+
*/
|
3287
|
+
setAnimation:function (animation) {
|
3288
|
+
this._animation = animation;
|
3289
|
+
},
|
3290
|
+
|
3291
|
+
/**
|
3292
|
+
* @param {cc.Animation} animation
|
3293
|
+
* @return {Boolean}
|
3294
|
+
*/
|
3295
|
+
initWithAnimation:function (animation) {
|
3296
|
+
if(!animation)
|
3297
|
+
throw "cc.Animate.initWithAnimation(): animation must be non-NULL";
|
3298
|
+
var singleDuration = animation.getDuration();
|
3299
|
+
if (this.initWithDuration(singleDuration * animation.getLoops())) {
|
3300
|
+
this._nextFrame = 0;
|
3301
|
+
this.setAnimation(animation);
|
3302
|
+
|
3303
|
+
this._origFrame = null;
|
3304
|
+
this._executedLoops = 0;
|
3305
|
+
var locTimes = this._splitTimes;
|
3306
|
+
locTimes.length = 0;
|
3307
|
+
|
3308
|
+
var accumUnitsOfTime = 0;
|
3309
|
+
var newUnitOfTimeValue = singleDuration / animation.getTotalDelayUnits();
|
3310
|
+
|
3311
|
+
var frames = animation.getFrames();
|
3312
|
+
cc.arrayVerifyType(frames, cc.AnimationFrame);
|
3313
|
+
|
3314
|
+
for (var i = 0; i < frames.length; i++) {
|
3315
|
+
var frame = frames[i];
|
3316
|
+
var value = (accumUnitsOfTime * newUnitOfTimeValue) / singleDuration;
|
3317
|
+
accumUnitsOfTime += frame.getDelayUnits();
|
3318
|
+
locTimes.push(value);
|
3319
|
+
}
|
3320
|
+
return true;
|
3321
|
+
}
|
3322
|
+
return false;
|
3323
|
+
},
|
3324
|
+
|
3325
|
+
/**
|
3326
|
+
* returns a new clone of the action
|
3327
|
+
* @returns {cc.Animate}
|
3328
|
+
*/
|
3329
|
+
clone:function () {
|
3330
|
+
var action = new cc.Animate();
|
3331
|
+
this._cloneDecoration(action);
|
3332
|
+
action.initWithAnimation(this._animation.clone());
|
3333
|
+
return action;
|
3334
|
+
},
|
3335
|
+
|
3336
|
+
/**
|
3337
|
+
* Start the action with target.
|
3338
|
+
* @param {cc.Sprite} target
|
3339
|
+
*/
|
3340
|
+
startWithTarget:function (target) {
|
3341
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
3342
|
+
if (this._animation.getRestoreOriginalFrame())
|
3343
|
+
this._origFrame = target.displayFrame();
|
3344
|
+
this._nextFrame = 0;
|
3345
|
+
this._executedLoops = 0;
|
3346
|
+
},
|
3347
|
+
|
3348
|
+
/**
|
3349
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
3350
|
+
* @param {Number} dt
|
3351
|
+
*/
|
3352
|
+
update:function (dt) {
|
3353
|
+
dt = this._computeEaseTime(dt);
|
3354
|
+
// if t==1, ignore. Animation should finish with t==1
|
3355
|
+
if (dt < 1.0) {
|
3356
|
+
dt *= this._animation.getLoops();
|
3357
|
+
|
3358
|
+
// new loop? If so, reset frame counter
|
3359
|
+
var loopNumber = 0 | dt;
|
3360
|
+
if (loopNumber > this._executedLoops) {
|
3361
|
+
this._nextFrame = 0;
|
3362
|
+
this._executedLoops++;
|
3363
|
+
}
|
3364
|
+
|
3365
|
+
// new t for animations
|
3366
|
+
dt = dt % 1.0;
|
3367
|
+
}
|
3368
|
+
|
3369
|
+
var frames = this._animation.getFrames();
|
3370
|
+
var numberOfFrames = frames.length, locSplitTimes = this._splitTimes;
|
3371
|
+
for (var i = this._nextFrame; i < numberOfFrames; i++) {
|
3372
|
+
if (locSplitTimes[i] <= dt) {
|
3373
|
+
this.target.setSpriteFrame(frames[i].getSpriteFrame());
|
3374
|
+
this._nextFrame = i + 1;
|
3375
|
+
} else {
|
3376
|
+
// Issue 1438. Could be more than one frame per tick, due to low frame rate or frame delta < 1/FPS
|
3377
|
+
break;
|
3378
|
+
}
|
3379
|
+
}
|
3380
|
+
},
|
3381
|
+
|
3382
|
+
/**
|
3383
|
+
* Returns a reversed action.
|
3384
|
+
* @return {cc.Animate}
|
3385
|
+
*/
|
3386
|
+
reverse:function () {
|
3387
|
+
var locAnimation = this._animation;
|
3388
|
+
var oldArray = locAnimation.getFrames();
|
3389
|
+
var newArray = [];
|
3390
|
+
cc.arrayVerifyType(oldArray, cc.AnimationFrame);
|
3391
|
+
if (oldArray.length > 0) {
|
3392
|
+
for (var i = oldArray.length - 1; i >= 0; i--) {
|
3393
|
+
var element = oldArray[i];
|
3394
|
+
if (!element)
|
3395
|
+
break;
|
3396
|
+
newArray.push(element.clone());
|
3397
|
+
}
|
3398
|
+
}
|
3399
|
+
var newAnim = new cc.Animation(newArray, locAnimation.getDelayPerUnit(), locAnimation.getLoops());
|
3400
|
+
newAnim.setRestoreOriginalFrame(locAnimation.getRestoreOriginalFrame());
|
3401
|
+
var action = new cc.Animate(newAnim);
|
3402
|
+
this._cloneDecoration(action);
|
3403
|
+
this._reverseEaseList(action);
|
3404
|
+
|
3405
|
+
return action;
|
3406
|
+
},
|
3407
|
+
|
3408
|
+
/**
|
3409
|
+
* stop the action
|
3410
|
+
*/
|
3411
|
+
stop:function () {
|
3412
|
+
if (this._animation.getRestoreOriginalFrame() && this.target)
|
3413
|
+
this.target.setSpriteFrame(this._origFrame);
|
3414
|
+
cc.Action.prototype.stop.call(this);
|
3415
|
+
}
|
3416
|
+
});
|
3417
|
+
|
3418
|
+
/**
|
3419
|
+
* create the animate with animation
|
3420
|
+
* @function
|
3421
|
+
* @param {cc.Animation} animation
|
3422
|
+
* @return {cc.Animate}
|
3423
|
+
* @example
|
3424
|
+
* // example
|
3425
|
+
* // create the animation with animation
|
3426
|
+
* var anim = cc.animate(dance_grey);
|
3427
|
+
*/
|
3428
|
+
cc.animate = function (animation) {
|
3429
|
+
return new cc.Animate(animation);
|
3430
|
+
};
|
3431
|
+
/**
|
3432
|
+
* Please use cc.animate instead
|
3433
|
+
* create the animate with animation
|
3434
|
+
* @static
|
3435
|
+
* @deprecated since v3.0 please use cc.animate instead.
|
3436
|
+
* @param {cc.Animation} animation
|
3437
|
+
* @return {cc.Animate}
|
3438
|
+
*/
|
3439
|
+
cc.Animate.create = cc.animate;
|
3440
|
+
|
3441
|
+
/**
|
3442
|
+
* <p>
|
3443
|
+
* Overrides the target of an action so that it always runs on the target<br/>
|
3444
|
+
* specified at action creation rather than the one specified by runAction.
|
3445
|
+
* </p>
|
3446
|
+
* @class
|
3447
|
+
* @extends cc.ActionInterval
|
3448
|
+
* @param {cc.Node} target
|
3449
|
+
* @param {cc.FiniteTimeAction} action
|
3450
|
+
*/
|
3451
|
+
cc.TargetedAction = cc.ActionInterval.extend(/** @lends cc.TargetedAction# */{
|
3452
|
+
_action:null,
|
3453
|
+
_forcedTarget:null,
|
3454
|
+
|
3455
|
+
/**
|
3456
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
3457
|
+
* Create an action with the specified action and forced target.
|
3458
|
+
* @param {cc.Node} target
|
3459
|
+
* @param {cc.FiniteTimeAction} action
|
3460
|
+
*/
|
3461
|
+
ctor: function (target, action) {
|
3462
|
+
cc.ActionInterval.prototype.ctor.call(this);
|
3463
|
+
action && this.initWithTarget(target, action);
|
3464
|
+
},
|
3465
|
+
|
3466
|
+
/**
|
3467
|
+
* Init an action with the specified action and forced target
|
3468
|
+
* @param {cc.Node} target
|
3469
|
+
* @param {cc.FiniteTimeAction} action
|
3470
|
+
* @return {Boolean}
|
3471
|
+
*/
|
3472
|
+
initWithTarget:function (target, action) {
|
3473
|
+
if (this.initWithDuration(action._duration)) {
|
3474
|
+
this._forcedTarget = target;
|
3475
|
+
this._action = action;
|
3476
|
+
return true;
|
3477
|
+
}
|
3478
|
+
return false;
|
3479
|
+
},
|
3480
|
+
|
3481
|
+
/**
|
3482
|
+
* returns a new clone of the action
|
3483
|
+
* @returns {cc.TargetedAction}
|
3484
|
+
*/
|
3485
|
+
clone:function () {
|
3486
|
+
var action = new cc.TargetedAction();
|
3487
|
+
this._cloneDecoration(action);
|
3488
|
+
action.initWithTarget(this._forcedTarget, this._action.clone());
|
3489
|
+
return action;
|
3490
|
+
},
|
3491
|
+
|
3492
|
+
/**
|
3493
|
+
* Start the action with target.
|
3494
|
+
* @param {cc.Node} target
|
3495
|
+
*/
|
3496
|
+
startWithTarget:function (target) {
|
3497
|
+
cc.ActionInterval.prototype.startWithTarget.call(this, target);
|
3498
|
+
this._action.startWithTarget(this._forcedTarget);
|
3499
|
+
},
|
3500
|
+
|
3501
|
+
/**
|
3502
|
+
* stop the action
|
3503
|
+
*/
|
3504
|
+
stop:function () {
|
3505
|
+
this._action.stop();
|
3506
|
+
},
|
3507
|
+
|
3508
|
+
/**
|
3509
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
3510
|
+
* @param {Number} dt
|
3511
|
+
*/
|
3512
|
+
update:function (dt) {
|
3513
|
+
dt = this._computeEaseTime(dt);
|
3514
|
+
this._action.update(dt);
|
3515
|
+
},
|
3516
|
+
|
3517
|
+
/**
|
3518
|
+
* return the target that the action will be forced to run with
|
3519
|
+
* @return {cc.Node}
|
3520
|
+
*/
|
3521
|
+
getForcedTarget:function () {
|
3522
|
+
return this._forcedTarget;
|
3523
|
+
},
|
3524
|
+
|
3525
|
+
/**
|
3526
|
+
* set the target that the action will be forced to run with
|
3527
|
+
* @param {cc.Node} forcedTarget
|
3528
|
+
*/
|
3529
|
+
setForcedTarget:function (forcedTarget) {
|
3530
|
+
if (this._forcedTarget != forcedTarget)
|
3531
|
+
this._forcedTarget = forcedTarget;
|
3532
|
+
}
|
3533
|
+
});
|
3534
|
+
|
3535
|
+
/**
|
3536
|
+
* Create an action with the specified action and forced target
|
3537
|
+
* @function
|
3538
|
+
* @param {cc.Node} target
|
3539
|
+
* @param {cc.FiniteTimeAction} action
|
3540
|
+
* @return {cc.TargetedAction}
|
3541
|
+
*/
|
3542
|
+
cc.targetedAction = function (target, action) {
|
3543
|
+
return new cc.TargetedAction(target, action);
|
3544
|
+
};
|
3545
|
+
/**
|
3546
|
+
* Please use cc.targetedAction instead
|
3547
|
+
* Create an action with the specified action and forced target
|
3548
|
+
* @static
|
3549
|
+
* @deprecated since v3.0 please use cc.targetedAction instead.
|
3550
|
+
* @param {cc.Node} target
|
3551
|
+
* @param {cc.FiniteTimeAction} action
|
3552
|
+
* @return {cc.TargetedAction}
|
3553
|
+
*/
|
3554
|
+
cc.TargetedAction.create = cc.targetedAction;
|