ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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in the Software without restriction, including without limitation the rights
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THE SOFTWARE.
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*/
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50
|
+
initWithTotalParticles:function (numberOfParticles) {
|
51
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
52
|
+
// duration
|
53
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
54
|
+
|
55
|
+
// Gravity Mode
|
56
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
57
|
+
|
58
|
+
|
59
|
+
// Gravity Mode: gravity
|
60
|
+
this.setGravity(cc.p(0, 0));
|
61
|
+
|
62
|
+
// Gravity Mode: radial acceleration
|
63
|
+
this.setRadialAccel(0);
|
64
|
+
this.setRadialAccelVar(0);
|
65
|
+
|
66
|
+
// Gravity Mode: speed of particles
|
67
|
+
this.setSpeed(60);
|
68
|
+
this.setSpeedVar(20);
|
69
|
+
|
70
|
+
// starting angle
|
71
|
+
this.setAngle(90);
|
72
|
+
this.setAngleVar(10);
|
73
|
+
|
74
|
+
// emitter position
|
75
|
+
var winSize = cc.director.getWinSize();
|
76
|
+
this.setPosition(winSize.width / 2, 60);
|
77
|
+
this.setPosVar(cc.p(40, 20));
|
78
|
+
|
79
|
+
// life of particles
|
80
|
+
this.setLife(3);
|
81
|
+
this.setLifeVar(0.25);
|
82
|
+
|
83
|
+
|
84
|
+
// size, in pixels
|
85
|
+
this.setStartSize(54.0);
|
86
|
+
this.setStartSizeVar(10.0);
|
87
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
88
|
+
|
89
|
+
// emits per frame
|
90
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
91
|
+
|
92
|
+
// color of particles
|
93
|
+
this.setStartColor(cc.color(194,64,31,255));
|
94
|
+
this.setStartColorVar(cc.color(0,0,0,0));
|
95
|
+
this.setEndColor(cc.color(0,0,0,255));
|
96
|
+
this.setEndColorVar(cc.color(0,0,0,0));
|
97
|
+
|
98
|
+
// additive
|
99
|
+
this.setBlendAdditive(true);
|
100
|
+
return true;
|
101
|
+
}
|
102
|
+
return false;
|
103
|
+
}
|
104
|
+
});
|
105
|
+
|
106
|
+
/**
|
107
|
+
* Create a fire particle system
|
108
|
+
* @deprecated since v3.0 please use new cc.ParticleFire() instead
|
109
|
+
* @return {cc.ParticleFire}
|
110
|
+
*/
|
111
|
+
cc.ParticleFire.create = function () {
|
112
|
+
return new cc.ParticleFire();
|
113
|
+
};
|
114
|
+
|
115
|
+
/**
|
116
|
+
* A fireworks particle system
|
117
|
+
* @class
|
118
|
+
* @extends cc.ParticleSystem
|
119
|
+
*
|
120
|
+
* @example
|
121
|
+
* var emitter = new cc.ParticleFireworks();
|
122
|
+
*/
|
123
|
+
cc.ParticleFireworks = cc.ParticleSystem.extend(/** @lends cc.ParticleFireworks# */{
|
124
|
+
/**
|
125
|
+
* <p>The cc.ParticleFireworks's constructor. <br/>
|
126
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleFireworks()".<br/>
|
127
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
128
|
+
*/
|
129
|
+
ctor:function () {
|
130
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 1500 : 150);
|
131
|
+
},
|
132
|
+
|
133
|
+
/**
|
134
|
+
* initialize a fireworks particle system with number Of Particles
|
135
|
+
* @param {Number} numberOfParticles
|
136
|
+
* @return {Boolean}
|
137
|
+
*/
|
138
|
+
initWithTotalParticles:function (numberOfParticles) {
|
139
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
140
|
+
// duration
|
141
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
142
|
+
|
143
|
+
// Gravity Mode
|
144
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
145
|
+
|
146
|
+
// Gravity Mode: gravity
|
147
|
+
this.setGravity(cc.p(0, -90));
|
148
|
+
|
149
|
+
// Gravity Mode: radial
|
150
|
+
this.setRadialAccel(0);
|
151
|
+
this.setRadialAccelVar(0);
|
152
|
+
|
153
|
+
// Gravity Mode: speed of particles
|
154
|
+
this.setSpeed(180);
|
155
|
+
this.setSpeedVar(50);
|
156
|
+
|
157
|
+
// emitter position
|
158
|
+
var winSize = cc.director.getWinSize();
|
159
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
160
|
+
|
161
|
+
// angle
|
162
|
+
this.setAngle(90);
|
163
|
+
this.setAngleVar(20);
|
164
|
+
|
165
|
+
// life of particles
|
166
|
+
this.setLife(3.5);
|
167
|
+
this.setLifeVar(1);
|
168
|
+
|
169
|
+
// emits per frame
|
170
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
171
|
+
|
172
|
+
// color of particles
|
173
|
+
this.setStartColor(cc.color(128,128,128,255));
|
174
|
+
this.setStartColorVar(cc.color(128,128,128,255));
|
175
|
+
this.setEndColor(cc.color(26,26,26,51));
|
176
|
+
this.setEndColorVar(cc.color(26,26,26,51));
|
177
|
+
|
178
|
+
// size, in pixels
|
179
|
+
this.setStartSize(8.0);
|
180
|
+
this.setStartSizeVar(2.0);
|
181
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
182
|
+
|
183
|
+
// additive
|
184
|
+
this.setBlendAdditive(false);
|
185
|
+
return true;
|
186
|
+
}
|
187
|
+
return false;
|
188
|
+
}
|
189
|
+
});
|
190
|
+
|
191
|
+
/**
|
192
|
+
* Create a fireworks particle system
|
193
|
+
* @deprecated since v3.0 please use new cc.ParticleFireworks() instead.
|
194
|
+
* @return {cc.ParticleFireworks}
|
195
|
+
*/
|
196
|
+
cc.ParticleFireworks.create = function () {
|
197
|
+
return new cc.ParticleFireworks();
|
198
|
+
};
|
199
|
+
|
200
|
+
/**
|
201
|
+
* A sun particle system
|
202
|
+
* @class
|
203
|
+
* @extends cc.ParticleSystem
|
204
|
+
*
|
205
|
+
* @example
|
206
|
+
* var emitter = new cc.ParticleSun();
|
207
|
+
*/
|
208
|
+
cc.ParticleSun = cc.ParticleSystem.extend(/** @lends cc.ParticleSun# */{
|
209
|
+
/**
|
210
|
+
* <p>The cc.ParticleSun's constructor. <br/>
|
211
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSun()".<br/>
|
212
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
213
|
+
*/
|
214
|
+
ctor:function () {
|
215
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 350 : 150);
|
216
|
+
},
|
217
|
+
|
218
|
+
/**
|
219
|
+
* initialize a sun particle system with number Of Particles
|
220
|
+
* @param {Number} numberOfParticles
|
221
|
+
* @return {Boolean}
|
222
|
+
*/
|
223
|
+
initWithTotalParticles:function (numberOfParticles) {
|
224
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
225
|
+
// additive
|
226
|
+
this.setBlendAdditive(true);
|
227
|
+
|
228
|
+
// duration
|
229
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
230
|
+
|
231
|
+
// Gravity Mode
|
232
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
233
|
+
|
234
|
+
// Gravity Mode: gravity
|
235
|
+
this.setGravity(cc.p(0, 0));
|
236
|
+
|
237
|
+
// Gravity mode: radial acceleration
|
238
|
+
this.setRadialAccel(0);
|
239
|
+
this.setRadialAccelVar(0);
|
240
|
+
|
241
|
+
// Gravity mode: speed of particles
|
242
|
+
this.setSpeed(20);
|
243
|
+
this.setSpeedVar(5);
|
244
|
+
|
245
|
+
// angle
|
246
|
+
this.setAngle(90);
|
247
|
+
this.setAngleVar(360);
|
248
|
+
|
249
|
+
// emitter position
|
250
|
+
var winSize = cc.director.getWinSize();
|
251
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
252
|
+
this.setPosVar(cc.p(0,0));
|
253
|
+
|
254
|
+
// life of particles
|
255
|
+
this.setLife(1);
|
256
|
+
this.setLifeVar(0.5);
|
257
|
+
|
258
|
+
// size, in pixels
|
259
|
+
this.setStartSize(30.0);
|
260
|
+
this.setStartSizeVar(10.0);
|
261
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
262
|
+
|
263
|
+
// emits per seconds
|
264
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
265
|
+
|
266
|
+
// color of particles
|
267
|
+
this.setStartColor(cc.color(194, 64, 31, 255));
|
268
|
+
this.setStartColorVar(cc.color(0, 0, 0, 0));
|
269
|
+
this.setEndColor(cc.color(0, 0, 0, 255));
|
270
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
271
|
+
|
272
|
+
return true;
|
273
|
+
}
|
274
|
+
return false;
|
275
|
+
}
|
276
|
+
});
|
277
|
+
|
278
|
+
/**
|
279
|
+
* Create a sun particle system
|
280
|
+
* @deprecated since v3.0 please use new cc.ParticleSun() instead.
|
281
|
+
* @return {cc.ParticleSun}
|
282
|
+
*/
|
283
|
+
cc.ParticleSun.create = function () {
|
284
|
+
return new cc.ParticleSun();
|
285
|
+
};
|
286
|
+
|
287
|
+
//! @brief A particle system
|
288
|
+
/**
|
289
|
+
* A galaxy particle system
|
290
|
+
* @class
|
291
|
+
* @extends cc.ParticleSystem
|
292
|
+
*
|
293
|
+
* @example
|
294
|
+
* var emitter = new cc.ParticleGalaxy();
|
295
|
+
*/
|
296
|
+
cc.ParticleGalaxy = cc.ParticleSystem.extend(/** @lends cc.ParticleGalaxy# */{
|
297
|
+
/**
|
298
|
+
* <p>The cc.ParticleGalaxy's constructor. <br/>
|
299
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleGalaxy()".<br/>
|
300
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
301
|
+
*/
|
302
|
+
ctor:function () {
|
303
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 200 : 100);
|
304
|
+
},
|
305
|
+
|
306
|
+
/**
|
307
|
+
* initialize a galaxy particle system with number Of Particles
|
308
|
+
* @param {Number} numberOfParticles
|
309
|
+
* @return {Boolean}
|
310
|
+
*/
|
311
|
+
initWithTotalParticles:function (numberOfParticles) {
|
312
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
313
|
+
// duration
|
314
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
315
|
+
|
316
|
+
// Gravity Mode
|
317
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
318
|
+
|
319
|
+
// Gravity Mode: gravity
|
320
|
+
this.setGravity(cc.p(0, 0));
|
321
|
+
|
322
|
+
// Gravity Mode: speed of particles
|
323
|
+
this.setSpeed(60);
|
324
|
+
this.setSpeedVar(10);
|
325
|
+
|
326
|
+
// Gravity Mode: radial
|
327
|
+
this.setRadialAccel(-80);
|
328
|
+
this.setRadialAccelVar(0);
|
329
|
+
|
330
|
+
// Gravity Mode: tangential
|
331
|
+
this.setTangentialAccel(80);
|
332
|
+
this.setTangentialAccelVar(0);
|
333
|
+
|
334
|
+
// angle
|
335
|
+
this.setAngle(90);
|
336
|
+
this.setAngleVar(360);
|
337
|
+
|
338
|
+
// emitter position
|
339
|
+
var winSize = cc.director.getWinSize();
|
340
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
341
|
+
this.setPosVar(cc.p(0,0));
|
342
|
+
|
343
|
+
// life of particles
|
344
|
+
this.setLife(4);
|
345
|
+
this.setLifeVar(1);
|
346
|
+
|
347
|
+
// size, in pixels
|
348
|
+
this.setStartSize(37.0);
|
349
|
+
this.setStartSizeVar(10.0);
|
350
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
351
|
+
|
352
|
+
// emits per second
|
353
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
354
|
+
|
355
|
+
// color of particles
|
356
|
+
this.setStartColor(cc.color(31, 64, 194, 255));
|
357
|
+
this.setStartColorVar(cc.color(0, 0, 0, 0));
|
358
|
+
this.setEndColor(cc.color(0, 0, 0, 255));
|
359
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
360
|
+
|
361
|
+
// additive
|
362
|
+
this.setBlendAdditive(true);
|
363
|
+
return true;
|
364
|
+
}
|
365
|
+
return false;
|
366
|
+
}
|
367
|
+
});
|
368
|
+
/**
|
369
|
+
* Create a galaxy particle system
|
370
|
+
* @deprecated since v3.0 please use new cc.OarticleGalaxy() instead.
|
371
|
+
* @return {cc.ParticleGalaxy}
|
372
|
+
*/
|
373
|
+
cc.ParticleGalaxy.create = function () {
|
374
|
+
return new cc.ParticleGalaxy();
|
375
|
+
};
|
376
|
+
|
377
|
+
/**
|
378
|
+
* A flower particle system
|
379
|
+
* @class
|
380
|
+
* @extends cc.ParticleSystem
|
381
|
+
*
|
382
|
+
* @example
|
383
|
+
* var emitter = new cc.ParticleFlower();
|
384
|
+
*/
|
385
|
+
cc.ParticleFlower = cc.ParticleSystem.extend(/** @lends cc.ParticleFlower# */{
|
386
|
+
/**
|
387
|
+
* <p>The cc.ParticleFlower's constructor. <br/>
|
388
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleFlower()".<br/>
|
389
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
390
|
+
*/
|
391
|
+
ctor : function () {
|
392
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 250 : 100);
|
393
|
+
},
|
394
|
+
|
395
|
+
/**
|
396
|
+
* initialize a flower particle system with number Of Particles
|
397
|
+
* @param {Number} numberOfParticles
|
398
|
+
* @return {Boolean}
|
399
|
+
*/
|
400
|
+
initWithTotalParticles:function (numberOfParticles) {
|
401
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
402
|
+
// duration
|
403
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
404
|
+
|
405
|
+
// Gravity Mode
|
406
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
407
|
+
|
408
|
+
// Gravity Mode: gravity
|
409
|
+
this.setGravity(cc.p(0, 0));
|
410
|
+
|
411
|
+
// Gravity Mode: speed of particles
|
412
|
+
this.setSpeed(80);
|
413
|
+
this.setSpeedVar(10);
|
414
|
+
|
415
|
+
// Gravity Mode: radial
|
416
|
+
this.setRadialAccel(-60);
|
417
|
+
this.setRadialAccelVar(0);
|
418
|
+
|
419
|
+
// Gravity Mode: tangential
|
420
|
+
this.setTangentialAccel(15);
|
421
|
+
this.setTangentialAccelVar(0);
|
422
|
+
|
423
|
+
// angle
|
424
|
+
this.setAngle(90);
|
425
|
+
this.setAngleVar(360);
|
426
|
+
|
427
|
+
// emitter position
|
428
|
+
var winSize = cc.director.getWinSize();
|
429
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
430
|
+
this.setPosVar(cc.p(0,0));
|
431
|
+
|
432
|
+
// life of particles
|
433
|
+
this.setLife(4);
|
434
|
+
this.setLifeVar(1);
|
435
|
+
|
436
|
+
// size, in pixels
|
437
|
+
this.setStartSize(30.0);
|
438
|
+
this.setStartSizeVar(10.0);
|
439
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
440
|
+
|
441
|
+
// emits per second
|
442
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
443
|
+
|
444
|
+
// color of particles
|
445
|
+
this.setStartColor(cc.color(128, 128, 128, 255));
|
446
|
+
this.setStartColorVar(cc.color(128, 128, 128, 128));
|
447
|
+
this.setEndColor(cc.color(0, 0, 0, 255));
|
448
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
449
|
+
|
450
|
+
// additive
|
451
|
+
this.setBlendAdditive(true);
|
452
|
+
return true;
|
453
|
+
}
|
454
|
+
return false;
|
455
|
+
}
|
456
|
+
});
|
457
|
+
|
458
|
+
/**
|
459
|
+
* Create a flower particle system
|
460
|
+
* @deprecated since v3.0 please use new cc.ParticleFlower() instead.
|
461
|
+
* @return {cc.ParticleFlower}
|
462
|
+
*/
|
463
|
+
cc.ParticleFlower.create = function () {
|
464
|
+
return new cc.ParticleFlower();
|
465
|
+
};
|
466
|
+
|
467
|
+
//! @brief A meteor particle system
|
468
|
+
/**
|
469
|
+
* A meteor particle system
|
470
|
+
* @class
|
471
|
+
* @extends cc.ParticleSystem
|
472
|
+
*
|
473
|
+
* @example
|
474
|
+
* var emitter = new cc.ParticleMeteor();
|
475
|
+
*/
|
476
|
+
cc.ParticleMeteor = cc.ParticleSystem.extend(/** @lends cc.ParticleMeteor# */{
|
477
|
+
/**
|
478
|
+
* <p>The cc.ParticleMeteor's constructor. <br/>
|
479
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleMeteor()".<br/>
|
480
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
481
|
+
*/
|
482
|
+
ctor:function () {
|
483
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 150 : 100);
|
484
|
+
},
|
485
|
+
|
486
|
+
/**
|
487
|
+
* initialize a meteor particle system with number Of Particles
|
488
|
+
* @param {Number} numberOfParticles
|
489
|
+
* @return {Boolean}
|
490
|
+
*/
|
491
|
+
initWithTotalParticles:function (numberOfParticles) {
|
492
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
493
|
+
// duration
|
494
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
495
|
+
|
496
|
+
// Gravity Mode
|
497
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
498
|
+
|
499
|
+
// Gravity Mode: gravity
|
500
|
+
this.setGravity(cc.p(-200, 200));
|
501
|
+
|
502
|
+
// Gravity Mode: speed of particles
|
503
|
+
this.setSpeed(15);
|
504
|
+
this.setSpeedVar(5);
|
505
|
+
|
506
|
+
// Gravity Mode: radial
|
507
|
+
this.setRadialAccel(0);
|
508
|
+
this.setRadialAccelVar(0);
|
509
|
+
|
510
|
+
// Gravity Mode: tangential
|
511
|
+
this.setTangentialAccel(0);
|
512
|
+
this.setTangentialAccelVar(0);
|
513
|
+
|
514
|
+
// angle
|
515
|
+
this.setAngle(90);
|
516
|
+
this.setAngleVar(360);
|
517
|
+
|
518
|
+
// emitter position
|
519
|
+
var winSize = cc.director.getWinSize();
|
520
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
521
|
+
this.setPosVar(cc.p(0,0));
|
522
|
+
|
523
|
+
// life of particles
|
524
|
+
this.setLife(2);
|
525
|
+
this.setLifeVar(1);
|
526
|
+
|
527
|
+
// size, in pixels
|
528
|
+
this.setStartSize(60.0);
|
529
|
+
this.setStartSizeVar(10.0);
|
530
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
531
|
+
|
532
|
+
// emits per second
|
533
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
534
|
+
|
535
|
+
// color of particles
|
536
|
+
this.setStartColor(cc.color(51, 102, 179));
|
537
|
+
this.setStartColorVar(cc.color(0, 0, 51, 26));
|
538
|
+
this.setEndColor(cc.color(0, 0, 0, 255));
|
539
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
540
|
+
|
541
|
+
// additive
|
542
|
+
this.setBlendAdditive(true);
|
543
|
+
return true;
|
544
|
+
}
|
545
|
+
return false;
|
546
|
+
}
|
547
|
+
});
|
548
|
+
|
549
|
+
/**
|
550
|
+
* Create a meteor particle system
|
551
|
+
* @deprecated since v3.0 please use new cc.ParticleMeteor() instead.
|
552
|
+
* @return {cc.ParticleMeteor}
|
553
|
+
*/
|
554
|
+
cc.ParticleMeteor.create = function () {
|
555
|
+
return new cc.ParticleMeteor();
|
556
|
+
};
|
557
|
+
|
558
|
+
/**
|
559
|
+
* A spiral particle system
|
560
|
+
* @class
|
561
|
+
* @extends cc.ParticleSystem
|
562
|
+
*
|
563
|
+
* @example
|
564
|
+
* var emitter = new cc.ParticleSpiral();
|
565
|
+
*/
|
566
|
+
cc.ParticleSpiral = cc.ParticleSystem.extend(/** @lends cc.ParticleSpiral# */{
|
567
|
+
|
568
|
+
/**
|
569
|
+
* <p>The cc.ParticleSpiral's constructor. <br/>
|
570
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSpiral()".<br/>
|
571
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
572
|
+
*/
|
573
|
+
ctor:function() {
|
574
|
+
cc.ParticleSystem.prototype.ctor.call(this,(cc._renderType === cc._RENDER_TYPE_WEBGL) ? 500 : 100);
|
575
|
+
},
|
576
|
+
|
577
|
+
/**
|
578
|
+
* initialize a spiral particle system with number Of Particles
|
579
|
+
* @param {Number} numberOfParticles
|
580
|
+
* @return {Boolean}
|
581
|
+
*/
|
582
|
+
initWithTotalParticles:function (numberOfParticles) {
|
583
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
584
|
+
// duration
|
585
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
586
|
+
|
587
|
+
// Gravity Mode
|
588
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
589
|
+
|
590
|
+
// Gravity Mode: gravity
|
591
|
+
this.setGravity(cc.p(0, 0));
|
592
|
+
|
593
|
+
// Gravity Mode: speed of particles
|
594
|
+
this.setSpeed(150);
|
595
|
+
this.setSpeedVar(0);
|
596
|
+
|
597
|
+
// Gravity Mode: radial
|
598
|
+
this.setRadialAccel(-380);
|
599
|
+
this.setRadialAccelVar(0);
|
600
|
+
|
601
|
+
// Gravity Mode: tangential
|
602
|
+
this.setTangentialAccel(45);
|
603
|
+
this.setTangentialAccelVar(0);
|
604
|
+
|
605
|
+
// angle
|
606
|
+
this.setAngle(90);
|
607
|
+
this.setAngleVar(0);
|
608
|
+
|
609
|
+
// emitter position
|
610
|
+
var winSize = cc.director.getWinSize();
|
611
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
612
|
+
this.setPosVar(cc.p(0,0));
|
613
|
+
|
614
|
+
// life of particles
|
615
|
+
this.setLife(12);
|
616
|
+
this.setLifeVar(0);
|
617
|
+
|
618
|
+
// size, in pixels
|
619
|
+
this.setStartSize(20.0);
|
620
|
+
this.setStartSizeVar(0.0);
|
621
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
622
|
+
|
623
|
+
// emits per second
|
624
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
625
|
+
|
626
|
+
// color of particles
|
627
|
+
this.setStartColor(cc.color(128,128,128,255));
|
628
|
+
this.setStartColorVar(cc.color(128,128,128,0));
|
629
|
+
this.setEndColor(cc.color(128,128,128,255));
|
630
|
+
this.setEndColorVar(cc.color(128,128,128,0));
|
631
|
+
|
632
|
+
// additive
|
633
|
+
this.setBlendAdditive(false);
|
634
|
+
return true;
|
635
|
+
}
|
636
|
+
return false;
|
637
|
+
}
|
638
|
+
});
|
639
|
+
|
640
|
+
/**
|
641
|
+
* Create a spiral particle system
|
642
|
+
* @deprecated since v3.0 please use new cc.ParticleSpiral() instead.
|
643
|
+
* @return {cc.ParticleSpiral}
|
644
|
+
*/
|
645
|
+
cc.ParticleSpiral.create = function () {
|
646
|
+
return new cc.ParticleSpiral();
|
647
|
+
};
|
648
|
+
|
649
|
+
/**
|
650
|
+
* An explosion particle system
|
651
|
+
* @class
|
652
|
+
* @extends cc.ParticleSystem
|
653
|
+
*
|
654
|
+
* @example
|
655
|
+
* var emitter = new cc.ParticleExplosion();
|
656
|
+
*/
|
657
|
+
cc.ParticleExplosion = cc.ParticleSystem.extend(/** @lends cc.ParticleExplosion# */{
|
658
|
+
/**
|
659
|
+
* <p>The cc.ParticleExplosion's constructor. <br/>
|
660
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleExplosion()".<br/>
|
661
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
662
|
+
*/
|
663
|
+
ctor:function () {
|
664
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 700 : 300);
|
665
|
+
},
|
666
|
+
|
667
|
+
/**
|
668
|
+
* initialize an explosion particle system with number Of Particles
|
669
|
+
* @param {Number} numberOfParticles
|
670
|
+
* @return {Boolean}
|
671
|
+
*/
|
672
|
+
initWithTotalParticles:function (numberOfParticles) {
|
673
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
674
|
+
// duration
|
675
|
+
this.setDuration(0.1);
|
676
|
+
|
677
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
678
|
+
|
679
|
+
// Gravity Mode: gravity
|
680
|
+
this.setGravity(cc.p(0, 0));
|
681
|
+
|
682
|
+
// Gravity Mode: speed of particles
|
683
|
+
this.setSpeed(70);
|
684
|
+
this.setSpeedVar(40);
|
685
|
+
|
686
|
+
// Gravity Mode: radial
|
687
|
+
this.setRadialAccel(0);
|
688
|
+
this.setRadialAccelVar(0);
|
689
|
+
|
690
|
+
// Gravity Mode: tangential
|
691
|
+
this.setTangentialAccel(0);
|
692
|
+
this.setTangentialAccelVar(0);
|
693
|
+
|
694
|
+
// angle
|
695
|
+
this.setAngle(90);
|
696
|
+
this.setAngleVar(360);
|
697
|
+
|
698
|
+
// emitter position
|
699
|
+
var winSize = cc.director.getWinSize();
|
700
|
+
this.setPosition(winSize.width / 2, winSize.height / 2);
|
701
|
+
this.setPosVar(cc.p(0,0));
|
702
|
+
|
703
|
+
// life of particles
|
704
|
+
this.setLife(5.0);
|
705
|
+
this.setLifeVar(2);
|
706
|
+
|
707
|
+
// size, in pixels
|
708
|
+
this.setStartSize(15.0);
|
709
|
+
this.setStartSizeVar(10.0);
|
710
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
711
|
+
|
712
|
+
// emits per second
|
713
|
+
this.setEmissionRate(this.getTotalParticles() / this.getDuration());
|
714
|
+
|
715
|
+
// color of particles
|
716
|
+
this.setStartColor(cc.color(179, 26, 51, 255));
|
717
|
+
this.setStartColorVar(cc.color(128, 128, 128, 0));
|
718
|
+
this.setEndColor(cc.color(128, 128, 128, 0));
|
719
|
+
this.setEndColorVar(cc.color(128, 128, 128, 0));
|
720
|
+
|
721
|
+
// additive
|
722
|
+
this.setBlendAdditive(false);
|
723
|
+
return true;
|
724
|
+
}
|
725
|
+
return false;
|
726
|
+
}
|
727
|
+
});
|
728
|
+
|
729
|
+
/**
|
730
|
+
* Create an explosion particle system
|
731
|
+
* @deprecated since v3.0 please use new cc.ParticleExplosion() instead.
|
732
|
+
* @return {cc.ParticleExplosion}
|
733
|
+
*/
|
734
|
+
cc.ParticleExplosion.create = function () {
|
735
|
+
return new cc.ParticleExplosion();
|
736
|
+
};
|
737
|
+
|
738
|
+
/**
|
739
|
+
* A smoke particle system
|
740
|
+
* @class
|
741
|
+
* @extends cc.ParticleSystem
|
742
|
+
*
|
743
|
+
* @example
|
744
|
+
* var emitter = new cc.ParticleSmoke();
|
745
|
+
*/
|
746
|
+
cc.ParticleSmoke = cc.ParticleSystem.extend(/** @lends cc.ParticleSmoke# */{
|
747
|
+
|
748
|
+
/**
|
749
|
+
* <p>The cc.ParticleSmoke's constructor. <br/>
|
750
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSmoke()".<br/>
|
751
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
752
|
+
*/
|
753
|
+
ctor:function () {
|
754
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 200 : 100);
|
755
|
+
},
|
756
|
+
|
757
|
+
/**
|
758
|
+
* initialize a smoke particle system with number Of Particles
|
759
|
+
* @param {Number} numberOfParticles
|
760
|
+
* @return {Boolean}
|
761
|
+
*/
|
762
|
+
initWithTotalParticles:function (numberOfParticles) {
|
763
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
764
|
+
// duration
|
765
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
766
|
+
|
767
|
+
// Emitter mode: Gravity Mode
|
768
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
769
|
+
|
770
|
+
// Gravity Mode: gravity
|
771
|
+
this.setGravity(cc.p(0, 0));
|
772
|
+
|
773
|
+
// Gravity Mode: radial acceleration
|
774
|
+
this.setRadialAccel(0);
|
775
|
+
this.setRadialAccelVar(0);
|
776
|
+
|
777
|
+
// Gravity Mode: speed of particles
|
778
|
+
this.setSpeed(25);
|
779
|
+
this.setSpeedVar(10);
|
780
|
+
|
781
|
+
// angle
|
782
|
+
this.setAngle(90);
|
783
|
+
this.setAngleVar(5);
|
784
|
+
|
785
|
+
// emitter position
|
786
|
+
var winSize = cc.director.getWinSize();
|
787
|
+
this.setPosition(winSize.width / 2, 0);
|
788
|
+
this.setPosVar(cc.p(20, 0));
|
789
|
+
|
790
|
+
// life of particles
|
791
|
+
this.setLife(4);
|
792
|
+
this.setLifeVar(1);
|
793
|
+
|
794
|
+
// size, in pixels
|
795
|
+
this.setStartSize(60.0);
|
796
|
+
this.setStartSizeVar(10.0);
|
797
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
798
|
+
|
799
|
+
// emits per frame
|
800
|
+
this.setEmissionRate(this.getTotalParticles() / this.getLife());
|
801
|
+
|
802
|
+
// color of particles
|
803
|
+
this.setStartColor(cc.color(204, 204, 204, 255));
|
804
|
+
this.setStartColorVar(cc.color(5, 5, 5, 0));
|
805
|
+
this.setEndColor(cc.color(0, 0, 0, 255));
|
806
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
807
|
+
|
808
|
+
// additive
|
809
|
+
this.setBlendAdditive(false);
|
810
|
+
return true;
|
811
|
+
}
|
812
|
+
return false;
|
813
|
+
}
|
814
|
+
});
|
815
|
+
|
816
|
+
/**
|
817
|
+
* Create a smoke particle system
|
818
|
+
* @deprecated since v3.0 please use new cc.ParticleSmoke() instead.
|
819
|
+
* @return {cc.ParticleSmoke}
|
820
|
+
*/
|
821
|
+
cc.ParticleSmoke.create = function () {
|
822
|
+
return new cc.ParticleSmoke();
|
823
|
+
};
|
824
|
+
|
825
|
+
/**
|
826
|
+
* A snow particle system
|
827
|
+
* @class
|
828
|
+
* @extends cc.ParticleSystem
|
829
|
+
*
|
830
|
+
* @example
|
831
|
+
* var emitter = new cc.ParticleSnow();
|
832
|
+
*/
|
833
|
+
cc.ParticleSnow = cc.ParticleSystem.extend(/** @lends cc.ParticleSnow# */{
|
834
|
+
|
835
|
+
/**
|
836
|
+
* <p>The cc.ParticleSnow's constructor. <br/>
|
837
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleSnow()".<br/>
|
838
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
839
|
+
*/
|
840
|
+
ctor:function () {
|
841
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 700 : 250);
|
842
|
+
},
|
843
|
+
|
844
|
+
/**
|
845
|
+
* initialize a snow particle system with number Of Particles
|
846
|
+
* @param {Number} numberOfParticles
|
847
|
+
* @return {Boolean}
|
848
|
+
*/
|
849
|
+
initWithTotalParticles:function (numberOfParticles) {
|
850
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
851
|
+
// duration
|
852
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
853
|
+
|
854
|
+
// set gravity mode.
|
855
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
856
|
+
|
857
|
+
// Gravity Mode: gravity
|
858
|
+
this.setGravity(cc.p(0, -1));
|
859
|
+
|
860
|
+
// Gravity Mode: speed of particles
|
861
|
+
this.setSpeed(5);
|
862
|
+
this.setSpeedVar(1);
|
863
|
+
|
864
|
+
// Gravity Mode: radial
|
865
|
+
this.setRadialAccel(0);
|
866
|
+
this.setRadialAccelVar(1);
|
867
|
+
|
868
|
+
// Gravity mode: tangential
|
869
|
+
this.setTangentialAccel(0);
|
870
|
+
this.setTangentialAccelVar(1);
|
871
|
+
|
872
|
+
// emitter position
|
873
|
+
var winSize = cc.director.getWinSize();
|
874
|
+
this.setPosition(winSize.width / 2, winSize.height + 10);
|
875
|
+
this.setPosVar(cc.p(winSize.width / 2, 0));
|
876
|
+
|
877
|
+
// angle
|
878
|
+
this.setAngle(-90);
|
879
|
+
this.setAngleVar(5);
|
880
|
+
|
881
|
+
// life of particles
|
882
|
+
this.setLife(45);
|
883
|
+
this.setLifeVar(15);
|
884
|
+
|
885
|
+
// size, in pixels
|
886
|
+
this.setStartSize(10.0);
|
887
|
+
this.setStartSizeVar(5.0);
|
888
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
889
|
+
|
890
|
+
// emits per second
|
891
|
+
this.setEmissionRate(10);
|
892
|
+
|
893
|
+
// color of particles
|
894
|
+
this.setStartColor(cc.color(255, 255, 255, 255));
|
895
|
+
this.setStartColorVar(cc.color(0, 0, 0, 0));
|
896
|
+
this.setEndColor(cc.color(255, 255, 255, 0));
|
897
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
898
|
+
|
899
|
+
// additive
|
900
|
+
this.setBlendAdditive(false);
|
901
|
+
return true;
|
902
|
+
}
|
903
|
+
return false;
|
904
|
+
}
|
905
|
+
});
|
906
|
+
|
907
|
+
/**
|
908
|
+
* Create a snow particle system
|
909
|
+
* @deprecated since v3.0 please use new cc.ParticleSnow() instead.
|
910
|
+
* @return {cc.ParticleSnow}
|
911
|
+
*/
|
912
|
+
cc.ParticleSnow.create = function () {
|
913
|
+
return new cc.ParticleSnow();
|
914
|
+
};
|
915
|
+
|
916
|
+
//! @brief A rain particle system
|
917
|
+
/**
|
918
|
+
* A rain particle system
|
919
|
+
* @class
|
920
|
+
* @extends cc.ParticleSystem
|
921
|
+
*
|
922
|
+
* @example
|
923
|
+
* var emitter = new cc.ParticleRain();
|
924
|
+
*/
|
925
|
+
cc.ParticleRain = cc.ParticleSystem.extend(/** @lends cc.ParticleRain# */{
|
926
|
+
|
927
|
+
/**
|
928
|
+
* <p>The cc.ParticleRain's constructor. <br/>
|
929
|
+
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.ParticleRain()".<br/>
|
930
|
+
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
|
931
|
+
*/
|
932
|
+
ctor:function () {
|
933
|
+
cc.ParticleSystem.prototype.ctor.call(this, (cc._renderType === cc._RENDER_TYPE_WEBGL) ? 1000 : 300);
|
934
|
+
},
|
935
|
+
|
936
|
+
/**
|
937
|
+
* initialize a rain particle system with number Of Particles
|
938
|
+
* @param {Number} numberOfParticles
|
939
|
+
* @return {Boolean}
|
940
|
+
*/
|
941
|
+
initWithTotalParticles:function (numberOfParticles) {
|
942
|
+
if (cc.ParticleSystem.prototype.initWithTotalParticles.call(this, numberOfParticles)) {
|
943
|
+
// duration
|
944
|
+
this.setDuration(cc.ParticleSystem.DURATION_INFINITY);
|
945
|
+
|
946
|
+
this.setEmitterMode(cc.ParticleSystem.MODE_GRAVITY);
|
947
|
+
|
948
|
+
// Gravity Mode: gravity
|
949
|
+
this.setGravity(cc.p(10, -10));
|
950
|
+
|
951
|
+
// Gravity Mode: radial
|
952
|
+
this.setRadialAccel(0);
|
953
|
+
this.setRadialAccelVar(1);
|
954
|
+
|
955
|
+
// Gravity Mode: tangential
|
956
|
+
this.setTangentialAccel(0);
|
957
|
+
this.setTangentialAccelVar(1);
|
958
|
+
|
959
|
+
// Gravity Mode: speed of particles
|
960
|
+
this.setSpeed(130);
|
961
|
+
this.setSpeedVar(30);
|
962
|
+
|
963
|
+
// angle
|
964
|
+
this.setAngle(-90);
|
965
|
+
this.setAngleVar(5);
|
966
|
+
|
967
|
+
|
968
|
+
// emitter position
|
969
|
+
var winSize = cc.director.getWinSize();
|
970
|
+
this.setPosition(winSize.width / 2, winSize.height);
|
971
|
+
this.setPosVar(cc.p(winSize.width / 2, 0));
|
972
|
+
|
973
|
+
// life of particles
|
974
|
+
this.setLife(4.5);
|
975
|
+
this.setLifeVar(0);
|
976
|
+
|
977
|
+
// size, in pixels
|
978
|
+
this.setStartSize(4.0);
|
979
|
+
this.setStartSizeVar(2.0);
|
980
|
+
this.setEndSize(cc.ParticleSystem.START_SIZE_EQUAL_TO_END_SIZE);
|
981
|
+
|
982
|
+
// emits per second
|
983
|
+
this.setEmissionRate(20);
|
984
|
+
|
985
|
+
// color of particles
|
986
|
+
this.setStartColor(cc.color(179, 204, 255, 255));
|
987
|
+
this.setStartColorVar(cc.color(0, 0, 0, 0));
|
988
|
+
this.setEndColor(cc.color(179, 204, 255, 128));
|
989
|
+
this.setEndColorVar(cc.color(0, 0, 0, 0));
|
990
|
+
|
991
|
+
// additive
|
992
|
+
this.setBlendAdditive(false);
|
993
|
+
return true;
|
994
|
+
}
|
995
|
+
return false;
|
996
|
+
}
|
997
|
+
});
|
998
|
+
|
999
|
+
/**
|
1000
|
+
* Create a rain particle system
|
1001
|
+
* @deprecated since v3.0 please use cc.ParticleRain() instead.
|
1002
|
+
* @return {cc.ParticleRain}
|
1003
|
+
*/
|
1004
|
+
cc.ParticleRain.create = function () {
|
1005
|
+
return new cc.ParticleRain();
|
1006
|
+
};
|