ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,899 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
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+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ cc._tmp.WebGLTexture2D = function () {
28
+
29
+ /**
30
+ * <p>
31
+ * This class allows to easily create OpenGL or Canvas 2D textures from images, text or raw data. <br/>
32
+ * The created cc.Texture2D object will always have power-of-two dimensions. <br/>
33
+ * Depending on how you create the cc.Texture2D object, the actual image area of the texture might be smaller than the texture dimensions <br/>
34
+ * i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0). <br/>
35
+ * Be aware that the content of the generated textures will be upside-down! </p>
36
+ * @name cc.Texture2D
37
+ * @class
38
+ * @extends cc.Class
39
+ *
40
+ * @property {WebGLTexture} name - <@readonly> WebGLTexture Object
41
+ * @property {Number} defaultPixelFormat - The default pixel format
42
+ * @property {Number} pixelFormat - <@readonly> Pixel format of the texture
43
+ * @property {Number} pixelsWidth - <@readonly> Width in pixels
44
+ * @property {Number} pixelsHeight - <@readonly> Height in pixels
45
+ * @property {Number} width - Content width in points
46
+ * @property {Number} height - Content height in points
47
+ * @property {cc.GLProgram} shaderProgram - The shader program used by drawAtPoint and drawInRect
48
+ * @property {Number} maxS - Texture max S
49
+ * @property {Number} maxT - Texture max T
50
+ */
51
+ //Original : Texture2DWebGL
52
+ cc.Texture2D = cc.Class.extend(/** @lends cc.Texture2D# */{
53
+ // By default PVR images are treated as if they don't have the alpha channel premultiplied
54
+ _pVRHaveAlphaPremultiplied: true,
55
+ _pixelFormat: null,
56
+ _pixelsWide: 0,
57
+ _pixelsHigh: 0,
58
+ _name: "",
59
+ _contentSize: null,
60
+ maxS: 0,
61
+ maxT: 0,
62
+ _hasPremultipliedAlpha: false,
63
+ _hasMipmaps: false,
64
+
65
+ shaderProgram: null,
66
+
67
+ _textureLoaded: false,
68
+ _htmlElementObj: null,
69
+ _webTextureObj: null,
70
+
71
+ url: null,
72
+
73
+ /**
74
+ * constructor of cc.Texture2D
75
+ */
76
+ ctor: function () {
77
+ this._contentSize = cc.size(0, 0);
78
+ this._pixelFormat = cc.Texture2D.defaultPixelFormat;
79
+ },
80
+
81
+ /**
82
+ * release texture
83
+ */
84
+ releaseTexture: function () {
85
+ if (this._webTextureObj)
86
+ cc._renderContext.deleteTexture(this._webTextureObj);
87
+ cc.loader.release(this.url);
88
+ },
89
+
90
+ /**
91
+ * pixel format of the texture
92
+ * @return {Number}
93
+ */
94
+ getPixelFormat: function () {
95
+ return this._pixelFormat;
96
+ },
97
+
98
+ /**
99
+ * width in pixels
100
+ * @return {Number}
101
+ */
102
+ getPixelsWide: function () {
103
+ return this._pixelsWide;
104
+ },
105
+
106
+ /**
107
+ * height in pixels
108
+ * @return {Number}
109
+ */
110
+ getPixelsHigh: function () {
111
+ return this._pixelsHigh;
112
+ },
113
+
114
+ /**
115
+ * get WebGLTexture Object
116
+ * @return {WebGLTexture}
117
+ */
118
+ getName: function () {
119
+ return this._webTextureObj;
120
+ },
121
+
122
+ /**
123
+ * content size
124
+ * @return {cc.Size}
125
+ */
126
+ getContentSize: function () {
127
+ return cc.size(this._contentSize.width / cc.contentScaleFactor(), this._contentSize.height / cc.contentScaleFactor());
128
+ },
129
+
130
+ _getWidth: function () {
131
+ return this._contentSize.width / cc.contentScaleFactor();
132
+ },
133
+ _getHeight: function () {
134
+ return this._contentSize.height / cc.contentScaleFactor();
135
+ },
136
+
137
+ /**
138
+ * get content size in pixels
139
+ * @return {cc.Size}
140
+ */
141
+ getContentSizeInPixels: function () {
142
+ return this._contentSize;
143
+ },
144
+
145
+ /**
146
+ * texture max S
147
+ * @return {Number}
148
+ */
149
+ getMaxS: function () {
150
+ return this.maxS;
151
+ },
152
+
153
+ /**
154
+ * set texture max S
155
+ * @param {Number} maxS
156
+ */
157
+ setMaxS: function (maxS) {
158
+ this.maxS = maxS;
159
+ },
160
+
161
+ /**
162
+ * get texture max T
163
+ * @return {Number}
164
+ */
165
+ getMaxT: function () {
166
+ return this.maxT;
167
+ },
168
+
169
+ /**
170
+ * set texture max T
171
+ * @param {Number} maxT
172
+ */
173
+ setMaxT: function (maxT) {
174
+ this.maxT = maxT;
175
+ },
176
+
177
+ /**
178
+ * return shader program used by drawAtPoint and drawInRect
179
+ * @return {cc.GLProgram}
180
+ */
181
+ getShaderProgram: function () {
182
+ return this.shaderProgram;
183
+ },
184
+
185
+ /**
186
+ * set shader program used by drawAtPoint and drawInRect
187
+ * @param {cc.GLProgram} shaderProgram
188
+ */
189
+ setShaderProgram: function (shaderProgram) {
190
+ this.shaderProgram = shaderProgram;
191
+ },
192
+
193
+ /**
194
+ * whether or not the texture has their Alpha premultiplied
195
+ * @return {Boolean}
196
+ */
197
+ hasPremultipliedAlpha: function () {
198
+ return this._hasPremultipliedAlpha;
199
+ },
200
+
201
+ /**
202
+ * whether or not use mipmap
203
+ * @return {Boolean}
204
+ */
205
+ hasMipmaps: function () {
206
+ return this._hasMipmaps;
207
+ },
208
+
209
+ /**
210
+ * description
211
+ * @return {string}
212
+ */
213
+ description: function () {
214
+ var _t = this;
215
+ return "<cc.Texture2D | Name = " + _t._name + " | Dimensions = " + _t._pixelsWide + " x " + _t._pixelsHigh
216
+ + " | Coordinates = (" + _t.maxS + ", " + _t.maxT + ")>";
217
+ },
218
+
219
+ /**
220
+ * These functions are needed to create mutable textures
221
+ * @param {Array} data
222
+ */
223
+ releaseData: function (data) {
224
+ data = null;
225
+ },
226
+
227
+ keepData: function (data, length) {
228
+ //The texture data mustn't be saved becuase it isn't a mutable texture.
229
+ return data;
230
+ },
231
+
232
+ /**
233
+ * Intializes with a texture2d with data
234
+ * @param {Array} data
235
+ * @param {Number} pixelFormat
236
+ * @param {Number} pixelsWide
237
+ * @param {Number} pixelsHigh
238
+ * @param {cc.Size} contentSize
239
+ * @return {Boolean}
240
+ */
241
+ initWithData: function (data, pixelFormat, pixelsWide, pixelsHigh, contentSize) {
242
+ var self = this, tex2d = cc.Texture2D;
243
+ var gl = cc._renderContext;
244
+ var format = gl.RGBA, type = gl.UNSIGNED_BYTE;
245
+
246
+ var bitsPerPixel = cc.Texture2D._B[pixelFormat];
247
+
248
+ var bytesPerRow = pixelsWide * bitsPerPixel / 8;
249
+ if (bytesPerRow % 8 === 0) {
250
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 8);
251
+ } else if (bytesPerRow % 4 === 0) {
252
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
253
+ } else if (bytesPerRow % 2 === 0) {
254
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 2);
255
+ } else {
256
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
257
+ }
258
+
259
+ self._webTextureObj = gl.createTexture();
260
+ cc.glBindTexture2D(self);
261
+
262
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
263
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
264
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
265
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
266
+
267
+ // Specify OpenGL texture image
268
+ switch (pixelFormat) {
269
+ case tex2d.PIXEL_FORMAT_RGBA8888:
270
+ format = gl.RGBA;
271
+ break;
272
+ case tex2d.PIXEL_FORMAT_RGB888:
273
+ format = gl.RGB;
274
+ break;
275
+ case tex2d.PIXEL_FORMAT_RGBA4444:
276
+ type = gl.UNSIGNED_SHORT_4_4_4_4;
277
+ break;
278
+ case tex2d.PIXEL_FORMAT_RGB5A1:
279
+ type = gl.UNSIGNED_SHORT_5_5_5_1;
280
+ break;
281
+ case tex2d.PIXEL_FORMAT_RGB565:
282
+ type = gl.UNSIGNED_SHORT_5_6_5;
283
+ break;
284
+ case tex2d.PIXEL_FORMAT_AI88:
285
+ format = gl.LUMINANCE_ALPHA;
286
+ break;
287
+ case tex2d.PIXEL_FORMAT_A8:
288
+ format = gl.ALPHA;
289
+ break;
290
+ case tex2d.PIXEL_FORMAT_I8:
291
+ format = gl.LUMINANCE;
292
+ break;
293
+ default:
294
+ cc.assert(0, cc._LogInfos.Texture2D_initWithData);
295
+ }
296
+ gl.texImage2D(gl.TEXTURE_2D, 0, format, pixelsWide, pixelsHigh, 0, format, type, data);
297
+
298
+
299
+ self._contentSize.width = contentSize.width;
300
+ self._contentSize.height = contentSize.height;
301
+ self._pixelsWide = pixelsWide;
302
+ self._pixelsHigh = pixelsHigh;
303
+ self._pixelFormat = pixelFormat;
304
+ self.maxS = contentSize.width / pixelsWide;
305
+ self.maxT = contentSize.height / pixelsHigh;
306
+
307
+ self._hasPremultipliedAlpha = false;
308
+ self._hasMipmaps = false;
309
+ self.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURE);
310
+
311
+ self._textureLoaded = true;
312
+
313
+ return true;
314
+ },
315
+
316
+ /**
317
+ Drawing extensions to make it easy to draw basic quads using a CCTexture2D object.
318
+ These functions require gl.TEXTURE_2D and both gl.VERTEX_ARRAY and gl.TEXTURE_COORD_ARRAY client states to be enabled.
319
+ */
320
+
321
+ /**
322
+ * draws a texture at a given point
323
+ * @param {cc.Point} point
324
+ */
325
+ drawAtPoint: function (point) {
326
+ var self = this;
327
+ var coordinates = [
328
+ 0.0, self.maxT,
329
+ self.maxS, self.maxT,
330
+ 0.0, 0.0,
331
+ self.maxS, 0.0 ];
332
+
333
+ var width = self._pixelsWide * self.maxS,
334
+ height = self._pixelsHigh * self.maxT;
335
+
336
+ var vertices = [
337
+ point.x, point.y, 0.0,
338
+ width + point.x, point.y, 0.0,
339
+ point.x, height + point.y, 0.0,
340
+ width + point.x, height + point.y, 0.0 ];
341
+
342
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS);
343
+ self._shaderProgram.use();
344
+ self._shaderProgram.setUniformsForBuiltins();
345
+
346
+ cc.glBindTexture2D(self);
347
+
348
+ var gl = cc._renderContext;
349
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, vertices);
350
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 0, coordinates);
351
+
352
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
353
+ },
354
+
355
+ /**
356
+ * draws a texture inside a rect
357
+ * @param {cc.Rect} rect
358
+ */
359
+ drawInRect: function (rect) {
360
+ var self = this;
361
+ var coordinates = [
362
+ 0.0, self.maxT,
363
+ self.maxS, self.maxT,
364
+ 0.0, 0.0,
365
+ self.maxS, 0.0];
366
+
367
+ var vertices = [ rect.x, rect.y, /*0.0,*/
368
+ rect.x + rect.width, rect.y, /*0.0,*/
369
+ rect.x, rect.y + rect.height, /*0.0,*/
370
+ rect.x + rect.width, rect.y + rect.height /*0.0*/ ];
371
+
372
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS);
373
+ self._shaderProgram.use();
374
+ self._shaderProgram.setUniformsForBuiltins();
375
+
376
+ cc.glBindTexture2D(self);
377
+
378
+ var gl = cc._renderContext;
379
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, vertices);
380
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 0, coordinates);
381
+
382
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
383
+ },
384
+
385
+ /**
386
+ Extensions to make it easy to create a CCTexture2D object from an image file.
387
+ Note that RGBA type textures will have their alpha premultiplied - use the blending mode (gl.ONE, gl.ONE_MINUS_SRC_ALPHA).
388
+ */
389
+
390
+ /**
391
+ * Initializes a texture from a UIImage object
392
+ * @param uiImage
393
+ * @return {Boolean}
394
+ */
395
+ initWithImage: function (uiImage) {
396
+ if (uiImage == null) {
397
+ cc.log(cc._LogInfos.Texture2D_initWithImage);
398
+ return false;
399
+ }
400
+
401
+ var imageWidth = uiImage.getWidth();
402
+ var imageHeight = uiImage.getHeight();
403
+
404
+ var maxTextureSize = cc.configuration.getMaxTextureSize();
405
+ if (imageWidth > maxTextureSize || imageHeight > maxTextureSize) {
406
+ cc.log(cc._LogInfos.Texture2D_initWithImage_2, imageWidth, imageHeight, maxTextureSize, maxTextureSize);
407
+ return false;
408
+ }
409
+ this._textureLoaded = true;
410
+
411
+ // always load premultiplied images
412
+ return this._initPremultipliedATextureWithImage(uiImage, imageWidth, imageHeight);
413
+ },
414
+
415
+ /**
416
+ * init with HTML element
417
+ * @param {HTMLImageElement|HTMLCanvasElement} element
418
+ */
419
+ initWithElement: function (element) {
420
+ if (!element)
421
+ return;
422
+ this._webTextureObj = cc._renderContext.createTexture();
423
+ this._htmlElementObj = element;
424
+ this._textureLoaded = true;
425
+ },
426
+
427
+ /**
428
+ * HTMLElement Object getter
429
+ * @return {HTMLElement}
430
+ */
431
+ getHtmlElementObj: function () {
432
+ return this._htmlElementObj;
433
+ },
434
+
435
+ /**
436
+ * whether texture is loaded
437
+ * @return {Boolean}
438
+ */
439
+ isLoaded: function () {
440
+ return this._textureLoaded;
441
+ },
442
+
443
+ /**
444
+ * handler of texture loaded event
445
+ */
446
+ handleLoadedTexture: function () {
447
+ var self = this;
448
+ // Not sure about this ! Some texture need to be updated even after loaded
449
+ if (!cc._rendererInitialized)
450
+ return;
451
+ if (!self._htmlElementObj) {
452
+ var img = cc.loader.getRes(self.url);
453
+ if (!img) return;
454
+ self.initWithElement(img);
455
+ }
456
+ if (!self._htmlElementObj.width || !self._htmlElementObj.height)
457
+ return;
458
+
459
+ //upload image to buffer
460
+ var gl = cc._renderContext;
461
+
462
+ cc.glBindTexture2D(self);
463
+
464
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
465
+
466
+ // Specify OpenGL texture image
467
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, self._htmlElementObj);
468
+
469
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
470
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
471
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
472
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
473
+
474
+ self.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURE);
475
+ cc.glBindTexture2D(null);
476
+
477
+ var pixelsWide = self._htmlElementObj.width;
478
+ var pixelsHigh = self._htmlElementObj.height;
479
+
480
+ self._pixelsWide = self._contentSize.width = pixelsWide;
481
+ self._pixelsHigh = self._contentSize.height = pixelsHigh;
482
+ self._pixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
483
+ self.maxS = 1;
484
+ self.maxT = 1;
485
+
486
+ self._hasPremultipliedAlpha = false;
487
+ self._hasMipmaps = false;
488
+
489
+ //dispatch load event to listener.
490
+ self.dispatchEvent("load");
491
+ },
492
+
493
+ /**
494
+ Extensions to make it easy to create a cc.Texture2D object from a string of text.
495
+ Note that the generated textures are of type A8 - use the blending mode (gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA).
496
+ */
497
+ /**
498
+ * Initializes a texture from a string with dimensions, alignment, font name and font size (note: initWithString does not support on HTML5)
499
+ * @param {String} text
500
+ * @param {String | cc.FontDefinition} fontName or fontDefinition
501
+ * @param {Number} fontSize
502
+ * @param {cc.Size} dimensions
503
+ * @param {Number} hAlignment
504
+ * @param {Number} vAlignment
505
+ * @return {Boolean}
506
+ */
507
+ initWithString: function (text, fontName, fontSize, dimensions, hAlignment, vAlignment) {
508
+ cc.log(cc._LogInfos.Texture2D_initWithString);
509
+ return null;
510
+ },
511
+
512
+ /**
513
+ * Initializes a texture from a ETC file (note: initWithETCFile does not support on HTML5)
514
+ * @note Compatible to Cocos2d-x
515
+ * @param {String} file
516
+ * @return {Boolean}
517
+ */
518
+ initWithETCFile: function (file) {
519
+ cc.log(cc._LogInfos.Texture2D_initWithETCFile_2);
520
+ return false;
521
+ },
522
+
523
+ /**
524
+ * Initializes a texture from a PVR file
525
+ * @param {String} file
526
+ * @return {Boolean}
527
+ */
528
+ initWithPVRFile: function (file) {
529
+ cc.log(cc._LogInfos.Texture2D_initWithPVRFile_2);
530
+ return false;
531
+ },
532
+
533
+ /**
534
+ Extensions to make it easy to create a cc.Texture2D object from a PVRTC file
535
+ Note that the generated textures don't have their alpha premultiplied - use the blending mode (gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA).
536
+ */
537
+ /**
538
+ * Initializes a texture from a PVRTC buffer
539
+ * @note compatible to cocos2d-iphone interface.
540
+ * @param {Array} data
541
+ * @param {Number} level
542
+ * @param {Number} bpp
543
+ * @param {Boolean} hasAlpha
544
+ * @param {Number} length
545
+ * @param {Number} pixelFormat
546
+ * @return {Boolean}
547
+ */
548
+ initWithPVRTCData: function (data, level, bpp, hasAlpha, length, pixelFormat) {
549
+ cc.log(cc._LogInfos.Texture2D_initWithPVRTCData_2);
550
+ return false;
551
+ },
552
+
553
+ /**
554
+ * sets the min filter, mag filter, wrap s and wrap t texture parameters. <br/>
555
+ * If the texture size is NPOT (non power of 2), then in can only use gl.CLAMP_TO_EDGE in gl.TEXTURE_WRAP_{S,T}.
556
+ * @param {Object|Number} texParams texParams object or minFilter
557
+ * @param {Number} [magFilter]
558
+ * @param {Number} [wrapS]
559
+ * @param {Number} [wrapT]
560
+ */
561
+ setTexParameters: function (texParams, magFilter, wrapS, wrapT) {
562
+ var _t = this;
563
+ var gl = cc._renderContext;
564
+
565
+ if(magFilter !== undefined)
566
+ texParams = {minFilter: texParams, magFilter: magFilter, wrapS: wrapS, wrapT: wrapT};
567
+
568
+ cc.assert((_t._pixelsWide == cc.NextPOT(_t._pixelsWide) && _t._pixelsHigh == cc.NextPOT(_t._pixelsHigh)) ||
569
+ (texParams.wrapS == gl.CLAMP_TO_EDGE && texParams.wrapT == gl.CLAMP_TO_EDGE),
570
+ "WebGLRenderingContext.CLAMP_TO_EDGE should be used in NPOT textures");
571
+
572
+ cc.glBindTexture2D(_t);
573
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texParams.minFilter);
574
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texParams.magFilter);
575
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, texParams.wrapS);
576
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, texParams.wrapT);
577
+ },
578
+
579
+ /**
580
+ * sets antialias texture parameters: <br/>
581
+ * - GL_TEXTURE_MIN_FILTER = GL_NEAREST <br/>
582
+ * - GL_TEXTURE_MAG_FILTER = GL_NEAREST
583
+ */
584
+ setAntiAliasTexParameters: function () {
585
+ var gl = cc._renderContext;
586
+
587
+ cc.glBindTexture2D(this);
588
+ if (!this._hasMipmaps)
589
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
590
+ else
591
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
592
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
593
+ },
594
+
595
+ /**
596
+ * sets alias texture parameters:
597
+ * GL_TEXTURE_MIN_FILTER = GL_NEAREST
598
+ * GL_TEXTURE_MAG_FILTER = GL_NEAREST
599
+ */
600
+ setAliasTexParameters: function () {
601
+ var gl = cc._renderContext;
602
+
603
+ cc.glBindTexture2D(this);
604
+ if (!this._hasMipmaps)
605
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
606
+ else
607
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST);
608
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
609
+ },
610
+
611
+ /**
612
+ * Generates mipmap images for the texture.<br/>
613
+ * It only works if the texture size is POT (power of 2).
614
+ */
615
+ generateMipmap: function () {
616
+ var _t = this;
617
+ cc.assert(_t._pixelsWide == cc.NextPOT(_t._pixelsWide) && _t._pixelsHigh == cc.NextPOT(_t._pixelsHigh), "Mimpap texture only works in POT textures");
618
+
619
+ cc.glBindTexture2D(_t);
620
+ cc._renderContext.generateMipmap(cc._renderContext.TEXTURE_2D);
621
+ _t._hasMipmaps = true;
622
+ },
623
+
624
+ /**
625
+ * returns the pixel format.
626
+ * @return {String}
627
+ */
628
+ stringForFormat: function () {
629
+ return cc.Texture2D._M[this._pixelFormat];
630
+ },
631
+
632
+ /**
633
+ * returns the bits-per-pixel of the in-memory OpenGL texture
634
+ * @return {Number}
635
+ */
636
+ bitsPerPixelForFormat: function (format) {//TODO I want to delete the format argument, use this._pixelFormat
637
+ format = format || this._pixelFormat;
638
+ var value = cc.Texture2D._B[format];
639
+ if (value != null) return value;
640
+ cc.log(cc._LogInfos.Texture2D_bitsPerPixelForFormat, format);
641
+ return -1;
642
+ },
643
+
644
+ _initPremultipliedATextureWithImage: function (uiImage, width, height) {
645
+ var tex2d = cc.Texture2D;
646
+ var tempData = uiImage.getData();
647
+ var inPixel32 = null;
648
+ var inPixel8 = null;
649
+ var outPixel16 = null;
650
+ var hasAlpha = uiImage.hasAlpha();
651
+ var imageSize = cc.size(uiImage.getWidth(), uiImage.getHeight());
652
+ var pixelFormat = tex2d.defaultPixelFormat;
653
+ var bpp = uiImage.getBitsPerComponent();
654
+ var i;
655
+
656
+ // compute pixel format
657
+ if (!hasAlpha) {
658
+ if (bpp >= 8) {
659
+ pixelFormat = tex2d.PIXEL_FORMAT_RGB888;
660
+ } else {
661
+ cc.log(cc._LogInfos.Texture2D__initPremultipliedATextureWithImage);
662
+ pixelFormat = tex2d.PIXEL_FORMAT_RGB565;
663
+ }
664
+ }
665
+
666
+ // Repack the pixel data into the right format
667
+ var length = width * height;
668
+
669
+ if (pixelFormat == tex2d.PIXEL_FORMAT_RGB565) {
670
+ if (hasAlpha) {
671
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
672
+ tempData = new Uint16Array(width * height);
673
+ inPixel32 = uiImage.getData();
674
+
675
+ for (i = 0; i < length; ++i) {
676
+ tempData[i] =
677
+ ((((inPixel32[i] >> 0) & 0xFF) >> 3) << 11) | // R
678
+ ((((inPixel32[i] >> 8) & 0xFF) >> 2) << 5) | // G
679
+ ((((inPixel32[i] >> 16) & 0xFF) >> 3) << 0); // B
680
+ }
681
+ } else {
682
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBB" to "RRRRRGGGGGGBBBBB"
683
+ tempData = new Uint16Array(width * height);
684
+ inPixel8 = uiImage.getData();
685
+
686
+ for (i = 0; i < length; ++i) {
687
+ tempData[i] =
688
+ (((inPixel8[i] & 0xFF) >> 3) << 11) | // R
689
+ (((inPixel8[i] & 0xFF) >> 2) << 5) | // G
690
+ (((inPixel8[i] & 0xFF) >> 3) << 0); // B
691
+ }
692
+ }
693
+ } else if (pixelFormat == tex2d.PIXEL_FORMAT_RGBA4444) {
694
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA"
695
+ tempData = new Uint16Array(width * height);
696
+ inPixel32 = uiImage.getData();
697
+
698
+ for (i = 0; i < length; ++i) {
699
+ tempData[i] =
700
+ ((((inPixel32[i] >> 0) & 0xFF) >> 4) << 12) | // R
701
+ ((((inPixel32[i] >> 8) & 0xFF) >> 4) << 8) | // G
702
+ ((((inPixel32[i] >> 16) & 0xFF) >> 4) << 4) | // B
703
+ ((((inPixel32[i] >> 24) & 0xFF) >> 4) << 0); // A
704
+ }
705
+ } else if (pixelFormat == tex2d.PIXEL_FORMAT_RGB5A1) {
706
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGBBBBBA"
707
+ tempData = new Uint16Array(width * height);
708
+ inPixel32 = uiImage.getData();
709
+
710
+ for (i = 0; i < length; ++i) {
711
+ tempData[i] =
712
+ ((((inPixel32[i] >> 0) & 0xFF) >> 3) << 11) | // R
713
+ ((((inPixel32[i] >> 8) & 0xFF) >> 3) << 6) | // G
714
+ ((((inPixel32[i] >> 16) & 0xFF) >> 3) << 1) | // B
715
+ ((((inPixel32[i] >> 24) & 0xFF) >> 7) << 0); // A
716
+ }
717
+ } else if (pixelFormat == tex2d.PIXEL_FORMAT_A8) {
718
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "AAAAAAAA"
719
+ tempData = new Uint8Array(width * height);
720
+ inPixel32 = uiImage.getData();
721
+
722
+ for (i = 0; i < length; ++i) {
723
+ tempData[i] = (inPixel32 >> 24) & 0xFF; // A
724
+ }
725
+ }
726
+
727
+ if (hasAlpha && pixelFormat == tex2d.PIXEL_FORMAT_RGB888) {
728
+ // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRRRRGGGGGGGGBBBBBBBB"
729
+ inPixel32 = uiImage.getData();
730
+ tempData = new Uint8Array(width * height * 3);
731
+
732
+ for (i = 0; i < length; ++i) {
733
+ tempData[i * 3] = (inPixel32 >> 0) & 0xFF; // R
734
+ tempData[i * 3 + 1] = (inPixel32 >> 8) & 0xFF; // G
735
+ tempData[i * 3 + 2] = (inPixel32 >> 16) & 0xFF; // B
736
+ }
737
+ }
738
+
739
+ this.initWithData(tempData, pixelFormat, width, height, imageSize);
740
+
741
+ if (tempData != uiImage.getData())
742
+ tempData = null;
743
+
744
+ this._hasPremultipliedAlpha = uiImage.isPremultipliedAlpha();
745
+ return true;
746
+ },
747
+
748
+ /**
749
+ * add listener for loaded event
750
+ * @param {Function} callback
751
+ * @param {cc.Node} target
752
+ * @deprecated since 3.1, please use addEventListener instead
753
+ */
754
+ addLoadedEventListener: function (callback, target) {
755
+ this.addEventListener("load", callback, target);
756
+ },
757
+
758
+ /**
759
+ * remove listener from listeners by target
760
+ * @param {cc.Node} target
761
+ */
762
+ removeLoadedEventListener: function (target) {
763
+ this.removeEventListener("load", target);
764
+ }
765
+ });
766
+ };
767
+
768
+ cc._tmp.WebGLTextureAtlas = function () {
769
+ var _p = cc.TextureAtlas.prototype;
770
+ _p._setupVBO = function () {
771
+ var _t = this;
772
+ var gl = cc._renderContext;
773
+ //create WebGLBuffer
774
+ _t._buffersVBO[0] = gl.createBuffer();
775
+ _t._buffersVBO[1] = gl.createBuffer();
776
+
777
+ _t._quadsWebBuffer = gl.createBuffer();
778
+ _t._mapBuffers();
779
+ };
780
+
781
+ _p._mapBuffers = function () {
782
+ var _t = this;
783
+ var gl = cc._renderContext;
784
+
785
+ gl.bindBuffer(gl.ARRAY_BUFFER, _t._quadsWebBuffer);
786
+ gl.bufferData(gl.ARRAY_BUFFER, _t._quadsArrayBuffer, gl.DYNAMIC_DRAW);
787
+
788
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _t._buffersVBO[1]);
789
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, _t._indices, gl.STATIC_DRAW);
790
+
791
+ //cc.checkGLErrorDebug();
792
+ };
793
+
794
+ /**
795
+ * <p>Draws n quads from an index (offset). <br />
796
+ * n + start can't be greater than the capacity of the atlas</p>
797
+ * @param {Number} n
798
+ * @param {Number} start
799
+ */
800
+ _p.drawNumberOfQuads = function (n, start) {
801
+ var _t = this;
802
+ start = start || 0;
803
+ if (0 === n || !_t.texture || !_t.texture.isLoaded())
804
+ return;
805
+
806
+ var gl = cc._renderContext;
807
+ cc.glBindTexture2D(_t.texture);
808
+
809
+ //
810
+ // Using VBO without VAO
811
+ //
812
+ //vertices
813
+ //gl.bindBuffer(gl.ARRAY_BUFFER, _t._buffersVBO[0]);
814
+ // XXX: update is done in draw... perhaps it should be done in a timer
815
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
816
+
817
+ gl.bindBuffer(gl.ARRAY_BUFFER, _t._quadsWebBuffer);
818
+ if (_t.dirty){
819
+ gl.bufferData(gl.ARRAY_BUFFER, _t._quadsArrayBuffer, gl.DYNAMIC_DRAW);
820
+ _t.dirty = false;
821
+ }
822
+
823
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 24, 0); // vertices
824
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12); // colors
825
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 24, 16); // tex coords
826
+
827
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _t._buffersVBO[1]);
828
+
829
+ if (cc.TEXTURE_ATLAS_USE_TRIANGLE_STRIP)
830
+ gl.drawElements(gl.TRIANGLE_STRIP, n * 6, gl.UNSIGNED_SHORT, start * 6 * _t._indices.BYTES_PER_ELEMENT);
831
+ else
832
+ gl.drawElements(gl.TRIANGLES, n * 6, gl.UNSIGNED_SHORT, start * 6 * _t._indices.BYTES_PER_ELEMENT);
833
+
834
+ cc.g_NumberOfDraws++;
835
+ //cc.checkGLErrorDebug();
836
+ };
837
+ };
838
+
839
+ cc._tmp.WebGLTextureCache = function () {
840
+ var _p = cc.textureCache;
841
+
842
+ _p.handleLoadedTexture = function (url) {
843
+ var locTexs = this._textures;
844
+ //remove judge(webgl)
845
+ if (!cc._rendererInitialized) {
846
+ locTexs = this._loadedTexturesBefore;
847
+ }
848
+ var tex = locTexs[url];
849
+ if (!tex) {
850
+ tex = locTexs[url] = new cc.Texture2D();
851
+ tex.url = url;
852
+ }
853
+ tex.handleLoadedTexture();
854
+ };
855
+
856
+ /**
857
+ * <p>Returns a Texture2D object given an file image <br />
858
+ * If the file image was not previously loaded, it will create a new Texture2D <br />
859
+ * object and it will return it. It will use the filename as a key.<br />
860
+ * Otherwise it will return a reference of a previously loaded image. <br />
861
+ * Supported image extensions: .png, .jpg, .gif</p>
862
+ * @param {String} url
863
+ * @param {Function} cb
864
+ * @param {Object} target
865
+ * @return {cc.Texture2D}
866
+ * @example
867
+ * //example
868
+ * cc.textureCache.addImage("hello.png");
869
+ */
870
+ _p.addImage = function (url, cb, target) {
871
+ cc.assert(url, cc._LogInfos.Texture2D_addImage_2);
872
+
873
+ var locTexs = this._textures;
874
+ //remove judge(webgl)
875
+ if (!cc._rendererInitialized) {
876
+ locTexs = this._loadedTexturesBefore;
877
+ }
878
+ var tex = locTexs[url] || locTexs[cc.loader._aliases[url]];
879
+ if (tex) {
880
+ cb && cb.call(target, tex);
881
+ return tex;
882
+ }
883
+
884
+ tex = locTexs[url] = new cc.Texture2D();
885
+ tex.url = url;
886
+ var loadFunc = cc.loader._checkIsImageURL(url) ? cc.loader.load : cc.loader.loadImg;
887
+ loadFunc.call(cc.loader, url, function (err, img) {
888
+ if (err)
889
+ return cb && cb.call(target, err);
890
+ cc.textureCache.handleLoadedTexture(url);
891
+
892
+ var texResult = locTexs[url];
893
+ cb && cb.call(target, texResult);
894
+ });
895
+
896
+ return tex;
897
+ };
898
+ _p = null;
899
+ };