ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,1099 @@
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+ /****************************************************************************
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+ Copyright (c) 2008-2010 Ricardo Quesada
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+ Copyright (c) 2012 Neofect. All rights reserved.
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+
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+ http://www.cocos2d-x.org
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+
27
+ Created by Jung Sang-Taik on 2012-03-16
28
+ ****************************************************************************/
29
+
30
+ /**
31
+ * A 9-slice sprite for cocos2d.
32
+ *
33
+ * 9-slice scaling allows you to specify how scaling is applied
34
+ * to specific areas of a sprite. With 9-slice scaling (3x3 grid),
35
+ * you can ensure that the sprite does not become distorted when
36
+ * scaled.
37
+ *
38
+ * @see http://yannickloriot.com/library/ios/cccontrolextension/Classes/CCScale9Sprite.html
39
+ * @class
40
+ * @extends cc.Node
41
+ *
42
+ * @property {cc.Size} preferredSize - The preferred size of the 9-slice sprite
43
+ * @property {cc.Rect} capInsets - The cap insets of the 9-slice sprite
44
+ * @property {Number} insetLeft - The left inset of the 9-slice sprite
45
+ * @property {Number} insetTop - The top inset of the 9-slice sprite
46
+ * @property {Number} insetRight - The right inset of the 9-slice sprite
47
+ * @property {Number} insetBottom - The bottom inset of the 9-slice sprite
48
+ */
49
+ cc.Scale9Sprite = cc.Node.extend(/** @lends cc.Scale9Sprite# */{
50
+ _spriteRect: null,
51
+ _capInsetsInternal: null,
52
+ _positionsAreDirty: false,
53
+
54
+ _scale9Image: null,
55
+ _topLeft: null,
56
+ _top: null,
57
+ _topRight: null,
58
+ _left: null,
59
+ _centre: null,
60
+ _right: null,
61
+ _bottomLeft: null,
62
+ _bottom: null,
63
+ _bottomRight: null,
64
+
65
+ _scale9Dirty: true,
66
+
67
+ _opacityModifyRGB: false,
68
+
69
+ _originalSize: null,
70
+ _preferredSize: null,
71
+ _opacity: 0,
72
+ _color: null,
73
+ _capInsets: null,
74
+ _insetLeft: 0,
75
+ _insetTop: 0,
76
+ _insetRight: 0,
77
+ _insetBottom: 0,
78
+
79
+ _spritesGenerated: false,
80
+ _spriteFrameRotated: false,
81
+ _textureLoaded:false,
82
+ _className:"Scale9Sprite",
83
+
84
+ //v3.3
85
+ _flippedX: false,
86
+ _flippedY: false,
87
+
88
+ /**
89
+ * return texture is loaded
90
+ * @returns {boolean}
91
+ */
92
+ textureLoaded:function(){
93
+ return this._textureLoaded;
94
+ },
95
+
96
+ /**
97
+ * add texture loaded event listener
98
+ * @param {Function} callback
99
+ * @param {Object} target
100
+ * @deprecated since 3.1, please use addEventListener instead
101
+ */
102
+ addLoadedEventListener:function(callback, target){
103
+ this.addEventListener("load", callback, target);
104
+ },
105
+
106
+ _updateCapInset: function () {
107
+ var insets, locInsetLeft = this._insetLeft, locInsetTop = this._insetTop, locInsetRight = this._insetRight;
108
+ var locSpriteRect = this._spriteRect, locInsetBottom = this._insetBottom;
109
+ if (locInsetLeft === 0 && locInsetTop === 0 && locInsetRight === 0 && locInsetBottom === 0) {
110
+ insets = cc.rect(0, 0, 0, 0);
111
+ } else {
112
+ insets = this._spriteFrameRotated ? cc.rect(locInsetBottom, locInsetLeft,
113
+ locSpriteRect.width - locInsetRight - locInsetLeft,
114
+ locSpriteRect.height - locInsetTop - locInsetBottom) :
115
+ cc.rect(locInsetLeft, locInsetTop,
116
+ locSpriteRect.width - locInsetLeft - locInsetRight,
117
+ locSpriteRect.height - locInsetTop - locInsetBottom);
118
+ }
119
+ this.setCapInsets(insets);
120
+ },
121
+
122
+ _updatePositions: function () {
123
+ // Check that instances are non-NULL
124
+ if (!((this._topLeft) && (this._topRight) && (this._bottomRight) &&
125
+ (this._bottomLeft) && (this._centre))) {
126
+ // if any of the above sprites are NULL, return
127
+ return;
128
+ }
129
+
130
+ var size = this._contentSize;
131
+ var locTopLeft = this._topLeft, locTopRight = this._topRight, locBottomRight = this._bottomRight, locBottomLeft = this._bottomLeft;
132
+ var locCenter = this._centre, locCenterContentSize = this._centre.getContentSize();
133
+ var locTopLeftContentSize = locTopLeft.getContentSize();
134
+ var locBottomLeftContentSize = locBottomLeft.getContentSize();
135
+
136
+ var sizableWidth = size.width - locTopLeftContentSize.width - locTopRight.getContentSize().width;
137
+ var sizableHeight = size.height - locTopLeftContentSize.height - locBottomRight.getContentSize().height;
138
+
139
+ var horizontalScale = sizableWidth / locCenterContentSize.width;
140
+ var verticalScale = sizableHeight / locCenterContentSize.height;
141
+
142
+ var rescaledWidth = locCenterContentSize.width * horizontalScale;
143
+ var rescaledHeight = locCenterContentSize.height * verticalScale;
144
+
145
+ var leftWidth = locBottomLeftContentSize.width;
146
+ var bottomHeight = locBottomLeftContentSize.height;
147
+
148
+ if (cc._renderType == cc._RENDER_TYPE_WEBGL) {
149
+ //browser is in canvas mode, need to manually control rounding to prevent overlapping pixels
150
+ var roundedRescaledWidth = Math.round(rescaledWidth);
151
+ if (rescaledWidth != roundedRescaledWidth) {
152
+ rescaledWidth = roundedRescaledWidth;
153
+ horizontalScale = rescaledWidth / locCenterContentSize.width;
154
+ }
155
+ var roundedRescaledHeight = Math.round(rescaledHeight);
156
+ if (rescaledHeight != roundedRescaledHeight) {
157
+ rescaledHeight = roundedRescaledHeight;
158
+ verticalScale = rescaledHeight / locCenterContentSize.height;
159
+ }
160
+ }
161
+
162
+ locCenter.setScaleX(horizontalScale);
163
+ locCenter.setScaleY(verticalScale);
164
+
165
+ var locLeft = this._left, locRight = this._right, locTop = this._top, locBottom = this._bottom;
166
+ var tempAP = cc.p(0, 0);
167
+ locBottomLeft.setAnchorPoint(tempAP);
168
+ locBottomRight.setAnchorPoint(tempAP);
169
+ locTopLeft.setAnchorPoint(tempAP);
170
+ locTopRight.setAnchorPoint(tempAP);
171
+ locLeft.setAnchorPoint(tempAP);
172
+ locRight.setAnchorPoint(tempAP);
173
+ locTop.setAnchorPoint(tempAP);
174
+ locBottom.setAnchorPoint(tempAP);
175
+ locCenter.setAnchorPoint(tempAP);
176
+
177
+ // Position corners
178
+ locBottomLeft.setPosition(0, 0);
179
+ locBottomRight.setPosition(leftWidth + rescaledWidth, 0);
180
+ locTopLeft.setPosition(0, bottomHeight + rescaledHeight);
181
+ locTopRight.setPosition(leftWidth + rescaledWidth, bottomHeight + rescaledHeight);
182
+
183
+ // Scale and position borders
184
+ locLeft.setPosition(0, bottomHeight);
185
+ locLeft.setScaleY(verticalScale);
186
+ locRight.setPosition(leftWidth + rescaledWidth, bottomHeight);
187
+ locRight.setScaleY(verticalScale);
188
+ locBottom.setPosition(leftWidth, 0);
189
+ locBottom.setScaleX(horizontalScale);
190
+ locTop.setPosition(leftWidth, bottomHeight + rescaledHeight);
191
+ locTop.setScaleX(horizontalScale);
192
+
193
+ // Position centre
194
+ locCenter.setPosition(leftWidth, bottomHeight);
195
+ },
196
+
197
+ /**
198
+ * Constructor function. override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
199
+ * @function
200
+ * @param {string|cc.SpriteFrame} file file name of texture or a SpriteFrame
201
+ * @param {cc.Rect} rect
202
+ * @param {cc.Rect} capInsets
203
+ * @returns {Scale9Sprite}
204
+ */
205
+ ctor: function (file, rect, capInsets) {
206
+ cc.Node.prototype.ctor.call(this);
207
+ this._spriteRect = cc.rect(0, 0, 0, 0);
208
+ this._capInsetsInternal = cc.rect(0, 0, 0, 0);
209
+
210
+ this._originalSize = cc.size(0, 0);
211
+ this._preferredSize = cc.size(0, 0);
212
+ this._capInsets = cc.rect(0, 0, 0, 0);
213
+
214
+ if(file != undefined){
215
+ if(file instanceof cc.SpriteFrame)
216
+ this.initWithSpriteFrame(file, rect);
217
+ else{
218
+ var frame = cc.spriteFrameCache.getSpriteFrame(file);
219
+ if(frame != null)
220
+ this.initWithSpriteFrame(frame, rect);
221
+ else
222
+ this.initWithFile(file, rect, capInsets);
223
+ }
224
+ }else{
225
+ this.init();
226
+ }
227
+ },
228
+
229
+ getSprite: function () {
230
+ return this._scale9Image;
231
+ },
232
+
233
+ /** Original sprite's size. */
234
+ getOriginalSize: function () {
235
+ return cc.size(this._originalSize);
236
+ },
237
+
238
+ //if the preferredSize component is given as -1, it is ignored
239
+ getPreferredSize: function () {
240
+ return cc.size(this._preferredSize);
241
+ },
242
+ _getPreferredWidth: function () {
243
+ return this._preferredSize.width;
244
+ },
245
+ _getPreferredHeight: function () {
246
+ return this._preferredSize.height;
247
+ },
248
+ setPreferredSize: function (preferredSize) {
249
+ this.setContentSize(preferredSize);
250
+ this._preferredSize = preferredSize;
251
+
252
+ if (this._positionsAreDirty) {
253
+ this._updatePositions();
254
+ this._positionsAreDirty = false;
255
+ this._scale9Dirty = true;
256
+ }
257
+ },
258
+ _setPreferredWidth: function (value) {
259
+ this._setWidth(value);
260
+ this._preferredSize.width = value;
261
+ },
262
+ _setPreferredHeight: function (value) {
263
+ this._setHeight(value);
264
+ this._preferredSize.height = value;
265
+ },
266
+
267
+ /** Opacity: conforms to CCRGBAProtocol protocol */
268
+ setOpacity: function (opacity) {
269
+ if(!this._scale9Image)
270
+ return;
271
+ cc.Node.prototype.setOpacity.call(this, opacity);
272
+ var scaleChildren = this._scale9Image.getChildren();
273
+ for (var i = 0; i < scaleChildren.length; i++) {
274
+ var selChild = scaleChildren[i];
275
+ if (selChild)
276
+ selChild.setOpacity(opacity);
277
+ }
278
+ this._scale9Dirty = true;
279
+ },
280
+
281
+ /** Color: conforms to CCRGBAProtocol protocol */
282
+ setColor: function (color) {
283
+ if(!this._scale9Image)
284
+ return;
285
+
286
+ cc.Node.prototype.setColor.call(this, color);
287
+ var scaleChildren = this._scale9Image.getChildren();
288
+ for (var i = 0; i < scaleChildren.length; i++) {
289
+ var selChild = scaleChildren[i];
290
+ if (selChild)
291
+ selChild.setColor(color);
292
+ }
293
+ this._scale9Dirty = true;
294
+ },
295
+
296
+ getCapInsets: function () {
297
+ return cc.rect(this._capInsets);
298
+ },
299
+
300
+ setCapInsets: function (capInsets) {
301
+ if(!this._scale9Image)
302
+ return;
303
+ //backup the contentSize
304
+ var contentSize = this._contentSize;
305
+ var tempWidth = contentSize.width, tempHeight = contentSize.height;
306
+
307
+ this.updateWithBatchNode(this._scale9Image, this._spriteRect, this._spriteFrameRotated, capInsets);
308
+ //restore the contentSize
309
+ this.setContentSize(tempWidth, tempHeight);
310
+ },
311
+
312
+ /**
313
+ * Gets the left side inset
314
+ * @returns {number}
315
+ */
316
+ getInsetLeft: function () {
317
+ return this._insetLeft;
318
+ },
319
+
320
+ /**
321
+ * Sets the left side inset
322
+ * @param {Number} insetLeft
323
+ */
324
+ setInsetLeft: function (insetLeft) {
325
+ this._insetLeft = insetLeft;
326
+ this._updateCapInset();
327
+ },
328
+
329
+ /**
330
+ * Gets the top side inset
331
+ * @returns {number}
332
+ */
333
+ getInsetTop: function () {
334
+ return this._insetTop;
335
+ },
336
+
337
+ /**
338
+ * Sets the top side inset
339
+ * @param {Number} insetTop
340
+ */
341
+ setInsetTop: function (insetTop) {
342
+ this._insetTop = insetTop;
343
+ this._updateCapInset();
344
+ },
345
+
346
+ /**
347
+ * Gets the right side inset
348
+ * @returns {number}
349
+ */
350
+ getInsetRight: function () {
351
+ return this._insetRight;
352
+ },
353
+ /**
354
+ * Sets the right side inset
355
+ * @param {Number} insetRight
356
+ */
357
+ setInsetRight: function (insetRight) {
358
+ this._insetRight = insetRight;
359
+ this._updateCapInset();
360
+ },
361
+
362
+ /**
363
+ * Gets the bottom side inset
364
+ * @returns {number}
365
+ */
366
+ getInsetBottom: function () {
367
+ return this._insetBottom;
368
+ },
369
+ /**
370
+ * Sets the bottom side inset
371
+ * @param {number} insetBottom
372
+ */
373
+ setInsetBottom: function (insetBottom) {
374
+ this._insetBottom = insetBottom;
375
+ this._updateCapInset();
376
+ },
377
+
378
+ /**
379
+ * Sets the untransformed size of the Scale9Sprite.
380
+ * @override
381
+ * @param {cc.Size|Number} size The untransformed size of the Scale9Sprite or The untransformed size's width of the Scale9Sprite.
382
+ * @param {Number} [height] The untransformed size's height of the Scale9Sprite.
383
+ */
384
+ setContentSize: function (size, height) {
385
+ cc.Node.prototype.setContentSize.call(this, size, height);
386
+ this._positionsAreDirty = true;
387
+ },
388
+
389
+ _setWidth: function (value) {
390
+ cc.Node.prototype._setWidth.call(this, value);
391
+ this._positionsAreDirty = true;
392
+ },
393
+
394
+ _setHeight: function (value) {
395
+ cc.Node.prototype._setHeight.call(this, value);
396
+ this._positionsAreDirty = true;
397
+ },
398
+
399
+ /**
400
+ * Initializes a cc.Scale9Sprite. please do not call this function by yourself, you should pass the parameters to constructor to initialize it.
401
+ * @returns {boolean}
402
+ */
403
+ init: function () {
404
+ return this.initWithBatchNode(null, cc.rect(0, 0, 0, 0), false, cc.rect(0, 0, 0, 0));
405
+ },
406
+
407
+ /**
408
+ * Initializes a 9-slice sprite with a SpriteBatchNode.
409
+ * @param {cc.SpriteBatchNode} batchNode
410
+ * @param {cc.Rect} rect
411
+ * @param {boolean|cc.Rect} rotated
412
+ * @param {cc.Rect} [capInsets]
413
+ * @returns {boolean}
414
+ */
415
+ initWithBatchNode: function (batchNode, rect, rotated, capInsets) {
416
+ if (capInsets === undefined) {
417
+ capInsets = rotated;
418
+ rotated = false;
419
+ }
420
+
421
+ if (batchNode)
422
+ this.updateWithBatchNode(batchNode, rect, rotated, capInsets);
423
+ this.setCascadeColorEnabled(true);
424
+ this.setCascadeOpacityEnabled(true);
425
+ this.setAnchorPoint(0.5, 0.5);
426
+ this._positionsAreDirty = true;
427
+ return true;
428
+ },
429
+
430
+ /**
431
+ * Initializes a 9-slice sprite with a texture file, a delimitation zone and
432
+ * with the specified cap insets.
433
+ * Once the sprite is created, you can then call its "setContentSize:" method
434
+ * to resize the sprite will all it's 9-slice goodness intact.
435
+ * It respects the anchorPoint too.
436
+ *
437
+ * @param {String} file The name of the texture file.
438
+ * @param {cc.Rect} rect The rectangle that describes the sub-part of the texture that
439
+ * is the whole image. If the shape is the whole texture, set this to the texture's full rect.
440
+ * @param {cc.Rect} capInsets The values to use for the cap insets.
441
+ */
442
+ initWithFile: function (file, rect, capInsets) {
443
+ if (file instanceof cc.Rect) {
444
+ file = arguments[1];
445
+ capInsets = arguments[0];
446
+ rect = cc.rect(0, 0, 0, 0);
447
+ } else {
448
+ rect = rect || cc.rect(0, 0, 0, 0);
449
+ capInsets = capInsets || cc.rect(0, 0, 0, 0);
450
+ }
451
+
452
+ if(!file)
453
+ throw "cc.Scale9Sprite.initWithFile(): file should be non-null";
454
+
455
+ var texture = cc.textureCache.getTextureForKey(file);
456
+ if (!texture) {
457
+ texture = cc.textureCache.addImage(file);
458
+ }
459
+
460
+ var locLoaded = texture.isLoaded();
461
+ this._textureLoaded = locLoaded;
462
+ if(!locLoaded){
463
+ texture.addEventListener("load", function(sender){
464
+ // the texture is rotated on Canvas render mode, so isRotated always is false.
465
+ var preferredSize = this._preferredSize;
466
+ preferredSize = cc.size(preferredSize.width, preferredSize.height);
467
+ var size = sender.getContentSize();
468
+ this.updateWithBatchNode(this._scale9Image, cc.rect(0,0,size.width,size.height), false, this._capInsets);
469
+ this.setPreferredSize(preferredSize);
470
+ this._positionsAreDirty = true;
471
+ this.dispatchEvent("load");
472
+ }, this);
473
+ }
474
+
475
+ return this.initWithBatchNode(new cc.SpriteBatchNode(file, 9), rect, false, capInsets);
476
+ },
477
+
478
+ /**
479
+ * Initializes a 9-slice sprite with an sprite frame and with the specified
480
+ * cap insets.
481
+ * Once the sprite is created, you can then call its "setContentSize:" method
482
+ * to resize the sprite will all it's 9-slice goodness interact.
483
+ * It respects the anchorPoint too.
484
+ *
485
+ * @param spriteFrame The sprite frame object.
486
+ * @param capInsets The values to use for the cap insets.
487
+ */
488
+ initWithSpriteFrame: function (spriteFrame, capInsets) {
489
+ if(!spriteFrame || !spriteFrame.getTexture())
490
+ throw "cc.Scale9Sprite.initWithSpriteFrame(): spriteFrame should be non-null and its texture should be non-null";
491
+
492
+ capInsets = capInsets || cc.rect(0, 0, 0, 0);
493
+ var locLoaded = spriteFrame.textureLoaded();
494
+ this._textureLoaded = locLoaded;
495
+ if(!locLoaded){
496
+ spriteFrame.addEventListener("load", function(sender){
497
+ // the texture is rotated on Canvas render mode, so isRotated always is false.
498
+ var preferredSize = this._preferredSize;
499
+ preferredSize = cc.size(preferredSize.width, preferredSize.height);
500
+ this.updateWithBatchNode(this._scale9Image, sender.getRect(), cc._renderType == cc._RENDER_TYPE_WEBGL && sender.isRotated(), this._capInsets);
501
+ this.setPreferredSize(preferredSize);
502
+ this._positionsAreDirty = true;
503
+ this.dispatchEvent("load");
504
+ },this);
505
+ }
506
+ var batchNode = new cc.SpriteBatchNode(spriteFrame.getTexture(), 9);
507
+ // the texture is rotated on Canvas render mode, so isRotated always is false.
508
+ return this.initWithBatchNode(batchNode, spriteFrame.getRect(), cc._renderType == cc._RENDER_TYPE_WEBGL && spriteFrame.isRotated(), capInsets);
509
+ },
510
+
511
+ /**
512
+ * Initializes a 9-slice sprite with an sprite frame name and with the specified
513
+ * cap insets.
514
+ * Once the sprite is created, you can then call its "setContentSize:" method
515
+ * to resize the sprite will all it's 9-slice goodness interact.
516
+ * It respects the anchorPoint too.
517
+ *
518
+ * @param spriteFrameName The sprite frame name.
519
+ * @param capInsets The values to use for the cap insets.
520
+ */
521
+ initWithSpriteFrameName: function (spriteFrameName, capInsets) {
522
+ if(!spriteFrameName)
523
+ throw "cc.Scale9Sprite.initWithSpriteFrameName(): spriteFrameName should be non-null";
524
+ capInsets = capInsets || cc.rect(0, 0, 0, 0);
525
+
526
+ var frame = cc.spriteFrameCache.getSpriteFrame(spriteFrameName);
527
+ if (frame == null) {
528
+ cc.log("cc.Scale9Sprite.initWithSpriteFrameName(): can't find the sprite frame by spriteFrameName");
529
+ return false;
530
+ }
531
+
532
+ return this.initWithSpriteFrame(frame, capInsets);
533
+ },
534
+
535
+ /**
536
+ * Creates and returns a new sprite object with the specified cap insets.
537
+ * You use this method to add cap insets to a sprite or to change the existing
538
+ * cap insets of a sprite. In both cases, you get back a new image and the
539
+ * original sprite remains untouched.
540
+ *
541
+ * @param {cc.Rect} capInsets The values to use for the cap insets.
542
+ */
543
+ resizableSpriteWithCapInsets: function (capInsets) {
544
+ var pReturn = new cc.Scale9Sprite();
545
+ if (pReturn && pReturn.initWithBatchNode(this._scale9Image, this._spriteRect, false, capInsets))
546
+ return pReturn;
547
+ return null;
548
+ },
549
+
550
+ /** sets the premultipliedAlphaOpacity property.
551
+ If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
552
+ If set to YES then opacity will be applied as: glColor(opacity, opacity, opacity, opacity );
553
+ Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
554
+ @since v0.8
555
+ */
556
+ setOpacityModifyRGB: function (value) {
557
+ if(!this._scale9Image)
558
+ return;
559
+ this._opacityModifyRGB = value;
560
+ var scaleChildren = this._scale9Image.getChildren();
561
+ if (scaleChildren) {
562
+ for (var i = 0, len = scaleChildren.length; i < len; i++)
563
+ scaleChildren[i].setOpacityModifyRGB(value);
564
+ }
565
+ },
566
+
567
+ /** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
568
+ @since v0.8
569
+ */
570
+ isOpacityModifyRGB: function () {
571
+ return this._opacityModifyRGB;
572
+ },
573
+
574
+ /**
575
+ * Update the scale9Sprite with a SpriteBatchNode.
576
+ * @param {cc.SpriteBatchNode} batchNode
577
+ * @param {cc.Rect} originalRect
578
+ * @param {boolean} rotated
579
+ * @param {cc.Rect} capInsets
580
+ * @returns {boolean}
581
+ */
582
+ updateWithBatchNode: function (batchNode, originalRect, rotated, capInsets) {
583
+ var opacity = this.getOpacity();
584
+ var color = this.getColor();
585
+ var rect = cc.rect(originalRect.x, originalRect.y, originalRect.width, originalRect.height);
586
+
587
+ // Release old sprites
588
+ this.removeAllChildren(true);
589
+
590
+ if (this._scale9Image != batchNode)
591
+ this._scale9Image = batchNode;
592
+
593
+ if(!this._scale9Image)
594
+ return false;
595
+
596
+ var tmpTexture = batchNode.getTexture();
597
+ var locLoaded = tmpTexture.isLoaded();
598
+ this._textureLoaded = locLoaded;
599
+ if(!locLoaded){
600
+ tmpTexture.addEventListener("load", function(sender){
601
+ this._positionsAreDirty = true;
602
+ this.dispatchEvent("load");
603
+ },this);
604
+ return true;
605
+ }
606
+ var locScale9Image = this._scale9Image;
607
+ locScale9Image.removeAllChildren(true);
608
+
609
+ //this._capInsets = capInsets;
610
+ var locCapInsets = this._capInsets;
611
+ locCapInsets.x = capInsets.x;
612
+ locCapInsets.y = capInsets.y;
613
+ locCapInsets.width = capInsets.width;
614
+ locCapInsets.height = capInsets.height;
615
+ this._spriteFrameRotated = rotated;
616
+
617
+ var selTexture = locScale9Image.getTexture();
618
+
619
+ // If there is no given rect
620
+ if (cc._rectEqualToZero(rect)) {
621
+ // Get the texture size as original
622
+ var textureSize = selTexture.getContentSize();
623
+ rect = cc.rect(0, 0, textureSize.width, textureSize.height);
624
+ }
625
+
626
+ // Set the given rect's size as original size
627
+ this._spriteRect = rect;
628
+ var locSpriteRect = this._spriteRect;
629
+ locSpriteRect.x = rect.x;
630
+ locSpriteRect.y = rect.y;
631
+ locSpriteRect.width = rect.width;
632
+ locSpriteRect.height = rect.height;
633
+
634
+ this._originalSize.width = rect.width;
635
+ this._originalSize.height = rect.height;
636
+
637
+ var locPreferredSize = this._preferredSize;
638
+ if(locPreferredSize.width === 0 && locPreferredSize.height === 0){
639
+ locPreferredSize.width = rect.width;
640
+ locPreferredSize.height = rect.height;
641
+ }
642
+
643
+ var locCapInsetsInternal = this._capInsetsInternal;
644
+ if(capInsets){
645
+ locCapInsetsInternal.x = capInsets.x;
646
+ locCapInsetsInternal.y = capInsets.y;
647
+ locCapInsetsInternal.width = capInsets.width;
648
+ locCapInsetsInternal.height = capInsets.height;
649
+ }
650
+ var w = rect.width, h = rect.height;
651
+
652
+ // If there is no specified center region
653
+ if (cc._rectEqualToZero(locCapInsetsInternal)) {
654
+ // CCLog("... cap insets not specified : using default cap insets ...");
655
+ locCapInsetsInternal.x = w / 3;
656
+ locCapInsetsInternal.y = h / 3;
657
+ locCapInsetsInternal.width = w / 3;
658
+ locCapInsetsInternal.height = h / 3;
659
+ }
660
+
661
+ var left_w = locCapInsetsInternal.x, center_w = locCapInsetsInternal.width, right_w = w - (left_w + center_w);
662
+
663
+ var top_h = locCapInsetsInternal.y, center_h = locCapInsetsInternal.height, bottom_h = h - (top_h + center_h);
664
+
665
+ // calculate rects
666
+ // ... top row
667
+ var x = 0.0, y = 0.0;
668
+
669
+ // top left
670
+ var lefttopbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, left_w + 0.5 | 0, top_h + 0.5 | 0);
671
+
672
+ // top center
673
+ x += left_w;
674
+ var centertopbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, center_w + 0.5 | 0, top_h + 0.5 | 0);
675
+
676
+ // top right
677
+ x += center_w;
678
+ var righttopbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, right_w + 0.5 | 0, top_h + 0.5 | 0);
679
+
680
+ // ... center row
681
+ x = 0.0;
682
+ y = 0.0;
683
+
684
+ y += top_h;
685
+ // center left
686
+ var leftcenterbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, left_w + 0.5 | 0, center_h + 0.5 | 0);
687
+
688
+ // center center
689
+ x += left_w;
690
+ var centerbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, center_w + 0.5 | 0, center_h + 0.5 | 0);
691
+
692
+ // center right
693
+ x += center_w;
694
+ var rightcenterbounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, right_w + 0.5 | 0, center_h + 0.5 | 0);
695
+
696
+ // ... bottom row
697
+ x = 0.0;
698
+ y = 0.0;
699
+ y += top_h;
700
+ y += center_h;
701
+
702
+ // bottom left
703
+ var leftbottombounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, left_w + 0.5 | 0, bottom_h + 0.5 | 0);
704
+
705
+ // bottom center
706
+ x += left_w;
707
+ var centerbottombounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, center_w + 0.5 | 0, bottom_h + 0.5 | 0);
708
+
709
+ // bottom right
710
+ x += center_w;
711
+ var rightbottombounds = cc.rect(x + 0.5 | 0, y + 0.5 | 0, right_w + 0.5 | 0, bottom_h + 0.5 | 0);
712
+
713
+ var t = cc.affineTransformMakeIdentity();
714
+ if (!rotated) {
715
+ // CCLog("!rotated");
716
+ t = cc.affineTransformTranslate(t, rect.x, rect.y);
717
+
718
+ cc._rectApplyAffineTransformIn(centerbounds, t);
719
+ cc._rectApplyAffineTransformIn(rightbottombounds, t);
720
+ cc._rectApplyAffineTransformIn(leftbottombounds, t);
721
+ cc._rectApplyAffineTransformIn(righttopbounds, t);
722
+ cc._rectApplyAffineTransformIn(lefttopbounds, t);
723
+ cc._rectApplyAffineTransformIn(rightcenterbounds, t);
724
+ cc._rectApplyAffineTransformIn(leftcenterbounds, t);
725
+ cc._rectApplyAffineTransformIn(centerbottombounds, t);
726
+ cc._rectApplyAffineTransformIn(centertopbounds, t);
727
+
728
+ // Centre
729
+ this._centre = new cc.Sprite();
730
+ this._centre.initWithTexture(selTexture, centerbounds);
731
+ locScale9Image.addChild(this._centre, 0, cc.Scale9Sprite.POSITIONS_CENTRE);
732
+
733
+ // Top
734
+ this._top = new cc.Sprite();
735
+ this._top.initWithTexture(selTexture, centertopbounds);
736
+ locScale9Image.addChild(this._top, 1, cc.Scale9Sprite.POSITIONS_TOP);
737
+
738
+ // Bottom
739
+ this._bottom = new cc.Sprite();
740
+ this._bottom.initWithTexture(selTexture, centerbottombounds);
741
+ locScale9Image.addChild(this._bottom, 1, cc.Scale9Sprite.POSITIONS_BOTTOM);
742
+
743
+ // Left
744
+ this._left = new cc.Sprite();
745
+ this._left.initWithTexture(selTexture, leftcenterbounds);
746
+ locScale9Image.addChild(this._left, 1, cc.Scale9Sprite.POSITIONS_LEFT);
747
+
748
+ // Right
749
+ this._right = new cc.Sprite();
750
+ this._right.initWithTexture(selTexture, rightcenterbounds);
751
+ locScale9Image.addChild(this._right, 1, cc.Scale9Sprite.POSITIONS_RIGHT);
752
+
753
+ // Top left
754
+ this._topLeft = new cc.Sprite();
755
+ this._topLeft.initWithTexture(selTexture, lefttopbounds);
756
+ locScale9Image.addChild(this._topLeft, 2, cc.Scale9Sprite.POSITIONS_TOPLEFT);
757
+
758
+ // Top right
759
+ this._topRight = new cc.Sprite();
760
+ this._topRight.initWithTexture(selTexture, righttopbounds);
761
+ locScale9Image.addChild(this._topRight, 2, cc.Scale9Sprite.POSITIONS_TOPRIGHT);
762
+
763
+ // Bottom left
764
+ this._bottomLeft = new cc.Sprite();
765
+ this._bottomLeft.initWithTexture(selTexture, leftbottombounds);
766
+ locScale9Image.addChild(this._bottomLeft, 2, cc.Scale9Sprite.POSITIONS_BOTTOMLEFT);
767
+
768
+ // Bottom right
769
+ this._bottomRight = new cc.Sprite();
770
+ this._bottomRight.initWithTexture(selTexture, rightbottombounds);
771
+ locScale9Image.addChild(this._bottomRight, 2, cc.Scale9Sprite.POSITIONS_BOTTOMRIGHT);
772
+ } else {
773
+ // set up transformation of coordinates
774
+ // to handle the case where the sprite is stored rotated
775
+ // in the spritesheet
776
+ // CCLog("rotated");
777
+ var rotatedcenterbounds = centerbounds;
778
+ var rotatedrightbottombounds = rightbottombounds;
779
+ var rotatedleftbottombounds = leftbottombounds;
780
+ var rotatedrighttopbounds = righttopbounds;
781
+ var rotatedlefttopbounds = lefttopbounds;
782
+ var rotatedrightcenterbounds = rightcenterbounds;
783
+ var rotatedleftcenterbounds = leftcenterbounds;
784
+ var rotatedcenterbottombounds = centerbottombounds;
785
+ var rotatedcentertopbounds = centertopbounds;
786
+
787
+ t = cc.affineTransformTranslate(t, rect.height + rect.x, rect.y);
788
+ t = cc.affineTransformRotate(t, 1.57079633);
789
+
790
+ centerbounds = cc.rectApplyAffineTransform(centerbounds, t);
791
+ rightbottombounds = cc.rectApplyAffineTransform(rightbottombounds, t);
792
+ leftbottombounds = cc.rectApplyAffineTransform(leftbottombounds, t);
793
+ righttopbounds = cc.rectApplyAffineTransform(righttopbounds, t);
794
+ lefttopbounds = cc.rectApplyAffineTransform(lefttopbounds, t);
795
+ rightcenterbounds = cc.rectApplyAffineTransform(rightcenterbounds, t);
796
+ leftcenterbounds = cc.rectApplyAffineTransform(leftcenterbounds, t);
797
+ centerbottombounds = cc.rectApplyAffineTransform(centerbottombounds, t);
798
+ centertopbounds = cc.rectApplyAffineTransform(centertopbounds, t);
799
+
800
+ rotatedcenterbounds.x = centerbounds.x;
801
+ rotatedcenterbounds.y = centerbounds.y;
802
+
803
+ rotatedrightbottombounds.x = rightbottombounds.x;
804
+ rotatedrightbottombounds.y = rightbottombounds.y;
805
+
806
+ rotatedleftbottombounds.x = leftbottombounds.x;
807
+ rotatedleftbottombounds.y = leftbottombounds.y;
808
+
809
+ rotatedrighttopbounds.x = righttopbounds.x;
810
+ rotatedrighttopbounds.y = righttopbounds.y;
811
+
812
+ rotatedlefttopbounds.x = lefttopbounds.x;
813
+ rotatedlefttopbounds.y = lefttopbounds.y;
814
+
815
+ rotatedrightcenterbounds.x = rightcenterbounds.x;
816
+ rotatedrightcenterbounds.y = rightcenterbounds.y;
817
+
818
+ rotatedleftcenterbounds.x = leftcenterbounds.x;
819
+ rotatedleftcenterbounds.y = leftcenterbounds.y;
820
+
821
+ rotatedcenterbottombounds.x = centerbottombounds.x;
822
+ rotatedcenterbottombounds.y = centerbottombounds.y;
823
+
824
+ rotatedcentertopbounds.x = centertopbounds.x;
825
+ rotatedcentertopbounds.y = centertopbounds.y;
826
+
827
+ // Centre
828
+ this._centre = new cc.Sprite();
829
+ this._centre.initWithTexture(selTexture, rotatedcenterbounds, true);
830
+ locScale9Image.addChild(this._centre, 0, cc.Scale9Sprite.POSITIONS_CENTRE);
831
+
832
+ // Top
833
+ this._top = new cc.Sprite();
834
+ this._top.initWithTexture(selTexture, rotatedcentertopbounds, true);
835
+ locScale9Image.addChild(this._top, 1, cc.Scale9Sprite.POSITIONS_TOP);
836
+
837
+ // Bottom
838
+ this._bottom = new cc.Sprite();
839
+ this._bottom.initWithTexture(selTexture, rotatedcenterbottombounds, true);
840
+ locScale9Image.addChild(this._bottom, 1, cc.Scale9Sprite.POSITIONS_BOTTOM);
841
+
842
+ // Left
843
+ this._left = new cc.Sprite();
844
+ this._left.initWithTexture(selTexture, rotatedleftcenterbounds, true);
845
+ locScale9Image.addChild(this._left, 1, cc.Scale9Sprite.POSITIONS_LEFT);
846
+
847
+ // Right
848
+ this._right = new cc.Sprite();
849
+ this._right.initWithTexture(selTexture, rotatedrightcenterbounds, true);
850
+ locScale9Image.addChild(this._right, 1, cc.Scale9Sprite.POSITIONS_RIGHT);
851
+
852
+ // Top left
853
+ this._topLeft = new cc.Sprite();
854
+ this._topLeft.initWithTexture(selTexture, rotatedlefttopbounds, true);
855
+ locScale9Image.addChild(this._topLeft, 2, cc.Scale9Sprite.POSITIONS_TOPLEFT);
856
+
857
+ // Top right
858
+ this._topRight = new cc.Sprite();
859
+ this._topRight.initWithTexture(selTexture, rotatedrighttopbounds, true);
860
+ locScale9Image.addChild(this._topRight, 2, cc.Scale9Sprite.POSITIONS_TOPRIGHT);
861
+
862
+ // Bottom left
863
+ this._bottomLeft = new cc.Sprite();
864
+ this._bottomLeft.initWithTexture(selTexture, rotatedleftbottombounds, true);
865
+ locScale9Image.addChild(this._bottomLeft, 2, cc.Scale9Sprite.POSITIONS_BOTTOMLEFT);
866
+
867
+ // Bottom right
868
+ this._bottomRight = new cc.Sprite();
869
+ this._bottomRight.initWithTexture(selTexture, rotatedrightbottombounds, true);
870
+ locScale9Image.addChild(this._bottomRight, 2, cc.Scale9Sprite.POSITIONS_BOTTOMRIGHT);
871
+ }
872
+
873
+ this.setContentSize(rect.width, rect.height);
874
+ if(cc._renderType === cc._RENDER_TYPE_WEBGL)
875
+ this.addChild(locScale9Image);
876
+
877
+ if (this._spritesGenerated) {
878
+ // Restore color and opacity
879
+ this.setOpacity(opacity);
880
+ this.setColor(color);
881
+ }
882
+ this._spritesGenerated = true;
883
+ return true;
884
+ },
885
+
886
+ /**
887
+ * set the sprite frame of cc.Scale9Sprite
888
+ * @param {cc.SpriteFrame} spriteFrame
889
+ */
890
+ setSpriteFrame: function (spriteFrame) {
891
+ var batchNode = new cc.SpriteBatchNode(spriteFrame.getTexture(), 9);
892
+ // the texture is rotated on Canvas render mode, so isRotated always is false.
893
+ var locLoaded = spriteFrame.textureLoaded();
894
+ this._textureLoaded = locLoaded;
895
+ if(!locLoaded){
896
+ spriteFrame.addEventListener("load", function(sender){
897
+ // the texture is rotated on Canvas render mode, so isRotated always is false.
898
+ var preferredSize = this._preferredSize;
899
+ preferredSize = cc.size(preferredSize.width, preferredSize.height);
900
+ this.updateWithBatchNode(this._scale9Image, sender.getRect(), cc._renderType == cc._RENDER_TYPE_WEBGL && sender.isRotated(), this._capInsets);
901
+ this.setPreferredSize(preferredSize);
902
+ this._positionsAreDirty = true;
903
+ this.dispatchEvent("load");
904
+ },this);
905
+ }
906
+ this.updateWithBatchNode(batchNode, spriteFrame.getRect(), cc._renderType == cc._RENDER_TYPE_WEBGL && spriteFrame.isRotated(), cc.rect(0, 0, 0, 0));
907
+
908
+ // Reset insets
909
+ this._insetLeft = 0;
910
+ this._insetTop = 0;
911
+ this._insetRight = 0;
912
+ this._insetBottom = 0;
913
+ },
914
+
915
+ //v3.3
916
+ /**
917
+ * Sets cc.Scale9Sprite's state
918
+ * @since v3.3
919
+ * @param {Number} state
920
+ */
921
+ setState: function(state){
922
+ this._renderCmd.setState(state);
923
+ },
924
+
925
+ //setScale9Enabled implement late
926
+
927
+ /**
928
+ * Sets whether the widget should be flipped horizontally or not.
929
+ * @since v3.3
930
+ * @param flippedX true if the widget should be flipped horizontally, false otherwise.
931
+ */
932
+ setFlippedX: function(flippedX){
933
+ var realScale = this.getScaleX();
934
+ this._flippedX = flippedX;
935
+ this.setScaleX(realScale);
936
+ },
937
+
938
+ /**
939
+ * <p>
940
+ * Returns the flag which indicates whether the widget is flipped horizontally or not. <br/>
941
+ * <br/>
942
+ * It only flips the texture of the widget, and not the texture of the widget's children. <br/>
943
+ * Also, flipping the texture doesn't alter the anchorPoint. <br/>
944
+ * If you want to flip the anchorPoint too, and/or to flip the children too use: <br/>
945
+ * widget->setScaleX(sprite->getScaleX() * -1); <br/>
946
+ * </p>
947
+ * @since v3.3
948
+ * @return {Boolean} true if the widget is flipped horizontally, false otherwise.
949
+ */
950
+ isFlippedX: function(){
951
+ return this._flippedX;
952
+ },
953
+
954
+ /**
955
+ * Sets whether the widget should be flipped vertically or not.
956
+ * @since v3.3
957
+ * @param flippedY true if the widget should be flipped vertically, false otherwise.
958
+ */
959
+ setFlippedY:function(flippedY){
960
+ var realScale = this.getScaleY();
961
+ this._flippedY = flippedY;
962
+ this.setScaleY(realScale);
963
+ },
964
+
965
+ /**
966
+ * <p>
967
+ * Return the flag which indicates whether the widget is flipped vertically or not. <br/>
968
+ * <br/>
969
+ * It only flips the texture of the widget, and not the texture of the widget's children. <br/>
970
+ * Also, flipping the texture doesn't alter the anchorPoint. <br/>
971
+ * If you want to flip the anchorPoint too, and/or to flip the children too use: <br/>
972
+ * widget->setScaleY(widget->getScaleY() * -1); <br/>
973
+ * </p>
974
+ * @since v3.3
975
+ * @return {Boolean} true if the widget is flipped vertically, false otherwise.
976
+ */
977
+ isFlippedY:function(){
978
+ return this._flippedY;
979
+ },
980
+
981
+ setScaleX: function (scaleX) {
982
+ if (this._flippedX)
983
+ scaleX = scaleX * -1;
984
+ cc.Node.prototype.setScaleX.call(this, scaleX);
985
+ },
986
+
987
+ setScaleY: function (scaleY) {
988
+ if (this._flippedY)
989
+ scaleY = scaleY * -1;
990
+ cc.Node.prototype.setScaleY.call(this, scaleY);
991
+ },
992
+
993
+ setScale: function (scaleX, scaleY) {
994
+ if(scaleY === undefined)
995
+ scaleY = scaleX;
996
+ this.setScaleX(scaleX);
997
+ this.setScaleY(scaleY);
998
+ },
999
+
1000
+ getScaleX: function () {
1001
+ var originalScale = cc.Node.prototype.getScaleX.call(this);
1002
+ if (this._flippedX)
1003
+ originalScale = originalScale * -1.0;
1004
+ return originalScale;
1005
+ },
1006
+
1007
+ getScaleY: function () {
1008
+ var originalScale = cc.Node.prototype.getScaleY.call(this);
1009
+ if (this._flippedY)
1010
+ originalScale = originalScale * -1.0;
1011
+ return originalScale;
1012
+ },
1013
+
1014
+ getScale: function () {
1015
+ if(this.getScaleX() !== this.getScaleY())
1016
+ cc.log("Scale9Sprite#scale. ScaleX != ScaleY. Don't know which one to return");
1017
+ return this.getScaleX();
1018
+ },
1019
+
1020
+ _createRenderCmd: function(){
1021
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
1022
+ return new cc.Scale9Sprite.CanvasRenderCmd(this);
1023
+ else
1024
+ return new cc.Scale9Sprite.WebGLRenderCmd(this);
1025
+ }
1026
+ });
1027
+
1028
+ var _p = cc.Scale9Sprite.prototype;
1029
+ cc.EventHelper.prototype.apply(_p);
1030
+
1031
+ // Extended properties
1032
+ /** @expose */
1033
+ _p.preferredSize;
1034
+ cc.defineGetterSetter(_p, "preferredSize", _p.getPreferredSize, _p.setPreferredSize);
1035
+ /** @expose */
1036
+ _p.capInsets;
1037
+ cc.defineGetterSetter(_p, "capInsets", _p.getCapInsets, _p.setCapInsets);
1038
+ /** @expose */
1039
+ _p.insetLeft;
1040
+ cc.defineGetterSetter(_p, "insetLeft", _p.getInsetLeft, _p.setInsetLeft);
1041
+ /** @expose */
1042
+ _p.insetTop;
1043
+ cc.defineGetterSetter(_p, "insetTop", _p.getInsetTop, _p.setInsetTop);
1044
+ /** @expose */
1045
+ _p.insetRight;
1046
+ cc.defineGetterSetter(_p, "insetRight", _p.getInsetRight, _p.setInsetRight);
1047
+ /** @expose */
1048
+ _p.insetBottom;
1049
+ cc.defineGetterSetter(_p, "insetBottom", _p.getInsetBottom, _p.setInsetBottom);
1050
+
1051
+ _p = null;
1052
+
1053
+ /**
1054
+ * Creates a 9-slice sprite with a texture file, a delimitation zone and
1055
+ * with the specified cap insets.
1056
+ * @deprecated
1057
+ * @param {String|cc.SpriteFrame} file file name of texture or a cc.Sprite object
1058
+ * @param {cc.Rect} rect the rect of the texture
1059
+ * @param {cc.Rect} capInsets the cap insets of cc.Scale9Sprite
1060
+ * @returns {cc.Scale9Sprite}
1061
+ */
1062
+ cc.Scale9Sprite.create = function (file, rect, capInsets) {
1063
+ return new cc.Scale9Sprite(file, rect, capInsets);
1064
+ };
1065
+
1066
+ /**
1067
+ * @deprecated
1068
+ * @param spriteFrame
1069
+ * @param capInsets
1070
+ * @returns {cc.Scale9Sprite}
1071
+ */
1072
+ cc.Scale9Sprite.createWithSpriteFrame = function (spriteFrame, capInsets) {
1073
+ return new cc.Scale9Sprite(spriteFrame, capInsets);
1074
+ };
1075
+
1076
+ /**
1077
+ * @deprecated
1078
+ * @param spriteFrameName
1079
+ * @param capInsets
1080
+ * @returns {cc.Scale9Sprite}
1081
+ */
1082
+ cc.Scale9Sprite.createWithSpriteFrameName = function (spriteFrameName, capInsets) {
1083
+ return new cc.Scale9Sprite(spriteFrameName, capInsets);
1084
+ };
1085
+
1086
+ /**
1087
+ * @ignore
1088
+ */
1089
+ cc.Scale9Sprite.POSITIONS_CENTRE = 0;
1090
+ cc.Scale9Sprite.POSITIONS_TOP = 1;
1091
+ cc.Scale9Sprite.POSITIONS_LEFT = 2;
1092
+ cc.Scale9Sprite.POSITIONS_RIGHT = 3;
1093
+ cc.Scale9Sprite.POSITIONS_BOTTOM = 4;
1094
+ cc.Scale9Sprite.POSITIONS_TOPRIGHT = 5;
1095
+ cc.Scale9Sprite.POSITIONS_TOPLEFT = 6;
1096
+ cc.Scale9Sprite.POSITIONS_BOTTOMRIGHT = 7;
1097
+
1098
+ cc.Scale9Sprite.state = {NORMAL: 0, GRAY: 1};
1099
+