ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,1257 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
28
+ * cc.Waves3D action. <br />
29
+ * Reference the test cases (Effects Advanced Test)
30
+ * @class
31
+ * @extends cc.Grid3DAction
32
+ * @param {Number} duration
33
+ * @param {cc.Size} gridSize
34
+ * @param {Number} waves
35
+ * @param {Number} amplitude
36
+ */
37
+ cc.Waves3D = cc.Grid3DAction.extend(/** @lends cc.Waves3D# */{
38
+ _waves: 0,
39
+ _amplitude: 0,
40
+ _amplitudeRate: 0,
41
+
42
+ /**
43
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
44
+ * Create a wave 3d action with duration, grid size, waves and amplitude.
45
+ * @param {Number} duration
46
+ * @param {cc.Size} gridSize
47
+ * @param {Number} waves
48
+ * @param {Number} amplitude
49
+ */
50
+ ctor:function (duration, gridSize, waves, amplitude) {
51
+ cc.GridAction.prototype.ctor.call(this);
52
+ amplitude !== undefined && this.initWithDuration(duration, gridSize, waves, amplitude);
53
+ },
54
+
55
+ /**
56
+ * get Amplitude
57
+ * @return {Number}
58
+ */
59
+ getAmplitude:function () {
60
+ return this._amplitude;
61
+ },
62
+
63
+ /**
64
+ * set Amplitude
65
+ * @param {Number} amplitude
66
+ */
67
+ setAmplitude:function (amplitude) {
68
+ this._amplitude = amplitude;
69
+ },
70
+
71
+ /**
72
+ * get Amplitude Rate
73
+ * @return {Number}
74
+ */
75
+ getAmplitudeRate:function () {
76
+ return this._amplitudeRate;
77
+ },
78
+
79
+ /**
80
+ * set Amplitude Rate
81
+ * @param {Number} amplitudeRate
82
+ */
83
+ setAmplitudeRate:function (amplitudeRate) {
84
+ this._amplitudeRate = amplitudeRate;
85
+ },
86
+
87
+ /**
88
+ * initializes an action with duration, grid size, waves and amplitude
89
+ * @param {Number} duration
90
+ * @param {cc.Size} gridSize
91
+ * @param {Number} waves
92
+ * @param {Number} amplitude
93
+ * @return {Boolean}
94
+ */
95
+ initWithDuration:function (duration, gridSize, waves, amplitude) {
96
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
97
+ this._waves = waves;
98
+ this._amplitude = amplitude;
99
+ this._amplitudeRate = 1.0;
100
+ return true;
101
+ }
102
+ return false;
103
+ },
104
+
105
+ /**
106
+ * Called once per frame. Time is the number of seconds of a frame interval.
107
+ *
108
+ * @param {Number} dt
109
+ */
110
+ update:function (dt) {
111
+ var locGridSize = this._gridSize;
112
+ var locAmplitude = this._amplitude, locPos = cc.p(0, 0);
113
+ var locAmplitudeRate = this._amplitudeRate, locWaves = this._waves;
114
+ for (var i = 0; i < locGridSize.width + 1; ++i) {
115
+ for (var j = 0; j < locGridSize.height + 1; ++j) {
116
+ locPos.x = i;
117
+ locPos.y = j;
118
+ var v = this.originalVertex(locPos);
119
+ v.z += (Math.sin(Math.PI * dt * locWaves * 2 + (v.y + v.x) * 0.01) * locAmplitude * locAmplitudeRate);
120
+ //cc.log("v.z offset is" + (Math.sin(Math.PI * dt * this._waves * 2 + (v.y + v.x) * 0.01) * this._amplitude * this._amplitudeRate));
121
+ this.setVertex(locPos, v);
122
+ }
123
+ }
124
+ }
125
+ });
126
+
127
+ /**
128
+ * Create a wave 3d action with duration, grid size, waves and amplitude.
129
+ * @function
130
+ * @param {Number} duration
131
+ * @param {cc.Size} gridSize
132
+ * @param {Number} waves
133
+ * @param {Number} amplitude
134
+ */
135
+ cc.waves3D = function (duration, gridSize, waves, amplitude) {
136
+ return new cc.Waves3D(duration, gridSize, waves, amplitude);
137
+ };
138
+ /**
139
+ * Please use cc.waves3D instead. <br />
140
+ * Create a wave 3d action with duration, grid size, waves and amplitude.
141
+ * @param {Number} duration
142
+ * @param {cc.Size} gridSize
143
+ * @param {Number} waves
144
+ * @param {Number} amplitude
145
+ * @static
146
+ * @deprecated since v3.0 <br /> Please use cc.waves3D instead.
147
+ */
148
+ cc.Waves3D.create = cc.waves3D;
149
+
150
+ /**
151
+ * cc.FlipX3D action. <br />
152
+ * Flip around. <br />
153
+ * Reference the test cases (Effects Test)
154
+ * @class
155
+ * @extends cc.Grid3DAction
156
+ * @param {Number} duration
157
+ */
158
+ cc.FlipX3D = cc.Grid3DAction.extend(/** @lends cc.FlipX3D# */{
159
+
160
+ /**
161
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
162
+ * Create a Flip X 3D action with duration.
163
+ * @param {Number} duration
164
+ */
165
+ ctor: function(duration) {
166
+ if (duration !== undefined)
167
+ cc.GridAction.prototype.ctor.call(this, duration, cc.size(1, 1));
168
+ else cc.GridAction.prototype.ctor.call(this);
169
+ },
170
+
171
+ /**
172
+ * initializes the action with duration
173
+ * @param {Number} duration
174
+ * @return {Boolean}
175
+ */
176
+ initWithDuration:function (duration) {
177
+ return cc.Grid3DAction.prototype.initWithDuration.call(this, duration, cc.size(1, 1));
178
+ },
179
+
180
+ /**
181
+ * initializes the action with gridSize and duration
182
+ * @param {cc.Size} gridSize
183
+ * @param {Number} duration
184
+ * @return {Boolean}
185
+ */
186
+ initWithSize:function (gridSize, duration) {
187
+ if (gridSize.width != 1 || gridSize.height != 1) {
188
+ // Grid size must be (1,1)
189
+ cc.log("Grid size must be (1,1)");
190
+ return false;
191
+ }
192
+ return cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize);
193
+ },
194
+
195
+ /**
196
+ * Called once per frame. Time is the number of seconds of a frame interval.
197
+ *
198
+ * @param {Number} dt
199
+ */
200
+ update:function (dt) {
201
+ var angle = Math.PI * dt; // 180 degrees
202
+ var mz = Math.sin(angle);
203
+ angle = angle / 2.0; // x calculates degrees from 0 to 90
204
+ var mx = Math.cos(angle);
205
+
206
+ var diff = new cc.Vertex3F();
207
+ var tempVer = cc.p(0, 0);
208
+ tempVer.x = tempVer.y = 1;
209
+ var v0 = this.originalVertex(tempVer);
210
+ tempVer.x = tempVer.y = 0;
211
+ var v1 = this.originalVertex(tempVer);
212
+
213
+ var x0 = v0.x;
214
+ var x1 = v1.x;
215
+ var x;
216
+ var a, b, c, d;
217
+
218
+ if (x0 > x1) {
219
+ // Normal Grid
220
+ a = cc.p(0, 0);
221
+ b = cc.p(0, 1);
222
+ c = cc.p(1, 0);
223
+ d = cc.p(1, 1);
224
+ x = x0;
225
+ } else {
226
+ // Reversed Grid
227
+ c = cc.p(0, 0);
228
+ d = cc.p(0, 1);
229
+ a = cc.p(1, 0);
230
+ b = cc.p(1, 1);
231
+ x = x1;
232
+ }
233
+
234
+ diff.x = ( x - x * mx );
235
+ diff.z = Math.abs(parseFloat((x * mz) / 4.0));
236
+
237
+ // bottom-left
238
+ var v = this.originalVertex(a);
239
+ v.x = diff.x;
240
+ v.z += diff.z;
241
+ this.setVertex(a, v);
242
+
243
+ // upper-left
244
+ v = this.originalVertex(b);
245
+ v.x = diff.x;
246
+ v.z += diff.z;
247
+ this.setVertex(b, v);
248
+
249
+ // bottom-right
250
+ v = this.originalVertex(c);
251
+ v.x -= diff.x;
252
+ v.z -= diff.z;
253
+ this.setVertex(c, v);
254
+
255
+ // upper-right
256
+ v = this.originalVertex(d);
257
+ v.x -= diff.x;
258
+ v.z -= diff.z;
259
+ this.setVertex(d, v);
260
+ }
261
+ });
262
+
263
+ /**
264
+ * Create a Flip X 3D action with duration. <br />
265
+ * Flip around.
266
+ * @function
267
+ * @param {Number} duration
268
+ * @return {cc.FlipX3D}
269
+ */
270
+ cc.flipX3D = function (duration) {
271
+ return new cc.FlipX3D(duration);
272
+ };
273
+
274
+ /**
275
+ * Please use cc.flipX3D instead. <br />
276
+ * Create a Flip X 3D action with duration. <br />
277
+ * Flip around.
278
+ * @param {Number} duration
279
+ * @return {cc.FlipX3D}
280
+ * @static
281
+ * @deprecated since v3.0 <br /> Please use cc.flipX3D instead.
282
+ */
283
+ cc.FlipX3D.create = cc.flipX3D;
284
+
285
+ /**
286
+ * cc.FlipY3D action. <br />
287
+ * Upside down. <br />
288
+ * Reference the test cases (Effects Test)
289
+ * @class
290
+ * @extends cc.FlipX3D
291
+ * @param {Number} duration
292
+ */
293
+ cc.FlipY3D = cc.FlipX3D.extend(/** @lends cc.FlipY3D# */{
294
+
295
+ /**
296
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
297
+ * Create a flip Y 3d action with duration.
298
+ * @param {Number} duration
299
+ */
300
+ ctor: function(duration) {
301
+ if (duration !== undefined)
302
+ cc.GridAction.prototype.ctor.call(this, duration, cc.size(1, 1));
303
+ else cc.GridAction.prototype.ctor.call(this);
304
+ },
305
+
306
+ /**
307
+ * Called once per frame. Time is the number of seconds of a frame interval.
308
+ *
309
+ * @param {Number} dt
310
+ */
311
+ update:function (dt) {
312
+ var angle = Math.PI * dt; // 180 degrees
313
+ var mz = Math.sin(angle);
314
+ angle = angle / 2.0; // x calculates degrees from 0 to 90
315
+ var my = Math.cos(angle);
316
+
317
+ var diff = new cc.Vertex3F();
318
+
319
+ var tempP = cc.p(0, 0);
320
+ tempP.x = tempP.y = 1;
321
+ var v0 = this.originalVertex(tempP);
322
+ tempP.x = tempP.y = 0;
323
+ var v1 = this.originalVertex(tempP);
324
+
325
+ var y0 = v0.y;
326
+ var y1 = v1.y;
327
+ var y;
328
+ var a, b, c, d;
329
+
330
+ if (y0 > y1) {
331
+ // Normal Grid
332
+ a = cc.p(0, 0);
333
+ b = cc.p(0, 1);
334
+ c = cc.p(1, 0);
335
+ d = cc.p(1, 1);
336
+ y = y0;
337
+ } else {
338
+ // Reversed Grid
339
+ b = cc.p(0, 0);
340
+ a = cc.p(0, 1);
341
+ d = cc.p(1, 0);
342
+ c = cc.p(1, 1);
343
+ y = y1;
344
+ }
345
+
346
+ diff.y = y - y * my;
347
+ diff.z = Math.abs(parseFloat(y * mz) / 4.0);
348
+
349
+ // bottom-left
350
+ var v = this.originalVertex(a);
351
+ v.y = diff.y;
352
+ v.z += diff.z;
353
+ this.setVertex(a, v);
354
+
355
+ // upper-left
356
+ v = this.originalVertex(b);
357
+ v.y -= diff.y;
358
+ v.z -= diff.z;
359
+ this.setVertex(b, v);
360
+
361
+ // bottom-right
362
+ v = this.originalVertex(c);
363
+ v.y = diff.y;
364
+ v.z += diff.z;
365
+ this.setVertex(c, v);
366
+
367
+ // upper-right
368
+ v = this.originalVertex(d);
369
+ v.y -= diff.y;
370
+ v.z -= diff.z;
371
+ this.setVertex(d, v);
372
+ }
373
+ });
374
+
375
+ /**
376
+ * Create a flip Y 3d action with duration. <br />
377
+ * Upside down.
378
+ * @function
379
+ * @param {Number} duration
380
+ * @return {cc.FlipY3D}
381
+ */
382
+ cc.flipY3D = function (duration) {
383
+ return new cc.FlipY3D(duration);
384
+ };
385
+
386
+ /**
387
+ * Please use cc.flipY3D instead. <br />
388
+ * Create a flip Y 3d action with duration.
389
+ * @param {Number} duration
390
+ * @return {cc.FlipY3D}
391
+ * @static
392
+ * @deprecated since v3.0 <br /> Please use cc.flipY3D instead.
393
+ */
394
+ cc.FlipY3D.create = cc.flipY3D;
395
+
396
+ /**
397
+ * cc.Lens3D action. <br />
398
+ * Upside down. <br />
399
+ * Reference the test cases (Effects Test)
400
+ * @class
401
+ * @extends cc.Grid3DAction
402
+ * @param {Number} duration
403
+ * @param {cc.Size} gridSize
404
+ * @param {cc.Point} position
405
+ * @param {Number} radius
406
+ */
407
+ cc.Lens3D = cc.Grid3DAction.extend(/** @lends cc.Lens3D# */{
408
+ //lens center position
409
+ _position:null,
410
+ _radius:0,
411
+ //lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect
412
+ _lensEffect:0,
413
+ //lens is concave. (true = concave, false = convex) default is convex i.e. false
414
+ _concave:false,
415
+ _dirty:false,
416
+
417
+ /**
418
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
419
+ * creates a lens 3d action with center position, radius.
420
+ * @param {Number} duration
421
+ * @param {cc.Size} gridSize
422
+ * @param {cc.Point} position
423
+ * @param {Number} radius
424
+ */
425
+ ctor:function (duration, gridSize, position, radius) {
426
+ cc.GridAction.prototype.ctor.call(this);
427
+
428
+ this._position = cc.p(0, 0);
429
+ radius !== undefined && this.initWithDuration(duration, gridSize, position, radius);
430
+ },
431
+
432
+ /**
433
+ * Get lens center position
434
+ * @return {Number}
435
+ */
436
+ getLensEffect:function () {
437
+ return this._lensEffect;
438
+ },
439
+
440
+ /**
441
+ * Set lens center position
442
+ * @param {Number} lensEffect
443
+ */
444
+ setLensEffect:function (lensEffect) {
445
+ this._lensEffect = lensEffect;
446
+ },
447
+
448
+ /**
449
+ * Set whether lens is concave
450
+ * @param {Boolean} concave
451
+ */
452
+ setConcave:function (concave) {
453
+ this._concave = concave;
454
+ },
455
+
456
+ /**
457
+ * get Position
458
+ * @return {cc.Point}
459
+ */
460
+ getPosition:function () {
461
+ return this._position;
462
+ },
463
+
464
+ /**
465
+ * set Position
466
+ * @param {cc.Point} position
467
+ */
468
+ setPosition:function (position) {
469
+ if (!cc.pointEqualToPoint(position, this._position)) {
470
+ this._position.x = position.x;
471
+ this._position.y = position.y;
472
+ this._dirty = true;
473
+ }
474
+ },
475
+
476
+ /**
477
+ * initializes the action with center position, radius, a grid size and duration
478
+ * @param {Number} duration
479
+ * @param {cc.Size} gridSize
480
+ * @param {cc.Point} position
481
+ * @param {Number} radius
482
+ * @return {Boolean}
483
+ */
484
+ initWithDuration:function (duration, gridSize, position, radius) {
485
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
486
+ this.setPosition(position);
487
+ this._radius = radius;
488
+ this._lensEffect = 0.7;
489
+ this._dirty = true;
490
+ return true;
491
+ }
492
+ return false;
493
+ },
494
+
495
+ /**
496
+ * Called once per frame. Time is the number of seconds of a frame interval.
497
+ *
498
+ * @param {Number} dt
499
+ */
500
+ update:function (dt) {
501
+ if (this._dirty) {
502
+ var locGridSizeWidth = this._gridSize.width, locGridSizeHeight = this._gridSize.height;
503
+ var locRadius = this._radius, locLensEffect = this._lensEffect;
504
+ var locPos = cc.p(0, 0);
505
+ var vect = cc.p(0, 0);
506
+ var v, r, l, new_r, pre_log;
507
+ for (var i = 0; i < locGridSizeWidth + 1; ++i) {
508
+ for (var j = 0; j < locGridSizeHeight + 1; ++j) {
509
+ locPos.x = i;
510
+ locPos.y = j;
511
+ v = this.originalVertex(locPos);
512
+ vect.x = this._position.x - v.x;
513
+ vect.y = this._position.y - v.y;
514
+ r = cc.pLength(vect);
515
+
516
+ if (r < locRadius) {
517
+ r = locRadius - r;
518
+ pre_log = r / locRadius;
519
+ if (pre_log == 0)
520
+ pre_log = 0.001;
521
+
522
+ l = Math.log(pre_log) * locLensEffect;
523
+ new_r = Math.exp(l) * locRadius;
524
+
525
+ r = cc.pLength(vect);
526
+ if (r > 0) {
527
+ vect.x = vect.x / r;
528
+ vect.y = vect.y / r;
529
+
530
+ vect.x = vect.x * new_r;
531
+ vect.y = vect.y * new_r;
532
+ v.z += cc.pLength(vect) * locLensEffect;
533
+ }
534
+ }
535
+ this.setVertex(locPos, v);
536
+ }
537
+ }
538
+ this._dirty = false;
539
+ }
540
+ }
541
+ });
542
+
543
+ /**
544
+ * creates a lens 3d action with center position, radius
545
+ * @function
546
+ * @param {Number} duration
547
+ * @param {cc.Size} gridSize
548
+ * @param {cc.Point} position
549
+ * @param {Number} radius
550
+ * @return {cc.Lens3D}
551
+ */
552
+ cc.lens3D = function (duration, gridSize, position, radius) {
553
+ return new cc.Lens3D(duration, gridSize, position, radius);
554
+ };
555
+
556
+ /**
557
+ * Please use cc.lens3D instead
558
+ * creates a lens 3d action with center position, radius
559
+ * @param {Number} duration
560
+ * @param {cc.Size} gridSize
561
+ * @param {cc.Point} position
562
+ * @param {Number} radius
563
+ * @return {cc.Lens3D}
564
+ * @static
565
+ * @deprecated since v3.0 <br /> Please use cc.lens3D instead.
566
+ */
567
+ cc.Lens3D.create = cc.lens3D;
568
+
569
+ /**
570
+ * cc.Ripple3D action. <br />
571
+ * Reference the test cases (Effects Test)
572
+ * @class
573
+ * @extends cc.Grid3DAction
574
+ * @param {Number} duration
575
+ * @param {cc.Size} gridSize
576
+ * @param {cc.Point} position
577
+ * @param {Number} radius
578
+ * @param {Number} waves
579
+ * @param {Number} amplitude
580
+ */
581
+ cc.Ripple3D = cc.Grid3DAction.extend(/** @lends cc.Ripple3D# */{
582
+ /* center position */
583
+ _position: null,
584
+ _radius: 0,
585
+ _waves: 0,
586
+ _amplitude: 0,
587
+ _amplitudeRate: 0,
588
+
589
+ /**
590
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
591
+ * creates a ripple 3d action with radius, number of waves, amplitude.
592
+ * @param {Number} duration
593
+ * @param {cc.Size} gridSize
594
+ * @param {cc.Point} position
595
+ * @param {Number} radius
596
+ * @param {Number} waves
597
+ * @param {Number} amplitude
598
+ */
599
+ ctor:function (duration, gridSize, position, radius, waves, amplitude) {
600
+ cc.GridAction.prototype.ctor.call(this);
601
+
602
+ this._position = cc.p(0, 0);
603
+ amplitude !== undefined && this.initWithDuration(duration, gridSize, position, radius, waves, amplitude);
604
+ },
605
+
606
+ /**
607
+ * get center position
608
+ * @return {cc.Point}
609
+ */
610
+ getPosition:function () {
611
+ return this._position;
612
+ },
613
+
614
+ /**
615
+ * set center position
616
+ * @param {cc.Point} position
617
+ */
618
+ setPosition:function (position) {
619
+ this._position.x = position.x;
620
+ this._position.y = position.y;
621
+ },
622
+
623
+ /**
624
+ * get Amplitude
625
+ * @return {Number}
626
+ */
627
+ getAmplitude:function () {
628
+ return this._amplitude;
629
+ },
630
+
631
+ /**
632
+ * set Amplitude
633
+ * @param {Number} amplitude
634
+ */
635
+ setAmplitude:function (amplitude) {
636
+ this._amplitude = amplitude;
637
+ },
638
+
639
+ /**
640
+ * get Amplitude rate
641
+ * @return {*}
642
+ */
643
+ getAmplitudeRate:function () {
644
+ return this._amplitudeRate;
645
+ },
646
+
647
+ /**
648
+ * get amplitude rate
649
+ * @param {Number} amplitudeRate
650
+ */
651
+ setAmplitudeRate:function (amplitudeRate) {
652
+ this._amplitudeRate = amplitudeRate;
653
+ },
654
+
655
+ /**
656
+ * initializes the action with radius, number of waves, amplitude, a grid size and duration
657
+ * @param {Number} duration
658
+ * @param {cc.Size} gridSize
659
+ * @param {cc.Point} position
660
+ * @param {Number} radius
661
+ * @param {Number} waves
662
+ * @param {Number} amplitude
663
+ * @return {Boolean}
664
+ */
665
+ initWithDuration:function (duration, gridSize, position, radius, waves, amplitude) {
666
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
667
+ this.setPosition(position);
668
+ this._radius = radius;
669
+ this._waves = waves;
670
+ this._amplitude = amplitude;
671
+ this._amplitudeRate = 1.0;
672
+ return true;
673
+ }
674
+ return false;
675
+ },
676
+
677
+ /**
678
+ * Called once per frame. Time is the number of seconds of a frame interval.
679
+ *
680
+ * @param {Number} dt
681
+ */
682
+ update:function (dt) {
683
+ var locGridSizeWidth = this._gridSize.width, locGridSizeHeight = this._gridSize.height;
684
+ var locPos = cc.p(0, 0), locRadius = this._radius;
685
+ var locWaves = this._waves, locAmplitude = this._amplitude, locAmplitudeRate = this._amplitudeRate;
686
+ var v, r, tempPos = cc.p(0, 0);
687
+ for (var i = 0; i < (locGridSizeWidth + 1); ++i) {
688
+ for (var j = 0; j < (locGridSizeHeight + 1); ++j) {
689
+ locPos.x = i;
690
+ locPos.y = j;
691
+ v = this.originalVertex(locPos);
692
+
693
+ tempPos.x = this._position.x - v.x;
694
+ tempPos.y = this._position.y - v.y;
695
+ r = cc.pLength(tempPos);
696
+
697
+ if (r < locRadius) {
698
+ r = locRadius - r;
699
+ var rate = Math.pow(r / locRadius, 2);
700
+ v.z += (Math.sin(dt * Math.PI * locWaves * 2 + r * 0.1) * locAmplitude * locAmplitudeRate * rate);
701
+ }
702
+ this.setVertex(locPos, v);
703
+ }
704
+ }
705
+ }
706
+ });
707
+
708
+ /**
709
+ * creates a ripple 3d action with radius, number of waves, amplitude
710
+ * @function
711
+ * @param {Number} duration
712
+ * @param {cc.Size} gridSize
713
+ * @param {cc.Point} position
714
+ * @param {Number} radius
715
+ * @param {Number} waves
716
+ * @param {Number} amplitude
717
+ * @return {cc.Ripple3D}
718
+ */
719
+ cc.ripple3D = function (duration, gridSize, position, radius, waves, amplitude) {
720
+ return new cc.Ripple3D(duration, gridSize, position, radius, waves, amplitude);
721
+ };
722
+
723
+ /**
724
+ * Please use cc.ripple3D instead
725
+ * creates a ripple 3d action with radius, number of waves, amplitude
726
+ * @param {Number} duration
727
+ * @param {cc.Size} gridSize
728
+ * @param {cc.Point} position
729
+ * @param {Number} radius
730
+ * @param {Number} waves
731
+ * @param {Number} amplitude
732
+ * @return {cc.Ripple3D}
733
+ * @static
734
+ * @deprecated since v3.0 <br /> Please use cc.ripple3D instead.
735
+ */
736
+ cc.Ripple3D.create = cc.ripple3D;
737
+
738
+ /**
739
+ * cc.Shaky3D action. <br />
740
+ * Reference the test cases (Effects Test)
741
+ * @class
742
+ * @extends cc.Grid3DAction
743
+ * @param {Number} duration
744
+ * @param {cc.Size} gridSize
745
+ * @param {Number} range
746
+ * @param {Boolean} shakeZ
747
+ */
748
+ cc.Shaky3D = cc.Grid3DAction.extend(/** @lends cc.Shaky3D# */{
749
+ _randRange: 0,
750
+ _shakeZ: false,
751
+
752
+ /**
753
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
754
+ * Create a shaky3d action with a range, shake Z vertices.
755
+ * @param {Number} duration
756
+ * @param {cc.Size} gridSize
757
+ * @param {Number} range
758
+ * @param {Boolean} shakeZ
759
+ */
760
+ ctor:function (duration, gridSize, range, shakeZ) {
761
+ cc.GridAction.prototype.ctor.call(this);
762
+ shakeZ !== undefined && this.initWithDuration(duration, gridSize, range, shakeZ);
763
+ },
764
+
765
+ /**
766
+ * initializes the action with a range, shake Z vertices, a grid and duration
767
+ * @param {Number} duration
768
+ * @param {cc.Size} gridSize
769
+ * @param {Number} range
770
+ * @param {Boolean} shakeZ
771
+ * @return {Boolean}
772
+ */
773
+ initWithDuration:function (duration, gridSize, range, shakeZ) {
774
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
775
+ this._randRange = range;
776
+ this._shakeZ = shakeZ;
777
+ return true;
778
+ }
779
+ return false;
780
+ },
781
+
782
+ /**
783
+ * Called once per frame. Time is the number of seconds of a frame interval.
784
+ *
785
+ * @param {Number} dt
786
+ */
787
+ update:function (dt) {
788
+ var locGridSizeWidth = this._gridSize.width, locGridSizeHeight = this._gridSize.height;
789
+ var locRandRange = this._randRange, locShakeZ = this._shakeZ, locP = cc.p(0, 0);
790
+ var v;
791
+ for (var i = 0; i < (locGridSizeWidth + 1); ++i) {
792
+ for (var j = 0; j < (locGridSizeHeight + 1); ++j) {
793
+ locP.x = i;
794
+ locP.y = j;
795
+ v = this.originalVertex(locP);
796
+ v.x += (cc.rand() % (locRandRange * 2)) - locRandRange;
797
+ v.y += (cc.rand() % (locRandRange * 2)) - locRandRange;
798
+ if (locShakeZ)
799
+ v.z += (cc.rand() % (locRandRange * 2)) - locRandRange;
800
+ this.setVertex(locP, v);
801
+ }
802
+ }
803
+ }
804
+ });
805
+
806
+ /**
807
+ * creates the action with a range, shake Z vertices, a grid and duration
808
+ * @function
809
+ * @param {Number} duration
810
+ * @param {cc.Size} gridSize
811
+ * @param {Number} range
812
+ * @param {Boolean} shakeZ
813
+ * @return {cc.Shaky3D}
814
+ */
815
+ cc.shaky3D = function (duration, gridSize, range, shakeZ) {
816
+ return new cc.Shaky3D(duration, gridSize, range, shakeZ);
817
+ };
818
+
819
+ /**
820
+ * Please use cc.shaky3D instead
821
+ * creates the action with a range, shake Z vertices, a grid and duration
822
+ * @param {Number} duration
823
+ * @param {cc.Size} gridSize
824
+ * @param {Number} range
825
+ * @param {Boolean} shakeZ
826
+ * @return {cc.Shaky3D}
827
+ * @static
828
+ * @deprecated since v3.0 <br /> Please use cc.shaky3D instead.
829
+ */
830
+ cc.Shaky3D.create = cc.shaky3D;
831
+
832
+ /**
833
+ * cc.Liquid action. <br />
834
+ * Reference the test cases (Effects Test)
835
+ * @class
836
+ * @extends cc.Grid3DAction
837
+ * @param {Number} duration
838
+ * @param {cc.Size} gridSize
839
+ * @param {Number} waves
840
+ * @param {Number} amplitude
841
+ */
842
+ cc.Liquid = cc.Grid3DAction.extend(/** @lends cc.Liquid# */{
843
+ _waves: 0,
844
+ _amplitude: 0,
845
+ _amplitudeRate: 0,
846
+
847
+ /**
848
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
849
+ * Create a liquid action with amplitude, a grid and duration.
850
+ * @param {Number} duration
851
+ * @param {cc.Size} gridSize
852
+ * @param {Number} waves
853
+ * @param {Number} amplitude
854
+ */
855
+ ctor: function (duration, gridSize, waves, amplitude) {
856
+ cc.GridAction.prototype.ctor.call(this);
857
+ amplitude !== undefined && this.initWithDuration(duration, gridSize, waves, amplitude);
858
+ },
859
+
860
+ /**
861
+ * get amplitude
862
+ * @return {Number}
863
+ */
864
+ getAmplitude:function () {
865
+ return this._amplitude;
866
+ },
867
+
868
+ /**
869
+ * set amplitude
870
+ * @param {Number} amplitude
871
+ */
872
+ setAmplitude:function (amplitude) {
873
+ this._amplitude = amplitude;
874
+ },
875
+
876
+ /**
877
+ * get amplitude rate
878
+ * @return {Number}
879
+ */
880
+ getAmplitudeRate:function () {
881
+ return this._amplitudeRate;
882
+ },
883
+
884
+ /**
885
+ * set amplitude rate
886
+ * @param {Number} amplitudeRate
887
+ */
888
+ setAmplitudeRate:function (amplitudeRate) {
889
+ this._amplitudeRate = amplitudeRate;
890
+ },
891
+
892
+ /**
893
+ * initializes the action with amplitude, a grid and duration
894
+ * @param {Number} duration
895
+ * @param {cc.Size} gridSize
896
+ * @param {Number} waves
897
+ * @param {Number} amplitude
898
+ * @return {Boolean}
899
+ */
900
+ initWithDuration:function (duration, gridSize, waves, amplitude) {
901
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
902
+ this._waves = waves;
903
+ this._amplitude = amplitude;
904
+ this._amplitudeRate = 1.0;
905
+ return true;
906
+ }
907
+ return false;
908
+ },
909
+
910
+ /**
911
+ * Called once per frame. Time is the number of seconds of a frame interval.
912
+ *
913
+ * @param {Number} dt
914
+ */
915
+ update:function (dt) {
916
+ var locSizeWidth = this._gridSize.width, locSizeHeight = this._gridSize.height, locPos = cc.p(0, 0);
917
+ var locWaves = this._waves, locAmplitude = this._amplitude, locAmplitudeRate = this._amplitudeRate;
918
+ var v;
919
+ for (var i = 1; i < locSizeWidth; ++i) {
920
+ for (var j = 1; j < locSizeHeight; ++j) {
921
+ locPos.x = i;
922
+ locPos.y = j;
923
+ v = this.originalVertex(locPos);
924
+ v.x = (v.x + (Math.sin(dt * Math.PI * locWaves * 2 + v.x * .01) * locAmplitude * locAmplitudeRate));
925
+ v.y = (v.y + (Math.sin(dt * Math.PI * locWaves * 2 + v.y * .01) * locAmplitude * locAmplitudeRate));
926
+ this.setVertex(locPos, v);
927
+ }
928
+ }
929
+ }
930
+ });
931
+
932
+ /**
933
+ * creates the action with amplitude, a grid and duration
934
+ * @function
935
+ * @param {Number} duration
936
+ * @param {cc.Size} gridSize
937
+ * @param {Number} waves
938
+ * @param {Number} amplitude
939
+ * @return {cc.Liquid}
940
+ */
941
+ cc.liquid = function (duration, gridSize, waves, amplitude) {
942
+ return new cc.Liquid(duration, gridSize, waves, amplitude);
943
+ };
944
+
945
+ /**
946
+ * Please use cc.liquid instead
947
+ * creates the action with amplitude, a grid and duration
948
+ * @param {Number} duration
949
+ * @param {cc.Size} gridSize
950
+ * @param {Number} waves
951
+ * @param {Number} amplitude
952
+ * @return {cc.Liquid}
953
+ * @static
954
+ * @deprecated since v3.0 <br /> Please use cc.liquid instead.
955
+ */
956
+ cc.Liquid.create = cc.liquid;
957
+
958
+ /**
959
+ * cc.Waves action. <br />
960
+ * Reference the test cases (Effects Test)
961
+ * @class
962
+ * @extends cc.Grid3DAction
963
+ * @param {Number} duration
964
+ * @param {cc.Size} gridSize
965
+ * @param {Number} waves
966
+ * @param {Number} amplitude
967
+ * @param {Boolean} horizontal
968
+ * @param {Boolean} vertical
969
+ */
970
+ cc.Waves = cc.Grid3DAction.extend(/** @lends cc.Waves# */{
971
+ _waves: 0,
972
+ _amplitude: 0,
973
+ _amplitudeRate: 0,
974
+ _vertical: false,
975
+ _horizontal: false,
976
+
977
+ /**
978
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
979
+ * Create a wave action with amplitude, horizontal sin, vertical sin, a grid and duration.
980
+ * @param {Number} duration
981
+ * @param {cc.Size} gridSize
982
+ * @param {Number} waves
983
+ * @param {Number} amplitude
984
+ * @param {Boolean} horizontal
985
+ * @param {Boolean} vertical
986
+ */
987
+ ctor: function (duration, gridSize, waves, amplitude, horizontal, vertical) {
988
+ cc.GridAction.prototype.ctor.call(this);
989
+ vertical !== undefined && this.initWithDuration(duration, gridSize, waves, amplitude, horizontal, vertical);
990
+ },
991
+
992
+ /**
993
+ * get amplitude
994
+ * @return {Number}
995
+ */
996
+ getAmplitude:function () {
997
+ return this._amplitude;
998
+ },
999
+
1000
+ /**
1001
+ * set amplitude
1002
+ * @param {Number} amplitude
1003
+ */
1004
+ setAmplitude:function (amplitude) {
1005
+ this._amplitude = amplitude;
1006
+ },
1007
+
1008
+ /**
1009
+ * get amplitude rate
1010
+ * @return {Number}
1011
+ */
1012
+ getAmplitudeRate:function () {
1013
+ return this._amplitudeRate;
1014
+ },
1015
+
1016
+ /**
1017
+ * set amplitude rate
1018
+ * @param {Number} amplitudeRate
1019
+ */
1020
+ setAmplitudeRate:function (amplitudeRate) {
1021
+ this._amplitudeRate = amplitudeRate;
1022
+ },
1023
+
1024
+ /**
1025
+ * initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration
1026
+ * @param {Number} duration
1027
+ * @param {cc.Size} gridSize
1028
+ * @param {Number} waves
1029
+ * @param {Number} amplitude
1030
+ * @param {Boolean} horizontal
1031
+ * @param {Boolean} vertical
1032
+ * @return {Boolean}
1033
+ */
1034
+ initWithDuration:function (duration, gridSize, waves, amplitude, horizontal, vertical) {
1035
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
1036
+ this._waves = waves;
1037
+ this._amplitude = amplitude;
1038
+ this._amplitudeRate = 1.0;
1039
+ this._horizontal = horizontal;
1040
+ this._vertical = vertical;
1041
+ return true;
1042
+ }
1043
+ return false;
1044
+ },
1045
+
1046
+ /**
1047
+ * Called once per frame. Time is the number of seconds of a frame interval.
1048
+ *
1049
+ * @param {Number} dt
1050
+ */
1051
+ update:function (dt) {
1052
+ var locSizeWidth = this._gridSize.width, locSizeHeight = this._gridSize.height, locPos = cc.p(0, 0);
1053
+ var locVertical = this._vertical, locHorizontal = this._horizontal;
1054
+ var locWaves = this._waves, locAmplitude = this._amplitude, locAmplitudeRate = this._amplitudeRate;
1055
+ var v;
1056
+ for (var i = 0; i < locSizeWidth + 1; ++i) {
1057
+ for (var j = 0; j < locSizeHeight + 1; ++j) {
1058
+ locPos.x = i;
1059
+ locPos.y = j;
1060
+ v = this.originalVertex(locPos);
1061
+ if (locVertical)
1062
+ v.x = (v.x + (Math.sin(dt * Math.PI * locWaves * 2 + v.y * .01) * locAmplitude * locAmplitudeRate));
1063
+ if (locHorizontal)
1064
+ v.y = (v.y + (Math.sin(dt * Math.PI * locWaves * 2 + v.x * .01) * locAmplitude * locAmplitudeRate));
1065
+ this.setVertex(locPos, v);
1066
+ }
1067
+ }
1068
+ }
1069
+ });
1070
+
1071
+ /**
1072
+ * initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration
1073
+ * @function
1074
+ * @param {Number} duration
1075
+ * @param {cc.Size} gridSize
1076
+ * @param {Number} waves
1077
+ * @param {Number} amplitude
1078
+ * @param {Boolean} horizontal
1079
+ * @param {Boolean} vertical
1080
+ * @return {cc.Waves}
1081
+ */
1082
+ cc.waves = function (duration, gridSize, waves, amplitude, horizontal, vertical) {
1083
+ return new cc.Waves(duration, gridSize, waves, amplitude, horizontal, vertical);
1084
+ };
1085
+
1086
+ /**
1087
+ * Please use cc.waves instead
1088
+ * initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration
1089
+ * @param {Number} duration
1090
+ * @param {cc.Size} gridSize
1091
+ * @param {Number} waves
1092
+ * @param {Number} amplitude
1093
+ * @param {Boolean} horizontal
1094
+ * @param {Boolean} vertical
1095
+ * @return {cc.Waves}
1096
+ * @static
1097
+ * @deprecated since v3.0 <br /> Please use cc.waves instead.
1098
+ */
1099
+ cc.Waves.create = cc.waves;
1100
+
1101
+ /** @brief */
1102
+ /**
1103
+ * cc.Twirl action. <br />
1104
+ * Reference the test cases (Effects Test)
1105
+ * @class
1106
+ * @extends cc.Grid3DAction
1107
+ * @param {Number} duration
1108
+ * @param {cc.Size} gridSize
1109
+ * @param {cc.Point} position
1110
+ * @param {Number} twirls
1111
+ * @param {Number} amplitude
1112
+ */
1113
+ cc.Twirl = cc.Grid3DAction.extend(/** @lends cc.Twirl# */{
1114
+ /* twirl center */
1115
+ _position: null,
1116
+ _twirls: 0,
1117
+ _amplitude: 0,
1118
+ _amplitudeRate: 0,
1119
+
1120
+ /**
1121
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
1122
+ * Create a grid 3d action with center position, number of twirls, amplitude, a grid size and duration.
1123
+ * @param {Number} duration
1124
+ * @param {cc.Size} gridSize
1125
+ * @param {cc.Point} position
1126
+ * @param {Number} twirls
1127
+ * @param {Number} amplitude
1128
+ */
1129
+ ctor:function (duration, gridSize, position, twirls, amplitude) {
1130
+ cc.GridAction.prototype.ctor.call(this);
1131
+
1132
+ this._position = cc.p(0, 0);
1133
+ amplitude !== undefined && this.initWithDuration(duration, gridSize, position, twirls, amplitude);
1134
+ },
1135
+
1136
+ /**
1137
+ * get twirl center
1138
+ * @return {cc.Point}
1139
+ */
1140
+ getPosition:function () {
1141
+ return this._position;
1142
+ },
1143
+
1144
+ /**
1145
+ * set twirl center
1146
+ * @param {cc.Point} position
1147
+ */
1148
+ setPosition:function (position) {
1149
+ this._position.x = position.x;
1150
+ this._position.y = position.y;
1151
+ },
1152
+
1153
+ /**
1154
+ * get amplitude
1155
+ * @return {Number}
1156
+ */
1157
+ getAmplitude:function () {
1158
+ return this._amplitude;
1159
+ },
1160
+
1161
+ /**
1162
+ * set amplitude
1163
+ * @param {Number} amplitude
1164
+ */
1165
+ setAmplitude:function (amplitude) {
1166
+ this._amplitude = amplitude;
1167
+ },
1168
+
1169
+ /**
1170
+ * get amplitude rate
1171
+ * @return {Number}
1172
+ */
1173
+ getAmplitudeRate:function () {
1174
+ return this._amplitudeRate;
1175
+ },
1176
+
1177
+ /**
1178
+ * set amplitude rate
1179
+ * @param {Number} amplitudeRate
1180
+ */
1181
+ setAmplitudeRate:function (amplitudeRate) {
1182
+ this._amplitudeRate = amplitudeRate;
1183
+ },
1184
+
1185
+ /** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
1186
+ initWithDuration:function (duration, gridSize, position, twirls, amplitude) {
1187
+ if (cc.Grid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
1188
+ this.setPosition(position);
1189
+ this._twirls = twirls;
1190
+ this._amplitude = amplitude;
1191
+ this._amplitudeRate = 1.0;
1192
+ return true;
1193
+ }
1194
+ return false;
1195
+ },
1196
+
1197
+ /**
1198
+ * Called once per frame. Time is the number of seconds of a frame interval.
1199
+ *
1200
+ * @param {Number} dt
1201
+ */
1202
+ update:function (dt) {
1203
+ var c = this._position;
1204
+ var locSizeWidth = this._gridSize.width, locSizeHeight = this._gridSize.height, locPos = cc.p(0, 0);
1205
+ var amp = 0.1 * this._amplitude * this._amplitudeRate;
1206
+ var locTwirls = this._twirls;
1207
+ var v, a, dX, dY, avg = cc.p(0, 0);
1208
+ for (var i = 0; i < (locSizeWidth + 1); ++i) {
1209
+ for (var j = 0; j < (locSizeHeight + 1); ++j) {
1210
+ locPos.x = i;
1211
+ locPos.y = j;
1212
+ v = this.originalVertex(locPos);
1213
+
1214
+ avg.x = i - (locSizeWidth / 2.0);
1215
+ avg.y = j - (locSizeHeight / 2.0);
1216
+
1217
+ a = cc.pLength(avg) * Math.cos(Math.PI / 2.0 + dt * Math.PI * locTwirls * 2) * amp;
1218
+
1219
+ dX = Math.sin(a) * (v.y - c.y) + Math.cos(a) * (v.x - c.x);
1220
+ dY = Math.cos(a) * (v.y - c.y) - Math.sin(a) * (v.x - c.x);
1221
+
1222
+ v.x = c.x + dX;
1223
+ v.y = c.y + dY;
1224
+
1225
+ this.setVertex(locPos, v);
1226
+ }
1227
+ }
1228
+ }
1229
+ });
1230
+
1231
+ /**
1232
+ * creates the action with center position, number of twirls, amplitude, a grid size and duration
1233
+ * @function
1234
+ * @param {Number} duration
1235
+ * @param {cc.Size} gridSize
1236
+ * @param {cc.Point} position
1237
+ * @param {Number} twirls
1238
+ * @param {Number} amplitude
1239
+ * @return {cc.Twirl}
1240
+ */
1241
+ cc.twirl = function (duration, gridSize, position, twirls, amplitude) {
1242
+ return new cc.Twirl(duration, gridSize, position, twirls, amplitude);
1243
+ };
1244
+
1245
+ /**
1246
+ * Please use cc.twirl instead
1247
+ * creates the action with center position, number of twirls, amplitude, a grid size and duration
1248
+ * @param {Number} duration
1249
+ * @param {cc.Size} gridSize
1250
+ * @param {cc.Point} position
1251
+ * @param {Number} twirls
1252
+ * @param {Number} amplitude
1253
+ * @return {cc.Twirl}
1254
+ * @static
1255
+ * @deprecated since v3.0 <br /> Please use cc.twirl instead.
1256
+ */
1257
+ cc.Twirl.create = cc.twirl;