ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,224 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+ Copyright (c) 2012 Pierre-David Bélanger
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+
7
+ http://www.cocos2d-x.org
8
+
9
+ Permission is hereby granted, free of charge, to any person obtaining a copy
10
+ of this software and associated documentation files (the "Software"), to deal
11
+ in the Software without restriction, including without limitation the rights
12
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
+ copies of the Software, and to permit persons to whom the Software is
14
+ furnished to do so, subject to the following conditions:
15
+
16
+ The above copyright notice and this permission notice shall be included in
17
+ all copies or substantial portions of the Software.
18
+
19
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
28
+ /**
29
+ * the value of stencil bits.
30
+ * @type Number
31
+ */
32
+ cc.stencilBits = -1;
33
+
34
+ /**
35
+ * <p>
36
+ * cc.ClippingNode is a subclass of cc.Node. <br/>
37
+ * It draws its content (children) clipped using a stencil. <br/>
38
+ * The stencil is an other cc.Node that will not be drawn. <br/>
39
+ * The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold).
40
+ * </p>
41
+ * @class
42
+ * @extends cc.Node
43
+ * @param {cc.Node} [stencil=null]
44
+ *
45
+ * @property {Number} alphaThreshold - Threshold for alpha value.
46
+ * @property {Boolean} inverted - Indicate whether in inverted mode.
47
+ */
48
+ //@property {cc.Node} stencil - he cc.Node to use as a stencil to do the clipping.
49
+ cc.ClippingNode = cc.Node.extend(/** @lends cc.ClippingNode# */{
50
+ alphaThreshold: 0,
51
+ inverted: false,
52
+
53
+ _stencil: null,
54
+ _className: "ClippingNode",
55
+
56
+ /**
57
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
58
+ * @param {cc.Node} [stencil=null]
59
+ */
60
+ ctor: function (stencil) {
61
+ stencil = stencil || null;
62
+ cc.Node.prototype.ctor.call(this);
63
+ this._stencil = stencil;
64
+ this.alphaThreshold = 1;
65
+ this.inverted = false;
66
+ this._renderCmd.initStencilBits();
67
+ },
68
+
69
+ /**
70
+ * Initialization of the node, please do not call this function by yourself, you should pass the parameters to constructor to initialize it
.
71
+ * @function
72
+ * @param {cc.Node} [stencil=null]
73
+ */
74
+ init: function (stencil) {
75
+ this._stencil = stencil;
76
+ this.alphaThreshold = 1;
77
+ this.inverted = false;
78
+ this._renderCmd.initStencilBits();
79
+ return true;
80
+ },
81
+
82
+ /**
83
+ * <p>
84
+ * Event callback that is invoked every time when node enters the 'stage'. <br/>
85
+ * If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. <br/>
86
+ * During onEnter you can't access a "sister/brother" node. <br/>
87
+ * If you override onEnter, you must call its parent's onEnter function with this._super().
88
+ * </p>
89
+ * @function
90
+ */
91
+ onEnter: function () {
92
+ cc.Node.prototype.onEnter.call(this);
93
+ this._stencil.onEnter();
94
+ },
95
+
96
+ /**
97
+ * <p>
98
+ * Event callback that is invoked when the node enters in the 'stage'. <br/>
99
+ * If the node enters the 'stage' with a transition, this event is called when the transition finishes. <br/>
100
+ * If you override onEnterTransitionDidFinish, you shall call its parent's onEnterTransitionDidFinish with this._super()
101
+ * </p>
102
+ * @function
103
+ */
104
+ onEnterTransitionDidFinish: function () {
105
+ cc.Node.prototype.onEnterTransitionDidFinish.call(this);
106
+ this._stencil.onEnterTransitionDidFinish();
107
+ },
108
+
109
+ /**
110
+ * <p>
111
+ * callback that is called every time the node leaves the 'stage'. <br/>
112
+ * If the node leaves the 'stage' with a transition, this callback is called when the transition starts. <br/>
113
+ * If you override onExitTransitionDidStart, you shall call its parent's onExitTransitionDidStart with this._super()
114
+ * </p>
115
+ * @function
116
+ */
117
+ onExitTransitionDidStart: function () {
118
+ this._stencil.onExitTransitionDidStart();
119
+ cc.Node.prototype.onExitTransitionDidStart.call(this);
120
+ },
121
+
122
+ /**
123
+ * <p>
124
+ * callback that is called every time the node leaves the 'stage'. <br/>
125
+ * If the node leaves the 'stage' with a transition, this callback is called when the transition finishes. <br/>
126
+ * During onExit you can't access a sibling node. <br/>
127
+ * If you override onExit, you shall call its parent's onExit with this._super().
128
+ * </p>
129
+ * @function
130
+ */
131
+ onExit: function () {
132
+ this._stencil.onExit();
133
+ cc.Node.prototype.onExit.call(this);
134
+ },
135
+
136
+ /**
137
+ * <p>
138
+ * The alpha threshold. <br/>
139
+ * The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold. <br/>
140
+ * Should be a float between 0 and 1. <br/>
141
+ * This default to 1 (so alpha test is disabled).
142
+ * </P>
143
+ * @return {Number}
144
+ */
145
+ getAlphaThreshold: function () {
146
+ return this.alphaThreshold;
147
+ },
148
+
149
+ /**
150
+ * set alpha threshold.
151
+ * @param {Number} alphaThreshold
152
+ */
153
+ setAlphaThreshold: function (alphaThreshold) {
154
+ this.alphaThreshold = alphaThreshold;
155
+ },
156
+
157
+ /**
158
+ * <p>
159
+ * Inverted. If this is set to YES, <br/>
160
+ * the stencil is inverted, so the content is drawn where the stencil is NOT drawn. <br/>
161
+ * This default to NO.
162
+ * </p>
163
+ * @return {Boolean}
164
+ */
165
+ isInverted: function () {
166
+ return this.inverted;
167
+ },
168
+
169
+ /**
170
+ * set whether or not invert of stencil
171
+ * @param {Boolean} inverted
172
+ */
173
+ setInverted: function (inverted) {
174
+ this.inverted = inverted;
175
+ },
176
+
177
+ /**
178
+ * The cc.Node to use as a stencil to do the clipping. <br/>
179
+ * The stencil node will be retained. This default to nil.
180
+ * @return {cc.Node}
181
+ */
182
+ getStencil: function () {
183
+ return this._stencil;
184
+ },
185
+
186
+ /**
187
+ * Set stencil.
188
+ * @function
189
+ * @param {cc.Node} stencil
190
+ */
191
+ setStencil: function (stencil) {
192
+ if(this._stencil == stencil)
193
+ return;
194
+ this._renderCmd.setStencil(stencil);
195
+ },
196
+
197
+ _createRenderCmd: function(){
198
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
199
+ return new cc.ClippingNode.CanvasRenderCmd(this);
200
+ else
201
+ return new cc.ClippingNode.WebGLRenderCmd(this);
202
+ }
203
+ });
204
+
205
+ var _p = cc.ClippingNode.prototype;
206
+
207
+ // Extended properties
208
+ cc.defineGetterSetter(_p, "stencil", _p.getStencil, _p.setStencil);
209
+ /** @expose */
210
+ _p.stencil;
211
+
212
+ /**
213
+ * Creates and initializes a clipping node with an other node as its stencil. <br/>
214
+ * The stencil node will be retained.
215
+ * @deprecated since v3.0, please use "new cc.ClippingNode(stencil)" instead
216
+ * @param {cc.Node} [stencil=null]
217
+ * @return {cc.ClippingNode}
218
+ * @example
219
+ * //example
220
+ * new cc.ClippingNode(stencil);
221
+ */
222
+ cc.ClippingNode.create = function (stencil) {
223
+ return new cc.ClippingNode(stencil);
224
+ };
@@ -0,0 +1,227 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ //-------------------------- ClippingNode's canvas render cmd --------------------------------
26
+ (function(){
27
+ cc.ClippingNode.CanvasRenderCmd = function(renderable){
28
+ cc.Node.CanvasRenderCmd.call(this, renderable);
29
+ this._needDraw = false;
30
+
31
+ this._godhelpme = false;
32
+ this._clipElemType = false;
33
+
34
+ this._rendererSaveCmd = new cc.CustomRenderCmd(this, this._saveCmdCallback);
35
+ this._rendererClipCmd = new cc.CustomRenderCmd(this, this._clipCmdCallback);
36
+ this._rendererRestoreCmd = new cc.CustomRenderCmd(this, this._restoreCmdCallback);
37
+ };
38
+ var proto = cc.ClippingNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
39
+ proto.constructor = cc.ClippingNode.CanvasRenderCmd;
40
+
41
+ proto.initStencilBits = function(){};
42
+
43
+ proto.setStencil = function(stencil){
44
+ if(stencil == null)
45
+ return;
46
+
47
+ this._node._stencil = stencil;
48
+
49
+ // For shape stencil, rewrite the draw of stencil ,only init the clip path and draw nothing.
50
+ //else
51
+ if (stencil instanceof cc.DrawNode) {
52
+ if(stencil._buffer){
53
+ for(var i=0; i<stencil._buffer.length; i++){
54
+ stencil._buffer[i].isFill = false;
55
+ stencil._buffer[i].isStroke = false;
56
+ }
57
+ }
58
+
59
+ stencil._renderCmd.rendering = function (ctx, scaleX, scaleY) {
60
+ scaleX = scaleX || cc.view.getScaleX();
61
+ scaleY = scaleY ||cc.view.getScaleY();
62
+ var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
63
+ var t = this._transform; //note: use local transform
64
+ wrapper.save();
65
+ context.transform(t.a, t.b, t.c, t.d, t.tx * scaleX, -t.ty * scaleY);
66
+ context.beginPath();
67
+ for (var i = 0; i < stencil._buffer.length; i++) {
68
+ var vertices = stencil._buffer[i].verts;
69
+ //TODO: need support circle etc
70
+ //cc.assert(cc.vertexListIsClockwise(vertices),
71
+ // "Only clockwise polygons should be used as stencil");
72
+
73
+ var firstPoint = vertices[0];
74
+ context.moveTo(firstPoint.x * scaleX, -firstPoint.y * scaleY);
75
+ for (var j = 1, len = vertices.length; j < len; j++)
76
+ context.lineTo(vertices[j].x * scaleX, -vertices[j].y * scaleY);
77
+ }
78
+ wrapper.restore();
79
+ };
80
+ }else{
81
+ stencil._parent = this._node;
82
+ }
83
+ };
84
+
85
+ proto._saveCmdCallback = function(ctx, scaleX, scaleY) {
86
+ var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
87
+
88
+ if (this._clipElemType) {
89
+ var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
90
+ var canvas = context.canvas;
91
+ locCache.width = canvas.width;
92
+ locCache.height = canvas.height; //note: on some browser, it can't clear the canvas, e.g. baidu
93
+ var locCacheCtx = locCache.getContext("2d");
94
+ locCacheCtx.drawImage(canvas, 0, 0); //save the result to shareCache canvas
95
+ } else {
96
+ wrapper.save();
97
+ wrapper.save(); //save for clip
98
+ //Because drawNode's content size is zero
99
+ wrapper.setTransform(this._worldTransform, scaleX, scaleY);
100
+ }
101
+ };
102
+
103
+ proto._setStencilCompositionOperation = function(stencil){
104
+ if(!stencil)
105
+ return;
106
+ var node = this._node;
107
+ if(stencil._renderCmd && stencil._renderCmd._setBlendFuncStr)
108
+ stencil._renderCmd._setBlendFuncStr(node.inverted ? "destination-out" : "destination-in");
109
+
110
+ if(!stencil._children)
111
+ return;
112
+ var children = stencil._children;
113
+ for(var i = 0, len = children.length; i < len; i++){
114
+ this._setStencilCompositionOperation(children[i]);
115
+ }
116
+ };
117
+
118
+ proto._clipCmdCallback = function(ctx) {
119
+ var node = this._node;
120
+ var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
121
+
122
+ if (this._clipElemType) {
123
+ //hack
124
+ this._setStencilCompositionOperation(node._stencil);
125
+ } else {
126
+ wrapper.restore(); //it use for
127
+ if (node.inverted) {
128
+ var canvas = context.canvas;
129
+ wrapper.save();
130
+ context.setTransform(1, 0, 0, 1, 0, 0);
131
+
132
+ context.moveTo(0, 0);
133
+ context.lineTo(0, canvas.height);
134
+ context.lineTo(canvas.width, canvas.height);
135
+ context.lineTo(canvas.width, 0);
136
+ context.lineTo(0, 0);
137
+
138
+ wrapper.restore();
139
+ }
140
+ context.closePath();
141
+ context.clip();
142
+ }
143
+ };
144
+
145
+ proto._restoreCmdCallback = function (ctx) {
146
+ var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
147
+ var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
148
+ if (this._clipElemType) {
149
+ // Redraw the cached canvas, so that the clipped area shows the background etc.
150
+ context.save();
151
+ context.setTransform(1, 0, 0, 1, 0, 0);
152
+ context.globalCompositeOperation = "destination-over";
153
+ context.drawImage(locCache, 0, 0);
154
+ context.restore();
155
+ this._dirtyFlag = 0;
156
+ } else {
157
+ wrapper.restore(); //use for restore clip operation
158
+ }
159
+ };
160
+
161
+ proto.transform = function(parentCmd, recursive){
162
+ cc.Node.CanvasRenderCmd.prototype.transform.call(this, parentCmd, recursive);
163
+ var node = this._node;
164
+ if(node._stencil && node._stencil._renderCmd)
165
+ node._stencil._renderCmd.transform(this, recursive);
166
+ };
167
+
168
+ proto._cangodhelpme = function (godhelpme) {
169
+ if (godhelpme === true || godhelpme === false)
170
+ cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme = godhelpme;
171
+ return cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme;
172
+ };
173
+
174
+ proto.visit = function(parentCmd){
175
+ var node = this._node;
176
+ // quick return if not visible
177
+ if (!node._visible)
178
+ return;
179
+
180
+ parentCmd = parentCmd || this.getParentRenderCmd();
181
+ if( parentCmd)
182
+ this._curLevel = parentCmd._curLevel + 1;
183
+ var transformRenderCmd = this;
184
+
185
+ // Composition mode, costy but support texture stencil
186
+ this._clipElemType = !(!this._cangodhelpme() && node._stencil instanceof cc.DrawNode);
187
+ if (!node._stencil || !node._stencil.visible) {
188
+ if (this.inverted)
189
+ cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
190
+ return;
191
+ }
192
+
193
+ this._syncStatus(parentCmd);
194
+ cc.renderer.pushRenderCommand(this._rendererSaveCmd);
195
+ if(this._clipElemType){
196
+ // Draw everything first using node visit function
197
+ cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd);
198
+ }else{
199
+ node._stencil.visit(this);
200
+ }
201
+ cc.renderer.pushRenderCommand(this._rendererClipCmd);
202
+
203
+ if(this._clipElemType){
204
+ node._stencil.visit(transformRenderCmd);
205
+ }else{
206
+ var i, children = node._children;
207
+ // Clip mode doesn't support recursive stencil, so once we used a clip stencil,
208
+ // so if it has ClippingNode as a child, the child must uses composition stencil.
209
+ this._cangodhelpme(true);
210
+ var len = children.length;
211
+ if (len > 0) {
212
+ node.sortAllChildren();
213
+ for (i = 0; i < len; i++)
214
+ children[i]._renderCmd.visit(this);
215
+ }
216
+ this._cangodhelpme(false);
217
+ }
218
+
219
+ cc.renderer.pushRenderCommand(this._rendererRestoreCmd);
220
+ this._dirtyFlag = 0;
221
+ };
222
+
223
+ cc.ClippingNode.CanvasRenderCmd._sharedCache = null;
224
+ cc.ClippingNode.CanvasRenderCmd._getSharedCache = function () {
225
+ return (cc.ClippingNode.CanvasRenderCmd._sharedCache) || (cc.ClippingNode.CanvasRenderCmd._sharedCache = document.createElement("canvas"));
226
+ };
227
+ })();
@@ -0,0 +1,226 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ // ------------------------------- ClippingNode's WebGL render cmd ------------------------------
26
+ (function(){
27
+ cc.ClippingNode.WebGLRenderCmd = function(renderable){
28
+ cc.Node.WebGLRenderCmd.call(this, renderable);
29
+ this._needDraw = false;
30
+
31
+ this._beforeVisitCmd = new cc.CustomRenderCmd(this, this._onBeforeVisit);
32
+ this._afterDrawStencilCmd = new cc.CustomRenderCmd(this, this._onAfterDrawStencil);
33
+ this._afterVisitCmd = new cc.CustomRenderCmd(this, this._onAfterVisit);
34
+
35
+ this._currentStencilFunc = null;
36
+ this._currentStencilRef = null;
37
+ this._currentStencilValueMask = null;
38
+ this._currentStencilFail = null;
39
+ this._currentStencilPassDepthFail = null;
40
+ this._currentStencilPassDepthPass = null;
41
+ this._currentStencilWriteMask = null;
42
+ this._currentStencilEnabled = null;
43
+ this._currentDepthWriteMask = null;
44
+ this._mask_layer_le = null;
45
+ };
46
+
47
+ var proto = cc.ClippingNode.WebGLRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
48
+ proto.constructor = cc.ClippingNode.WebGLRenderCmd;
49
+
50
+ cc.ClippingNode.WebGLRenderCmd._init_once = null;
51
+ cc.ClippingNode.WebGLRenderCmd._visit_once = null;
52
+ cc.ClippingNode.WebGLRenderCmd._layer = -1;
53
+
54
+ proto.initStencilBits = function(){
55
+ // get (only once) the number of bits of the stencil buffer
56
+ cc.ClippingNode.WebGLRenderCmd._init_once = true;
57
+ if (cc.ClippingNode.WebGLRenderCmd._init_once) {
58
+ cc.stencilBits = cc._renderContext.getParameter(cc._renderContext.STENCIL_BITS);
59
+ if (cc.stencilBits <= 0)
60
+ cc.log("Stencil buffer is not enabled.");
61
+ cc.ClippingNode.WebGLRenderCmd._init_once = false;
62
+ }
63
+ };
64
+
65
+ proto.transform = function(parentCmd, recursive){
66
+ var node = this._node;
67
+ cc.Node.WebGLRenderCmd.prototype.transform.call(this, parentCmd, recursive);
68
+ if(node._stencil)
69
+ node._stencil._renderCmd.transform(this, recursive);
70
+ };
71
+
72
+ proto.visit = function(parentCmd){
73
+ var node = this._node;
74
+ // quick return if not visible
75
+ if (!node._visible)
76
+ return;
77
+
78
+ if( node._parent && node._parent._renderCmd)
79
+ this._curLevel = node._parent._renderCmd._curLevel + 1;
80
+
81
+ // if stencil buffer disabled
82
+ if (cc.stencilBits < 1) {
83
+ // draw everything, as if there where no stencil
84
+ cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd);
85
+ return;
86
+ }
87
+
88
+ if (!node._stencil || !node._stencil.visible) {
89
+ if (node.inverted)
90
+ cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
91
+ return;
92
+ }
93
+
94
+ if (cc.ClippingNode.WebGLRenderCmd._layer + 1 == cc.stencilBits) {
95
+ cc.ClippingNode.WebGLRenderCmd._visit_once = true;
96
+ if (cc.ClippingNode.WebGLRenderCmd._visit_once) {
97
+ cc.log("Nesting more than " + cc.stencilBits + "stencils is not supported. Everything will be drawn without stencil for this node and its children.");
98
+ cc.ClippingNode.WebGLRenderCmd._visit_once = false;
99
+ }
100
+ // draw everything, as if there where no stencil
101
+ cc.Node.WebGLRenderCmd.prototype.visit.call(this, parentCmd);
102
+ return;
103
+ }
104
+
105
+ cc.renderer.pushRenderCommand(this._beforeVisitCmd);
106
+
107
+ //optimize performance for javascript
108
+ var currentStack = cc.current_stack;
109
+ currentStack.stack.push(currentStack.top);
110
+ this._syncStatus(parentCmd);
111
+ currentStack.top = this._stackMatrix;
112
+
113
+ //this._stencil._stackMatrix = this._stackMatrix;
114
+ node._stencil._renderCmd.visit(this);
115
+
116
+ cc.renderer.pushRenderCommand(this._afterDrawStencilCmd);
117
+
118
+ // draw (according to the stencil test func) this node and its children
119
+ var locChildren = node._children;
120
+ if (locChildren && locChildren.length > 0) {
121
+ var childLen = locChildren.length;
122
+ node.sortAllChildren();
123
+ // draw children zOrder < 0
124
+ for (var i = 0; i < childLen; i++) {
125
+ locChildren[i]._renderCmd.visit(this);
126
+ }
127
+ }
128
+
129
+ cc.renderer.pushRenderCommand(this._afterVisitCmd);
130
+
131
+ this._dirtyFlag = 0;
132
+ //optimize performance for javascript
133
+ currentStack.top = currentStack.stack.pop();
134
+ };
135
+
136
+ proto.setStencil = function(stencil){
137
+ var node = this._node;
138
+ if(node._stencil)
139
+ node._stencil._parent = null;
140
+ node._stencil = stencil;
141
+ if(node._stencil)
142
+ node._stencil._parent = node;
143
+ };
144
+
145
+ proto._drawFullScreenQuadClearStencil = function () {
146
+ // draw a fullscreen solid rectangle to clear the stencil buffer
147
+ cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
148
+ cc.kmGLPushMatrix();
149
+ cc.kmGLLoadIdentity();
150
+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
151
+ cc.kmGLPushMatrix();
152
+ cc.kmGLLoadIdentity();
153
+ cc._drawingUtil.drawSolidRect(cc.p(-1, -1), cc.p(1, 1), cc.color(255, 255, 255, 255));
154
+ cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
155
+ cc.kmGLPopMatrix();
156
+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
157
+ cc.kmGLPopMatrix();
158
+ };
159
+
160
+ proto._onBeforeVisit = function(ctx){
161
+ var gl = ctx || cc._renderContext, node = this._node;
162
+ cc.ClippingNode.WebGLRenderCmd._layer++;
163
+
164
+ // mask of the current layer (ie: for layer 3: 00000100)
165
+ var mask_layer = 0x1 << cc.ClippingNode.WebGLRenderCmd._layer;
166
+ // mask of all layers less than the current (ie: for layer 3: 00000011)
167
+ var mask_layer_l = mask_layer - 1;
168
+ // mask of all layers less than or equal to the current (ie: for layer 3: 00000111)
169
+ //var mask_layer_le = mask_layer | mask_layer_l;
170
+ this._mask_layer_le = mask_layer | mask_layer_l;
171
+ // manually save the stencil state
172
+ this._currentStencilEnabled = gl.isEnabled(gl.STENCIL_TEST);
173
+ this._currentStencilWriteMask = gl.getParameter(gl.STENCIL_WRITEMASK);
174
+ this._currentStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
175
+ this._currentStencilRef = gl.getParameter(gl.STENCIL_REF);
176
+ this._currentStencilValueMask = gl.getParameter(gl.STENCIL_VALUE_MASK);
177
+ this._currentStencilFail = gl.getParameter(gl.STENCIL_FAIL);
178
+ this._currentStencilPassDepthFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
179
+ this._currentStencilPassDepthPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
180
+
181
+ // enable stencil use
182
+ gl.enable(gl.STENCIL_TEST);
183
+ gl.stencilMask(mask_layer);
184
+ this._currentDepthWriteMask = gl.getParameter(gl.DEPTH_WRITEMASK);
185
+
186
+ gl.depthMask(false);
187
+
188
+ gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
189
+ gl.stencilOp(!node.inverted ? gl.ZERO : gl.REPLACE, gl.KEEP, gl.KEEP);
190
+
191
+ this._drawFullScreenQuadClearStencil();
192
+
193
+ gl.stencilFunc(gl.NEVER, mask_layer, mask_layer);
194
+ gl.stencilOp(!node.inverted ? gl.REPLACE : gl.ZERO, gl.KEEP, gl.KEEP);
195
+
196
+ if (node.alphaThreshold < 1) { //TODO desktop
197
+ var program = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLORALPHATEST);
198
+ var alphaValueLocation = gl.getUniformLocation(program.getProgram(), cc.UNIFORM_ALPHA_TEST_VALUE_S);
199
+ // set our alphaThreshold
200
+ cc.glUseProgram(program.getProgram());
201
+ program.setUniformLocationWith1f(alphaValueLocation, node.alphaThreshold);
202
+ cc.setProgram(node._stencil, program);
203
+ }
204
+ };
205
+
206
+ proto._onAfterDrawStencil = function(ctx){
207
+ var gl = ctx || cc._renderContext;
208
+ gl.depthMask(this._currentDepthWriteMask);
209
+
210
+ gl.stencilFunc(gl.EQUAL, this._mask_layer_le, this._mask_layer_le);
211
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
212
+ };
213
+
214
+ proto._onAfterVisit = function(ctx){
215
+ var gl = ctx || cc._renderContext;
216
+
217
+ gl.stencilFunc(this._currentStencilFunc, this._currentStencilRef, this._currentStencilValueMask);
218
+ gl.stencilOp(this._currentStencilFail, this._currentStencilPassDepthFail, this._currentStencilPassDepthPass);
219
+ gl.stencilMask(this._currentStencilWriteMask);
220
+ if (!this._currentStencilEnabled)
221
+ gl.disable(gl.STENCIL_TEST);
222
+
223
+ // we are done using this layer, decrement
224
+ cc.ClippingNode.WebGLRenderCmd._layer--;
225
+ }
226
+ })();