ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,676 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
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+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
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+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+
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+ /**
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+ * <p>
30
+ * A cc.SpriteBatchNode can reference one and only one texture (one image file, one texture atlas).<br/>
31
+ * Only the cc.Sprites that are contained in that texture can be added to the cc.SpriteBatchNode.<br/>
32
+ * All cc.Sprites added to a cc.SpriteBatchNode are drawn in one WebGL draw call. <br/>
33
+ * If the cc.Sprites are not added to a cc.SpriteBatchNode then an WebGL draw call will be needed for each one, which is less efficient. <br/>
34
+ * <br/>
35
+ * Limitations:<br/>
36
+ * - The only object that is accepted as child (or grandchild, grand-grandchild, etc...) is cc.Sprite or any subclass of cc.Sprite. <br/>
37
+ * eg: particles, labels and layer can't be added to a cc.SpriteBatchNode. <br/>
38
+ * - Either all its children are Aliased or Antialiased. It can't be a mix. <br/>
39
+ * This is because "alias" is a property of the texture, and all the sprites share the same texture. </br>
40
+ * </p>
41
+ * @class
42
+ * @extends cc.Node
43
+ *
44
+ * @param {String|cc.Texture2D} fileImage
45
+ * @param {Number} capacity
46
+ * @example
47
+ *
48
+ * // 1. create a SpriteBatchNode with image path
49
+ * var spriteBatchNode = new cc.SpriteBatchNode("res/animations/grossini.png", 50);
50
+ *
51
+ * // 2. create a SpriteBatchNode with texture
52
+ * var texture = cc.textureCache.addImage("res/animations/grossini.png");
53
+ * var spriteBatchNode = new cc.SpriteBatchNode(texture,50);
54
+ *
55
+ * @property {cc.TextureAtlas} textureAtlas - The texture atlas
56
+ * @property {Array} descendants - <@readonly> Descendants of sprite batch node
57
+ */
58
+ cc.SpriteBatchNode = cc.Node.extend(/** @lends cc.SpriteBatchNode# */{
59
+ _blendFunc: null,
60
+ // all descendants: chlidren, gran children, etc...
61
+ _descendants: null,
62
+ _className: "SpriteBatchNode",
63
+
64
+ ctor: function (fileImage, capacity) {
65
+ cc.Node.prototype.ctor.call(this);
66
+ this._descendants = [];
67
+ this._blendFunc = new cc.BlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
68
+
69
+ var texture2D;
70
+ capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
71
+ if (cc.isString(fileImage)) {
72
+ texture2D = cc.textureCache.getTextureForKey(fileImage);
73
+ if (!texture2D)
74
+ texture2D = cc.textureCache.addImage(fileImage);
75
+ }else if (fileImage instanceof cc.Texture2D)
76
+ texture2D = fileImage;
77
+
78
+ texture2D && this.initWithTexture(texture2D, capacity);
79
+ },
80
+
81
+ /**
82
+ * <p>
83
+ * This is the opposite of "addQuadFromSprite.<br/>
84
+ * It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas<br/>
85
+ * </p>
86
+ * @param {cc.Sprite} child
87
+ * @param {Number} z zOrder
88
+ * @param {Number} aTag
89
+ * @return {cc.SpriteBatchNode}
90
+ */
91
+ addSpriteWithoutQuad: function (child, z, aTag) {
92
+ cc.assert(child, cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad_2);
93
+
94
+ if (!(child instanceof cc.Sprite)) {
95
+ cc.log(cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad);
96
+ return null;
97
+ }
98
+
99
+ // quad index is Z
100
+ child.atlasIndex = z;
101
+
102
+ // XXX: optimize with a binary search
103
+ var i = 0, len, locDescendants = this._descendants;
104
+ if (locDescendants && locDescendants.length > 0) {
105
+ for (i = 0, len = locDescendants.length; i < len; i++) {
106
+ var obj = locDescendants[i];
107
+ if (obj && (obj.atlasIndex >= z))
108
+ break;
109
+ }
110
+ }
111
+ locDescendants.splice(i, 0, child);
112
+
113
+ // IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array
114
+ cc.Node.prototype.addChild.call(this, child, z, aTag);
115
+
116
+ //#issue 1262 don't use lazy sorting, tiles are added as quads not as sprites, so sprites need to be added in order
117
+ this.reorderBatch(false);
118
+ return this;
119
+ },
120
+
121
+ // property
122
+ /**
123
+ * Return TextureAtlas of cc.SpriteBatchNode
124
+ * @return {cc.TextureAtlas}
125
+ */
126
+ getTextureAtlas: function () {
127
+ return this._renderCmd.getTextureAtlas();
128
+ },
129
+
130
+ /**
131
+ * TextureAtlas of cc.SpriteBatchNode setter
132
+ * @param {cc.TextureAtlas} textureAtlas
133
+ */
134
+ setTextureAtlas: function (textureAtlas) {
135
+ this._renderCmd.getTextureAtlas(textureAtlas);
136
+ },
137
+
138
+ /**
139
+ * Return Descendants of cc.SpriteBatchNode
140
+ * @return {Array}
141
+ */
142
+ getDescendants: function () {
143
+ return this._descendants;
144
+ },
145
+
146
+ /**
147
+ * <p>
148
+ * Initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
149
+ * The capacity will be increased in 33% in runtime if it run out of space.<br/>
150
+ * The file will be loaded using the TextureMgr.<br/>
151
+ * Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
152
+ * </p>
153
+ * @param {String} fileImage
154
+ * @param {Number} capacity
155
+ * @return {Boolean}
156
+ */
157
+ initWithFile: function (fileImage, capacity) {
158
+ var texture2D = cc.textureCache.getTextureForKey(fileImage);
159
+ if (!texture2D)
160
+ texture2D = cc.textureCache.addImage(fileImage);
161
+ return this.initWithTexture(texture2D, capacity);
162
+ },
163
+
164
+ _setNodeDirtyForCache: function () {
165
+ if(this._renderCmd && this._renderCmd._setNodeDirtyForCache)
166
+ this._renderCmd._setNodeDirtyForCache();
167
+ },
168
+
169
+ /**
170
+ * <p>
171
+ * initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
172
+ * The capacity will be increased in 33% in runtime if it run out of space.<br/>
173
+ * The file will be loaded using the TextureMgr.<br/>
174
+ * Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
175
+ * </p>
176
+ * @param {String} fileImage
177
+ * @param {Number} capacity
178
+ * @return {Boolean}
179
+ */
180
+ init: function (fileImage, capacity) {
181
+ var texture2D = cc.textureCache.getTextureForKey(fileImage);
182
+ if (!texture2D)
183
+ texture2D = cc.textureCache.addImage(fileImage);
184
+ return this.initWithTexture(texture2D, capacity);
185
+ },
186
+
187
+ /**
188
+ * Increase Atlas Capacity
189
+ */
190
+ increaseAtlasCapacity: function () {
191
+ this._renderCmd.increaseAtlasCapacity();
192
+ },
193
+
194
+ /**
195
+ * Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
196
+ * @warning Removing a child from a cc.SpriteBatchNode is very slow
197
+ * @param {Number} index
198
+ * @param {Boolean} doCleanup
199
+ */
200
+ removeChildAtIndex: function (index, doCleanup) {
201
+ this.removeChild(this._children[index], doCleanup);
202
+ },
203
+
204
+ /**
205
+ * Rebuild index in order for child
206
+ * @param {cc.Sprite} pobParent
207
+ * @param {Number} index
208
+ * @return {Number}
209
+ */
210
+ rebuildIndexInOrder: function (pobParent, index) {
211
+ var children = pobParent.children;
212
+ if (children && children.length > 0) {
213
+ for (var i = 0; i < children.length; i++) {
214
+ var obj = children[i];
215
+ if (obj && (obj.zIndex < 0))
216
+ index = this.rebuildIndexInOrder(obj, index);
217
+ }
218
+ }
219
+ // ignore self (batch node)
220
+ if (!pobParent == this) {
221
+ pobParent.atlasIndex = index;
222
+ index++;
223
+ }
224
+ if (children && children.length > 0) {
225
+ for (i = 0; i < children.length; i++) {
226
+ obj = children[i];
227
+ if (obj && (obj.zIndex >= 0))
228
+ index = this.rebuildIndexInOrder(obj, index);
229
+ }
230
+ }
231
+ return index;
232
+ },
233
+
234
+ /**
235
+ * Returns highest atlas index in child
236
+ * @param {cc.Sprite} sprite
237
+ * @return {Number}
238
+ */
239
+ highestAtlasIndexInChild: function (sprite) {
240
+ var children = sprite.children;
241
+
242
+ if (!children || children.length == 0)
243
+ return sprite.atlasIndex;
244
+ else
245
+ return this.highestAtlasIndexInChild(children[children.length - 1]);
246
+ },
247
+
248
+ /**
249
+ * Returns lowest atlas index in child
250
+ * @param {cc.Sprite} sprite
251
+ * @return {Number}
252
+ */
253
+ lowestAtlasIndexInChild: function (sprite) {
254
+ var children = sprite.children;
255
+ if (!children || children.length == 0)
256
+ return sprite.atlasIndex;
257
+ else
258
+ return this.lowestAtlasIndexInChild(children[children.length - 1]);
259
+ },
260
+
261
+ /**
262
+ * Returns atlas index for child
263
+ * @param {cc.Sprite} sprite
264
+ * @param {Number} nZ
265
+ * @return {Number}
266
+ */
267
+ atlasIndexForChild: function (sprite, nZ) {
268
+ var selParent = sprite.parent;
269
+ var brothers = selParent.children;
270
+ var childIndex = brothers.indexOf(sprite);
271
+
272
+ // ignore parent Z if parent is spriteSheet
273
+ var ignoreParent = selParent == this;
274
+ var previous = null;
275
+ if (childIndex > 0 && childIndex < cc.UINT_MAX)
276
+ previous = brothers[childIndex - 1];
277
+
278
+ // first child of the sprite sheet
279
+ if (ignoreParent) {
280
+ if (childIndex == 0)
281
+ return 0;
282
+ return this.highestAtlasIndexInChild(previous) + 1;
283
+ }
284
+
285
+ // parent is a cc.Sprite, so, it must be taken into account
286
+ // first child of an cc.Sprite ?
287
+ if (childIndex == 0) {
288
+ // less than parent and brothers
289
+ if (nZ < 0)
290
+ return selParent.atlasIndex;
291
+ else
292
+ return selParent.atlasIndex + 1;
293
+ } else {
294
+ // previous & sprite belong to the same branch
295
+ if ((previous.zIndex < 0 && nZ < 0) || (previous.zIndex >= 0 && nZ >= 0))
296
+ return this.highestAtlasIndexInChild(previous) + 1;
297
+
298
+ // else (previous < 0 and sprite >= 0 )
299
+ return selParent.atlasIndex + 1;
300
+ }
301
+ },
302
+
303
+ /**
304
+ * Sprites use this to start sortChildren, don't call this manually
305
+ * @param {Boolean} reorder
306
+ */
307
+ reorderBatch: function (reorder) {
308
+ this._reorderChildDirty = reorder;
309
+ },
310
+
311
+ /**
312
+ * Sets the source and destination blending function for the texture
313
+ * @param {Number | cc.BlendFunc} src
314
+ * @param {Number} dst
315
+ */
316
+ setBlendFunc: function (src, dst) {
317
+ if (dst === undefined)
318
+ this._blendFunc = src;
319
+ else
320
+ this._blendFunc = {src: src, dst: dst};
321
+ },
322
+
323
+ /**
324
+ * Returns the blending function used for the texture
325
+ * @return {cc.BlendFunc}
326
+ */
327
+ getBlendFunc: function () {
328
+ return new cc.BlendFunc(this._blendFunc.src,this._blendFunc.dst);
329
+ },
330
+
331
+ /**
332
+ * Reorder children (override reorderChild of cc.Node)
333
+ * @override
334
+ * @param {cc.Sprite} child
335
+ * @param {Number} zOrder
336
+ */
337
+ reorderChild: function (child, zOrder) {
338
+ cc.assert(child, cc._LogInfos.SpriteBatchNode_reorderChild_2);
339
+ if (this._children.indexOf(child) === -1) {
340
+ cc.log(cc._LogInfos.SpriteBatchNode_reorderChild);
341
+ return;
342
+ }
343
+ if (zOrder === child.zIndex)
344
+ return;
345
+
346
+ //set the z-order and sort later
347
+ cc.Node.prototype.reorderChild.call(this, child, zOrder);
348
+ //this.setNodeDirty();
349
+ },
350
+
351
+ /**
352
+ * Removes a child from cc.SpriteBatchNode (override removeChild of cc.Node)
353
+ * @param {cc.Sprite} child
354
+ * @param {Boolean} cleanup
355
+ */
356
+ removeChild: function (child, cleanup) {
357
+ // explicit null handling
358
+ if (child == null)
359
+ return;
360
+ if (this._children.indexOf(child) === -1) {
361
+ cc.log(cc._LogInfos.SpriteBatchNode_removeChild);
362
+ return;
363
+ }
364
+
365
+ // cleanup before removing
366
+ this.removeSpriteFromAtlas(child);
367
+ cc.Node.prototype.removeChild.call(this, child, cleanup);
368
+ },
369
+
370
+ /**
371
+ * <p>
372
+ * Updates a quad at a certain index into the texture atlas. The CCSprite won't be added into the children array. <br/>
373
+ * This method should be called only when you are dealing with very big AtlasSrite and when most of the cc.Sprite won't be updated.<br/>
374
+ * For example: a tile map (cc.TMXMap) or a label with lots of characters (BitmapFontAtlas)<br/>
375
+ * </p>
376
+ * @function
377
+ * @param {cc.Sprite} sprite
378
+ * @param {Number} index
379
+ */
380
+ updateQuadFromSprite: function (sprite, index) {
381
+ cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite_2);
382
+ if (!(sprite instanceof cc.Sprite)) {
383
+ cc.log(cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite);
384
+ return;
385
+ }
386
+ this._renderCmd.checkAtlasCapacity();
387
+
388
+ //
389
+ // update the quad directly. Don't add the sprite to the scene graph
390
+ //
391
+ sprite.batchNode = this;
392
+ sprite.atlasIndex = index;
393
+ sprite.dirty = true;
394
+ // UpdateTransform updates the textureAtlas quad
395
+ sprite.updateTransform();
396
+ },
397
+
398
+ /**
399
+ * <p>
400
+ * Inserts a quad at a certain index into the texture atlas. The cc.Sprite won't be added into the children array. <br/>
401
+ * This method should be called only when you are dealing with very big AtlasSprite and when most of the cc.Sprite won't be updated. <br/>
402
+ * For example: a tile map (cc.TMXMap) or a label with lots of characters (cc.LabelBMFont)
403
+ * </p>
404
+ * @function
405
+ * @param {cc.Sprite} sprite
406
+ * @param {Number} index
407
+ */
408
+ insertQuadFromSprite: function (sprite, index) {
409
+ cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite_2);
410
+ if (!(sprite instanceof cc.Sprite)) {
411
+ cc.log(cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite);
412
+ return;
413
+ }
414
+ this._renderCmd.insertQuad(sprite, index);
415
+
416
+ //
417
+ // update the quad directly. Don't add the sprite to the scene graph
418
+ //
419
+ sprite.batchNode = this;
420
+ sprite.atlasIndex = index;
421
+
422
+ // XXX: updateTransform will update the textureAtlas too, using updateQuad.
423
+ // XXX: so, it should be AFTER the insertQuad
424
+ sprite.dirty = true;
425
+ sprite.updateTransform();
426
+ this._renderCmd.cutting(sprite, index);
427
+ },
428
+
429
+ /**
430
+ * <p>
431
+ * Initializes a cc.SpriteBatchNode with a texture2d and capacity of children.<br/>
432
+ * The capacity will be increased in 33% in runtime if it run out of space.<br/>
433
+ * Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
434
+ * </p>
435
+ * @function
436
+ * @param {cc.Texture2D} tex
437
+ * @param {Number} [capacity]
438
+ * @return {Boolean}
439
+ */
440
+ initWithTexture: function (tex, capacity) {
441
+ this._children.length = 0;
442
+ this._descendants.length = 0;
443
+
444
+ capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
445
+ this._renderCmd.initWithTexture(tex, capacity);
446
+ return true;
447
+ },
448
+
449
+ /**
450
+ * Insert a child
451
+ * @param {cc.Sprite} sprite The child sprite
452
+ * @param {Number} index The insert index
453
+ */
454
+ insertChild: function (sprite, index) {
455
+ //TODO WebGL only ?
456
+ sprite.batchNode = this;
457
+ sprite.atlasIndex = index;
458
+ sprite.dirty = true;
459
+
460
+ this._renderCmd.insertQuad(sprite, index);
461
+ this._descendants.splice(index, 0, sprite);
462
+
463
+ // update indices
464
+ var i = index + 1, locDescendant = this._descendants;
465
+ if (locDescendant && locDescendant.length > 0) {
466
+ for (; i < locDescendant.length; i++)
467
+ locDescendant[i].atlasIndex++;
468
+ }
469
+
470
+ // add children recursively
471
+ var locChildren = sprite.children, child, l;
472
+ if (locChildren) {
473
+ for (i = 0, l = locChildren.length || 0; i < l; i++) {
474
+ child = locChildren[i];
475
+ if (child) {
476
+ var getIndex = this.atlasIndexForChild(child, child.zIndex);
477
+ this.insertChild(child, getIndex);
478
+ }
479
+ }
480
+ }
481
+ },
482
+
483
+ /**
484
+ * Add child at the end, faster than insert child
485
+ * @function
486
+ * @param {cc.Sprite} sprite
487
+ */
488
+ appendChild: function (sprite) {
489
+ this._reorderChildDirty = true;
490
+ sprite.batchNode = this;
491
+ sprite.dirty = true;
492
+
493
+ this._descendants.push(sprite);
494
+ var index = this._descendants.length - 1;
495
+
496
+ sprite.atlasIndex = index;
497
+ this._renderCmd.insertQuad(sprite, index);
498
+
499
+ // add children recursively
500
+ var children = sprite.children;
501
+ for (var i = 0, l = children.length || 0; i < l; i++)
502
+ this.appendChild(children[i]);
503
+ },
504
+
505
+ /**
506
+ * Removes sprite from TextureAtlas
507
+ * @function
508
+ * @param {cc.Sprite} sprite
509
+ */
510
+ removeSpriteFromAtlas: function (sprite) {
511
+ this._renderCmd.removeQuadAtIndex(sprite.atlasIndex);
512
+
513
+ // Cleanup sprite. It might be reused (issue #569)
514
+ sprite.batchNode = null;
515
+ var locDescendants = this._descendants;
516
+ var index = locDescendants.indexOf(sprite);
517
+ if (index != -1) {
518
+ locDescendants.splice(index, 1);
519
+
520
+ // update all sprites beyond this one
521
+ var len = locDescendants.length;
522
+ for (; index < len; ++index) {
523
+ var s = locDescendants[index];
524
+ s.atlasIndex--;
525
+ }
526
+ }
527
+
528
+ // remove children recursively
529
+ var children = sprite.children;
530
+ if (children) {
531
+ for (var i = 0, l = children.length || 0; i < l; i++)
532
+ children[i] && this.removeSpriteFromAtlas(children[i]);
533
+ }
534
+ },
535
+ // CCTextureProtocol
536
+ /**
537
+ * Returns texture of the sprite batch node
538
+ * @function
539
+ * @return {cc.Texture2D}
540
+ */
541
+ getTexture: function () {
542
+ return this._renderCmd.getTexture();
543
+ },
544
+
545
+ /**
546
+ * Sets the texture of the sprite batch node.
547
+ * @function
548
+ * @param {cc.Texture2D} texture
549
+ */
550
+ setTexture: function(texture){
551
+ this._renderCmd.setTexture(texture);
552
+ },
553
+
554
+ /**
555
+ * Add child to the sprite batch node (override addChild of cc.Node)
556
+ * @function
557
+ * @override
558
+ * @param {cc.Sprite} child
559
+ * @param {Number} [zOrder]
560
+ * @param {Number} [tag]
561
+ */
562
+ addChild: function (child, zOrder, tag) {
563
+ cc.assert(child != null, cc._LogInfos.CCSpriteBatchNode_addChild_3);
564
+
565
+ if(!this._renderCmd.isValidChild(child))
566
+ return;
567
+
568
+ zOrder = (zOrder == null) ? child.zIndex : zOrder;
569
+ tag = (tag == null) ? child.tag : tag;
570
+ cc.Node.prototype.addChild.call(this, child, zOrder, tag);
571
+ this.appendChild(child);
572
+ //this.setNodeDirty();
573
+ },
574
+
575
+ /**
576
+ * Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. <br/>
577
+ * (override removeAllChildren of cc.Node)
578
+ * @function
579
+ * @param {Boolean} cleanup
580
+ */
581
+ removeAllChildren: function (cleanup) {
582
+ // Invalidate atlas index. issue #569
583
+ // useSelfRender should be performed on all descendants. issue #1216
584
+ var locDescendants = this._descendants;
585
+ if (locDescendants && locDescendants.length > 0) {
586
+ for (var i = 0, len = locDescendants.length; i < len; i++) {
587
+ if (locDescendants[i])
588
+ locDescendants[i].batchNode = null;
589
+ }
590
+ }
591
+ cc.Node.prototype.removeAllChildren.call(this, cleanup);
592
+ this._descendants.length = 0;
593
+ this._renderCmd.removeAllQuads();
594
+ },
595
+
596
+ /**
597
+ * Sort all children nodes (override draw of cc.Node)
598
+ */
599
+ sortAllChildren: function () {
600
+ if (this._reorderChildDirty) {
601
+ var childrenArr = this._children;
602
+ var i, j = 0, length = childrenArr.length, tempChild;
603
+ //insertion sort
604
+ for (i = 1; i < length; i++) {
605
+ var tempItem = childrenArr[i];
606
+ j = i - 1;
607
+ tempChild = childrenArr[j];
608
+
609
+ //continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
610
+ while (j >= 0 && ( tempItem._localZOrder < tempChild._localZOrder ||
611
+ ( tempItem._localZOrder == tempChild._localZOrder && tempItem.arrivalOrder < tempChild.arrivalOrder ))) {
612
+ childrenArr[j + 1] = tempChild;
613
+ j = j - 1;
614
+ tempChild = childrenArr[j];
615
+ }
616
+ childrenArr[j + 1] = tempItem;
617
+ }
618
+
619
+ //sorted now check all children
620
+ if (childrenArr.length > 0) {
621
+ //first sort all children recursively based on zOrder
622
+ this._arrayMakeObjectsPerformSelector(childrenArr, cc.Node._stateCallbackType.sortAllChildren);
623
+ this._renderCmd.updateChildrenAtlasIndex(childrenArr);
624
+ }
625
+ this._reorderChildDirty = false;
626
+ }
627
+ },
628
+
629
+ _createRenderCmd: function(){
630
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
631
+ return new cc.SpriteBatchNode.CanvasRenderCmd(this);
632
+ else
633
+ return new cc.SpriteBatchNode.WebGLRenderCmd(this);
634
+ }
635
+ });
636
+
637
+ var _p = cc.SpriteBatchNode.prototype;
638
+
639
+ // Override properties
640
+ cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
641
+ cc.defineGetterSetter(_p, "textureAtlas", _p.getTextureAtlas, _p.setTextureAtlas);
642
+
643
+ // Extended properties
644
+ /** @expose */
645
+ _p.descendants;
646
+ cc.defineGetterSetter(_p, "descendants", _p.getDescendants);
647
+
648
+
649
+ /**
650
+ * @constant
651
+ * @type Number
652
+ */
653
+ cc.SpriteBatchNode.DEFAULT_CAPACITY = 29;
654
+
655
+ /**
656
+ * <p>
657
+ * creates a cc.SpriteBatchNodeCanvas with a file image (.png, .jpg etc) with a default capacity of 29 children.<br/>
658
+ * The capacity will be increased in 33% in runtime if it run out of space.<br/>
659
+ * The file will be loaded using the TextureMgr.<br/>
660
+ * </p>
661
+ * @deprecated since v3.0, please use new construction instead
662
+ * @see cc.SpriteBatchNode
663
+ * @param {String|cc.Texture2D} fileImage
664
+ * @param {Number} capacity
665
+ * @return {cc.SpriteBatchNode}
666
+ */
667
+ cc.SpriteBatchNode.create = function (fileImage, capacity) {
668
+ return new cc.SpriteBatchNode(fileImage, capacity);
669
+ };
670
+
671
+ /**
672
+ * @deprecated since v3.0, please use new construction instead
673
+ * @see cc.SpriteBatchNode
674
+ * @function
675
+ */
676
+ cc.SpriteBatchNode.createWithTexture = cc.SpriteBatchNode.create;