ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,1006 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * A fire particle system
29
+ * @class
30
+ * @extends cc.ParticleSystem
31
+ *
32
+ * @example
33
+ * var emitter = new cc.ParticleFire();
34
+ */
35
+ cc.ParticleFire = cc.ParticleSystem.extend(/** @lends cc.ParticleFire# */{
36
+ /**
37
+ * <p>The cc.ParticleFire's constructor. <br/>
38
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleFire()".<br/>
39
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
40
+ */
41
+ ctor:function () {
42
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 300 : 150);
43
+ },
44
+
45
+ /**
46
+ * initialize a fire particle system with number Of Particles
47
+ * @param {Number} numberOfParticles
48
+ * @return {Boolean}
49
+ */
50
+ initWithTotalParticles:function (numberOfParticles) {
51
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
52
+ // duration
53
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
54
+
55
+ // Gravity Mode
56
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
57
+
58
+
59
+ // Gravity Mode: gravity
60
+ this.setGravity(cc.p(0, 0));
61
+
62
+ // Gravity Mode: radial acceleration
63
+ this.setRadialAccel(0);
64
+ this.setRadialAccelVar(0);
65
+
66
+ // Gravity Mode: speed of particles
67
+ this.setSpeed(60);
68
+ this.setSpeedVar(20);
69
+
70
+ // starting angle
71
+ this.setAngle(90);
72
+ this.setAngleVar(10);
73
+
74
+ // emitter position
75
+ var winSize = cc.director.getWinSize();
76
+ this.setPosition(winSize.width / 2, 60);
77
+ this.setPosVar(cc.p(40, 20));
78
+
79
+ // life of particles
80
+ this.setLife(3);
81
+ this.setLifeVar(0.25);
82
+
83
+
84
+ // size, in pixels
85
+ this.setStartSize(54.0);
86
+ this.setStartSizeVar(10.0);
87
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
88
+
89
+ // emits per frame
90
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
91
+
92
+ // color of particles
93
+ this.setStartColor(cc.color(194,64,31,255));
94
+ this.setStartColorVar(cc.color(0,0,0,0));
95
+ this.setEndColor(cc.color(0,0,0,255));
96
+ this.setEndColorVar(cc.color(0,0,0,0));
97
+
98
+ // additive
99
+ this.setBlendAdditive(true);
100
+ return true;
101
+ }
102
+ return false;
103
+ }
104
+ });
105
+
106
+ /**
107
+ * Create a fire particle system
108
+ * @deprecated since v3.0 please use new cc.ParticleFire() instead
109
+ * @return {cc.ParticleFire}
110
+ */
111
+ cc.ParticleFire.create = function () {
112
+ return new cc.ParticleFire();
113
+ };
114
+
115
+ /**
116
+ * A fireworks particle system
117
+ * @class
118
+ * @extends cc.ParticleSystem
119
+ *
120
+ * @example
121
+ * var emitter = new cc.ParticleFireworks();
122
+ */
123
+ cc.ParticleFireworks = cc.ParticleSystem.extend(/** @lends cc.ParticleFireworks# */{
124
+ /**
125
+ * <p>The cc.ParticleFireworks's constructor. <br/>
126
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleFireworks()".<br/>
127
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
128
+ */
129
+ ctor:function () {
130
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 1500 : 150);
131
+ },
132
+
133
+ /**
134
+ * initialize a fireworks particle system with number Of Particles
135
+ * @param {Number} numberOfParticles
136
+ * @return {Boolean}
137
+ */
138
+ initWithTotalParticles:function (numberOfParticles) {
139
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
140
+ // duration
141
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
142
+
143
+ // Gravity Mode
144
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
145
+
146
+ // Gravity Mode: gravity
147
+ this.setGravity(cc.p(0, -90));
148
+
149
+ // Gravity Mode: radial
150
+ this.setRadialAccel(0);
151
+ this.setRadialAccelVar(0);
152
+
153
+ // Gravity Mode: speed of particles
154
+ this.setSpeed(180);
155
+ this.setSpeedVar(50);
156
+
157
+ // emitter position
158
+ var winSize = cc.director.getWinSize();
159
+ this.setPosition(winSize.width / 2, winSize.height / 2);
160
+
161
+ // angle
162
+ this.setAngle(90);
163
+ this.setAngleVar(20);
164
+
165
+ // life of particles
166
+ this.setLife(3.5);
167
+ this.setLifeVar(1);
168
+
169
+ // emits per frame
170
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
171
+
172
+ // color of particles
173
+ this.setStartColor(cc.color(128,128,128,255));
174
+ this.setStartColorVar(cc.color(128,128,128,255));
175
+ this.setEndColor(cc.color(26,26,26,51));
176
+ this.setEndColorVar(cc.color(26,26,26,51));
177
+
178
+ // size, in pixels
179
+ this.setStartSize(8.0);
180
+ this.setStartSizeVar(2.0);
181
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
182
+
183
+ // additive
184
+ this.setBlendAdditive(false);
185
+ return true;
186
+ }
187
+ return false;
188
+ }
189
+ });
190
+
191
+ /**
192
+ * Create a fireworks particle system
193
+ * @deprecated since v3.0 please use new cc.ParticleFireworks() instead.
194
+ * @return {cc.ParticleFireworks}
195
+ */
196
+ cc.ParticleFireworks.create = function () {
197
+ return new cc.ParticleFireworks();
198
+ };
199
+
200
+ /**
201
+ * A sun particle system
202
+ * @class
203
+ * @extends cc.ParticleSystem
204
+ *
205
+ * @example
206
+ * var emitter = new cc.ParticleSun();
207
+ */
208
+ cc.ParticleSun = cc.ParticleSystem.extend(/** @lends cc.ParticleSun# */{
209
+ /**
210
+ * <p>The cc.ParticleSun's constructor. <br/>
211
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSun()".<br/>
212
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
213
+ */
214
+ ctor:function () {
215
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 350 : 150);
216
+ },
217
+
218
+ /**
219
+ * initialize a sun particle system with number Of Particles
220
+ * @param {Number} numberOfParticles
221
+ * @return {Boolean}
222
+ */
223
+ initWithTotalParticles:function (numberOfParticles) {
224
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
225
+ // additive
226
+ this.setBlendAdditive(true);
227
+
228
+ // duration
229
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
230
+
231
+ // Gravity Mode
232
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
233
+
234
+ // Gravity Mode: gravity
235
+ this.setGravity(cc.p(0, 0));
236
+
237
+ // Gravity mode: radial acceleration
238
+ this.setRadialAccel(0);
239
+ this.setRadialAccelVar(0);
240
+
241
+ // Gravity mode: speed of particles
242
+ this.setSpeed(20);
243
+ this.setSpeedVar(5);
244
+
245
+ // angle
246
+ this.setAngle(90);
247
+ this.setAngleVar(360);
248
+
249
+ // emitter position
250
+ var winSize = cc.director.getWinSize();
251
+ this.setPosition(winSize.width / 2, winSize.height / 2);
252
+ this.setPosVar(cc.p(0,0));
253
+
254
+ // life of particles
255
+ this.setLife(1);
256
+ this.setLifeVar(0.5);
257
+
258
+ // size, in pixels
259
+ this.setStartSize(30.0);
260
+ this.setStartSizeVar(10.0);
261
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
262
+
263
+ // emits per seconds
264
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
265
+
266
+ // color of particles
267
+ this.setStartColor(cc.color(194, 64, 31, 255));
268
+ this.setStartColorVar(cc.color(0, 0, 0, 0));
269
+ this.setEndColor(cc.color(0, 0, 0, 255));
270
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
271
+
272
+ return true;
273
+ }
274
+ return false;
275
+ }
276
+ });
277
+
278
+ /**
279
+ * Create a sun particle system
280
+ * @deprecated since v3.0 please use new cc.ParticleSun() instead.
281
+ * @return {cc.ParticleSun}
282
+ */
283
+ cc.ParticleSun.create = function () {
284
+ return new cc.ParticleSun();
285
+ };
286
+
287
+ //! @brief A particle system
288
+ /**
289
+ * A galaxy particle system
290
+ * @class
291
+ * @extends cc.ParticleSystem
292
+ *
293
+ * @example
294
+ * var emitter = new cc.ParticleGalaxy();
295
+ */
296
+ cc.ParticleGalaxy = cc.ParticleSystem.extend(/** @lends cc.ParticleGalaxy# */{
297
+ /**
298
+ * <p>The cc.ParticleGalaxy's constructor. <br/>
299
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleGalaxy()".<br/>
300
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
301
+ */
302
+ ctor:function () {
303
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 200 : 100);
304
+ },
305
+
306
+ /**
307
+ * initialize a galaxy particle system with number Of Particles
308
+ * @param {Number} numberOfParticles
309
+ * @return {Boolean}
310
+ */
311
+ initWithTotalParticles:function (numberOfParticles) {
312
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
313
+ // duration
314
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
315
+
316
+ // Gravity Mode
317
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
318
+
319
+ // Gravity Mode: gravity
320
+ this.setGravity(cc.p(0, 0));
321
+
322
+ // Gravity Mode: speed of particles
323
+ this.setSpeed(60);
324
+ this.setSpeedVar(10);
325
+
326
+ // Gravity Mode: radial
327
+ this.setRadialAccel(-80);
328
+ this.setRadialAccelVar(0);
329
+
330
+ // Gravity Mode: tangential
331
+ this.setTangentialAccel(80);
332
+ this.setTangentialAccelVar(0);
333
+
334
+ // angle
335
+ this.setAngle(90);
336
+ this.setAngleVar(360);
337
+
338
+ // emitter position
339
+ var winSize = cc.director.getWinSize();
340
+ this.setPosition(winSize.width / 2, winSize.height / 2);
341
+ this.setPosVar(cc.p(0,0));
342
+
343
+ // life of particles
344
+ this.setLife(4);
345
+ this.setLifeVar(1);
346
+
347
+ // size, in pixels
348
+ this.setStartSize(37.0);
349
+ this.setStartSizeVar(10.0);
350
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
351
+
352
+ // emits per second
353
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
354
+
355
+ // color of particles
356
+ this.setStartColor(cc.color(31, 64, 194, 255));
357
+ this.setStartColorVar(cc.color(0, 0, 0, 0));
358
+ this.setEndColor(cc.color(0, 0, 0, 255));
359
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
360
+
361
+ // additive
362
+ this.setBlendAdditive(true);
363
+ return true;
364
+ }
365
+ return false;
366
+ }
367
+ });
368
+ /**
369
+ * Create a galaxy particle system
370
+ * @deprecated since v3.0 please use new cc.OarticleGalaxy() instead.
371
+ * @return {cc.ParticleGalaxy}
372
+ */
373
+ cc.ParticleGalaxy.create = function () {
374
+ return new cc.ParticleGalaxy();
375
+ };
376
+
377
+ /**
378
+ * A flower particle system
379
+ * @class
380
+ * @extends cc.ParticleSystem
381
+ *
382
+ * @example
383
+ * var emitter = new cc.ParticleFlower();
384
+ */
385
+ cc.ParticleFlower = cc.ParticleSystem.extend(/** @lends cc.ParticleFlower# */{
386
+ /**
387
+ * <p>The cc.ParticleFlower's constructor. <br/>
388
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleFlower()".<br/>
389
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
390
+ */
391
+ ctor : function () {
392
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 250 : 100);
393
+ },
394
+
395
+ /**
396
+ * initialize a flower particle system with number Of Particles
397
+ * @param {Number} numberOfParticles
398
+ * @return {Boolean}
399
+ */
400
+ initWithTotalParticles:function (numberOfParticles) {
401
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
402
+ // duration
403
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
404
+
405
+ // Gravity Mode
406
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
407
+
408
+ // Gravity Mode: gravity
409
+ this.setGravity(cc.p(0, 0));
410
+
411
+ // Gravity Mode: speed of particles
412
+ this.setSpeed(80);
413
+ this.setSpeedVar(10);
414
+
415
+ // Gravity Mode: radial
416
+ this.setRadialAccel(-60);
417
+ this.setRadialAccelVar(0);
418
+
419
+ // Gravity Mode: tangential
420
+ this.setTangentialAccel(15);
421
+ this.setTangentialAccelVar(0);
422
+
423
+ // angle
424
+ this.setAngle(90);
425
+ this.setAngleVar(360);
426
+
427
+ // emitter position
428
+ var winSize = cc.director.getWinSize();
429
+ this.setPosition(winSize.width / 2, winSize.height / 2);
430
+ this.setPosVar(cc.p(0,0));
431
+
432
+ // life of particles
433
+ this.setLife(4);
434
+ this.setLifeVar(1);
435
+
436
+ // size, in pixels
437
+ this.setStartSize(30.0);
438
+ this.setStartSizeVar(10.0);
439
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
440
+
441
+ // emits per second
442
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
443
+
444
+ // color of particles
445
+ this.setStartColor(cc.color(128, 128, 128, 255));
446
+ this.setStartColorVar(cc.color(128, 128, 128, 128));
447
+ this.setEndColor(cc.color(0, 0, 0, 255));
448
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
449
+
450
+ // additive
451
+ this.setBlendAdditive(true);
452
+ return true;
453
+ }
454
+ return false;
455
+ }
456
+ });
457
+
458
+ /**
459
+ * Create a flower particle system
460
+ * @deprecated since v3.0 please use new cc.ParticleFlower() instead.
461
+ * @return {cc.ParticleFlower}
462
+ */
463
+ cc.ParticleFlower.create = function () {
464
+ return new cc.ParticleFlower();
465
+ };
466
+
467
+ //! @brief A meteor particle system
468
+ /**
469
+ * A meteor particle system
470
+ * @class
471
+ * @extends cc.ParticleSystem
472
+ *
473
+ * @example
474
+ * var emitter = new cc.ParticleMeteor();
475
+ */
476
+ cc.ParticleMeteor = cc.ParticleSystem.extend(/** @lends cc.ParticleMeteor# */{
477
+ /**
478
+ * <p>The cc.ParticleMeteor's constructor. <br/>
479
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleMeteor()".<br/>
480
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
481
+ */
482
+ ctor:function () {
483
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 150 : 100);
484
+ },
485
+
486
+ /**
487
+ * initialize a meteor particle system with number Of Particles
488
+ * @param {Number} numberOfParticles
489
+ * @return {Boolean}
490
+ */
491
+ initWithTotalParticles:function (numberOfParticles) {
492
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
493
+ // duration
494
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
495
+
496
+ // Gravity Mode
497
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
498
+
499
+ // Gravity Mode: gravity
500
+ this.setGravity(cc.p(-200, 200));
501
+
502
+ // Gravity Mode: speed of particles
503
+ this.setSpeed(15);
504
+ this.setSpeedVar(5);
505
+
506
+ // Gravity Mode: radial
507
+ this.setRadialAccel(0);
508
+ this.setRadialAccelVar(0);
509
+
510
+ // Gravity Mode: tangential
511
+ this.setTangentialAccel(0);
512
+ this.setTangentialAccelVar(0);
513
+
514
+ // angle
515
+ this.setAngle(90);
516
+ this.setAngleVar(360);
517
+
518
+ // emitter position
519
+ var winSize = cc.director.getWinSize();
520
+ this.setPosition(winSize.width / 2, winSize.height / 2);
521
+ this.setPosVar(cc.p(0,0));
522
+
523
+ // life of particles
524
+ this.setLife(2);
525
+ this.setLifeVar(1);
526
+
527
+ // size, in pixels
528
+ this.setStartSize(60.0);
529
+ this.setStartSizeVar(10.0);
530
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
531
+
532
+ // emits per second
533
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
534
+
535
+ // color of particles
536
+ this.setStartColor(cc.color(51, 102, 179));
537
+ this.setStartColorVar(cc.color(0, 0, 51, 26));
538
+ this.setEndColor(cc.color(0, 0, 0, 255));
539
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
540
+
541
+ // additive
542
+ this.setBlendAdditive(true);
543
+ return true;
544
+ }
545
+ return false;
546
+ }
547
+ });
548
+
549
+ /**
550
+ * Create a meteor particle system
551
+ * @deprecated since v3.0 please use new cc.ParticleMeteor() instead.
552
+ * @return {cc.ParticleMeteor}
553
+ */
554
+ cc.ParticleMeteor.create = function () {
555
+ return new cc.ParticleMeteor();
556
+ };
557
+
558
+ /**
559
+ * A spiral particle system
560
+ * @class
561
+ * @extends cc.ParticleSystem
562
+ *
563
+ * @example
564
+ * var emitter = new cc.ParticleSpiral();
565
+ */
566
+ cc.ParticleSpiral = cc.ParticleSystem.extend(/** @lends cc.ParticleSpiral# */{
567
+
568
+ /**
569
+ * <p>The cc.ParticleSpiral's constructor. <br/>
570
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSpiral()".<br/>
571
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
572
+ */
573
+ ctor:function() {
574
+ cc.ParticleSystem.prototype.ctor.call(this,(cc._renderType === cc._RENDER_TYPE_WEBGL) ? 500 : 100);
575
+ },
576
+
577
+ /**
578
+ * initialize a spiral particle system with number Of Particles
579
+ * @param {Number} numberOfParticles
580
+ * @return {Boolean}
581
+ */
582
+ initWithTotalParticles:function (numberOfParticles) {
583
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
584
+ // duration
585
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
586
+
587
+ // Gravity Mode
588
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
589
+
590
+ // Gravity Mode: gravity
591
+ this.setGravity(cc.p(0, 0));
592
+
593
+ // Gravity Mode: speed of particles
594
+ this.setSpeed(150);
595
+ this.setSpeedVar(0);
596
+
597
+ // Gravity Mode: radial
598
+ this.setRadialAccel(-380);
599
+ this.setRadialAccelVar(0);
600
+
601
+ // Gravity Mode: tangential
602
+ this.setTangentialAccel(45);
603
+ this.setTangentialAccelVar(0);
604
+
605
+ // angle
606
+ this.setAngle(90);
607
+ this.setAngleVar(0);
608
+
609
+ // emitter position
610
+ var winSize = cc.director.getWinSize();
611
+ this.setPosition(winSize.width / 2, winSize.height / 2);
612
+ this.setPosVar(cc.p(0,0));
613
+
614
+ // life of particles
615
+ this.setLife(12);
616
+ this.setLifeVar(0);
617
+
618
+ // size, in pixels
619
+ this.setStartSize(20.0);
620
+ this.setStartSizeVar(0.0);
621
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
622
+
623
+ // emits per second
624
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
625
+
626
+ // color of particles
627
+ this.setStartColor(cc.color(128,128,128,255));
628
+ this.setStartColorVar(cc.color(128,128,128,0));
629
+ this.setEndColor(cc.color(128,128,128,255));
630
+ this.setEndColorVar(cc.color(128,128,128,0));
631
+
632
+ // additive
633
+ this.setBlendAdditive(false);
634
+ return true;
635
+ }
636
+ return false;
637
+ }
638
+ });
639
+
640
+ /**
641
+ * Create a spiral particle system
642
+ * @deprecated since v3.0 please use new cc.ParticleSpiral() instead.
643
+ * @return {cc.ParticleSpiral}
644
+ */
645
+ cc.ParticleSpiral.create = function () {
646
+ return new cc.ParticleSpiral();
647
+ };
648
+
649
+ /**
650
+ * An explosion particle system
651
+ * @class
652
+ * @extends cc.ParticleSystem
653
+ *
654
+ * @example
655
+ * var emitter = new cc.ParticleExplosion();
656
+ */
657
+ cc.ParticleExplosion = cc.ParticleSystem.extend(/** @lends cc.ParticleExplosion# */{
658
+ /**
659
+ * <p>The cc.ParticleExplosion's constructor. <br/>
660
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleExplosion()".<br/>
661
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
662
+ */
663
+ ctor:function () {
664
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 700 : 300);
665
+ },
666
+
667
+ /**
668
+ * initialize an explosion particle system with number Of Particles
669
+ * @param {Number} numberOfParticles
670
+ * @return {Boolean}
671
+ */
672
+ initWithTotalParticles:function (numberOfParticles) {
673
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
674
+ // duration
675
+ this.setDuration(0.1);
676
+
677
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
678
+
679
+ // Gravity Mode: gravity
680
+ this.setGravity(cc.p(0, 0));
681
+
682
+ // Gravity Mode: speed of particles
683
+ this.setSpeed(70);
684
+ this.setSpeedVar(40);
685
+
686
+ // Gravity Mode: radial
687
+ this.setRadialAccel(0);
688
+ this.setRadialAccelVar(0);
689
+
690
+ // Gravity Mode: tangential
691
+ this.setTangentialAccel(0);
692
+ this.setTangentialAccelVar(0);
693
+
694
+ // angle
695
+ this.setAngle(90);
696
+ this.setAngleVar(360);
697
+
698
+ // emitter position
699
+ var winSize = cc.director.getWinSize();
700
+ this.setPosition(winSize.width / 2, winSize.height / 2);
701
+ this.setPosVar(cc.p(0,0));
702
+
703
+ // life of particles
704
+ this.setLife(5.0);
705
+ this.setLifeVar(2);
706
+
707
+ // size, in pixels
708
+ this.setStartSize(15.0);
709
+ this.setStartSizeVar(10.0);
710
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
711
+
712
+ // emits per second
713
+ this.setEmissionRate(this.getTotalParticles() / this.getDuration());
714
+
715
+ // color of particles
716
+ this.setStartColor(cc.color(179, 26, 51, 255));
717
+ this.setStartColorVar(cc.color(128, 128, 128, 0));
718
+ this.setEndColor(cc.color(128, 128, 128, 0));
719
+ this.setEndColorVar(cc.color(128, 128, 128, 0));
720
+
721
+ // additive
722
+ this.setBlendAdditive(false);
723
+ return true;
724
+ }
725
+ return false;
726
+ }
727
+ });
728
+
729
+ /**
730
+ * Create an explosion particle system
731
+ * @deprecated since v3.0 please use new cc.ParticleExplosion() instead.
732
+ * @return {cc.ParticleExplosion}
733
+ */
734
+ cc.ParticleExplosion.create = function () {
735
+ return new cc.ParticleExplosion();
736
+ };
737
+
738
+ /**
739
+ * A smoke particle system
740
+ * @class
741
+ * @extends cc.ParticleSystem
742
+ *
743
+ * @example
744
+ * var emitter = new cc.ParticleSmoke();
745
+ */
746
+ cc.ParticleSmoke = cc.ParticleSystem.extend(/** @lends cc.ParticleSmoke# */{
747
+
748
+ /**
749
+ * <p>The cc.ParticleSmoke's constructor. <br/>
750
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSmoke()".<br/>
751
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
752
+ */
753
+ ctor:function () {
754
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 200 : 100);
755
+ },
756
+
757
+ /**
758
+ * initialize a smoke particle system with number Of Particles
759
+ * @param {Number} numberOfParticles
760
+ * @return {Boolean}
761
+ */
762
+ initWithTotalParticles:function (numberOfParticles) {
763
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
764
+ // duration
765
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
766
+
767
+ // Emitter mode: Gravity Mode
768
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
769
+
770
+ // Gravity Mode: gravity
771
+ this.setGravity(cc.p(0, 0));
772
+
773
+ // Gravity Mode: radial acceleration
774
+ this.setRadialAccel(0);
775
+ this.setRadialAccelVar(0);
776
+
777
+ // Gravity Mode: speed of particles
778
+ this.setSpeed(25);
779
+ this.setSpeedVar(10);
780
+
781
+ // angle
782
+ this.setAngle(90);
783
+ this.setAngleVar(5);
784
+
785
+ // emitter position
786
+ var winSize = cc.director.getWinSize();
787
+ this.setPosition(winSize.width / 2, 0);
788
+ this.setPosVar(cc.p(20, 0));
789
+
790
+ // life of particles
791
+ this.setLife(4);
792
+ this.setLifeVar(1);
793
+
794
+ // size, in pixels
795
+ this.setStartSize(60.0);
796
+ this.setStartSizeVar(10.0);
797
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
798
+
799
+ // emits per frame
800
+ this.setEmissionRate(this.getTotalParticles() / this.getLife());
801
+
802
+ // color of particles
803
+ this.setStartColor(cc.color(204, 204, 204, 255));
804
+ this.setStartColorVar(cc.color(5, 5, 5, 0));
805
+ this.setEndColor(cc.color(0, 0, 0, 255));
806
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
807
+
808
+ // additive
809
+ this.setBlendAdditive(false);
810
+ return true;
811
+ }
812
+ return false;
813
+ }
814
+ });
815
+
816
+ /**
817
+ * Create a smoke particle system
818
+ * @deprecated since v3.0 please use new cc.ParticleSmoke() instead.
819
+ * @return {cc.ParticleSmoke}
820
+ */
821
+ cc.ParticleSmoke.create = function () {
822
+ return new cc.ParticleSmoke();
823
+ };
824
+
825
+ /**
826
+ * A snow particle system
827
+ * @class
828
+ * @extends cc.ParticleSystem
829
+ *
830
+ * @example
831
+ * var emitter = new cc.ParticleSnow();
832
+ */
833
+ cc.ParticleSnow = cc.ParticleSystem.extend(/** @lends cc.ParticleSnow# */{
834
+
835
+ /**
836
+ * <p>The cc.ParticleSnow's constructor. <br/>
837
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSnow()".<br/>
838
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
839
+ */
840
+ ctor:function () {
841
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 700 : 250);
842
+ },
843
+
844
+ /**
845
+ * initialize a snow particle system with number Of Particles
846
+ * @param {Number} numberOfParticles
847
+ * @return {Boolean}
848
+ */
849
+ initWithTotalParticles:function (numberOfParticles) {
850
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
851
+ // duration
852
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
853
+
854
+ // set gravity mode.
855
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
856
+
857
+ // Gravity Mode: gravity
858
+ this.setGravity(cc.p(0, -1));
859
+
860
+ // Gravity Mode: speed of particles
861
+ this.setSpeed(5);
862
+ this.setSpeedVar(1);
863
+
864
+ // Gravity Mode: radial
865
+ this.setRadialAccel(0);
866
+ this.setRadialAccelVar(1);
867
+
868
+ // Gravity mode: tangential
869
+ this.setTangentialAccel(0);
870
+ this.setTangentialAccelVar(1);
871
+
872
+ // emitter position
873
+ var winSize = cc.director.getWinSize();
874
+ this.setPosition(winSize.width / 2, winSize.height + 10);
875
+ this.setPosVar(cc.p(winSize.width / 2, 0));
876
+
877
+ // angle
878
+ this.setAngle(-90);
879
+ this.setAngleVar(5);
880
+
881
+ // life of particles
882
+ this.setLife(45);
883
+ this.setLifeVar(15);
884
+
885
+ // size, in pixels
886
+ this.setStartSize(10.0);
887
+ this.setStartSizeVar(5.0);
888
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
889
+
890
+ // emits per second
891
+ this.setEmissionRate(10);
892
+
893
+ // color of particles
894
+ this.setStartColor(cc.color(255, 255, 255, 255));
895
+ this.setStartColorVar(cc.color(0, 0, 0, 0));
896
+ this.setEndColor(cc.color(255, 255, 255, 0));
897
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
898
+
899
+ // additive
900
+ this.setBlendAdditive(false);
901
+ return true;
902
+ }
903
+ return false;
904
+ }
905
+ });
906
+
907
+ /**
908
+ * Create a snow particle system
909
+ * @deprecated since v3.0 please use new cc.ParticleSnow() instead.
910
+ * @return {cc.ParticleSnow}
911
+ */
912
+ cc.ParticleSnow.create = function () {
913
+ return new cc.ParticleSnow();
914
+ };
915
+
916
+ //! @brief A rain particle system
917
+ /**
918
+ * A rain particle system
919
+ * @class
920
+ * @extends cc.ParticleSystem
921
+ *
922
+ * @example
923
+ * var emitter = new cc.ParticleRain();
924
+ */
925
+ cc.ParticleRain = cc.ParticleSystem.extend(/** @lends cc.ParticleRain# */{
926
+
927
+ /**
928
+ * <p>The cc.ParticleRain's constructor. <br/>
929
+ * This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleRain()".<br/>
930
+ * Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
931
+ */
932
+ ctor:function () {
933
+ cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 1000 : 300);
934
+ },
935
+
936
+ /**
937
+ * initialize a rain particle system with number Of Particles
938
+ * @param {Number} numberOfParticles
939
+ * @return {Boolean}
940
+ */
941
+ initWithTotalParticles:function (numberOfParticles) {
942
+ if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
943
+ // duration
944
+ this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
945
+
946
+ this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
947
+
948
+ // Gravity Mode: gravity
949
+ this.setGravity(cc.p(10, -10));
950
+
951
+ // Gravity Mode: radial
952
+ this.setRadialAccel(0);
953
+ this.setRadialAccelVar(1);
954
+
955
+ // Gravity Mode: tangential
956
+ this.setTangentialAccel(0);
957
+ this.setTangentialAccelVar(1);
958
+
959
+ // Gravity Mode: speed of particles
960
+ this.setSpeed(130);
961
+ this.setSpeedVar(30);
962
+
963
+ // angle
964
+ this.setAngle(-90);
965
+ this.setAngleVar(5);
966
+
967
+
968
+ // emitter position
969
+ var winSize = cc.director.getWinSize();
970
+ this.setPosition(winSize.width / 2, winSize.height);
971
+ this.setPosVar(cc.p(winSize.width / 2, 0));
972
+
973
+ // life of particles
974
+ this.setLife(4.5);
975
+ this.setLifeVar(0);
976
+
977
+ // size, in pixels
978
+ this.setStartSize(4.0);
979
+ this.setStartSizeVar(2.0);
980
+ this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
981
+
982
+ // emits per second
983
+ this.setEmissionRate(20);
984
+
985
+ // color of particles
986
+ this.setStartColor(cc.color(179, 204, 255, 255));
987
+ this.setStartColorVar(cc.color(0, 0, 0, 0));
988
+ this.setEndColor(cc.color(179, 204, 255, 128));
989
+ this.setEndColorVar(cc.color(0, 0, 0, 0));
990
+
991
+ // additive
992
+ this.setBlendAdditive(false);
993
+ return true;
994
+ }
995
+ return false;
996
+ }
997
+ });
998
+
999
+ /**
1000
+ * Create a rain particle system
1001
+ * @deprecated since v3.0 please use cc.ParticleRain() instead.
1002
+ * @return {cc.ParticleRain}
1003
+ */
1004
+ cc.ParticleRain.create = function () {
1005
+ return new cc.ParticleRain();
1006
+ };