ccb 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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* This is because "alias" is a property of the texture, and all the sprites share the same texture. </br>
|
|
40
|
+
* </p>
|
|
41
|
+
* @class
|
|
42
|
+
* @extends cc.Node
|
|
43
|
+
*
|
|
44
|
+
* @param {String|cc.Texture2D} fileImage
|
|
45
|
+
* @param {Number} capacity
|
|
46
|
+
* @example
|
|
47
|
+
*
|
|
48
|
+
* // 1. create a SpriteBatchNode with image path
|
|
49
|
+
* var spriteBatchNode = new cc.SpriteBatchNode("res/animations/grossini.png", 50);
|
|
50
|
+
*
|
|
51
|
+
* // 2. create a SpriteBatchNode with texture
|
|
52
|
+
* var texture = cc.textureCache.addImage("res/animations/grossini.png");
|
|
53
|
+
* var spriteBatchNode = new cc.SpriteBatchNode(texture,50);
|
|
54
|
+
*
|
|
55
|
+
* @property {cc.TextureAtlas} textureAtlas - The texture atlas
|
|
56
|
+
* @property {Array} descendants - <@readonly> Descendants of sprite batch node
|
|
57
|
+
*/
|
|
58
|
+
cc.SpriteBatchNode = cc.Node.extend(/** @lends cc.SpriteBatchNode# */{
|
|
59
|
+
_blendFunc: null,
|
|
60
|
+
// all descendants: chlidren, gran children, etc...
|
|
61
|
+
_descendants: null,
|
|
62
|
+
_className: "SpriteBatchNode",
|
|
63
|
+
|
|
64
|
+
ctor: function (fileImage, capacity) {
|
|
65
|
+
cc.Node.prototype.ctor.call(this);
|
|
66
|
+
this._descendants = [];
|
|
67
|
+
this._blendFunc = new cc.BlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
|
|
68
|
+
|
|
69
|
+
var texture2D;
|
|
70
|
+
capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
|
|
71
|
+
if (cc.isString(fileImage)) {
|
|
72
|
+
texture2D = cc.textureCache.getTextureForKey(fileImage);
|
|
73
|
+
if (!texture2D)
|
|
74
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
|
75
|
+
}else if (fileImage instanceof cc.Texture2D)
|
|
76
|
+
texture2D = fileImage;
|
|
77
|
+
|
|
78
|
+
texture2D && this.initWithTexture(texture2D, capacity);
|
|
79
|
+
},
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* <p>
|
|
83
|
+
* This is the opposite of "addQuadFromSprite.<br/>
|
|
84
|
+
* It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas<br/>
|
|
85
|
+
* </p>
|
|
86
|
+
* @param {cc.Sprite} child
|
|
87
|
+
* @param {Number} z zOrder
|
|
88
|
+
* @param {Number} aTag
|
|
89
|
+
* @return {cc.SpriteBatchNode}
|
|
90
|
+
*/
|
|
91
|
+
addSpriteWithoutQuad: function (child, z, aTag) {
|
|
92
|
+
cc.assert(child, cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad_2);
|
|
93
|
+
|
|
94
|
+
if (!(child instanceof cc.Sprite)) {
|
|
95
|
+
cc.log(cc._LogInfos.SpriteBatchNode_addSpriteWithoutQuad);
|
|
96
|
+
return null;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// quad index is Z
|
|
100
|
+
child.atlasIndex = z;
|
|
101
|
+
|
|
102
|
+
// XXX: optimize with a binary search
|
|
103
|
+
var i = 0, len, locDescendants = this._descendants;
|
|
104
|
+
if (locDescendants && locDescendants.length > 0) {
|
|
105
|
+
for (i = 0, len = locDescendants.length; i < len; i++) {
|
|
106
|
+
var obj = locDescendants[i];
|
|
107
|
+
if (obj && (obj.atlasIndex >= z))
|
|
108
|
+
break;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
locDescendants.splice(i, 0, child);
|
|
112
|
+
|
|
113
|
+
// IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array
|
|
114
|
+
cc.Node.prototype.addChild.call(this, child, z, aTag);
|
|
115
|
+
|
|
116
|
+
//#issue 1262 don't use lazy sorting, tiles are added as quads not as sprites, so sprites need to be added in order
|
|
117
|
+
this.reorderBatch(false);
|
|
118
|
+
return this;
|
|
119
|
+
},
|
|
120
|
+
|
|
121
|
+
// property
|
|
122
|
+
/**
|
|
123
|
+
* Return TextureAtlas of cc.SpriteBatchNode
|
|
124
|
+
* @return {cc.TextureAtlas}
|
|
125
|
+
*/
|
|
126
|
+
getTextureAtlas: function () {
|
|
127
|
+
return this._renderCmd.getTextureAtlas();
|
|
128
|
+
},
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* TextureAtlas of cc.SpriteBatchNode setter
|
|
132
|
+
* @param {cc.TextureAtlas} textureAtlas
|
|
133
|
+
*/
|
|
134
|
+
setTextureAtlas: function (textureAtlas) {
|
|
135
|
+
this._renderCmd.getTextureAtlas(textureAtlas);
|
|
136
|
+
},
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* Return Descendants of cc.SpriteBatchNode
|
|
140
|
+
* @return {Array}
|
|
141
|
+
*/
|
|
142
|
+
getDescendants: function () {
|
|
143
|
+
return this._descendants;
|
|
144
|
+
},
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* <p>
|
|
148
|
+
* Initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
|
|
149
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
|
150
|
+
* The file will be loaded using the TextureMgr.<br/>
|
|
151
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
|
152
|
+
* </p>
|
|
153
|
+
* @param {String} fileImage
|
|
154
|
+
* @param {Number} capacity
|
|
155
|
+
* @return {Boolean}
|
|
156
|
+
*/
|
|
157
|
+
initWithFile: function (fileImage, capacity) {
|
|
158
|
+
var texture2D = cc.textureCache.getTextureForKey(fileImage);
|
|
159
|
+
if (!texture2D)
|
|
160
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
|
161
|
+
return this.initWithTexture(texture2D, capacity);
|
|
162
|
+
},
|
|
163
|
+
|
|
164
|
+
_setNodeDirtyForCache: function () {
|
|
165
|
+
if(this._renderCmd && this._renderCmd._setNodeDirtyForCache)
|
|
166
|
+
this._renderCmd._setNodeDirtyForCache();
|
|
167
|
+
},
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* <p>
|
|
171
|
+
* initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br/>
|
|
172
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
|
173
|
+
* The file will be loaded using the TextureMgr.<br/>
|
|
174
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
|
175
|
+
* </p>
|
|
176
|
+
* @param {String} fileImage
|
|
177
|
+
* @param {Number} capacity
|
|
178
|
+
* @return {Boolean}
|
|
179
|
+
*/
|
|
180
|
+
init: function (fileImage, capacity) {
|
|
181
|
+
var texture2D = cc.textureCache.getTextureForKey(fileImage);
|
|
182
|
+
if (!texture2D)
|
|
183
|
+
texture2D = cc.textureCache.addImage(fileImage);
|
|
184
|
+
return this.initWithTexture(texture2D, capacity);
|
|
185
|
+
},
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* Increase Atlas Capacity
|
|
189
|
+
*/
|
|
190
|
+
increaseAtlasCapacity: function () {
|
|
191
|
+
this._renderCmd.increaseAtlasCapacity();
|
|
192
|
+
},
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
|
|
196
|
+
* @warning Removing a child from a cc.SpriteBatchNode is very slow
|
|
197
|
+
* @param {Number} index
|
|
198
|
+
* @param {Boolean} doCleanup
|
|
199
|
+
*/
|
|
200
|
+
removeChildAtIndex: function (index, doCleanup) {
|
|
201
|
+
this.removeChild(this._children[index], doCleanup);
|
|
202
|
+
},
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* Rebuild index in order for child
|
|
206
|
+
* @param {cc.Sprite} pobParent
|
|
207
|
+
* @param {Number} index
|
|
208
|
+
* @return {Number}
|
|
209
|
+
*/
|
|
210
|
+
rebuildIndexInOrder: function (pobParent, index) {
|
|
211
|
+
var children = pobParent.children;
|
|
212
|
+
if (children && children.length > 0) {
|
|
213
|
+
for (var i = 0; i < children.length; i++) {
|
|
214
|
+
var obj = children[i];
|
|
215
|
+
if (obj && (obj.zIndex < 0))
|
|
216
|
+
index = this.rebuildIndexInOrder(obj, index);
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
// ignore self (batch node)
|
|
220
|
+
if (!pobParent == this) {
|
|
221
|
+
pobParent.atlasIndex = index;
|
|
222
|
+
index++;
|
|
223
|
+
}
|
|
224
|
+
if (children && children.length > 0) {
|
|
225
|
+
for (i = 0; i < children.length; i++) {
|
|
226
|
+
obj = children[i];
|
|
227
|
+
if (obj && (obj.zIndex >= 0))
|
|
228
|
+
index = this.rebuildIndexInOrder(obj, index);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
return index;
|
|
232
|
+
},
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Returns highest atlas index in child
|
|
236
|
+
* @param {cc.Sprite} sprite
|
|
237
|
+
* @return {Number}
|
|
238
|
+
*/
|
|
239
|
+
highestAtlasIndexInChild: function (sprite) {
|
|
240
|
+
var children = sprite.children;
|
|
241
|
+
|
|
242
|
+
if (!children || children.length == 0)
|
|
243
|
+
return sprite.atlasIndex;
|
|
244
|
+
else
|
|
245
|
+
return this.highestAtlasIndexInChild(children[children.length - 1]);
|
|
246
|
+
},
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Returns lowest atlas index in child
|
|
250
|
+
* @param {cc.Sprite} sprite
|
|
251
|
+
* @return {Number}
|
|
252
|
+
*/
|
|
253
|
+
lowestAtlasIndexInChild: function (sprite) {
|
|
254
|
+
var children = sprite.children;
|
|
255
|
+
if (!children || children.length == 0)
|
|
256
|
+
return sprite.atlasIndex;
|
|
257
|
+
else
|
|
258
|
+
return this.lowestAtlasIndexInChild(children[children.length - 1]);
|
|
259
|
+
},
|
|
260
|
+
|
|
261
|
+
/**
|
|
262
|
+
* Returns atlas index for child
|
|
263
|
+
* @param {cc.Sprite} sprite
|
|
264
|
+
* @param {Number} nZ
|
|
265
|
+
* @return {Number}
|
|
266
|
+
*/
|
|
267
|
+
atlasIndexForChild: function (sprite, nZ) {
|
|
268
|
+
var selParent = sprite.parent;
|
|
269
|
+
var brothers = selParent.children;
|
|
270
|
+
var childIndex = brothers.indexOf(sprite);
|
|
271
|
+
|
|
272
|
+
// ignore parent Z if parent is spriteSheet
|
|
273
|
+
var ignoreParent = selParent == this;
|
|
274
|
+
var previous = null;
|
|
275
|
+
if (childIndex > 0 && childIndex < cc.UINT_MAX)
|
|
276
|
+
previous = brothers[childIndex - 1];
|
|
277
|
+
|
|
278
|
+
// first child of the sprite sheet
|
|
279
|
+
if (ignoreParent) {
|
|
280
|
+
if (childIndex == 0)
|
|
281
|
+
return 0;
|
|
282
|
+
return this.highestAtlasIndexInChild(previous) + 1;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
// parent is a cc.Sprite, so, it must be taken into account
|
|
286
|
+
// first child of an cc.Sprite ?
|
|
287
|
+
if (childIndex == 0) {
|
|
288
|
+
// less than parent and brothers
|
|
289
|
+
if (nZ < 0)
|
|
290
|
+
return selParent.atlasIndex;
|
|
291
|
+
else
|
|
292
|
+
return selParent.atlasIndex + 1;
|
|
293
|
+
} else {
|
|
294
|
+
// previous & sprite belong to the same branch
|
|
295
|
+
if ((previous.zIndex < 0 && nZ < 0) || (previous.zIndex >= 0 && nZ >= 0))
|
|
296
|
+
return this.highestAtlasIndexInChild(previous) + 1;
|
|
297
|
+
|
|
298
|
+
// else (previous < 0 and sprite >= 0 )
|
|
299
|
+
return selParent.atlasIndex + 1;
|
|
300
|
+
}
|
|
301
|
+
},
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* Sprites use this to start sortChildren, don't call this manually
|
|
305
|
+
* @param {Boolean} reorder
|
|
306
|
+
*/
|
|
307
|
+
reorderBatch: function (reorder) {
|
|
308
|
+
this._reorderChildDirty = reorder;
|
|
309
|
+
},
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Sets the source and destination blending function for the texture
|
|
313
|
+
* @param {Number | cc.BlendFunc} src
|
|
314
|
+
* @param {Number} dst
|
|
315
|
+
*/
|
|
316
|
+
setBlendFunc: function (src, dst) {
|
|
317
|
+
if (dst === undefined)
|
|
318
|
+
this._blendFunc = src;
|
|
319
|
+
else
|
|
320
|
+
this._blendFunc = {src: src, dst: dst};
|
|
321
|
+
},
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* Returns the blending function used for the texture
|
|
325
|
+
* @return {cc.BlendFunc}
|
|
326
|
+
*/
|
|
327
|
+
getBlendFunc: function () {
|
|
328
|
+
return new cc.BlendFunc(this._blendFunc.src,this._blendFunc.dst);
|
|
329
|
+
},
|
|
330
|
+
|
|
331
|
+
/**
|
|
332
|
+
* Reorder children (override reorderChild of cc.Node)
|
|
333
|
+
* @override
|
|
334
|
+
* @param {cc.Sprite} child
|
|
335
|
+
* @param {Number} zOrder
|
|
336
|
+
*/
|
|
337
|
+
reorderChild: function (child, zOrder) {
|
|
338
|
+
cc.assert(child, cc._LogInfos.SpriteBatchNode_reorderChild_2);
|
|
339
|
+
if (this._children.indexOf(child) === -1) {
|
|
340
|
+
cc.log(cc._LogInfos.SpriteBatchNode_reorderChild);
|
|
341
|
+
return;
|
|
342
|
+
}
|
|
343
|
+
if (zOrder === child.zIndex)
|
|
344
|
+
return;
|
|
345
|
+
|
|
346
|
+
//set the z-order and sort later
|
|
347
|
+
cc.Node.prototype.reorderChild.call(this, child, zOrder);
|
|
348
|
+
//this.setNodeDirty();
|
|
349
|
+
},
|
|
350
|
+
|
|
351
|
+
/**
|
|
352
|
+
* Removes a child from cc.SpriteBatchNode (override removeChild of cc.Node)
|
|
353
|
+
* @param {cc.Sprite} child
|
|
354
|
+
* @param {Boolean} cleanup
|
|
355
|
+
*/
|
|
356
|
+
removeChild: function (child, cleanup) {
|
|
357
|
+
// explicit null handling
|
|
358
|
+
if (child == null)
|
|
359
|
+
return;
|
|
360
|
+
if (this._children.indexOf(child) === -1) {
|
|
361
|
+
cc.log(cc._LogInfos.SpriteBatchNode_removeChild);
|
|
362
|
+
return;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
// cleanup before removing
|
|
366
|
+
this.removeSpriteFromAtlas(child);
|
|
367
|
+
cc.Node.prototype.removeChild.call(this, child, cleanup);
|
|
368
|
+
},
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* <p>
|
|
372
|
+
* Updates a quad at a certain index into the texture atlas. The CCSprite won't be added into the children array. <br/>
|
|
373
|
+
* This method should be called only when you are dealing with very big AtlasSrite and when most of the cc.Sprite won't be updated.<br/>
|
|
374
|
+
* For example: a tile map (cc.TMXMap) or a label with lots of characters (BitmapFontAtlas)<br/>
|
|
375
|
+
* </p>
|
|
376
|
+
* @function
|
|
377
|
+
* @param {cc.Sprite} sprite
|
|
378
|
+
* @param {Number} index
|
|
379
|
+
*/
|
|
380
|
+
updateQuadFromSprite: function (sprite, index) {
|
|
381
|
+
cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite_2);
|
|
382
|
+
if (!(sprite instanceof cc.Sprite)) {
|
|
383
|
+
cc.log(cc._LogInfos.CCSpriteBatchNode_updateQuadFromSprite);
|
|
384
|
+
return;
|
|
385
|
+
}
|
|
386
|
+
this._renderCmd.checkAtlasCapacity();
|
|
387
|
+
|
|
388
|
+
//
|
|
389
|
+
// update the quad directly. Don't add the sprite to the scene graph
|
|
390
|
+
//
|
|
391
|
+
sprite.batchNode = this;
|
|
392
|
+
sprite.atlasIndex = index;
|
|
393
|
+
sprite.dirty = true;
|
|
394
|
+
// UpdateTransform updates the textureAtlas quad
|
|
395
|
+
sprite.updateTransform();
|
|
396
|
+
},
|
|
397
|
+
|
|
398
|
+
/**
|
|
399
|
+
* <p>
|
|
400
|
+
* Inserts a quad at a certain index into the texture atlas. The cc.Sprite won't be added into the children array. <br/>
|
|
401
|
+
* This method should be called only when you are dealing with very big AtlasSprite and when most of the cc.Sprite won't be updated. <br/>
|
|
402
|
+
* For example: a tile map (cc.TMXMap) or a label with lots of characters (cc.LabelBMFont)
|
|
403
|
+
* </p>
|
|
404
|
+
* @function
|
|
405
|
+
* @param {cc.Sprite} sprite
|
|
406
|
+
* @param {Number} index
|
|
407
|
+
*/
|
|
408
|
+
insertQuadFromSprite: function (sprite, index) {
|
|
409
|
+
cc.assert(sprite, cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite_2);
|
|
410
|
+
if (!(sprite instanceof cc.Sprite)) {
|
|
411
|
+
cc.log(cc._LogInfos.CCSpriteBatchNode_insertQuadFromSprite);
|
|
412
|
+
return;
|
|
413
|
+
}
|
|
414
|
+
this._renderCmd.insertQuad(sprite, index);
|
|
415
|
+
|
|
416
|
+
//
|
|
417
|
+
// update the quad directly. Don't add the sprite to the scene graph
|
|
418
|
+
//
|
|
419
|
+
sprite.batchNode = this;
|
|
420
|
+
sprite.atlasIndex = index;
|
|
421
|
+
|
|
422
|
+
// XXX: updateTransform will update the textureAtlas too, using updateQuad.
|
|
423
|
+
// XXX: so, it should be AFTER the insertQuad
|
|
424
|
+
sprite.dirty = true;
|
|
425
|
+
sprite.updateTransform();
|
|
426
|
+
this._renderCmd.cutting(sprite, index);
|
|
427
|
+
},
|
|
428
|
+
|
|
429
|
+
/**
|
|
430
|
+
* <p>
|
|
431
|
+
* Initializes a cc.SpriteBatchNode with a texture2d and capacity of children.<br/>
|
|
432
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
|
433
|
+
* Please pass parameters to constructor to initialize the sprite batch node, do not call this function yourself.
|
|
434
|
+
* </p>
|
|
435
|
+
* @function
|
|
436
|
+
* @param {cc.Texture2D} tex
|
|
437
|
+
* @param {Number} [capacity]
|
|
438
|
+
* @return {Boolean}
|
|
439
|
+
*/
|
|
440
|
+
initWithTexture: function (tex, capacity) {
|
|
441
|
+
this._children.length = 0;
|
|
442
|
+
this._descendants.length = 0;
|
|
443
|
+
|
|
444
|
+
capacity = capacity || cc.SpriteBatchNode.DEFAULT_CAPACITY;
|
|
445
|
+
this._renderCmd.initWithTexture(tex, capacity);
|
|
446
|
+
return true;
|
|
447
|
+
},
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* Insert a child
|
|
451
|
+
* @param {cc.Sprite} sprite The child sprite
|
|
452
|
+
* @param {Number} index The insert index
|
|
453
|
+
*/
|
|
454
|
+
insertChild: function (sprite, index) {
|
|
455
|
+
//TODO WebGL only ?
|
|
456
|
+
sprite.batchNode = this;
|
|
457
|
+
sprite.atlasIndex = index;
|
|
458
|
+
sprite.dirty = true;
|
|
459
|
+
|
|
460
|
+
this._renderCmd.insertQuad(sprite, index);
|
|
461
|
+
this._descendants.splice(index, 0, sprite);
|
|
462
|
+
|
|
463
|
+
// update indices
|
|
464
|
+
var i = index + 1, locDescendant = this._descendants;
|
|
465
|
+
if (locDescendant && locDescendant.length > 0) {
|
|
466
|
+
for (; i < locDescendant.length; i++)
|
|
467
|
+
locDescendant[i].atlasIndex++;
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
// add children recursively
|
|
471
|
+
var locChildren = sprite.children, child, l;
|
|
472
|
+
if (locChildren) {
|
|
473
|
+
for (i = 0, l = locChildren.length || 0; i < l; i++) {
|
|
474
|
+
child = locChildren[i];
|
|
475
|
+
if (child) {
|
|
476
|
+
var getIndex = this.atlasIndexForChild(child, child.zIndex);
|
|
477
|
+
this.insertChild(child, getIndex);
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
},
|
|
482
|
+
|
|
483
|
+
/**
|
|
484
|
+
* Add child at the end, faster than insert child
|
|
485
|
+
* @function
|
|
486
|
+
* @param {cc.Sprite} sprite
|
|
487
|
+
*/
|
|
488
|
+
appendChild: function (sprite) {
|
|
489
|
+
this._reorderChildDirty = true;
|
|
490
|
+
sprite.batchNode = this;
|
|
491
|
+
sprite.dirty = true;
|
|
492
|
+
|
|
493
|
+
this._descendants.push(sprite);
|
|
494
|
+
var index = this._descendants.length - 1;
|
|
495
|
+
|
|
496
|
+
sprite.atlasIndex = index;
|
|
497
|
+
this._renderCmd.insertQuad(sprite, index);
|
|
498
|
+
|
|
499
|
+
// add children recursively
|
|
500
|
+
var children = sprite.children;
|
|
501
|
+
for (var i = 0, l = children.length || 0; i < l; i++)
|
|
502
|
+
this.appendChild(children[i]);
|
|
503
|
+
},
|
|
504
|
+
|
|
505
|
+
/**
|
|
506
|
+
* Removes sprite from TextureAtlas
|
|
507
|
+
* @function
|
|
508
|
+
* @param {cc.Sprite} sprite
|
|
509
|
+
*/
|
|
510
|
+
removeSpriteFromAtlas: function (sprite) {
|
|
511
|
+
this._renderCmd.removeQuadAtIndex(sprite.atlasIndex);
|
|
512
|
+
|
|
513
|
+
// Cleanup sprite. It might be reused (issue #569)
|
|
514
|
+
sprite.batchNode = null;
|
|
515
|
+
var locDescendants = this._descendants;
|
|
516
|
+
var index = locDescendants.indexOf(sprite);
|
|
517
|
+
if (index != -1) {
|
|
518
|
+
locDescendants.splice(index, 1);
|
|
519
|
+
|
|
520
|
+
// update all sprites beyond this one
|
|
521
|
+
var len = locDescendants.length;
|
|
522
|
+
for (; index < len; ++index) {
|
|
523
|
+
var s = locDescendants[index];
|
|
524
|
+
s.atlasIndex--;
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
// remove children recursively
|
|
529
|
+
var children = sprite.children;
|
|
530
|
+
if (children) {
|
|
531
|
+
for (var i = 0, l = children.length || 0; i < l; i++)
|
|
532
|
+
children[i] && this.removeSpriteFromAtlas(children[i]);
|
|
533
|
+
}
|
|
534
|
+
},
|
|
535
|
+
// CCTextureProtocol
|
|
536
|
+
/**
|
|
537
|
+
* Returns texture of the sprite batch node
|
|
538
|
+
* @function
|
|
539
|
+
* @return {cc.Texture2D}
|
|
540
|
+
*/
|
|
541
|
+
getTexture: function () {
|
|
542
|
+
return this._renderCmd.getTexture();
|
|
543
|
+
},
|
|
544
|
+
|
|
545
|
+
/**
|
|
546
|
+
* Sets the texture of the sprite batch node.
|
|
547
|
+
* @function
|
|
548
|
+
* @param {cc.Texture2D} texture
|
|
549
|
+
*/
|
|
550
|
+
setTexture: function(texture){
|
|
551
|
+
this._renderCmd.setTexture(texture);
|
|
552
|
+
},
|
|
553
|
+
|
|
554
|
+
/**
|
|
555
|
+
* Add child to the sprite batch node (override addChild of cc.Node)
|
|
556
|
+
* @function
|
|
557
|
+
* @override
|
|
558
|
+
* @param {cc.Sprite} child
|
|
559
|
+
* @param {Number} [zOrder]
|
|
560
|
+
* @param {Number} [tag]
|
|
561
|
+
*/
|
|
562
|
+
addChild: function (child, zOrder, tag) {
|
|
563
|
+
cc.assert(child != null, cc._LogInfos.CCSpriteBatchNode_addChild_3);
|
|
564
|
+
|
|
565
|
+
if(!this._renderCmd.isValidChild(child))
|
|
566
|
+
return;
|
|
567
|
+
|
|
568
|
+
zOrder = (zOrder == null) ? child.zIndex : zOrder;
|
|
569
|
+
tag = (tag == null) ? child.tag : tag;
|
|
570
|
+
cc.Node.prototype.addChild.call(this, child, zOrder, tag);
|
|
571
|
+
this.appendChild(child);
|
|
572
|
+
//this.setNodeDirty();
|
|
573
|
+
},
|
|
574
|
+
|
|
575
|
+
/**
|
|
576
|
+
* Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. <br/>
|
|
577
|
+
* (override removeAllChildren of cc.Node)
|
|
578
|
+
* @function
|
|
579
|
+
* @param {Boolean} cleanup
|
|
580
|
+
*/
|
|
581
|
+
removeAllChildren: function (cleanup) {
|
|
582
|
+
// Invalidate atlas index. issue #569
|
|
583
|
+
// useSelfRender should be performed on all descendants. issue #1216
|
|
584
|
+
var locDescendants = this._descendants;
|
|
585
|
+
if (locDescendants && locDescendants.length > 0) {
|
|
586
|
+
for (var i = 0, len = locDescendants.length; i < len; i++) {
|
|
587
|
+
if (locDescendants[i])
|
|
588
|
+
locDescendants[i].batchNode = null;
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
cc.Node.prototype.removeAllChildren.call(this, cleanup);
|
|
592
|
+
this._descendants.length = 0;
|
|
593
|
+
this._renderCmd.removeAllQuads();
|
|
594
|
+
},
|
|
595
|
+
|
|
596
|
+
/**
|
|
597
|
+
* Sort all children nodes (override draw of cc.Node)
|
|
598
|
+
*/
|
|
599
|
+
sortAllChildren: function () {
|
|
600
|
+
if (this._reorderChildDirty) {
|
|
601
|
+
var childrenArr = this._children;
|
|
602
|
+
var i, j = 0, length = childrenArr.length, tempChild;
|
|
603
|
+
//insertion sort
|
|
604
|
+
for (i = 1; i < length; i++) {
|
|
605
|
+
var tempItem = childrenArr[i];
|
|
606
|
+
j = i - 1;
|
|
607
|
+
tempChild = childrenArr[j];
|
|
608
|
+
|
|
609
|
+
//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
|
|
610
|
+
while (j >= 0 && ( tempItem._localZOrder < tempChild._localZOrder ||
|
|
611
|
+
( tempItem._localZOrder == tempChild._localZOrder && tempItem.arrivalOrder < tempChild.arrivalOrder ))) {
|
|
612
|
+
childrenArr[j + 1] = tempChild;
|
|
613
|
+
j = j - 1;
|
|
614
|
+
tempChild = childrenArr[j];
|
|
615
|
+
}
|
|
616
|
+
childrenArr[j + 1] = tempItem;
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
//sorted now check all children
|
|
620
|
+
if (childrenArr.length > 0) {
|
|
621
|
+
//first sort all children recursively based on zOrder
|
|
622
|
+
this._arrayMakeObjectsPerformSelector(childrenArr, cc.Node._stateCallbackType.sortAllChildren);
|
|
623
|
+
this._renderCmd.updateChildrenAtlasIndex(childrenArr);
|
|
624
|
+
}
|
|
625
|
+
this._reorderChildDirty = false;
|
|
626
|
+
}
|
|
627
|
+
},
|
|
628
|
+
|
|
629
|
+
_createRenderCmd: function(){
|
|
630
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
|
631
|
+
return new cc.SpriteBatchNode.CanvasRenderCmd(this);
|
|
632
|
+
else
|
|
633
|
+
return new cc.SpriteBatchNode.WebGLRenderCmd(this);
|
|
634
|
+
}
|
|
635
|
+
});
|
|
636
|
+
|
|
637
|
+
var _p = cc.SpriteBatchNode.prototype;
|
|
638
|
+
|
|
639
|
+
// Override properties
|
|
640
|
+
cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
|
|
641
|
+
cc.defineGetterSetter(_p, "textureAtlas", _p.getTextureAtlas, _p.setTextureAtlas);
|
|
642
|
+
|
|
643
|
+
// Extended properties
|
|
644
|
+
/** @expose */
|
|
645
|
+
_p.descendants;
|
|
646
|
+
cc.defineGetterSetter(_p, "descendants", _p.getDescendants);
|
|
647
|
+
|
|
648
|
+
|
|
649
|
+
/**
|
|
650
|
+
* @constant
|
|
651
|
+
* @type Number
|
|
652
|
+
*/
|
|
653
|
+
cc.SpriteBatchNode.DEFAULT_CAPACITY = 29;
|
|
654
|
+
|
|
655
|
+
/**
|
|
656
|
+
* <p>
|
|
657
|
+
* creates a cc.SpriteBatchNodeCanvas with a file image (.png, .jpg etc) with a default capacity of 29 children.<br/>
|
|
658
|
+
* The capacity will be increased in 33% in runtime if it run out of space.<br/>
|
|
659
|
+
* The file will be loaded using the TextureMgr.<br/>
|
|
660
|
+
* </p>
|
|
661
|
+
* @deprecated since v3.0, please use new construction instead
|
|
662
|
+
* @see cc.SpriteBatchNode
|
|
663
|
+
* @param {String|cc.Texture2D} fileImage
|
|
664
|
+
* @param {Number} capacity
|
|
665
|
+
* @return {cc.SpriteBatchNode}
|
|
666
|
+
*/
|
|
667
|
+
cc.SpriteBatchNode.create = function (fileImage, capacity) {
|
|
668
|
+
return new cc.SpriteBatchNode(fileImage, capacity);
|
|
669
|
+
};
|
|
670
|
+
|
|
671
|
+
/**
|
|
672
|
+
* @deprecated since v3.0, please use new construction instead
|
|
673
|
+
* @see cc.SpriteBatchNode
|
|
674
|
+
* @function
|
|
675
|
+
*/
|
|
676
|
+
cc.SpriteBatchNode.createWithTexture = cc.SpriteBatchNode.create;
|