ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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Copyright (c) 2008-2010 Ricardo Quesada
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* @param {String|cc.Texture2D} fileImage
|
45
|
+
* @param {Number} capacity
|
46
|
+
* @example
|
47
|
+
*
|
48
|
+
* // 1. create a SpriteBatchNode with image path
|
49
|
+
* var spriteBatchNode = new cc.SpriteBatchNode("res/animations/grossini.png", 50);
|
50
|
+
*
|
51
|
+
* // 2. create a SpriteBatchNode with texture
|
52
|
+
* var texture = cc.textureCache.addImage("res/animations/grossini.png");
|
53
|
+
* var spriteBatchNode = new cc.SpriteBatchNode(texture,50);
|
54
|
+
*
|
55
|
+
* @property {cc.TextureAtlas} textureAtlas - The texture atlas
|
56
|
+
* @property {Array} descendants - <@readonly> Descendants of sprite batch node
|
57
|
+
*/
|
58
|
+
cc.SpriteBatchNode = cc.Node.extend(/** @lends cc.SpriteBatchNode# */{
|
59
|
+
_blendFunc: null,
|
60
|
+
// all descendants: chlidren, gran children, etc...
|
61
|
+
_descendants: null,
|
62
|
+
_className: "SpriteBatchNode",
|
63
|
+
|
64
|
+
ctor: function (fileImage, capacity) {
|
65
|
+
cc.Node.prototype.ctor.call(this);
|
66
|
+
this._descendants = [];
|
67
|
+
this._blendFunc = new cc.BlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
|
68
|
+
|
69
|
+
var texture2D;
|
70
|
+
capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
|
71
|
+
if (cc.isString(fileImage)) {
|
72
|
+
texture2D = cc.textureCache.getTextureForKey(fileImage);
|
73
|
+
if (!texture2D)
|
74
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
75
|
+
}else if (fileImage instanceof cc.Texture2D)
|
76
|
+
texture2D = fileImage;
|
77
|
+
|
78
|
+
texture2D && this.initWithTexture(texture2D, capacity);
|
79
|
+
},
|
80
|
+
|
81
|
+
/**
|
82
|
+
* <p>
|
83
|
+
* This is the opposite of "addQuadFromSprite.<br/>
|
84
|
+
* It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas<br/>
|
85
|
+
* </p>
|
86
|
+
* @param {cc.Sprite} child
|
87
|
+
* @param {Number} z zOrder
|
88
|
+
* @param {Number} aTag
|
89
|
+
* @return {cc.SpriteBatchNode}
|
90
|
+
*/
|
91
|
+
addSpriteWithoutQuad: function (child, z, aTag) {
|
92
|
+
cc.assert(child, cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad_2);
|
93
|
+
|
94
|
+
if (!(child instanceof cc.Sprite)) {
|
95
|
+
cc.log(cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad);
|
96
|
+
return null;
|
97
|
+
}
|
98
|
+
|
99
|
+
// quad index is Z
|
100
|
+
child.atlasIndex = z;
|
101
|
+
|
102
|
+
// XXX: optimize with a binary search
|
103
|
+
var i = 0, len, locDescendants = this._descendants;
|
104
|
+
if (locDescendants && locDescendants.length > 0) {
|
105
|
+
for (i = 0, len = locDescendants.length; i < len; i++) {
|
106
|
+
var obj = locDescendants[i];
|
107
|
+
if (obj && (obj.atlasIndex >= z))
|
108
|
+
break;
|
109
|
+
}
|
110
|
+
}
|
111
|
+
locDescendants.splice(i, 0, child);
|
112
|
+
|
113
|
+
// IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array
|
114
|
+
cc.Node.prototype.addChild.call(this, child, z, aTag);
|
115
|
+
|
116
|
+
//#issue 1262 don't use lazy sorting, tiles are added as quads not as sprites, so sprites need to be added in order
|
117
|
+
this.reorderBatch(false);
|
118
|
+
return this;
|
119
|
+
},
|
120
|
+
|
121
|
+
// property
|
122
|
+
/**
|
123
|
+
* Return TextureAtlas of cc.SpriteBatchNode
|
124
|
+
* @return {cc.TextureAtlas}
|
125
|
+
*/
|
126
|
+
getTextureAtlas: function () {
|
127
|
+
return this._renderCmd.getTextureAtlas();
|
128
|
+
},
|
129
|
+
|
130
|
+
/**
|
131
|
+
* TextureAtlas of cc.SpriteBatchNode setter
|
132
|
+
* @param {cc.TextureAtlas} textureAtlas
|
133
|
+
*/
|
134
|
+
setTextureAtlas: function (textureAtlas) {
|
135
|
+
this._renderCmd.getTextureAtlas(textureAtlas);
|
136
|
+
},
|
137
|
+
|
138
|
+
/**
|
139
|
+
* Return Descendants of cc.SpriteBatchNode
|
140
|
+
* @return {Array}
|
141
|
+
*/
|
142
|
+
getDescendants: function () {
|
143
|
+
return this._descendants;
|
144
|
+
},
|
145
|
+
|
146
|
+
/**
|
147
|
+
* <p>
|
148
|
+
* Initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
|
149
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
150
|
+
* The file will be loaded using the TextureMgr.<br/>
|
151
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
152
|
+
* </p>
|
153
|
+
* @param {String} fileImage
|
154
|
+
* @param {Number} capacity
|
155
|
+
* @return {Boolean}
|
156
|
+
*/
|
157
|
+
initWithFile: function (fileImage, capacity) {
|
158
|
+
var texture2D = cc.textureCache.getTextureForKey(fileImage);
|
159
|
+
if (!texture2D)
|
160
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
161
|
+
return this.initWithTexture(texture2D, capacity);
|
162
|
+
},
|
163
|
+
|
164
|
+
_setNodeDirtyForCache: function () {
|
165
|
+
if(this._renderCmd && this._renderCmd._setNodeDirtyForCache)
|
166
|
+
this._renderCmd._setNodeDirtyForCache();
|
167
|
+
},
|
168
|
+
|
169
|
+
/**
|
170
|
+
* <p>
|
171
|
+
* initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
|
172
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
173
|
+
* The file will be loaded using the TextureMgr.<br/>
|
174
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
175
|
+
* </p>
|
176
|
+
* @param {String} fileImage
|
177
|
+
* @param {Number} capacity
|
178
|
+
* @return {Boolean}
|
179
|
+
*/
|
180
|
+
init: function (fileImage, capacity) {
|
181
|
+
var texture2D = cc.textureCache.getTextureForKey(fileImage);
|
182
|
+
if (!texture2D)
|
183
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
184
|
+
return this.initWithTexture(texture2D, capacity);
|
185
|
+
},
|
186
|
+
|
187
|
+
/**
|
188
|
+
* Increase Atlas Capacity
|
189
|
+
*/
|
190
|
+
increaseAtlasCapacity: function () {
|
191
|
+
this._renderCmd.increaseAtlasCapacity();
|
192
|
+
},
|
193
|
+
|
194
|
+
/**
|
195
|
+
* Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
|
196
|
+
* @warning Removing a child from a cc.SpriteBatchNode is very slow
|
197
|
+
* @param {Number} index
|
198
|
+
* @param {Boolean} doCleanup
|
199
|
+
*/
|
200
|
+
removeChildAtIndex: function (index, doCleanup) {
|
201
|
+
this.removeChild(this._children[index], doCleanup);
|
202
|
+
},
|
203
|
+
|
204
|
+
/**
|
205
|
+
* Rebuild index in order for child
|
206
|
+
* @param {cc.Sprite} pobParent
|
207
|
+
* @param {Number} index
|
208
|
+
* @return {Number}
|
209
|
+
*/
|
210
|
+
rebuildIndexInOrder: function (pobParent, index) {
|
211
|
+
var children = pobParent.children;
|
212
|
+
if (children && children.length > 0) {
|
213
|
+
for (var i = 0; i < children.length; i++) {
|
214
|
+
var obj = children[i];
|
215
|
+
if (obj && (obj.zIndex < 0))
|
216
|
+
index = this.rebuildIndexInOrder(obj, index);
|
217
|
+
}
|
218
|
+
}
|
219
|
+
// ignore self (batch node)
|
220
|
+
if (!pobParent == this) {
|
221
|
+
pobParent.atlasIndex = index;
|
222
|
+
index++;
|
223
|
+
}
|
224
|
+
if (children && children.length > 0) {
|
225
|
+
for (i = 0; i < children.length; i++) {
|
226
|
+
obj = children[i];
|
227
|
+
if (obj && (obj.zIndex >= 0))
|
228
|
+
index = this.rebuildIndexInOrder(obj, index);
|
229
|
+
}
|
230
|
+
}
|
231
|
+
return index;
|
232
|
+
},
|
233
|
+
|
234
|
+
/**
|
235
|
+
* Returns highest atlas index in child
|
236
|
+
* @param {cc.Sprite} sprite
|
237
|
+
* @return {Number}
|
238
|
+
*/
|
239
|
+
highestAtlasIndexInChild: function (sprite) {
|
240
|
+
var children = sprite.children;
|
241
|
+
|
242
|
+
if (!children || children.length == 0)
|
243
|
+
return sprite.atlasIndex;
|
244
|
+
else
|
245
|
+
return this.highestAtlasIndexInChild(children[children.length - 1]);
|
246
|
+
},
|
247
|
+
|
248
|
+
/**
|
249
|
+
* Returns lowest atlas index in child
|
250
|
+
* @param {cc.Sprite} sprite
|
251
|
+
* @return {Number}
|
252
|
+
*/
|
253
|
+
lowestAtlasIndexInChild: function (sprite) {
|
254
|
+
var children = sprite.children;
|
255
|
+
if (!children || children.length == 0)
|
256
|
+
return sprite.atlasIndex;
|
257
|
+
else
|
258
|
+
return this.lowestAtlasIndexInChild(children[children.length - 1]);
|
259
|
+
},
|
260
|
+
|
261
|
+
/**
|
262
|
+
* Returns atlas index for child
|
263
|
+
* @param {cc.Sprite} sprite
|
264
|
+
* @param {Number} nZ
|
265
|
+
* @return {Number}
|
266
|
+
*/
|
267
|
+
atlasIndexForChild: function (sprite, nZ) {
|
268
|
+
var selParent = sprite.parent;
|
269
|
+
var brothers = selParent.children;
|
270
|
+
var childIndex = brothers.indexOf(sprite);
|
271
|
+
|
272
|
+
// ignore parent Z if parent is spriteSheet
|
273
|
+
var ignoreParent = selParent == this;
|
274
|
+
var previous = null;
|
275
|
+
if (childIndex > 0 && childIndex < cc.UINT_MAX)
|
276
|
+
previous = brothers[childIndex - 1];
|
277
|
+
|
278
|
+
// first child of the sprite sheet
|
279
|
+
if (ignoreParent) {
|
280
|
+
if (childIndex == 0)
|
281
|
+
return 0;
|
282
|
+
return this.highestAtlasIndexInChild(previous) + 1;
|
283
|
+
}
|
284
|
+
|
285
|
+
// parent is a cc.Sprite, so, it must be taken into account
|
286
|
+
// first child of an cc.Sprite ?
|
287
|
+
if (childIndex == 0) {
|
288
|
+
// less than parent and brothers
|
289
|
+
if (nZ < 0)
|
290
|
+
return selParent.atlasIndex;
|
291
|
+
else
|
292
|
+
return selParent.atlasIndex + 1;
|
293
|
+
} else {
|
294
|
+
// previous & sprite belong to the same branch
|
295
|
+
if ((previous.zIndex < 0 && nZ < 0) || (previous.zIndex >= 0 && nZ >= 0))
|
296
|
+
return this.highestAtlasIndexInChild(previous) + 1;
|
297
|
+
|
298
|
+
// else (previous < 0 and sprite >= 0 )
|
299
|
+
return selParent.atlasIndex + 1;
|
300
|
+
}
|
301
|
+
},
|
302
|
+
|
303
|
+
/**
|
304
|
+
* Sprites use this to start sortChildren, don't call this manually
|
305
|
+
* @param {Boolean} reorder
|
306
|
+
*/
|
307
|
+
reorderBatch: function (reorder) {
|
308
|
+
this._reorderChildDirty = reorder;
|
309
|
+
},
|
310
|
+
|
311
|
+
/**
|
312
|
+
* Sets the source and destination blending function for the texture
|
313
|
+
* @param {Number | cc.BlendFunc} src
|
314
|
+
* @param {Number} dst
|
315
|
+
*/
|
316
|
+
setBlendFunc: function (src, dst) {
|
317
|
+
if (dst === undefined)
|
318
|
+
this._blendFunc = src;
|
319
|
+
else
|
320
|
+
this._blendFunc = {src: src, dst: dst};
|
321
|
+
},
|
322
|
+
|
323
|
+
/**
|
324
|
+
* Returns the blending function used for the texture
|
325
|
+
* @return {cc.BlendFunc}
|
326
|
+
*/
|
327
|
+
getBlendFunc: function () {
|
328
|
+
return new cc.BlendFunc(this._blendFunc.src,this._blendFunc.dst);
|
329
|
+
},
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Reorder children (override reorderChild of cc.Node)
|
333
|
+
* @override
|
334
|
+
* @param {cc.Sprite} child
|
335
|
+
* @param {Number} zOrder
|
336
|
+
*/
|
337
|
+
reorderChild: function (child, zOrder) {
|
338
|
+
cc.assert(child, cc._LogInfos.SpriteBatchNode_reorderChild_2);
|
339
|
+
if (this._children.indexOf(child) === -1) {
|
340
|
+
cc.log(cc._LogInfos.SpriteBatchNode_reorderChild);
|
341
|
+
return;
|
342
|
+
}
|
343
|
+
if (zOrder === child.zIndex)
|
344
|
+
return;
|
345
|
+
|
346
|
+
//set the z-order and sort later
|
347
|
+
cc.Node.prototype.reorderChild.call(this, child, zOrder);
|
348
|
+
//this.setNodeDirty();
|
349
|
+
},
|
350
|
+
|
351
|
+
/**
|
352
|
+
* Removes a child from cc.SpriteBatchNode (override removeChild of cc.Node)
|
353
|
+
* @param {cc.Sprite} child
|
354
|
+
* @param {Boolean} cleanup
|
355
|
+
*/
|
356
|
+
removeChild: function (child, cleanup) {
|
357
|
+
// explicit null handling
|
358
|
+
if (child == null)
|
359
|
+
return;
|
360
|
+
if (this._children.indexOf(child) === -1) {
|
361
|
+
cc.log(cc._LogInfos.SpriteBatchNode_removeChild);
|
362
|
+
return;
|
363
|
+
}
|
364
|
+
|
365
|
+
// cleanup before removing
|
366
|
+
this.removeSpriteFromAtlas(child);
|
367
|
+
cc.Node.prototype.removeChild.call(this, child, cleanup);
|
368
|
+
},
|
369
|
+
|
370
|
+
/**
|
371
|
+
* <p>
|
372
|
+
* Updates a quad at a certain index into the texture atlas. The CCSprite won't be added into the children array. <br/>
|
373
|
+
* This method should be called only when you are dealing with very big AtlasSrite and when most of the cc.Sprite won't be updated.<br/>
|
374
|
+
* For example: a tile map (cc.TMXMap) or a label with lots of characters (BitmapFontAtlas)<br/>
|
375
|
+
* </p>
|
376
|
+
* @function
|
377
|
+
* @param {cc.Sprite} sprite
|
378
|
+
* @param {Number} index
|
379
|
+
*/
|
380
|
+
updateQuadFromSprite: function (sprite, index) {
|
381
|
+
cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite_2);
|
382
|
+
if (!(sprite instanceof cc.Sprite)) {
|
383
|
+
cc.log(cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite);
|
384
|
+
return;
|
385
|
+
}
|
386
|
+
this._renderCmd.checkAtlasCapacity();
|
387
|
+
|
388
|
+
//
|
389
|
+
// update the quad directly. Don't add the sprite to the scene graph
|
390
|
+
//
|
391
|
+
sprite.batchNode = this;
|
392
|
+
sprite.atlasIndex = index;
|
393
|
+
sprite.dirty = true;
|
394
|
+
// UpdateTransform updates the textureAtlas quad
|
395
|
+
sprite.updateTransform();
|
396
|
+
},
|
397
|
+
|
398
|
+
/**
|
399
|
+
* <p>
|
400
|
+
* Inserts a quad at a certain index into the texture atlas. The cc.Sprite won't be added into the children array. <br/>
|
401
|
+
* This method should be called only when you are dealing with very big AtlasSprite and when most of the cc.Sprite won't be updated. <br/>
|
402
|
+
* For example: a tile map (cc.TMXMap) or a label with lots of characters (cc.LabelBMFont)
|
403
|
+
* </p>
|
404
|
+
* @function
|
405
|
+
* @param {cc.Sprite} sprite
|
406
|
+
* @param {Number} index
|
407
|
+
*/
|
408
|
+
insertQuadFromSprite: function (sprite, index) {
|
409
|
+
cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite_2);
|
410
|
+
if (!(sprite instanceof cc.Sprite)) {
|
411
|
+
cc.log(cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite);
|
412
|
+
return;
|
413
|
+
}
|
414
|
+
this._renderCmd.insertQuad(sprite, index);
|
415
|
+
|
416
|
+
//
|
417
|
+
// update the quad directly. Don't add the sprite to the scene graph
|
418
|
+
//
|
419
|
+
sprite.batchNode = this;
|
420
|
+
sprite.atlasIndex = index;
|
421
|
+
|
422
|
+
// XXX: updateTransform will update the textureAtlas too, using updateQuad.
|
423
|
+
// XXX: so, it should be AFTER the insertQuad
|
424
|
+
sprite.dirty = true;
|
425
|
+
sprite.updateTransform();
|
426
|
+
this._renderCmd.cutting(sprite, index);
|
427
|
+
},
|
428
|
+
|
429
|
+
/**
|
430
|
+
* <p>
|
431
|
+
* Initializes a cc.SpriteBatchNode with a texture2d and capacity of children.<br/>
|
432
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
433
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
434
|
+
* </p>
|
435
|
+
* @function
|
436
|
+
* @param {cc.Texture2D} tex
|
437
|
+
* @param {Number} [capacity]
|
438
|
+
* @return {Boolean}
|
439
|
+
*/
|
440
|
+
initWithTexture: function (tex, capacity) {
|
441
|
+
this._children.length = 0;
|
442
|
+
this._descendants.length = 0;
|
443
|
+
|
444
|
+
capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
|
445
|
+
this._renderCmd.initWithTexture(tex, capacity);
|
446
|
+
return true;
|
447
|
+
},
|
448
|
+
|
449
|
+
/**
|
450
|
+
* Insert a child
|
451
|
+
* @param {cc.Sprite} sprite The child sprite
|
452
|
+
* @param {Number} index The insert index
|
453
|
+
*/
|
454
|
+
insertChild: function (sprite, index) {
|
455
|
+
//TODO WebGL only ?
|
456
|
+
sprite.batchNode = this;
|
457
|
+
sprite.atlasIndex = index;
|
458
|
+
sprite.dirty = true;
|
459
|
+
|
460
|
+
this._renderCmd.insertQuad(sprite, index);
|
461
|
+
this._descendants.splice(index, 0, sprite);
|
462
|
+
|
463
|
+
// update indices
|
464
|
+
var i = index + 1, locDescendant = this._descendants;
|
465
|
+
if (locDescendant && locDescendant.length > 0) {
|
466
|
+
for (; i < locDescendant.length; i++)
|
467
|
+
locDescendant[i].atlasIndex++;
|
468
|
+
}
|
469
|
+
|
470
|
+
// add children recursively
|
471
|
+
var locChildren = sprite.children, child, l;
|
472
|
+
if (locChildren) {
|
473
|
+
for (i = 0, l = locChildren.length || 0; i < l; i++) {
|
474
|
+
child = locChildren[i];
|
475
|
+
if (child) {
|
476
|
+
var getIndex = this.atlasIndexForChild(child, child.zIndex);
|
477
|
+
this.insertChild(child, getIndex);
|
478
|
+
}
|
479
|
+
}
|
480
|
+
}
|
481
|
+
},
|
482
|
+
|
483
|
+
/**
|
484
|
+
* Add child at the end, faster than insert child
|
485
|
+
* @function
|
486
|
+
* @param {cc.Sprite} sprite
|
487
|
+
*/
|
488
|
+
appendChild: function (sprite) {
|
489
|
+
this._reorderChildDirty = true;
|
490
|
+
sprite.batchNode = this;
|
491
|
+
sprite.dirty = true;
|
492
|
+
|
493
|
+
this._descendants.push(sprite);
|
494
|
+
var index = this._descendants.length - 1;
|
495
|
+
|
496
|
+
sprite.atlasIndex = index;
|
497
|
+
this._renderCmd.insertQuad(sprite, index);
|
498
|
+
|
499
|
+
// add children recursively
|
500
|
+
var children = sprite.children;
|
501
|
+
for (var i = 0, l = children.length || 0; i < l; i++)
|
502
|
+
this.appendChild(children[i]);
|
503
|
+
},
|
504
|
+
|
505
|
+
/**
|
506
|
+
* Removes sprite from TextureAtlas
|
507
|
+
* @function
|
508
|
+
* @param {cc.Sprite} sprite
|
509
|
+
*/
|
510
|
+
removeSpriteFromAtlas: function (sprite) {
|
511
|
+
this._renderCmd.removeQuadAtIndex(sprite.atlasIndex);
|
512
|
+
|
513
|
+
// Cleanup sprite. It might be reused (issue #569)
|
514
|
+
sprite.batchNode = null;
|
515
|
+
var locDescendants = this._descendants;
|
516
|
+
var index = locDescendants.indexOf(sprite);
|
517
|
+
if (index != -1) {
|
518
|
+
locDescendants.splice(index, 1);
|
519
|
+
|
520
|
+
// update all sprites beyond this one
|
521
|
+
var len = locDescendants.length;
|
522
|
+
for (; index < len; ++index) {
|
523
|
+
var s = locDescendants[index];
|
524
|
+
s.atlasIndex--;
|
525
|
+
}
|
526
|
+
}
|
527
|
+
|
528
|
+
// remove children recursively
|
529
|
+
var children = sprite.children;
|
530
|
+
if (children) {
|
531
|
+
for (var i = 0, l = children.length || 0; i < l; i++)
|
532
|
+
children[i] && this.removeSpriteFromAtlas(children[i]);
|
533
|
+
}
|
534
|
+
},
|
535
|
+
// CCTextureProtocol
|
536
|
+
/**
|
537
|
+
* Returns texture of the sprite batch node
|
538
|
+
* @function
|
539
|
+
* @return {cc.Texture2D}
|
540
|
+
*/
|
541
|
+
getTexture: function () {
|
542
|
+
return this._renderCmd.getTexture();
|
543
|
+
},
|
544
|
+
|
545
|
+
/**
|
546
|
+
* Sets the texture of the sprite batch node.
|
547
|
+
* @function
|
548
|
+
* @param {cc.Texture2D} texture
|
549
|
+
*/
|
550
|
+
setTexture: function(texture){
|
551
|
+
this._renderCmd.setTexture(texture);
|
552
|
+
},
|
553
|
+
|
554
|
+
/**
|
555
|
+
* Add child to the sprite batch node (override addChild of cc.Node)
|
556
|
+
* @function
|
557
|
+
* @override
|
558
|
+
* @param {cc.Sprite} child
|
559
|
+
* @param {Number} [zOrder]
|
560
|
+
* @param {Number} [tag]
|
561
|
+
*/
|
562
|
+
addChild: function (child, zOrder, tag) {
|
563
|
+
cc.assert(child != null, cc._LogInfos.CCSpriteBatchNode_addChild_3);
|
564
|
+
|
565
|
+
if(!this._renderCmd.isValidChild(child))
|
566
|
+
return;
|
567
|
+
|
568
|
+
zOrder = (zOrder == null) ? child.zIndex : zOrder;
|
569
|
+
tag = (tag == null) ? child.tag : tag;
|
570
|
+
cc.Node.prototype.addChild.call(this, child, zOrder, tag);
|
571
|
+
this.appendChild(child);
|
572
|
+
//this.setNodeDirty();
|
573
|
+
},
|
574
|
+
|
575
|
+
/**
|
576
|
+
* Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. <br/>
|
577
|
+
* (override removeAllChildren of cc.Node)
|
578
|
+
* @function
|
579
|
+
* @param {Boolean} cleanup
|
580
|
+
*/
|
581
|
+
removeAllChildren: function (cleanup) {
|
582
|
+
// Invalidate atlas index. issue #569
|
583
|
+
// useSelfRender should be performed on all descendants. issue #1216
|
584
|
+
var locDescendants = this._descendants;
|
585
|
+
if (locDescendants && locDescendants.length > 0) {
|
586
|
+
for (var i = 0, len = locDescendants.length; i < len; i++) {
|
587
|
+
if (locDescendants[i])
|
588
|
+
locDescendants[i].batchNode = null;
|
589
|
+
}
|
590
|
+
}
|
591
|
+
cc.Node.prototype.removeAllChildren.call(this, cleanup);
|
592
|
+
this._descendants.length = 0;
|
593
|
+
this._renderCmd.removeAllQuads();
|
594
|
+
},
|
595
|
+
|
596
|
+
/**
|
597
|
+
* Sort all children nodes (override draw of cc.Node)
|
598
|
+
*/
|
599
|
+
sortAllChildren: function () {
|
600
|
+
if (this._reorderChildDirty) {
|
601
|
+
var childrenArr = this._children;
|
602
|
+
var i, j = 0, length = childrenArr.length, tempChild;
|
603
|
+
//insertion sort
|
604
|
+
for (i = 1; i < length; i++) {
|
605
|
+
var tempItem = childrenArr[i];
|
606
|
+
j = i - 1;
|
607
|
+
tempChild = childrenArr[j];
|
608
|
+
|
609
|
+
//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
|
610
|
+
while (j >= 0 && ( tempItem._localZOrder < tempChild._localZOrder ||
|
611
|
+
( tempItem._localZOrder == tempChild._localZOrder && tempItem.arrivalOrder < tempChild.arrivalOrder ))) {
|
612
|
+
childrenArr[j + 1] = tempChild;
|
613
|
+
j = j - 1;
|
614
|
+
tempChild = childrenArr[j];
|
615
|
+
}
|
616
|
+
childrenArr[j + 1] = tempItem;
|
617
|
+
}
|
618
|
+
|
619
|
+
//sorted now check all children
|
620
|
+
if (childrenArr.length > 0) {
|
621
|
+
//first sort all children recursively based on zOrder
|
622
|
+
this._arrayMakeObjectsPerformSelector(childrenArr, cc.Node._stateCallbackType.sortAllChildren);
|
623
|
+
this._renderCmd.updateChildrenAtlasIndex(childrenArr);
|
624
|
+
}
|
625
|
+
this._reorderChildDirty = false;
|
626
|
+
}
|
627
|
+
},
|
628
|
+
|
629
|
+
_createRenderCmd: function(){
|
630
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
631
|
+
return new cc.SpriteBatchNode.CanvasRenderCmd(this);
|
632
|
+
else
|
633
|
+
return new cc.SpriteBatchNode.WebGLRenderCmd(this);
|
634
|
+
}
|
635
|
+
});
|
636
|
+
|
637
|
+
var _p = cc.SpriteBatchNode.prototype;
|
638
|
+
|
639
|
+
// Override properties
|
640
|
+
cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
|
641
|
+
cc.defineGetterSetter(_p, "textureAtlas", _p.getTextureAtlas, _p.setTextureAtlas);
|
642
|
+
|
643
|
+
// Extended properties
|
644
|
+
/** @expose */
|
645
|
+
_p.descendants;
|
646
|
+
cc.defineGetterSetter(_p, "descendants", _p.getDescendants);
|
647
|
+
|
648
|
+
|
649
|
+
/**
|
650
|
+
* @constant
|
651
|
+
* @type Number
|
652
|
+
*/
|
653
|
+
cc.SpriteBatchNode.DEFAULT_CAPACITY = 29;
|
654
|
+
|
655
|
+
/**
|
656
|
+
* <p>
|
657
|
+
* creates a cc.SpriteBatchNodeCanvas with a file image (.png, .jpg etc) with a default capacity of 29 children.<br/>
|
658
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
659
|
+
* The file will be loaded using the TextureMgr.<br/>
|
660
|
+
* </p>
|
661
|
+
* @deprecated since v3.0, please use new construction instead
|
662
|
+
* @see cc.SpriteBatchNode
|
663
|
+
* @param {String|cc.Texture2D} fileImage
|
664
|
+
* @param {Number} capacity
|
665
|
+
* @return {cc.SpriteBatchNode}
|
666
|
+
*/
|
667
|
+
cc.SpriteBatchNode.create = function (fileImage, capacity) {
|
668
|
+
return new cc.SpriteBatchNode(fileImage, capacity);
|
669
|
+
};
|
670
|
+
|
671
|
+
/**
|
672
|
+
* @deprecated since v3.0, please use new construction instead
|
673
|
+
* @see cc.SpriteBatchNode
|
674
|
+
* @function
|
675
|
+
*/
|
676
|
+
cc.SpriteBatchNode.createWithTexture = cc.SpriteBatchNode.create;
|