ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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cc.ClippingNode = cc.Node.extend(/** @lends cc.ClippingNode# */{
|
50
|
+
alphaThreshold: 0,
|
51
|
+
inverted: false,
|
52
|
+
|
53
|
+
_stencil: null,
|
54
|
+
_className: "ClippingNode",
|
55
|
+
|
56
|
+
/**
|
57
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
58
|
+
* @param {cc.Node} [stencil=null]
|
59
|
+
*/
|
60
|
+
ctor: function (stencil) {
|
61
|
+
stencil = stencil || null;
|
62
|
+
cc.Node.prototype.ctor.call(this);
|
63
|
+
this._stencil = stencil;
|
64
|
+
this.alphaThreshold = 1;
|
65
|
+
this.inverted = false;
|
66
|
+
this._renderCmd.initStencilBits();
|
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|
+
},
|
68
|
+
|
69
|
+
/**
|
70
|
+
* Initialization of the node, please do not call this function by yourself, you should pass the parameters to constructor to initialize it
.
|
71
|
+
* @function
|
72
|
+
* @param {cc.Node} [stencil=null]
|
73
|
+
*/
|
74
|
+
init: function (stencil) {
|
75
|
+
this._stencil = stencil;
|
76
|
+
this.alphaThreshold = 1;
|
77
|
+
this.inverted = false;
|
78
|
+
this._renderCmd.initStencilBits();
|
79
|
+
return true;
|
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|
+
},
|
81
|
+
|
82
|
+
/**
|
83
|
+
* <p>
|
84
|
+
* Event callback that is invoked every time when node enters the 'stage'. <br/>
|
85
|
+
* If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. <br/>
|
86
|
+
* During onEnter you can't access a "sister/brother" node. <br/>
|
87
|
+
* If you override onEnter, you must call its parent's onEnter function with this._super().
|
88
|
+
* </p>
|
89
|
+
* @function
|
90
|
+
*/
|
91
|
+
onEnter: function () {
|
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|
+
cc.Node.prototype.onEnter.call(this);
|
93
|
+
this._stencil.onEnter();
|
94
|
+
},
|
95
|
+
|
96
|
+
/**
|
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|
+
* <p>
|
98
|
+
* Event callback that is invoked when the node enters in the 'stage'. <br/>
|
99
|
+
* If the node enters the 'stage' with a transition, this event is called when the transition finishes. <br/>
|
100
|
+
* If you override onEnterTransitionDidFinish, you shall call its parent's onEnterTransitionDidFinish with this._super()
|
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|
+
* </p>
|
102
|
+
* @function
|
103
|
+
*/
|
104
|
+
onEnterTransitionDidFinish: function () {
|
105
|
+
cc.Node.prototype.onEnterTransitionDidFinish.call(this);
|
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|
+
this._stencil.onEnterTransitionDidFinish();
|
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|
+
},
|
108
|
+
|
109
|
+
/**
|
110
|
+
* <p>
|
111
|
+
* callback that is called every time the node leaves the 'stage'. <br/>
|
112
|
+
* If the node leaves the 'stage' with a transition, this callback is called when the transition starts. <br/>
|
113
|
+
* If you override onExitTransitionDidStart, you shall call its parent's onExitTransitionDidStart with this._super()
|
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|
+
* </p>
|
115
|
+
* @function
|
116
|
+
*/
|
117
|
+
onExitTransitionDidStart: function () {
|
118
|
+
this._stencil.onExitTransitionDidStart();
|
119
|
+
cc.Node.prototype.onExitTransitionDidStart.call(this);
|
120
|
+
},
|
121
|
+
|
122
|
+
/**
|
123
|
+
* <p>
|
124
|
+
* callback that is called every time the node leaves the 'stage'. <br/>
|
125
|
+
* If the node leaves the 'stage' with a transition, this callback is called when the transition finishes. <br/>
|
126
|
+
* During onExit you can't access a sibling node. <br/>
|
127
|
+
* If you override onExit, you shall call its parent's onExit with this._super().
|
128
|
+
* </p>
|
129
|
+
* @function
|
130
|
+
*/
|
131
|
+
onExit: function () {
|
132
|
+
this._stencil.onExit();
|
133
|
+
cc.Node.prototype.onExit.call(this);
|
134
|
+
},
|
135
|
+
|
136
|
+
/**
|
137
|
+
* <p>
|
138
|
+
* The alpha threshold. <br/>
|
139
|
+
* The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold. <br/>
|
140
|
+
* Should be a float between 0 and 1. <br/>
|
141
|
+
* This default to 1 (so alpha test is disabled).
|
142
|
+
* </P>
|
143
|
+
* @return {Number}
|
144
|
+
*/
|
145
|
+
getAlphaThreshold: function () {
|
146
|
+
return this.alphaThreshold;
|
147
|
+
},
|
148
|
+
|
149
|
+
/**
|
150
|
+
* set alpha threshold.
|
151
|
+
* @param {Number} alphaThreshold
|
152
|
+
*/
|
153
|
+
setAlphaThreshold: function (alphaThreshold) {
|
154
|
+
this.alphaThreshold = alphaThreshold;
|
155
|
+
},
|
156
|
+
|
157
|
+
/**
|
158
|
+
* <p>
|
159
|
+
* Inverted. If this is set to YES, <br/>
|
160
|
+
* the stencil is inverted, so the content is drawn where the stencil is NOT drawn. <br/>
|
161
|
+
* This default to NO.
|
162
|
+
* </p>
|
163
|
+
* @return {Boolean}
|
164
|
+
*/
|
165
|
+
isInverted: function () {
|
166
|
+
return this.inverted;
|
167
|
+
},
|
168
|
+
|
169
|
+
/**
|
170
|
+
* set whether or not invert of stencil
|
171
|
+
* @param {Boolean} inverted
|
172
|
+
*/
|
173
|
+
setInverted: function (inverted) {
|
174
|
+
this.inverted = inverted;
|
175
|
+
},
|
176
|
+
|
177
|
+
/**
|
178
|
+
* The cc.Node to use as a stencil to do the clipping. <br/>
|
179
|
+
* The stencil node will be retained. This default to nil.
|
180
|
+
* @return {cc.Node}
|
181
|
+
*/
|
182
|
+
getStencil: function () {
|
183
|
+
return this._stencil;
|
184
|
+
},
|
185
|
+
|
186
|
+
/**
|
187
|
+
* Set stencil.
|
188
|
+
* @function
|
189
|
+
* @param {cc.Node} stencil
|
190
|
+
*/
|
191
|
+
setStencil: function (stencil) {
|
192
|
+
if(this._stencil == stencil)
|
193
|
+
return;
|
194
|
+
this._renderCmd.setStencil(stencil);
|
195
|
+
},
|
196
|
+
|
197
|
+
_createRenderCmd: function(){
|
198
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
199
|
+
return new cc.ClippingNode.CanvasRenderCmd(this);
|
200
|
+
else
|
201
|
+
return new cc.ClippingNode.WebGLRenderCmd(this);
|
202
|
+
}
|
203
|
+
});
|
204
|
+
|
205
|
+
var _p = cc.ClippingNode.prototype;
|
206
|
+
|
207
|
+
// Extended properties
|
208
|
+
cc.defineGetterSetter(_p, "stencil", _p.getStencil, _p.setStencil);
|
209
|
+
/** @expose */
|
210
|
+
_p.stencil;
|
211
|
+
|
212
|
+
/**
|
213
|
+
* Creates and initializes a clipping node with an other node as its stencil. <br/>
|
214
|
+
* The stencil node will be retained.
|
215
|
+
* @deprecated since v3.0, please use "new cc.ClippingNode(stencil)" instead
|
216
|
+
* @param {cc.Node} [stencil=null]
|
217
|
+
* @return {cc.ClippingNode}
|
218
|
+
* @example
|
219
|
+
* //example
|
220
|
+
* new cc.ClippingNode(stencil);
|
221
|
+
*/
|
222
|
+
cc.ClippingNode.create = function (stencil) {
|
223
|
+
return new cc.ClippingNode(stencil);
|
224
|
+
};
|
@@ -0,0 +1,227 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
3
|
+
|
4
|
+
http://www.cocos2d-x.org
|
5
|
+
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
8
|
+
in the Software without restriction, including without limitation the rights
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
11
|
+
furnished to do so, subject to the following conditions:
|
12
|
+
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
14
|
+
all copies or substantial portions of the Software.
|
15
|
+
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
22
|
+
THE SOFTWARE.
|
23
|
+
****************************************************************************/
|
24
|
+
|
25
|
+
//-------------------------- ClippingNode's canvas render cmd --------------------------------
|
26
|
+
(function(){
|
27
|
+
cc.ClippingNode.CanvasRenderCmd = function(renderable){
|
28
|
+
cc.Node.CanvasRenderCmd.call(this, renderable);
|
29
|
+
this._needDraw = false;
|
30
|
+
|
31
|
+
this._godhelpme = false;
|
32
|
+
this._clipElemType = false;
|
33
|
+
|
34
|
+
this._rendererSaveCmd = new cc.CustomRenderCmd(this, this._saveCmdCallback);
|
35
|
+
this._rendererClipCmd = new cc.CustomRenderCmd(this, this._clipCmdCallback);
|
36
|
+
this._rendererRestoreCmd = new cc.CustomRenderCmd(this, this._restoreCmdCallback);
|
37
|
+
};
|
38
|
+
var proto = cc.ClippingNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
|
39
|
+
proto.constructor = cc.ClippingNode.CanvasRenderCmd;
|
40
|
+
|
41
|
+
proto.initStencilBits = function(){};
|
42
|
+
|
43
|
+
proto.setStencil = function(stencil){
|
44
|
+
if(stencil == null)
|
45
|
+
return;
|
46
|
+
|
47
|
+
this._node._stencil = stencil;
|
48
|
+
|
49
|
+
// For shape stencil, rewrite the draw of stencil ,only init the clip path and draw nothing.
|
50
|
+
//else
|
51
|
+
if (stencil instanceof cc.DrawNode) {
|
52
|
+
if(stencil._buffer){
|
53
|
+
for(var i=0; i<stencil._buffer.length; i++){
|
54
|
+
stencil._buffer[i].isFill = false;
|
55
|
+
stencil._buffer[i].isStroke = false;
|
56
|
+
}
|
57
|
+
}
|
58
|
+
|
59
|
+
stencil._renderCmd.rendering = function (ctx, scaleX, scaleY) {
|
60
|
+
scaleX = scaleX || cc.view.getScaleX();
|
61
|
+
scaleY = scaleY ||cc.view.getScaleY();
|
62
|
+
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
|
63
|
+
var t = this._transform; //note: use local transform
|
64
|
+
wrapper.save();
|
65
|
+
context.transform(t.a, t.b, t.c, t.d, t.tx * scaleX, -t.ty * scaleY);
|
66
|
+
context.beginPath();
|
67
|
+
for (var i = 0; i < stencil._buffer.length; i++) {
|
68
|
+
var vertices = stencil._buffer[i].verts;
|
69
|
+
//TODO: need support circle etc
|
70
|
+
//cc.assert(cc.vertexListIsClockwise(vertices),
|
71
|
+
// "Only clockwise polygons should be used as stencil");
|
72
|
+
|
73
|
+
var firstPoint = vertices[0];
|
74
|
+
context.moveTo(firstPoint.x * scaleX, -firstPoint.y * scaleY);
|
75
|
+
for (var j = 1, len = vertices.length; j < len; j++)
|
76
|
+
context.lineTo(vertices[j].x * scaleX, -vertices[j].y * scaleY);
|
77
|
+
}
|
78
|
+
wrapper.restore();
|
79
|
+
};
|
80
|
+
}else{
|
81
|
+
stencil._parent = this._node;
|
82
|
+
}
|
83
|
+
};
|
84
|
+
|
85
|
+
proto._saveCmdCallback = function(ctx, scaleX, scaleY) {
|
86
|
+
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
|
87
|
+
|
88
|
+
if (this._clipElemType) {
|
89
|
+
var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
|
90
|
+
var canvas = context.canvas;
|
91
|
+
locCache.width = canvas.width;
|
92
|
+
locCache.height = canvas.height; //note: on some browser, it can't clear the canvas, e.g. baidu
|
93
|
+
var locCacheCtx = locCache.getContext("2d");
|
94
|
+
locCacheCtx.drawImage(canvas, 0, 0); //save the result to shareCache canvas
|
95
|
+
} else {
|
96
|
+
wrapper.save();
|
97
|
+
wrapper.save(); //save for clip
|
98
|
+
//Because drawNode's content size is zero
|
99
|
+
wrapper.setTransform(this._worldTransform, scaleX, scaleY);
|
100
|
+
}
|
101
|
+
};
|
102
|
+
|
103
|
+
proto._setStencilCompositionOperation = function(stencil){
|
104
|
+
if(!stencil)
|
105
|
+
return;
|
106
|
+
var node = this._node;
|
107
|
+
if(stencil._renderCmd && stencil._renderCmd._setBlendFuncStr)
|
108
|
+
stencil._renderCmd._setBlendFuncStr(node.inverted ? "destination-out" : "destination-in");
|
109
|
+
|
110
|
+
if(!stencil._children)
|
111
|
+
return;
|
112
|
+
var children = stencil._children;
|
113
|
+
for(var i = 0, len = children.length; i < len; i++){
|
114
|
+
this._setStencilCompositionOperation(children[i]);
|
115
|
+
}
|
116
|
+
};
|
117
|
+
|
118
|
+
proto._clipCmdCallback = function(ctx) {
|
119
|
+
var node = this._node;
|
120
|
+
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
|
121
|
+
|
122
|
+
if (this._clipElemType) {
|
123
|
+
//hack
|
124
|
+
this._setStencilCompositionOperation(node._stencil);
|
125
|
+
} else {
|
126
|
+
wrapper.restore(); //it use for
|
127
|
+
if (node.inverted) {
|
128
|
+
var canvas = context.canvas;
|
129
|
+
wrapper.save();
|
130
|
+
context.setTransform(1, 0, 0, 1, 0, 0);
|
131
|
+
|
132
|
+
context.moveTo(0, 0);
|
133
|
+
context.lineTo(0, canvas.height);
|
134
|
+
context.lineTo(canvas.width, canvas.height);
|
135
|
+
context.lineTo(canvas.width, 0);
|
136
|
+
context.lineTo(0, 0);
|
137
|
+
|
138
|
+
wrapper.restore();
|
139
|
+
}
|
140
|
+
context.closePath();
|
141
|
+
context.clip();
|
142
|
+
}
|
143
|
+
};
|
144
|
+
|
145
|
+
proto._restoreCmdCallback = function (ctx) {
|
146
|
+
var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
|
147
|
+
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
|
148
|
+
if (this._clipElemType) {
|
149
|
+
// Redraw the cached canvas, so that the clipped area shows the background etc.
|
150
|
+
context.save();
|
151
|
+
context.setTransform(1, 0, 0, 1, 0, 0);
|
152
|
+
context.globalCompositeOperation = "destination-over";
|
153
|
+
context.drawImage(locCache, 0, 0);
|
154
|
+
context.restore();
|
155
|
+
this._dirtyFlag = 0;
|
156
|
+
} else {
|
157
|
+
wrapper.restore(); //use for restore clip operation
|
158
|
+
}
|
159
|
+
};
|
160
|
+
|
161
|
+
proto.transform = function(parentCmd, recursive){
|
162
|
+
cc.Node.CanvasRenderCmd.prototype.transform.call(this, parentCmd, recursive);
|
163
|
+
var node = this._node;
|
164
|
+
if(node._stencil && node._stencil._renderCmd)
|
165
|
+
node._stencil._renderCmd.transform(this, recursive);
|
166
|
+
};
|
167
|
+
|
168
|
+
proto._cangodhelpme = function (godhelpme) {
|
169
|
+
if (godhelpme === true || godhelpme === false)
|
170
|
+
cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme = godhelpme;
|
171
|
+
return cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme;
|
172
|
+
};
|
173
|
+
|
174
|
+
proto.visit = function(parentCmd){
|
175
|
+
var node = this._node;
|
176
|
+
// quick return if not visible
|
177
|
+
if (!node._visible)
|
178
|
+
return;
|
179
|
+
|
180
|
+
parentCmd = parentCmd || this.getParentRenderCmd();
|
181
|
+
if( parentCmd)
|
182
|
+
this._curLevel = parentCmd._curLevel + 1;
|
183
|
+
var transformRenderCmd = this;
|
184
|
+
|
185
|
+
// Composition mode, costy but support texture stencil
|
186
|
+
this._clipElemType = !(!this._cangodhelpme() && node._stencil instanceof cc.DrawNode);
|
187
|
+
if (!node._stencil || !node._stencil.visible) {
|
188
|
+
if (this.inverted)
|
189
|
+
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
|
190
|
+
return;
|
191
|
+
}
|
192
|
+
|
193
|
+
this._syncStatus(parentCmd);
|
194
|
+
cc.renderer.pushRenderCommand(this._rendererSaveCmd);
|
195
|
+
if(this._clipElemType){
|
196
|
+
// Draw everything first using node visit function
|
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|
+
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd);
|
198
|
+
}else{
|
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|
+
node._stencil.visit(this);
|
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|
+
}
|
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|
+
cc.renderer.pushRenderCommand(this._rendererClipCmd);
|
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+
|
203
|
+
if(this._clipElemType){
|
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+
node._stencil.visit(transformRenderCmd);
|
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+
}else{
|
206
|
+
var i, children = node._children;
|
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|
+
// Clip mode doesn't support recursive stencil, so once we used a clip stencil,
|
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|
+
// so if it has ClippingNode as a child, the child must uses composition stencil.
|
209
|
+
this._cangodhelpme(true);
|
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|
+
var len = children.length;
|
211
|
+
if (len > 0) {
|
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|
+
node.sortAllChildren();
|
213
|
+
for (i = 0; i < len; i++)
|
214
|
+
children[i]._renderCmd.visit(this);
|
215
|
+
}
|
216
|
+
this._cangodhelpme(false);
|
217
|
+
}
|
218
|
+
|
219
|
+
cc.renderer.pushRenderCommand(this._rendererRestoreCmd);
|
220
|
+
this._dirtyFlag = 0;
|
221
|
+
};
|
222
|
+
|
223
|
+
cc.ClippingNode.CanvasRenderCmd._sharedCache = null;
|
224
|
+
cc.ClippingNode.CanvasRenderCmd._getSharedCache = function () {
|
225
|
+
return (cc.ClippingNode.CanvasRenderCmd._sharedCache) || (cc.ClippingNode.CanvasRenderCmd._sharedCache = document.createElement("canvas"));
|
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|
+
};
|
227
|
+
})();
|
@@ -0,0 +1,226 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
3
|
+
|
4
|
+
http://www.cocos2d-x.org
|
5
|
+
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
8
|
+
in the Software without restriction, including without limitation the rights
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
11
|
+
furnished to do so, subject to the following conditions:
|
12
|
+
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
14
|
+
all copies or substantial portions of the Software.
|
15
|
+
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
22
|
+
THE SOFTWARE.
|
23
|
+
****************************************************************************/
|
24
|
+
|
25
|
+
// ------------------------------- ClippingNode's WebGL render cmd ------------------------------
|
26
|
+
(function(){
|
27
|
+
cc.ClippingNode.WebGLRenderCmd = function(renderable){
|
28
|
+
cc.Node.WebGLRenderCmd.call(this, renderable);
|
29
|
+
this._needDraw = false;
|
30
|
+
|
31
|
+
this._beforeVisitCmd = new cc.CustomRenderCmd(this, this._onBeforeVisit);
|
32
|
+
this._afterDrawStencilCmd = new cc.CustomRenderCmd(this, this._onAfterDrawStencil);
|
33
|
+
this._afterVisitCmd = new cc.CustomRenderCmd(this, this._onAfterVisit);
|
34
|
+
|
35
|
+
this._currentStencilFunc = null;
|
36
|
+
this._currentStencilRef = null;
|
37
|
+
this._currentStencilValueMask = null;
|
38
|
+
this._currentStencilFail = null;
|
39
|
+
this._currentStencilPassDepthFail = null;
|
40
|
+
this._currentStencilPassDepthPass = null;
|
41
|
+
this._currentStencilWriteMask = null;
|
42
|
+
this._currentStencilEnabled = null;
|
43
|
+
this._currentDepthWriteMask = null;
|
44
|
+
this._mask_layer_le = null;
|
45
|
+
};
|
46
|
+
|
47
|
+
var proto = cc.ClippingNode.WebGLRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
|
48
|
+
proto.constructor = cc.ClippingNode.WebGLRenderCmd;
|
49
|
+
|
50
|
+
cc.ClippingNode.WebGLRenderCmd._init_once = null;
|
51
|
+
cc.ClippingNode.WebGLRenderCmd._visit_once = null;
|
52
|
+
cc.ClippingNode.WebGLRenderCmd._layer = -1;
|
53
|
+
|
54
|
+
proto.initStencilBits = function(){
|
55
|
+
// get (only once) the number of bits of the stencil buffer
|
56
|
+
cc.ClippingNode.WebGLRenderCmd._init_once = true;
|
57
|
+
if (cc.ClippingNode.WebGLRenderCmd._init_once) {
|
58
|
+
cc.stencilBits = cc._renderContext.getParameter(cc._renderContext.STENCIL_BITS);
|
59
|
+
if (cc.stencilBits <= 0)
|
60
|
+
cc.log("Stencil buffer is not enabled.");
|
61
|
+
cc.ClippingNode.WebGLRenderCmd._init_once = false;
|
62
|
+
}
|
63
|
+
};
|
64
|
+
|
65
|
+
proto.transform = function(parentCmd, recursive){
|
66
|
+
var node = this._node;
|
67
|
+
cc.Node.WebGLRenderCmd.prototype.transform.call(this, parentCmd, recursive);
|
68
|
+
if(node._stencil)
|
69
|
+
node._stencil._renderCmd.transform(this, recursive);
|
70
|
+
};
|
71
|
+
|
72
|
+
proto.visit = function(parentCmd){
|
73
|
+
var node = this._node;
|
74
|
+
// quick return if not visible
|
75
|
+
if (!node._visible)
|
76
|
+
return;
|
77
|
+
|
78
|
+
if( node._parent && node._parent._renderCmd)
|
79
|
+
this._curLevel = node._parent._renderCmd._curLevel + 1;
|
80
|
+
|
81
|
+
// if stencil buffer disabled
|
82
|
+
if (cc.stencilBits < 1) {
|
83
|
+
// draw everything, as if there where no stencil
|
84
|
+
cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd);
|
85
|
+
return;
|
86
|
+
}
|
87
|
+
|
88
|
+
if (!node._stencil || !node._stencil.visible) {
|
89
|
+
if (node.inverted)
|
90
|
+
cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
|
91
|
+
return;
|
92
|
+
}
|
93
|
+
|
94
|
+
if (cc.ClippingNode.WebGLRenderCmd._layer + 1 == cc.stencilBits) {
|
95
|
+
cc.ClippingNode.WebGLRenderCmd._visit_once = true;
|
96
|
+
if (cc.ClippingNode.WebGLRenderCmd._visit_once) {
|
97
|
+
cc.log("Nesting more than " + cc.stencilBits + "stencils is not supported. Everything will be drawn without stencil for this node and its children.");
|
98
|
+
cc.ClippingNode.WebGLRenderCmd._visit_once = false;
|
99
|
+
}
|
100
|
+
// draw everything, as if there where no stencil
|
101
|
+
cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd);
|
102
|
+
return;
|
103
|
+
}
|
104
|
+
|
105
|
+
cc.renderer.pushRenderCommand(this._beforeVisitCmd);
|
106
|
+
|
107
|
+
//optimize performance for javascript
|
108
|
+
var currentStack = cc.current_stack;
|
109
|
+
currentStack.stack.push(currentStack.top);
|
110
|
+
this._syncStatus(parentCmd);
|
111
|
+
currentStack.top = this._stackMatrix;
|
112
|
+
|
113
|
+
//this._stencil._stackMatrix = this._stackMatrix;
|
114
|
+
node._stencil._renderCmd.visit(this);
|
115
|
+
|
116
|
+
cc.renderer.pushRenderCommand(this._afterDrawStencilCmd);
|
117
|
+
|
118
|
+
// draw (according to the stencil test func) this node and its children
|
119
|
+
var locChildren = node._children;
|
120
|
+
if (locChildren && locChildren.length > 0) {
|
121
|
+
var childLen = locChildren.length;
|
122
|
+
node.sortAllChildren();
|
123
|
+
// draw children zOrder < 0
|
124
|
+
for (var i = 0; i < childLen; i++) {
|
125
|
+
locChildren[i]._renderCmd.visit(this);
|
126
|
+
}
|
127
|
+
}
|
128
|
+
|
129
|
+
cc.renderer.pushRenderCommand(this._afterVisitCmd);
|
130
|
+
|
131
|
+
this._dirtyFlag = 0;
|
132
|
+
//optimize performance for javascript
|
133
|
+
currentStack.top = currentStack.stack.pop();
|
134
|
+
};
|
135
|
+
|
136
|
+
proto.setStencil = function(stencil){
|
137
|
+
var node = this._node;
|
138
|
+
if(node._stencil)
|
139
|
+
node._stencil._parent = null;
|
140
|
+
node._stencil = stencil;
|
141
|
+
if(node._stencil)
|
142
|
+
node._stencil._parent = node;
|
143
|
+
};
|
144
|
+
|
145
|
+
proto._drawFullScreenQuadClearStencil = function () {
|
146
|
+
// draw a fullscreen solid rectangle to clear the stencil buffer
|
147
|
+
cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
|
148
|
+
cc.kmGLPushMatrix();
|
149
|
+
cc.kmGLLoadIdentity();
|
150
|
+
cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
|
151
|
+
cc.kmGLPushMatrix();
|
152
|
+
cc.kmGLLoadIdentity();
|
153
|
+
cc._drawingUtil.drawSolidRect(cc.p(-1, -1), cc.p(1, 1), cc.color(255, 255, 255, 255));
|
154
|
+
cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
|
155
|
+
cc.kmGLPopMatrix();
|
156
|
+
cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
|
157
|
+
cc.kmGLPopMatrix();
|
158
|
+
};
|
159
|
+
|
160
|
+
proto._onBeforeVisit = function(ctx){
|
161
|
+
var gl = ctx || cc._renderContext, node = this._node;
|
162
|
+
cc.ClippingNode.WebGLRenderCmd._layer++;
|
163
|
+
|
164
|
+
// mask of the current layer (ie: for layer 3: 00000100)
|
165
|
+
var mask_layer = 0x1 << cc.ClippingNode.WebGLRenderCmd._layer;
|
166
|
+
// mask of all layers less than the current (ie: for layer 3: 00000011)
|
167
|
+
var mask_layer_l = mask_layer - 1;
|
168
|
+
// mask of all layers less than or equal to the current (ie: for layer 3: 00000111)
|
169
|
+
//var mask_layer_le = mask_layer | mask_layer_l;
|
170
|
+
this._mask_layer_le = mask_layer | mask_layer_l;
|
171
|
+
// manually save the stencil state
|
172
|
+
this._currentStencilEnabled = gl.isEnabled(gl.STENCIL_TEST);
|
173
|
+
this._currentStencilWriteMask = gl.getParameter(gl.STENCIL_WRITEMASK);
|
174
|
+
this._currentStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
|
175
|
+
this._currentStencilRef = gl.getParameter(gl.STENCIL_REF);
|
176
|
+
this._currentStencilValueMask = gl.getParameter(gl.STENCIL_VALUE_MASK);
|
177
|
+
this._currentStencilFail = gl.getParameter(gl.STENCIL_FAIL);
|
178
|
+
this._currentStencilPassDepthFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
|
179
|
+
this._currentStencilPassDepthPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
|
180
|
+
|
181
|
+
// enable stencil use
|
182
|
+
gl.enable(gl.STENCIL_TEST);
|
183
|
+
gl.stencilMask(mask_layer);
|
184
|
+
this._currentDepthWriteMask = gl.getParameter(gl.DEPTH_WRITEMASK);
|
185
|
+
|
186
|
+
gl.depthMask(false);
|
187
|
+
|
188
|
+
gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
|
189
|
+
gl.stencilOp(!node.inverted ? gl.ZERO : gl.REPLACE, gl.KEEP, gl.KEEP);
|
190
|
+
|
191
|
+
this._drawFullScreenQuadClearStencil();
|
192
|
+
|
193
|
+
gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
|
194
|
+
gl.stencilOp(!node.inverted ? gl.REPLACE : gl.ZERO, gl.KEEP, gl.KEEP);
|
195
|
+
|
196
|
+
if (node.alphaThreshold < 1) { //TODO desktop
|
197
|
+
var program = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLORALPHATEST);
|
198
|
+
var alphaValueLocation = gl.getUniformLocation(program.getProgram(), cc.UNIFORM_ALPHA_TEST_VALUE_S);
|
199
|
+
// set our alphaThreshold
|
200
|
+
cc.glUseProgram(program.getProgram());
|
201
|
+
program.setUniformLocationWith1f(alphaValueLocation, node.alphaThreshold);
|
202
|
+
cc.setProgram(node._stencil, program);
|
203
|
+
}
|
204
|
+
};
|
205
|
+
|
206
|
+
proto._onAfterDrawStencil = function(ctx){
|
207
|
+
var gl = ctx || cc._renderContext;
|
208
|
+
gl.depthMask(this._currentDepthWriteMask);
|
209
|
+
|
210
|
+
gl.stencilFunc(gl.EQUAL, this._mask_layer_le, this._mask_layer_le);
|
211
|
+
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
|
212
|
+
};
|
213
|
+
|
214
|
+
proto._onAfterVisit = function(ctx){
|
215
|
+
var gl = ctx || cc._renderContext;
|
216
|
+
|
217
|
+
gl.stencilFunc(this._currentStencilFunc, this._currentStencilRef, this._currentStencilValueMask);
|
218
|
+
gl.stencilOp(this._currentStencilFail, this._currentStencilPassDepthFail, this._currentStencilPassDepthPass);
|
219
|
+
gl.stencilMask(this._currentStencilWriteMask);
|
220
|
+
if (!this._currentStencilEnabled)
|
221
|
+
gl.disable(gl.STENCIL_TEST);
|
222
|
+
|
223
|
+
// we are done using this layer, decrement
|
224
|
+
cc.ClippingNode.WebGLRenderCmd._layer--;
|
225
|
+
}
|
226
|
+
})();
|