ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
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- metadata +449 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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cc.SCENE_FADE = 4208917214;
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cc.TRANSITION_ORIENTATION_RIGHT_OVER = 1;
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+
* @type Number
|
55
|
+
*/
|
56
|
+
cc.TRANSITION_ORIENTATION_DOWN_OVER = 1;
|
57
|
+
|
58
|
+
/**
|
59
|
+
* @class
|
60
|
+
* @extends cc.Scene
|
61
|
+
* @param {Number} t time in seconds
|
62
|
+
* @param {cc.Scene} scene the scene to transit with
|
63
|
+
* @example
|
64
|
+
* var trans = new TransitionScene(time,scene);
|
65
|
+
*/
|
66
|
+
cc.TransitionScene = cc.Scene.extend(/** @lends cc.TransitionScene# */{
|
67
|
+
_inScene:null,
|
68
|
+
_outScene:null,
|
69
|
+
_duration:null,
|
70
|
+
_isInSceneOnTop:false,
|
71
|
+
_isSendCleanupToScene:false,
|
72
|
+
_className:"TransitionScene",
|
73
|
+
|
74
|
+
/**
|
75
|
+
* creates a base transition with duration and incoming scene
|
76
|
+
* Constructor of cc.TransitionScene
|
77
|
+
* @param {Number} t time in seconds
|
78
|
+
* @param {cc.Scene} scene the scene to transit with
|
79
|
+
*/
|
80
|
+
ctor:function (t, scene) {
|
81
|
+
cc.Scene.prototype.ctor.call(this);
|
82
|
+
if(t !== undefined && scene !== undefined)
|
83
|
+
this.initWithDuration(t, scene);
|
84
|
+
},
|
85
|
+
|
86
|
+
//private
|
87
|
+
_setNewScene:function (dt) {
|
88
|
+
this.unschedule(this._setNewScene);
|
89
|
+
// Before replacing, save the "send cleanup to scene"
|
90
|
+
var director = cc.director;
|
91
|
+
this._isSendCleanupToScene = director.isSendCleanupToScene();
|
92
|
+
director.runScene(this._inScene);
|
93
|
+
|
94
|
+
// enable events while transitions
|
95
|
+
cc.eventManager.setEnabled(true);
|
96
|
+
|
97
|
+
// issue #267
|
98
|
+
this._outScene.visible = true;
|
99
|
+
},
|
100
|
+
|
101
|
+
//protected
|
102
|
+
_sceneOrder:function () {
|
103
|
+
this._isInSceneOnTop = true;
|
104
|
+
},
|
105
|
+
|
106
|
+
/**
|
107
|
+
* stuff gets drawn here
|
108
|
+
*/
|
109
|
+
visit:function () {
|
110
|
+
if (this._isInSceneOnTop) {
|
111
|
+
this._outScene.visit();
|
112
|
+
this._inScene.visit();
|
113
|
+
} else {
|
114
|
+
this._inScene.visit();
|
115
|
+
this._outScene.visit();
|
116
|
+
}
|
117
|
+
cc.Node.prototype.visit.call(this);
|
118
|
+
},
|
119
|
+
|
120
|
+
/**
|
121
|
+
* <p>
|
122
|
+
* Event callback that is invoked every time when cc.TransitionScene enters the 'stage'. <br/>
|
123
|
+
* If the TransitionScene enters the 'stage' with a transition, this event is called when the transition starts. <br/>
|
124
|
+
* During onEnter you can't access a "sister/brother" node. <br/>
|
125
|
+
* If you override onEnter, you must call its parent's onEnter function with this._super().
|
126
|
+
* </p>
|
127
|
+
*/
|
128
|
+
onEnter:function () {
|
129
|
+
cc.Node.prototype.onEnter.call(this);
|
130
|
+
|
131
|
+
// disable events while transitions
|
132
|
+
cc.eventManager.setEnabled(false);
|
133
|
+
|
134
|
+
// outScene should not receive the onEnter callback
|
135
|
+
// only the onExitTransitionDidStart
|
136
|
+
this._outScene.onExitTransitionDidStart();
|
137
|
+
|
138
|
+
this._inScene.onEnter();
|
139
|
+
},
|
140
|
+
|
141
|
+
/**
|
142
|
+
* <p>
|
143
|
+
* callback that is called every time the cc.TransitionScene leaves the 'stage'. <br/>
|
144
|
+
* If the cc.TransitionScene leaves the 'stage' with a transition, this callback is called when the transition finishes. <br/>
|
145
|
+
* During onExit you can't access a sibling node. <br/>
|
146
|
+
* If you override onExit, you shall call its parent's onExit with this._super().
|
147
|
+
* </p>
|
148
|
+
*/
|
149
|
+
onExit:function () {
|
150
|
+
cc.Node.prototype.onExit.call(this);
|
151
|
+
|
152
|
+
// enable events while transitions
|
153
|
+
cc.eventManager.setEnabled(true);
|
154
|
+
|
155
|
+
this._outScene.onExit();
|
156
|
+
|
157
|
+
// _inScene should not receive the onEnter callback
|
158
|
+
// only the onEnterTransitionDidFinish
|
159
|
+
this._inScene.onEnterTransitionDidFinish();
|
160
|
+
},
|
161
|
+
|
162
|
+
/**
|
163
|
+
* custom cleanup
|
164
|
+
*/
|
165
|
+
cleanup:function () {
|
166
|
+
cc.Node.prototype.cleanup.call(this);
|
167
|
+
|
168
|
+
if (this._isSendCleanupToScene)
|
169
|
+
this._outScene.cleanup();
|
170
|
+
},
|
171
|
+
|
172
|
+
/**
|
173
|
+
* initializes a transition with duration and incoming scene
|
174
|
+
* @param {Number} t time in seconds
|
175
|
+
* @param {cc.Scene} scene a scene to transit to
|
176
|
+
* @return {Boolean} return false if error
|
177
|
+
*/
|
178
|
+
initWithDuration:function (t, scene) {
|
179
|
+
if(!scene)
|
180
|
+
throw "cc.TransitionScene.initWithDuration(): Argument scene must be non-nil";
|
181
|
+
|
182
|
+
if (this.init()) {
|
183
|
+
this._duration = t;
|
184
|
+
this.attr({
|
185
|
+
x: 0,
|
186
|
+
y: 0,
|
187
|
+
anchorX: 0,
|
188
|
+
anchorY: 0
|
189
|
+
});
|
190
|
+
// retain
|
191
|
+
this._inScene = scene;
|
192
|
+
this._outScene = cc.director.getRunningScene();
|
193
|
+
if (!this._outScene) {
|
194
|
+
this._outScene = new cc.Scene();
|
195
|
+
this._outScene.init();
|
196
|
+
}
|
197
|
+
|
198
|
+
if(this._inScene == this._outScene)
|
199
|
+
throw "cc.TransitionScene.initWithDuration(): Incoming scene must be different from the outgoing scene";
|
200
|
+
|
201
|
+
this._sceneOrder();
|
202
|
+
return true;
|
203
|
+
} else {
|
204
|
+
return false;
|
205
|
+
}
|
206
|
+
},
|
207
|
+
|
208
|
+
/**
|
209
|
+
* called after the transition finishes
|
210
|
+
*/
|
211
|
+
finish:function () {
|
212
|
+
// clean up
|
213
|
+
this._inScene.attr({
|
214
|
+
visible: true,
|
215
|
+
x: 0,
|
216
|
+
y: 0,
|
217
|
+
scale: 1.0,
|
218
|
+
rotation: 0.0
|
219
|
+
});
|
220
|
+
if(cc._renderType === cc._RENDER_TYPE_WEBGL)
|
221
|
+
this._inScene.getCamera().restore();
|
222
|
+
|
223
|
+
this._outScene.attr({
|
224
|
+
visible: false,
|
225
|
+
x: 0,
|
226
|
+
y: 0,
|
227
|
+
scale: 1.0,
|
228
|
+
rotation: 0.0
|
229
|
+
});
|
230
|
+
if(cc._renderType === cc._RENDER_TYPE_WEBGL)
|
231
|
+
this._outScene.getCamera().restore();
|
232
|
+
|
233
|
+
//[self schedule:@selector(setNewScene:) interval:0];
|
234
|
+
this.schedule(this._setNewScene, 0);
|
235
|
+
},
|
236
|
+
|
237
|
+
/**
|
238
|
+
* set hide the out scene and show in scene
|
239
|
+
*/
|
240
|
+
hideOutShowIn:function () {
|
241
|
+
this._inScene.visible = true;
|
242
|
+
this._outScene.visible = false;
|
243
|
+
}
|
244
|
+
});
|
245
|
+
/**
|
246
|
+
* creates a base transition with duration and incoming scene
|
247
|
+
* @deprecated since v3.0, please use new cc.TransitionScene(t,scene) instead
|
248
|
+
* @param {Number} t time in seconds
|
249
|
+
* @param {cc.Scene} scene the scene to transit with
|
250
|
+
* @return {cc.TransitionScene|Null}
|
251
|
+
*/
|
252
|
+
cc.TransitionScene.create = function (t, scene) {
|
253
|
+
return new cc.TransitionScene(t, scene);
|
254
|
+
};
|
255
|
+
|
256
|
+
/**
|
257
|
+
* A cc.Transition that supports orientation like.<br/>
|
258
|
+
* Possible orientation: LeftOver, RightOver, UpOver, DownOver<br/>
|
259
|
+
* useful for when you want to make a transition happen between 2 orientations
|
260
|
+
* @class
|
261
|
+
* @extends cc.TransitionScene
|
262
|
+
* @param {Number} t time in seconds
|
263
|
+
* @param {cc.Scene} scene
|
264
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} orientation
|
265
|
+
* @example
|
266
|
+
* var trans = new cc.TransitionSceneOriented(time,scene,orientation);
|
267
|
+
*/
|
268
|
+
cc.TransitionSceneOriented = cc.TransitionScene.extend(/** @lends cc.TransitionSceneOriented# */{
|
269
|
+
_orientation:0,
|
270
|
+
|
271
|
+
/**
|
272
|
+
* Constructor of TransitionSceneOriented
|
273
|
+
* @param {Number} t time in seconds
|
274
|
+
* @param {cc.Scene} scene
|
275
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} orientation
|
276
|
+
*/
|
277
|
+
ctor:function (t, scene, orientation) {
|
278
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
279
|
+
orientation != undefined && this.initWithDuration(t, scene, orientation);
|
280
|
+
},
|
281
|
+
/**
|
282
|
+
* initialize the transition
|
283
|
+
* @param {Number} t time in seconds
|
284
|
+
* @param {cc.Scene} scene
|
285
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} orientation
|
286
|
+
* @return {Boolean}
|
287
|
+
*/
|
288
|
+
initWithDuration:function (t, scene, orientation) {
|
289
|
+
if (cc.TransitionScene.prototype.initWithDuration.call(this, t, scene)) {
|
290
|
+
this._orientation = orientation;
|
291
|
+
}
|
292
|
+
return true;
|
293
|
+
}
|
294
|
+
});
|
295
|
+
|
296
|
+
/**
|
297
|
+
* creates a base transition with duration and incoming scene
|
298
|
+
* @deprecated since v3.0 ,please use new cc.TransitionSceneOriented(t, scene, orientation) instead.
|
299
|
+
* @param {Number} t time in seconds
|
300
|
+
* @param {cc.Scene} scene
|
301
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} orientation
|
302
|
+
* @return {cc.TransitionSceneOriented}
|
303
|
+
*/
|
304
|
+
cc.TransitionSceneOriented.create = function (t, scene, orientation) {
|
305
|
+
return new cc.TransitionSceneOriented(t, scene, orientation);
|
306
|
+
};
|
307
|
+
|
308
|
+
/**
|
309
|
+
* Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
|
310
|
+
* @class
|
311
|
+
* @extends cc.TransitionScene
|
312
|
+
* @param {Number} t time in seconds
|
313
|
+
* @param {cc.Scene} scene
|
314
|
+
* @example
|
315
|
+
* var trans = new cc.TransitionRotoZoom(t, scene);
|
316
|
+
*/
|
317
|
+
cc.TransitionRotoZoom = cc.TransitionScene.extend(/** @lends cc.TransitionRotoZoom# */{
|
318
|
+
|
319
|
+
/**
|
320
|
+
* Constructor of TransitionRotoZoom
|
321
|
+
* @function
|
322
|
+
* @param {Number} t time in seconds
|
323
|
+
* @param {cc.Scene} scene
|
324
|
+
*/
|
325
|
+
ctor:function (t, scene) {
|
326
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
327
|
+
scene && this.initWithDuration(t, scene);
|
328
|
+
},
|
329
|
+
/**
|
330
|
+
* Custom On Enter callback
|
331
|
+
* @override
|
332
|
+
*/
|
333
|
+
onEnter:function () {
|
334
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
335
|
+
|
336
|
+
this._inScene.attr({
|
337
|
+
scale: 0.001,
|
338
|
+
anchorX: 0.5,
|
339
|
+
anchorY: 0.5
|
340
|
+
});
|
341
|
+
this._outScene.attr({
|
342
|
+
scale: 1.0,
|
343
|
+
anchorX: 0.5,
|
344
|
+
anchorY: 0.5
|
345
|
+
});
|
346
|
+
|
347
|
+
var rotoZoom = cc.sequence(
|
348
|
+
cc.spawn(cc.scaleBy(this._duration / 2, 0.001),
|
349
|
+
cc.rotateBy(this._duration / 2, 360 * 2)),
|
350
|
+
cc.delayTime(this._duration / 2));
|
351
|
+
|
352
|
+
this._outScene.runAction(rotoZoom);
|
353
|
+
this._inScene.runAction(
|
354
|
+
cc.sequence(rotoZoom.reverse(),
|
355
|
+
cc.callFunc(this.finish, this)));
|
356
|
+
}
|
357
|
+
});
|
358
|
+
|
359
|
+
/**
|
360
|
+
* Creates a Transtion rotation and zoom
|
361
|
+
* @deprecated since v3.0,please use new cc.TransitionRotoZoom(t, scene) instead
|
362
|
+
* @param {Number} t time in seconds
|
363
|
+
* @param {cc.Scene} scene the scene to work with
|
364
|
+
* @return {cc.TransitionRotoZoom}
|
365
|
+
*/
|
366
|
+
cc.TransitionRotoZoom.create = function (t, scene) {
|
367
|
+
return new cc.TransitionRotoZoom(t, scene);
|
368
|
+
};
|
369
|
+
|
370
|
+
/**
|
371
|
+
* Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
|
372
|
+
* @class
|
373
|
+
* @extends cc.TransitionScene
|
374
|
+
* @param {Number} t time in seconds
|
375
|
+
* @param {cc.Scene} scene
|
376
|
+
* @example
|
377
|
+
* var trans = new cc.TransitionJumpZoom(t, scene);
|
378
|
+
*/
|
379
|
+
cc.TransitionJumpZoom = cc.TransitionScene.extend(/** @lends cc.TransitionJumpZoom# */{
|
380
|
+
/**
|
381
|
+
* Constructor of TransitionJumpZoom
|
382
|
+
* @param {Number} t time in seconds
|
383
|
+
* @param {cc.Scene} scene
|
384
|
+
*/
|
385
|
+
ctor:function (t, scene) {
|
386
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
387
|
+
scene && this.initWithDuration(t, scene);
|
388
|
+
},
|
389
|
+
/**
|
390
|
+
* Custom on enter
|
391
|
+
*/
|
392
|
+
onEnter:function () {
|
393
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
394
|
+
var winSize = cc.director.getWinSize();
|
395
|
+
|
396
|
+
this._inScene.attr({
|
397
|
+
scale: 0.5,
|
398
|
+
x: winSize.width,
|
399
|
+
y: 0,
|
400
|
+
anchorX: 0.5,
|
401
|
+
anchorY: 0.5
|
402
|
+
});
|
403
|
+
this._outScene.anchorX = 0.5;
|
404
|
+
this._outScene.anchorY = 0.5;
|
405
|
+
|
406
|
+
var jump = cc.jumpBy(this._duration / 4, cc.p(-winSize.width, 0), winSize.width / 4, 2);
|
407
|
+
var scaleIn = cc.scaleTo(this._duration / 4, 1.0);
|
408
|
+
var scaleOut = cc.scaleTo(this._duration / 4, 0.5);
|
409
|
+
|
410
|
+
var jumpZoomOut = cc.sequence(scaleOut, jump);
|
411
|
+
var jumpZoomIn = cc.sequence(jump, scaleIn);
|
412
|
+
|
413
|
+
var delay = cc.delayTime(this._duration / 2);
|
414
|
+
this._outScene.runAction(jumpZoomOut);
|
415
|
+
this._inScene.runAction(cc.sequence(delay, jumpZoomIn, cc.callFunc(this.finish, this)));
|
416
|
+
}
|
417
|
+
});
|
418
|
+
|
419
|
+
/**
|
420
|
+
* creates a scene transition that zooms then jump across the screen, the same for the incoming scene
|
421
|
+
* @deprecated since v3.0,please use new cc.TransitionJumpZoom(t, scene);
|
422
|
+
* @param {Number} t time in seconds
|
423
|
+
* @param {cc.Scene} scene
|
424
|
+
* @return {cc.TransitionJumpZoom}
|
425
|
+
*/
|
426
|
+
cc.TransitionJumpZoom.create = function (t, scene) {
|
427
|
+
return new cc.TransitionJumpZoom(t, scene);
|
428
|
+
};
|
429
|
+
|
430
|
+
/**
|
431
|
+
* Move in from to the left the incoming scene.
|
432
|
+
* @class
|
433
|
+
* @extends cc.TransitionScene
|
434
|
+
* @param {Number} t time in seconds
|
435
|
+
* @param {cc.Scene} scene
|
436
|
+
* @example
|
437
|
+
* var trans = new cc.TransitionMoveInL(time,scene);
|
438
|
+
*/
|
439
|
+
cc.TransitionMoveInL = cc.TransitionScene.extend(/** @lends cc.TransitionMoveInL# */{
|
440
|
+
/**
|
441
|
+
* Constructor of TransitionMoveInL
|
442
|
+
* @param {Number} t time in seconds
|
443
|
+
* @param {cc.Scene} scene
|
444
|
+
*/
|
445
|
+
ctor:function (t, scene) {
|
446
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
447
|
+
scene && this.initWithDuration(t, scene);
|
448
|
+
},
|
449
|
+
/**
|
450
|
+
* Custom on enter
|
451
|
+
*/
|
452
|
+
onEnter:function () {
|
453
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
454
|
+
this.initScenes();
|
455
|
+
|
456
|
+
var action = this.action();
|
457
|
+
this._inScene.runAction(
|
458
|
+
cc.sequence(this.easeActionWithAction(action), cc.callFunc(this.finish, this))
|
459
|
+
);
|
460
|
+
},
|
461
|
+
|
462
|
+
/**
|
463
|
+
* initializes the scenes
|
464
|
+
*/
|
465
|
+
initScenes:function () {
|
466
|
+
this._inScene.setPosition(-cc.director.getWinSize().width, 0);
|
467
|
+
},
|
468
|
+
|
469
|
+
/**
|
470
|
+
* returns the action that will be performed
|
471
|
+
*/
|
472
|
+
action:function () {
|
473
|
+
return cc.moveTo(this._duration, cc.p(0, 0));
|
474
|
+
},
|
475
|
+
|
476
|
+
/**
|
477
|
+
* creates an ease action from action
|
478
|
+
* @param {cc.ActionInterval} action
|
479
|
+
* @return {cc.EaseOut}
|
480
|
+
*/
|
481
|
+
easeActionWithAction:function (action) {
|
482
|
+
return new cc.EaseOut(action, 2.0);
|
483
|
+
}
|
484
|
+
});
|
485
|
+
|
486
|
+
/**
|
487
|
+
* creates an action that Move in from to the left the incoming scene.
|
488
|
+
* @deprecated since v3.0,please use new cc.TransitionMoveInL(t, scene) instead
|
489
|
+
* @param {Number} t time in seconds
|
490
|
+
* @param {cc.Scene} scene
|
491
|
+
* @return {cc.TransitionMoveInL}
|
492
|
+
*/
|
493
|
+
cc.TransitionMoveInL.create = function (t, scene) {
|
494
|
+
return new cc.TransitionMoveInL(t, scene);
|
495
|
+
};
|
496
|
+
|
497
|
+
/**
|
498
|
+
* Move in from to the right the incoming scene.
|
499
|
+
* @class
|
500
|
+
* @extends cc.TransitionMoveInL
|
501
|
+
* @param {Number} t time in seconds
|
502
|
+
* @param {cc.Scene} scene
|
503
|
+
* @example
|
504
|
+
* var trans = new cc.TransitionMoveInR(time,scene);
|
505
|
+
*/
|
506
|
+
cc.TransitionMoveInR = cc.TransitionMoveInL.extend(/** @lends cc.TransitionMoveInR# */{
|
507
|
+
/**
|
508
|
+
* Constructor of TransitionMoveInR
|
509
|
+
* @param {Number} t time in seconds
|
510
|
+
* @param {cc.Scene} scene
|
511
|
+
*/
|
512
|
+
ctor:function (t, scene) {
|
513
|
+
cc.TransitionMoveInL.prototype.ctor.call(this);
|
514
|
+
scene && this.initWithDuration(t, scene);
|
515
|
+
},
|
516
|
+
/**
|
517
|
+
* Init function
|
518
|
+
*/
|
519
|
+
initScenes:function () {
|
520
|
+
this._inScene.setPosition(cc.director.getWinSize().width, 0);
|
521
|
+
}
|
522
|
+
});
|
523
|
+
|
524
|
+
/**
|
525
|
+
* create a scene transition that Move in from to the right the incoming scene.
|
526
|
+
* @deprecated since v3.0,please use new cc.TransitionMoveInR(t, scene) instead
|
527
|
+
* @param {Number} t time in seconds
|
528
|
+
* @param {cc.Scene} scene
|
529
|
+
* @return {cc.TransitionMoveInR}
|
530
|
+
*/
|
531
|
+
cc.TransitionMoveInR.create = function (t, scene) {
|
532
|
+
return new cc.TransitionMoveInR(t, scene);
|
533
|
+
};
|
534
|
+
|
535
|
+
/**
|
536
|
+
* Move in from to the top the incoming scene.
|
537
|
+
* @class
|
538
|
+
* @extends cc.TransitionMoveInL
|
539
|
+
* @param {Number} t time in seconds
|
540
|
+
* @param {cc.Scene} scene
|
541
|
+
* @example
|
542
|
+
* var trans = new cc.TransitionMoveInT(time,scene);
|
543
|
+
*/
|
544
|
+
cc.TransitionMoveInT = cc.TransitionMoveInL.extend(/** @lends cc.TransitionMoveInT# */{
|
545
|
+
/**
|
546
|
+
* Constructor of TransitionMoveInT
|
547
|
+
* @param {Number} t time in seconds
|
548
|
+
* @param {cc.Scene} scene
|
549
|
+
*/
|
550
|
+
ctor:function (t, scene) {
|
551
|
+
cc.TransitionMoveInL.prototype.ctor.call(this);
|
552
|
+
scene && this.initWithDuration(t, scene);
|
553
|
+
},
|
554
|
+
/**
|
555
|
+
* init function
|
556
|
+
*/
|
557
|
+
initScenes:function () {
|
558
|
+
this._inScene.setPosition(0, cc.director.getWinSize().height);
|
559
|
+
}
|
560
|
+
});
|
561
|
+
|
562
|
+
/**
|
563
|
+
* Move in from to the top the incoming scene.
|
564
|
+
* @deprecated since v3.0,please use new cc.TransitionMoveInT(t, scene) instead
|
565
|
+
* @param {Number} t time in seconds
|
566
|
+
* @param {cc.Scene} scene
|
567
|
+
* @return {cc.TransitionMoveInT}
|
568
|
+
*/
|
569
|
+
cc.TransitionMoveInT.create = function (t, scene) {
|
570
|
+
return new cc.TransitionMoveInT(t, scene);
|
571
|
+
};
|
572
|
+
|
573
|
+
/**
|
574
|
+
* Move in from to the bottom the incoming scene.
|
575
|
+
* @class
|
576
|
+
* @extends cc.TransitionMoveInL
|
577
|
+
* @param {Number} t time in seconds
|
578
|
+
* @param {cc.Scene} scene
|
579
|
+
* @example
|
580
|
+
* var trans = new cc.TransitionMoveInB(time,scene);
|
581
|
+
*/
|
582
|
+
cc.TransitionMoveInB = cc.TransitionMoveInL.extend(/** @lends cc.TransitionMoveInB# */{
|
583
|
+
/**
|
584
|
+
* Constructor of TransitionMoveInB
|
585
|
+
* @param {Number} t time in seconds
|
586
|
+
* @param {cc.Scene} scene
|
587
|
+
*/
|
588
|
+
ctor:function (t, scene) {
|
589
|
+
cc.TransitionMoveInL.prototype.ctor.call(this);
|
590
|
+
scene && this.initWithDuration(t, scene);
|
591
|
+
},
|
592
|
+
|
593
|
+
/**
|
594
|
+
* init function
|
595
|
+
*/
|
596
|
+
initScenes:function () {
|
597
|
+
this._inScene.setPosition(0, -cc.director.getWinSize().height);
|
598
|
+
}
|
599
|
+
});
|
600
|
+
|
601
|
+
/**
|
602
|
+
* create a scene transition that Move in from to the bottom the incoming scene.
|
603
|
+
* @deprecated since v3.0,please use new cc.TransitionMoveInB(t, scene) instead
|
604
|
+
* @param {Number} t time in seconds
|
605
|
+
* @param {cc.Scene} scene
|
606
|
+
* @return {cc.TransitionMoveInB}
|
607
|
+
*/
|
608
|
+
cc.TransitionMoveInB.create = function (t, scene) {
|
609
|
+
return new cc.TransitionMoveInB(t, scene);
|
610
|
+
};
|
611
|
+
|
612
|
+
/**
|
613
|
+
* The adjust factor is needed to prevent issue #442<br/>
|
614
|
+
* One solution is to use DONT_RENDER_IN_SUBPIXELS images, but NO<br/>
|
615
|
+
* The other issue is that in some transitions (and I don't know why)<br/>
|
616
|
+
* the order should be reversed (In in top of Out or vice-versa).
|
617
|
+
* @constant
|
618
|
+
* @type Number
|
619
|
+
*/
|
620
|
+
cc.ADJUST_FACTOR = 0.5;
|
621
|
+
|
622
|
+
/**
|
623
|
+
* a transition that a new scene is slided from left
|
624
|
+
* @class
|
625
|
+
* @extends cc.TransitionScene
|
626
|
+
* @param {Number} t time in seconds
|
627
|
+
* @param {cc.Scene} scene
|
628
|
+
* @example
|
629
|
+
* var trans = cc.TransitionSlideInL(time,scene);
|
630
|
+
*/
|
631
|
+
cc.TransitionSlideInL = cc.TransitionScene.extend(/** @lends cc.TransitionSlideInL# */{
|
632
|
+
/**
|
633
|
+
* Constructor of TransitionSlideInL
|
634
|
+
* @param {Number} t time in seconds
|
635
|
+
* @param {cc.Scene} scene
|
636
|
+
*/
|
637
|
+
ctor:function (t, scene) {
|
638
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
639
|
+
scene && this.initWithDuration(t, scene);
|
640
|
+
},
|
641
|
+
_sceneOrder:function () {
|
642
|
+
this._isInSceneOnTop = false;
|
643
|
+
},
|
644
|
+
|
645
|
+
/**
|
646
|
+
* custom on enter
|
647
|
+
*/
|
648
|
+
onEnter:function () {
|
649
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
650
|
+
this.initScenes();
|
651
|
+
|
652
|
+
var inA = this.action();
|
653
|
+
var outA = this.action();
|
654
|
+
|
655
|
+
var inAction = this.easeActionWithAction(inA);
|
656
|
+
var outAction = cc.sequence(this.easeActionWithAction(outA), cc.callFunc(this.finish, this));
|
657
|
+
this._inScene.runAction(inAction);
|
658
|
+
this._outScene.runAction(outAction);
|
659
|
+
},
|
660
|
+
|
661
|
+
/**
|
662
|
+
* initializes the scenes
|
663
|
+
*/
|
664
|
+
initScenes:function () {
|
665
|
+
this._inScene.setPosition(-cc.director.getWinSize().width + cc.ADJUST_FACTOR, 0);
|
666
|
+
},
|
667
|
+
/**
|
668
|
+
* returns the action that will be performed by the incomming and outgoing scene
|
669
|
+
* @return {cc.MoveBy}
|
670
|
+
*/
|
671
|
+
action:function () {
|
672
|
+
return cc.moveBy(this._duration, cc.p(cc.director.getWinSize().width - cc.ADJUST_FACTOR, 0));
|
673
|
+
},
|
674
|
+
|
675
|
+
/**
|
676
|
+
* @param {cc.ActionInterval} action
|
677
|
+
* @return {*}
|
678
|
+
*/
|
679
|
+
easeActionWithAction:function (action) {
|
680
|
+
return new cc.EaseInOut(action, 2.0);
|
681
|
+
}
|
682
|
+
});
|
683
|
+
|
684
|
+
/**
|
685
|
+
* create a transition that a new scene is slided from left
|
686
|
+
* @deprecated since v3.0,please use new cc.TransitionSlideInL(t, scene) instead
|
687
|
+
* @param {Number} t time in seconds
|
688
|
+
* @param {cc.Scene} scene
|
689
|
+
* @return {cc.TransitionSlideInL}
|
690
|
+
*/
|
691
|
+
cc.TransitionSlideInL.create = function (t, scene) {
|
692
|
+
return new cc.TransitionSlideInL(t, scene);
|
693
|
+
};
|
694
|
+
|
695
|
+
/**
|
696
|
+
* Slide in the incoming scene from the right border.
|
697
|
+
* @class
|
698
|
+
* @extends cc.TransitionSlideInL
|
699
|
+
* @param {Number} t time in seconds
|
700
|
+
* @param {cc.Scene} scene
|
701
|
+
* @example
|
702
|
+
* var trans = new cc.TransitionSlideInR(time,scene);
|
703
|
+
*/
|
704
|
+
cc.TransitionSlideInR = cc.TransitionSlideInL.extend(/** @lends cc.TransitionSlideInR# */{
|
705
|
+
/**
|
706
|
+
* Constructor of TransitionSlideInR
|
707
|
+
* @param {Number} t time in seconds
|
708
|
+
* @param {cc.Scene} scene
|
709
|
+
*/
|
710
|
+
ctor:function (t, scene) {
|
711
|
+
cc.TransitionSlideInL.prototype.ctor.call(this);
|
712
|
+
scene && this.initWithDuration(t, scene);
|
713
|
+
},
|
714
|
+
_sceneOrder:function () {
|
715
|
+
this._isInSceneOnTop = true;
|
716
|
+
},
|
717
|
+
/**
|
718
|
+
* initializes the scenes
|
719
|
+
*/
|
720
|
+
initScenes:function () {
|
721
|
+
this._inScene.setPosition(cc.director.getWinSize().width - cc.ADJUST_FACTOR, 0);
|
722
|
+
},
|
723
|
+
/**
|
724
|
+
* returns the action that will be performed by the incomming and outgoing scene
|
725
|
+
* @return {cc.MoveBy}
|
726
|
+
*/
|
727
|
+
action:function () {
|
728
|
+
return cc.moveBy(this._duration, cc.p(-(cc.director.getWinSize().width - cc.ADJUST_FACTOR), 0));
|
729
|
+
}
|
730
|
+
});
|
731
|
+
|
732
|
+
/**
|
733
|
+
* create Slide in the incoming scene from the right border.
|
734
|
+
* @deprecated since v3.0,please use new cc.TransitionSlideInR(t, scene) instead
|
735
|
+
* @param {Number} t time in seconds
|
736
|
+
* @param {cc.Scene} scene
|
737
|
+
* @return {cc.TransitionSlideInR}
|
738
|
+
*/
|
739
|
+
cc.TransitionSlideInR.create = function (t, scene) {
|
740
|
+
return new cc.TransitionSlideInR(t, scene);
|
741
|
+
};
|
742
|
+
|
743
|
+
/**
|
744
|
+
* Slide in the incoming scene from the bottom border.
|
745
|
+
* @class
|
746
|
+
* @extends cc.TransitionSlideInL
|
747
|
+
* @param {Number} t time in seconds
|
748
|
+
* @param {cc.Scene} scene
|
749
|
+
* @example
|
750
|
+
* var trans = new cc.TransitionSlideInB(time,scene);
|
751
|
+
*/
|
752
|
+
cc.TransitionSlideInB = cc.TransitionSlideInL.extend(/** @lends cc.TransitionSlideInB# */{
|
753
|
+
/**
|
754
|
+
* Constructor of TransitionSlideInB
|
755
|
+
* @param {Number} t time in seconds
|
756
|
+
* @param {cc.Scene} scene
|
757
|
+
*/
|
758
|
+
ctor:function (t, scene) {
|
759
|
+
cc.TransitionSlideInL.prototype.ctor.call(this);
|
760
|
+
scene && this.initWithDuration(t, scene);
|
761
|
+
},
|
762
|
+
_sceneOrder:function () {
|
763
|
+
this._isInSceneOnTop = false;
|
764
|
+
},
|
765
|
+
|
766
|
+
/**
|
767
|
+
* initializes the scenes
|
768
|
+
*/
|
769
|
+
initScenes:function () {
|
770
|
+
this._inScene.setPosition(0, -(cc.director.getWinSize().height - cc.ADJUST_FACTOR));
|
771
|
+
},
|
772
|
+
|
773
|
+
/**
|
774
|
+
* returns the action that will be performed by the incomming and outgoing scene
|
775
|
+
* @return {cc.MoveBy}
|
776
|
+
*/
|
777
|
+
action:function () {
|
778
|
+
return cc.moveBy(this._duration, cc.p(0, cc.director.getWinSize().height - cc.ADJUST_FACTOR));
|
779
|
+
}
|
780
|
+
});
|
781
|
+
|
782
|
+
/**
|
783
|
+
* create a Slide in the incoming scene from the bottom border.
|
784
|
+
* @deprecated since v3.0,please use new cc.TransitionSlideInB(t, scene) instead.
|
785
|
+
* @param {Number} t time in seconds
|
786
|
+
* @param {cc.Scene} scene
|
787
|
+
* @return {cc.TransitionSlideInB}
|
788
|
+
*/
|
789
|
+
cc.TransitionSlideInB.create = function (t, scene) {
|
790
|
+
return new cc.TransitionSlideInB(t, scene);
|
791
|
+
};
|
792
|
+
|
793
|
+
/**
|
794
|
+
* Slide in the incoming scene from the top border.
|
795
|
+
* @class
|
796
|
+
* @extends cc.TransitionSlideInL
|
797
|
+
* @param {Number} t time in seconds
|
798
|
+
* @param {cc.Scene} scene
|
799
|
+
* @example
|
800
|
+
* var trans = new cc.TransitionSlideInT(time,scene);
|
801
|
+
*/
|
802
|
+
cc.TransitionSlideInT = cc.TransitionSlideInL.extend(/** @lends cc.TransitionSlideInT# */{
|
803
|
+
/**
|
804
|
+
* Constructor of TransitionSlideInT
|
805
|
+
* @param {Number} t time in seconds
|
806
|
+
* @param {cc.Scene} scene
|
807
|
+
*/
|
808
|
+
ctor:function (t, scene) {
|
809
|
+
cc.TransitionSlideInL.prototype.ctor.call(this);
|
810
|
+
scene && this.initWithDuration(t, scene);
|
811
|
+
},
|
812
|
+
_sceneOrder:function () {
|
813
|
+
this._isInSceneOnTop = true;
|
814
|
+
},
|
815
|
+
|
816
|
+
/**
|
817
|
+
* initializes the scenes
|
818
|
+
*/
|
819
|
+
initScenes:function () {
|
820
|
+
this._inScene.setPosition(0, cc.director.getWinSize().height - cc.ADJUST_FACTOR);
|
821
|
+
},
|
822
|
+
|
823
|
+
/**
|
824
|
+
* returns the action that will be performed by the incomming and outgoing scene
|
825
|
+
* @return {cc.MoveBy}
|
826
|
+
*/
|
827
|
+
action:function () {
|
828
|
+
return cc.moveBy(this._duration, cc.p(0, -(cc.director.getWinSize().height - cc.ADJUST_FACTOR)));
|
829
|
+
}
|
830
|
+
});
|
831
|
+
|
832
|
+
/**
|
833
|
+
* create a Slide in the incoming scene from the top border.
|
834
|
+
* @deprecated since v3.0,please use new cc.TransitionSlideInT(t, scene) instead.
|
835
|
+
* @param {Number} t time in seconds
|
836
|
+
* @param {cc.Scene} scene
|
837
|
+
* @return {cc.TransitionSlideInT}
|
838
|
+
*/
|
839
|
+
cc.TransitionSlideInT.create = function (t, scene) {
|
840
|
+
return new cc.TransitionSlideInT(t, scene);
|
841
|
+
};
|
842
|
+
|
843
|
+
/**
|
844
|
+
* Shrink the outgoing scene while grow the incoming scene
|
845
|
+
* @class
|
846
|
+
* @extends cc.TransitionScene
|
847
|
+
* @param {Number} t time in seconds
|
848
|
+
* @param {cc.Scene} scene
|
849
|
+
* @example
|
850
|
+
* var trans = new cc.TransitionShrinkGrow(time,scene);
|
851
|
+
*/
|
852
|
+
cc.TransitionShrinkGrow = cc.TransitionScene.extend(/** @lends cc.TransitionShrinkGrow# */{
|
853
|
+
/**
|
854
|
+
* Constructor of TransitionShrinkGrow
|
855
|
+
* @param {Number} t time in seconds
|
856
|
+
* @param {cc.Scene} scene
|
857
|
+
*/
|
858
|
+
ctor:function (t, scene) {
|
859
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
860
|
+
scene && this.initWithDuration(t, scene);
|
861
|
+
},
|
862
|
+
/**
|
863
|
+
* Custom on enter
|
864
|
+
*/
|
865
|
+
onEnter:function () {
|
866
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
867
|
+
|
868
|
+
this._inScene.attr({
|
869
|
+
scale: 0.001,
|
870
|
+
anchorX: 2 / 3.0,
|
871
|
+
anchorY: 0.5
|
872
|
+
});
|
873
|
+
this._outScene.attr({
|
874
|
+
scale: 1.0,
|
875
|
+
anchorX: 1 / 3.0,
|
876
|
+
anchorY: 0.5
|
877
|
+
});
|
878
|
+
|
879
|
+
var scaleOut = cc.scaleTo(this._duration, 0.01);
|
880
|
+
var scaleIn = cc.scaleTo(this._duration, 1.0);
|
881
|
+
|
882
|
+
this._inScene.runAction(this.easeActionWithAction(scaleIn));
|
883
|
+
this._outScene.runAction(
|
884
|
+
cc.sequence(this.easeActionWithAction(scaleOut), cc.callFunc(this.finish, this))
|
885
|
+
);
|
886
|
+
},
|
887
|
+
|
888
|
+
/**
|
889
|
+
* @param action
|
890
|
+
* @return {cc.EaseOut}
|
891
|
+
*/
|
892
|
+
easeActionWithAction:function (action) {
|
893
|
+
return new cc.EaseOut(action, 2.0);
|
894
|
+
}
|
895
|
+
});
|
896
|
+
|
897
|
+
/**
|
898
|
+
* Shrink the outgoing scene while grow the incoming scene
|
899
|
+
* @deprecated since v3.0,please use new cc.TransitionShrinkGrow(t, scene) instead.
|
900
|
+
* @param {Number} t time in seconds
|
901
|
+
* @param {cc.Scene} scene
|
902
|
+
* @return {cc.TransitionShrinkGrow}
|
903
|
+
*/
|
904
|
+
cc.TransitionShrinkGrow.create = function (t, scene) {
|
905
|
+
return new cc.TransitionShrinkGrow(t, scene);
|
906
|
+
};
|
907
|
+
|
908
|
+
/**
|
909
|
+
* Flips the screen horizontally.<br/>
|
910
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
911
|
+
* @class
|
912
|
+
* @extends cc.TransitionSceneOriented
|
913
|
+
* @param {Number} t time in seconds
|
914
|
+
* @param {cc.Scene} scene
|
915
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
916
|
+
* @example
|
917
|
+
* var trans = new cc.TransitionFlipX(t,scene,o);
|
918
|
+
*/
|
919
|
+
cc.TransitionFlipX = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionFlipX# */{
|
920
|
+
/**
|
921
|
+
* Constructor of TransitionFlipX
|
922
|
+
* @function
|
923
|
+
* @param {Number} t time in seconds
|
924
|
+
* @param {cc.Scene} scene
|
925
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
926
|
+
*/
|
927
|
+
ctor:function (t, scene, o) {
|
928
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
929
|
+
if(o == null)
|
930
|
+
o = cc.TRANSITION_ORIENTATION_RIGHT_OVER;
|
931
|
+
scene && this.initWithDuration(t, scene, o);
|
932
|
+
},
|
933
|
+
|
934
|
+
/**
|
935
|
+
* custom on enter
|
936
|
+
*/
|
937
|
+
onEnter:function () {
|
938
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
939
|
+
|
940
|
+
var inA, outA;
|
941
|
+
this._inScene.visible = false;
|
942
|
+
|
943
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
944
|
+
|
945
|
+
if (this._orientation === cc.TRANSITION_ORIENTATION_RIGHT_OVER) {
|
946
|
+
inDeltaZ = 90;
|
947
|
+
inAngleZ = 270;
|
948
|
+
outDeltaZ = 90;
|
949
|
+
outAngleZ = 0;
|
950
|
+
} else {
|
951
|
+
inDeltaZ = -90;
|
952
|
+
inAngleZ = 90;
|
953
|
+
outDeltaZ = -90;
|
954
|
+
outAngleZ = 0;
|
955
|
+
}
|
956
|
+
|
957
|
+
inA = cc.sequence(
|
958
|
+
cc.delayTime(this._duration / 2), cc.show(),
|
959
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, 0, 0),
|
960
|
+
cc.callFunc(this.finish, this)
|
961
|
+
);
|
962
|
+
|
963
|
+
outA = cc.sequence(
|
964
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 0, 0),
|
965
|
+
cc.hide(), cc.delayTime(this._duration / 2)
|
966
|
+
);
|
967
|
+
|
968
|
+
this._inScene.runAction(inA);
|
969
|
+
this._outScene.runAction(outA);
|
970
|
+
}
|
971
|
+
});
|
972
|
+
|
973
|
+
/**
|
974
|
+
* Flips the screen horizontally.<br/>
|
975
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
976
|
+
* @deprecated since v3.0,please use new cc.TransitionFlipX(t, scene,o) instead.
|
977
|
+
* @param {Number} t time in seconds
|
978
|
+
* @param {cc.Scene} scene
|
979
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
980
|
+
* @return {cc.TransitionFlipX}
|
981
|
+
*/
|
982
|
+
cc.TransitionFlipX.create = function (t, scene, o) {
|
983
|
+
return new cc.TransitionFlipX(t, scene, o);
|
984
|
+
};
|
985
|
+
|
986
|
+
/**
|
987
|
+
* Flips the screen vertically.<br/>
|
988
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
989
|
+
* @class
|
990
|
+
* @extends cc.TransitionSceneOriented
|
991
|
+
* @param {Number} t time in seconds
|
992
|
+
* @param {cc.Scene} scene
|
993
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
994
|
+
* @example
|
995
|
+
* var trans = new cc.TransitionFlipY(time,scene,0);
|
996
|
+
*/
|
997
|
+
cc.TransitionFlipY = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionFlipY# */{
|
998
|
+
|
999
|
+
/**
|
1000
|
+
* Constructor of TransitionFlipY
|
1001
|
+
* @param {Number} t time in seconds
|
1002
|
+
* @param {cc.Scene} scene
|
1003
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1004
|
+
*/
|
1005
|
+
ctor:function (t, scene, o) {
|
1006
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
1007
|
+
if(o == null)
|
1008
|
+
o = cc.TRANSITION_ORIENTATION_UP_OVER;
|
1009
|
+
scene && this.initWithDuration(t, scene, o);
|
1010
|
+
},
|
1011
|
+
/**
|
1012
|
+
* custom on enter
|
1013
|
+
*/
|
1014
|
+
onEnter:function () {
|
1015
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1016
|
+
|
1017
|
+
var inA, outA;
|
1018
|
+
this._inScene.visible = false;
|
1019
|
+
|
1020
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
1021
|
+
|
1022
|
+
if (this._orientation == cc.TRANSITION_ORIENTATION_UP_OVER) {
|
1023
|
+
inDeltaZ = 90;
|
1024
|
+
inAngleZ = 270;
|
1025
|
+
outDeltaZ = 90;
|
1026
|
+
outAngleZ = 0;
|
1027
|
+
} else {
|
1028
|
+
inDeltaZ = -90;
|
1029
|
+
inAngleZ = 90;
|
1030
|
+
outDeltaZ = -90;
|
1031
|
+
outAngleZ = 0;
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
inA = cc.sequence(
|
1035
|
+
cc.delayTime(this._duration / 2), cc.show(),
|
1036
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
|
1037
|
+
cc.callFunc(this.finish, this)
|
1038
|
+
);
|
1039
|
+
outA = cc.sequence(
|
1040
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
|
1041
|
+
cc.hide(), cc.delayTime(this._duration / 2)
|
1042
|
+
);
|
1043
|
+
|
1044
|
+
this._inScene.runAction(inA);
|
1045
|
+
this._outScene.runAction(outA);
|
1046
|
+
}
|
1047
|
+
});
|
1048
|
+
|
1049
|
+
/**
|
1050
|
+
* Flips the screen vertically.<br/>
|
1051
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1052
|
+
* @deprecated since v3.0,please use new cc.TransitionFlipY(t, scene,o) instead.
|
1053
|
+
* @param {Number} t time in seconds
|
1054
|
+
* @param {cc.Scene} scene
|
1055
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1056
|
+
* @return {cc.TransitionFlipY}
|
1057
|
+
*/
|
1058
|
+
cc.TransitionFlipY.create = function (t, scene, o) {
|
1059
|
+
return new cc.TransitionFlipY(t, scene, o);
|
1060
|
+
};
|
1061
|
+
|
1062
|
+
/**
|
1063
|
+
* Flips the screen half horizontally and half vertically.<br/>
|
1064
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1065
|
+
* @class
|
1066
|
+
* @extends cc.TransitionSceneOriented
|
1067
|
+
* @param {Number} t time in seconds
|
1068
|
+
* @param {cc.Scene} scene
|
1069
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1070
|
+
* @example
|
1071
|
+
* var trans = cc.TransitionFlipAngular(time,scene,o);
|
1072
|
+
*/
|
1073
|
+
cc.TransitionFlipAngular = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionFlipAngular# */{
|
1074
|
+
/**
|
1075
|
+
* Constructor of TransitionFlipAngular
|
1076
|
+
* @param {Number} t time in seconds
|
1077
|
+
* @param {cc.Scene} scene
|
1078
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1079
|
+
*/
|
1080
|
+
ctor:function (t, scene, o) {
|
1081
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
1082
|
+
if(o == null)
|
1083
|
+
o = cc.TRANSITION_ORIENTATION_RIGHT_OVER;
|
1084
|
+
scene && this.initWithDuration(t, scene, o);
|
1085
|
+
},
|
1086
|
+
/**
|
1087
|
+
* custom on enter
|
1088
|
+
*/
|
1089
|
+
onEnter:function () {
|
1090
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1091
|
+
|
1092
|
+
var inA, outA;
|
1093
|
+
this._inScene.visible = false;
|
1094
|
+
|
1095
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
1096
|
+
|
1097
|
+
if (this._orientation === cc.TRANSITION_ORIENTATION_RIGHT_OVER) {
|
1098
|
+
inDeltaZ = 90;
|
1099
|
+
inAngleZ = 270;
|
1100
|
+
outDeltaZ = 90;
|
1101
|
+
outAngleZ = 0;
|
1102
|
+
} else {
|
1103
|
+
inDeltaZ = -90;
|
1104
|
+
inAngleZ = 90;
|
1105
|
+
outDeltaZ = -90;
|
1106
|
+
outAngleZ = 0;
|
1107
|
+
}
|
1108
|
+
|
1109
|
+
inA = cc.sequence(
|
1110
|
+
cc.delayTime(this._duration / 2), cc.show(),
|
1111
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, -45, 0),
|
1112
|
+
cc.callFunc(this.finish, this)
|
1113
|
+
);
|
1114
|
+
outA = cc.sequence(
|
1115
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 45, 0),
|
1116
|
+
cc.hide(), cc.delayTime(this._duration / 2)
|
1117
|
+
);
|
1118
|
+
|
1119
|
+
this._inScene.runAction(inA);
|
1120
|
+
this._outScene.runAction(outA);
|
1121
|
+
}
|
1122
|
+
});
|
1123
|
+
|
1124
|
+
/**
|
1125
|
+
* Flips the screen half horizontally and half vertically.<br/>
|
1126
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1127
|
+
* @deprecated since v3.0,please use new new cc.TransitionFlipAngular(t, scene, o) instead
|
1128
|
+
* @param {Number} t time in seconds
|
1129
|
+
* @param {cc.Scene} scene
|
1130
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1131
|
+
* @return {cc.TransitionFlipAngular}
|
1132
|
+
*/
|
1133
|
+
cc.TransitionFlipAngular.create = function (t, scene, o) {
|
1134
|
+
return new cc.TransitionFlipAngular(t, scene, o);
|
1135
|
+
};
|
1136
|
+
|
1137
|
+
/**
|
1138
|
+
* Flips the screen horizontally doing a zoom out/in<br/>
|
1139
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1140
|
+
* @class
|
1141
|
+
* @extends cc.TransitionSceneOriented
|
1142
|
+
* @param {Number} t time in seconds
|
1143
|
+
* @param {cc.Scene} scene
|
1144
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1145
|
+
* @example
|
1146
|
+
* var trans = new cc.TransitionZoomFlipX(time,scene,o);
|
1147
|
+
*/
|
1148
|
+
cc.TransitionZoomFlipX = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionZoomFlipX# */{
|
1149
|
+
|
1150
|
+
/**
|
1151
|
+
* Constructor of TransitionZoomFlipX
|
1152
|
+
* @param {Number} t time in seconds
|
1153
|
+
* @param {cc.Scene} scene
|
1154
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1155
|
+
*/
|
1156
|
+
ctor:function (t, scene, o) {
|
1157
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
1158
|
+
if(o == null)
|
1159
|
+
o = cc.TRANSITION_ORIENTATION_RIGHT_OVER;
|
1160
|
+
scene && this.initWithDuration(t, scene, o);
|
1161
|
+
},
|
1162
|
+
/**
|
1163
|
+
* custom on enter
|
1164
|
+
*/
|
1165
|
+
onEnter:function () {
|
1166
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1167
|
+
|
1168
|
+
var inA, outA;
|
1169
|
+
this._inScene.visible = false;
|
1170
|
+
|
1171
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
1172
|
+
|
1173
|
+
if (this._orientation === cc.TRANSITION_ORIENTATION_RIGHT_OVER) {
|
1174
|
+
inDeltaZ = 90;
|
1175
|
+
inAngleZ = 270;
|
1176
|
+
outDeltaZ = 90;
|
1177
|
+
outAngleZ = 0;
|
1178
|
+
} else {
|
1179
|
+
inDeltaZ = -90;
|
1180
|
+
inAngleZ = 90;
|
1181
|
+
outDeltaZ = -90;
|
1182
|
+
outAngleZ = 0;
|
1183
|
+
}
|
1184
|
+
|
1185
|
+
inA = cc.sequence(
|
1186
|
+
cc.delayTime(this._duration / 2),
|
1187
|
+
cc.spawn(
|
1188
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, 0, 0),
|
1189
|
+
cc.scaleTo(this._duration / 2, 1), cc.show()),
|
1190
|
+
cc.callFunc(this.finish, this)
|
1191
|
+
);
|
1192
|
+
outA = cc.sequence(
|
1193
|
+
cc.spawn(
|
1194
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 0, 0),
|
1195
|
+
cc.scaleTo(this._duration / 2, 0.5)),
|
1196
|
+
cc.hide(),
|
1197
|
+
cc.delayTime(this._duration / 2)
|
1198
|
+
);
|
1199
|
+
|
1200
|
+
this._inScene.scale = 0.5;
|
1201
|
+
this._inScene.runAction(inA);
|
1202
|
+
this._outScene.runAction(outA);
|
1203
|
+
}
|
1204
|
+
});
|
1205
|
+
|
1206
|
+
/**
|
1207
|
+
* Flips the screen horizontally doing a zoom out/in<br/>
|
1208
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1209
|
+
* @deprecated since v3.0,please use new new cc.TransitionZoomFlipX(t, scene, o) instead
|
1210
|
+
* @param {Number} t time in seconds
|
1211
|
+
* @param {cc.Scene} scene
|
1212
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1213
|
+
* @return {cc.TransitionZoomFlipX}
|
1214
|
+
*/
|
1215
|
+
cc.TransitionZoomFlipX.create = function (t, scene, o) {
|
1216
|
+
return new cc.TransitionZoomFlipX(t, scene, o);
|
1217
|
+
};
|
1218
|
+
|
1219
|
+
/**
|
1220
|
+
* Flips the screen vertically doing a little zooming out/in<br/>
|
1221
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1222
|
+
* @class
|
1223
|
+
* @extends cc.TransitionSceneOriented
|
1224
|
+
* @param {Number} t time in seconds
|
1225
|
+
* @param {cc.Scene} scene
|
1226
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1227
|
+
* @example
|
1228
|
+
* var trans = new cc.TransitionZoomFlipY(t,scene,o);
|
1229
|
+
*/
|
1230
|
+
cc.TransitionZoomFlipY = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionZoomFlipY# */{
|
1231
|
+
|
1232
|
+
/**
|
1233
|
+
* Constructor of TransitionZoomFlipY
|
1234
|
+
* @param {Number} t time in seconds
|
1235
|
+
* @param {cc.Scene} scene
|
1236
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1237
|
+
*/
|
1238
|
+
ctor:function (t, scene, o) {
|
1239
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
1240
|
+
if(o == null)
|
1241
|
+
o = cc.TRANSITION_ORIENTATION_UP_OVER;
|
1242
|
+
scene && this.initWithDuration(t, scene, o);
|
1243
|
+
},
|
1244
|
+
/**
|
1245
|
+
* custom on enter
|
1246
|
+
*/
|
1247
|
+
onEnter:function () {
|
1248
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1249
|
+
|
1250
|
+
var inA, outA;
|
1251
|
+
this._inScene.visible = false;
|
1252
|
+
|
1253
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
1254
|
+
|
1255
|
+
if (this._orientation === cc.TRANSITION_ORIENTATION_UP_OVER) {
|
1256
|
+
inDeltaZ = 90;
|
1257
|
+
inAngleZ = 270;
|
1258
|
+
outDeltaZ = 90;
|
1259
|
+
outAngleZ = 0;
|
1260
|
+
} else {
|
1261
|
+
inDeltaZ = -90;
|
1262
|
+
inAngleZ = 90;
|
1263
|
+
outDeltaZ = -90;
|
1264
|
+
outAngleZ = 0;
|
1265
|
+
}
|
1266
|
+
|
1267
|
+
inA = cc.sequence(
|
1268
|
+
cc.delayTime(this._duration / 2),
|
1269
|
+
cc.spawn(
|
1270
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
|
1271
|
+
cc.scaleTo(this._duration / 2, 1), cc.show()),
|
1272
|
+
cc.callFunc(this.finish, this));
|
1273
|
+
|
1274
|
+
outA = cc.sequence(
|
1275
|
+
cc.spawn(
|
1276
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
|
1277
|
+
cc.scaleTo(this._duration / 2, 0.5)),
|
1278
|
+
cc.hide(), cc.delayTime(this._duration / 2));
|
1279
|
+
|
1280
|
+
this._inScene.scale = 0.5;
|
1281
|
+
this._inScene.runAction(inA);
|
1282
|
+
this._outScene.runAction(outA);
|
1283
|
+
}
|
1284
|
+
});
|
1285
|
+
|
1286
|
+
/**
|
1287
|
+
* Flips the screen vertically doing a little zooming out/in<br/>
|
1288
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1289
|
+
* @deprecated since v3.0,please use new new cc.TransitionZoomFlipY(t, scene, o) instead
|
1290
|
+
* @param {Number} t time in seconds
|
1291
|
+
* @param {cc.Scene} scene
|
1292
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1293
|
+
* @return {cc.TransitionZoomFlipY}
|
1294
|
+
*/
|
1295
|
+
cc.TransitionZoomFlipY.create = function (t, scene, o) {
|
1296
|
+
return new cc.TransitionZoomFlipY(t, scene, o);
|
1297
|
+
};
|
1298
|
+
|
1299
|
+
/**
|
1300
|
+
* Flips the screen half horizontally and half vertically doing a little zooming out/in.<br/>
|
1301
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1302
|
+
* @class
|
1303
|
+
* @extends cc.TransitionSceneOriented
|
1304
|
+
* @param {Number} t time in seconds
|
1305
|
+
* @param {cc.Scene} scene
|
1306
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1307
|
+
* @example
|
1308
|
+
* var trans = new cc.TransitionZoomFlipAngular(time,scene,o);
|
1309
|
+
*/
|
1310
|
+
cc.TransitionZoomFlipAngular = cc.TransitionSceneOriented.extend(/** @lends cc.TransitionZoomFlipAngular# */{
|
1311
|
+
|
1312
|
+
/**
|
1313
|
+
* Constructor of TransitionZoomFlipAngular
|
1314
|
+
* @param {Number} t time in seconds
|
1315
|
+
* @param {cc.Scene} scene
|
1316
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1317
|
+
*/
|
1318
|
+
ctor:function (t, scene, o) {
|
1319
|
+
cc.TransitionSceneOriented.prototype.ctor.call(this);
|
1320
|
+
if(o == null)
|
1321
|
+
o = cc.TRANSITION_ORIENTATION_RIGHT_OVER;
|
1322
|
+
scene && this.initWithDuration(t, scene, o);
|
1323
|
+
},
|
1324
|
+
/**
|
1325
|
+
* custom on enter
|
1326
|
+
*/
|
1327
|
+
onEnter:function () {
|
1328
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1329
|
+
|
1330
|
+
var inA, outA;
|
1331
|
+
this._inScene.visible = false;
|
1332
|
+
|
1333
|
+
var inDeltaZ, inAngleZ, outDeltaZ, outAngleZ;
|
1334
|
+
if (this._orientation === cc.TRANSITION_ORIENTATION_RIGHT_OVER) {
|
1335
|
+
inDeltaZ = 90;
|
1336
|
+
inAngleZ = 270;
|
1337
|
+
outDeltaZ = 90;
|
1338
|
+
outAngleZ = 0;
|
1339
|
+
} else {
|
1340
|
+
inDeltaZ = -90;
|
1341
|
+
inAngleZ = 90;
|
1342
|
+
outDeltaZ = -90;
|
1343
|
+
outAngleZ = 0;
|
1344
|
+
}
|
1345
|
+
|
1346
|
+
inA = cc.sequence(
|
1347
|
+
cc.delayTime(this._duration / 2),
|
1348
|
+
cc.spawn(
|
1349
|
+
cc.orbitCamera(this._duration / 2, 1, 0, inAngleZ, inDeltaZ, -45, 0),
|
1350
|
+
cc.scaleTo(this._duration / 2, 1), cc.show()),
|
1351
|
+
cc.show(),
|
1352
|
+
cc.callFunc(this.finish, this));
|
1353
|
+
outA = cc.sequence(
|
1354
|
+
cc.spawn(
|
1355
|
+
cc.orbitCamera(this._duration / 2, 1, 0, outAngleZ, outDeltaZ, 45, 0),
|
1356
|
+
cc.scaleTo(this._duration / 2, 0.5)),
|
1357
|
+
cc.hide(), cc.delayTime(this._duration / 2));
|
1358
|
+
|
1359
|
+
this._inScene.scale = 0.5;
|
1360
|
+
this._inScene.runAction(inA);
|
1361
|
+
this._outScene.runAction(outA);
|
1362
|
+
}
|
1363
|
+
});
|
1364
|
+
|
1365
|
+
/**
|
1366
|
+
* Flips the screen half horizontally and half vertically doing a little zooming out/in.<br/>
|
1367
|
+
* The front face is the outgoing scene and the back face is the incoming scene.
|
1368
|
+
* @deprecated since v3.0,please use new new cc.TransitionZoomFlipAngular(t, scene, o) instead
|
1369
|
+
* @param {Number} t time in seconds
|
1370
|
+
* @param {cc.Scene} scene
|
1371
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1372
|
+
* @return {cc.TransitionZoomFlipAngular}
|
1373
|
+
*/
|
1374
|
+
cc.TransitionZoomFlipAngular.create = function (t, scene, o) {
|
1375
|
+
return new cc.TransitionZoomFlipAngular(t, scene, o);
|
1376
|
+
};
|
1377
|
+
|
1378
|
+
/**
|
1379
|
+
* Fade out the outgoing scene and then fade in the incoming scene.
|
1380
|
+
* @class
|
1381
|
+
* @extends cc.TransitionScene
|
1382
|
+
* @param {Number} t time in seconds
|
1383
|
+
* @param {cc.Scene} scene
|
1384
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1385
|
+
* @example
|
1386
|
+
* var trans = new cc.TransitionFade(time,scene,color)
|
1387
|
+
*/
|
1388
|
+
cc.TransitionFade = cc.TransitionScene.extend(/** @lends cc.TransitionFade# */{
|
1389
|
+
_color:null,
|
1390
|
+
|
1391
|
+
/**
|
1392
|
+
* Constructor of TransitionFade
|
1393
|
+
* @param {Number} t time in seconds
|
1394
|
+
* @param {cc.Scene} scene
|
1395
|
+
* @param {cc.TRANSITION_ORIENTATION_LEFT_OVER|cc.TRANSITION_ORIENTATION_RIGHT_OVER|cc.TRANSITION_ORIENTATION_UP_OVER|cc.TRANSITION_ORIENTATION_DOWN_OVER} o
|
1396
|
+
*/
|
1397
|
+
ctor:function (t, scene, color) {
|
1398
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
1399
|
+
this._color = cc.color();
|
1400
|
+
scene && this.initWithDuration(t, scene, color);
|
1401
|
+
},
|
1402
|
+
|
1403
|
+
/**
|
1404
|
+
* custom on enter
|
1405
|
+
*/
|
1406
|
+
onEnter:function () {
|
1407
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1408
|
+
|
1409
|
+
var l = new cc.LayerColor(this._color);
|
1410
|
+
this._inScene.visible = false;
|
1411
|
+
|
1412
|
+
this.addChild(l, 2, cc.SCENE_FADE);
|
1413
|
+
var f = this.getChildByTag(cc.SCENE_FADE);
|
1414
|
+
|
1415
|
+
var a = cc.sequence(
|
1416
|
+
cc.fadeIn(this._duration / 2),
|
1417
|
+
cc.callFunc(this.hideOutShowIn, this),
|
1418
|
+
cc.fadeOut(this._duration / 2),
|
1419
|
+
cc.callFunc(this.finish, this)
|
1420
|
+
);
|
1421
|
+
f.runAction(a);
|
1422
|
+
},
|
1423
|
+
|
1424
|
+
/**
|
1425
|
+
* custom on exit
|
1426
|
+
*/
|
1427
|
+
onExit:function () {
|
1428
|
+
cc.TransitionScene.prototype.onExit.call(this);
|
1429
|
+
this.removeChildByTag(cc.SCENE_FADE, false);
|
1430
|
+
},
|
1431
|
+
|
1432
|
+
/**
|
1433
|
+
* initializes the transition with a duration and with an RGB color
|
1434
|
+
* @param {Number} t time in seconds
|
1435
|
+
* @param {cc.Scene} scene
|
1436
|
+
* @param {cc.Color} color
|
1437
|
+
* @return {Boolean}
|
1438
|
+
*/
|
1439
|
+
initWithDuration:function (t, scene, color) {
|
1440
|
+
color = color || cc.color.BLACK;
|
1441
|
+
if (cc.TransitionScene.prototype.initWithDuration.call(this, t, scene)) {
|
1442
|
+
this._color.r = color.r;
|
1443
|
+
this._color.g = color.g;
|
1444
|
+
this._color.b = color.b;
|
1445
|
+
this._color.a = 0;
|
1446
|
+
}
|
1447
|
+
return true;
|
1448
|
+
}
|
1449
|
+
});
|
1450
|
+
|
1451
|
+
|
1452
|
+
/**
|
1453
|
+
* Fade out the outgoing scene and then fade in the incoming scene.
|
1454
|
+
* @deprecated since v3.0,please use new cc.TransitionFade(time,scene,color) instead.
|
1455
|
+
* @param {Number} t time in seconds
|
1456
|
+
* @param {cc.Scene} scene
|
1457
|
+
* @param {cc.Color} color
|
1458
|
+
* @return {cc.TransitionFade}
|
1459
|
+
*/
|
1460
|
+
cc.TransitionFade.create = function (t, scene, color) {
|
1461
|
+
return new cc.TransitionFade(t, scene, color);
|
1462
|
+
};
|
1463
|
+
|
1464
|
+
/**
|
1465
|
+
* Cross fades two scenes using the cc.RenderTexture object.
|
1466
|
+
* @class
|
1467
|
+
* @extends cc.TransitionScene
|
1468
|
+
* @param {Number} t time in seconds
|
1469
|
+
* @param {cc.Scene} scene
|
1470
|
+
* @example
|
1471
|
+
* var trans = new cc.TransitionCrossFade(time,scene);
|
1472
|
+
*/
|
1473
|
+
cc.TransitionCrossFade = cc.TransitionScene.extend(/** @lends cc.TransitionCrossFade# */{
|
1474
|
+
/**
|
1475
|
+
* Constructor of TransitionCrossFade
|
1476
|
+
* @param {Number} t time in seconds
|
1477
|
+
* @param {cc.Scene} scene
|
1478
|
+
*/
|
1479
|
+
ctor:function (t, scene) {
|
1480
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
1481
|
+
scene && this.initWithDuration(t, scene);
|
1482
|
+
},
|
1483
|
+
/**
|
1484
|
+
* custom on enter
|
1485
|
+
*/
|
1486
|
+
onEnter:function () {
|
1487
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1488
|
+
|
1489
|
+
// create a transparent color layer
|
1490
|
+
// in which we are going to add our rendertextures
|
1491
|
+
var color = cc.color(0, 0, 0, 0);
|
1492
|
+
var winSize = cc.director.getWinSize();
|
1493
|
+
var layer = new cc.LayerColor(color);
|
1494
|
+
|
1495
|
+
// create the first render texture for inScene
|
1496
|
+
var inTexture = new cc.RenderTexture(winSize.width, winSize.height);
|
1497
|
+
|
1498
|
+
if (null == inTexture)
|
1499
|
+
return;
|
1500
|
+
|
1501
|
+
inTexture.sprite.anchorX = 0.5;
|
1502
|
+
inTexture.sprite.anchorY = 0.5;
|
1503
|
+
inTexture.attr({
|
1504
|
+
x: winSize.width / 2,
|
1505
|
+
y: winSize.height / 2,
|
1506
|
+
anchorX: 0.5,
|
1507
|
+
anchorY: 0.5
|
1508
|
+
});
|
1509
|
+
|
1510
|
+
// render inScene to its texturebuffer
|
1511
|
+
inTexture.begin();
|
1512
|
+
this._inScene.visit();
|
1513
|
+
inTexture.end();
|
1514
|
+
|
1515
|
+
// create the second render texture for outScene
|
1516
|
+
var outTexture = new cc.RenderTexture(winSize.width, winSize.height);
|
1517
|
+
outTexture.setPosition(winSize.width / 2, winSize.height / 2);
|
1518
|
+
outTexture.sprite.anchorX = outTexture.anchorX = 0.5;
|
1519
|
+
outTexture.sprite.anchorY = outTexture.anchorY = 0.5;
|
1520
|
+
|
1521
|
+
// render outScene to its texturebuffer
|
1522
|
+
outTexture.begin();
|
1523
|
+
this._outScene.visit();
|
1524
|
+
outTexture.end();
|
1525
|
+
|
1526
|
+
inTexture.sprite.setBlendFunc(cc.ONE, cc.ONE); // inScene will lay on background and will not be used with alpha
|
1527
|
+
outTexture.sprite.setBlendFunc(cc.SRC_ALPHA, cc.ONE_MINUS_SRC_ALPHA); // we are going to blend outScene via alpha
|
1528
|
+
|
1529
|
+
// add render textures to the layer
|
1530
|
+
layer.addChild(inTexture);
|
1531
|
+
layer.addChild(outTexture);
|
1532
|
+
|
1533
|
+
// initial opacity:
|
1534
|
+
inTexture.sprite.opacity = 255;
|
1535
|
+
outTexture.sprite.opacity = 255;
|
1536
|
+
|
1537
|
+
// create the blend action
|
1538
|
+
var layerAction = cc.sequence(
|
1539
|
+
cc.fadeTo(this._duration, 0), cc.callFunc(this.hideOutShowIn, this),
|
1540
|
+
cc.callFunc(this.finish, this)
|
1541
|
+
);
|
1542
|
+
|
1543
|
+
// run the blend action
|
1544
|
+
outTexture.sprite.runAction(layerAction);
|
1545
|
+
|
1546
|
+
// add the layer (which contains our two rendertextures) to the scene
|
1547
|
+
this.addChild(layer, 2, cc.SCENE_FADE);
|
1548
|
+
},
|
1549
|
+
|
1550
|
+
/**
|
1551
|
+
* custom on exit
|
1552
|
+
*/
|
1553
|
+
onExit:function () {
|
1554
|
+
this.removeChildByTag(cc.SCENE_FADE, false);
|
1555
|
+
cc.TransitionScene.prototype.onExit.call(this);
|
1556
|
+
},
|
1557
|
+
|
1558
|
+
/**
|
1559
|
+
* stuff gets drawn here
|
1560
|
+
*/
|
1561
|
+
visit:function () {
|
1562
|
+
cc.Node.prototype.visit.call(this);
|
1563
|
+
},
|
1564
|
+
|
1565
|
+
/**
|
1566
|
+
* overide draw
|
1567
|
+
*/
|
1568
|
+
draw:function () {
|
1569
|
+
// override draw since both scenes (textures) are rendered in 1 scene
|
1570
|
+
}
|
1571
|
+
});
|
1572
|
+
|
1573
|
+
/**
|
1574
|
+
* Cross fades two scenes using the cc.RenderTexture object.
|
1575
|
+
* @deprecated since v3.0,please use new cc.TransitionCrossFade(t, scene) instead.
|
1576
|
+
* @param {Number} t time in seconds
|
1577
|
+
* @param {cc.Scene} scene
|
1578
|
+
* @return {cc.TransitionCrossFade}
|
1579
|
+
*/
|
1580
|
+
cc.TransitionCrossFade.create = function (t, scene) {
|
1581
|
+
return new cc.TransitionCrossFade(t, scene);
|
1582
|
+
};
|
1583
|
+
|
1584
|
+
/**
|
1585
|
+
* Turn off the tiles of the outgoing scene in random order
|
1586
|
+
* @class
|
1587
|
+
* @extends cc.TransitionScene
|
1588
|
+
* @param {Number} t time in seconds
|
1589
|
+
* @param {cc.Scene} scene
|
1590
|
+
* @example
|
1591
|
+
* var trans = new cc.TransitionTurnOffTiles(time,scene);
|
1592
|
+
*/
|
1593
|
+
cc.TransitionTurnOffTiles = cc.TransitionScene.extend(/** @lends cc.TransitionTurnOffTiles# */{
|
1594
|
+
_gridProxy: null,
|
1595
|
+
/**
|
1596
|
+
* Constructor of TransitionCrossFade
|
1597
|
+
* @param {Number} t time in seconds
|
1598
|
+
* @param {cc.Scene} scene
|
1599
|
+
*/
|
1600
|
+
ctor:function (t, scene) {
|
1601
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
1602
|
+
this._gridProxy = new cc.NodeGrid();
|
1603
|
+
scene && this.initWithDuration(t, scene);
|
1604
|
+
},
|
1605
|
+
|
1606
|
+
_sceneOrder:function () {
|
1607
|
+
this._isInSceneOnTop = false;
|
1608
|
+
},
|
1609
|
+
|
1610
|
+
/**
|
1611
|
+
* custom on enter
|
1612
|
+
*/
|
1613
|
+
onEnter:function () {
|
1614
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1615
|
+
this._gridProxy.setTarget(this._outScene);
|
1616
|
+
this._gridProxy.onEnter();
|
1617
|
+
|
1618
|
+
var winSize = cc.director.getWinSize();
|
1619
|
+
var aspect = winSize.width / winSize.height;
|
1620
|
+
var x = 0 | (12 * aspect);
|
1621
|
+
var y = 12;
|
1622
|
+
var toff = cc.turnOffTiles(this._duration, cc.size(x, y));
|
1623
|
+
var action = this.easeActionWithAction(toff);
|
1624
|
+
this._gridProxy.runAction(cc.sequence(action, cc.callFunc(this.finish, this), cc.stopGrid()));
|
1625
|
+
},
|
1626
|
+
|
1627
|
+
visit: function(){
|
1628
|
+
this._inScene.visit();
|
1629
|
+
this._gridProxy.visit();
|
1630
|
+
},
|
1631
|
+
|
1632
|
+
/**
|
1633
|
+
* @param {cc.ActionInterval} action
|
1634
|
+
* @return {cc.ActionInterval}
|
1635
|
+
*/
|
1636
|
+
easeActionWithAction:function (action) {
|
1637
|
+
return action;
|
1638
|
+
}
|
1639
|
+
});
|
1640
|
+
|
1641
|
+
/**
|
1642
|
+
* Turn off the tiles of the outgoing scene in random order
|
1643
|
+
* @deprecated since v3.0,please use new cc.TransitionTurnOffTiles(t, scene) instead.
|
1644
|
+
* @param {Number} t time in seconds
|
1645
|
+
* @param {cc.Scene} scene
|
1646
|
+
* @return {cc.TransitionTurnOffTiles}
|
1647
|
+
*/
|
1648
|
+
cc.TransitionTurnOffTiles.create = function (t, scene) {
|
1649
|
+
return new cc.TransitionTurnOffTiles(t, scene);
|
1650
|
+
};
|
1651
|
+
|
1652
|
+
/**
|
1653
|
+
* The odd columns goes upwards while the even columns goes downwards.
|
1654
|
+
* @class
|
1655
|
+
* @extends cc.TransitionScene
|
1656
|
+
* @param {Number} t time in seconds
|
1657
|
+
* @param {cc.Scene} scene
|
1658
|
+
* @example
|
1659
|
+
* var trans = new cc.TransitionSplitCols(time,scene);
|
1660
|
+
*/
|
1661
|
+
cc.TransitionSplitCols = cc.TransitionScene.extend(/** @lends cc.TransitionSplitCols# */{
|
1662
|
+
_gridProxy: null,
|
1663
|
+
|
1664
|
+
_switchTargetToInscene: function(){
|
1665
|
+
this._gridProxy.setTarget(this._inScene);
|
1666
|
+
},
|
1667
|
+
|
1668
|
+
/**
|
1669
|
+
* Constructor of TransitionSplitCols
|
1670
|
+
* @param {Number} t time in seconds
|
1671
|
+
* @param {cc.Scene} scene
|
1672
|
+
*/
|
1673
|
+
ctor:function (t, scene) {
|
1674
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
1675
|
+
this._gridProxy = new cc.NodeGrid();
|
1676
|
+
scene && this.initWithDuration(t, scene);
|
1677
|
+
},
|
1678
|
+
/**
|
1679
|
+
* custom on enter
|
1680
|
+
*/
|
1681
|
+
onEnter:function () {
|
1682
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1683
|
+
//this._inScene.visible = false;
|
1684
|
+
this._gridProxy.setTarget(this._outScene);
|
1685
|
+
this._gridProxy.onEnter();
|
1686
|
+
|
1687
|
+
var split = this.action();
|
1688
|
+
var seq = cc.sequence(
|
1689
|
+
split, cc.callFunc(this._switchTargetToInscene, this), split.reverse());
|
1690
|
+
|
1691
|
+
this._gridProxy.runAction(
|
1692
|
+
cc.sequence(this.easeActionWithAction(seq), cc.callFunc(this.finish, this), cc.stopGrid())
|
1693
|
+
);
|
1694
|
+
},
|
1695
|
+
|
1696
|
+
onExit: function(){
|
1697
|
+
this._gridProxy.setTarget(null);
|
1698
|
+
this._gridProxy.onExit();
|
1699
|
+
cc.TransitionScene.prototype.onExit.call(this);
|
1700
|
+
},
|
1701
|
+
|
1702
|
+
visit: function(){
|
1703
|
+
this._gridProxy.visit();
|
1704
|
+
},
|
1705
|
+
|
1706
|
+
/**
|
1707
|
+
* @param {cc.ActionInterval} action
|
1708
|
+
* @return {cc.EaseInOut}
|
1709
|
+
*/
|
1710
|
+
easeActionWithAction:function (action) {
|
1711
|
+
return new cc.EaseInOut(action, 3.0);
|
1712
|
+
},
|
1713
|
+
|
1714
|
+
/**
|
1715
|
+
* @return {*}
|
1716
|
+
*/
|
1717
|
+
action:function () {
|
1718
|
+
return cc.splitCols(this._duration / 2.0, 3);
|
1719
|
+
}
|
1720
|
+
});
|
1721
|
+
|
1722
|
+
/**
|
1723
|
+
* The odd columns goes upwards while the even columns goes downwards.
|
1724
|
+
* @deprecated since v3.0,please use new cc.TransitionSplitCols(t, scene) instead.
|
1725
|
+
* @param {Number} t time in seconds
|
1726
|
+
* @param {cc.Scene} scene
|
1727
|
+
* @return {cc.TransitionSplitCols}
|
1728
|
+
*/
|
1729
|
+
cc.TransitionSplitCols.create = function (t, scene) {
|
1730
|
+
return new cc.TransitionSplitCols(t, scene);
|
1731
|
+
};
|
1732
|
+
|
1733
|
+
/**
|
1734
|
+
* The odd rows goes to the left while the even rows goes to the right.
|
1735
|
+
* @class
|
1736
|
+
* @extends cc.TransitionSplitCols
|
1737
|
+
* @param {Number} t time in seconds
|
1738
|
+
* @param {cc.Scene} scene
|
1739
|
+
* @example
|
1740
|
+
* var trans = new cc.TransitionSplitRows(time,scene);
|
1741
|
+
*/
|
1742
|
+
cc.TransitionSplitRows = cc.TransitionSplitCols.extend(/** @lends cc.TransitionSplitRows# */{
|
1743
|
+
|
1744
|
+
/**
|
1745
|
+
* Constructor of TransitionSplitRows
|
1746
|
+
* @param {Number} t time in seconds
|
1747
|
+
* @param {cc.Scene} scene
|
1748
|
+
*/
|
1749
|
+
ctor:function (t, scene) {
|
1750
|
+
cc.TransitionSplitCols.prototype.ctor.call(this);
|
1751
|
+
scene && this.initWithDuration(t, scene);
|
1752
|
+
},
|
1753
|
+
/**
|
1754
|
+
* @return {*}
|
1755
|
+
*/
|
1756
|
+
action:function () {
|
1757
|
+
return cc.splitRows(this._duration / 2.0, 3);
|
1758
|
+
}
|
1759
|
+
});
|
1760
|
+
|
1761
|
+
/**
|
1762
|
+
* The odd rows goes to the left while the even rows goes to the right.
|
1763
|
+
* @deprecated since v3.0,please use new cc.TransitionSplitRows(t, scene) instead.
|
1764
|
+
* @param {Number} t time in seconds
|
1765
|
+
* @param {cc.Scene} scene
|
1766
|
+
* @return {cc.TransitionSplitRows}
|
1767
|
+
*/
|
1768
|
+
cc.TransitionSplitRows.create = function (t, scene) {
|
1769
|
+
return new cc.TransitionSplitRows(t, scene);
|
1770
|
+
};
|
1771
|
+
|
1772
|
+
/**
|
1773
|
+
* Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
|
1774
|
+
* @class
|
1775
|
+
* @extends cc.TransitionScene
|
1776
|
+
* @param {Number} t time in seconds
|
1777
|
+
* @param {cc.Scene} scene
|
1778
|
+
* @example
|
1779
|
+
* var trans = new cc.TransitionFadeTR(time,scene);
|
1780
|
+
*/
|
1781
|
+
cc.TransitionFadeTR = cc.TransitionScene.extend(/** @lends cc.TransitionFadeTR# */{
|
1782
|
+
_gridProxy: null,
|
1783
|
+
/**
|
1784
|
+
* Constructor of TransitionFadeTR
|
1785
|
+
* @param {Number} t time in seconds
|
1786
|
+
* @param {cc.Scene} scene
|
1787
|
+
*/
|
1788
|
+
ctor:function (t, scene) {
|
1789
|
+
cc.TransitionScene.prototype.ctor.call(this);
|
1790
|
+
this._gridProxy = new cc.NodeGrid();
|
1791
|
+
scene && this.initWithDuration(t, scene);
|
1792
|
+
},
|
1793
|
+
_sceneOrder:function () {
|
1794
|
+
this._isInSceneOnTop = false;
|
1795
|
+
},
|
1796
|
+
|
1797
|
+
/**
|
1798
|
+
* Custom on enter
|
1799
|
+
*/
|
1800
|
+
onEnter:function () {
|
1801
|
+
cc.TransitionScene.prototype.onEnter.call(this);
|
1802
|
+
|
1803
|
+
this._gridProxy.setTarget(this._outScene);
|
1804
|
+
this._gridProxy.onEnter();
|
1805
|
+
|
1806
|
+
var winSize = cc.director.getWinSize();
|
1807
|
+
var aspect = winSize.width / winSize.height;
|
1808
|
+
var x = 0 | (12 * aspect);
|
1809
|
+
var y = 12;
|
1810
|
+
|
1811
|
+
var action = this.actionWithSize(cc.size(x, y));
|
1812
|
+
this._gridProxy.runAction(
|
1813
|
+
cc.sequence(this.easeActionWithAction(action), cc.callFunc(this.finish, this), cc.stopGrid())
|
1814
|
+
);
|
1815
|
+
},
|
1816
|
+
|
1817
|
+
visit: function(){
|
1818
|
+
this._inScene.visit();
|
1819
|
+
this._gridProxy.visit();
|
1820
|
+
},
|
1821
|
+
|
1822
|
+
/**
|
1823
|
+
* @param {cc.ActionInterval} action
|
1824
|
+
* @return {cc.ActionInterval}
|
1825
|
+
*/
|
1826
|
+
easeActionWithAction:function (action) {
|
1827
|
+
return action;
|
1828
|
+
},
|
1829
|
+
|
1830
|
+
/**
|
1831
|
+
* @param {cc.Size} size
|
1832
|
+
* @return {*}
|
1833
|
+
*/
|
1834
|
+
actionWithSize:function (size) {
|
1835
|
+
return cc.fadeOutTRTiles(this._duration, size);
|
1836
|
+
}
|
1837
|
+
});
|
1838
|
+
|
1839
|
+
/**
|
1840
|
+
* Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
|
1841
|
+
* @deprecated since v3.0 please use new cc.TransitionFadeTR(t, scene) instead.
|
1842
|
+
* @param {Number} t time in seconds
|
1843
|
+
* @param {cc.Scene} scene
|
1844
|
+
* @return {cc.TransitionFadeTR}
|
1845
|
+
*/
|
1846
|
+
cc.TransitionFadeTR.create = function (t, scene) {
|
1847
|
+
return new cc.TransitionFadeTR(t, scene);
|
1848
|
+
};
|
1849
|
+
|
1850
|
+
/**
|
1851
|
+
* Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
1852
|
+
* @class
|
1853
|
+
* @extends cc.TransitionFadeTR
|
1854
|
+
* @param {Number} t time in seconds
|
1855
|
+
* @param {cc.Scene} scene
|
1856
|
+
* @example
|
1857
|
+
* var trans = new cc.TransitionFadeBL(time,scene)
|
1858
|
+
*/
|
1859
|
+
cc.TransitionFadeBL = cc.TransitionFadeTR.extend(/** @lends cc.TransitionFadeBL# */{
|
1860
|
+
/**
|
1861
|
+
* Constructor of TransitionFadeBL
|
1862
|
+
* @param {Number} t time in seconds
|
1863
|
+
* @param {cc.Scene} scene
|
1864
|
+
*/
|
1865
|
+
ctor:function (t, scene) {
|
1866
|
+
cc.TransitionFadeTR.prototype.ctor.call(this);
|
1867
|
+
scene && this.initWithDuration(t, scene);
|
1868
|
+
},
|
1869
|
+
|
1870
|
+
/**
|
1871
|
+
* @param {cc.Size} size
|
1872
|
+
* @return {*}
|
1873
|
+
*/
|
1874
|
+
actionWithSize:function (size) {
|
1875
|
+
return cc.fadeOutBLTiles(this._duration, size);
|
1876
|
+
}
|
1877
|
+
});
|
1878
|
+
|
1879
|
+
/**
|
1880
|
+
* Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
1881
|
+
* @deprecated since v3.0,please use new cc.TransitionFadeBL(t, scene);
|
1882
|
+
* @param {Number} t time in seconds
|
1883
|
+
* @param {cc.Scene} scene
|
1884
|
+
* @return {cc.TransitionFadeBL}
|
1885
|
+
*/
|
1886
|
+
cc.TransitionFadeBL.create = function (t, scene) {
|
1887
|
+
return new cc.TransitionFadeBL(t, scene);
|
1888
|
+
};
|
1889
|
+
|
1890
|
+
/**
|
1891
|
+
* Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
1892
|
+
* @class
|
1893
|
+
* @extends cc.TransitionFadeTR
|
1894
|
+
* @param {Number} t time in seconds
|
1895
|
+
* @param {cc.Scene} scene
|
1896
|
+
* @example
|
1897
|
+
* var trans = new cc.TransitionFadeUp(time,scene);
|
1898
|
+
*/
|
1899
|
+
cc.TransitionFadeUp = cc.TransitionFadeTR.extend(/** @lends cc.TransitionFadeUp# */{
|
1900
|
+
|
1901
|
+
/**
|
1902
|
+
* Constructor of TransitionFadeUp
|
1903
|
+
* @function
|
1904
|
+
* @param {Number} t time in seconds
|
1905
|
+
* @param {cc.Scene} scene
|
1906
|
+
*/
|
1907
|
+
ctor:function (t, scene) {
|
1908
|
+
cc.TransitionFadeTR.prototype.ctor.call(this);
|
1909
|
+
scene && this.initWithDuration(t, scene);
|
1910
|
+
},
|
1911
|
+
|
1912
|
+
/**
|
1913
|
+
* @param {cc.Size} size
|
1914
|
+
* @return {cc.FadeOutUpTiles}
|
1915
|
+
*/
|
1916
|
+
actionWithSize:function (size) {
|
1917
|
+
return new cc.FadeOutUpTiles(this._duration, size);
|
1918
|
+
}
|
1919
|
+
});
|
1920
|
+
|
1921
|
+
/**
|
1922
|
+
* Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
1923
|
+
* @deprecated since v3.0,please use new cc.TransitionFadeUp(t, scene) instead.
|
1924
|
+
* @param {Number} t time in seconds
|
1925
|
+
* @param {cc.Scene} scene
|
1926
|
+
* @return {cc.TransitionFadeUp}
|
1927
|
+
*/
|
1928
|
+
cc.TransitionFadeUp.create = function (t, scene) {
|
1929
|
+
return new cc.TransitionFadeUp(t, scene);
|
1930
|
+
};
|
1931
|
+
|
1932
|
+
/**
|
1933
|
+
* Fade the tiles of the outgoing scene from the top to the bottom.
|
1934
|
+
* @class
|
1935
|
+
* @extends cc.TransitionFadeTR
|
1936
|
+
* @param {Number} t time in seconds
|
1937
|
+
* @param {cc.Scene} scene
|
1938
|
+
* @example
|
1939
|
+
* var trans = new cc.TransitionFadeDown(time,scene);
|
1940
|
+
*/
|
1941
|
+
cc.TransitionFadeDown = cc.TransitionFadeTR.extend(/** @lends cc.TransitionFadeDown# */{
|
1942
|
+
|
1943
|
+
/**
|
1944
|
+
* Constructor of TransitionFadeDown
|
1945
|
+
* @param {Number} t time in seconds
|
1946
|
+
* @param {cc.Scene} scene
|
1947
|
+
*/
|
1948
|
+
ctor:function (t, scene) {
|
1949
|
+
cc.TransitionFadeTR.prototype.ctor.call(this);
|
1950
|
+
scene && this.initWithDuration(t, scene);
|
1951
|
+
},
|
1952
|
+
|
1953
|
+
/**
|
1954
|
+
* @param {cc.Size} size
|
1955
|
+
* @return {*}
|
1956
|
+
*/
|
1957
|
+
actionWithSize:function (size) {
|
1958
|
+
return cc.fadeOutDownTiles( this._duration, size);
|
1959
|
+
}
|
1960
|
+
});
|
1961
|
+
|
1962
|
+
/**
|
1963
|
+
* Fade the tiles of the outgoing scene from the top to the bottom.
|
1964
|
+
* @deprecated since v3.0,please use new cc.TransitionFadeDown(t, scene) instead.
|
1965
|
+
* @param {Number} t time in seconds
|
1966
|
+
* @param {cc.Scene} scene
|
1967
|
+
* @return {cc.TransitionFadeDown}
|
1968
|
+
*/
|
1969
|
+
cc.TransitionFadeDown.create = function (t, scene) {
|
1970
|
+
return new cc.TransitionFadeDown(t, scene);
|
1971
|
+
};
|