ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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in the Software without restriction, including without limitation the rights
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ctor:function (duration, gridSize, range, shakeZ) {
|
50
|
+
cc.GridAction.prototype.ctor.call(this);
|
51
|
+
shakeZ !== undefined && this.initWithDuration(duration, gridSize, range, shakeZ);
|
52
|
+
},
|
53
|
+
|
54
|
+
/**
|
55
|
+
* Initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration.
|
56
|
+
* @param {Number} duration
|
57
|
+
* @param {cc.Size} gridSize
|
58
|
+
* @param {Number} range
|
59
|
+
* @param {Boolean} shakeZ
|
60
|
+
* @return {Boolean}
|
61
|
+
*/
|
62
|
+
initWithDuration:function (duration, gridSize, range, shakeZ) {
|
63
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
64
|
+
this._randRange = range;
|
65
|
+
this._shakeZ = shakeZ;
|
66
|
+
return true;
|
67
|
+
}
|
68
|
+
return false;
|
69
|
+
},
|
70
|
+
|
71
|
+
/**
|
72
|
+
* Called once per frame. Time is the number of seconds of a frame interval. <br />
|
73
|
+
* @param {Number} dt
|
74
|
+
*/
|
75
|
+
update:function (dt) {
|
76
|
+
var locGridSize = this._gridSize, locRandRange = this._randRange;
|
77
|
+
var locPos = cc.p(0, 0);
|
78
|
+
for (var i = 0; i < locGridSize.width; ++i) {
|
79
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
80
|
+
locPos.x = i;
|
81
|
+
locPos.y = j;
|
82
|
+
var coords = this.originalTile(locPos);
|
83
|
+
|
84
|
+
// X
|
85
|
+
coords.bl.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
86
|
+
coords.br.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
87
|
+
coords.tl.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
88
|
+
coords.tr.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
89
|
+
|
90
|
+
// Y
|
91
|
+
coords.bl.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
92
|
+
coords.br.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
93
|
+
coords.tl.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
94
|
+
coords.tr.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
95
|
+
|
96
|
+
if (this._shakeZ) {
|
97
|
+
coords.bl.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
98
|
+
coords.br.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
99
|
+
coords.tl.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
100
|
+
coords.tr.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
101
|
+
}
|
102
|
+
|
103
|
+
this.setTile(locPos, coords);
|
104
|
+
}
|
105
|
+
}
|
106
|
+
}
|
107
|
+
});
|
108
|
+
|
109
|
+
/**
|
110
|
+
* Creates the action with a range, whether or not to shake Z vertices, a grid size, and duration. <br />
|
111
|
+
* Reference the test cases (Effects Test)
|
112
|
+
* @function
|
113
|
+
* @param {Number} duration
|
114
|
+
* @param {cc.Size} gridSize
|
115
|
+
* @param {Number} range
|
116
|
+
* @param {Boolean} shakeZ
|
117
|
+
* @return {cc.ShakyTiles3D}
|
118
|
+
*/
|
119
|
+
cc.shakyTiles3D = function (duration, gridSize, range, shakeZ) {
|
120
|
+
return new cc.ShakyTiles3D(duration, gridSize, range, shakeZ);
|
121
|
+
};
|
122
|
+
|
123
|
+
/**
|
124
|
+
* Please use cc.shakyTiles3D instead. <br />
|
125
|
+
* creates the action with a range, whether or not to shake Z vertices, a grid size, and duration. <br />
|
126
|
+
* Reference the test cases (Effects Test)
|
127
|
+
* @param {Number} duration
|
128
|
+
* @param {cc.Size} gridSize
|
129
|
+
* @param {Number} range
|
130
|
+
* @param {Boolean} shakeZ
|
131
|
+
* @return {cc.ShakyTiles3D}
|
132
|
+
* @static
|
133
|
+
* @deprecated since v3.0 <br /> Please use cc.shakyTiles3D instead.
|
134
|
+
*/
|
135
|
+
cc.ShakyTiles3D.create = cc.shakyTiles3D;
|
136
|
+
|
137
|
+
/**
|
138
|
+
* cc.ShatteredTiles3D action. <br />
|
139
|
+
* Reference the test cases (Effects Test)
|
140
|
+
* @class
|
141
|
+
* @extends cc.TiledGrid3DAction
|
142
|
+
* @param {Number} duration
|
143
|
+
* @param {cc.Size} gridSize
|
144
|
+
* @param {Number} range
|
145
|
+
* @param {Boolean} shatterZ
|
146
|
+
*/
|
147
|
+
cc.ShatteredTiles3D = cc.TiledGrid3DAction.extend(/** @lends cc.ShatteredTiles3D# */{
|
148
|
+
_randRange:0,
|
149
|
+
_once:false,
|
150
|
+
_shatterZ:false,
|
151
|
+
|
152
|
+
/**
|
153
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
154
|
+
* Creates the action with a range, whether of not to shatter Z vertices, a grid size and duration.
|
155
|
+
* @param {Number} duration
|
156
|
+
* @param {cc.Size} gridSize
|
157
|
+
* @param {Number} range
|
158
|
+
* @param {Boolean} shatterZ
|
159
|
+
*/
|
160
|
+
ctor:function (duration, gridSize, range, shatterZ) {
|
161
|
+
cc.GridAction.prototype.ctor.call(this);
|
162
|
+
shatterZ !== undefined && this.initWithDuration(duration, gridSize, range, shatterZ);
|
163
|
+
},
|
164
|
+
|
165
|
+
/**
|
166
|
+
* Initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration. <br />
|
167
|
+
* @param {Number} duration
|
168
|
+
* @param {cc.Size} gridSize
|
169
|
+
* @param {Number} range
|
170
|
+
* @param {Boolean} shatterZ
|
171
|
+
* @return {Boolean}
|
172
|
+
*/
|
173
|
+
initWithDuration:function (duration, gridSize, range, shatterZ) {
|
174
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
175
|
+
this._once = false;
|
176
|
+
this._randRange = range;
|
177
|
+
this._shatterZ = shatterZ;
|
178
|
+
return true;
|
179
|
+
}
|
180
|
+
return false;
|
181
|
+
},
|
182
|
+
|
183
|
+
/**
|
184
|
+
* Called once per frame. Time is the number of seconds of a frame interval. <br />
|
185
|
+
* @param {Number} dt
|
186
|
+
*/
|
187
|
+
update:function (dt) {
|
188
|
+
if (this._once === false) {
|
189
|
+
var locGridSize = this._gridSize, locRandRange = this._randRange;
|
190
|
+
var coords, locPos = cc.p(0, 0);
|
191
|
+
for (var i = 0; i < locGridSize.width; ++i) {
|
192
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
193
|
+
locPos.x = i;
|
194
|
+
locPos.y = j;
|
195
|
+
coords = this.originalTile(locPos);
|
196
|
+
|
197
|
+
// X
|
198
|
+
coords.bl.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
199
|
+
coords.br.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
200
|
+
coords.tl.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
201
|
+
coords.tr.x += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
202
|
+
|
203
|
+
// Y
|
204
|
+
coords.bl.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
205
|
+
coords.br.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
206
|
+
coords.tl.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
207
|
+
coords.tr.y += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
208
|
+
|
209
|
+
if (this._shatterZ) {
|
210
|
+
coords.bl.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
211
|
+
coords.br.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
212
|
+
coords.tl.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
213
|
+
coords.tr.z += ( cc.rand() % (locRandRange * 2) ) - locRandRange;
|
214
|
+
}
|
215
|
+
this.setTile(locPos, coords);
|
216
|
+
}
|
217
|
+
}
|
218
|
+
this._once = true;
|
219
|
+
}
|
220
|
+
}
|
221
|
+
});
|
222
|
+
|
223
|
+
/**
|
224
|
+
* Creates the action with a range, whether of not to shatter Z vertices, a grid size and duration. <br />
|
225
|
+
* Reference the test cases (Effects Test)
|
226
|
+
* @function
|
227
|
+
* @param {Number} duration
|
228
|
+
* @param {cc.Size} gridSize
|
229
|
+
* @param {Number} range
|
230
|
+
* @param {Boolean} shatterZ
|
231
|
+
* @return {cc.ShatteredTiles3D}
|
232
|
+
*/
|
233
|
+
cc.shatteredTiles3D = function (duration, gridSize, range, shatterZ) {
|
234
|
+
return new cc.ShatteredTiles3D(duration, gridSize, range, shatterZ);
|
235
|
+
};
|
236
|
+
|
237
|
+
/**
|
238
|
+
* Please use cc.shatteredTiles3D instead. <br />
|
239
|
+
* Creates the action with a range, whether of not to shatter Z vertices, a grid size and duration. <br />
|
240
|
+
* Reference the test cases (Effects Test)
|
241
|
+
* @param {Number} duration
|
242
|
+
* @param {cc.Size} gridSize
|
243
|
+
* @param {Number} range
|
244
|
+
* @param {Boolean} shatterZ
|
245
|
+
* @return {cc.ShatteredTiles3D}
|
246
|
+
* @static
|
247
|
+
* @deprecated since v3.0 <br /> Please use cc.shatteredTiles3D instead.
|
248
|
+
*/
|
249
|
+
cc.ShatteredTiles3D.create = cc.shatteredTiles3D;
|
250
|
+
|
251
|
+
/**
|
252
|
+
* A Tile composed of position, startPosition and delta.
|
253
|
+
* @Class
|
254
|
+
* @constructor
|
255
|
+
* @param {cc.Point} [position=cc.p(0,0)]
|
256
|
+
* @param {cc.Point} [startPosition=cc.p(0,0)]
|
257
|
+
* @param {cc.Size} [delta=cc.p(0,0)]
|
258
|
+
*/
|
259
|
+
cc.Tile = function (position, startPosition, delta) {
|
260
|
+
this.position = position || cc.p(0,0);
|
261
|
+
this.startPosition = startPosition || cc.p(0,0);
|
262
|
+
this.delta = delta || cc.p(0,0);
|
263
|
+
};
|
264
|
+
|
265
|
+
/**
|
266
|
+
* cc.ShuffleTiles action, Shuffle the tiles in random order. <br />
|
267
|
+
* Reference the test cases (Effects Test)
|
268
|
+
* @class
|
269
|
+
* @extends cc.TiledGrid3DAction
|
270
|
+
* @param {Number} duration
|
271
|
+
* @param {cc.Size} gridSize
|
272
|
+
* @param {Number} seed
|
273
|
+
*/
|
274
|
+
cc.ShuffleTiles = cc.TiledGrid3DAction.extend(/** @lends cc.ShuffleTiles# */{
|
275
|
+
_seed:0,
|
276
|
+
_tilesCount:0,
|
277
|
+
_tilesOrder:null,
|
278
|
+
_tiles:null,
|
279
|
+
|
280
|
+
/**
|
281
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
282
|
+
* Creates the action with a random seed, the grid size and the duration.
|
283
|
+
* @param {Number} duration
|
284
|
+
* @param {cc.Size} gridSize
|
285
|
+
* @param {Number} seed
|
286
|
+
*/
|
287
|
+
ctor:function (duration, gridSize, seed) {
|
288
|
+
cc.GridAction.prototype.ctor.call(this);
|
289
|
+
this._tilesOrder = [];
|
290
|
+
this._tiles = [];
|
291
|
+
|
292
|
+
seed !== undefined && this.initWithDuration(duration, gridSize, seed);
|
293
|
+
},
|
294
|
+
|
295
|
+
/**
|
296
|
+
* Initializes the action with a random seed, the grid size and the duration.
|
297
|
+
* @param {Number} duration
|
298
|
+
* @param {cc.Size} gridSize
|
299
|
+
* @param {Number} seed
|
300
|
+
* @return {Boolean}
|
301
|
+
*/
|
302
|
+
initWithDuration:function (duration, gridSize, seed) {
|
303
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
304
|
+
this._seed = seed;
|
305
|
+
this._tilesOrder.length = 0;
|
306
|
+
this._tiles.length = 0;
|
307
|
+
return true;
|
308
|
+
}
|
309
|
+
return false;
|
310
|
+
},
|
311
|
+
|
312
|
+
/**
|
313
|
+
* Shuffle
|
314
|
+
* @param {Array} array
|
315
|
+
* @param {Number} len
|
316
|
+
*/
|
317
|
+
shuffle:function (array, len) {
|
318
|
+
for (var i = len - 1; i >= 0; i--) {
|
319
|
+
var j = 0 | (cc.rand() % (i + 1));
|
320
|
+
var v = array[i];
|
321
|
+
array[i] = array[j];
|
322
|
+
array[j] = v;
|
323
|
+
}
|
324
|
+
},
|
325
|
+
|
326
|
+
/**
|
327
|
+
* Get Delta
|
328
|
+
* @param {cc.Size} pos
|
329
|
+
*/
|
330
|
+
getDelta:function (pos) {
|
331
|
+
var locGridSize = this._gridSize;
|
332
|
+
var idx = pos.width * locGridSize.height + pos.height;
|
333
|
+
return cc.size(((this._tilesOrder[idx] / locGridSize.height) - pos.width),
|
334
|
+
((this._tilesOrder[idx] % locGridSize.height) - pos.height));
|
335
|
+
},
|
336
|
+
|
337
|
+
/**
|
338
|
+
* Place Tile
|
339
|
+
* @param {cc.Point} pos
|
340
|
+
* @param {cc.Tile} tile
|
341
|
+
*/
|
342
|
+
placeTile:function (pos, tile) {
|
343
|
+
var coords = this.originalTile(pos);
|
344
|
+
|
345
|
+
var step = this.target.grid.getStep();
|
346
|
+
var locPosition = tile.position;
|
347
|
+
coords.bl.x += (locPosition.x * step.x);
|
348
|
+
coords.bl.y += (locPosition.y * step.y);
|
349
|
+
|
350
|
+
coords.br.x += (locPosition.x * step.x);
|
351
|
+
coords.br.y += (locPosition.y * step.y);
|
352
|
+
|
353
|
+
coords.tl.x += (locPosition.x * step.x);
|
354
|
+
coords.tl.y += (locPosition.y * step.y);
|
355
|
+
|
356
|
+
coords.tr.x += (locPosition.x * step.x);
|
357
|
+
coords.tr.y += (locPosition.y * step.y);
|
358
|
+
|
359
|
+
this.setTile(pos, coords);
|
360
|
+
},
|
361
|
+
|
362
|
+
/**
|
363
|
+
* Start with target
|
364
|
+
* @param {cc.Node} target
|
365
|
+
*/
|
366
|
+
startWithTarget:function (target) {
|
367
|
+
cc.TiledGrid3DAction.prototype.startWithTarget.call(this, target);
|
368
|
+
var locGridSize = this._gridSize;
|
369
|
+
|
370
|
+
this._tilesCount = locGridSize.width * locGridSize.height;
|
371
|
+
var locTilesOrder = this._tilesOrder;
|
372
|
+
locTilesOrder.length = 0;
|
373
|
+
|
374
|
+
/**
|
375
|
+
* Use k to loop. Because m_nTilesCount is unsigned int,
|
376
|
+
* and i is used later for int.
|
377
|
+
*/
|
378
|
+
for (var k = 0; k < this._tilesCount; ++k)
|
379
|
+
locTilesOrder[k] = k;
|
380
|
+
this.shuffle(locTilesOrder, this._tilesCount);
|
381
|
+
|
382
|
+
var locTiles = this._tiles ;
|
383
|
+
locTiles.length = 0;
|
384
|
+
var tileIndex = 0, tempSize = cc.size(0,0);
|
385
|
+
for (var i = 0; i < locGridSize.width; ++i) {
|
386
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
387
|
+
locTiles[tileIndex] = new cc.Tile();
|
388
|
+
locTiles[tileIndex].position = cc.p(i, j);
|
389
|
+
locTiles[tileIndex].startPosition = cc.p(i, j);
|
390
|
+
tempSize.width = i;
|
391
|
+
tempSize.height = j;
|
392
|
+
locTiles[tileIndex].delta = this.getDelta(tempSize);
|
393
|
+
++tileIndex;
|
394
|
+
}
|
395
|
+
}
|
396
|
+
},
|
397
|
+
|
398
|
+
/**
|
399
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
400
|
+
* @param {Number} dt
|
401
|
+
*/
|
402
|
+
update:function (dt) {
|
403
|
+
var tileIndex = 0, locGridSize = this._gridSize, locTiles = this._tiles;
|
404
|
+
var selTile, locPos = cc.p(0, 0);
|
405
|
+
for (var i = 0; i < locGridSize.width; ++i) {
|
406
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
407
|
+
locPos.x = i;
|
408
|
+
locPos.y = j;
|
409
|
+
selTile = locTiles[tileIndex];
|
410
|
+
selTile.position.x = selTile.delta.width * dt;
|
411
|
+
selTile.position.y = selTile.delta.height * dt;
|
412
|
+
this.placeTile(locPos, selTile);
|
413
|
+
++tileIndex;
|
414
|
+
}
|
415
|
+
}
|
416
|
+
}
|
417
|
+
});
|
418
|
+
|
419
|
+
/**
|
420
|
+
* Creates the action with a random seed, the grid size and the duration. <br />
|
421
|
+
* Reference the test cases (Effects Test)
|
422
|
+
* @function
|
423
|
+
* @param {Number} duration
|
424
|
+
* @param {cc.Size} gridSize
|
425
|
+
* @param {Number} seed
|
426
|
+
* @return {cc.ShuffleTiles}
|
427
|
+
*/
|
428
|
+
cc.shuffleTiles = function (duration, gridSize, seed) {
|
429
|
+
return new cc.ShuffleTiles(duration, gridSize, seed);
|
430
|
+
};
|
431
|
+
|
432
|
+
/**
|
433
|
+
* Please use cc.shuffleTiles instead. <br />
|
434
|
+
* Creates the action with a random seed, the grid size and the duration. <br />
|
435
|
+
* Reference the test cases (Effects Test)
|
436
|
+
* @param {Number} duration
|
437
|
+
* @param {cc.Size} gridSize
|
438
|
+
* @param {Number} seed
|
439
|
+
* @return {cc.ShuffleTiles}
|
440
|
+
* @static
|
441
|
+
* @deprecated since v3.0 <br /> Please use cc.shuffleTiles instead.
|
442
|
+
*/
|
443
|
+
cc.ShuffleTiles.create = cc.shuffleTiles;
|
444
|
+
|
445
|
+
/**
|
446
|
+
* cc.FadeOutTRTiles action. Fades out the tiles in a Top-Right direction. <br />
|
447
|
+
* Reference the test cases (Effects Test)
|
448
|
+
* @class
|
449
|
+
* @extends cc.TiledGrid3DAction
|
450
|
+
*/
|
451
|
+
cc.FadeOutTRTiles = cc.TiledGrid3DAction.extend(/** @lends cc.FadeOutTRTiles# */{
|
452
|
+
/**
|
453
|
+
* Test function
|
454
|
+
* @param {cc.Size} pos
|
455
|
+
* @param {Number} time
|
456
|
+
*/
|
457
|
+
testFunc:function (pos, time) {
|
458
|
+
var locX = this._gridSize.width * time;
|
459
|
+
var locY = this._gridSize.height * time;
|
460
|
+
if ((locX + locY) == 0.0)
|
461
|
+
return 1.0;
|
462
|
+
return Math.pow((pos.width + pos.height) / (locX + locY), 6);
|
463
|
+
},
|
464
|
+
|
465
|
+
/**
|
466
|
+
* Turn on Tile
|
467
|
+
* @param {cc.Point} pos
|
468
|
+
*/
|
469
|
+
turnOnTile:function (pos) {
|
470
|
+
this.setTile(pos, this.originalTile(pos));
|
471
|
+
},
|
472
|
+
|
473
|
+
/**
|
474
|
+
* Turn Off Tile
|
475
|
+
* @param {cc.Point} pos
|
476
|
+
*/
|
477
|
+
turnOffTile:function (pos) {
|
478
|
+
this.setTile(pos, new cc.Quad3());
|
479
|
+
},
|
480
|
+
|
481
|
+
/**
|
482
|
+
* Transform tile
|
483
|
+
* @param {cc.Point} pos
|
484
|
+
* @param {Number} distance
|
485
|
+
*/
|
486
|
+
transformTile:function (pos, distance) {
|
487
|
+
var coords = this.originalTile(pos);
|
488
|
+
var step = this.target.grid.getStep();
|
489
|
+
|
490
|
+
coords.bl.x += (step.x / 2) * (1.0 - distance);
|
491
|
+
coords.bl.y += (step.y / 2) * (1.0 - distance);
|
492
|
+
|
493
|
+
coords.br.x -= (step.x / 2) * (1.0 - distance);
|
494
|
+
coords.br.y += (step.y / 2) * (1.0 - distance);
|
495
|
+
|
496
|
+
coords.tl.x += (step.x / 2) * (1.0 - distance);
|
497
|
+
coords.tl.y -= (step.y / 2) * (1.0 - distance);
|
498
|
+
|
499
|
+
coords.tr.x -= (step.x / 2) * (1.0 - distance);
|
500
|
+
coords.tr.y -= (step.y / 2) * (1.0 - distance);
|
501
|
+
|
502
|
+
this.setTile(pos, coords);
|
503
|
+
},
|
504
|
+
|
505
|
+
/**
|
506
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
507
|
+
* @param {Number} dt
|
508
|
+
*/
|
509
|
+
update:function (dt) {
|
510
|
+
var locGridSize = this._gridSize;
|
511
|
+
var locPos = cc.p(0, 0), locSize = cc.size(0, 0), distance;
|
512
|
+
for (var i = 0; i < locGridSize.width; ++i) {
|
513
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
514
|
+
locPos.x = i;
|
515
|
+
locPos.y = j;
|
516
|
+
locSize.width = i;
|
517
|
+
locSize.height = j;
|
518
|
+
distance = this.testFunc(locSize, dt);
|
519
|
+
if (distance == 0)
|
520
|
+
this.turnOffTile(locPos);
|
521
|
+
else if (distance < 1)
|
522
|
+
this.transformTile(locPos, distance);
|
523
|
+
else
|
524
|
+
this.turnOnTile(locPos);
|
525
|
+
}
|
526
|
+
}
|
527
|
+
}
|
528
|
+
});
|
529
|
+
|
530
|
+
/**
|
531
|
+
* Creates the action with the grid size and the duration. <br />
|
532
|
+
* Reference the test cases (Effects Test)
|
533
|
+
* @function
|
534
|
+
* @param duration
|
535
|
+
* @param gridSize
|
536
|
+
* @return {cc.FadeOutTRTiles}
|
537
|
+
*/
|
538
|
+
cc.fadeOutTRTiles = function (duration, gridSize) {
|
539
|
+
return new cc.FadeOutTRTiles(duration, gridSize);
|
540
|
+
};
|
541
|
+
|
542
|
+
/**
|
543
|
+
* Please use cc.fadeOutTRTiles instead. <br />
|
544
|
+
* Creates the action with the grid size and the duration. <br />
|
545
|
+
* Reference the test cases (Effects Test)
|
546
|
+
* @param duration
|
547
|
+
* @param gridSize
|
548
|
+
* @return {cc.FadeOutTRTiles}
|
549
|
+
* @static
|
550
|
+
* @deprecated since v3.0 <br /> Please use cc.fadeOutTRTiles instead.
|
551
|
+
*/
|
552
|
+
cc.FadeOutTRTiles.create = cc.fadeOutTRTiles;
|
553
|
+
|
554
|
+
/**
|
555
|
+
* cc.FadeOutBLTiles action. Fades out the tiles in a Bottom-Left direction. <br />
|
556
|
+
* Reference the test cases (Effects Test)
|
557
|
+
* @class
|
558
|
+
* @extends cc.FadeOutTRTiles
|
559
|
+
*/
|
560
|
+
cc.FadeOutBLTiles = cc.FadeOutTRTiles.extend(/** @lends cc.FadeOutBLTiles# */{
|
561
|
+
/**
|
562
|
+
* Test function
|
563
|
+
* @param {cc.Size} pos
|
564
|
+
* @param {Number} time
|
565
|
+
*/
|
566
|
+
testFunc:function (pos, time) {
|
567
|
+
var locX = this._gridSize.width * (1.0 - time);
|
568
|
+
var locY = this._gridSize.height * (1.0 - time);
|
569
|
+
if ((pos.width + pos.height) == 0)
|
570
|
+
return 1.0;
|
571
|
+
|
572
|
+
return Math.pow((locX + locY) / (pos.width + pos.height), 6);
|
573
|
+
}
|
574
|
+
});
|
575
|
+
|
576
|
+
/**
|
577
|
+
* Creates the action with the grid size and the duration. <br />
|
578
|
+
* Reference the test cases (Effects Test)
|
579
|
+
* @function
|
580
|
+
* @param duration
|
581
|
+
* @param gridSize
|
582
|
+
* @return {cc.FadeOutBLTiles}
|
583
|
+
*/
|
584
|
+
cc.fadeOutBLTiles = function (duration, gridSize) {
|
585
|
+
return new cc.FadeOutBLTiles(duration, gridSize);
|
586
|
+
};
|
587
|
+
|
588
|
+
/**
|
589
|
+
* Please use cc.fadeOutBLTiles instead. <br />
|
590
|
+
* Creates the action with the grid size and the duration. <br />
|
591
|
+
* Reference the test cases (Effects Test)
|
592
|
+
* @param duration
|
593
|
+
* @param gridSize
|
594
|
+
* @return {cc.FadeOutBLTiles}
|
595
|
+
* @static
|
596
|
+
* @deprecated since v3.0 <br /> Please use cc.fadeOutBLTiles instead.
|
597
|
+
*/
|
598
|
+
cc.FadeOutBLTiles.create = cc.fadeOutBLTiles;
|
599
|
+
|
600
|
+
/**
|
601
|
+
* cc.FadeOutUpTiles action. Fades out the tiles in upwards direction. <br />
|
602
|
+
* Reference the test cases (Effects Test)
|
603
|
+
* @class
|
604
|
+
* @extends cc.FadeOutTRTiles
|
605
|
+
*/
|
606
|
+
cc.FadeOutUpTiles = cc.FadeOutTRTiles.extend(/** @lends cc.FadeOutUpTiles# */{
|
607
|
+
testFunc:function (pos, time) {
|
608
|
+
var locY = this._gridSize.height * time;
|
609
|
+
if (locY == 0.0)
|
610
|
+
return 1.0;
|
611
|
+
return Math.pow(pos.height / locY, 6);
|
612
|
+
},
|
613
|
+
|
614
|
+
transformTile:function (pos, distance) {
|
615
|
+
var coords = this.originalTile(pos);
|
616
|
+
var step = this.target.grid.getStep();
|
617
|
+
|
618
|
+
coords.bl.y += (step.y / 2) * (1.0 - distance);
|
619
|
+
coords.br.y += (step.y / 2) * (1.0 - distance);
|
620
|
+
coords.tl.y -= (step.y / 2) * (1.0 - distance);
|
621
|
+
coords.tr.y -= (step.y / 2) * (1.0 - distance);
|
622
|
+
|
623
|
+
this.setTile(pos, coords);
|
624
|
+
}
|
625
|
+
});
|
626
|
+
|
627
|
+
/**
|
628
|
+
* Creates the action with the grid size and the duration. <br />
|
629
|
+
* Reference the test cases (Effects Test)
|
630
|
+
* @function
|
631
|
+
* @param {Number} duration
|
632
|
+
* @param {cc.Size} gridSize
|
633
|
+
* @return {cc.FadeOutUpTiles}
|
634
|
+
*/
|
635
|
+
cc.fadeOutUpTiles = function (duration, gridSize) {
|
636
|
+
return new cc.FadeOutUpTiles(duration, gridSize);
|
637
|
+
};
|
638
|
+
|
639
|
+
/**
|
640
|
+
* Please use cc.fadeOutUpTiles instead. <br />
|
641
|
+
* Creates the action with the grid size and the duration. <br />
|
642
|
+
* Reference the test cases (Effects Test)
|
643
|
+
* @param {Number} duration
|
644
|
+
* @param {cc.Size} gridSize
|
645
|
+
* @return {cc.FadeOutUpTiles}
|
646
|
+
* @static
|
647
|
+
* @deprecated since v3.0 <br /> Please use cc.fadeOutUpTiles instead.
|
648
|
+
*/
|
649
|
+
cc.FadeOutUpTiles.create = cc.fadeOutUpTiles;
|
650
|
+
|
651
|
+
/**
|
652
|
+
* cc.FadeOutDownTiles action. Fades out the tiles in downwards direction. <br />
|
653
|
+
* Reference the test cases (Effects Test)
|
654
|
+
* @class
|
655
|
+
* @extends cc.FadeOutUpTiles
|
656
|
+
*/
|
657
|
+
cc.FadeOutDownTiles = cc.FadeOutUpTiles.extend(/** @lends cc.FadeOutDownTiles# */{
|
658
|
+
testFunc:function (pos, time) {
|
659
|
+
var locY = this._gridSize.height * (1.0 - time);
|
660
|
+
if (pos.height == 0)
|
661
|
+
return 1.0;
|
662
|
+
return Math.pow(locY / pos.height, 6);
|
663
|
+
}
|
664
|
+
});
|
665
|
+
|
666
|
+
/**
|
667
|
+
* Creates the action with the grid size and the duration. <br />
|
668
|
+
* Reference the test cases (Effects Test)
|
669
|
+
* @function
|
670
|
+
* @param {Number} duration
|
671
|
+
* @param {cc.Size} gridSize
|
672
|
+
* @return {cc.FadeOutDownTiles}
|
673
|
+
*/
|
674
|
+
cc.fadeOutDownTiles = function (duration, gridSize) {
|
675
|
+
return new cc.FadeOutDownTiles(duration, gridSize);
|
676
|
+
};
|
677
|
+
/**
|
678
|
+
* Please use cc.fadeOutDownTiles instead. <br />
|
679
|
+
* Creates the action with the grid size and the duration. <br />
|
680
|
+
* Reference the test cases (Effects Test)
|
681
|
+
* @param {Number} duration
|
682
|
+
* @param {cc.Size} gridSize
|
683
|
+
* @return {cc.FadeOutDownTiles}
|
684
|
+
* @static
|
685
|
+
* @deprecated since v3.0 <br /> Please use cc.fadeOutDownTiles instead.
|
686
|
+
*/
|
687
|
+
cc.FadeOutDownTiles.create = cc.fadeOutDownTiles;
|
688
|
+
|
689
|
+
/**
|
690
|
+
* cc.TurnOffTiles action.<br/>
|
691
|
+
* Turn off the files in random order. <br />
|
692
|
+
* Reference the test cases (Effects Test)
|
693
|
+
* @class
|
694
|
+
* @extends cc.TiledGrid3DAction
|
695
|
+
* @param {Number} duration
|
696
|
+
* @param {cc.Size} gridSize
|
697
|
+
* @param {Number|Null} [seed=0]
|
698
|
+
* @example
|
699
|
+
* // turnOffTiles without seed
|
700
|
+
* var toff = new cc.TurnOffTiles(this._duration, cc.size(x, y));
|
701
|
+
*
|
702
|
+
* // turnOffTiles with seed
|
703
|
+
* var toff = new cc.TurnOffTiles(this._duration, cc.size(x, y), 0);
|
704
|
+
*/
|
705
|
+
cc.TurnOffTiles = cc.TiledGrid3DAction.extend(/** @lends cc.TurnOffTiles# */{
|
706
|
+
_seed:null,
|
707
|
+
_tilesCount:0,
|
708
|
+
_tilesOrder:null,
|
709
|
+
|
710
|
+
/**
|
711
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
712
|
+
* Creates the action with a random seed, the grid size and the duration.
|
713
|
+
* @param {Number} duration
|
714
|
+
* @param {cc.Size} gridSize
|
715
|
+
* @param {Number|Null} [seed=0]
|
716
|
+
*/
|
717
|
+
ctor:function (duration, gridSize, seed) {
|
718
|
+
cc.GridAction.prototype.ctor.call(this);
|
719
|
+
this._tilesOrder = [];
|
720
|
+
|
721
|
+
gridSize !== undefined && this.initWithDuration(duration, gridSize, seed);
|
722
|
+
},
|
723
|
+
|
724
|
+
/**
|
725
|
+
* Initializes the action with a random seed, the grid size and the duration.
|
726
|
+
* @param {Number} duration
|
727
|
+
* @param {cc.Size} gridSize
|
728
|
+
* @param {Number|Null} [seed=0]
|
729
|
+
* @return {Boolean}
|
730
|
+
*/
|
731
|
+
initWithDuration:function (duration, gridSize, seed) {
|
732
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
733
|
+
this._seed = seed || 0;
|
734
|
+
this._tilesOrder.length = 0;
|
735
|
+
return true;
|
736
|
+
}
|
737
|
+
return false;
|
738
|
+
},
|
739
|
+
|
740
|
+
/**
|
741
|
+
* Shuffle
|
742
|
+
* @param {Array} array
|
743
|
+
* @param {Number} len
|
744
|
+
*/
|
745
|
+
shuffle:function (array, len) {
|
746
|
+
for (var i = len - 1; i >= 0; i--) {
|
747
|
+
var j = 0 | (cc.rand() % (i + 1));
|
748
|
+
var v = array[i];
|
749
|
+
array[i] = array[j];
|
750
|
+
array[j] = v;
|
751
|
+
}
|
752
|
+
},
|
753
|
+
|
754
|
+
/**
|
755
|
+
* Turn on tile.
|
756
|
+
* @param {cc.Point} pos
|
757
|
+
*/
|
758
|
+
turnOnTile:function (pos) {
|
759
|
+
this.setTile(pos, this.originalTile(pos));
|
760
|
+
},
|
761
|
+
|
762
|
+
/**
|
763
|
+
* Turn off title.
|
764
|
+
* @param {cc.Point} pos
|
765
|
+
*/
|
766
|
+
turnOffTile:function (pos) {
|
767
|
+
this.setTile(pos, new cc.Quad3());
|
768
|
+
},
|
769
|
+
|
770
|
+
/**
|
771
|
+
* called before the action start. It will also set the target.
|
772
|
+
* @param {cc.Node} target
|
773
|
+
*/
|
774
|
+
startWithTarget:function (target) {
|
775
|
+
cc.TiledGrid3DAction.prototype.startWithTarget.call(this, target);
|
776
|
+
|
777
|
+
this._tilesCount = this._gridSize.width * this._gridSize.height;
|
778
|
+
var locTilesOrder = this._tilesOrder;
|
779
|
+
locTilesOrder.length = 0;
|
780
|
+
for (var i = 0; i < this._tilesCount; ++i)
|
781
|
+
locTilesOrder[i] = i;
|
782
|
+
this.shuffle(locTilesOrder, this._tilesCount);
|
783
|
+
},
|
784
|
+
|
785
|
+
/**
|
786
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
787
|
+
* @param {Number} dt
|
788
|
+
*/
|
789
|
+
update:function (dt) {
|
790
|
+
var l = 0 | (dt * this._tilesCount), locGridSize = this._gridSize;
|
791
|
+
var t,tilePos = cc.p(0,0), locTilesOrder = this._tilesOrder;
|
792
|
+
for (var i = 0; i < this._tilesCount; i++) {
|
793
|
+
t = locTilesOrder[i];
|
794
|
+
tilePos.x = 0 | (t / locGridSize.height);
|
795
|
+
tilePos.y = t % (0 | locGridSize.height);
|
796
|
+
if (i < l)
|
797
|
+
this.turnOffTile(tilePos);
|
798
|
+
else
|
799
|
+
this.turnOnTile(tilePos);
|
800
|
+
}
|
801
|
+
}
|
802
|
+
});
|
803
|
+
|
804
|
+
/**
|
805
|
+
* Creates the action with a random seed, the grid size and the duration. <br />
|
806
|
+
* Reference the test cases (Effects Test)
|
807
|
+
* @function
|
808
|
+
* @param {Number} duration
|
809
|
+
* @param {cc.Size} gridSize
|
810
|
+
* @param {Number|Null} [seed=0]
|
811
|
+
* @return {cc.TurnOffTiles}
|
812
|
+
* @example
|
813
|
+
* // example
|
814
|
+
* // turnOffTiles without seed
|
815
|
+
* var toff = cc.turnOffTiles(this._duration, cc.size(x, y));
|
816
|
+
*
|
817
|
+
* // turnOffTiles with seed
|
818
|
+
* var toff = cc.turnOffTiles(this._duration, cc.size(x, y), 0);
|
819
|
+
*/
|
820
|
+
cc.turnOffTiles = function (duration, gridSize, seed) {
|
821
|
+
return new cc.TurnOffTiles(duration, gridSize, seed);
|
822
|
+
};
|
823
|
+
/**
|
824
|
+
* Please use cc.turnOffTiles instead. <br />
|
825
|
+
* Creates the action with a random seed, the grid size and the duration. <br />
|
826
|
+
* Reference the test cases (Effects Test)
|
827
|
+
* @param {Number} duration
|
828
|
+
* @param {cc.Size} gridSize
|
829
|
+
* @param {Number|Null} [seed=0]
|
830
|
+
* @return {cc.TurnOffTiles}
|
831
|
+
* @static
|
832
|
+
* @deprecated since v3.0 <br /> Please use cc.turnOffTiles instead.
|
833
|
+
*/
|
834
|
+
cc.TurnOffTiles.create = cc.turnOffTiles;
|
835
|
+
|
836
|
+
/**
|
837
|
+
* cc.WavesTiles3D action. <br />
|
838
|
+
* Reference the test cases (Effects Test)
|
839
|
+
* @class
|
840
|
+
* @extends cc.TiledGrid3DAction
|
841
|
+
* @param {Number} duration
|
842
|
+
* @param {cc.Size} gridSize
|
843
|
+
* @param {Number} waves
|
844
|
+
* @param {Number} amplitude
|
845
|
+
*/
|
846
|
+
cc.WavesTiles3D = cc.TiledGrid3DAction.extend(/** @lends cc.WavesTiles3D# */{
|
847
|
+
_waves:0,
|
848
|
+
_amplitude:0,
|
849
|
+
_amplitudeRate:0,
|
850
|
+
|
851
|
+
/**
|
852
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
853
|
+
* creates the action with a number of waves, the waves amplitude, the grid size and the duration.
|
854
|
+
* @param {Number} duration
|
855
|
+
* @param {cc.Size} gridSize
|
856
|
+
* @param {Number} waves
|
857
|
+
* @param {Number} amplitude
|
858
|
+
*/
|
859
|
+
ctor:function (duration, gridSize, waves, amplitude) {
|
860
|
+
cc.GridAction.prototype.ctor.call(this);
|
861
|
+
amplitude !== undefined && this.initWithDuration(duration, gridSize, waves, amplitude);
|
862
|
+
},
|
863
|
+
|
864
|
+
/**
|
865
|
+
* get amplitude of waves
|
866
|
+
* @return {Number}
|
867
|
+
*/
|
868
|
+
getAmplitude:function () {
|
869
|
+
return this._amplitude;
|
870
|
+
},
|
871
|
+
|
872
|
+
/**
|
873
|
+
* set amplitude of waves
|
874
|
+
* @param {Number} amplitude
|
875
|
+
*/
|
876
|
+
setAmplitude:function (amplitude) {
|
877
|
+
this._amplitude = amplitude;
|
878
|
+
},
|
879
|
+
|
880
|
+
/**
|
881
|
+
* get amplitude rate of waves
|
882
|
+
* @return {Number}
|
883
|
+
*/
|
884
|
+
getAmplitudeRate:function () {
|
885
|
+
return this._amplitudeRate;
|
886
|
+
},
|
887
|
+
|
888
|
+
/**
|
889
|
+
* set amplitude rate of waves
|
890
|
+
* @param {Number} amplitudeRate
|
891
|
+
*/
|
892
|
+
setAmplitudeRate:function (amplitudeRate) {
|
893
|
+
this._amplitudeRate = amplitudeRate;
|
894
|
+
},
|
895
|
+
|
896
|
+
/**
|
897
|
+
* initializes the action with a number of waves, the waves amplitude, the grid size and the duration
|
898
|
+
* @param {Number} duration
|
899
|
+
* @param {cc.Size} gridSize
|
900
|
+
* @param {Number} waves
|
901
|
+
* @param {Number} amplitude
|
902
|
+
* @return {Boolean}
|
903
|
+
*/
|
904
|
+
initWithDuration:function (duration, gridSize, waves, amplitude) {
|
905
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
906
|
+
this._waves = waves;
|
907
|
+
this._amplitude = amplitude;
|
908
|
+
this._amplitudeRate = 1.0;
|
909
|
+
return true;
|
910
|
+
}
|
911
|
+
return false;
|
912
|
+
},
|
913
|
+
|
914
|
+
/**
|
915
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
916
|
+
* @param {Number} dt
|
917
|
+
*/
|
918
|
+
update:function (dt) {
|
919
|
+
var locGridSize = this._gridSize, locWaves = this._waves, locAmplitude = this._amplitude, locAmplitudeRate = this._amplitudeRate;
|
920
|
+
var locPos = cc.p(0, 0), coords;
|
921
|
+
for (var i = 0; i < locGridSize.width; i++) {
|
922
|
+
for (var j = 0; j < locGridSize.height; j++) {
|
923
|
+
locPos.x = i;
|
924
|
+
locPos.y = j;
|
925
|
+
coords = this.originalTile(locPos);
|
926
|
+
coords.bl.z = (Math.sin(dt * Math.PI * locWaves * 2 +
|
927
|
+
(coords.bl.y + coords.bl.x) * 0.01) * locAmplitude * locAmplitudeRate);
|
928
|
+
coords.br.z = coords.bl.z;
|
929
|
+
coords.tl.z = coords.bl.z;
|
930
|
+
coords.tr.z = coords.bl.z;
|
931
|
+
this.setTile(locPos, coords);
|
932
|
+
}
|
933
|
+
}
|
934
|
+
}
|
935
|
+
});
|
936
|
+
|
937
|
+
/**
|
938
|
+
* creates the action with a number of waves, the waves amplitude, the grid size and the duration. <br />
|
939
|
+
* Reference the test cases (Effects Test)
|
940
|
+
* @function
|
941
|
+
* @param {Number} duration
|
942
|
+
* @param {cc.Size} gridSize
|
943
|
+
* @param {Number} waves
|
944
|
+
* @param {Number} amplitude
|
945
|
+
* @return {cc.WavesTiles3D}
|
946
|
+
*/
|
947
|
+
cc.wavesTiles3D = function (duration, gridSize, waves, amplitude) {
|
948
|
+
return new cc.WavesTiles3D(duration, gridSize, waves, amplitude);
|
949
|
+
};
|
950
|
+
/**
|
951
|
+
* Please use cc.wavesTiles3D instead
|
952
|
+
* creates the action with a number of waves, the waves amplitude, the grid size and the duration. <br />
|
953
|
+
* Reference the test cases (Effects Test)
|
954
|
+
* @param {Number} duration
|
955
|
+
* @param {cc.Size} gridSize
|
956
|
+
* @param {Number} waves
|
957
|
+
* @param {Number} amplitude
|
958
|
+
* @return {cc.WavesTiles3D}
|
959
|
+
* @static
|
960
|
+
* @deprecated since v3.0 <br /> Please use cc.wavesTiles3D instead.
|
961
|
+
*/
|
962
|
+
cc.WavesTiles3D.create = cc.wavesTiles3D;
|
963
|
+
|
964
|
+
/**
|
965
|
+
* cc.JumpTiles3D action. A sin function is executed to move the tiles across the Z axis. <br />
|
966
|
+
* Reference the test cases (Effects Test)
|
967
|
+
* @class
|
968
|
+
* @extends cc.TiledGrid3DAction
|
969
|
+
* @param {Number} duration
|
970
|
+
* @param {cc.Size} gridSize
|
971
|
+
* @param {Number} numberOfJumps
|
972
|
+
* @param {Number} amplitude
|
973
|
+
*/
|
974
|
+
cc.JumpTiles3D = cc.TiledGrid3DAction.extend(/** @lends cc.JumpTiles3D# */{
|
975
|
+
_jumps:0,
|
976
|
+
_amplitude:0,
|
977
|
+
_amplitudeRate:0,
|
978
|
+
|
979
|
+
/**
|
980
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
981
|
+
* creates the action with the number of jumps, the sin amplitude, the grid size and the duration.
|
982
|
+
* @param {Number} duration
|
983
|
+
* @param {cc.Size} gridSize
|
984
|
+
* @param {Number} numberOfJumps
|
985
|
+
* @param {Number} amplitude
|
986
|
+
*/
|
987
|
+
ctor:function (duration, gridSize, numberOfJumps, amplitude) {
|
988
|
+
cc.GridAction.prototype.ctor.call(this);
|
989
|
+
amplitude !== undefined && this.initWithDuration(duration, gridSize, numberOfJumps, amplitude);
|
990
|
+
},
|
991
|
+
|
992
|
+
/**
|
993
|
+
* get amplitude of the sin
|
994
|
+
* @return {Number}
|
995
|
+
*/
|
996
|
+
getAmplitude:function () {
|
997
|
+
return this._amplitude;
|
998
|
+
},
|
999
|
+
|
1000
|
+
/**
|
1001
|
+
* set amplitude of the sin
|
1002
|
+
* @param {Number} amplitude
|
1003
|
+
*/
|
1004
|
+
setAmplitude:function (amplitude) {
|
1005
|
+
this._amplitude = amplitude;
|
1006
|
+
},
|
1007
|
+
|
1008
|
+
/**
|
1009
|
+
* get amplitude rate
|
1010
|
+
* @return {Number}
|
1011
|
+
*/
|
1012
|
+
getAmplitudeRate:function () {
|
1013
|
+
return this._amplitudeRate;
|
1014
|
+
},
|
1015
|
+
|
1016
|
+
/**
|
1017
|
+
* set amplitude rate
|
1018
|
+
* @param amplitudeRate
|
1019
|
+
*/
|
1020
|
+
setAmplitudeRate:function (amplitudeRate) {
|
1021
|
+
this._amplitudeRate = amplitudeRate;
|
1022
|
+
},
|
1023
|
+
|
1024
|
+
/**
|
1025
|
+
* initializes the action with the number of jumps, the sin amplitude, the grid size and the duration
|
1026
|
+
* @param {Number} duration
|
1027
|
+
* @param {cc.Size} gridSize
|
1028
|
+
* @param {Number} numberOfJumps
|
1029
|
+
* @param {Number} amplitude
|
1030
|
+
*/
|
1031
|
+
initWithDuration:function (duration, gridSize, numberOfJumps, amplitude) {
|
1032
|
+
if (cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, gridSize)) {
|
1033
|
+
this._jumps = numberOfJumps;
|
1034
|
+
this._amplitude = amplitude;
|
1035
|
+
this._amplitudeRate = 1.0;
|
1036
|
+
return true;
|
1037
|
+
}
|
1038
|
+
return false;
|
1039
|
+
},
|
1040
|
+
|
1041
|
+
/**
|
1042
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1043
|
+
* @param {Number} dt
|
1044
|
+
*/
|
1045
|
+
update:function (dt) {
|
1046
|
+
var sinz = (Math.sin(Math.PI * dt * this._jumps * 2) * this._amplitude * this._amplitudeRate );
|
1047
|
+
var sinz2 = (Math.sin(Math.PI * (dt * this._jumps * 2 + 1)) * this._amplitude * this._amplitudeRate );
|
1048
|
+
|
1049
|
+
var locGridSize = this._gridSize;
|
1050
|
+
var locGrid = this.target.grid;
|
1051
|
+
var coords, locPos = cc.p(0, 0);
|
1052
|
+
for (var i = 0; i < locGridSize.width; i++) {
|
1053
|
+
for (var j = 0; j < locGridSize.height; j++) {
|
1054
|
+
locPos.x = i;
|
1055
|
+
locPos.y = j;
|
1056
|
+
//hack for html5
|
1057
|
+
//var coords = this.originalTile(cc.p(i, j));
|
1058
|
+
coords = locGrid.originalTile(locPos);
|
1059
|
+
|
1060
|
+
if (((i + j) % 2) == 0) {
|
1061
|
+
coords.bl.z += sinz;
|
1062
|
+
coords.br.z += sinz;
|
1063
|
+
coords.tl.z += sinz;
|
1064
|
+
coords.tr.z += sinz;
|
1065
|
+
} else {
|
1066
|
+
coords.bl.z += sinz2;
|
1067
|
+
coords.br.z += sinz2;
|
1068
|
+
coords.tl.z += sinz2;
|
1069
|
+
coords.tr.z += sinz2;
|
1070
|
+
}
|
1071
|
+
//hack for html5
|
1072
|
+
//this.setTile(cc.p(i, j), coords);
|
1073
|
+
locGrid.setTile(locPos, coords);
|
1074
|
+
}
|
1075
|
+
}
|
1076
|
+
}
|
1077
|
+
});
|
1078
|
+
|
1079
|
+
/**
|
1080
|
+
* creates the action with the number of jumps, the sin amplitude, the grid size and the duration. <br />
|
1081
|
+
* Reference the test cases (Effects Test)
|
1082
|
+
* @function
|
1083
|
+
* @param {Number} duration
|
1084
|
+
* @param {cc.Size} gridSize
|
1085
|
+
* @param {Number} numberOfJumps
|
1086
|
+
* @param {Number} amplitude
|
1087
|
+
* @return {cc.JumpTiles3D}
|
1088
|
+
*/
|
1089
|
+
cc.jumpTiles3D = function (duration, gridSize, numberOfJumps, amplitude) {
|
1090
|
+
return new cc.JumpTiles3D(duration, gridSize, numberOfJumps, amplitude);
|
1091
|
+
};
|
1092
|
+
|
1093
|
+
/**
|
1094
|
+
* Please use cc.jumpTiles3D instead
|
1095
|
+
* creates the action with the number of jumps, the sin amplitude, the grid size and the duration. <br />
|
1096
|
+
* Reference the test cases (Effects Test)
|
1097
|
+
* @param {Number} duration
|
1098
|
+
* @param {cc.Size} gridSize
|
1099
|
+
* @param {Number} numberOfJumps
|
1100
|
+
* @param {Number} amplitude
|
1101
|
+
* @return {cc.JumpTiles3D}
|
1102
|
+
* @static
|
1103
|
+
* @deprecated since v3.0 <br /> Please use cc.jumpTiles3D instead.
|
1104
|
+
*/
|
1105
|
+
cc.JumpTiles3D.create = cc.jumpTiles3D;
|
1106
|
+
|
1107
|
+
/**
|
1108
|
+
* cc.SplitRows action. <br />
|
1109
|
+
* Reference the test cases (Effects Test)
|
1110
|
+
* @class
|
1111
|
+
* @extends cc.TiledGrid3DAction
|
1112
|
+
* @param {Number} duration
|
1113
|
+
* @param {Number} rows
|
1114
|
+
*/
|
1115
|
+
cc.SplitRows = cc.TiledGrid3DAction.extend(/** @lends cc.SplitRows# */{
|
1116
|
+
_rows:0,
|
1117
|
+
_winSize:null,
|
1118
|
+
|
1119
|
+
/**
|
1120
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
1121
|
+
* creates the action with the number of rows to split and the duration.
|
1122
|
+
* @param {Number} duration
|
1123
|
+
* @param {Number} rows
|
1124
|
+
*/
|
1125
|
+
ctor:function (duration, rows) {
|
1126
|
+
cc.GridAction.prototype.ctor.call(this);
|
1127
|
+
rows !== undefined && this.initWithDuration(duration, rows);
|
1128
|
+
},
|
1129
|
+
|
1130
|
+
/**
|
1131
|
+
* initializes the action with the number of rows to split and the duration
|
1132
|
+
* @param {Number} duration
|
1133
|
+
* @param {Number} rows
|
1134
|
+
* @return {Boolean}
|
1135
|
+
*/
|
1136
|
+
initWithDuration:function (duration, rows) {
|
1137
|
+
this._rows = rows;
|
1138
|
+
return cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, cc.size(1, rows));
|
1139
|
+
},
|
1140
|
+
|
1141
|
+
/**
|
1142
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1143
|
+
* @param {Number} dt
|
1144
|
+
*/
|
1145
|
+
update:function (dt) {
|
1146
|
+
var locGridSize = this._gridSize, locWinSizeWidth = this._winSize.width;
|
1147
|
+
var coords, direction, locPos = cc.p(0, 0);
|
1148
|
+
for (var j = 0; j < locGridSize.height; ++j) {
|
1149
|
+
locPos.y = j;
|
1150
|
+
coords = this.originalTile(locPos);
|
1151
|
+
direction = 1;
|
1152
|
+
|
1153
|
+
if ((j % 2 ) == 0)
|
1154
|
+
direction = -1;
|
1155
|
+
|
1156
|
+
coords.bl.x += direction * locWinSizeWidth * dt;
|
1157
|
+
coords.br.x += direction * locWinSizeWidth * dt;
|
1158
|
+
coords.tl.x += direction * locWinSizeWidth * dt;
|
1159
|
+
coords.tr.x += direction * locWinSizeWidth * dt;
|
1160
|
+
|
1161
|
+
this.setTile(locPos, coords);
|
1162
|
+
}
|
1163
|
+
},
|
1164
|
+
|
1165
|
+
/**
|
1166
|
+
* called before the action start. It will also set the target.
|
1167
|
+
* @param {cc.Node} target
|
1168
|
+
*/
|
1169
|
+
startWithTarget:function (target) {
|
1170
|
+
cc.TiledGrid3DAction.prototype.startWithTarget.call(this, target);
|
1171
|
+
this._winSize = cc.director.getWinSizeInPixels();
|
1172
|
+
}
|
1173
|
+
});
|
1174
|
+
|
1175
|
+
/**
|
1176
|
+
* creates the action with the number of rows to split and the duration. <br />
|
1177
|
+
* Reference the test cases (Effects Test)
|
1178
|
+
* @function
|
1179
|
+
* @param {Number} duration
|
1180
|
+
* @param {Number} rows
|
1181
|
+
* @return {cc.SplitRows}
|
1182
|
+
*/
|
1183
|
+
cc.splitRows = function (duration, rows) {
|
1184
|
+
return new cc.SplitRows(duration, rows);
|
1185
|
+
};
|
1186
|
+
|
1187
|
+
/**
|
1188
|
+
* Please use cc.splitRows instead
|
1189
|
+
* creates the action with the number of rows to split and the duration. <br />
|
1190
|
+
* Reference the test cases (Effects Test)
|
1191
|
+
* @param {Number} duration
|
1192
|
+
* @param {Number} rows
|
1193
|
+
* @return {cc.SplitRows}
|
1194
|
+
* @static
|
1195
|
+
* @deprecated since v3.0 <br /> Please use cc.splitRows instead.
|
1196
|
+
*/
|
1197
|
+
cc.SplitRows.create = cc.splitRows;
|
1198
|
+
|
1199
|
+
/**
|
1200
|
+
* cc.SplitCols action. <br />
|
1201
|
+
* Reference the test cases (Effects Test)
|
1202
|
+
* @class
|
1203
|
+
* @extends cc.TiledGrid3DAction
|
1204
|
+
* @param {Number} duration
|
1205
|
+
* @param {Number} cols
|
1206
|
+
*/
|
1207
|
+
cc.SplitCols = cc.TiledGrid3DAction.extend(/** @lends cc.SplitCols# */{
|
1208
|
+
_cols:0,
|
1209
|
+
_winSize:null,
|
1210
|
+
|
1211
|
+
/**
|
1212
|
+
* Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
|
1213
|
+
* Creates the action with the number of columns to split and the duration.
|
1214
|
+
* @param {Number} duration
|
1215
|
+
* @param {Number} cols
|
1216
|
+
*/
|
1217
|
+
ctor:function (duration, cols) {
|
1218
|
+
cc.GridAction.prototype.ctor.call(this);
|
1219
|
+
cols !== undefined && this.initWithDuration(duration, cols);
|
1220
|
+
},
|
1221
|
+
/**
|
1222
|
+
* initializes the action with the number of columns to split and the duration
|
1223
|
+
* @param {Number} duration
|
1224
|
+
* @param {Number} cols
|
1225
|
+
* @return {Boolean}
|
1226
|
+
*/
|
1227
|
+
initWithDuration:function (duration, cols) {
|
1228
|
+
this._cols = cols;
|
1229
|
+
return cc.TiledGrid3DAction.prototype.initWithDuration.call(this, duration, cc.size(cols, 1));
|
1230
|
+
},
|
1231
|
+
|
1232
|
+
/**
|
1233
|
+
* Called once per frame. Time is the number of seconds of a frame interval.
|
1234
|
+
* @param {Number} dt
|
1235
|
+
*/
|
1236
|
+
update:function (dt) {
|
1237
|
+
var locGridSizeWidth = this._gridSize.width, locWinSizeHeight = this._winSize.height;
|
1238
|
+
var coords, direction, locPos = cc.p(0, 0);
|
1239
|
+
for (var i = 0; i < locGridSizeWidth; ++i) {
|
1240
|
+
locPos.x = i;
|
1241
|
+
coords = this.originalTile(locPos);
|
1242
|
+
direction = 1;
|
1243
|
+
|
1244
|
+
if ((i % 2 ) == 0)
|
1245
|
+
direction = -1;
|
1246
|
+
|
1247
|
+
coords.bl.y += direction * locWinSizeHeight * dt;
|
1248
|
+
coords.br.y += direction * locWinSizeHeight * dt;
|
1249
|
+
coords.tl.y += direction * locWinSizeHeight * dt;
|
1250
|
+
coords.tr.y += direction * locWinSizeHeight * dt;
|
1251
|
+
|
1252
|
+
this.setTile(locPos, coords);
|
1253
|
+
}
|
1254
|
+
cc.renderer.childrenOrderDirty = true;
|
1255
|
+
},
|
1256
|
+
|
1257
|
+
/**
|
1258
|
+
* called before the action start. It will also set the target.
|
1259
|
+
* @param {cc.Node} target
|
1260
|
+
*/
|
1261
|
+
startWithTarget:function (target) {
|
1262
|
+
cc.TiledGrid3DAction.prototype.startWithTarget.call(this, target);
|
1263
|
+
this._winSize = cc.director.getWinSizeInPixels();
|
1264
|
+
}
|
1265
|
+
});
|
1266
|
+
|
1267
|
+
/**
|
1268
|
+
* creates the action with the number of columns to split and the duration. <br />
|
1269
|
+
* Reference the test cases (Effects Test)
|
1270
|
+
* @function
|
1271
|
+
* @param {Number} duration
|
1272
|
+
* @param {Number} cols
|
1273
|
+
* @return {cc.SplitCols}
|
1274
|
+
*/
|
1275
|
+
cc.splitCols = function (duration, cols) {
|
1276
|
+
return new cc.SplitCols(duration, cols);
|
1277
|
+
};
|
1278
|
+
|
1279
|
+
/**
|
1280
|
+
* Please use cc.splitCols instead.
|
1281
|
+
* creates the action with the number of columns to split and the duration. <br />
|
1282
|
+
* Reference the test cases (Effects Test)
|
1283
|
+
* @param {Number} duration
|
1284
|
+
* @param {Number} cols
|
1285
|
+
* @return {cc.SplitCols}
|
1286
|
+
* @static
|
1287
|
+
* @deprecated since v3.0 <br /> Please use cc.splitCols instead.
|
1288
|
+
*/
|
1289
|
+
cc.SplitCols.create = cc.splitCols;
|